Spline Modeling - Beginner Techniques (Autodesk 3ds Max)

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  • Опубліковано 3 сер 2024
  • In this tutorial we will look at a different modeling technique from what I normally show, spline modeling. Spline modeling is different than polygon modeling in that you work with shapes and curves which are displayed as wireframe. Then we add the "surface" modifier to create organic shapes that can sometimes be difficult in standard polygon modeling.

КОМЕНТАРІ • 9

  • @latefa21
    @latefa21 4 роки тому

    Best tut I've seen on splines, and I have seen a bunch, thank you :)

  • @ski874
    @ski874 7 років тому

    Thanks dude! Very straight forward and to the point. You rock

  • @mokaffyeee
    @mokaffyeee 7 років тому +1

    nice Please continue the head rigging tutorial of :
    Head Rigging - Step 1 - Rigging the Head (Autodesk Maya) - UA-cam [360p]
    part 2 please

    • @CtrlAultDelTutorials
      @CtrlAultDelTutorials  7 років тому

      +mokaffyeee This is Jason, the creator of this channel. I will talk to Ellen, the teacher in that series and see if I can get her to do the next video. Thank you.

    • @mokaffyeee
      @mokaffyeee 7 років тому

      thank you Jason, that would be very helpful

  • @StigDesign
    @StigDesign 7 років тому

    nice new video :D
    am actually playing with splines and Modifier`s formaking a track or road for unity :)
    23:11 Cave pilar? :D

    • @CtrlAultDelTutorials
      @CtrlAultDelTutorials  7 років тому +1

      +StigDesign1 lol, cave pillar. :)
      Glad you like it. I will do more spline tutorials.

    • @StigDesign
      @StigDesign 7 років тому

      CtrlAultDelTutorials Nice :D