Banjo-Kazooie - Bitclips Explained

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 21

  • @Prograde
    @Prograde Рік тому +7

    Floating point rounding is a scary topic to have to learn about, but you did a great job explaining it!

  • @idontwantahandlethough
    @idontwantahandlethough Рік тому +3

    siick, I've wanted a video about this for a while and you're like, the perfect dude for the job!
    Great stuff man :)

  • @minirop
    @minirop Рік тому +4

    That's more infos that I thought it would be, and I like that. Keep up the great work and explanations 😊

  • @osukarui
    @osukarui Рік тому +2

    Very clear, comprehensive and easy to understand! Creat stuff! Would live to see more of this!

  • @crozb_
    @crozb_ Рік тому +4

    Great Video! I like hearing the math behind these.

  • @oxylenspeedrun7763
    @oxylenspeedrun7763 Рік тому +1

    nice video, well explained, good job king

  • @RingRush
    @RingRush Рік тому +5

    Stellar job with this

  • @TSRStormed
    @TSRStormed Рік тому +2

    Damn, I'm late to the party but this is an excellent explainer video on how this trick works! I actually learned a lot that I can use to find bit clip setups on Xbox, which I hope we can find very soon.

  • @jabarbors
    @jabarbors Рік тому +1

    Amazing, I love this

  • @kittenbouquet
    @kittenbouquet Рік тому +4

    "one of the many ways BK is better than Mario 64" the tiny shade lol

  • @M4XD4B0ZZ
    @M4XD4B0ZZ 11 місяців тому +1

    Damn i love it keep em coming

  • @graduator14
    @graduator14 Рік тому +3

    Very comprehensive video!

  • @superwatermelon6459
    @superwatermelon6459 Рік тому

    Thank you for explaining this in a way that I can understand. Very insightful!
    I have a few couple questions.
    Are the European and Australian versions of Banjo-Kazooie actually different versions? I thought Europe and Australia got the same version.
    Did New Zealand get Banjo-Kazooie on the N64? And is it just the same as the Australian version?

    • @The8bitbeast
      @The8bitbeast  Рік тому

      Thanks!
      Pretty sure Eur and Aus are the same rom internally. I tend to count them seperate as they say AUS vs EUR in the text on the bottom. I wouldnt be suprised if there are othet variants like that. I reckon the NZ version would be the same as aus and eur too

  • @Patashu
    @Patashu Рік тому

    I wonder if bitclips work in any other games. It seems like the kind of glitch that just takes one mistake during development to be possible and is so unlikely to catch before release.

    • @The8bitbeast
      @The8bitbeast  Рік тому +1

      Theres a similar thing in walls for sm64. But yeah Id imagine they are common

    • @Patashu
      @Patashu Рік тому +1

      @@The8bitbeastAh just no one needs to know because there's a bajillion ways to clip in sm64 LMAO

  • @minirop
    @minirop Рік тому

    A question popped up overnight. If we call the third side C (where A+B=1), do bitclips only exist where 2 C meet or the rounding error can happen where A or B = 0?

    • @RingRush
      @RingRush Рік тому

      As X/Z values get very large in magnitude, it almost always seems to happen at the A+B=1 side, but closer to 0 I've seen it happen on other sides. Also, both triangles don't need to have a rounding error - one triangle can correctly say "banjo is not on top of me", while the other incorrectly says "banjo is not on top of me" due to the rounding error.

  • @WannabeMarysue
    @WannabeMarysue Рік тому

    mathe

  • @ronaldwhite8227
    @ronaldwhite8227 Рік тому

    Promo SM 😒