Dave Rabbit Until Andrew gets a hold of this Negative FM Oscillator :D I think TZFM synth dragon will be *Ω* % cooler ua-cam.com/video/BwxSuhqsrEE/v-deo.htmlm14s
Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4]
I really like this thing you got going on of not just music/beat production, but just straight up forreal sound design of the cinematic sort. Maybe you can continue this series of how to make more epic sounds? Love it, Andrew
In my studies and working with the BBC, I have actually had to make dragon sounds. Often, coughs and sneezes are used to make these sounds as well as dragging sounds on things like gravel. Shift it all down a bit and it really sounds great. Lovely to see your take on it friend! Thanks for sharing!
karis lee awesome! Foley really grasped my interest and I seem to have a talent for it. Being able to do Foley is somewhat useful, especially when it comes to making sound for moving image and various other projects in the industry.
THE "FEEL OF EVIDENCE" "Beings tend to externalize their representation of the world." Charles DARWIN To date scientists and historians still have to discover what is the greatest enigma of all time: how can it be that the phosphene, an integral part of man, has not been described while man has passed his life to externalize his representation of the world through frescoes, pictorial drawings, paintings, songs, stories, etc.? In this epic, what is absolutely incredible is that there are hundreds, thousands, even billions of individuals who have experienced the phosphene in the four corners of the planet without any trace coming down to us! What prevents you from seeing what is visible? On this point, Dr LEFEBURE provides a precise answer (see "The Pneumophene"). But it remains to the scientists another question: what development could reach a brain to the 5th generation of practice of Phosphenic Mixing? "The sequel on:" Phosphenic Energy Universe "in free download on the site.?
Dungeon synth Other names Dark medieval Stylistic origins Black ambient[1]black metal[1]dark wave[2] Cultural origins Late 1980s to early 1990s Typical instruments Synthesizerkeyboard Other topics Ambientpost-black metal Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4] The style is often compared to video game music, as it is occasionally applied in those settings.[4] The genre was pioneered by artists like Burzum and Mortiis as well as Sigurd Wongraven of Satyricon[5].
in response to your question : existential dread. always. on a lighter note : having self imposed deadlines and schedules really works for me, the pressure (not too high) is a real boost and forces me to make stuff. and if the stuff is not the greatest, that doesn't matter, the next one will be better. don't be a perfectionist and just make stuff
I mostly write electronic-y music so I almost always start with laying down some chords with either a piano or sylenth. the best way to start, though, is when I can audiate (spelling?) the entire song ahead of time and just go in and make it happen. I love this new question/comment thing!
For me the creative process a lot of the time starts with an inspiration. Anywhere from a topic I want to write about to a beat to a little sound or melody. Anything that really catches my attention and makes me want to make more. And then it's the swirling black hole of music creation...
PHOSPHENISM tells you how to use colored dots you see when you close your eyes DUNGEORE is a genre created by me i start from DUNGEON SYNTH music (great genre) and I add CORE
Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4]
My creative process almost always starts with genuine play, just messing around with a piano or apps or a synth with no expectations until I strike something I like. Pivoting from experimentation to the “work” sides of building and finishing a track is definitely where it gets difficult for me. I’ve also had success with random number generators
Hm well personally I really DONT have a consistent starting point but a lot of times when I’m making my music I try to just get a basic melody or bassline and work from there. I try to stick to an idea in my head but a lot of times what ends up happening is I just play something that sounds good along with it, and it turns into a completely different song with a completely different sound that I had NO intention of making. Some of my best songs were made this way, but it’s really disorganized and often leads me to feel unmotivated to make music. Watching these videos though, it really does help me to get ideas for new songs and helps me to follow through. Thanks so much Andrew for making these videos and helping me to constantly strive to be more creative and consistent.
I reckon this will seem ridiculous in the eyes of most songwriters, but when I'm actively trying to write a new piece of music, I give it all of about 1 minute to make me feel something special from the second I play the first chord. If i don't feel anything, i completely drop it. I start again with a new key in mind, a new tempo and sometimes time signature, then rinse and repeat until i get hooked. Thats only when I am writing a song that I intend to put lyrics to though. Now that I study audio engineering at university, and have been learning more about electronic sound design, I dont rush myself to make a new exciting face-meltingly orgasmic synthesiser sound. I think the best thing in that approach is to start off with a simple waveform and familiarise yourself with the basic components and processes of synths. Take hours and hours to play around with filters and inserts, LFOs and modulators and then combine a number of waveforms to make the biggest most obnoxious sound possible and reel it back until its controlled and more importantly, actually sounds nice haha.
#820crew song don't blaze it hydrate it don't need drugs cause we got water to chug we are the 820 crew not just me but all of you individually I am a droplet and I won't drop it we have to keep going and knowing and keep Andrews channel growing yeah people like so Andrew can see this unless you don't want to any way have a great day
Most of the time my creative process starts with a tiny idea, a motive or a beat, and from there I often build huge layers of ideas which sometimes add up to a whole song (which I can't remember 20 seconds later). But when I sit down and start composing, it mostly turns out completely different then I thought. But for this tiny idea to come, it often needs some sound or something like that in nature.
My creative process often starts behind the upright piano in the living room. Just improvising until something sticks. Always on the quest for some naaaasty stank face jazz progressions.
To answer the question honestly, in the past the start of my process was depression. I would embrace the emotions from the illness, rip the creativity from them, and describe its crippling effect. I told myself I was trying to capitalize on my suffering, but honestly this just fed a cycle that rewarded my brain for damaging itself. It was messed up. Thankfully I got some counseling and took some creative writing classes, and learned new ways to inspire myself. Discipline helps like having a scheduled time for working creatively. I start my process now by keeping a list of sounds, pictures, phrases, or concepts I'd like to explore. Then I try writing about it. :)
Starting point for creative process? Honestly every song starts with "I want a song that represents this specific moment/feeling/theme of the story". In recent years I've only ever written any music as a score to my novels, so there's an instant starting point. I'd feel pretty lost without the books. I admire those who can just make a random song out of nowhere. If the song goes in a different direction than I intended, I'll just say, "Ok, maybe this is about [other part of book, etc] instead" and keep going.
When I have a creative process, it all starts with inspiration. We all learn from what we see, hear, feel, and taste. After that, I use what I learned to create art while taking bits of inspiration from other works.
One thing that you tune really showed me is the connection of instruments on a track, you have 2 things that only relate to eachother (loose terminology usage there) through key
andrew's approach to a synth: "I want to make a dragon sound, I'll do this and that and this!" Every other person on this world's approach: "Let's take this preset I used 20 times before and change just 1 to 2 parameters because I've got no idea what I'm doing." Again, a great video, great sounds, great edutainment! thank you! And get well soon! :)
Starting point for my creative process? Usually chaos. I'll sit down to draw something but just draw lines until I see something emerging, clean it up, and go to town (though to clarify I am a terrible artist so I don't do this often when I could be doing something I'm actually good at but this is how anything I've done that I'm at least mildly proud of having done started). I'll sit down to make a piece of music, decide on a couple base instruments and then just add random notes until I hear a song emerge, clean it up, and go to town. I'll sit down and write a bunch of words or concepts until I see a story idea emerge, clean it up, and go to town. There are times I'll just have a piece of a song or story etc. come to mind and then I'll sit down and work it out in various ways, but my intentional creations are entirely a result of chaos. Though technically sometimes the chaos comes into those others as well - if I can't think of what to do next then I fall back to the standard chaos creation method with the exception of writing. When a story idea comes and I get stuck, it's usually easier to play through games using the character names of whatever characters for that story came to me. Playing through as them, putting them through whatever situations the game has, generally helps me realize directly what those characters would and would not do. If the character I've renamed one of mine breaks down crying as per the game story I'll generally get a feel for whether or not that makes sense to my character which can help me figure out how my story might progress knowing how a character would and would not act in any given situation, if that makes any sense at all.
Lately the starting point for creativity is just sitting down at my modular synth and exploring. I've been putting a focus on learning and exploring more than explicitly writing anything. I come across a pattern in a patch that hooks me in and then I develop it further and further, seeing where it takes me. Sometimes that goes on for a few days, sometimes it's just an hour and I pull it all out, making notes on what worked (this module does this cool thing when this CV input is pinged, this module handles bipolar CV in an interesting way - that kind of thing.) and keep it not super detailed, as I'm not trying to make notes to patch from, but notes to inspire further exploration. For me, it's the exploration that keeps me inspired and wanting to continue to create.
I think in terms of my process I’ll either just have a melodic idea based on a kind of song I’ll want to make, or I’ll mess around with an instrument I wanna use for the song until I get something I like and slowly build off it.
My creative process begins by messing around in fm8 until I have a cool sound or messing around with chord progressions on supersaws. Thanks for the great video as always Andrew.
I think my process starts with creating a thing in my brain or just hearing something that would sound nice. Like if I want to make a specific genre I'll start subconsciously creating runs or something. Once in the program I usually start with either a drum riff that I think sounds cool or just find a nice sound to base my track off of.
The starting point for any creative process is... Just get to doodling or creating even without a direction. Sometimes, these creations just come to you or find you :) Love the dragon effect creation :)
AJ The Wright Gamer hi exuse me to disturb you I'm not looking for subscribers or anything don't worry 😅 I wanted to jsute have an opinion if you want obviously 🤗 on a music I created if you want, thank you anyway I put the link here: ua-cam.com/video/ccOX5pu86oA/v-deo.html
I'll always get a random inspirational idea of some sort, and i'll have a specific sound or musical idea in my head. Sometimes it just comes out of nowhere and sometimes it happens while im messing with synths trying to make cool new sounds. From their i just try to develop the idea to see if it will actually work or if it's practical. it's usually a 50/50 shot from that point.
Imagine if dragons & dinosaurs had actually high pitched sound.. Elephant is big & got high pitched sound, so according to that logic dinosaurs period was actually pretty funny time (Sound & Size Wise) lol 😂😂
My creative process? 🤔 I guess it starts with when I'm feeling it. It's hard to explain. It's usually a combination of motivation, inspiration and time, but there is also something else that really triggers me to actually start composing. For example when I have a goal (let's make a chill lofi song), a cool idea, a cool motif I've heard somewhere, but don't have the time, I'd still do it, even if it's unlogical, because it's worth it. I mean it's ART we're talking about. Art comes from emotion :^)
I have very little experience making songs, but the few times I have, it usually starts with a catchy motif bouncing around in my head for a few days before I write it down or compose with it. Melody usually comes later for me.
BLiu1 yeah I also usually start with the chords or Drums First and then make the "chorus" with a simple melody later and then extend it to a full song with structure. The structure of course depends on the genre. Sometimes it's a very basic "add a new intrument/ track each bar" and sometimes it's a complete intro, verse, chorus, break, 2nd verse, chorus, outro like thing :^)
Wow, I was pretty much thinking the same thing. It's almost like reading my process. I usually start from the feeling or want to create music. If I'm not at the computer, I'll sing, beatbox or hum a riff/loop into my iPhone's Voice Memo app. I routinely carve out a time to produce (mostly) at night. I start sketching with one of my Maschine templates or open up Studio One for a larger idea (Orchestral). I play some chords that serve as a base. I normally get that idea before the melody. But, in the 15%+/- chance that I have a melody, I'll do that first. I put it down with keys and drag that MIDI to another instrument if I need a different feel. I may have known that I needed a different instrument, but chords work well in Rhodes format for me. I do keep a guitar plugin open if I know that's the sound I want. I used to solely build from Drums first, up until last year. Now, it's probably 50/50 drums or chords for the launch. After that, I want to get a loop down as soon as possible. I build out 4 bars first, then I do two variations for each pattern in Maschine. In S1, I like to take the idea for about 16 bars and flesh out each instrument, one at a time. Either way, I jot out the feel of the chords and stack instruments on top and change the drums to match the changes of notes at accent marks. I'm glad this discussion was started. I can see it being valuable to exchange ideas.
My creative process normally begins with a stream of consciousness lyrics/poetry session. I just kinda write whatever comes to mind to generate concepts based on what I'm feeling at the time. I then usually build an instrumental around the idea of what environment I think those lyrics should be delivered in and then refine from there.
My creative process usually starts with either chords or a sample, if its chords then i fool around on the piano for a bit until i find some that match the mood of the song im tryna make (lofi, edm, pop, etc) and then i take that over to GarageBand for Ipad (ik high tech) and i lay down the beat and supporting rhythm, then to a lead, and then the rest just comes (check out my soundcloud d_vr for sum bad music if u wanna)
I don't know if the question at the end of the video really is such a great idea. I would prefer videos that prompt this kind of comments by themselves. Maybe by having a "let's all think through this idea together" style instead of a "look at me and what I did" style. I don't think a dragon video is the right place to have a valuable discussion about where inspiration comes from. Do people really click on a dragon video to talk about inspiration? Also today's question can't really lead to discussion, it only makes people blurb out their view. Use the question when it fits and is connected with the video. Maybe even try to inspire the viewers by giving them "homework" of some sort.
As far as I know, this was the first time. And, the question isn't linked to the topic. He apparently just thought of it and did it. Maybe, the 'let's all think through' video is coming after reading some of the comments. And, we are all already here. So, where does your inspiration mainly come from?
This is a super neat insight. I constantly wonder "How would you make [BLANK] sound effect from scratch?" I found this to be pretty interesting even if I had no idea what multiple of the things that you were saying actually meant.
I don't really have a specific starting point with my creative process but if I get stuck on something I usually go through all the ideas I have left even if they seem stupid I try them out one by one and usually that helps me to keep going
I mean, they could have just asked a metal vocalist. I just tried my hand at it. Done two screams, pitch-shifted them down, added a reverb to one of them and made a pretty dope dragon roar. And to answer the question, I almost missed: It's kind of hard to me to break it down. I break the creative process into small steps that are easy to tackle on their own and let my no longer overwhelmed inspiration take over. The very first step for me, is to write a vague plan with vague words that only I understand, get down some lyrics, some melodies or drums that come to mind in the process and just generally make a plan. This is usually the slowest part, because the first plan I write usually sucks and sometimes I stray away from it anyway.
Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4]
I have a couple of starting points for my creative process. I watch a lot of UA-cam videos, movies and anime so I always get inspired by music, conversations or background noises. I'll either hear a conversation, a melody or a combination of sounds that light a spark in my head. Another starting point is going on a walk or a ride with my bike. Sometimes I bring my audio recorder and sometimes I don't. If I don't do any of these things though, I just open up FL Studio and start working on a track in the first genre that pops into my head. House, deep house, progressive house, trance, dubstep, downtempo, ambient, hip-hop, whatever. Also *sick* dragon roar! :P
Going to a café (or any public space really) and just relaxing with a book (e-book is the best because then you turning the pages won't end up on the recording (unless you want that!)) can be the beginning to some of your best creations!
really digging the song at the end! to answer the question: i've been trying to get better about just starting when i need to start and not waiting for the "perfect moment". warm-ups help with this a lot. i am usually drawing so i'll just draw something around me for a while, or find references online. that way when i start on an actual project i'm not discouraged by a shaky drawing. then i put on a long album and that usually gets me focused enough to draw unbroken for a while.
My process begins with an idea, and I go from there. Sometimes I end up with something that resembles the idea. A lot of times I don't....it's really hit or miss.
To answer the question, it's listening to genres of music outside of hip-hop (what I create). I've broken down rap so much it's hard to find anything new. Breaking down other music allows me to see production and vocals in a style I normally wouldn't.
First- the pitched down cough sounded like Bowser on its own Second- my creative process always starts with inspiration! Trying to figure out what inspires me and where it's taking me
Andrew is actually Smaug but pitch shifted up 5 octaves and in a bubbly canadian dude body.
Basically
I don't think a cooler thing exists than a synth dragon. I guess it's all downhill from here.
life is fun
Dave Rabbit wow
Dave Rabbit
Until Andrew gets a hold of this Negative FM Oscillator :D
I think TZFM synth dragon will be *Ω* % cooler
ua-cam.com/video/BwxSuhqsrEE/v-deo.htmlm14s
the dragon could be riding a motorbike and shoot lasers from its eyes?
Synth Dragon is actually the name of my Vaporwave/Dungeon Synth project.
Wait, that actually sounds fucking awesome, gonna go do that now.
y'all gotta remember this video when he tries to giveaway his mic
Red Espiritu : 1:03 😷 🤣🤣
I gave u ur 100th like be happy
The mic is an Shure SM7B, its not that expensive and its actually the model microphone Michael Jackson used on his Thriller album
Eldorado Gaming and Music He’s talking about the fact that Andrew coughed all over the mic when he was sick.
@@o_ber lmao yeah I knew he what he was referring to. I was just informing the people who might want to know what kind of mic it is
That dragon sound is pretty "sick", am I right?
You gotta love the puns
Badum-tss!!
Yo look it's a daniel
Get out
One does not simply plug in to Modor
Joe Chapman one does not simply plug in a module
Joe Chapman wow
He's working on a _dragon_ sound, so then Modor becomes *_Mordor_*
Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4]
this is my fav comment on the whole video
Upvote for lozenges
Red Means Recording wow
wow
r/lostredditors
Andy Chamberlain Music who’s lost?
Wow
I really like this thing you got going on of not just music/beat production, but just straight up forreal sound design of the cinematic sort. Maybe you can continue this series of how to make more epic sounds? Love it, Andrew
OMG I could not play the same two notes for 4 hours you are very resilient.
Daniel Thrasher wow
A digital foley series? I don't know about you but that idea gets me going.
Daniel Thrasher I literally read this comment and went to your channel and now I love everything you do.
Max Murtagh appreciate that, breh :)
It's like you're auditioning for a metal band.
Prin Ren TS wow
hello
u're so beautiful
may i know ur whatsapp, pls?
In my studies and working with the BBC, I have actually had to make dragon sounds. Often, coughs and sneezes are used to make these sounds as well as dragging sounds on things like gravel. Shift it all down a bit and it really sounds great.
Lovely to see your take on it friend! Thanks for sharing!
you did foley?!
karis lee Yup :D
OMG THAT'S SO COOL!! i frickin' love watching @oddiostudio do his thing :')
karis lee awesome! Foley really grasped my interest and I seem to have a talent for it. Being able to do Foley is somewhat useful, especially when it comes to making sound for moving image and various other projects in the industry.
THE "FEEL OF EVIDENCE" "Beings tend to externalize their representation of the world." Charles DARWIN To date scientists and historians still have to discover what is the greatest enigma of all time: how can it be that the phosphene, an integral part of man, has not been described while man has passed his life to externalize his representation of the world through frescoes, pictorial drawings, paintings, songs, stories, etc.? In this epic, what is absolutely incredible is that there are hundreds, thousands, even billions of individuals who have experienced the phosphene in the four corners of the planet without any trace coming down to us! What prevents you from seeing what is visible? On this point, Dr LEFEBURE provides a precise answer (see "The Pneumophene"). But it remains to the scientists another question: what development could reach a brain to the 5th generation of practice of Phosphenic Mixing? "The sequel on:" Phosphenic Energy Universe "in free download on the site.?
loved that beat at the end
Victor W. Wow
yes it is so sickkkkkk
It may not sound like it, but this is what perfection sounds like.
Justin Y. Hello;)
Jesus, how varied are your tastes???
WHY ARE YOU HERE!?!?!?!?!?!?!?!?!?!?!?!?????
My hair done and we were playing fortnite
I found Justin Y
The dragon sound actually startled me when you played it, it was so good. Well done 😁
Dungeon synth Other names Dark medieval Stylistic origins Black ambient[1]black metal[1]dark wave[2] Cultural origins Late 1980s to early 1990s Typical instruments Synthesizerkeyboard Other topics Ambientpost-black metal Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4] The style is often compared to video game music, as it is occasionally applied in those settings.[4] The genre was pioneered by artists like Burzum and Mortiis as well as Sigurd Wongraven of Satyricon[5].
Me too
That is 1 sick boi
You and the song
bUt thaT's 2 sIck bois
3 sick bois (lets keep this going)
4 sick bois
N8tn wow
5 sick bois
yeah, I think I'm gonna steal this for my D&D campaign if you don't mind.
That cough dab was on point, Andrew.
TheYagich
Destroy
All
Bacteria
1:40 when u first time playing zombies on brand new black ops 4
The world stops when Andrew Huang uploads. It’s that simple. Great and entertaining work as always!
Benjamin Kassel wow
Andrew: is sick and loses energy frequently
Also Andrew: yells and does lots of work
in response to your question : existential dread. always. on a lighter note : having self imposed deadlines and schedules really works for me, the pressure (not too high) is a real boost and forces me to make stuff. and if the stuff is not the greatest, that doesn't matter, the next one will be better. don't be a perfectionist and just make stuff
I mostly write electronic-y music so I almost always start with laying down some chords with either a piano or sylenth. the best way to start, though, is when I can audiate (spelling?) the entire song ahead of time and just go in and make it happen.
I love this new question/comment thing!
#notificationsquad
*me: ROAR*
*andrew: ROOOOOOAAR*
Me: *eardrums begin to bleed*
Andrew: it’s just me sneezing into a tissue!
Teah King wow
For me the creative process a lot of the time starts with an inspiration. Anywhere from a topic I want to write about to a beat to a little sound or melody. Anything that really catches my attention and makes me want to make more. And then it's the swirling black hole of music creation...
I get so happy when I get your notifications!
Jeff Allen wow
I bet the people at Mojang did this to create the Ender Dragon in minecraft. I get a lot of minecraft vibes from that tbh😂
Yeah somehow I doubt they did all this
Actually most noises from Minecraft are confirmed to be made by cats.
i mean, c418 does use ableton
PHOSPHENISM tells you how to use colored dots you see when you close your eyes DUNGEORE is a genre created by me i start from DUNGEON SYNTH music (great genre) and I add CORE
Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4]
You might choke on your phlegm,
BUT I CHOKE ON WATER AND MY OWN SALVIA
Well I choke on fricking A I R
Lol Salvia
"Salvia"
Never confuse salvia with saliva kek
My creative process almost always starts with genuine play, just messing around with a piano or apps or a synth with no expectations until I strike something I like. Pivoting from experimentation to the “work” sides of building and finishing a track is definitely where it gets difficult for me. I’ve also had success with random number generators
That growl is sick
person in 2018 watching this: Lol, I can relate. I have colds aswell!
person in 2020: 👋😬
Hit us with the absolute fire at the end
Hm well personally I really DONT have a consistent starting point but a lot of times when I’m making my music I try to just get a basic melody or bassline and work from there. I try to stick to an idea in my head but a lot of times what ends up happening is I just play something that sounds good along with it, and it turns into a completely different song with a completely different sound that I had NO intention of making. Some of my best songs were made this way, but it’s really disorganized and often leads me to feel unmotivated to make music. Watching these videos though, it really does help me to get ideas for new songs and helps me to follow through. Thanks so much Andrew for making these videos and helping me to constantly strive to be more creative and consistent.
8:25 is the extreme realistic dragon sound
how do u know its realistic if we've never heard a real dragon rawr
realistic huh?
I reckon this will seem ridiculous in the eyes of most songwriters, but when I'm actively trying to write a new piece of music, I give it all of about 1 minute to make me feel something special from the second I play the first chord. If i don't feel anything, i completely drop it. I start again with a new key in mind, a new tempo and sometimes time signature, then rinse and repeat until i get hooked. Thats only when I am writing a song that I intend to put lyrics to though. Now that I study audio engineering at university, and have been learning more about electronic sound design, I dont rush myself to make a new exciting face-meltingly orgasmic synthesiser sound. I think the best thing in that approach is to start off with a simple waveform and familiarise yourself with the basic components and processes of synths. Take hours and hours to play around with filters and inserts, LFOs and modulators and then combine a number of waveforms to make the biggest most obnoxious sound possible and reel it back until its controlled and more importantly, actually sounds nice haha.
#820crew song
don't blaze it
hydrate it
don't need drugs
cause we got water to chug
we are the 820 crew
not just me but all of you
individually I am a droplet
and I won't drop it
we have to keep going
and knowing
and keep Andrews channel growing
yeah people like so Andrew can see this
unless you don't want to
any way have a great day
'mazing
Guys upvote so he can make this into a rap!
Ethopian wow
linki boy yep
hydrate it
Most of the time my creative process starts with a tiny idea, a motive or a beat, and from there I often build huge layers of ideas which sometimes add up to a whole song (which I can't remember 20 seconds later). But when I sit down and start composing, it mostly turns out completely different then I thought. But for this tiny idea to come, it often needs some sound or something like that in nature.
My creative process often starts behind the upright piano in the living room. Just improvising until something sticks. Always on the quest for some naaaasty stank face jazz progressions.
To answer the question honestly, in the past the start of my process was depression. I would embrace the emotions from the illness, rip the creativity from them, and describe its crippling effect. I told myself I was trying to capitalize on my suffering, but honestly this just fed a cycle that rewarded my brain for damaging itself. It was messed up.
Thankfully I got some counseling and took some creative writing classes, and learned new ways to inspire myself. Discipline helps like having a scheduled time for working creatively. I start my process now by keeping a list of sounds, pictures, phrases, or concepts I'd like to explore. Then I try writing about it. :)
ANDREW ANDREWWW WHAT IF YOU USED A BURP THAT WOULD BE AMAZING
Starting point for creative process? Honestly every song starts with "I want a song that represents this specific moment/feeling/theme of the story". In recent years I've only ever written any music as a score to my novels, so there's an instant starting point. I'd feel pretty lost without the books. I admire those who can just make a random song out of nowhere. If the song goes in a different direction than I intended, I'll just say, "Ok, maybe this is about [other part of book, etc] instead" and keep going.
whoever said you cant “sing” when you’re sick was wrong
Very true
You call this singing?
Luke C he called it "sing"
When I have a creative process, it all starts with inspiration. We all learn from what we see, hear, feel, and taste. After that, I use what I learned to create art while taking bits of inspiration from other works.
Andrew Huang: *GRRRRAAAKKKKHHG*
Donkey: And do I detect a hint of minty freshness?
One thing that you tune really showed me is the connection of instruments on a track, you have 2 things that only relate to eachother (loose terminology usage there) through key
Love your stuff Andrew, you're such an inspiration
As someone who is currently sick and constantly coughing, sneezing, and sniffling, this made my day
andrew's approach to a synth: "I want to make a dragon sound, I'll do this and that and this!" Every other person on this world's approach: "Let's take this preset I used 20 times before and change just 1 to 2 parameters because I've got no idea what I'm doing." Again, a great video, great sounds, great edutainment! thank you! And get well soon! :)
Starting point for my creative process? Usually chaos.
I'll sit down to draw something but just draw lines until I see something emerging, clean it up, and go to town (though to clarify I am a terrible artist so I don't do this often when I could be doing something I'm actually good at but this is how anything I've done that I'm at least mildly proud of having done started).
I'll sit down to make a piece of music, decide on a couple base instruments and then just add random notes until I hear a song emerge, clean it up, and go to town.
I'll sit down and write a bunch of words or concepts until I see a story idea emerge, clean it up, and go to town.
There are times I'll just have a piece of a song or story etc. come to mind and then I'll sit down and work it out in various ways, but my intentional creations are entirely a result of chaos. Though technically sometimes the chaos comes into those others as well - if I can't think of what to do next then I fall back to the standard chaos creation method with the exception of writing.
When a story idea comes and I get stuck, it's usually easier to play through games using the character names of whatever characters for that story came to me. Playing through as them, putting them through whatever situations the game has, generally helps me realize directly what those characters would and would not do.
If the character I've renamed one of mine breaks down crying as per the game story I'll generally get a feel for whether or not that makes sense to my character which can help me figure out how my story might progress knowing how a character would and would not act in any given situation, if that makes any sense at all.
Not even 5 seconds into the video and you ready made me laugh with the intro!
Lately the starting point for creativity is just sitting down at my modular synth and exploring. I've been putting a focus on learning and exploring more than explicitly writing anything. I come across a pattern in a patch that hooks me in and then I develop it further and further, seeing where it takes me. Sometimes that goes on for a few days, sometimes it's just an hour and I pull it all out, making notes on what worked (this module does this cool thing when this CV input is pinged, this module handles bipolar CV in an interesting way - that kind of thing.) and keep it not super detailed, as I'm not trying to make notes to patch from, but notes to inspire further exploration.
For me, it's the exploration that keeps me inspired and wanting to continue to create.
Instead of destroying your vocal cords you could have sampled Alex Jones' "roars and screams" haha a lot of material to work with
andrew: messing with Formants
my brain: *COD zombies sounds*
Sounds interesting and something i would never do, as usual
Watching this during covid is a whole different level of anxiety
Andrew always makes the most amazing things out of the most crazy things lol
I think in terms of my process I’ll either just have a melodic idea based on a kind of song I’ll want to make, or I’ll mess around with an instrument I wanna use for the song until I get something I like and slowly build off it.
You could definitely do professional sound design. That roar sounded like it could be in a movie!
My creative process begins by messing around in fm8 until I have a cool sound or messing around with chord progressions on supersaws. Thanks for the great video as always Andrew.
what a nice haiku
not expecting it at all
thank you for the vid
This comment is nice,
Andrew Huang is alien.
Was expecting it.
I think my process starts with creating a thing in my brain or just hearing something that would sound nice. Like if I want to make a specific genre I'll start subconsciously creating runs or something.
Once in the program I usually start with either a drum riff that I think sounds cool or just find a nice sound to base my track off of.
How to sound like a dragon:
Step 1: Be Benedict Cumberbatch
I think you and beardyman would have a great time and make some awesome music together
i love your videos ♥️
Maggie Mcamis wow
this was way cooler than I even thought it would be
Now take a Hollywood dragon and un-synthesize it. (Don't know if that's possible, but would be cool)
The starting point for any creative process is... Just get to doodling or creating even without a direction. Sometimes, these creations just come to you or find you :)
Love the dragon effect creation :)
Weirdly hilarious from the start😂😂😂
AJ The Wright Gamer hi exuse me to disturb you I'm not looking for subscribers or anything don't worry 😅 I wanted to jsute have an opinion if you want obviously 🤗 on a music I created if you want, thank you anyway I put the link here: ua-cam.com/video/ccOX5pu86oA/v-deo.html
homless song ok I gotchu
homless song I subbed
an idea is the starting point, the community is it's destination
I love the intro it made me awake O-0
I'll always get a random inspirational idea of some sort, and i'll have a specific sound or musical idea in my head. Sometimes it just comes out of nowhere and sometimes it happens while im messing with synths trying to make cool new sounds. From their i just try to develop the idea to see if it will actually work or if it's practical. it's usually a 50/50 shot from that point.
ilysm 💕 if you read this, omlll will i be happy 😭😤💕
Those hearts are in sync
That spongebob
He liked your comment!
SpaceChicken_12 wow
OMGG HE ACTUALLY LIKED IT HOLY JESUS OMLL ILY
What a beautiful first frame.
I hope u feel better, good dragon sound btw
galaxy marshmello ok I'm going to stop replying to comments
linki boy
??
End beat was fye and that dragon sound came out real well
Synthia the Dragon
Imagine if dragons & dinosaurs had actually high pitched sound.. Elephant is big & got high pitched sound, so according to that logic dinosaurs period was actually pretty funny time (Sound & Size Wise) lol 😂😂
My creative process? 🤔 I guess it starts with when I'm feeling it. It's hard to explain. It's usually a combination of motivation, inspiration and time, but there is also something else that really triggers me to actually start composing.
For example when I have a goal (let's make a chill lofi song), a cool idea, a cool motif I've heard somewhere, but don't have the time, I'd still do it, even if it's unlogical, because it's worth it. I mean it's ART we're talking about. Art comes from emotion :^)
I have very little experience making songs, but the few times I have, it usually starts with a catchy motif bouncing around in my head for a few days before I write it down or compose with it. Melody usually comes later for me.
BLiu1 yeah I also usually start with the chords or Drums First and then make the "chorus" with a simple melody later and then extend it to a full song with structure. The structure of course depends on the genre. Sometimes it's a very basic "add a new intrument/ track each bar" and sometimes it's a complete intro, verse, chorus, break, 2nd verse, chorus, outro like thing :^)
Wow, I was pretty much thinking the same thing. It's almost like reading my process. I usually start from the feeling or want to create music. If I'm not at the computer, I'll sing, beatbox or hum a riff/loop into my iPhone's Voice Memo app. I routinely carve out a time to produce (mostly) at night. I start sketching with one of my Maschine templates or open up Studio One for a larger idea (Orchestral). I play some chords that serve as a base. I normally get that idea before the melody. But, in the 15%+/- chance that I have a melody, I'll do that first. I put it down with keys and drag that MIDI to another instrument if I need a different feel. I may have known that I needed a different instrument, but chords work well in Rhodes format for me. I do keep a guitar plugin open if I know that's the sound I want.
I used to solely build from Drums first, up until last year. Now, it's probably 50/50 drums or chords for the launch. After that, I want to get a loop down as soon as possible. I build out 4 bars first, then I do two variations for each pattern in Maschine. In S1, I like to take the idea for about 16 bars and flesh out each instrument, one at a time. Either way, I jot out the feel of the chords and stack instruments on top and change the drums to match the changes of notes at accent marks. I'm glad this discussion was started. I can see it being valuable to exchange ideas.
Honestly whenever I want to start up my creative process I grab something random and play nonsense until I get something that I have an idea for
MAKE SOMETHING LIKE STRANGER THINGS
My creative process normally begins with a stream of consciousness lyrics/poetry session. I just kinda write whatever comes to mind to generate concepts based on what I'm feeling at the time. I then usually build an instrumental around the idea of what environment I think those lyrics should be delivered in and then refine from there.
*COUGH* *DAB*
I see dragons as beasts whose voices make the earth itself tremble at their wrath.
notification squad!! #820
HALKYXN heyyy
HALKYXN here and hydrated !
Thanks for the reminder! Gotta hydrate!
HALKYXN wow
that synth setup could make some really good harsh noise wall
My creative process usually starts with either chords or a sample, if its chords then i fool around on the piano for a bit until i find some that match the mood of the song im tryna make (lofi, edm, pop, etc) and then i take that over to GarageBand for Ipad (ik high tech) and i lay down the beat and supporting rhythm, then to a lead, and then the rest just comes (check out my soundcloud d_vr for sum bad music if u wanna)
An Andrew huang ad before an Andrew huang video. Perfect.
I don't know if the question at the end of the video really is such a great idea. I would prefer videos that prompt this kind of comments by themselves. Maybe by having a "let's all think through this idea together" style instead of a "look at me and what I did" style.
I don't think a dragon video is the right place to have a valuable discussion about where inspiration comes from. Do people really click on a dragon video to talk about inspiration? Also today's question can't really lead to discussion, it only makes people blurb out their view.
Use the question when it fits and is connected with the video. Maybe even try to inspire the viewers by giving them "homework" of some sort.
As far as I know, this was the first time. And, the question isn't linked to the topic. He apparently just thought of it and did it. Maybe, the 'let's all think through' video is coming after reading some of the comments. And, we are all already here. So, where does your inspiration mainly come from?
Shut up dude no one cares
I click on dragon videos to convince people these creatures are giant kittens. But I happen to play music
This is a super neat insight. I constantly wonder "How would you make [BLANK] sound effect from scratch?" I found this to be pretty interesting even if I had no idea what multiple of the things that you were saying actually meant.
*aaaaaaaaaahhhhrrrr*
I don't really have a specific starting point with my creative process but if I get stuck on something I usually go through all the ideas I have left even if they seem stupid I try them out one by one and usually that helps me to keep going
Cool
I mean, they could have just asked a metal vocalist. I just tried my hand at it. Done two screams, pitch-shifted them down, added a reverb to one of them and made a pretty dope dragon roar.
And to answer the question, I almost missed: It's kind of hard to me to break it down. I break the creative process into small steps that are easy to tackle on their own and let my no longer overwhelmed inspiration take over. The very first step for me, is to write a vague plan with vague words that only I understand, get down some lyrics, some melodies or drums that come to mind in the process and just generally make a plan. This is usually the slowest part, because the first plan I write usually sucks and sometimes I stray away from it anyway.
Dungeon synth is a subgenre of dark ambient music that emerged in the late 1980s and early to mid 1990s. The genre takes inspiration from dark atmospheres found in black metal[3] and applies it to dreamier ambient songs.[4]
YAS FIRST
lunarbreak music wow
I have a couple of starting points for my creative process.
I watch a lot of UA-cam videos, movies and anime so I always get inspired by music, conversations or background noises.
I'll either hear a conversation, a melody or a combination of sounds that light a spark in my head.
Another starting point is going on a walk or a ride with my bike. Sometimes I bring my audio recorder and sometimes I don't.
If I don't do any of these things though, I just open up FL Studio and start working on a track in the first genre that pops into my head. House, deep house, progressive house, trance, dubstep, downtempo, ambient, hip-hop, whatever.
Also *sick* dragon roar!
:P
Going to a café (or any public space really) and just relaxing with a book (e-book is the best because then you turning the pages won't end up on the recording (unless you want that!)) can be the beginning to some of your best creations!
really digging the song at the end! to answer the question: i've been trying to get better about just starting when i need to start and not waiting for the "perfect moment". warm-ups help with this a lot. i am usually drawing so i'll just draw something around me for a while, or find references online. that way when i start on an actual project i'm not discouraged by a shaky drawing. then i put on a long album and that usually gets me focused enough to draw unbroken for a while.
That's some weird death metal stuff right there at the beginning. Psychcedelic.
I’m into this vlog-type format
My process begins with an idea, and I go from there. Sometimes I end up with something that resembles the idea. A lot of times I don't....it's really hit or miss.
Mad Dragon roar. Came out perfectly
To answer the question, it's listening to genres of music outside of hip-hop (what I create). I've broken down rap so much it's hard to find anything new. Breaking down other music allows me to see production and vocals in a style I normally wouldn't.
First- the pitched down cough sounded like Bowser on its own
Second- my creative process always starts with inspiration! Trying to figure out what inspires me and where it's taking me