a bit about game settings though, in the beginning where Safi asks you about the blue haired girl, however you answer would be the ending you chose in LIS1. both endings are canon.
@ it’s alright! i really resonated with your opinions, great video! big emphasis on how alien and unrelatable the game feels compared to LIS1. i don’t know if it’s just me, but i feel like everybody was a teenager dealing with high school problems, but not everyone can relate to being a college professor.
Double exposure felt claustrophobic. There was maybe 2 rooms outside the campus you could walk around. Otherwise you were stuck around a frozen pond. The first game let you explore all over Arcadia Bay.
Perfectly said, genuinely no notes. This game started out as being about life with a side of superpowers, and now it feels like Deck Nine’s turning it into being about superpowers with a side of life. Disappointing. The franchise/story deserved so much better. Thanks for the great video!
I really wanted to like this game too, but these characters just aren't doing it for me. None of them really have the same nuance as the characters from the original game, such as Chloe, Kate, Victoria, Warren, Nathan, and even Frank. It also lacks the same atmosphere.
She a professor and a adult nobody in high school anymore adult life way harder and more don't give a crap then LIS 1 I understand why they probably did it shows growth only to max though
@Kinggamer20032 but character development or growth is important in stories, regardless if the characters are adults. The problem with the Deck9 LIS games in general is that we hardly see character development or character growth in their characters. The only one I can think of that we see character growth is Mikey's brother in Before the Storm. The problem with Double Exposure is that we don't really get to bond and empathize with the characters, unlike those in LIS1. For example, despite me being someone who has an overprotected mom and felt imprisoned because of it, it is hard for me to empathize with Safi. The reason is that we don't really see how Yasmin, Safi's mom, overly protects her nor that we see her "wanting the best for Safi." In other words, don't tell us, show us. Have Yasmin order Safi's food for Safi because she "knows what's best" for Safi or has more moments of Yasmin trying to contact Safi on the phone. Show Yasmin more controlling over Safi's life.
The main problem of the game for me was how Max was written to save a character that gave no fucks about her. Seriously, its so bad. She cares deeply for Safi, and busts her ass open to know what happened and get justice for her. Yet we dont see the same ‘enthusiastic’ thoughtfulness or at least a bit of the care that Max has for her after chapter 1. I get Safi was supposed to be an antagonist, but even at the end when Max shows her full support there is no genuine sentimental conversation between them, declaring Safi doesn’t really give a fuck about her, and what she has done for her. The connection is ridiculously one sided, and its REALLY annoying to see Max go through all of this for….basically someone that doesn’t really deserve it. Such disappointment.
I’d also like to add the fact that probably no one in this game deserved Max and its genuinely sad lmao. She was ALWAYS the second choice; Safi loved Maya, Moses was much more fond to Safi, Vinh was lowkey obsessed with Safi, and the rest didn’t really care about her anyway. (maybe except Amanda, but her care feels forced, overbearing and not special.) Even Chloe in the previous games was obsessed with Rachel more than Max and ended up dumping her after everything lol. Still waiting until they give her a proper bond.
@@Kinggamer20032 To be fair Max def has a savior complex. But doubt thats what they tried to convey through the story lmao, as they actually tried to do the exact opposite like its genuine connections. Aaand they failed miserably, thats the point.
This was the perfect review. I went from very excited to see Max again (and feeling like her character was given a proper and fitting update) to very disappointed by the story. Some characters like Moses were great, but it just felt half-baked.
Episode 2 ending 😮😮 Episode 3 ending 😮😮😮 Episode 4 ending 🤔 Episode 5 ending 😑 Unfortunately the trailer spoiled me episode 1, so nothing special. Episode 2 and 3 got me hooked, episode 4 was so short and episode 5 was so boring.
Chloe really should have played a role in this game somehow. In the Sacrifice Arcadia Bay path, Chloe could have easily lived with Max as her roommate. We could have gotten a scene between them, similar to Nathan Drake and Elena Fisher at the beginning of Uncharted 4. Where Max and Chloe have supper on their sofa, discuss Max's job at Caledon, play a game on their Playbox, joke around, and share a kiss. You get the idea. Even if the game still had problems afterward, Deck Nine really should have seized the opportunity for a scene like this when they had the chance. Maybe in the Sacrifice Chloe path, Warren could be in Chloe's shoes.
I feel like even tho everyone loves pricefield, it just wouldn’t have been good if Chloe was actually in the game, if she was it would’ve probably changed the whole story, because max probably would’ve never lost her powers and the start of the story would’ve been completely changed since Chloe would be doing investigations with max since max would most likely tell her, it also would’ve been too difficult for developers to include considering they would have to account for any choices you made in previous games
In my opinion the best way that they could have done it was having max and chloe still dating but chloe is going to visit David (in the same place he is in lis 2) and they coulda had sum where u can get texts and text chloe thruout the game like sending pics to each other and flirting over text and the by the end chloe could have showed up at the turtle and that could have been the kiss scene, I think this would have worked pretty perfectly
The Original idea they had was Dead timelines was for Save Arcadia Bay & Living Timeline was Save Chloe then they made half the story for Safi & Then Maya.
@@Daytondaily i felt like when ypu choosr to say chloe died... like she died in the bathroom , it erased the entire game and experience Like... like howd make get kidnapped amd had to save herself with her powers from the teacher... if she never saved her
Now they are pretty much Begging for a Award. Any Award to show they Did a Great Job while everyone Telling them they Mess up. We are An AAA Game. Give us a Award.
SPOILERS!! I don't understand why Max shot Safi. It never explains it AT ALL and it's supposed to be the plot twist. Why would you not explain the plot twist?!
I think the thought process was “Shoot Safi” or “Get the whole town destroyed by the storm.” Kind of the opposite of the first game. Since Safi was losing control of her powers, she needed to be sacrificed.. or something. I don’t know. That’s just my guess.
I, too, felt that Deck 9 games covered real-world issues like trauma and mental illnesses on a surface level. I think the only topic they covered well was in BTS with Mikey's brother selling drugs to help his family survive after his dad lost his job. Otherwise, D9 only brings up stuff like Dementia (in TC) and unalive for a puzzle or a character's motivation. I felt that we should have learned more about Maya Okada - not just her whose paper was plagiarized. The thing with Dontnod's LIS1 and Tell Me Why is that we learn a lot about Rachel Amber and Mary-Ann Ronan, respectively. We learn a lot of about them despite not being alive in the actual game. I think D9's biggest mistakes with the handling of Maya Okada is that we don't see her face until chapter 3. Even then, the photo is a hand-drawn image of her - we see a more detailed version of Maya in chapter 4. I feel that if we see Maya's face earlier and have her be more than a footnote before chapter 3, we could have empathize more. I also thought how odd Vinh takes Safi's death well in the dead world - I felt that Vinh had the potential to be a well-developed character, bit D9 missed the mark by not building onto his character despite his established background.
I'm so glad I found your review! I agree 100% with you! For the first three chapters I was so enaged and loving the mystery...and then it just nosedived in those last two chapters, such a shame!! A wonderfully fair and spot on review! 👍
Can someone tell me who Gwen was on the phone with at the beginning of the game? Thinking back on that scene when Max is snooping , that plot line literally went nowhere
The first three episodes were good. The final two are where the game utterly collapses. Funnily enough, I don't believe it was because of the nature of the story itself but rather how they never really managed to create meaningful moments early on to give the latter moments a sense of weight. It was all wrapped in a veil of levity and lacked real depth. There are many issues with the game: technical, writing, and fundamental. The audio mixing in this game is some of the absolute worst I've heard in a game from a major publisher. The audio is on par (or worse) for how bad the facial animation was in the OG Life is Strange. That is saying something. I had a bar conversation that featured a corrupted audio file and played out terrible static. Conversations sound like they occur from the bottom of a canyon and others just end, unprompted and uninterrupted, yet just end. For a dialogue heavy, story driven game, that is unacceptable. The moments where you sit and think on a bench, which are supposed to be times the game lets the player take a breather and gel with Max's thoughts and a cool song from the soundtrack, are ruined because Max's lines and the song play at the same time... at the same volume, resulting in you not being able to hear either. The environments in this game are really few and mostly barren and devoid of any kind of meaningful lore or hidden character developments. Considering how few areas there are in this game, I would expect them to either be densely populated with things to interact with or for the environments to drastically change throughout each chapter of the story. Neither really happens. Some areas change due to a story event but nothing meaningful comes from it from a gameplay perspective. It's all pretty surface level like here's a broken tree vs a non broken tree or here's a decoration vs now there are no decorations. And on top of that, most of these changes aren't interactable so it's mainly just a change in backdrop. A lot of posters and things you can interact with don't change between chapters and rarely provide any kind of cool remark or campus fact. Everything feels really small in scope and scale compared to the other entries in the franchise. Even with it being smaller, these environments also felt under utilized. Max's art exhibit is never once used in story or in character interactions. You can look at it and that's it. Other rooms serve a single purpose and are never used again. Ex: you fetch Vihn's mail from the mail room and that's the only thing the mail room is used for. No lore, no character interactions, yet the room is open and available throughout the game. The emotional beats of the story fall flat a lot of the time because we are introduced to new characters but never get to really know them beyond these initial introductions. The game almost feels at odds with trying to bring back Life is Strange 1 at the expense of the game you are actually playing. Bringing up Chloe within the story as a photo in your wallet felt natural in how integral she was to Max in a very character defining part of her life. She still has strong feelings about her and the circumstances revolving around her death and/or Arcadia Bay's destruction so it feels warranted. What isn't warranted is the shoehorned injection of Life is Strange 1 characters into the climax of this story. The likes of Kate, Warren, and Max's parents all find themselves shoved into this game via weird texts during what is supposed to be the point of tension for the characters that actually play prominent roles in THIS game. The devs/writing team needless bringing them up felt unearned and out of left field. It was jarring to say the least considering no mention was made about any of them prior to or after. This game takes place around a decade after the first game and Max has many experiences between these games, as any person living in their 20s would, but the game barely ever even mentions that. It would rather focus on rehashing things players are already overfamiliar with than to fill in the cracks and flesh out Max as a character. Safi as a character presents very much like a reskinned, older version of Chloe, making wild, poorly thought through decisions and always doing so based on emotions. The love interests both feel half baked and even though the fake concert was one of the highlights of the game, the whole relationship "thing" only presented itself as wishy-washy with no meaningful consequences. Regardless of your decisions, Max will still be flying solo at the end. (I'm rooting for you Max!) The ending felt like they had a bunch of bullet points they wanted to hit and haphazardly hamfisted them together rather than taking the time to create the threads that would connect these things. Safi confronting her mother (and the manner in which she does so) does not fit at all. There was no signs of escalation, no hints to suggest this was something that was reaching a boiling point in interactions with characters prior. Then, it just happens. This type of thing happens several times in chapters 4 and 5 and really drag the experience down. However, I still have hope for the series and there are some things I can say I enjoyed. The facial animation is actually really good and emotions come across so much better than other entries. I like the return of Max and her voice actor did an admirable job bringing her adult self into reality. Sometimes the writing direction wasn't great, but I can't fault the VA for that. The photo taking mechanic in game was neat and felt authentic to use. There were some little moments in the game that make it feel genuine, albeit not as many as other entries in the series. I like the idea of continuing as Max and returning to these characters and environment in hopes they can flesh both out more. The introduction of other abilities makes for a world of possibilities. We just need the writing team to be more creative in how they implement them. The soundtrack, though not as memorable as 1 or BTS, was fitting and enjoyable (when I could hear it) Overall, I didn't hate the game. I didn't love it either. There seems to be a problem or disconnect in the entertainment industry writing and doing so with nuance. Too many games are coming out with paper thin plots and characters and it's even more evident in narrative driven games like this one. If I had to give it a score: 5/10 If they fix the audio issues I could give it a six, but I don't know if I would recommend this game to anyone that isn't already a fan of the series
i would personally give it a 7, i also experienced that terrible static at a bar conversation (think that's the only place where it happens, really), and since it only happened once i managed to put it aside and brush it off like it never happened, being mindful that the game had only been out for a few days when i played it. overall, i really enjoyed the story, and a few characters did have enough screentime to fulfill the player-to-character bond, such as moses. and yes, the story does quickly fall apart towards the end of chapter 4 and into chapter 5. maybe i am somewhat of a blind consumer for enjoying the game, but i think the only reason i enjoyed it was because of them bringing max back, and mostly writing her speech and behavior to be typical of the max we so know and love from the first game. i said mostly, because there's still some scenes where she could potentially do stuff very uncharacteristic of her (acting "sexy" for vinh, or even kissing vinh in the first place, since she would have no reason to like him whatsoever, since they do not match at all). the voice actor also did a very great job at portraying max, and her voice acting felt really genuine and exactly like first game max. the lack of locations is still pretty evident, and i'd have liked for them to put up more playable locations too, but it is what it is. the locations that they had were pretty good imo, especially the snapping turtle and inside max's house. i feel like those 2 locations especially fit the usual warm, cozy setting of the anthology and, so, i still felt comfort and interest when exploring them. your review is very great, and it tackles on all the pros and cons, and i'd have to agree with most of it. a 5/10 is too low imo, a 6 i'd definitely agree with for a more disappointed fan, but i didn't set up unrealistic expectations for the game, and i didn't end up gravely disappointed. just a bit let down at the ending. and i'd still want them to continue the series with max, and i'm still interested to see in which direction the game goes, so, in other words, i hope they make another sequel with max, and that they take their time with writing it this time, so that it ends up better than this one.
The thing is it was Max (Hannah Telle) Did Life is Strange 1 & Double Exposure even if she had to fight Decknine Games for it (Yes Decknine Games wanted a New Max VA & Hannah Telle went in like she never played the Character and did everything from VA to Face Captor until they hired Her if She didn't win we would have a new person doing Max). As for very few Play areas that was because of the Different Timelines Yes the Living timeline was place on top of the Dead timeline & they only took out a few out or added a Few of the 25 Character limit they could only use to show the Difference in that area & Yes they showed the other Timeline while being in either the Living or Dead timeline. Like I said they could only have 4 Areas & 25 Characters Max in though Areas so yes they were pushing. this is why there seemed to be more in other Games.
Personally, I felt this game strongly showed the devs strengths and weaknesses. They know how to write great dialogue and characters, they know how to show humanity and get you invested in a worlds details while creating a great plot. However I feel they wrote a story that became too complex for them to tell properly after episode 2, the overlapping timelines and characters became confused and had questions that were overlooked. They clearly have a certain world view that's very in your face through the entire franchise, which in of itself shows close mindedness for a studio that seems to almost preach open-minded thinking. The ending was very disappointing and I felt Max was given the short stick with Sofis story almost taking over, and even her relationship with Amanda (what I chose) became sidelined, showing Max has to work even harder when all you want is for her to forgive herself for Chloe's death and move on, like... Let the girl be happy man.
Honestly I think you put it pretty well in terms of the strengths and weaknesses of the devs. And yes, maybe this story was just too complicated and lost its way. Thank you for watching and commenting 💚
I agree. Like I’ve said it before on my previous posts on other threads-I don’t think I understand why they had to bring Max back for this? The first two chapters were really great and was a nice buildup but after that, it was just…I don’t know odd? Nothing ever made sense. Life is strange is not exactly known for having every thing tied into a nice little present but this one is by far the worst I’ve seen. Nothing really made sense at the end of it and it was a lot to be discussed. Some characters I felt was there for no reason? While other characters could have served a bigger purpose but was fumbled. Glad to see everyone on the same page about this game because I thought maybe I was possibly tripping lol.
One thing that told me how little they cared was the notebook. It felt so flat and lifeless, and it all being digital just- 💀 I was expecting more. Looking back at the notebook from the first game, it felt so lived in! Like I was so excited to continue playing just to see how Max would add it in the book ❤️ It was one of the small things that just made me love the game so much. truly missed that feeling in double exposure. I rarely looked trough it, it was just so sad to see how little effort they put in it..
Yeah this game was such a disappointment because life is strange double exposure had so much potential but they dropped the ball badly really badly in my opinion.
I think you did a great job summing this up. I was so dissatisfied at the end of the game and I wasn’t sure why. Too many loose ends on this one - it felt like an incomplete game
I was annoyed by the end of it that it’s gonna become a X-men type of franchise but also the male interest in the game was so dumb. I literally thought the dude was a flirtatious gay guy. Life is Strange Living Color was a lot better than this.
I really don't like the direction LiS is taking, it's getting the Marvel treatment which I think completely misses the point of what LiS is about. To me LiS has always been about choices, consequences and relationships. Double exposure leans way too heavily on the powers aspect. There is 100% gonna be another LiS and I'm 100% not going to buy it, I'll just watch someone on UA-cam play it or something.
It's sad, but Deck Nine's writing team is simply nowhere near as good as DontNod's. The best games in the series are easily 1 and 2, and it's not even remotely close. It's day and night.
i got the game recently. it was kinda mid, honestly. it wasnt bad. it also wasnt great, either. honestly, i am more looking forward to dontnod's new game lost records that comes out in 2025 than the next LIS installment that was hinted towards at the end of LIS DE where it says Max will return. to be, dontnod's upcoming game lost records is a spiritual successor to LIS, and thats just based on the trailer alone.
I was and I wasn't does that make anysense?. I liked how Max grew out of her shell, channeled her inner Chloe as it were since she did go through hell and survived a Psycho, That would leave anybody with a lifetime of trauma. I am actually impressed she continued to pursue photography after her idol turned out to be crazy. Kudo's to her. The Ending was lackluster. I do not think the game is a franchise killer,but yah lackluster. Shame Kate did not get name dropped, I didn't see anything about Warren either. Chloe,Victoria and Joyce were though.
Ahhh, Double Exposure just starts as a puzzle and remains just that by the end with even more left unfinished and unanswered. Man for me this game started out strong. Playing as Max again was enough for me to buy into the story almost immediately. Even after the nostalgia left I was still hooked through chapter 2 and 3 yet I felt the whole story falls apart from there. The exact moment though that I'd had started to crack was (SPOILERS INCOMING) the whole Alderman situation at Max's house and thereafter. It just ends up being one of those moments where you wanna yell at the character for doing or not doing something so obviously helpful to their situation. Max goes on about how she can't let Alderman see that photo of her yet makes almost no attempt to genuinely hide it from him. He comes in to talk while the photo sits on the counter and Max has every opportunity while his back is turned to grab it, hide it, hell even just flipping it over would have been better. But of course he sees it and Max shocked of course. Like I understand her being too scared and intimidated make logical decisions here but this is too much for me. God, it only gets worse. We end up at the crime scene where Max is trying to explain everything to Moses until Alderman's alternate timeline counterpart shows up, only for current world Alderman to show up and approach his alternate self. He touches him and begins to "die" in some way where Max has a choice to try to save him or let him go. Either way, he dies of course and gets dropped as character and story arc almost immediately. Like what? Why? He had some great potential as an antagonist being a detective who could snoop out all the strange details of Max's life while also making a supernatural connection between her and her powers with the telescope moment in Moses's lab. I liked the idea of Max the detective trying to figure out the whole story with lives at stake while Alderman is just connecting the dots on the surface while trailing Max the whole way. Hell, even after his death you get some optional text conversations with Moses showing how there is seemingly no trace of him existing at all. But that's that. Never mentioned again nor is any of how the whole alternate timeline doppelganger thing even works. Why or how, who knows? After this whole debacle episode 4 and 5 just crushed me. Romance options of Vinh and Amanda are fine, though Vinh comes off a as a horny creep sometimes but with the ending you choose in the first game having Chloe live and being "high school sweethearts" kind of make no sense. Chloe and Max just splitting up and then having Max get with Vinh or Amanda doesn't sit right and I like Chloe, but for her biggest fans this must be infuriating. As for my choices, I romance neither as I felt Max after sacrificing Chloe to save Arcadia still isn't ready to pursue a relationship but that's just me. The finale rushes so fast the pacing is nonstop and character motivations flip, remain unclear, or just don't make sense at all. It just wraps up with Max in a bar telling everyone "Hey shit was crazy, I've got powers, Safi is assembling the Avengers but don't worry we'll get through this" Of course Safi comes back to recruit Diamond post credits style and I just sat there like that's it? Confused, unfulfilled, disappointed. The biggest failure of this game is the fact that it becomes far more enjoyable when you turn your brain off. Which is completely counterintuitive to the whole idea of a purely story based game, where you want to focus, be invested, pay attention. All in all, this is truly one of the Life Is Strange games of all time. Anyways rant over lol. Great video brother I look forward to more!
Don't worry, I feel your frustration and my script for this video started out as a rant as well! Really wanted to love this game but for all the reasons you said and more, it just didn't click for me. Thank you for writing your thoughts and watching!
To me, the issue is that the narrative is very confusing. I'm sure someone knows and could explain it, but I have no idea why Safi even died in the first place, why Alderman disappears, except the devs wanted to get rid of that character. Why there isn't a full scale investigation into the campus after an entire student body and staff suddenly remember a girl being alive and being dead. If the answer is "Well, that's going to be answered in the sequels," that's not a satisfying answer, given that this game was marketed as a way to potentially close out Max's story. I always sacrifice Chloe, so this isn't coming from a disgruntled fan of hers, I was also just genuinely disappointed in the narrative.
Detective Aldermann. He died/vanished when he saw himself from the other timeline. Max has to make a choice whether she tries to help him or not but even when she tries, Moses intervenes and Aldermann is gone. Afterwards there are a few text messages from Moses that he has found out that Aldermann never existed or rather was erased entirely
@@jmla4803 ah that, it does actually make sense in a way it wasn't that he saw himself, it was that he touched himself. It created an anomaly basically.
SPOILER WARNING: Honestly until Ep. 4 this game was great imo. It started to collapse around that Episode bc they focused tooo much on the same stuff they already did in LiS 1. It felt like a carbon copy of the story only with different people. The Ending was just the Cherry on the top with them introducing some sort of a Villain Team.. They also fumbled hard with Safi. I mean I get the idea that they wanna explore ethics of super powers and by all means go for it but not this way and giving us this last choice to side with someone that clearly doesnt allign with Max's moral stance is just a insult towards Max. It would have been better if they didnt gave us this choice and Max decided for herself or even Safi based on our decisions throughout the game to offer us a team up. Because I made mostly "Anti-Safi" choices and called her out everytime I can but she still is like "YO YOU WANNA BE FRIENDS?" ok.....
Great video! :] I was debating on whether or not to get this game, because I've enjoyed all of the past Life is Strange games and Tell Me Why (with Life is Strange 2 being my favourite). However, after having seen multiple reviews of the game about how people are just...disappointed, I've decided not to get it. I'm all for them making more Life is Strange games, but with this game, it sounds like they just kinda ran out of ideas for grounded themes.
0:14 this was a decent game, i recently beat it and i would rate it a 6.5 to 7.5 out of 10. I had zero crashing on the ps5. Also, buy it on sale lol - thats what i did.
Not gonna lie, saying lis is the best in the series is a slap to the face cause to me it felt exactly the same as double exposure except for us not having to choose who dies. I highly respect your opinion and to me lis true colors is the best in the series. I do recommend that you watch uricksaladbars video on why I have that opinion. Great video tho, it genuinely captures everything that fell short
Feels like an incomplete/rushed mess that has no real consequences. Why give choices if the choices all end the same place? Why pay more just to have better outfits and a cat? Makes no sense
There's been a lot of positive reviews?!? I've been trying to find review videos and I haven't found that many and the few I did find were WAY harsher than your review. Noisy Pixel didn't even finish the game, they said every character other than Max was Very obnoxious, Max runs around telling everyone she's bisexual, there's not enough changes between both universes, the setting was boring and that their game glitched out and prevented them from further progression. They said this game was so bad it wasn't worth restarting just to finish it. Another review pointed out that Max is "very horny" in this game and that the university setting is so boring and you didn't have as many environments to explore like in the first game where you could venture out into the city. ***SPOILER*** Also apparently you can choose which ending you want from the first game if you chose to save Chloe, apparently you just get the occasional text from her throughout this game, which a reviewer found kinda disrespectful to the original game.
Totally agrre. Deck nine should have gotten Dontnod on the line for help. And they way they are overly woke, cringes me too much. Only characters I like is Max herself, moses and Gwen.
Not a fan of the life strange games but life is strange 1 had more soul in it this game was garbage and almost every character except mosess os morally bankrupt and a prick
No, this game is fantastic. It seems too thematically rich and complex for this audience. It does not remove the weight of those themes but adds weight because outside of her own, Max cannot deal with the trauma of others. That is what makes this ending work. Nevermind it actually handles Max's character development more than the original did. The choices and consequences are actually subtle as well, they may not impact the plot, but they impact the characters. The original game wiped out all your choices with the ending. Only LIS2 had choices really matter.
I can't say I felt the same way, but I'm very thankful that you took your time to comment on how this game resonated with you, especially considering that my review was on the negative side. I always love hearing other people's opinions and views, so thank you for watching and sharing your experience 💚
I noticed that too I just kind of wish there were more characters and we got time to get to know them a bit more. Like for example the date scene with Amanda and max was really awesome I wish we had way more moments like that with other characters.
Idk, "this game is too complex for y'all" is not a very convincing argument. Personally I feel like the game never really explored its themes to their full potential. They were plentiful but shallow.
What would have been great... is if they didnt focus on putting so much woke in it , amd just gave us a good story.... had an acual villian or bad person to stop I mean the first one max had to save herself from a teacher thay kidnaped amd took pickures lf the victims as they died ...pretty intence... but awsome ... alsp saved ypur friend as long as you could... This one was like... so... that was the final act.... ok
@Realghostface3 boo ooh oh no wake propaganda😭😭 this LGBT stuff is ruining our world womp womp😭😭 please shut the fuck up, it does not exist the concept of woke. you guys are only pressed because there's not only a gay character in a bunch of straight characters. you say it is unrealistic? it is way more realistic than having all straight characters. cannot handle representation? go play Fortnite
"Wokeness" has nothing to do with bad writing quality. You know you can have gay romance *and* a good story? You've been corrupted with brainrot narratives.
a bit about game settings though, in the beginning where Safi asks you about the blue haired girl, however you answer would be the ending you chose in LIS1. both endings are canon.
Thank you for clarifying this, apologies for my error. Thank you for watching and I hope you enjoyed this review 💚
@ it’s alright! i really resonated with your opinions, great video! big emphasis on how alien and unrelatable the game feels compared to LIS1. i don’t know if it’s just me, but i feel like everybody was a teenager dealing with high school problems, but not everyone can relate to being a college professor.
Double exposure felt claustrophobic. There was maybe 2 rooms outside the campus you could walk around. Otherwise you were stuck around a frozen pond. The first game let you explore all over Arcadia Bay.
That's a great point, there did seem there was less to explore
@Lancy791 so much potential in a college, but there were literally 2 rooms.
Perfectly said, genuinely no notes. This game started out as being about life with a side of superpowers, and now it feels like Deck Nine’s turning it into being about superpowers with a side of life. Disappointing. The franchise/story deserved so much better.
Thanks for the great video!
Thank you very much for watching!
Someone says this is now going to be LIS MCU and I hope not.
This felt more like a DLC than a full game.
At the end of the day...I still had no idea wtf was going on in this game 🙂
@economiccrisis9267 Honestly, fair enough. But thank you for watching this review, I hope you enjoyed!
Same.
The social media section was a bore fest.
First game did it right.
This one was too messy. Was boring to read through 50 new things every chapter
I really wanted to like this game too, but these characters just aren't doing it for me. None of them really have the same nuance as the characters from the original game, such as Chloe, Kate, Victoria, Warren, Nathan, and even Frank. It also lacks the same atmosphere.
She a professor and a adult nobody in high school anymore adult life way harder and more don't give a crap then LIS 1 I understand why they probably did it shows growth only to max though
@Kinggamer20032 but character development or growth is important in stories, regardless if the characters are adults. The problem with the Deck9 LIS games in general is that we hardly see character development or character growth in their characters. The only one I can think of that we see character growth is Mikey's brother in Before the Storm.
The problem with Double Exposure is that we don't really get to bond and empathize with the characters, unlike those in LIS1. For example, despite me being someone who has an overprotected mom and felt imprisoned because of it, it is hard for me to empathize with Safi. The reason is that we don't really see how Yasmin, Safi's mom, overly protects her nor that we see her "wanting the best for Safi." In other words, don't tell us, show us. Have Yasmin order Safi's food for Safi because she "knows what's best" for Safi or has more moments of Yasmin trying to contact Safi on the phone. Show Yasmin more controlling over Safi's life.
The main problem of the game for me was how Max was written to save a character that gave no fucks about her. Seriously, its so bad. She cares deeply for Safi, and busts her ass open to know what happened and get justice for her. Yet we dont see the same ‘enthusiastic’ thoughtfulness or at least a bit of the care that Max has for her after chapter 1. I get Safi was supposed to be an antagonist, but even at the end when Max shows her full support there is no genuine sentimental conversation between them, declaring Safi doesn’t really give a fuck about her, and what she has done for her. The connection is ridiculously one sided, and its REALLY annoying to see Max go through all of this for….basically someone that doesn’t really deserve it. Such disappointment.
I’d also like to add the fact that probably no one in this game deserved Max and its genuinely sad lmao. She was ALWAYS the second choice; Safi loved Maya, Moses was much more fond to Safi, Vinh was lowkey obsessed with Safi, and the rest didn’t really care about her anyway. (maybe except Amanda, but her care feels forced, overbearing and not special.) Even Chloe in the previous games was obsessed with Rachel more than Max and ended up dumping her after everything lol. Still waiting until they give her a proper bond.
Maybe the game was trying to show max cares to much and so many people truly took advantage of her hello humans hurt humans shocker
@@Kinggamer20032 To be fair Max def has a savior complex. But doubt thats what they tried to convey through the story lmao, as they actually tried to do the exact opposite like its genuine connections. Aaand they failed miserably, thats the point.
@@lucis5426well, not to be THAT guy....but....if she tried dating MEN she wouldn't need an act of god to understand how to make a woman happy
@@steverogers3919 the problem with that is the writers do not give Max any good men as love interests. All she has is Warren and Vinh.
This was the perfect review. I went from very excited to see Max again (and feeling like her character was given a proper and fitting update) to very disappointed by the story. Some characters like Moses were great, but it just felt half-baked.
Thank you so much for watching!
The ending was horrible. I didn’t feel anything.
Episode 2 ending 😮😮
Episode 3 ending 😮😮😮
Episode 4 ending 🤔
Episode 5 ending 😑
Unfortunately the trailer spoiled me episode 1, so nothing special. Episode 2 and 3 got me hooked, episode 4 was so short and episode 5 was so boring.
I agree with everything u said 💯 by the 2 last chapters THE WHOLE STORY fell apart smh
Chloe really should have played a role in this game somehow. In the Sacrifice Arcadia Bay path, Chloe could have easily lived with Max as her roommate. We could have gotten a scene between them, similar to Nathan Drake and Elena Fisher at the beginning of Uncharted 4. Where Max and Chloe have supper on their sofa, discuss Max's job at Caledon, play a game on their Playbox, joke around, and share a kiss. You get the idea. Even if the game still had problems afterward, Deck Nine really should have seized the opportunity for a scene like this when they had the chance. Maybe in the Sacrifice Chloe path, Warren could be in Chloe's shoes.
I feel like even tho everyone loves pricefield, it just wouldn’t have been good if Chloe was actually in the game, if she was it would’ve probably changed the whole story, because max probably would’ve never lost her powers and the start of the story would’ve been completely changed since Chloe would be doing investigations with max since max would most likely tell her, it also would’ve been too difficult for developers to include considering they would have to account for any choices you made in previous games
In my opinion the best way that they could have done it was having max and chloe still dating but chloe is going to visit David (in the same place he is in lis 2) and they coulda had sum where u can get texts and text chloe thruout the game like sending pics to each other and flirting over text and the by the end chloe could have showed up at the turtle and that could have been the kiss scene, I think this would have worked pretty perfectly
The Original idea they had was Dead timelines was for Save Arcadia Bay & Living Timeline was Save Chloe then they made half the story for Safi & Then Maya.
So ridiculous. Can’t believe how much they dropped the ball.
I know, very disappointing, but nonetheless, thank you for watching!
@@Daytondaily i felt like when ypu choosr to say chloe died... like she died in the bathroom , it erased the entire game and experience
Like... like howd make get kidnapped amd had to save herself with her powers from the teacher... if she never saved her
@@Realghostface3...what?...
Now they are pretty much Begging for a Award. Any Award to show they Did a Great Job while everyone Telling them they Mess up. We are An AAA Game. Give us a Award.
@@Realghostface3 Yes it pretty much Erases the whole Game.
SPOILERS!!
I don't understand why Max shot Safi. It never explains it AT ALL and it's supposed to be the plot twist. Why would you not explain the plot twist?!
yeah and like, they dont even pay it off. where did that original max come from?
I think the thought process was “Shoot Safi” or “Get the whole town destroyed by the storm.” Kind of the opposite of the first game. Since Safi was losing control of her powers, she needed to be sacrificed.. or something. I don’t know. That’s just my guess.
I, too, felt that Deck 9 games covered real-world issues like trauma and mental illnesses on a surface level. I think the only topic they covered well was in BTS with Mikey's brother selling drugs to help his family survive after his dad lost his job. Otherwise, D9 only brings up stuff like Dementia (in TC) and unalive for a puzzle or a character's motivation. I felt that we should have learned more about Maya Okada - not just her whose paper was plagiarized. The thing with Dontnod's LIS1 and Tell Me Why is that we learn a lot about Rachel Amber and Mary-Ann Ronan, respectively. We learn a lot of about them despite not being alive in the actual game.
I think D9's biggest mistakes with the handling of Maya Okada is that we don't see her face until chapter 3. Even then, the photo is a hand-drawn image of her - we see a more detailed version of Maya in chapter 4.
I feel that if we see Maya's face earlier and have her be more than a footnote before chapter 3, we could have empathize more. I also thought how odd Vinh takes Safi's death well in the dead world - I felt that Vinh had the potential to be a well-developed character, bit D9 missed the mark by not building onto his character despite his established background.
I agree there was more with vihn in his feelings and same with Maya Okada but she was to much disrespected
Nice shout out to Tell Me Why. It had good writing
I'm so glad I found your review! I agree 100% with you! For the first three chapters I was so enaged and loving the mystery...and then it just nosedived in those last two chapters, such a shame!! A wonderfully fair and spot on review! 👍
Thank you so much for watching, I'm glad you enjoyed my review 💚!
Can someone tell me who Gwen was on the phone with at the beginning of the game? Thinking back on that scene when Max is snooping , that plot line literally went nowhere
The first three episodes were good. The final two are where the game utterly collapses. Funnily enough, I don't believe it was because of the nature of the story itself but rather how they never really managed to create meaningful moments early on to give the latter moments a sense of weight. It was all wrapped in a veil of levity and lacked real depth.
There are many issues with the game: technical, writing, and fundamental. The audio mixing in this game is some of the absolute worst I've heard in a game from a major publisher. The audio is on par (or worse) for how bad the facial animation was in the OG Life is Strange. That is saying something. I had a bar conversation that featured a corrupted audio file and played out terrible static. Conversations sound like they occur from the bottom of a canyon and others just end, unprompted and uninterrupted, yet just end. For a dialogue heavy, story driven game, that is unacceptable. The moments where you sit and think on a bench, which are supposed to be times the game lets the player take a breather and gel with Max's thoughts and a cool song from the soundtrack, are ruined because Max's lines and the song play at the same time... at the same volume, resulting in you not being able to hear either.
The environments in this game are really few and mostly barren and devoid of any kind of meaningful lore or hidden character developments. Considering how few areas there are in this game, I would expect them to either be densely populated with things to interact with or for the environments to drastically change throughout each chapter of the story. Neither really happens. Some areas change due to a story event but nothing meaningful comes from it from a gameplay perspective. It's all pretty surface level like here's a broken tree vs a non broken tree or here's a decoration vs now there are no decorations. And on top of that, most of these changes aren't interactable so it's mainly just a change in backdrop. A lot of posters and things you can interact with don't change between chapters and rarely provide any kind of cool remark or campus fact. Everything feels really small in scope and scale compared to the other entries in the franchise. Even with it being smaller, these environments also felt under utilized. Max's art exhibit is never once used in story or in character interactions. You can look at it and that's it. Other rooms serve a single purpose and are never used again. Ex: you fetch Vihn's mail from the mail room and that's the only thing the mail room is used for. No lore, no character interactions, yet the room is open and available throughout the game.
The emotional beats of the story fall flat a lot of the time because we are introduced to new characters but never get to really know them beyond these initial introductions. The game almost feels at odds with trying to bring back Life is Strange 1 at the expense of the game you are actually playing. Bringing up Chloe within the story as a photo in your wallet felt natural in how integral she was to Max in a very character defining part of her life. She still has strong feelings about her and the circumstances revolving around her death and/or Arcadia Bay's destruction so it feels warranted. What isn't warranted is the shoehorned injection of Life is Strange 1 characters into the climax of this story. The likes of Kate, Warren, and Max's parents all find themselves shoved into this game via weird texts during what is supposed to be the point of tension for the characters that actually play prominent roles in THIS game. The devs/writing team needless bringing them up felt unearned and out of left field. It was jarring to say the least considering no mention was made about any of them prior to or after. This game takes place around a decade after the first game and Max has many experiences between these games, as any person living in their 20s would, but the game barely ever even mentions that. It would rather focus on rehashing things players are already overfamiliar with than to fill in the cracks and flesh out Max as a character. Safi as a character presents very much like a reskinned, older version of Chloe, making wild, poorly thought through decisions and always doing so based on emotions. The love interests both feel half baked and even though the fake concert was one of the highlights of the game, the whole relationship "thing" only presented itself as wishy-washy with no meaningful consequences. Regardless of your decisions, Max will still be flying solo at the end. (I'm rooting for you Max!)
The ending felt like they had a bunch of bullet points they wanted to hit and haphazardly hamfisted them together rather than taking the time to create the threads that would connect these things. Safi confronting her mother (and the manner in which she does so) does not fit at all. There was no signs of escalation, no hints to suggest this was something that was reaching a boiling point in interactions with characters prior. Then, it just happens. This type of thing happens several times in chapters 4 and 5 and really drag the experience down.
However, I still have hope for the series and there are some things I can say I enjoyed.
The facial animation is actually really good and emotions come across so much better than other entries.
I like the return of Max and her voice actor did an admirable job bringing her adult self into reality. Sometimes the writing direction wasn't great, but I can't fault the VA for that.
The photo taking mechanic in game was neat and felt authentic to use.
There were some little moments in the game that make it feel genuine, albeit not as many as other entries in the series.
I like the idea of continuing as Max and returning to these characters and environment in hopes they can flesh both out more.
The introduction of other abilities makes for a world of possibilities. We just need the writing team to be more creative in how they implement them.
The soundtrack, though not as memorable as 1 or BTS, was fitting and enjoyable (when I could hear it)
Overall, I didn't hate the game. I didn't love it either. There seems to be a problem or disconnect in the entertainment industry writing and doing so with nuance. Too many games are coming out with paper thin plots and characters and it's even more evident in narrative driven games like this one.
If I had to give it a score: 5/10
If they fix the audio issues I could give it a six, but I don't know if I would recommend this game to anyone that isn't already a fan of the series
i would personally give it a 7, i also experienced that terrible static at a bar conversation (think that's the only place where it happens, really), and since it only happened once i managed to put it aside and brush it off like it never happened, being mindful that the game had only been out for a few days when i played it. overall, i really enjoyed the story, and a few characters did have enough screentime to fulfill the player-to-character bond, such as moses. and yes, the story does quickly fall apart towards the end of chapter 4 and into chapter 5. maybe i am somewhat of a blind consumer for enjoying the game, but i think the only reason i enjoyed it was because of them bringing max back, and mostly writing her speech and behavior to be typical of the max we so know and love from the first game. i said mostly, because there's still some scenes where she could potentially do stuff very uncharacteristic of her (acting "sexy" for vinh, or even kissing vinh in the first place, since she would have no reason to like him whatsoever, since they do not match at all). the voice actor also did a very great job at portraying max, and her voice acting felt really genuine and exactly like first game max. the lack of locations is still pretty evident, and i'd have liked for them to put up more playable locations too, but it is what it is. the locations that they had were pretty good imo, especially the snapping turtle and inside max's house. i feel like those 2 locations especially fit the usual warm, cozy setting of the anthology and, so, i still felt comfort and interest when exploring them. your review is very great, and it tackles on all the pros and cons, and i'd have to agree with most of it. a 5/10 is too low imo, a 6 i'd definitely agree with for a more disappointed fan, but i didn't set up unrealistic expectations for the game, and i didn't end up gravely disappointed. just a bit let down at the ending. and i'd still want them to continue the series with max, and i'm still interested to see in which direction the game goes, so, in other words, i hope they make another sequel with max, and that they take their time with writing it this time, so that it ends up better than this one.
Yeah, I 100% agree about the audio. I actually really enjoyed the game overall though.
The thing is it was Max (Hannah Telle) Did Life is Strange 1 & Double Exposure even if she had to fight Decknine Games for it (Yes Decknine Games wanted a New Max VA & Hannah Telle went in like she never played the Character and did everything from VA to Face Captor until they hired Her if She didn't win we would have a new person doing Max). As for very few Play areas that was because of the Different Timelines Yes the Living timeline was place on top of the Dead timeline & they only took out a few out or added a Few of the 25 Character limit they could only use to show the Difference in that area & Yes they showed the other Timeline while being in either the Living or Dead timeline. Like I said they could only have 4 Areas & 25 Characters Max in though Areas so yes they were pushing. this is why there seemed to be more in other Games.
Personally, I felt this game strongly showed the devs strengths and weaknesses. They know how to write great dialogue and characters, they know how to show humanity and get you invested in a worlds details while creating a great plot. However I feel they wrote a story that became too complex for them to tell properly after episode 2, the overlapping timelines and characters became confused and had questions that were overlooked. They clearly have a certain world view that's very in your face through the entire franchise, which in of itself shows close mindedness for a studio that seems to almost preach open-minded thinking. The ending was very disappointing and I felt Max was given the short stick with Sofis story almost taking over, and even her relationship with Amanda (what I chose) became sidelined, showing Max has to work even harder when all you want is for her to forgive herself for Chloe's death and move on, like... Let the girl be happy man.
Honestly I think you put it pretty well in terms of the strengths and weaknesses of the devs. And yes, maybe this story was just too complicated and lost its way. Thank you for watching and commenting 💚
@@Lancy791 of course, great vid, appreciate it
I agree. Like I’ve said it before on my previous posts on other threads-I don’t think I understand why they had to bring Max back for this? The first two chapters were really great and was a nice buildup but after that, it was just…I don’t know odd? Nothing ever made sense. Life is strange is not exactly known for having every thing tied into a nice little present but this one is by far the worst I’ve seen. Nothing really made sense at the end of it and it was a lot to be discussed. Some characters I felt was there for no reason? While other characters could have served a bigger purpose but was fumbled. Glad to see everyone on the same page about this game because I thought maybe I was possibly tripping lol.
Why they needed to bring Max back? Because money needs to be made.
yet the numbers are very low. Maybe it’ll improve in the coming months but I don’t know about that lol.
Yeah I literally can’t believe it
Life is strange 2 will always be the best 😊😊
One thing that told me how little they cared was the notebook. It felt so flat and lifeless, and it all being digital just- 💀 I was expecting more.
Looking back at the notebook from the first game, it felt so lived in! Like I was so excited to continue playing just to see how Max would add it in the book ❤️ It was one of the small things that just made me love the game so much. truly missed that feeling in double exposure. I rarely looked trough it, it was just so sad to see how little effort they put in it..
I fully agree with you.
I coudn't have said it better. What a dissapointing game.
After playing this game, I'm ok with the franchise to just die
Love the original one, but this one just didn't work for me I'm afraid. Thank you very much for watching, hope you enjoyed the review!
Damn want it to die ? That’s a little far. You are really pretty tho 😱😁
There’s no need for that. Just fix it. Why do people give up so easily. Weird.
Yeah this game was such a disappointment because life is strange double exposure had so much potential but they dropped the ball badly really badly in my opinion.
I think you did a great job summing this up. I was so dissatisfied at the end of the game and I wasn’t sure why. Too many loose ends on this one - it felt like an incomplete game
Thank you very much for watching! Really appreciate it! 🙏
I was annoyed by the end of it that it’s gonna become a X-men type of franchise but also the male interest in the game was so dumb. I literally thought the dude was a flirtatious gay guy. Life is Strange Living Color was a lot better than this.
I really don't like the direction LiS is taking, it's getting the Marvel treatment which I think completely misses the point of what LiS is about. To me LiS has always been about choices, consequences and relationships. Double exposure leans way too heavily on the powers aspect. There is 100% gonna be another LiS and I'm 100% not going to buy it, I'll just watch someone on UA-cam play it or something.
I’m pretty sure most of us got the game for Hannah Telle. I am going to replay this game for Max and Hannah
I have to say, voice acting was fantastic and she did a great job!
I was going to get this game but decided to go with black ops 6 and yeah I'm blown away with that campaign 😊😊😊
Gotta say I'm really enjoying Cod this year!
@Lancy791 hell yea so dope loving it bro
It's sad, but Deck Nine's writing team is simply nowhere near as good as DontNod's. The best games in the series are easily 1 and 2, and it's not even remotely close. It's day and night.
i got the game recently. it was kinda mid, honestly. it wasnt bad. it also wasnt great, either. honestly, i am more looking forward to dontnod's new game lost records that comes out in 2025 than the next LIS installment that was hinted towards at the end of LIS DE where it says Max will return. to be, dontnod's upcoming game lost records is a spiritual successor to LIS, and thats just based on the trailer alone.
I was and I wasn't does that make anysense?. I liked how Max grew out of her shell, channeled her inner Chloe as it were since she did go through hell and survived a Psycho, That would leave anybody with a lifetime of trauma. I am actually impressed she continued to pursue photography after her idol turned out to be crazy. Kudo's to her. The Ending was lackluster. I do not think the game is a franchise killer,but yah lackluster. Shame Kate did not get name dropped, I didn't see anything about Warren either. Chloe,Victoria and Joyce were though.
Ahhh, Double Exposure just starts as a puzzle and remains just that by the end with even more left unfinished and unanswered. Man for me this game started out strong. Playing as Max again was enough for me to buy into the story almost immediately. Even after the nostalgia left I was still hooked through chapter 2 and 3 yet I felt the whole story falls apart from there. The exact moment though that I'd had started to crack was (SPOILERS INCOMING) the whole Alderman situation at Max's house and thereafter. It just ends up being one of those moments where you wanna yell at the character for doing or not doing something so obviously helpful to their situation. Max goes on about how she can't let Alderman see that photo of her yet makes almost no attempt to genuinely hide it from him. He comes in to talk while the photo sits on the counter and Max has every opportunity while his back is turned to grab it, hide it, hell even just flipping it over would have been better. But of course he sees it and Max shocked of course. Like I understand her being too scared and intimidated make logical decisions here but this is too much for me. God, it only gets worse. We end up at the crime scene where Max is trying to explain everything to Moses until Alderman's alternate timeline counterpart shows up, only for current world Alderman to show up and approach his alternate self. He touches him and begins to "die" in some way where Max has a choice to try to save him or let him go. Either way, he dies of course and gets dropped as character and story arc almost immediately. Like what? Why? He had some great potential as an antagonist being a detective who could snoop out all the strange details of Max's life while also making a supernatural connection between her and her powers with the telescope moment in Moses's lab. I liked the idea of Max the detective trying to figure out the whole story with lives at stake while Alderman is just connecting the dots on the surface while trailing Max the whole way. Hell, even after his death you get some optional text conversations with Moses showing how there is seemingly no trace of him existing at all. But that's that. Never mentioned again nor is any of how the whole alternate timeline doppelganger thing even works. Why or how, who knows? After this whole debacle episode 4 and 5 just crushed me. Romance options of Vinh and Amanda are fine, though Vinh comes off a as a horny creep sometimes but with the ending you choose in the first game having Chloe live and being "high school sweethearts" kind of make no sense. Chloe and Max just splitting up and then having Max get with Vinh or Amanda doesn't sit right and I like Chloe, but for her biggest fans this must be infuriating. As for my choices, I romance neither as I felt Max after sacrificing Chloe to save Arcadia still isn't ready to pursue a relationship but that's just me. The finale rushes so fast the pacing is nonstop and character motivations flip, remain unclear, or just don't make sense at all. It just wraps up with Max in a bar telling everyone "Hey shit was crazy, I've got powers, Safi is assembling the Avengers but don't worry we'll get through this" Of course Safi comes back to recruit Diamond post credits style and I just sat there like that's it? Confused, unfulfilled, disappointed. The biggest failure of this game is the fact that it becomes far more enjoyable when you turn your brain off. Which is completely counterintuitive to the whole idea of a purely story based game, where you want to focus, be invested, pay attention. All in all, this is truly one of the Life Is Strange games of all time. Anyways rant over lol. Great video brother I look forward to more!
Don't worry, I feel your frustration and my script for this video started out as a rant as well! Really wanted to love this game but for all the reasons you said and more, it just didn't click for me. Thank you for writing your thoughts and watching!
I avoided this game like the plague once I got the measure of it; dumping all over Chloe is a BIG NO GO.
I dislike the game too but how does it dump all over Chloe at all??
Really good review 👍
Thank you very much for watching!
To me, the issue is that the narrative is very confusing. I'm sure someone knows and could explain it, but I have no idea why Safi even died in the first place, why Alderman disappears, except the devs wanted to get rid of that character. Why there isn't a full scale investigation into the campus after an entire student body and staff suddenly remember a girl being alive and being dead. If the answer is "Well, that's going to be answered in the sequels," that's not a satisfying answer, given that this game was marketed as a way to potentially close out Max's story.
I always sacrifice Chloe, so this isn't coming from a disgruntled fan of hers, I was also just genuinely disappointed in the narrative.
Oddly enough I had no technical issues with my game on ps5 it was actually as smooth as could be for me.
Wait which character didn't get resolved? Idk if I'm forgetting or just missed it.
Detective Aldermann. He died/vanished when he saw himself from the other timeline. Max has to make a choice whether she tries to help him or not but even when she tries, Moses intervenes and Aldermann is gone. Afterwards there are a few text messages from Moses that he has found out that Aldermann never existed or rather was erased entirely
@@jmla4803 ah that, it does actually make sense in a way it wasn't that he saw himself, it was that he touched himself. It created an anomaly basically.
@@jmla4803 Have you tried the "save yourself" option. It's hilarious. 🤣
@@jmla4803 I think him touching himself basically made it so he never existed ??? idfk with this game lol
Your spoiler game is A+. The warning breaks it down by section and everything. People should learn from you. 👍
Thank you very much, I really appreciate the feedback!
SPOILER WARNING:
Honestly until Ep. 4 this game was great imo. It started to collapse around that Episode bc they focused tooo much on the same stuff they already did in LiS 1. It felt like a carbon copy of the story only with different people.
The Ending was just the Cherry on the top with them introducing some sort of a Villain Team.. They also fumbled hard with Safi. I mean I get the idea that they wanna explore ethics of super powers and by all means go for it but not this way and giving us this last choice to side with someone that clearly doesnt allign with Max's moral stance is just a insult towards Max.
It would have been better if they didnt gave us this choice and Max decided for herself or even Safi based on our decisions throughout the game to offer us a team up. Because I made mostly "Anti-Safi" choices and called her out everytime I can but she still is like "YO YOU WANNA BE FRIENDS?"
ok.....
I was hoping alderman was gonna come back and have a change of character and help max.. 😢 they wasted so many characters
Great video! :]
I was debating on whether or not to get this game, because I've enjoyed all of the past Life is Strange games and Tell Me Why (with Life is Strange 2 being my favourite). However, after having seen multiple reviews of the game about how people are just...disappointed, I've decided not to get it.
I'm all for them making more Life is Strange games, but with this game, it sounds like they just kinda ran out of ideas for grounded themes.
Thank you so much for watching!
Gonna get banned if I give my genuine opinion about Gwen and Moses!
0:14 this was a decent game, i recently beat it and i would rate it a 6.5 to 7.5 out of 10. I had zero crashing on the ps5.
Also, buy it on sale lol - thats what i did.
Life is strange double exposure is all about the money ...
Wrong, they in both timelines?
Not gonna lie, saying lis is the best in the series is a slap to the face cause to me it felt exactly the same as double exposure except for us not having to choose who dies. I highly respect your opinion and to me lis true colors is the best in the series. I do recommend that you watch uricksaladbars video on why I have that opinion. Great video tho, it genuinely captures everything that fell short
14:54 Not freaking worth it. I paid $20 for a damn cat that hisses at me.
This game was simply boring. I was so excited about it and I'm saaaad now. I fell asleep multiple times during dialogue.
First 3 episodes were great and the bottlecap scene was great too after that it all fell off a cliff
Feels like an incomplete/rushed mess that has no real consequences. Why give choices if the choices all end the same place? Why pay more just to have better outfits and a cat? Makes no sense
There's been a lot of positive reviews?!? I've been trying to find review videos and I haven't found that many and the few I did find were WAY harsher than your review. Noisy Pixel didn't even finish the game, they said every character other than Max was Very obnoxious, Max runs around telling everyone she's bisexual, there's not enough changes between both universes, the setting was boring and that their game glitched out and prevented them from further progression. They said this game was so bad it wasn't worth restarting just to finish it. Another review pointed out that Max is "very horny" in this game and that the university setting is so boring and you didn't have as many environments to explore like in the first game where you could venture out into the city. ***SPOILER*** Also apparently you can choose which ending you want from the first game if you chose to save Chloe, apparently you just get the occasional text from her throughout this game, which a reviewer found kinda disrespectful to the original game.
I came into this video going, "I swear to God, if the game is getting hate on because folks can't get over Chloe. We're gonna ignore this review."
agreeeed
Same.
as much as i LOVE the lis games, we didnt need a new one tbh
nah we definitely did lol but a much better one than this…
16:33 2 is better than 1 idc
the key decisions you need to make in the game which are not important at all and you won't feel excited.
Finally a review i can agee with
Yes it does follow the ending saving Chloe you get to choose right at the first major choice she died or I left her.
but ultimately it doesn’t really matter whether you saved her or not
I completely agree 😭 truly do not understand what the point of this game was lol
For the next game please I want all of my choices from the previous games to be respected, otherwise don't even try making one. Sick of it
Totally agrre. Deck nine should have gotten Dontnod on the line for help. And they way they are overly woke, cringes me too much. Only characters I like is Max herself, moses and Gwen.
Not a fan of the life strange games but life is strange 1 had more soul in it this game was garbage and almost every character except mosess os morally bankrupt and a prick
No, this game is fantastic. It seems too thematically rich and complex for this audience. It does not remove the weight of those themes but adds weight because outside of her own, Max cannot deal with the trauma of others. That is what makes this ending work.
Nevermind it actually handles Max's character development more than the original did.
The choices and consequences are actually subtle as well, they may not impact the plot, but they impact the characters. The original game wiped out all your choices with the ending. Only LIS2 had choices really matter.
I can't say I felt the same way, but I'm very thankful that you took your time to comment on how this game resonated with you, especially considering that my review was on the negative side. I always love hearing other people's opinions and views, so thank you for watching and sharing your experience 💚
I noticed that too I just kind of wish there were more characters and we got time to get to know them a bit more. Like for example the date scene with Amanda and max was really awesome I wish we had way more moments like that with other characters.
Idk, "this game is too complex for y'all" is not a very convincing argument. Personally I feel like the game never really explored its themes to their full potential. They were plentiful but shallow.
@@trashdumpster2245 I agree it felt like it was exploring it's themes and ideas on a surface level like as though it was all streamlined.
@@trashdumpster2245 No, it absolutely did. You weren't paying attention.
Booooo!
Why do people feel the need to show themselves in video?
What would have been great... is if they didnt focus on putting so much woke in it , amd just gave us a good story.... had an acual villian or bad person to stop
I mean the first one max had to save herself from a teacher thay kidnaped amd took pickures lf the victims as they died ...pretty intence... but awsome ... alsp saved ypur friend as long as you could...
This one was like... so... that was the final act.... ok
All of life is strange is woke 😭
@ashkesslet1149 yes i know... but it wasnt that bad in the first one
@Realghostface3 boo ooh oh no wake propaganda😭😭 this LGBT stuff is ruining our world womp womp😭😭 please shut the fuck up, it does not exist the concept of woke. you guys are only pressed because there's not only a gay character in a bunch of straight characters. you say it is unrealistic? it is way more realistic than having all straight characters. cannot handle representation? go play Fortnite
"Wokeness" has nothing to do with bad writing quality. You know you can have gay romance *and* a good story? You've been corrupted with brainrot narratives.
@@Realghostface3LIS was better than LIS2 despite having way more gay content; your brainrot logic doesn't add up
Bad take