Hey daniel. This one is an excellent tutorial. It would really be great if you could share this file so that i can refer the material that i created with yours. Thanks in advance!
a simple copy blend node is connected to a normal node and then the normal output, a hbao node (ambient occlusion) and then to the ao output, and delivers the height to the height output. Base color and roughness, just a uniform grayscale value.
Excellent tutorial. Really like these bite size materials that are relatively simple yet can be tweaked to become something else further down the line.
Hi there, Was wondering if i could get your original SBS file? I did tried to follow, didn't give me the accurate look. Want to make sure i want to replicate the quality of your work if its possible.
sadly but when combining top layer and the base layer it gives too much spikiness. I double checked all the settings twice though. Maybe its due to version differences
Hi daniel. I was wondering if you could tell me which graph template you used for this tutorial? Im not really sure what those nodes were at the very beginning of the video and it seems to be a key part in the tutorial. Many thanks!
Hey Junelle. It's nothing special after all. In that case, the DeteSetup, that you can find for free on Daniel Thiger's Gumroad page: gumroad.com/dete?recommended_by=library&sort=page_layout#OoFmF
I just found you channel, and man I gotta say; I love it! You are good at explaining and your voice is calm and nice to listen to :) It makes the whole tutorial easy to follow, and I have learned so much! Thank you!
Thanks! Well, it's a delicate one. If you miss one detail somewhere, the output can be dramatically different. I had trouble at the time just reproducing my own work. Be careful with the moisture noise roughness, or the link between the vector morph and the edge detect. For example, in the edge detect, did you set the tolerance to 1?
Hey Daniel, absolutely great tutorial! I was reproducing your work but from the start I was having difficulty matching the finer details. Specially in the fact that the illumination in our 3d views were a lot different. It was hard for me to achieve the same level of quality you've got there. Any chance you can share the file? If you still have it... so I can take my time in nit picking the differences that got you there?
Hey, I'm new to Substance, but what I'm strugling with is to get the Height working. I don't know what you've put between the Blend node and Height node. Care to explain? Thanks :)
Sure! It's just a blur HQ grayscale that's between the blend and the height output, with an intensity of 1.5 in this case. Not very important but it helps smoothing out the displacement. I shared the whole graph here: ibb.co/zmcfBqx Just download the picture and zoom on it. Thanks for watching my channel!
With the new warping nodes in Substance Designer, I don't use external custom nodes anymore. But if you want to try this particular node, go to Daniel Thiger's Gumroad page and you can download the node for free: gumroad.com/dete?sort=page_layout#YCwzH
Thanks for the excellent tutorial
Great tutorial! Cheers from Canada
Hey daniel. This one is an excellent tutorial. It would really be great if you could share this file so that i can refer the material that i created with yours. Thanks in advance!
Feel free to contact me privately. I can send it to you.
what are all those nodes on the right that you just breezed by then used? kinda need to start with an explanation of that setup
It's similar to the default Metallic+roughness setup you can find in Substance Designer.
Merci Daniel, j'apprend toujours énormément dans tes turorials, can't wait for more! :)
Salut merci, sympa ! J'ai super envie d'en refaire, mais ce mois-ci (mai) est chargé. En juin, promis j'en refais !
Thanks for the awesome tutorials! Much appreciated
GREAT, THX DANIELS
Amazing video! Just wondering if I could check out the sbs file to make sure I got everything because one thing is a bit wonky. Thanks!
I think I can share it on Substance Share, today or tomorrow.
Daniel's Game Art thanks that would help a lot
It's on Substance share, just waiting for their validation. It can take time, sometimes up to two weeks. I'll update this post when it's done.
what is your project startup node setting? for absolute beginner it would be good to know to better follow along. keep up the good work!
a simple copy blend node is connected to a normal node and then the normal output, a hbao node (ambient occlusion) and then to the ao output, and delivers the height to the height output. Base color and roughness, just a uniform grayscale value.
Excellent tutorial. Really like these bite size materials that are relatively simple yet can be tweaked to become something else further down the line.
Hi Moose! That's exactly it! Thank you.
Hi there, Was wondering if i could get your original SBS file? I did tried to follow, didn't give me the accurate look. Want to make sure i want to replicate the quality of your work if its possible.
Hi! Sure, I'll drop it on Google Drive during the weekend.
Here is the link: drive.google.com/drive/folders/1SqpSEBNqnnpND6qVEqedkCpUACRll1y9?usp=sharing
sadly but when combining top layer and the base layer it gives too much spikiness. I double checked all the settings twice though. Maybe its due to version differences
Yes, could be, that one is old now. You can find a way I'm sure.
Hi daniel. I was wondering if you could tell me which graph template you used for this tutorial? Im not really sure what those nodes were at the very beginning of the video and it seems to be a key part in the tutorial. Many thanks!
Hey Junelle. It's nothing special after all. In that case, the DeteSetup, that you can find for free on Daniel Thiger's Gumroad page: gumroad.com/dete?recommended_by=library&sort=page_layout#OoFmF
I just found you channel, and man I gotta say; I love it! You are good at explaining and your voice is calm and nice to listen to :) It makes the whole tutorial easy to follow, and I have learned so much! Thank you!
Thanks May, love your comment. Welcome to the club :)
Awesome work! Just one quick question, I cant seem to reproduce this accurately, all the noise is really jaggedy, ideas?
Thanks! Well, it's a delicate one. If you miss one detail somewhere, the output can be dramatically different. I had trouble at the time just reproducing my own work. Be careful with the moisture noise roughness, or the link between the vector morph and the edge detect. For example, in the edge detect, did you set the tolerance to 1?
Hey Daniel, absolutely great tutorial! I was reproducing your work but from the start I was having difficulty matching the finer details. Specially in the fact that the illumination in our 3d views were a lot different. It was hard for me to achieve the same level of quality you've got there. Any chance you can share the file? If you still have it... so I can take my time in nit picking the differences that got you there?
Thanks! Sure, drop me your email address via UA-cam or ArtStation and I'll send you the .sbs file of the entire Rock series.
Hey, I'm new to Substance, but what I'm strugling with is to get the Height working. I don't know what you've put between the Blend node and Height node. Care to explain? Thanks :)
Sure! It's just a blur HQ grayscale that's between the blend and the height output, with an intensity of 1.5 in this case. Not very important but it helps smoothing out the displacement. I shared the whole graph here: ibb.co/zmcfBqx Just download the picture and zoom on it. Thanks for watching my channel!
What is DeteDirectionlWarp node? I need help
With the new warping nodes in Substance Designer, I don't use external custom nodes anymore. But if you want to try this particular node, go to Daniel Thiger's Gumroad page and you can download the node for free: gumroad.com/dete?sort=page_layout#YCwzH
those tiny nodes, I can understand, maybe I need to go to a more basic tutorial
I made one recently that's easier I think: the dry concrete one.