Sorry to be so off topic but does any of you know of a tool to log back into an instagram account..? I was dumb lost the password. I love any tips you can give me!
Some helpful tips, for the maze in King Sandybut's place if you clear the maze you can turn around and explore the maze without the timer to get the Witch Switch. For Mr. Vile, if you are having trouble with it, you can wait until you unlock the speed shoes in Gobie's Valley and come back to Mr. Vile and there are shoes in the back you can use.
Personally, I first tried without the shoes, and I actually was able to get to the third part, but gave up before I beat it. Once I got the shoes though, it actually seemed somehow like Mr. Vile got faster too, coz my wins became much closer to losses than before.
I agree. Shoes make vile easier if youre not good at his minigame. It could be worse though, you could be doing one of the "Anyway here's Wonder Wing" jiggies. Yellow Flibbits, Clanker Blades, Zubbas Nest, Boom Box... Those are some boring jiggies.
Dude wait does Wonder Wing actually work well on Boom Box? I've like never used it outside of when it was introduced, even in the Yellow Flibbits and the Zubba's nest parts. If so, thank God, because I sunk like a hundred eggs into that stupid box and still lost.
*Regarding the first jiggy you get in the game...* I forget where, but I remember seeing someone describe how clever the placement of everything was. You can't see the jiggy when you walk in. So, you're likely to try to climb the slippery path first, as it's likely the first you'll see, only to see that you can't climb it. So, when you turn around, you'll see the entrance to Mumbo's Mountain. You'll be told you have to find a jiggy before you can enter, so when you walk out of the Mumbo's Mountain lobby, you'll see it clearly, glowing against the dark background, clear as day. It's all very cleverly set up. As for bad jiggies, I'm surprised you didn't mention the jiggy at the top of Ticker's Tower in Mumbo's Mountain. It's like a mini Rusty Bucket Engine Room type of deal. The controls get worse here, because you have to be a termite to cross this terrain, which means you don't have your double jump. And this gets even worse with all the awkwardly-sloped platforms you have to jump on, in conjunction with the placement of the camera. If the camera just stayed behind you like normal, this would be a cakewalk. But instead, it's placed in such a way that wrecks your depth perception. Also, lest anyone forget, *this is the first level.*
That engine room was one of the only areas in the entire game to apply "If you mess up anywhere even slightly at all? Instant death!". Definitely the most difficult and dangerous part of the game. Despite it though, Rusty Bucket Bay, Mad Monster Mansion and Click Clock Wood are all my favorite levels in the game.
I've been getting to writing down the colours of the Tiptup choir before doing the challenge, or rather abbreviating the colours. Makes things a heck of a lot easier, especially during Grunty's Furnace Fun.
Why does no one ever pick up the speed shoes in the Mr Vile challenge? This challenge is infamous but you're intended to do the final challenge with the shoes. Thus making the challenge really quite easy.
The one I hated the most, was the timed loop swimming inside clanker, not only are the swimming controls absolute ass, but the throw precision obsticles where you have to swim and jump through rings in order, and its fucking timed. Its like taking a 10 minute long test in school, only its 10 questions, and you cant fuck up more than 3.
For me the turtle song one was pretty easy after I realized I could write the first letter of each color in the pattern the game wanted me to. Sure the 2 different blue colors slipped me up but I just labeled them db for dark blue and on for light blue.
For the turtles memory game I had a piece of scratch paper and just wrote down the first letter of each colored turtle and for the blue and light blue ones I used B as normal blue and L for light blue.
I’m not an advocate for Rusty Bucket Bay but I didn’t find a lot of the problem jiggies to be awful. Those were indeed some of the worse locations and Mr. Vile is awful and scary.
In banjos case in terms of bad levels its all the industrial levels Clankers cavern in kazooie, it grinds my gears. Rusty bucket bay in kazooie, it grinds my gears. And oh grunty industries in banjo tooie, it GRINDS MY GEARS.
Bruh, GI is the best level in Tooie. You want a bad Tooie level? JRL. A water level in a game where the swimming is only tolerable if you hold the camera alignment button? Are you nuts? Only redeeming quality is the oxygenated water. As for Clanker and RBB, yeah I'll buy that they're among the worst stages in the original game... Well, if you exclude CCW, which wouldn't be half as bad as it is if I were playing the Xbox360 version where you don't lose notes when you die.
3:50 Pro tip on this one: Just be his shadow. Stick to him and go where he goes.. You can move faster than him by biting air and you can get ahead and eat the thing he was going for before he does, making him waste time and not score points. Remember, go eat the thing he was going to eat. Great way to score while taking away from him.
7:24 Hold R for sharper turning while swimming. Makes several swimming sessions much easier, including the temporary propeller shutdown Jiggy in RBB, as you can turn sharper and get to the surface, and thereafter a box or ladder, a bit faster.
Wait, you didnt talk about the jiggy in frezezy peak, the one inside the christmass tree, you know, how you can lock yourself from getting it, if you Are unlucky enough to die after freeing the jiggy, before collecting it
The Banjo-Kazooie soundtrack has an underwater version of the Rusty Bucket Bay Engine Room theme. Suggesting that at some point during development, it's possible that someone thought it would be a good idea to have water in there, rather than a bottomless pit.
Oh man, you got me. That one jiggy behind those propellers of that ship in Rusty bucket bay. I always save that for last. That place was worse than tedious Click Clock Wood.
Unpopular opinion..... Rusty Bucket Bay isn't that bad. Wide open but if you comb it right you can get everything. Also traversal isn't that bad either
I mean, I've pretty much just gotten to Rusty Bucket and Click Click, and I think Rusty Bucket Bay really sucks just for the fact that it's the only level so far that has an entirely different air about it, in design. The oily water is stressful, and the Boom Box Bitch takes *way* too many eggs to kill, but that's all fine. Though the smaller TNT boxes are just bullshit when inside anywhere because they seem to always be placed off screen where you have no chance of avoiding them if you're going into the room blind. Anyway, my gripe with this level is just that it doesn't feel like a level that's difficult because that's how it's supposed to be, it feels like a level that's difficult because it's actively trying to kill you. Like, duh all levels are supposed to kill you until you learn them and get better, but so far Rusty Bucket just feels like it's more actively and violently trying to fuck you over. Like, any other level is the devs going "Here, try this one, it's kinda tough but it's fair", while Rusty is like the devs going "Fuck you, we're tired of your shit, game over time." It can still be fun once you kinda get it but it's much more frustrating than any other level, coz it feels engineered *only* to fuck you over and even if you know the place, it's still much easier to die than any other level so far, including Click Clock. IDK, that's my two cents. It still can be fun.
@@silent1672 the thing that's different about it is that it doesn't have a traditional flow to the level but instead branches off from the moment you get there. I think the word to use for the level is overwhelming (I do agree however that some of the places are obtuse like that one port hole you can break to inside the ship). I kind find it a fun deviation from the formula
- There's a trick to Mr. Vile, the color changes every 10 seconds on the timer: when I found that out it's now a piece of cake. Also when you know you're going to lose, you can just leave the room instead of getting hurt. - This is not told to you at all in the game for some damn reason but holding R while swimming helps you turn sharper. Paired with slow swimming it makes the swimming a bit more manageable, but yeah they're still clunky as hell. - The engine room has no reason to be over a bottomless pit, it's the only one in any of the main levels. Underneath the fans should've been acid or maybe oily water with snacker the shark.
To be fair, falling into the engine room pit DOES make the lava death sound... I think... Also yeah, holding R to turn in the water is probably a glitch with the camera programming, but hey it works.
Oh hoh hoh. So basically, Google Maps is laggy as shit sometimes, and typically the perspective of the map gets reversed, so when you think you’re supposed to go left, you go right. In other words, you make a wrong turn, and sometimes this can put you on a completely different route, or even have you going in circles.
Awesome way to structure this. I like bouncing back and forth between good one and bad one. Hope to see a follow up with Banjo-Tooie. Keep up the good work, dude.
Clanker's introduction was my first intro to anxiety as well, but for different reasons. I was 8 when I played the first Banjo game. Entering Clanker's Cavern for the first time and seeing that scary fuck staring as me scarred me so much, I played the game as far as I could before I had no choice but to play the level.
I don't want to be one of those people who just bombards someone who hasn't played something and tell them "Play it it's so good." But... If you like 3D platformers, this is one of the finest ones out there. If you're into it, give it a go.
Digital Unity I’m in high school and have anxiety, no job and have been through some hard stuff. I have very little money to spend on old n64 games. I’d love to play it sometime, but no someone’s circumstances before you say something. I’ve been saving for a switch and Mario odyssey for 2 years.
Once I found out that you can use the R button to quickly turn around, I found the underwater sections like in Clankers Cavern to be a lot more bearable.
Yeah, that Rusty Bucket Jiggy has easily the hardest Jiggy to get in the entire game. I like to save that one for last and save the entire engine room for last because that place definitely definitely led to so many lost lives and in the N64 version, if you die in a stage and didn't get all the notes, you have to get them all again.
I like the fact that the first jiggy is impossible to miss. As in, you WILL find it eventually. If you turn right after entering Grunty's Lair,, you'll reach a dead end. The incomplete mural will be a spot of interest, and the puzzle piece-shaped pedestal that looks a lot like the picture's missing portion will likely draw attention. Standing on it will get you a message from Bottles, where he says something about needing to find something in the entryway. Going back through the corridor, the distance from the Jiggy's location when the structure first comes into view will be such that the sparkling, moving Jiggy is visible. I know it's because it's the first one, but I still appreciate the care taken to ensure that it WILL be found.
Omg, I remember when I first played this game I was stuck at Clankers Cavern because I was just too stupid for the underwater controls and would always die down there
Oh god, seeing clanker just now gave me a deep seated fear for a second. I remember that and rusty bucket bay being the two parts of the game that terrified me as a kid. Idk why but I just had a huge phobia of being underwater. Even now it’s still a bit unnerving.
oh! Anxiety from timed challenges! Me too. Though these days I get a lot more stressed from dont get hit challenges. Now who else thinks we could get a banjo game ported to the switch?
I just played through this game the full way through for the first time and i just wanna say that rusty bucket bay sucks poop and its the only level i didnt get all of the jiggys on.
It's funny I grew up with Banjo because I would visit the hospital with my parents a lot. And there was always this lone N64 In the waiting room with Banjo Kazooie on it and I always played it there was no save file so I decided too make one. And every single time I visited that hospital it was always there untouched like it was mine. I finally defeated Gruntilda and I still have many find memories of the series. I would love it if they remade Banjo 1 And Tooie that would be great!
They somewhat did. They're on XBox 360 with some improved visuals, higher draw distance, and smoother camera. Later, they were put on Rare Replay; a collection of 30 Rare games on a single XBox One disk.
@@SamuelTheAdept That was actually a plan of theirs at one point. Then it turned into some sort of "racing" game where Banjo & Kazooie would try to clear various challenges while competing with Grunty to do it faster. Eventually, this all turned into Nuts & Bolts. I remember they said one of their ideas was to have a ticker queen appear at the top of Ticker's Tower on Mumbo's Mountain, and you'd have to get Congo to throw oranges at her.
At least in the original n64 version, you could kinda cheese the propeller Jiggy in RBB by glitching through the window in the engine room. You could also collect the Jiggy from the Gobi's Valley witch switch without actually activating it by rolling in a certain corner of the statue where the jiggy is. Cool tricks like these kinda make me prefer the N64 version over the Xbox 360 version
@@digitalunity While both versions are essentially the same game, the xbox versions isn't a perfect port of the n64 version, i.e. it's not just an emulated version of the original game like what you see on something like Nintendo's virtual consoles. There are other differences besides a higher native resolution and a higher draw distance, such as musical notes and jinjo's being permanently collected rather than resetting after dying/leaving the level, fully implemented Stop N' Swop, and redrawn HUD elements. As far as glitches go, I'm honestly not entirely sure which glitches from the n64 are actually fixed in the xbox version. My assumption here comes from the fact that people who speedrun BK almost always play it on n64 due to the fact that a lot of the tricks they do supposedly cannot be done on xbox (as well as the fact that dialogue can't be skipped in the xbox version).
why not make a sequel of this being best and worst banjo tooie jiggies? i think that would be pretty intresting as how many more possibilities are in banjo tooie.
So funny thing about the Witch Switch in King Sandybutt's tomb. It's possible to acquire the jiggie from the tomb in Gruntilda's lair before even entering Gobi's Valley, making that specific Witch Switch useless. A way to make Sandybutt less nerve wracking :)
Mr. Vile's challange can be pretty easy if you just follow in front of him, because he's slower than you, he always tracks the nearest thing and he doesn't eat as much because you're eating it.
@@stoffhimel don't forget to type "Cheat" first. You also need to find every cheato book in the tower. In addition, you can collect every egg with other codes. I really only remember a couple (and they're foggy memories at that): "Amidst the haunted gloom, a secret in the bathroom" "This secret you'll be grabbing in the Captains Cabin" "This secret you'll be able to find on Nabnut's Table" There's like... 3 more?
The moment I saw "Worst Jiggies" in the title of the video, I *immediately* thought about that damn engine room in Rusty Bucket Bay. I still have Vietnam flashbacks about that. 😑
Same, and I haven't even play Banjo Kazooie. Only it's sister game DK64, which had some equally annoying Bananas that we don't speak of. Also, *Oh hi, Mark.*
Admittedly, I died there so many times that i now have almost perfect muscle memory for that Egregious Engine room. Madness is doing the same thing over and over and expecting different results, The engine room is doing the same thing over and over again because you NEED different results. I have a love hate relationship with it and I blame Stockholm syndrome.
@@espurrseyes42 As soon as I see a mention of DK64, I'm reminded of that Lanky Kong race against the rabbit in Fungi Forest. It took me forever to get 101% back in the day because of that.
Another contender for worst is the one where you have to race ontop of a pyramid. The ledge always seem to close just in time and if youre falling down while the timer reach zero youre pushed back up
That doesn't help in the slightest. It's not like you're gonna be able to memorize your every step in this frantically-mad dash, you likely won't have enough time, and *the entrance door closes behind you anyway,* so it's impossible to escape this way, anyway!
Funnily enough, that maze jiggy in Gobi's Valley is one that I always get on my first try despite never remembering the path. It's pure luck, and on most tries, I have to replay to get the Grunty switch yet every playthrough where I find it on my first go, I still escape with no deaths. Again, pure luck, I envy none who have trouble with it.
Everyone: OMFG BANJO IN SMASH YAAAAAS Me, someone who not only never played any banjo game except nuts and bolts, but really just wanted Geno playable: hahaha yeah it's cool
What I dislike in this game: - nearly the whole Clanker level - the whole Rusty Bucket Bay level (I never got that last Jiggy...) What I like: - literally everything else
@@thedredayshow9246 The last Jiggy shown in the videos sums it up pretty good. Also put some toxic water in it and a minigame, where you have to break angry boxes (that minigame can apprear later again and that is horrible...). Plus Banjos swimming isn't that great (which also is bothering in Clankers stage)
@@oddinaryone1652 two ways to resolve Rusty Bucket woes: Hold R while swimming, and you can actually cheat the boom box fight. If you get just outside his cutscene trigger and shoot some eggs at him, you can jostle him off the jiggy and skip the cutscene, which means the jiggy never gets held inside Boom Box, and by extension you can just grab it without fighting him ever.
I was going to ask how Gill got HD footage for this game, then I saw the achievement unlocked icon at the top of the screen at one point and realized he bought this off of the XBOX store.
They're really boringly named. "Free Clanker" Meanwhile, the advancements in Minecraft have a lot of heart, charisma, and sass put into them, with movie shoutouts, book shoutouts, puns, and more!
In rusty bucket bay I never actually found the password and rather than look for it like a normal person I instead rammed kazooies face into random numbers and died multiple times until something worked
Clankers cavern; That's what the treasure grove cove cheat "Give the bear lots of air is" for. I used it most replays when i just wanted to enjoy it. I agree the rusty bucket bay engine room Is usually the last one i always get. It is tough, that's kind of fun for the completionists and the hardcore gamers. The game is fun and vaguely challenging otherwise. Rusty bucket bay I swear was, oh the games almost finished let's try to make one really mean late game stage. :) Not a favorite of mine, but I did like the challenge spike. Do you think they will censor banjo choking out kazooie in the port/remake? Or the "performs a scary striptease" Gruntilda secret in bubble goop swamp. XD. The game was so cheeky. It's one of the qualities I love about Okami as well.
That mission with the snowmen . . . 😤 I have tried SO MANY TIMES in my life to play through this game only for it all to come to a dead freaking halt at that one because I could never freaking do it. Do you know I have never even set foot in Rusty Bucket Bay OR Click Clock Woods because of it. Needless to say, I really hate that Jiggy.
I'm so glad I made the Rusty Bucket Bay engine room Jiggy on my first try in my last run of the game. The less time spent on that headache, the better. >
Me, playing Banjo-Kazooie for the first time: Hey, this is pretty fun! And I want to 100% this game, I'm off to a good start! *Reaches Rusty Bucket Bay* "You know what, fuck that 100% I guess."
1. The one that bounced in the Smash reveal for Banjo & Kazooie.
This is gold.
@@davosmando Just like the Jiggy ;)
The jiggy that caused a spike in noise pollution.
Sorry to be so off topic but does any of you know of a tool to log back into an instagram account..?
I was dumb lost the password. I love any tips you can give me!
@Clark Adrien instablaster ;)
Some helpful tips, for the maze in King Sandybut's place if you clear the maze you can turn around and explore the maze without the timer to get the Witch Switch. For Mr. Vile, if you are having trouble with it, you can wait until you unlock the speed shoes in Gobie's Valley and come back to Mr. Vile and there are shoes in the back you can use.
wait, I thought the speed shoes were the Rare-intended way of getting Vile.
Personally, I first tried without the shoes, and I actually was able to get to the third part, but gave up before I beat it. Once I got the shoes though, it actually seemed somehow like Mr. Vile got faster too, coz my wins became much closer to losses than before.
I agree. Shoes make vile easier if youre not good at his minigame. It could be worse though, you could be doing one of the "Anyway here's Wonder Wing" jiggies. Yellow Flibbits, Clanker Blades, Zubbas Nest, Boom Box... Those are some boring jiggies.
Dude wait does Wonder Wing actually work well on Boom Box? I've like never used it outside of when it was introduced, even in the Yellow Flibbits and the Zubba's nest parts. If so, thank God, because I sunk like a hundred eggs into that stupid box and still lost.
@@silent1672 you know you can also just hit the box with you normal moves.
*Regarding the first jiggy you get in the game...*
I forget where, but I remember seeing someone describe how clever the placement of everything was. You can't see the jiggy when you walk in. So, you're likely to try to climb the slippery path first, as it's likely the first you'll see, only to see that you can't climb it. So, when you turn around, you'll see the entrance to Mumbo's Mountain. You'll be told you have to find a jiggy before you can enter, so when you walk out of the Mumbo's Mountain lobby, you'll see it clearly, glowing against the dark background, clear as day. It's all very cleverly set up.
As for bad jiggies, I'm surprised you didn't mention the jiggy at the top of Ticker's Tower in Mumbo's Mountain. It's like a mini Rusty Bucket Engine Room type of deal. The controls get worse here, because you have to be a termite to cross this terrain, which means you don't have your double jump. And this gets even worse with all the awkwardly-sloped platforms you have to jump on, in conjunction with the placement of the camera. If the camera just stayed behind you like normal, this would be a cakewalk. But instead, it's placed in such a way that wrecks your depth perception.
Also, lest anyone forget, *this is the first level.*
Eh, it's not a biggie since you can squeeze against the walls.
An interesting concept. You made it more intriguing than it has any right to be
Will there ever be a best and worst stars in Super Mario 64 video?
Clanker: What is my purpose?
Gruntilda: You eat trash
Clanker: *looks side to side* Oh My God!!
Gruntilda: welcome to the monster mash.
Gilly: It’s like the 2nd video I ever made....Don’t watch it.
Me: You can’t tell me what to do.
*watches video*.....oh.
Don't watch it. ua-cam.com/video/MDok4SZMgbo/v-deo.html
That engine room was one of the only areas in the entire game to apply "If you mess up anywhere even slightly at all? Instant death!". Definitely the most difficult and dangerous part of the game. Despite it though, Rusty Bucket Bay, Mad Monster Mansion and Click Clock Wood are all my favorite levels in the game.
I just love your humor and scripting and editing, they all come together to make yours a channel I know I can come to for a fun time!
I've been getting to writing down the colours of the Tiptup choir before doing the challenge, or rather abbreviating the colours. Makes things a heck of a lot easier, especially during Grunty's Furnace Fun.
I use my phones camera for that jiggie
I just assign numbers to each one: the back row 1, 2, 3; the front row 4, 5, 6. The colours are too indistinct for me to rely on them.
I'd like to see Gilly review Tooie. I've heard him talk about how he thinks the game is a hot mess, and I'd like to know why.
Tooie is fantastic. Better than Kazooie IMO
NintendoCapriSun did a good comparison between the two games
I like em both but i think the first is better put together. And canary mary is in tooie.....
@@marcoaraujo88 *FACTS*
Why does no one ever pick up the speed shoes in the Mr Vile challenge? This challenge is infamous but you're intended to do the final challenge with the shoes. Thus making the challenge really quite easy.
Because you don't have the speed shoes yet when you reach Bubblegloop Swamp.
The one I hated the most, was the timed loop swimming inside clanker, not only are the swimming controls absolute ass, but the throw precision obsticles where you have to swim and jump through rings in order, and its fucking timed. Its like taking a 10 minute long test in school, only its 10 questions, and you cant fuck up more than 3.
For me the turtle song one was pretty easy after I realized I could write the first letter of each color in the pattern the game wanted me to. Sure the 2 different blue colors slipped me up but I just labeled them db for dark blue and on for light blue.
For the turtles memory game I had a piece of scratch paper and just wrote down the first letter of each colored turtle and for the blue and light blue ones I used B as normal blue and L for light blue.
I’m not an advocate for Rusty Bucket Bay but I didn’t find a lot of the problem jiggies to be awful. Those were indeed some of the worse locations and Mr. Vile is awful and scary.
In banjos case in terms of bad levels its all the industrial levels
Clankers cavern in kazooie, it grinds my gears.
Rusty bucket bay in kazooie, it grinds my gears.
And oh grunty industries in banjo tooie, it GRINDS MY GEARS.
Bruh, GI is the best level in Tooie. You want a bad Tooie level? JRL. A water level in a game where the swimming is only tolerable if you hold the camera alignment button? Are you nuts? Only redeeming quality is the oxygenated water. As for Clanker and RBB, yeah I'll buy that they're among the worst stages in the original game... Well, if you exclude CCW, which wouldn't be half as bad as it is if I were playing the Xbox360 version where you don't lose notes when you die.
3:50 Pro tip on this one: Just be his shadow. Stick to him and go where he goes.. You can move faster than him by biting air and you can get ahead and eat the thing he was going for before he does, making him waste time and not score points. Remember, go eat the thing he was going to eat. Great way to score while taking away from him.
How could raising Clanker be your 2nd introduction to anxiety if it is three levels earlier than Gobi's Valley?
Snacker?
Ikr
7:24
Hold R for sharper turning while swimming. Makes several swimming sessions much easier, including the temporary propeller shutdown Jiggy in RBB, as you can turn sharper and get to the surface, and thereafter a box or ladder, a bit faster.
You hit the nail right on the head with this list! Do Banjo Tooie next!
For Tooie it's the Canary Mary races, nothing is as bad as that.
😂😂😂 dude I knew Mr. Vile was gonna be on here. That shit is a pain
*Yes*
Wait, you didnt talk about the jiggy in frezezy peak, the one inside the christmass tree, you know, how you can lock yourself from getting it, if you Are unlucky enough to die after freeing the jiggy, before collecting it
“FUCK Mr. Vile” I’d buy that t-shirt
Damn, I hate the propeller jiggy in Rusty Fuck-It Bay as well as the Mr Vile one. 💜
The Banjo-Kazooie soundtrack has an underwater version of the Rusty Bucket Bay Engine Room theme. Suggesting that at some point during development, it's possible that someone thought it would be a good idea to have water in there, rather than a bottomless pit.
Gilly: dont watch it
Me: imma watch it
gilly: DON'T
WATCH
IT
me:...... *FURIOUSLY SWIPS*
LOL 😑
"F*** Mr. Vile!" Hahaha
Oh man, you got me. That one jiggy behind those propellers of that ship in Rusty bucket bay. I always save that for last. That place was worse than tedious Click Clock Wood.
I think its better to collect that one first really, no risk of having to collect all the music notes again
I wanna turn Mr. Vile into a pocketbook and a pair of shoes.
Unpopular opinion..... Rusty Bucket Bay isn't that bad. Wide open but if you comb it right you can get everything. Also traversal isn't that bad either
I mean, I've pretty much just gotten to Rusty Bucket and Click Click, and I think Rusty Bucket Bay really sucks just for the fact that it's the only level so far that has an entirely different air about it, in design. The oily water is stressful, and the Boom Box Bitch takes *way* too many eggs to kill, but that's all fine. Though the smaller TNT boxes are just bullshit when inside anywhere because they seem to always be placed off screen where you have no chance of avoiding them if you're going into the room blind. Anyway, my gripe with this level is just that it doesn't feel like a level that's difficult because that's how it's supposed to be, it feels like a level that's difficult because it's actively trying to kill you. Like, duh all levels are supposed to kill you until you learn them and get better, but so far Rusty Bucket just feels like it's more actively and violently trying to fuck you over. Like, any other level is the devs going "Here, try this one, it's kinda tough but it's fair", while Rusty is like the devs going "Fuck you, we're tired of your shit, game over time." It can still be fun once you kinda get it but it's much more frustrating than any other level, coz it feels engineered *only* to fuck you over and even if you know the place, it's still much easier to die than any other level so far, including Click Clock. IDK, that's my two cents. It still can be fun.
I'm not sure what about this comment is worse, defending RBB or the fact that I agree. I really like that level actually.
@@silent1672 the thing that's different about it is that it doesn't have a traditional flow to the level but instead branches off from the moment you get there. I think the word to use for the level is overwhelming (I do agree however that some of the places are obtuse like that one port hole you can break to inside the ship). I kind find it a fun deviation from the formula
@@HandmadeGoose97 RBB is fine Grunty Industries is overwhelming.
@@silent1672 Use wonderwing for the boomboxes
- There's a trick to Mr. Vile, the color changes every 10 seconds on the timer: when I found that out it's now a piece of cake. Also when you know you're going to lose, you can just leave the room instead of getting hurt.
- This is not told to you at all in the game for some damn reason but holding R while swimming helps you turn sharper. Paired with slow swimming it makes the swimming a bit more manageable, but yeah they're still clunky as hell.
- The engine room has no reason to be over a bottomless pit, it's the only one in any of the main levels. Underneath the fans should've been acid or maybe oily water with snacker the shark.
To be fair, falling into the engine room pit DOES make the lava death sound... I think... Also yeah, holding R to turn in the water is probably a glitch with the camera programming, but hey it works.
Dang, the last time I saw you, you had 38k subs.
Yeah, I'm pretty sure the whole internet shit themselves at that announcement.
5:26 People who played this mini game became experts with google maps.
Aflay Please explain this joke.
Oh hoh hoh.
So basically, Google Maps is laggy as shit sometimes, and typically the perspective of the map gets reversed, so when you think you’re supposed to go left, you go right.
In other words, you make a wrong turn, and sometimes this can put you on a completely different route, or even have you going in circles.
Awesome way to structure this. I like bouncing back and forth between good one and bad one. Hope to see a follow up with Banjo-Tooie. Keep up the good work, dude.
Clanker's introduction was my first intro to anxiety as well, but for different reasons. I was 8 when I played the first Banjo game. Entering Clanker's Cavern for the first time and seeing that scary fuck staring as me scarred me so much, I played the game as far as I could before I had no choice but to play the level.
Haven’t played this game (haven’t had the opportunity to) but I always love a new Gilly video!
I recommend it.
I don't want to be one of those people who just bombards someone who hasn't played something and tell them "Play it it's so good." But... If you like 3D platformers, this is one of the finest ones out there. If you're into it, give it a go.
Digital Unity I’m in high school and have anxiety, no job and have been through some hard stuff. I have very little money to spend on old n64 games. I’d love to play it sometime, but no someone’s circumstances before you say something. I’ve been saving for a switch and Mario odyssey for 2 years.
Once I found out that you can use the R button to quickly turn around, I found the underwater sections like in Clankers Cavern to be a lot more bearable.
(My reaction to learning the ability to kill snowmen)
EAT MY CHODE EVIL SNOWMEN!!!
Me tbh
Me: (crashes like a dumbass)
Yeah, that Rusty Bucket Jiggy has easily the hardest Jiggy to get in the entire game. I like to save that one for last and save the entire engine room for last because that place definitely definitely led to so many lost lives and in the N64 version, if you die in a stage and didn't get all the notes, you have to get them all again.
I t try to do the engine room stuff first in the level, if I die I don't get mad by losing a lot of notes.
@@PanthalassaRo Huh, that sounds like an optimal strategy. I'll definitely try that next time.
You should do the best and worst jiggies in banjo tooie.
I like the fact that the first jiggy is impossible to miss. As in, you WILL find it eventually. If you turn right after entering Grunty's Lair,, you'll reach a dead end. The incomplete mural will be a spot of interest, and the puzzle piece-shaped pedestal that looks a lot like the picture's missing portion will likely draw attention. Standing on it will get you a message from Bottles, where he says something about needing to find something in the entryway. Going back through the corridor, the distance from the Jiggy's location when the structure first comes into view will be such that the sparkling, moving Jiggy is visible. I know it's because it's the first one, but I still appreciate the care taken to ensure that it WILL be found.
Omg, I remember when I first played this game I was stuck at Clankers Cavern because I was just too stupid for the underwater controls and would always die down there
Oh god, seeing clanker just now gave me a deep seated fear for a second. I remember that and rusty bucket bay being the two parts of the game that terrified me as a kid. Idk why but I just had a huge phobia of being underwater. Even now it’s still a bit unnerving.
oh! Anxiety from timed challenges! Me too. Though these days I get a lot more stressed from dont get hit challenges. Now who else thinks we could get a banjo game ported to the switch?
:(
"Some miracle"
I think you mean on their knees obligation from nonstop fan requests.
I just played through this game the full way through for the first time and i just wanna say that rusty bucket bay sucks poop and its the only level i didnt get all of the jiggys on.
It's funny I grew up with Banjo because I would visit the hospital with my parents a lot.
And there was always this lone N64 In the waiting room with Banjo Kazooie on it and I always played it there was no save file so I decided too make one. And every single time I visited that hospital it was always there untouched like it was mine. I finally defeated Gruntilda and I still have many find memories of the series. I would love it if they remade Banjo 1 And Tooie that would be great!
They somewhat did. They're on XBox 360 with some improved visuals, higher draw distance, and smoother camera. Later, they were put on Rare Replay; a collection of 30 Rare games on a single XBox One disk.
Yeah, it would be nice to see it like Conker Realoaded though.
@@SamuelTheAdept That was actually a plan of theirs at one point. Then it turned into some sort of "racing" game where Banjo & Kazooie would try to clear various challenges while competing with Grunty to do it faster. Eventually, this all turned into Nuts & Bolts.
I remember they said one of their ideas was to have a ticker queen appear at the top of Ticker's Tower on Mumbo's Mountain, and you'd have to get Congo to throw oranges at her.
At least in the original n64 version, you could kinda cheese the propeller Jiggy in RBB by glitching through the window in the engine room. You could also collect the Jiggy from the Gobi's Valley witch switch without actually activating it by rolling in a certain corner of the statue where the jiggy is. Cool tricks like these kinda make me prefer the N64 version over the Xbox 360 version
Gobi* Not Gobie
Actually, i think the Xbox version is just a direct port, isn't it? Can't you technically still do these glitches?
@@digitalunity While both versions are essentially the same game, the xbox versions isn't a perfect port of the n64 version, i.e. it's not just an emulated version of the original game like what you see on something like Nintendo's virtual consoles. There are other differences besides a higher native resolution and a higher draw distance, such as musical notes and jinjo's being permanently collected rather than resetting after dying/leaving the level, fully implemented Stop N' Swop, and redrawn HUD elements.
As far as glitches go, I'm honestly not entirely sure which glitches from the n64 are actually fixed in the xbox version. My assumption here comes from the fact that people who speedrun BK almost always play it on n64 due to the fact that a lot of the tricks they do supposedly cannot be done on xbox (as well as the fact that dialogue can't be skipped in the xbox version).
why not make a sequel of this being best and worst banjo tooie jiggies? i think that would be pretty intresting as how many more possibilities are in banjo tooie.
Because most of the Jiggies in Tooie are awful lol.
Any plans to do a similar video for Banjo-Tooie?
* insert Cloud Cuckooland nightmare flashbacks *
oh shit here we go again
So funny thing about the Witch Switch in King Sandybutt's tomb. It's possible to acquire the jiggie from the tomb in Gruntilda's lair before even entering Gobi's Valley, making that specific Witch Switch useless. A way to make Sandybutt less nerve wracking :)
5:30 I literally had to write down the pattern so I wouldn't fuck it up (I used the first letter of the color ex: B for Blue)
3:30 *YES*
Having to do the musical turtle challenge during Gruntilda's Jeopardy game was the bane of my existence!😣
Oh i would just fail and restart fuck that nonsense
Mr. Vile's challange can be pretty easy if you just follow in front of him, because he's slower than you, he always tracks the nearest thing and he doesn't eat as much because you're eating it.
I love the cheat code that allows you to swim under water for as long as you want without worrying about drowning
Straight thumbs up for "fuck Mr. Vile"
This is Mr. Vile. Fuck Mr. Vile. 😂😂 So accurate. (Lol)
4:15 Achaly if you leave and comeback you can go again
But if you're on phase 2 or 3 then you have to do the others again
@@starlord8306 sadly
No credit to smashified for the banjo art in thumbnail ?
the rusty bucket bay whistle code is also hidden in the music. its the whistle.
Is this the Rare Replay version?
“Don’t watch my banjo video”
*proceeds to watch*
The worst one was the ice key in the original that you couldn’t get to because the system you would get it with never came out
TheGamyTuber what
@@221Prohunter You haven't heard about Stop 'N' Swop?
*Oh...*
Oh, dear...
*You're in for a wild rabbit hole.*
oh you can still get it... "now you can see a nice ice key you can have for free".
@@stoffhimel don't forget to type "Cheat" first. You also need to find every cheato book in the tower. In addition, you can collect every egg with other codes. I really only remember a couple (and they're foggy memories at that):
"Amidst the haunted gloom, a secret in the bathroom"
"This secret you'll be grabbing in the Captains Cabin"
"This secret you'll be able to find on Nabnut's Table"
There's like... 3 more?
ooh yeah. there is that. its been so long since I've entered those.
The moment I saw "Worst Jiggies" in the title of the video, I *immediately* thought about that damn engine room in Rusty Bucket Bay. I still have Vietnam flashbacks about that. 😑
Same, and I haven't even play Banjo Kazooie. Only it's sister game DK64, which had some equally annoying Bananas that we don't speak of.
Also, *Oh hi, Mark.*
Admittedly, I died there so many times that i now have almost perfect muscle memory for that Egregious Engine room. Madness is doing the same thing over and over and expecting different results, The engine room is doing the same thing over and over again because you NEED different results. I have a love hate relationship with it and I blame Stockholm syndrome.
@@espurrseyes42 As soon as I see a mention of DK64, I'm reminded of that Lanky Kong race against the rabbit in Fungi Forest. It took me forever to get 101% back in the day because of that.
@@johnroberts4624
I'd rather do that than 3 games of that Beaver minigame.
It's not even that hard. I don't understand what's so hard about it.
I always hate rucket bay obstacle course.
Same.
5:35 and this room lagged a ton in the XBLA version (or at least on mud system)
Rusty Bucket Bay may not be liked a lot, but you all can't deny, it's level music is great.
Another contender for worst is the one where you have to race ontop of a pyramid. The ledge always seem to close just in time and if youre falling down while the timer reach zero youre pushed back up
2:39 Or... you can just retrace your steps once you've reached the other side where the Jiggy is.
That doesn't help in the slightest. It's not like you're gonna be able to memorize your every step in this frantically-mad dash, you likely won't have enough time, and *the entrance door closes behind you anyway,* so it's impossible to escape this way, anyway!
You should make a part 2 to this video dude!
You do know you’re supposed to use the speed shoes to beat Mr. Vile, right?
I would honestly love to hear your take on Banjo-Tooie. I loved it as a kid but every time I try and go back to it all I see are its glaring flaws
Nowadays, I feel like Rusty Bucket Bay isn't that bad. Click Clock Wood I think is the worst just because you essentially have to play it 4 times.
It's worth playing it 4 times, definitely the best map
I found Click Clock Wood intimidating when I was 5 years old.
Worst part of click clock is missing notes and not knowing which heckin' season they're in.
you do know that you can hold R to control your swimming better, right?
Best kept secret the manual doesn't want you to know.
The only one i really really hate is this Turtle Choir.
I did a playtrough yesterday got 99 jiggys.
And the last one Yeah.........
Have you talked about Nuts and Bolts yet? It's perhaps the most underrated game I've ever played, give it chance
Funnily enough, that maze jiggy in Gobi's Valley is one that I always get on my first try despite never remembering the path. It's pure luck, and on most tries, I have to replay to get the Grunty switch yet every playthrough where I find it on my first go, I still escape with no deaths. Again, pure luck, I envy none who have trouble with it.
Same but I just go back into the maze from the exit to get the witch switch, you don’t have to re-enter from the beginning of the maze
do banjo tooie next
The swimming is fine. B for speed and A for grabbing stuff and turning.
Everyone: OMFG BANJO IN SMASH YAAAAAS
Me, someone who not only never played any banjo game except nuts and bolts, but really just wanted Geno playable: hahaha yeah it's cool
What I dislike in this game:
- nearly the whole Clanker level
- the whole Rusty Bucket Bay level (I never got that last Jiggy...)
What I like:
- literally everything else
I was spoiled with Tooie, what made Rusty Bucket Bay so ba?
@@thedredayshow9246 The last Jiggy shown in the videos sums it up pretty good. Also put some toxic water in it and a minigame, where you have to break angry boxes (that minigame can apprear later again and that is horrible...). Plus Banjos swimming isn't that great (which also is bothering in Clankers stage)
@@oddinaryone1652 two ways to resolve Rusty Bucket woes: Hold R while swimming, and you can actually cheat the boom box fight. If you get just outside his cutscene trigger and shoot some eggs at him, you can jostle him off the jiggy and skip the cutscene, which means the jiggy never gets held inside Boom Box, and by extension you can just grab it without fighting him ever.
The best part of this game. Every jiggy is unique which makes the not as much fun jiggys still fun to experience
I was going to ask how Gill got HD footage for this game, then I saw the achievement unlocked icon at the top of the screen at one point and realized he bought this off of the XBOX store.
They're really boringly named. "Free Clanker"
Meanwhile, the advancements in Minecraft have a lot of heart, charisma, and sass put into them, with movie shoutouts, book shoutouts, puns, and more!
You have a very nice voice, Keep it up!
In rusty bucket bay I never actually found the password and rather than look for it like a normal person I instead rammed kazooies face into random numbers and died multiple times until something worked
Holding the R button while you swim makes you swim so much better
Clankers cavern; That's what the treasure grove cove cheat "Give the bear lots of air is" for. I used it most replays when i just wanted to enjoy it.
I agree the rusty bucket bay engine room Is usually the last one i always get. It is tough, that's kind of fun for the completionists and the hardcore gamers. The game is fun and vaguely challenging otherwise. Rusty bucket bay I swear was, oh the games almost finished let's try to make one really mean late game stage. :) Not a favorite of mine, but I did like the challenge spike.
Do you think they will censor banjo choking out kazooie in the port/remake? Or the "performs a scary striptease" Gruntilda secret in bubble goop swamp. XD. The game was so cheeky. It's one of the qualities I love about Okami as well.
That mission with the snowmen . . . 😤 I have tried SO MANY TIMES in my life to play through this game only for it all to come to a dead freaking halt at that one because I could never freaking do it. Do you know I have never even set foot in Rusty Bucket Bay OR Click Clock Woods because of it. Needless to say, I really hate that Jiggy.
Thank god there’s a glitch that makes the propeller jiggie easy.
Dude, I love your videos.
I'm so glad I made the Rusty Bucket Bay engine room Jiggy on my first try in my last run of the game. The less time spent on that headache, the better. >
Still my favorite game of ALL TIME
This is a list I didn't know I needed.
Me, playing Banjo-Kazooie for the first time: Hey, this is pretty fun! And I want to 100% this game, I'm off to a good start!
*Reaches Rusty Bucket Bay* "You know what, fuck that 100% I guess."
Hold R to turn on a don't for swimming and flying
Can you do tooie next?
Nothing will ever make me enjoy Rusty Bucket Bay. Ever. I hate every Jigsaw puzzle piece in that stage.