Improving Intel ARC Performance With DXVK
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- Опубліковано 30 вер 2024
- I've been using DXVK for years to improve the performance of GTA 4 with powerful hardware, and after using it again in my Intel ARC A750 review, I wanted to see if it could help out in other games.
But what is DXVK is and how do you install it?
DXVK:
github.com/doi...
Thanks for watching :)
Technically, increasing 0.1% lows from 4 to 49fps is over 1000% improvement
1125% to be precise
Technically correct, the best kind of correct :D
I got a technically 105 times increase if we factor in the average results of dx9 😂
So the average of 100% of the game play is 57 for dx9
And the 0.1% low of 49 for vk
Difference between 0.1% and 100% is *1000
So (49/4)*1000*(49/58)
=10531%
🤔😂
over 9000 ! 🙃
Hello, what does that 0.1% mean?
I love how members of the gaming community are determined to find workarounds for hardware/software limitations.
Yeah community releases are the best
The indomitable human spirit
Linux gaming at its finest :D
Especially for doom. They put that sh*t on everything
And how developers working part time achieve better results than Intel in house overpaid developers.
I've been playing GTA IV with DXVK since 2020.
I've been asking RGinHD about testing GTA IV with DXVK since 2020 and finally this video happened.
Thank you for making this video Steve!
He now needs to redo AMD and Nvidia GPU tests with DXVK (preferably Async) for GTA IV, lol.
He already did a video on this ;-)
My only complaint about DXVK in GTA IV is the mirror reflections... They are abit broken but otherwise its the best way to play it. As for the stutter in GTA IV in DX9... That's the vram build up stutter which vulkan pretty much fixes in DXVK. Since game starts off stuttery for a few seconds and smooths out.
@@do365nic right
@@Killersnake432 Yep, it's while DXVK is creating caching which after some time is done and the game is finally smooth.
Edit: forgot to say the game sadly has more problems that DXVK can't do a single thing but it's not DX fault either but rather Rockstar that kept updating the game but never fully fix it, hell they even broke a few more things while fixing others...
Gratefully there's a team that will fix all or almost all problems while changing the game a lot for good like much better textures and finally resolve the crap asset loading issues among other stuff it's like a remaster.
I can't remember the name but I think it's GTA IV project revive, sadly for now will be under patreon only but when they finish will be free.
Been saying this for a while now. DXVK needs to become a part of the Arc driver stack. Boom, legacy DirectX issues solved.
Especially if they got some big minds developing the DXVK with some solid funding behind it. They could really amplify the results we are seeing here, while only having to develop a single solution. Maybe within the Intel Software component, include an option to turn on/off DXVK for auto implementation, or off if it is causing more problems than it's worth.
Personally I've used DXVK on w10 with an rtx 2080 on older games with great results. However, I will quote the developer:
1. "While using DXVK on Windows may generally work, especially on a clean and well-maintained Windows install, we do not support it officially. Many issues with running DXVK on Windows are outside of our control and cannot be fixed within DXVK."
2. "We generally do not test the Windows drivers with DXVK, and both drivers may have issues running specific games with DXVK, sometimes only on specific GPU generations."
So I guess it could work and I doubt Intel didn't consider it but in the end it probably would've required too much effort.
sadly they are relying on Microsoft's d3d9on12 which is by its name run dx9 on dx12
edit: same for dx11 as well
@@tylerwillems9358 it's a Valve sponsored project for Linux and the SteamOS aka SteamDeck, it's a bonus it works for Windows. Realistically Valve won't spend a huge amount of time on Windows development for DXVK that's not what it's for. However it is opensource and apparently has a very permissive licence so someone else could fork it 🤷 not that Microsoft ever would I suspect.
@@eagle_rb_mmoomin_418 Ahhh I didn't realize it was that type of project. Kind of sick that it is developed for the SteamDeck though...
There's a even better version (in some cases) of dxvk , dxvk-async , I've used it with some older games and while the averages didn't change much, the stutters were gone, Borderlands 2 is a good example.
Ah cool I’ll check it out
@@RandomGaminginHD Yeah but you have to add DXVK_ASYNC and it's value to 1 in Environment Variables in the Global tab to activate it, be warned it might cause anticheat to go haywire in some games.
Also before the shaders compile they are just gray colored but it's much better than constant stuttering.
@@RandomGaminginHD Please test CSGO in your next video on DXVK. There's already evidence that CSGO runs much better on Vulkan from Arc GPU testing done by Phoronix on Linux.
@@Gurka9999 that counts as cheating and VAC ban
@@Gurka9999 CSGO also has a vulkan flag if you run it on linux.
finally someone demonstrating the advantages of DXVK... even on Windows :)
Yeah it’s great
@@RandomGaminginHD I would love to see you do some Linux videos sometime. In my personal findings I found that it can breathe new life and even add full Vulkan support in old graphics cards, primarily AMD and Intel chips. In fact, I have an old Macbook Pro from 2012 with linux mint and it can now run Vulkan games natively! (Vulkan being completely unsupported on this chip in Windows or MacOS)
Performance in Minecraft is even boosted. On my RTX 2080 desktop, I've noticed an FPS improvement of over 100FPS, not even joking!
Been running Linux pretty much exclusively for the past few years and DXVK is an outstanding advancement. Would be cool to see some Linux gaming reviews on this channel, Steve!
Just tried using this with LEGO Indiana Jones 2, which is a DX9 game, on my 3060 Ti.
With just DX9 the game is capped to 75 FPS and there would be stutters everywhere.
With DXVK, the framerate jumps to over 400 FPS during gameplay and over 1,500 in the menus, both of which aren't necessary so I just use Rivatuner to lock the framerate to my monitor refresh rate which is 144Hz.
That’s great :)
That's an insane boost.
I prefer using the framerate limiter from the graphics driver. Obviously don't cap frames on the CPU side (game engine), more input lag there.
@@saricubra2867 RTSS Framecap is way better than the driver Framecap. Dont ask how but it intercepts at a different starge which results in better an cleaner frametimes and less overhead
@@AngryApple I don't have good experience with RTSS's frame cap. Which overhead?
4:41 1000% is 10 times. 4 times 10 is 40, so it actually was over 1000% better for the .1% lows.
So it's technically correct as well!
So I wasn't the only one who found issues with that statement.
Hope Intel is writing this shit down.
Intel is probably not interested in D3D9 right now. Yea it's D3D9 and older compatibility in some cases was even better than Nvidia but they decided to throw all of that away in Intel 12th Gen iGPU for D3D9On12. At this point I don't see them recreating D3D9 drivers, it would be golden if they bring the old one back.
I mean at this point, why even use Windows? You're already using a Linux-first technology, DXVK.
World domination!
I do really enjoy the look of these cards.
Same :)
Same
1:12 correction: It's a translation layer, as mentioned on its github page.
As a linux gamer this video was very useful. I am actually considering an arc gpu now because i pretty much constantly use dxvk
ARC is so new that getting it to work in Linux is some work. You have to build the development version of MESA and have a later kernel version. Phoronix has written articles about it.
@@1pcfred Or use distros that don't stick to crusty software for years. :p
Yeah as Paul mentioned I believe you need to manually update to the new Rust 6.0 kernel in Linux for best optimization with Arc.
@@wanderingwobb6300 that and only the dev branch of MESA supports ARC as of now.
@@Aeduo I liked Linux years ago. Better than I like it today in fact.
I want to add to this video that 1% an .1% figures depends on your cpu while using dxvk as it is compiling shaders in game and stores it as a cache file in game's executable folder so fps will even out after sometime but will drop everytime something new pops up on screen
There is dxvk-async as well which should eleminate any compile stutter
I'd imagine DX9 would have this issue as well since Intel Arc is just emulating it, as it doesn't support DX9 natively. But I could be wrong.
So... Just use linux :D No hacky anything envolved and more stability :)
Yeah I keep planning to actually, would be fun to start learning about something different
Doesn't linux have less games? Im not really upto date with them
You have to hack the OS extensively right now to get Intel ARC to perform on Linux. But that will change eventually.
@@1pcfred Not true anymore AFAIK. Pop!_OS should now support ARC.
@@saxtremer exceptions do not invalidate rules. I expect more distros to support ARC with updates. I wouldn't run a distro just for the support either. Run distros for the package management and the repos.
Black Mesa: Source would be a great game to test on ARC with DXVK, it improves performance quite a bit even on AMD and nVidia.
Yeah, some Source games have DXVK built in now-a-days!
I think BMS could have done with being shipped with it in all honesty, the frame pacing in the game isn't good at all. I still play a lot of Source engine games, so I hope we see someone with an ARC GPU test it.
Could you test dxvk 2 since apparently the dx9 implementation has changed and the dx10 implementation has also changed since d3d10_1 isn't included anymore.
@RandomGaminginHD Also you should run the games twice since dxvk has state caching. Which allows dxvk to rebuild or load any needed shaders.
I've used dxvk in combination with wine3d for windows and gotten really good compatibility with older games
I love the Intel Arc series. I really hope they come to Brazil in a good price
Yeah holding out hope for you man 👍
How can you love something you don't even have yet? Most people have said the same only to stop using the card on that very same day, or outright returned/sold them for a refund.
come to brazil
Come to Brasil! 🇧🇷
love is a strong word, no?
dxvk is the standard way to play windows games on Linux which means Arc will run way better on linux, Linux has a faster Vulkan implementation as windows seems to have, the steamdeck shows this with it's superior performance on the Linux based SteamOS 3.0
Not quite. Windows is not just DirectX. The games can use completely different DLLs and a Windows binary of a game will never run natively under Linux. So there is always the possibility that a Windows game will not work properly or not work at all on Linux.
I'm planning to get a arc GPU sometime soon. I'll say it will be a really good GPU when drivers will be fixed.
Great vid!
I'm thinking the same, hopefully Intel will improve the drivers soon
6600xt/6650xt is cheaper and faster though
@@rdmz135 idk amd also has bad drivers I heard and I considered that choice but arc is amazing with encoding amd has just trash
@@gabbythegamer79 yeah, i've seen those benchmarks of AV1 encoding, a freaking beast, and might get better. i wanna get an ARC gpu also, if it can be a reference model i'd be cool too, one of the greatest card aesthetics imho
@@gabbythegamer79 get nvidia gtx 1070ti cheaper it's like 150-180 used but it runs like a beast ive got a used one my self it's amazing there's different versions and I got the msi geforce gtx 1070ti
Lol this is funny, because if I recall correctly, the intel driver is supposedly doing something similar for dx9/10/11 games. It's translating them to d3d12 or something. I guess intel's solution sucks ass, since dxvk is so much faster. They should just adopt the open source solution in their driver. Intel 'developers' btfo by open source community.
So glad that you've investigated this. I've been wondering if DXVK could solve Arc's performance issues with older API ever since I heard that it was a problem.
I'd love to see what DXVK can do in Fallout: New Vegas. That game had terrible frame times. Oh, and don't forget the original Crysis! That game had to have its executable files replaced just to play on modern 64-bit CPUs anyway, and it was subject to a lot of stuttering because of all the draw calls. Even Knights of the Old Republic had seriously limited performance because of single-thread bottlenecks. Could you do a second video about DXVK in those games?
I just tried it myself on my 6600 XT. The card already runs it well, since it already supports D3D9, once you manage to get the game working properly (gotta love Creation Engine), so I wasn't expecting to see much change. It actually ran worse.
It'd probably do miracles for it on Arc, though.
I had to use DXVK with Intel graphics, because on normal drivers VATS would not work properly (always shows 0% chance, LOL!).
I used to run crysis on a ramdisk just to get good performance lmao
I purchased my library of mostly older games for my iGPU so this was the perfect test as I plan to play these games on an a580 build.
Never understood why Intel went DX9/10/11-DX12 translation instead of DXVK. DXVK is already so much more fleshed out.
@@Lu-Die-MilchQ they are Microsoft shills
The translation layer is directly supported by Microsoft. Which one would you say be better for a new player in graphics, a direct emulation api from Microsoft who has experience in dealing things like this or a new experimental api however stable it maybe which Intel doesn’t have experience in.
@@nvignesh has Microsoft’s support for DX ever meant much? Vulkan has had major mindshare working behind the scenes for years, plus with the focus on the Steam Deck compatibility, DXVK is in direct focus of current developers for game compatibility. What other device/GPU needs a DX translation layers for DX11 and older APIs?
@@nvignesh not supported well - as shown in the video and by other reviewers... I suspect in the very-very long term DXVK might be a solution for all old games when dx9 10 and 11 become "EOL"
@@AwSomeNESSS Might be the eventual compatibility with Windows on ARM to play old games also for legacy xbox games. dxvk is still only officially supported in linux even though it works for windows
DXVK also works well with Fallout New Vegas. I'm using an RX 6600 and not an ARC GPU though.
Awesome :)
VESA Adaptive sync tech also remedies such issues in said game.
What about shader compilation stutter with dxvk? How do they work around it since these games don't have options to pre compile shaders in main menu.
Dxvk is the magic bullet for gta4 for sure. Works amazingly on my 3080 as well
Well I was wondering why the reviews on protondb said it runs better under proton then windows 😂
Man... DXVK is a godsend for those who have frame stutter issues. Myself included. My brother introduced me to this and I've not ever looked back.
Thanks for the video, I've been wanting someone to do a DXVK video about arc because the arc gpus are pretty good even though they lack native dx11 and under support
They have native DX11, thats why Witcher and some other games run actually OK. What is missing is native dx9 support
Off topic, but it's still in the wacky performance boosting realm:
You know how all GPUs for the past 22 years have "Color Compression", to lower VRAM usage and increase available bandwidth to boost performance?
Yeah, apparently NimeZ drivers for AMD GPUs allows you to manually select a Compression Ratio. So there's potential of manually gaining more performance (at possibly a lower visual quality) or just lower VRAM usage in general.
Exciting times ahead. I need to manually test tho.
Is there a reason that Intel can't ship this by default or ship it with their Arc Control software to automatically apply it to older games? If you did this to a steam game, would it be deleted on game update/verification? I don't understand why Intel's Vulkan translation is so bad. This issue has been solved by DXVK for years now.
They wouldn't need to ship it as a standard dynamic library, it would just need to be part of their drivers, that way anti cheat titles wouldn't be able to detect it.
It's great this exists, but it's got to be a pain to not have DX9 - DX11 supported natively and requiring file tinkering to get optimal performance. As much as I want to support Intel as an NVidia / AMD competitor, it's nice having older stuff work out of the box too.
Thanks for the video. Being a Linux user, using DXVK was my very first thought when ARC came out, to improve the DirectX 9-11 performance. My inner geek was very curious about it, but I didn't have an ARC card to test it. So, I'm very happy that someone tried it and shared the results with the rest of us.
reaching 400 FPS in Oblivion at 4k is absolutely insane. Modern technology never fails to amuse me
Intel does have their designer on point. Great looking card. I am so interested in this card. Enough to buy? No!
Watch a teardown of it and you won't be interested anymore
DXVK is amazing.
Even more than a decade out I'm still impressed by how poorly-optimized and badly-ported GTAIV is.
Kudos to Rockstar for making a game that plays at 25FPS on the 360, 24FPS on the PS3, and still hitches and stutters in 2023.
Thank you RandomGaming, literally fixed my performace issues for my 6950xt. Absolute legend.
wel tha is veri old stily .. but it if warks it is totlaY COOL .. OF CORE CE ON BURUBRU VERSIOSN in singal pleyer gen .. on online ilegalos .. modifing .. game files ..well daa !!
Just received the bifrost version, bought before I knew about resiable bar, which I don't have,,, gta 5 gets 29 to 30 fps on max setting 😳 I've now had to purchase a new r5 4500 and motherboard..... upgraded from rx580 getting just about 100 fps on ultra
This was how I got GTA IV to run comfortably at low settings on a Surface Tablet lmao. Didn't know that GTA IV's horrible PC port was due to it using a super shit implementation of DX9. And the only way to fix it was to literally convert all DX calls to Vulkan calls and now it runs AS GOOD or even BETTER than GTA V :PPP
Been saying this for a while now. DXVK needs to be integrated into the ARC library. Direct X issues would disappear. 🫠🖥️🎮📈📉📊
Indeed
He's always got that BEEF. You know what I mean?
Weak cards, big performance. And a sultry British voice.
King's bounty dark side didn't work on my radeon rx 6800. (graphical glitches and crushes) It worked fine on geforce 1080, so i figured out that dx may by a problem. I downloaded dxvk and it fixed the issue.
Intel should include DXVK in their drivers. It's amazing
Wait 4k 75fps in Witcher 3 ???
The 750 doing better than I would believed.
i actually did get the A750, and i coupled it with a Pentium G7400. to be 100% honest i’m surprised it can… run. and game. subnautica ran more than playable, minecraft’s with shaders had some stuttering when loading a lot of chunks due to only having 4 threads, but the fact that i could play 2 of my favorite games on a pentium and intel gpu was fascinating.
Please buy a good cpu if you can
@@n9s3nse10 oh yeah that’s the plan, im gonna upgrade to like a 13100 or 13300 whenever it comes out
@@n9s3nse10 even without a good cpu the games i play are like beyond playable. it’s bizarre.
You'll also be able to access ReBAR with a new gen CPU which will definitely help your GPU.
@@flintfrommother3gaming resizable bar is enabled, G7400 is 12th gen
Thank you for making this DXVK Guide much appreciated!
Thanks for watching:)
@@RandomGaminginHD if you happen to cover DXVK in the future it would be awesome to see you setup DXVK Async. I read on Guru3D it might require a manually added .conf file in addition to the other DXVK files so I’d love to watch more videos on DXVK. I’m on Windows myself but it’s a pretty incredible layer. Thanks for the great video man.
I've used DXVK on Guilty Gear Xrd and it did wonders. On my 1050, before it had so much studder, especially after a few fights, that it was unplayable. Now it's smooth as butter, and I can enjoy the rollback beta.
* dxvk-async * gives even more performance in cases where shader compilation generate hiccups (needs to set to 1 or true see config)
This is really interesting. I'm guessing the way the intel driver translates dx9 has a heck of alot more cpu overhead than dxvk. It's pretty wild seeing the gpu usage and gpu power draw nearly double when using dxvk. There's definitely some sort of bottleneck going on with dx9 translation in the intel driver.
That translation later is actually part of Windows, non Intel driver. This is pretty embarrassing that company that owns both dx9 and dx12 is doing much worse than linux people
@@l0udPL bold of you to assume Linux users are people
@@crylune Nah, I may live in terminal madness, but it doesn't make me less people
I've been waiting for this video since launch, every other reviewer thinks everyone has a £2000 CPU/ram/mobo and play only in direct x
Best when reviewers do a bUdGeT build and pair a 80$ cpu with a 180$ Mobo.
Yeah people on a budget definitely going for that combo 😂
would you test DXVK with different GPUs to see how it impacts performance on other hardware? that would be nice
Tried this to enhance The Sims 3 performance on Windows 10
Steve, can you test pre DirectX9 games, like GTA3 or Half Life
I started using this to stop the stutter and GPU driver timeouts in STALKER Anomaly mod on my Vega 64, it mostly worked.
Sadly this alone didn't fix the stuttering issue with GTA4 but is nonetheless still helpful overall. So depressing that port to this day is completely unplayable on modern hardware, I guess my 3070ti/9900k system isnt good enough lol /s
Well, your 3070 ti is certainly more powerful than the A750, but your 9900k is a few architectural generations behind Steve's i5 12400 CPU. And I guess the CPU is what holds back GTA4.
It stutters because of the shader compilation, it gets better as you play.
It’s more proof just how bloated Directx is and Vulkan api (when optimized properly) is the future. Steam deck is also proof of this. I wish more devs would stop using bloated DX 11/12 and use vulkan api.
Especially Sony ported games to pc. IF HZD was ported using vulkan. Imo it would been better pc port.
Q: I wonder if DXVK would help improved ATS? it runs DX 11 is Imo run poorly, I also wonder If this would run subnatuxa better.
Could you test this with subnatica or below zero? thanks.
American Truck Simulator? Anyway, nothing stopping you from trying it out. If things improve, great! If not, or things get worse, just undo it.
@@jtenorj
Yeah I might try it later. See if helps any.
Star Citizen devs plan move from DX11 to Vulkan, which is something I'm pretty happy about. They are basically rewritting the engine code to fully utilize Vulkan capabilities. I wish Vulkan was more common. Unfortunately many AAA studios are transitioning to Unreal Engine 5 for their next gen titles which will exclusively use DX12.
@@SireDragonChester Sony recently bought Nixxes, a company that specializes in porting console games to PC. They are the guys who ported the latest Tomb Raiders and Spider-Man from console to PC and they've never ported games to Vulkan in the past as far as I'm aware. From now on every future Sony console ports will be handled by Nixxes, which means those games will only run on DX12 which is a bummer. Maybe they're going this way as the PS5 is a console that leverages fast SSD storage and Vulkan doesn't seem to have an equivalent to DX12's DirectStorage at the moment.
@@PatEagle787
Thanks for info, I don't think direct Storage is even fully out yet even for win10/11, but yeah I don't know if Vulkan has support of it or if they ever do something similar. Do they? if you know or they going do anything similar? Prob not
As i've said to other ppl, Sony has or did invested a lot of $$$ into vulkan.api but they don't seem be using it. Just like they did with discord and rumors are that and discord app is coming next year (March/2023)
But yeah as for vulkan, the only 1st party sony port i know that has vulkan support is the "Detroit becoming human"
FINALLY, I've been waiting for this video since they announced the dx9 issues.
Why test Oblivion but not Skyrim?
Do you think that copying files like this could screw with some anticheat in multiplayer games?
You should try the new patch 2.0
interesting experiment this knowledge may be useful in the near future to me
Awesome :)
Test it on linux please
Getting ARC to perform on Linux is not trivial. There's a Phoronix article that details everything that needs to be done.
@@1pcfred just install a rolling release distro like arch and you will have the kernel that you need by default
@@grimtermite191 no thanks. BTW I do not run Arch. I am not into steamroller distros at all.
@@1pcfred Understandable, but it would be the easiest way to test Arc gpus
@@grimtermite191 nothing worthwhile is ever easy.
Unrelated to Arc GPUs, but every time I've tried DXVK, my loading times have always tripled or quadrupled. Using it on GTA 4 takes around a minute to load into the game on an NVME drive. Does that happen to anyone else?
Are you using -managed game option and have your DXVK config setting vsync on? That affects loading times. -managed depends on framerate.
@@leopard3993 I'm not using Vsync, it's also turned off in the DXVK config, but I've limited the game to 60 fps as more than 60 causes other bugs. Without DXVK it loads in 16 secs and with it in 52. At 144 fps with DXVK it takes 31 and 16 without, and 16 for both when uncapped. -managed made no difference in my limited testing.
Thanks for expanding on DXVK after some of us asked you to in a past video! 👍
This could be the silver bullet that solves sooooo many issues for intel. I wonder if there either going to use this project in there drivers or implement a similar directx to vulkan translation system.
Intel should pour a lot of money into DXVK, for the good of the arc gpus and the project
does this also helps if i have a380?
this honestly looks so straightforward and simple - I don't get why intel haven't thought of this..
Yeah, this is a thing that I don't got about the Intel, why create a entirely new translation layer (dx9/10/11 -> dx12) instead of using the DXVK?
DXVK is being developed by a Valve contract for years, is well tested, performs incredibly well, and and Intel already have a good Vulkan implementation on windows and Linux.
And with some work they could use Zink and VK3D to have OpenGL and even dx12 over Vulkan as well.
Using dxvk was the only way of fixing the disastrous performance jedi fallen order.
That's good to know.
Oh wow, I got to try that for that game.
biggest fan from 🇿🇦
Honestly I wondered if this card would be a very viable linux card at some point
you should also try dgVoodoo 2 and WineD3D for Windows
idk about dgVoodoo 2, but another comment said Wine was really slow. Again, idk.
dxvk ,work well with crisys 2 .nfs shift 1and 2,bournout paradise all of this with a rx 6400 msi and a 4790s ,16gb 2400 mhz ram
what a pity, gta 4 aint worth it. at all.
Intel should've gone hard with DXVK and FSR (open source) implementation rather than faffing about with their own proprietary stuff.
Would've faired much better on launch IMO.
I used this on New Vegas just to see if this(and special K) would do what they claim to. I'm on an RTX 2070 Super and that's effectively a waste of a good card since it's running a DX9 game, and the way the game and DX9 are built means performance had no means to improve, until DXVK. Smooth, very high frame rates + Havok fixes = remastered FNV.
There's a certain program I want to benchmark with and without DXVK using MSI Afterburner, but I get a DirectX Runtimes are not installed! error because the GPU is not officially supported. How did you get around it?
"...one of the worst experiences I've had... With this installment of Grand Theft Auto." I'm really glad you went more specific with that statement.
DXKV is just pure black magic honestly. Two of my favourite games really benefits of it and, I would say, needs it. I'm talking about borderlands 2 and payday 2 which arr awesome games but not that well optimized
I actually made a comment awhile ago on this "... Why don't they just use DXVK for older titles?" Intel should just put a few developers on the project. It would make things better for them in Windows, and make things better for everyone in Linux.
Crossing my fingers, I really don't want to give nvidia another penny...EVER.
Nvidia number one!
You should make a “DXVK Async” guide next! Thanks for the vid
GTA IV stutters with most cards. It's very badly optimised... DXVK and FXAA runs great and makes everything smoother 😍
Dxvk gets me insane an performance increase in borderlands 2 and fixes the memory leak issue with borderlands goty edition. Definitely worth trying with dx9 games.
I got my A770 and DXVK-Async improved it a lot but it was still more than 50% slower than my 6700 using DXVK-Async in FableIII. Fable III just runs better with DXVK and using the Async version helps get rid of those stutters and smooths out performance even more.
4:43 "...It's 1000% better... not technically..." actually, yes, for the purpose of quantifying the improvement of the 0.1% lows, indeed it is. You went from 4 to 49; that's actually 1125% better. The 0.1% lows are worst-case, thus where you actually feel it. So you're not wrong.
Just wondering, would DXVK help for a GT1030?
Could you test the A770 in Skyrim with ENB enabled ? Please Thank YOU.
What about DXVK ASYNC? I'd love further testing done on this
please try it with lutris and custom kernel like liqourix kernel / xanmod kernel with mitigations=off on kernel parameter
thanks :)
A first started using DXVK with one of the simulators I play. It didn't really improve fps, or at least to this level, but it got rid of the frametime spikes and made the game buttery smooth.
The Witcher 3 test didn't make sense, as you've already had GPU maxed out. The point of a better API is to make a better use of CPU, and having GPU limiting the performance removes the difference. It's a shame that Kaldaien's Special K doesn't support Vulkan yet, DXVK+SK would've been a perfect combo for many games.
What if the game doesn't have these DLL files? Or I should say they are named different so i do not know which to replace? For example I wanted to try this with Batman Arkham City which is a DX9 and DX11 game but i can't find a d3d9 or d3d11 dll file. The same goes for Arkham Knight but there when I added the DX11 files the game now registers as Vulkan but is now unplayable because game freezing stutters. I tried GTA 4 but now the game thinks i only have 512mb of VRAM and won't let me turn up graphic settings.
Hi. Its can work with 4750g processor? Im playing lineage 2 interlude on a private server. I think its useing directx 9 may. My problem is not the fps. But the crash an pc freez. Amd driver always crashing.
These Windows-thieves stole our DXVK! :O
Nah but seriously, having some Linux content on this channel would be really cool :)
Well GTA IV doesn't run very well not at all at 140 fps, maybe half of that on my 3060 ti, otherwise it stutters a lot, maybe DXVK helps nvidia too.
And you don't need DX11 files for DX10 games, there is no need for them.