This is the script i used from my friend Beesoldier, here is the workshop link steamcommunity.com/sharedfiles/filedetails/?id=2639931038 this is the guide as well as the link to the script on steam.
really impresive, i have a sugestion, but i dont kwnon thats is posible or functional. maybe you can use the ships land train like foots, turning on the docking mode sticking to the ground when one foot is on the floor, turning off the other foot to walk
В принципе хорошо, но можно ли сделать ему шаг чуть выше? и ещё вопрос не падает ли он на склонах? Просто если да то может быть использовать посадочные шасси или пластину которая крепится к поверхности. Ну или что то другое придумать.
the script has cameras to adjust ankle joint to terrain inclines, wheel suspension for feet seems to be the best for friction, Landing gear is clunky on/off movement i would think
Thanks! but I do not, they are still a work in progress. I might publish them when i feel they are ready. This is my steam workshop you can give a follow incase i do :) steamcommunity.com/profiles/76561198057297591/myworkshopfiles/
first actual useful mech in se? man only if this game was good, love the concept of it but hate the execution. can you imagine if we could have genuine valued battles in this game? like rust but for vehicle builder game nerds.
The comically small head is great
i hadnt even built the head yet, that was a camera mounted there lol
steamcommunity.com/sharedfiles/filedetails/?id=3245337899
@@DeathlokTheDemolisherkeep it for the funny
I domnt get it because it looks just lilke any other mech
@@AHHEUS yep, nothing special
To me i see it as an eye
This literally looks like a test video for a walking robot in real life. It's... amazingly accurate.
I didn't realize this until now, but we need a physics-based mech-building game.
Agree
I feel like that'd be difficult since mechs are physically impractical
We absolutely require this.
Its kinda possible in from the depths
@@sdsdfdu4437 wouldn't that be like saying humans are physically impractical
Great work. The design is pretty sweet.
This is the script i used from my friend Beesoldier, here is the workshop link steamcommunity.com/sharedfiles/filedetails/?id=2639931038 this is the guide as well as the link to the script on steam.
Handles just like a real Ogre-class titan
You have revolutionized warfare in space by creating a tank that can trip. (/j this is amazing though)
*ONE STEP CLOSER TO TITANFALL!* 🗣️🗣️🗣️🗣️🔥🔥🔥🔥
Well done!!
Try to put the Gatling gun on the bottom of the arm, style points is all xD
really impresive, i have a sugestion, but i dont kwnon thats is posible or functional.
maybe you can use the ships land train like foots, turning on the docking mode sticking to the ground when one foot is on the floor, turning off the other foot to walk
Watch out for those wrist rockets!
That is a great looking and very compact mech!
Keep the mini-camera. Then add a turret above/behind it.
quite cool. I love how space engineers lets you create stuff like that. Why does it jump backwards only.
probably center mass
I have once seen someone do a SE mech and controll it with kinect or some shit. If you could implement it that would be amazing
Шикарно. Давно себе хочу что-то подобное. Наверное начну с 4х ногих.
Yes 4-6 legs are the most stable and easier to get walking! good luck :) Can also get away with just using timers
Oh god, call in a hellbomb!
Im recording this from spectator mode looking at the mech lol, all the controls are reversed. It walks better then this video demonstrates.
В принципе хорошо, но можно ли сделать ему шаг чуть выше? и ещё вопрос не падает ли он на склонах? Просто если да то может быть использовать посадочные шасси или пластину которая крепится к поверхности. Ну или что то другое придумать.
the script has cameras to adjust ankle joint to terrain inclines, wheel suspension for feet seems to be the best for friction, Landing gear is clunky on/off movement i would think
Hey do you have these on the workshop??? I wanna see how you do this mechanically, also awesome work.
Thanks! but I do not, they are still a work in progress. I might publish them when i feel they are ready. This is my steam workshop you can give a follow incase i do :) steamcommunity.com/profiles/76561198057297591/myworkshopfiles/
@@DeathlokTheDemolisher Oh For sure ill keep watching.
Woaw it's so small, really cool, good work
Thank you! 😊
kewl
now make it walk on sloping/uneven terrain
WE NEED BT!!!!!!!
nice!
It’s cool and all, but ultimately impractical compared to fliers of the same size.
yeah ive heard that for over 7 years in this game, doesnt stop me from trying make them
nice.
is it possible for you to use wheeled suspension to combat the feet degrading?
yes, i just designed it this way
Yes yes yes yes
Why not vertically placed wheels for foot padding?
NICE
Reminds me of loaders from Borderlands. Except this one is mildly obese 😂
first actual useful mech in se? man only if this game was good, love the concept of it but hate the execution. can you imagine if we could have genuine valued battles in this game? like rust but for vehicle builder game nerds.
HOW
holy shit
howwww
with this script, its all vanilla Advanced Walker Script 2 steamcommunity.com/sharedfiles/filedetails/?id=2639931038
Not the first
steamcommunity.com/sharedfiles/filedetails/?id=3245337899
Very well done.
This is space engineers not robotics engineers, send that shit to the sun
I guess you can remember that next time you make a rover or something in atmosphere? "Send it to the Sun"
Anti-mecha haters are shitting themselves right now.
Can he tank railgun tho?
Anti Mecha hater? So they like Mecha?
i hear beejees