Here in the UK fields are very rarely square. So to make animal fields look more realistic there are fields without fences on the workshop (maybe fences could also be removed using BOB) and then I place fields at different angles, overlapping each other a bit. I also use move it to move some fields away a bit from the road and turn them so an oddly shaped area can be filled, and then use (can’t remember the name of the mod - building spawn points?) to make sure the field can be reached from the road. With crop fields, I use ones where I can place a similar plant nearby to again fill an odd shape. Then for both I surround the area with bushes to make a hedge. I also place a load of trees near the tree fields from the wood industry to make them also fill an odd shape.
It still need more ruins, medievial or even romans ;) Medieval ruins would be often be seen up on a hill nearby while the roman ruins would be more near the river (like an old open air theater).
Builds I would like to see in Evergreen: - Metro depot - Modern district with canals (like Canary Wharf in London) - Cemetery - Water treatment plant or hydroelectric power plant - tram system extensions - some more suburbs!
I love putting farmland up against a highway, that's the way it looks here in Minnesota! I really like the way you incorporate the green houses into the build as well, it makes it look a bit industrial.
One thing I can make out from your videos is that you have mastered the usage of the Terrain tool. Most players will lower a bridge to meet the ground, you raise the ground to the bridge's level.
I love your videos. You give me so much inspiration for my cities. However I still suck in building a perfect infrastructure and this magnificent detailing like you. One suggestion, which is not that new, I guess: As you have snowy mountains in your map, what about a luxury ski resort with a nice village up in the mountains?
Watched you for a long time , good works :D Suggest you to create a big GREEN oil&mineral industry arena for your city , for more exports and self-sufficient
Very impressive, that's the Imperature stuff I like... And thanks for the ideas I really needed. I only have a bit of fertile land and need some ideas on how to proceed...
Appreciate this one. I've been looking to do something like this for awhile, but all the other inspiration I've seen has been way too far away from vanilla for assets. My poor 16GBs are barely keeping up and I also want the farm to be functional from an industries DLC perspective. I wish you included a few more factories than just the slaughterhouse, but still a good place to start. I also love the idea of putting in that commercial district even if I don't have green cities DLC.
As always, just so beautiful. Now, it has been a while I feel, since I last saw you put your brainpower to making a good looking quarry/ore industry, perhaps even one near/in/on mountain/hills. This is something I would like to see you tackle, see how you would do it 😁😁
I still wish Industries let you ‘paint’ areas of land to designated as farmland rather than restricting you to these fixed four-sided plots. It would make creating realistically vast areas of farmland that’s also functional so much easier.
Feiere "Vibing Emotion" einfach so krass...der Song ist mega und passt im er gut zu deinem Videoanfang🥳 Aber wenn du dann den Song wechselst, bin ich immer ein wenig traurig🥺 Trotzdem mega nices Video😍👍🏻
One thing that has always bothered me about the farm fields in game is they don't work well with hills. The crop rows usually end up going up and down the hill. That would encourage soil erosion in real life, which would damage the fields and lower crop yields. The crop rows should be turned 90 degrees to avoid soil erosion. But to do that in game, you end up with a wonky road network.
A pedestrian street full of cafes, shops, historical buildings looks very nice. and a small tram line of its own can also be a nice detail. Example: Istiklal Street, Istanbul
Dayum at the end when you see the full city there is so much spaghett Maybe do other episodes like the past one where you reduce and optimize the number of roads?
Hi Imperatur, could you tell me or tell us following this comment or in a video, what are the presets with graphic mods please, because by downloading them I don't get your game colors. (or can you upload your map on the workshop) Thank you
Roundabouts are so great. And cim drivers are so terrible at using them. SIGH. My silos also cause traffic problems that are difficult to solve for. I try to put them on a one-way road loop, which helps a bit with flow and prevents blocking opposing traffic, but it moves the bottleneck to the road's start instead. Win some lose some.
This video sponsor...xD Now i am imagining you asking money at BMW xD! "Im from Bayern too! make an effort dudes!" I'd like to see bmw as this channels sponsor! You should ask them! (BMW's answer : nah we still want to sell cars to indians ppl..."🤣😂
Bro, so many new vids!
Thanks buddy❤️
The citiy is still missing a harbour including a shipyard :) Keep up the good work, i am still amazed by how coherent your city is
Yes that’s true:)
Here in the UK fields are very rarely square. So to make animal fields look more realistic there are fields without fences on the workshop (maybe fences could also be removed using BOB) and then I place fields at different angles, overlapping each other a bit. I also use move it to move some fields away a bit from the road and turn them so an oddly shaped area can be filled, and then use (can’t remember the name of the mod - building spawn points?) to make sure the field can be reached from the road. With crop fields, I use ones where I can place a similar plant nearby to again fill an odd shape. Then for both I surround the area with bushes to make a hedge. I also place a load of trees near the tree fields from the wood industry to make them also fill an odd shape.
No mods!
Shutup
I've been watching you for a year now, and I've always been amazed at your ability to build so beautifully and realistically👍
Thanks buddy❤️
It still need more ruins, medievial or even romans ;) Medieval ruins would be often be seen up on a hill nearby while the roman ruins would be more near the river (like an old open air theater).
Builds I would like to see in Evergreen:
- Metro depot
- Modern district with canals (like Canary Wharf in London)
- Cemetery
- Water treatment plant or hydroelectric power plant
- tram system extensions
- some more suburbs!
I love putting farmland up against a highway, that's the way it looks here in Minnesota! I really like the way you incorporate the green houses into the build as well, it makes it look a bit industrial.
Maybe a village in the rural area , you could connect it to the public transport System of the city .
Also love this series :)
One thing I can make out from your videos is that you have mastered the usage of the Terrain tool. Most players will lower a bridge to meet the ground, you raise the ground to the bridge's level.
Yes it looks much better that way:)
@@imperatur I agree.
I love your videos. You give me so much inspiration for my cities. However I still suck in building a perfect infrastructure and this magnificent detailing like you.
One suggestion, which is not that new, I guess:
As you have snowy mountains in your map, what about a luxury ski resort with a nice village up in the mountains?
Watched you for a long time , good works :D
Suggest you to create a big GREEN oil&mineral industry arena for your city , for more exports and self-sufficient
I love the natural look of the crops and farming assets. It looks very beautiful.
This city is stil missing a party district!! 😎 Btw, I'm loving this vanilla series!!
Very impressive, that's the Imperature stuff I like...
And thanks for the ideas I really needed. I only have a bit of fertile land and need some ideas on how to proceed...
Thanks bro:)
Great build, so much detail. Inspired me to work on some of my own cities!
Appreciate this one. I've been looking to do something like this for awhile, but all the other inspiration I've seen has been way too far away from vanilla for assets. My poor 16GBs are barely keeping up and I also want the farm to be functional from an industries DLC perspective. I wish you included a few more factories than just the slaughterhouse, but still a good place to start. I also love the idea of putting in that commercial district even if I don't have green cities DLC.
Worth saying planting trees on fertile land converts it to forest!
Love the build and the whole series 👏
As always, just so beautiful.
Now, it has been a while I feel, since I last saw you put your brainpower to making a good looking quarry/ore industry, perhaps even one near/in/on mountain/hills.
This is something I would like to see you tackle, see how you would do it 😁😁
I still wish Industries let you ‘paint’ areas of land to designated as farmland rather than restricting you to these fixed four-sided plots. It would make creating realistically vast areas of farmland that’s also functional so much easier.
Truee!! Like in Cities XL man i loved that game
Feiere "Vibing Emotion" einfach so krass...der Song ist mega und passt im er gut zu deinem Videoanfang🥳 Aber wenn du dann den Song wechselst, bin ich immer ein wenig traurig🥺 Trotzdem mega nices Video😍👍🏻
One thing that has always bothered me about the farm fields in game is they don't work well with hills. The crop rows usually end up going up and down the hill. That would encourage soil erosion in real life, which would damage the fields and lower crop yields. The crop rows should be turned 90 degrees to avoid soil erosion. But to do that in game, you end up with a wonky road network.
Hey! Love your builds! Which theme mixer / lut settings do you use? The game looks amazing!
Could add a Zoo, an Amusement Park, Oh Yeah, How about a space port!
the best vanilla city from you, Always 💐
the road layout is really astonishing!!!
9:45 Stunning view 👍
I love the curvy roads! Though adding trees near the orchard would reduce the soil fertility..
How cool you are making city with no mod , you are just amazing and the city it's amazing I love it so beautiful
The city could use some more population, you're only at 68.000, try and pump it up to 100k :)
A pedestrian street full of cafes, shops, historical buildings looks very nice. and a small tram line of its own can also be a nice detail.
Example: Istiklal Street, Istanbul
Another day another great video to enjoy
Thanks buddy:)
4:32 - how do you make it so that when building industrial zone buildings you don't have the zone highlighted in blue?
Dayum at the end when you see the full city there is so much spaghett
Maybe do other episodes like the past one where you reduce and optimize the number of roads?
Your Riverside Area always good
За себя говори 😡а так да, круто как всегда!!👍👍✊👍👍
Great! Maybe you can fit an other beach?
Yes but i can’t paint beaches:(
Then an...island, maybe? Small waterfronts get sandy automatticly after a while... But still, great
I miss when this guy did ultra-detailed builds back in the day
City looks complete to me 😁
your highways are so natural
What is the background music at the beginning
What are you going to do with the shores at the top of the screen at 9:45
I don’t know yet
Maybe suburbs:)
The City needs a big Festival.
Oh that would be cool:)
After seeing the up view of city i realise that this city is known as road city , only u see roads and highways
😐
First!
Yes😋
I wish overcharged egg and city planner plays could build farms as perfectly as you do
Hi Imperatur, could you tell me or tell us following this comment or in a video, what are the presets with graphic mods please, because by downloading them I don't get your game colors. (or can you upload your map on the workshop) Thank you
NIce.
all is right bro
Roundabouts are so great. And cim drivers are so terrible at using them. SIGH. My silos also cause traffic problems that are difficult to solve for. I try to put them on a one-way road loop, which helps a bit with flow and prevents blocking opposing traffic, but it moves the bottleneck to the road's start instead. Win some lose some.
You could delete the speed limit with TM:PE, I guess no one would be offended for using a mod
50/50⭐⭐
Beautiful is right!
This video sponsor...xD Now i am imagining you asking money at BMW xD! "Im from Bayern too! make an effort dudes!"
I'd like to see bmw as this channels sponsor! You should ask them!
(BMW's answer : nah we still want to sell cars to indians ppl..."🤣😂
I‘m from bavaria too haha
But I like Benz more:)
early gang
🙏🏻🙏🏻🙏🏻❤️
I think you should decide which city belong to other country or... It city state!
Still highways city haha...
Finally you're getting profit from industries and offices.
an old ruined castle in the river island and an Industrial exterior harbour
its still missing a country/golf/yacht club
Make an amusement park and zoo
The city has already both:D
Oh all right I didn't realize..
Please give us more guide videos
To what topic?:)
@@imperatur game tips how to use tools properly without modes like landscape tool
I think your city is missing taxi depot area or something
I really miss the Dutch meme on the intro🥲
Hi imperatur, are you excited for the Cities skylines remastered? :D
Cargo harbor is missing
True:)
The city is missing a proper gated community. Muahahaha!
Savegame?
The city is missing a night life neighbourhood
What is the city missing?
At this point? Probably a rocket launch facility. 🙂
i could do this detailing on my city but im on ps4 and detailing its just a big pain😢
and you can bring the population to 100 thousand?
Yess!
@@imperatur 💥💥💥👍
School and sports district
the city missing mods 😁
Cities always screw with my brain. I see your city and think 120k pop.. nope, 68k...
Yeah i don’t understand that either
Hey @imperatur , do you have a discord server for your fans? It would be a great community for the game that we all love