Damn, I'm late to the party but this is an excellent explainer video on how this trick works! I actually learned a lot that I can use to find bit clip setups on Xbox, which I hope we can find very soon.
Thank you for explaining this in a way that I can understand. Very insightful! I have a few couple questions. Are the European and Australian versions of Banjo-Kazooie actually different versions? I thought Europe and Australia got the same version. Did New Zealand get Banjo-Kazooie on the N64? And is it just the same as the Australian version?
Thanks! Pretty sure Eur and Aus are the same rom internally. I tend to count them seperate as they say AUS vs EUR in the text on the bottom. I wouldnt be suprised if there are othet variants like that. I reckon the NZ version would be the same as aus and eur too
I wonder if bitclips work in any other games. It seems like the kind of glitch that just takes one mistake during development to be possible and is so unlikely to catch before release.
A question popped up overnight. If we call the third side C (where A+B=1), do bitclips only exist where 2 C meet or the rounding error can happen where A or B = 0?
As X/Z values get very large in magnitude, it almost always seems to happen at the A+B=1 side, but closer to 0 I've seen it happen on other sides. Also, both triangles don't need to have a rounding error - one triangle can correctly say "banjo is not on top of me", while the other incorrectly says "banjo is not on top of me" due to the rounding error.
Floating point rounding is a scary topic to have to learn about, but you did a great job explaining it!
siick, I've wanted a video about this for a while and you're like, the perfect dude for the job!
Great stuff man :)
That's more infos that I thought it would be, and I like that. Keep up the great work and explanations 😊
Very clear, comprehensive and easy to understand! Creat stuff! Would live to see more of this!
Great Video! I like hearing the math behind these.
nice video, well explained, good job king
Stellar job with this
Damn, I'm late to the party but this is an excellent explainer video on how this trick works! I actually learned a lot that I can use to find bit clip setups on Xbox, which I hope we can find very soon.
Amazing, I love this
"one of the many ways BK is better than Mario 64" the tiny shade lol
Damn i love it keep em coming
Very comprehensive video!
Thank you for explaining this in a way that I can understand. Very insightful!
I have a few couple questions.
Are the European and Australian versions of Banjo-Kazooie actually different versions? I thought Europe and Australia got the same version.
Did New Zealand get Banjo-Kazooie on the N64? And is it just the same as the Australian version?
Thanks!
Pretty sure Eur and Aus are the same rom internally. I tend to count them seperate as they say AUS vs EUR in the text on the bottom. I wouldnt be suprised if there are othet variants like that. I reckon the NZ version would be the same as aus and eur too
I wonder if bitclips work in any other games. It seems like the kind of glitch that just takes one mistake during development to be possible and is so unlikely to catch before release.
Theres a similar thing in walls for sm64. But yeah Id imagine they are common
@@The8bitbeastAh just no one needs to know because there's a bajillion ways to clip in sm64 LMAO
A question popped up overnight. If we call the third side C (where A+B=1), do bitclips only exist where 2 C meet or the rounding error can happen where A or B = 0?
As X/Z values get very large in magnitude, it almost always seems to happen at the A+B=1 side, but closer to 0 I've seen it happen on other sides. Also, both triangles don't need to have a rounding error - one triangle can correctly say "banjo is not on top of me", while the other incorrectly says "banjo is not on top of me" due to the rounding error.
mathe
Promo SM 😒