Church of Kumachi

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  • Опубліковано 12 жов 2024
  • We’re in the final arc of One Piece after two decades, and as someone who started reading this as a teenager, it’s been a long journey. Not only for One Piece but for my art as well, trying to find my footing of wanting to do illustrations, comics, and now finally 3D as well. I wish I could’ve told my teenage self that I’d be just as unsure where I want to go as an artist then as I am now 20 years later.
    “Church of Kumachi” is a bit of a spoiler, although I’m not sure how much of a spoiler it is as it stands on its own. I think as soon as I saw it I really felt I wanted to model it, it has such an interesting design and it stands on its own so well. I’m really happy I’m in a space nowadays where I before saw some cool things and thought “wow I wish I could model that” to now when I feel like I can. Not well all the time, but at least somewhat.
    As for the process for this piece, I finally started the “right way” of sketching up all the materials that I wanted before even getting into slapping the whole creation together. Unlike my last piece, I decided to not built this as much in modular pieces since I knew all the final pieces anyway. I felt it gave me more flexibility to be able to play with silhouettes and shapes more. Speaking of silhouettes and shapes: that really was the main challenge for this. I feel like my own style focuses a lot on nitty gritty details and knick-knacks, while Oda’s style has a lot of detail while also heavily relying on bulky, big silhouettes that you kind of need to get. As I was getting to the end of this piece, I did realize that I should’ve really tried to stick to the silhouette a lot more closely, but either way I’m pretty happy.
    Another thing I did was to make a trimsheet where I tried to jam in as many materials as possible that I didn’t want to be tiling, so that would mean a beam for wood, metal, gold, etc. I thought I was being smart about this but honestly I think I’d maybe go back to each material just getting its own trimsheet in order to adhere to different widths without stretching and stuff, I think it just works better.
    As usual with 2D to 3D, I also had to make some changes. For example the vines growing on the church I just used metaballs to represent what’s in the manga, but when seeing this in 3D it didn’t really read as that, so in the end I ended up doing the Pontus Karlsson leaf-crown method to get the fluffiness.
    #onepiece #kuma #kumachi #eiichirooda #onepiecefanart #3dart #environment3D #stylized3d #blender #unreal #unreal5 #substance #substancedesigner #substancepainter #zbrush #speedtree #3dstylized #environmentart #bonney #ginny #celestialdragons #church #revolutionaryarmy #sorbetkingdom #onepiece1097 #onepiece1098 #sapphirescales #nika #sungodnika
    Music by PianoAmor:
    pixabay.com/mu...

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