Super Powerful Easy Max Spline Modeling

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 21

  • @katana2665
    @katana2665 Рік тому +8

    That was a terrific explanation. I've used splines plenty of times for simple things, but never knew about the trim tool. I use Solidworks for CAD which has a trim tool. Incredible how much stuff 3ds max offers even after using it for 20 years.

  • @PandaJerk007
    @PandaJerk007 Рік тому

    Love to see this! You keep the examples not too complicated, but the tools you use can help with so many designs!

  • @chelocheliniXD
    @chelocheliniXD 6 місяців тому +1

    Great, I work in autocad and 3dmax, never know bout this tools similar like AutoCAD, thank you

  • @holokron000
    @holokron000 Рік тому +1

    The Perfect Dark ost is a banger

  • @FS4U-CH
    @FS4U-CH Рік тому

    great tutorial as always

  • @xterrabh1370
    @xterrabh1370 Рік тому

    whats the best way to make it a perfect topology? ive created a pattern shape in illustrator, for cnc metal cutting. got it in max, making sure that all vertices are welded.. but once i extrude it in max.. in some places it gvies me traiangular hollows.. really not able to figure out whats to be done..

  • @bruno_mcd
    @bruno_mcd Рік тому +1

    This is such a nice and clean work flow. I had trouble a few months back when I wanted to model some wing brackets for a BMW M2, this would've been so much better.
    Would we be able to chamfer the edges without any issues too?

  • @romulotemigue
    @romulotemigue 11 місяців тому

    Is there a way to measure spline segment Length? Like a crazy crazy spline that would be impossible to measure with a ruller or reference.

  • @M_E_T_R_O__9
    @M_E_T_R_O__9 11 місяців тому

    this is amazing.... i use c4d but im not sure it can do this...?

  • @cgimadesimple
    @cgimadesimple Рік тому

    Super Powerful indeed :) 10x

  • @jflittlebase414
    @jflittlebase414 Рік тому

    Please anyone can help how to draw line rectangle and use outline to build hole ,can anyone help?

  • @moominjuice2
    @moominjuice2 Рік тому +3

    Massive fan of splines. Sadly trying to move over to Blender from Max I find its spline tools are really pretty crude. I did a low poly challenge with a game modeller and using splines with low interpolation got better looking models (also more accurate) with lower poly counts... and they are mostly non-destructive too.

  • @chrisg6364
    @chrisg6364 Рік тому +1

    but isnt the topology like really bad with this method?

  • @alexanderrush2333
    @alexanderrush2333 Рік тому +6

    No comments? Let me fix this

  • @rongovard6761
    @rongovard6761 Рік тому +2

    Why fillet on max so easy to make but in maya so suck, both Autodesk

  • @christopher9291
    @christopher9291 Рік тому

    I do this a lot, any suggestions in how to make the edges rounded?

  • @OmarEfr
    @OmarEfr Рік тому

    thanks!!

  • @stexiati1
    @stexiati1 Рік тому +2

    I whish Blender had this pro line tool

  • @Deathtoo11-j7e
    @Deathtoo11-j7e Рік тому

    Классно