Halo 2 (Making Of, Delta Temple) - Frame Study (Integer Scaled)

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  • Опубліковано 18 вер 2024
  • Every third frame in the original bink video is the adjacent frames blurred together, probably some sort of 3:2 pulldown thing done for the bink video to coincide with 24FPS interview footage, or some weird "upstretch" if the original game footage here was sub-30FPS. I haven't touched it from the bink file in any case, though.

КОМЕНТАРІ • 6

  • @texel76
    @texel76 7 місяців тому +3

    Rest In Peace Pstencil Engine. You were too good for this world.

  • @chanceamirian6522
    @chanceamirian6522 6 місяців тому +1

    Damn, Pstencil really outlived it’s generation, like damn

  • @lordofnuttz101
    @lordofnuttz101 11 днів тому

    god the garphics look so much better

  • @olly123451
    @olly123451 7 місяців тому +1

    So, this is the BINK video stitched back together? Or was this ripped from somewhere else?

    • @NeoTeAika
      @NeoTeAika  7 місяців тому +3

      this is the bink video directly converted to (true) uncompressed AVI frames, then integerscaled to 10x, for a perfect-multiple pixel resolution of 6400x4800. Any blur in the video is a result of UA-cam's re-encode or was part of the bink file as is, but I plan to upload a raw version to Google Drive this week along with the E3 demo

  • @kabob0077
    @kabob0077 23 дні тому

    Do we know if Pstencil itself is floating around anywhere? It'd be interesting to know if it IS still around.