That sequence with the Khaba really highlights how badly that huge freeboard with that ship thickness works against this ship, every AP shell arms. Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/ Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu
I just want to point out that you forgot something when reading the consumables of the new elbing just beneath there there should be a line saying that it already has "the best upgrades available" on it "All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing."
In a match like this you would at least want a Montana so you could have a heavy BB to be aggressive in. With a Montana and a couple other support ships, you could do some damage by picking away isolated ships on the sides. Have to agree with you that Vermont is not a ship to push with that early in the game.
@@TrangleC no its not. the new US BBs can eat pens fully angled. if not fully angled they eat a LOT of pens. check their front angles, not at the tip. GK cant get penned like that
@@cobrazax That is not what I'm talking about. I haven't said they are hard to pen or easy to angle. All I said is they aren't as round and "circle-ish" as Flamu says and the Vermont being too round is not why angling doesn't work, because the GK definitely is wider and rounder than the Vermont, just look at them. Vermont is actually pretty slim and cigar-shaped compared to GK. Whatever makes her hard to angle, it can't be her being too round, because she actually isn't all that round, as can clearly be seen.
@@robert48044 Yea I mean, the GK is so big you can hardly miss it. And don't get me started on fire spamming: most ships with good fire chance tend to have high firing arcs while the GK's are relatively low. Plus, you can get spotted from fucking Mars. HP and armor are worth jack shit against fire.
By the looks of the model used by WG, the sides of the ship with the secondary turrets are based on how the Tennessee, California and West Virginia were rebuilt during WW2: they look so out of place, like if someone said "we don't have enough space, let's enlarge the ship"
I'm not surprised. The criticisms I heard about the Vermont reminded me too much of what people were saying about the GK when it was introduced. "Giant, slow turning torpedo magnet and damage farming pinata!" It took a while for people to figure out that the GK works.
But GK has killer secondaries and can get over 30knots, so it can at least turn and run if it needs to, Vermont has to stay and slug it out cause it won't get away fast enough
@@davidandmartinealbon3155 In the current meta, a good sniper is definitely better off than a good brawler and the commander skill rework will further tilt it in that direction. I don't know about you, but in my experience, once you need to turn and run in a BB, the battle is pretty much over anyways and all you can hope for is to get one or two more salvos out before you get overrun, even in a GK. The Vermont as a powerful long range sniper that can reach out and touch people all over the map, can do way more to prevent a situation in which it gets overrun, than a GK can. A GK has to hope for the battle to go her way, the Vermont can do much more to make the battle go her way, you know what I mean?
No it doesn't work, at least anymore. Miserable accuracy, gets burned to death every second game and the secondaries, well gl trying to actually get to range where they can be used. It's absolutely shit tier in this days meta.
@@dude97x I was clearly talking about when GK was introduced, which was 4 or 5 years ago. Whether she sucks now is irrelevant for what I am saying. My point was that just, like with Vermont now, GK looked very bad in the beginning and then, after people had time to play the ship for a while, it turned out it is better than it looked on paper.
Ppl forget that even if it's 40 sec. how often do you shoot with regular lets say 30sec. reload ships? afaik it averages to something like every 34-36 sec. the only real downside is when ships come closer at you then their dmg will overwhelm you. Anything over 15km is food for you, at least thats what I experienced
@@cH4iN123 true. Now the same thing applies to her speed. Most of the time battleships do not move faster than 20 knots, moving loke 8 knots or reversing. Shit comes when you need to run away full speed
I think the Vermont is actually a really fun and really balanced ship. This time WG did a good job with a new Tx. Also encourages brain usage while playing . Good game btw. Thanks for the vid
@Flamu 6:45 , the problem with that shot could have been also the spotting plane mechanic.... based on personal experience, I have to aim waay higher over the waterline with the spotter plane.... very weird mechanic.
I understood what Flamu meant when he said about shooting AP in a Hindenburg to a broad side Vermont. Today, I got a chance to do that, 60 percent HP, reload mod Hindenburg against a Vermont. Oh boy was it rewarding!
There is something with "shooting over" or close islands. I noticed that a lot. And there is even a video about that issue. -> When you shoot, check minimap, where your crosshair is, even when you aim waterline, you will see that you are somehow aiming too short. Just always double check the minimap
Most of the times when I play Vermont I'm just crawling around 1/2 and 3/4 speeds and still end up in front of DD's and Cruisers. It's really frustrating.
6:45 I dont think that was the islands fault. From my experience, you always have to aim a bit higher when spotting plane is active. If I aim like I would normally, my shells always go too short. I hate that goddamn spotting plane view, seriously. So terrible. I prefer shooting over islands without actually seeing the target faaaaaaar over using spotting plane to be able to see the target. WG should add an option to use spotting plane with normal view.
My favorite ship in the game especially as a big fans of US Navy. Take her to the center of the map and waiting for the preys to comes. With the 40s reloading,you play it in a very calming and decent way like the knight. Trust me with the guns like these,it will never fails you. A great amount of damages to your enemy is for certain.
@@jaywerner8415 Well its WG we are talking here. The 50 second reload wont happen, but the alpha strike of this ship with dead eye will be simply insane. Imagine the grouping of Montana salvos, but with the good penetration of the 457mm. Im sad to say, they wont nerf the reload, but im pretty sure they will either nerf the sigma or the alpha dmg.
solid land has different temperatures than the sea, and results in pressure differentials in the local air. not talking in game, but it is a real phenomena that has impacted naval accuracy historically.
Thank you flamflam, I was worried from your last vid that you might just be doing stream highlights from now on. I know it's more work but your composed videos are so excellent
I've been having a lot of fun in the Vermont - especially the disgusting ability to crossfire with any other pushing BB, with that massive range. But one thing I am having difficulty with is the Kurfurst - just never seem to damage it well, even broadside. Any advice on where I should be shooting it, and/or the distance I should fight it at? (Plunging vs Broadside)
Having played this ship a fair bit, I’ve been in many of the same situations like the flat broadside PR where I am 100 percent sure there is no way at all they will survive, but only end up getting 1 or 2 over pens. Other than that, when they do land, they land and it hurts REALLY BAD.
I haven't really noticed a "shooting over islands" bug, but what has really been grinding my gears lately is that a ship that stops dead in the water is 80% tankier than usual, because the targeting just doesn't work like it should. I have to aim sometimes 3km behind that ship in order for my shells to finally land where i want them to
🎶🎶 I can't get rid of you 🎶🎶 🎶🎶I don't know what to do 🎶🎶 🎶🎶I don't even know who is growing on who 🎶🎶 🎶🎶'Cause everywhere I go you're there 🎶🎶 🎶🎶Can't get you out of my hair🎶🎶 🎶🎶Can't pretend that I don't care, it's not fair 🎶🎶
Been playing Kansas in Ranked. Honestly, she was unexpectedly good. The broadside weight is impressive, and even though the dispersion and penetration are shit, every 2nd or 3rd salvo does a lot of damage. It cannot solo carry, not enough secondaries and armor to compensate for the slow reload and bad penetration, but I was able to do 80-120k damage in most of the games. The thing is, in ranked, Kansas is always top tier. In random she's useless because most tier 8 ships are uptiered to tier 10. The 40 seconds reload isn't that bad, for me it helped with better planning my salvos. Turns out, I play better when I have more time to think out my strategy and tactics
Ive had the same issue recently with my shot landing short unexpectedly. Even as close a 8km on a stationary ship, I have aimed ABOVE the deck and all my ap lands slightly short
For the shot at 6:32, I don't play wows, but iirc Flamu said while using spotter plane you need to aim a bit higher. Island bug or not, won't aiming perfectly at waterline while using spotter plane make your shots land a little short?
14:31 - Blind fires? you shot off both your front and rear turrets right here while the Midway was fully spotted and while you were locked on, then the shell travel time was so long that by the time they landed you apparently forgot you had fired those shots while he was spotted so you claim the citadel hit was done via blind fire lol... Just because you lose vision after you've already fired your shots doesn't mean you "blind fired" the target.
@Flamu Use the minimap circle to check your aim before you fire. If the circle isn't where you want it, adjust it with the circle. It may help with that.
9:41 I think it's more of the Shima being a potato than your CV dropping fantastic torps, given how much the Shima continued the turn after the torps were drop a couple of seconds ago to really get hit by 1.
IMHO USN Thicc BB seems need some tweak in Damecon reload time and just give them USN BB Heal and they will set to go from hard to use to Comfortable to use (at least)
If the Mongqueror/Chunderer players had any brains they'd see a Vermont on the enemy team and make it their mission to exterminate it ASAP. As you said, Vermont has no tools to escape their absurd and fantastically dreadful game design HE damage (nor do other ships other than running away or timing going dark). Then again, Mongqueror/Chunderer require next to no brains to play and seem to attract brainless players accordingly, so you're probably safe LOL.
Kansas actually feels tankier that the Vermont I don't know why but the teams I have to play in general have a more reliable platform to do a push in when I sail Kansas than when going vermont, I mean seems more agile (not fast at all), the enemy get a lot overpens in you when angled and she get less damage from HE than people say I think it's product of the kind of HE spammers differences you found in t8 to t10 but I actually find kansas a bit more complete ship than Vermont
That sequence with the Khaba really highlights how badly that huge freeboard with that ship thickness works against this ship, every AP shell arms.
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I just want to point out that you forgot something when reading the consumables of the new elbing just beneath there there should be a line saying that it already has "the best upgrades available" on it "All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing."
@@suny1265 when even a khaba can do damage to it, it is trash.
@@DrNauseous When you are fighting a conqueror AND a thunderer you never ever DCP single fires
I just love the fact that only CVs and BBs are alive from like 14 minutes of the game but everything is fine nothing to see here.
In a match like this you would at least want a Montana so you could have a heavy BB to be aggressive in. With a Montana and a couple other support ships, you could do some damage by picking away isolated ships on the sides. Have to agree with you that Vermont is not a ship to push with that early in the game.
"You can't angle a circle"
Poetry
Vermont is shaped like an inner tube
I had surgery about a week ago. FLAMU PLEASE SPARE ME :D my wound still hurts
The GK is actually thicker and rounder (more circle-ish) than the Vermont and you can angle a GK quite well.
@@TrangleC
no its not. the new US BBs can eat pens fully angled. if not fully angled they eat a LOT of pens. check their front angles, not at the tip.
GK cant get penned like that
@@cobrazax That is not what I'm talking about. I haven't said they are hard to pen or easy to angle.
All I said is they aren't as round and "circle-ish" as Flamu says and the Vermont being too round is not why angling doesn't work, because the GK definitely is wider and rounder than the Vermont, just look at them. Vermont is actually pretty slim and cigar-shaped compared to GK.
Whatever makes her hard to angle, it can't be her being too round, because she actually isn't all that round, as can clearly be seen.
Flamu:"In Vermont, people like to shoot you"
Every GK Players:"I understand."
That can be said for Premium ships, certain ships come with a built in target painted on them.
@@robert48044 Yea I mean, the GK is so big you can hardly miss it. And don't get me started on fire spamming: most ships with good fire chance tend to have high firing arcs while the GK's are relatively low. Plus, you can get spotted from fucking Mars. HP and armor are worth jack shit against fire.
@@robert48044 Weeb Yamato is target #1 for lots of people.
@@booblizard104 Certain ship's make you a target no matter what you do.
@@MrDoggo23 Quick question: How do you set metal on fire?
The Thunderer that got deleted got deleted so hard, his game must have deleted off his HDD.
Did get 10 free flags though...
if he has wows uninstalled, im not sure who's the bigger winner lol
buff Thunderer!
@@thomas.02 definitely the thunderer--or rather, to avoid using his slave name, "bob"
I mean if a Vermont pushes at the start, by the time he gets into the push is all ready mid game, so...
In my experience, its not THAT slow. Many times i outrunned the other battleships, and sometimes even the dd, when it came to pushing...
@@jozseftoth9368 well, it ain t hard to outrun ships using 1/4 power for sniping from the back
@@jozseftoth9368 ya dds that just started to accelerate
@@jozseftoth9368 a ship doing 20 will outrun a ship doing 15... So yes it is possible 😅
@@peterkogoj6847 yes, so this was my point. 20 knots is not actually slow if everyone goes 1/4 th speed when it comes to pushing
I can go without watching this guy for a year and comeback and absolutely nothing has changed lol
Oh hey! 2 years later and it actually changed!
Every tier X battleship has the same “get spotted, get set on fire” issue.
Yeah. Try playing a DD.
By the looks of the model used by WG, the sides of the ship with the secondary turrets are based on how the Tennessee, California and West Virginia were rebuilt during WW2: they look so out of place, like if someone said "we don't have enough space, let's enlarge the ship"
It's more that the rebuilds were based on the 1920's South Dakota (Kansas in WoWS)
Deadeye coming.
Vermont: Hehe BOI
Deadeye is medical case in which you gonna get prescribed with USS mobility scooter.
I'm not surprised. The criticisms I heard about the Vermont reminded me too much of what people were saying about the GK when it was introduced.
"Giant, slow turning torpedo magnet and damage farming pinata!"
It took a while for people to figure out that the GK works.
But GK has killer secondaries and can get over 30knots, so it can at least turn and run if it needs to, Vermont has to stay and slug it out cause it won't get away fast enough
@@davidandmartinealbon3155 In the current meta, a good sniper is definitely better off than a good brawler and the commander skill rework will further tilt it in that direction.
I don't know about you, but in my experience, once you need to turn and run in a BB, the battle is pretty much over anyways and all you can hope for is to get one or two more salvos out before you get overrun, even in a GK.
The Vermont as a powerful long range sniper that can reach out and touch people all over the map, can do way more to prevent a situation in which it gets overrun, than a GK can.
A GK has to hope for the battle to go her way, the Vermont can do much more to make the battle go her way, you know what I mean?
No it doesn't work, at least anymore. Miserable accuracy, gets burned to death every second game and the secondaries, well gl trying to actually get to range where they can be used.
It's absolutely shit tier in this days meta.
@@dude97x I was clearly talking about when GK was introduced, which was 4 or 5 years ago.
Whether she sucks now is irrelevant for what I am saying.
My point was that just, like with Vermont now, GK looked very bad in the beginning and then, after people had time to play the ship for a while, it turned out it is better than it looked on paper.
I hate to dissapoint u, but GK doesnt work. It is absolutely the worst tier 10 bb right now.
P.s. and it was never any good...
"Vermont is growing on me..." ... like a tumour.
You've never experienced shock until you've been insta-killed in a BB from across the map.
"slowly started growing on me" Vermont rushes nothing.
"poor Dorito" is my favorite!
The fact that there is people thinking this absolute freight train of a salvo needs a better reload, baffles me.
Ppl forget that even if it's 40 sec. how often do you shoot with regular lets say 30sec. reload ships? afaik it averages to something like every 34-36 sec. the only real downside is when ships come closer at you then their dmg will overwhelm you. Anything over 15km is food for you, at least thats what I experienced
@@cH4iN123 true. Now the same thing applies to her speed. Most of the time battleships do not move faster than 20 knots, moving loke 8 knots or reversing. Shit comes when you need to run away full speed
I think the Vermont is actually a really fun and really balanced ship. This time WG did a good job with a new Tx. Also encourages brain usage while playing .
Good game btw. Thanks for the vid
And her AA is apparently actually good.
It grows on you... like mold.
I'm surprised it can grow... like become even larger.
@Flamu 6:45 , the problem with that shot could have been also the spotting plane mechanic.... based on personal experience, I have to aim waay higher over the waterline with the spotter plane.... very weird mechanic.
I understood what Flamu meant when he said about shooting AP in a Hindenburg to a broad side Vermont. Today, I got a chance to do that, 60 percent HP, reload mod Hindenburg against a Vermont. Oh boy was it rewarding!
There is something with "shooting over" or close islands. I noticed that a lot. And there is even a video about that issue. -> When you shoot, check minimap, where your crosshair is, even when you aim waterline, you will see that you are somehow aiming too short.
Just always double check the minimap
Petition to nickname Vermont "Beef-Bottoms"
At 9:40 that Shimakaze literally turned to get hit by the torpedo, probably panic
She won my heart as slowly as she sail and reload 😂
14:36 I love when Flamu says
you can quite angle against a battlesh.....
THINKS ABOUT THUNDERER
people shoot ap
lololol
Most of the times when I play Vermont I'm just crawling around 1/2 and 3/4 speeds and still end up in front of DD's and Cruisers. It's really frustrating.
6:45 I dont think that was the islands fault. From my experience, you always have to aim a bit higher when spotting plane is active. If I aim like I would normally, my shells always go too short.
I hate that goddamn spotting plane view, seriously. So terrible. I prefer shooting over islands without actually seeing the target faaaaaaar over using spotting plane to be able to see the target. WG should add an option to use spotting plane with normal view.
0:16 What, you thought this lethargic behemoth was going to *_quickly_* grow on you?
My favorite ship in the game especially as a big fans of US Navy. Take her to the center of the map and waiting for the preys to comes. With the 40s reloading,you play it in a very calming and decent way like the knight. Trust me with the guns like these,it will never fails you. A great amount of damages to your enemy is for certain.
Damn, nooo!! Why? Why did you praise the ship?.... oh no, its gonna get nerfed. 50 second reload incoming XD
They cant possibly be that stupid. if they did that then they better make those things SNIPER RIFLES.
@@jaywerner8415 Well its WG we are talking here. The 50 second reload wont happen, but the alpha strike of this ship with dead eye will be simply insane. Imagine the grouping of Montana salvos, but with the good penetration of the 457mm. Im sad to say, they wont nerf the reload, but im pretty sure they will either nerf the sigma or the alpha dmg.
@@joelreis5366 turns out, theyre nerfing dead eye cuz it was a fucking terrible idea like everyone said
As a new player watching you get citadels like its nothing is just unbelievable
It's growing on you? You mean it is getting even bigger? Shit... *_RUUUN!!!_*
After that video thunderer players play even more passive and they install range mod to avoid getting deleted at 21 km xD
"WHY ARE YOU RUNNING? YOU WILL ONLY DIE TIRED!"
Vermont: *gets shotted everywhere*
Yamato: 1st time?
Meanwhile GK:
Me sitting there my broadside Iowa the Vermont and Yamato staring at me profusely
2/10, needs more smokestacks.
Yup, look at the 1st variations of the Lexington class battlecruisers, now those were quality numbers of funnels
I noticed an update faillure in WoWs, how the hell do you access your captains reserve? also to retrain them
solid land has different temperatures than the sea, and results in pressure differentials in the local air. not talking in game, but it is a real phenomena that has impacted naval accuracy historically.
Ah, it seems like he’ve got ways to many books from the unboxing that he need to read...
Thank you flamflam, I was worried from your last vid that you might just be doing stream highlights from now on. I know it's more work but your composed videos are so excellent
2 more days and these guns get even better.
What happens then?
Hello, a question, what boats would you buy with 36,291 doubloons having a 25% discount coupon?
Nice video.
"This ship is slowly growing on me."
Like a tumor.
I've been having a lot of fun in the Vermont - especially the disgusting ability to crossfire with any other pushing BB, with that massive range.
But one thing I am having difficulty with is the Kurfurst - just never seem to damage it well, even broadside. Any advice on where I should be shooting it, and/or the distance I should fight it at? (Plunging vs Broadside)
Having played this ship a fair bit, I’ve been in many of the same situations like the flat broadside PR where I am 100 percent sure there is no way at all they will survive, but only end up getting 1 or 2 over pens. Other than that, when they do land, they land and it hurts REALLY BAD.
Wargaming has modeled the effects of thermals from the islands affecting the flight of the canon shells.
Deleted from the server... that is a new one :D
So in your opinion what would make the vermont better than what it is?
I haven't really noticed a "shooting over islands" bug, but what has really been grinding my gears lately is that a ship that stops dead in the water is 80% tankier than usual, because the targeting just doesn't work like it should. I have to aim sometimes 3km behind that ship in order for my shells to finally land where i want them to
I saw the title and was like, "Flamu is coming to the same realization: chonk is life"
Did the rework came out?
TOMORROW
@@solanine6452 yay...
🎶🎶 I can't get rid of you
🎶🎶
🎶🎶I don't know what to do
🎶🎶
🎶🎶I don't even know who is growing on who
🎶🎶
🎶🎶'Cause everywhere I go you're there
🎶🎶
🎶🎶Can't get you out of my hair🎶🎶
🎶🎶Can't pretend that I don't care, it's not fair 🎶🎶
Nice video and good tipps for Vermont, thx
I dont have it yet but I play my montana very passively so I think I might like it.
Vermont? Growing? No way this thing can grown any further and still be afloat.
thicc
13:37 xXx The thicc is a lie! xXx LE:ET
I still cant get the guns yet..so much float on these shells may as well be playing an Atlanta
WHat is the camo you're running?
Been playing Kansas in Ranked. Honestly, she was unexpectedly good. The broadside weight is impressive, and even though the dispersion and penetration are shit, every 2nd or 3rd salvo does a lot of damage. It cannot solo carry, not enough secondaries and armor to compensate for the slow reload and bad penetration, but I was able to do 80-120k damage in most of the games. The thing is, in ranked, Kansas is always top tier. In random she's useless because most tier 8 ships are uptiered to tier 10.
The 40 seconds reload isn't that bad, for me it helped with better planning my salvos. Turns out, I play better when I have more time to think out my strategy and tactics
14:15 Petropavlovsk: Am I a joke to you?
Ive had the same issue recently with my shot landing short unexpectedly. Even as close a 8km on a stationary ship, I have aimed ABOVE the deck and all my ap lands slightly short
anyone know how to hide your hud ?
To lead the meme machine, to rule the waves and eat mac and cheese
To be honest I absolutely love this ship, the guns are awesome and make up for any flaws it may have! I mean, no, it's crap, DO NOT RESEARCH!
For the shot at 6:32,
I don't play wows, but iirc Flamu said while using spotter plane you need to aim a bit higher. Island bug or not, won't aiming perfectly at waterline while using spotter plane make your shots land a little short?
14:31 - Blind fires? you shot off both your front and rear turrets right here while the Midway was fully spotted and while you were locked on, then the shell travel time was so long that by the time they landed you apparently forgot you had fired those shots while he was spotted so you claim the citadel hit was done via blind fire lol... Just because you lose vision after you've already fired your shots doesn't mean you "blind fired" the target.
:flamuGasm:
recommended build is where again?
Huh. Is the last Vermont video on this map as well?
did it grow on you slower than the ship actually drives or
hey flamu could you please do a comprehensive and detailed captain skills guide for every ship class?
Vermont: conqueror and thunderer wet dream
@Flamu Use the minimap circle to check your aim before you fire. If the circle isn't where you want it, adjust it with the circle. It may help with that.
dat dispersion
It's growing on you? Like mold?
So it's the perfect ship to farm fireproof and dreadnought then
This ship review is a unintended Hindenburg recommendation. LUL
9:41 I think it's more of the Shima being a potato than your CV dropping fantastic torps, given how much the Shima continued the turn after the torps were drop a couple of seconds ago to really get hit by 1.
0:38-0:52 jingles moment
Its growing on you? You should get that checked out.
I quite like playing the Kansas...
I get the title now!
It's growing on you because its slow as a fungus!
Tier X broadside potato galore...unbelievable. Did any of those enemy BBs angle at all? XD
I think Vermont is better than Montana, what do you think?
Move over Yamato, Vermont is here!
see thunderer get delete i press like
khaba does that to any other BB though...around 4k per volley. maybe not every single shot i guess
2 vids in 2 days? Well king potato tries to make as many vids with the old skills as possible xD
AAAH Heres The Turning With the Khaba Game.
IMHO USN Thicc BB seems need some tweak in Damecon reload time and just give them USN BB Heal and they will set to go from hard to use to Comfortable to use (at least)
If the Mongqueror/Chunderer players had any brains they'd see a Vermont on the enemy team and make it their mission to exterminate it ASAP. As you said, Vermont has no tools to escape their absurd and fantastically dreadful game design HE damage (nor do other ships other than running away or timing going dark).
Then again, Mongqueror/Chunderer require next to no brains to play and seem to attract brainless players accordingly, so you're probably safe LOL.
Your Henri abandoned the Gearing in D
It works in this camping long range firing bbs meta
Kansas actually feels tankier that the Vermont I don't know why but the teams I have to play in general have a more reliable platform to do a push in when I sail Kansas than when going vermont, I mean seems more agile (not fast at all), the enemy get a lot overpens in you when angled and she get less damage from HE than people say I think it's product of the kind of HE spammers differences you found in t8 to t10 but I actually find kansas a bit more complete ship than Vermont
Just get a few more dev strikes Flamu-son.
Funny enough even the Kansas has grown on me. In bronze league it was exceptionally good even though it sucks I randoms.
Thanks for the video
ooooooooooooooooooooooooooooooooooooooooooooof
Cheeky khaba
I just cant get this ship to work for me...
WG got Flamu as well?
Someone likes something = WG paid them.
Really? Can't people have their own opinions or fun anymore?