All that to end up making one of the worst UI imaginable where you never get the info you want in a single tab and always have to cycle through 4 different tabs that are all accessible from different parts of the screen Truly the modern Paradox experience
Enlightening video! The trait system seems Hoi-like, with points the generals have to spend. Hope to see some options for players to mess with generals like this!
I don't know the HoI-System, but more interaction and a bit less randomness would be nice. Someone else suggest an improved system where your generals basically collect experience toward new traits, which would give more controll and less randomness. Sounds like a nice idea. :)
@@shadowfoxxie7182 I think the way to do it is to make it so that traits are earned over time based on their conditions, rather than randomly. First off, make the actual experience system in this video transparent. It's a really cool mechanic and it's so weird that it's hidden off for some reason. Then, for example, generals get traits based on their orders and armies. Having artillery in their battalion will mean they get more progress towards the Artillery Commander trait. Having lots of mobilisation options gives them progress towards the Supply Requisitions Expert trait. And so on
That sounds like a good idea! And a small button on a general which opens the "experience window" for a general, which gives an overview about the collected experience for each trait. :D
The only way to know the exact commander level is searching your commander in the save file. But that is rather inconvenient. The best you can do in game is a worst case analysis: if the commander has one personality trait (3 points), one unlevelable skill trait (2 points) and one level 1 skill trait (one point), then he needs to be at least level 5. Personality trait=3 Smaller skill trait=+1 Needs to be at least one level higher to get a new skill trait => level 5 at least.
This sounds like hoi4 simplified. Battles conditions are the same as tactics in hoi4 and the experience system is simpler and doesn't give choices to the player. In hoi4, you get xp to level up your generals and towards some traits depending on the battles you fight (so if you fight in hills, you will get xp towards the trait hill fighter, if you fight with infantry, you will get xp towards infantry expert, etc) and you can buy traits using the levels of your generals. What do you think you should do to grind generals? Keep armies with 4 generals on a defensive front that never moves forever and fleets with 4 admirals raiding convoys with a single ship?
Thanks for sharing how the HoI System works, i didnt know. :) Well, the HoI System sounds better to me. Yea, do essentially that. Add "search for generals who are at least younger than 40." You might need to create 1or 2 empty "bad and old generals"-armies. Just to stash the bad material, so you get new generals. But the increased bureaucracy cost will mean next to nothing to a major or great power. And you probably need to recruit a fresh wave of generals about every, say, 15 years. So when the trained generals die of old age, a new generation is already prepared.
@@DataTimelapses Yeah the hoi4 system is better but I don't mind a simplified system in a game where warfare isn't supposed to a central part. Thx for the tips. Idk if I will implement them in multiplayer since I don't want other players to be forced to do those to be competitive.
Oh, interesting idea. At first, i thought "But then you risk getting a politician trait", but... since a character usually gets only 2 skill traits, you can make a general with two skill traits into a politician without the negative effects. Just to clarify: for more experience, it needs to be a powerful politician. I.e. head of state, heir or leader of an interest group with +20% clout. :)
@@DataTimelapses yes it could end up a double edge sword but if uhave +20 or 25% combat stats garanteed for an upcoming war its actually insane. Sometimes u could just force a war as gp like that and the other side cannot raise a good enough army to withstand a full attack. (if u activate companies and IG leader bonuses some cases its insane eg: france and Prussia
Paradox: "people famously adore when we make mechanics invisible under-the-hood to keep the UI looking sleek and easy to engage with, right?"
Infuriating
Paradox: "our players love war, let's put control of their armies in the hands of the famously good AI"
@@max__pain Tbh, the system wouldn't be ass if PDX didn't hide most of the info that goes into the war and change the War Exhaustion.
All that to end up making one of the worst UI imaginable where you never get the info you want in a single tab and always have to cycle through 4 different tabs that are all accessible from different parts of the screen
Truly the modern Paradox experience
Enlightening video! The trait system seems Hoi-like, with points the generals have to spend. Hope to see some options for players to mess with generals like this!
I don't know the HoI-System, but more interaction and a bit less randomness would be nice.
Someone else suggest an improved system where your generals basically collect experience toward new traits, which would give more controll and less randomness. Sounds like a nice idea. :)
Kinda makes me wish you can just straight up choose what traits they get like in HOI4
It's an interesting idea but I think everyone would choose the same traits then
@@shadowfoxxie7182 I think the way to do it is to make it so that traits are earned over time based on their conditions, rather than randomly. First off, make the actual experience system in this video transparent. It's a really cool mechanic and it's so weird that it's hidden off for some reason. Then, for example, generals get traits based on their orders and armies. Having artillery in their battalion will mean they get more progress towards the Artillery Commander trait. Having lots of mobilisation options gives them progress towards the Supply Requisitions Expert trait. And so on
That sounds like a good idea! And a small button on a general which opens the "experience window" for a general, which gives an overview about the collected experience for each trait. :D
@@DataTimelapses quick question, do you know if historical characters start at a higher level?
Interesting thought, but i don't know. :)
Thank you for the great video!
Awesome video!
nicely done
did't know how complicated battle conditions are!!
by the way how to know exactly my commander level?
The only way to know the exact commander level is searching your commander in the save file. But that is rather inconvenient.
The best you can do in game is a worst case analysis: if the commander has one personality trait (3 points), one unlevelable skill trait (2 points) and one level 1 skill trait (one point), then he needs to be at least level 5.
Personality trait=3
Smaller skill trait=+1
Needs to be at least one level higher to get a new skill trait => level 5 at least.
This sounds like hoi4 simplified.
Battles conditions are the same as tactics in hoi4 and the experience system is simpler and doesn't give choices to the player. In hoi4, you get xp to level up your generals and towards some traits depending on the battles you fight (so if you fight in hills, you will get xp towards the trait hill fighter, if you fight with infantry, you will get xp towards infantry expert, etc) and you can buy traits using the levels of your generals.
What do you think you should do to grind generals? Keep armies with 4 generals on a defensive front that never moves forever and fleets with 4 admirals raiding convoys with a single ship?
Thanks for sharing how the HoI System works, i didnt know. :) Well, the HoI System sounds better to me.
Yea, do essentially that. Add "search for generals who are at least younger than 40." You might need to create 1or 2 empty "bad and old generals"-armies. Just to stash the bad material, so you get new generals. But the increased bureaucracy cost will mean next to nothing to a major or great power.
And you probably need to recruit a fresh wave of generals about every, say, 15 years. So when the trained generals die of old age, a new generation is already prepared.
@@DataTimelapses
Yeah the hoi4 system is better but I don't mind a simplified system in a game where warfare isn't supposed to a central part.
Thx for the tips. Idk if I will implement them in multiplayer since I don't want other players to be forced to do those to be competitive.
powerful lore
Omg this is insane. I could train one good defensive or offensive generál by being a politician
Oh, interesting idea. At first, i thought "But then you risk getting a politician trait", but... since a character usually gets only 2 skill traits, you can make a general with two skill traits into a politician without the negative effects.
Just to clarify: for more experience, it needs to be a powerful politician. I.e. head of state, heir or leader of an interest group with +20% clout. :)
@@DataTimelapses yes it could end up a double edge sword but if uhave +20 or 25% combat stats garanteed for an upcoming war its actually insane. Sometimes u could just force a war as gp like that and the other side cannot raise a good enough army to withstand a full attack. (if u activate companies and IG leader bonuses some cases its insane eg: france and Prussia
super!