The tool-tip is only kinda correct. Basically, the AI makes a ton of Zerg using the shared money pool it has. When that runs dry, the AI significantly dampers down on the units it can product and attack with. However, it stills has the current units it had just made (or are lingering) in the base it chooses to attack with those remaining units. Kinda like how if you use your last minerals to make a Battlecruiser, the Battlecruiser doesn't just disappear. However, the amount of units send was originally so insane that it was massively nerfed. They secretly gather in spot and only send a few out at a time instead of all of them at once (And some get deleted when sent too). As an example of how insane the final wave use to be when resources ran dry, use to send like 30 guardians, 40 mutalisks, 40+ ultralisks and 60 or so hydralisk. Instead, it now just detectors for 6 attacking gaurdians, mutalisk, ultralisks and hydralisks and deletes 3 of each when doing so (but then adds some Zerglings) What is really really happening, is your fighting 4 super AIs and 1 Strong AI, and when the resources run out, the 4 Super AIs get "defeated" and removed. There are also stacked structures for their technology and those get removed if the structures are still there. Why am I explaining this? Because I like typing about this stuff XD
The original attack was defensible with enough splash; huge waves of massed valks + devourer handled the air reasonably well. A few tanks on high ground islands could stall 200 supply of ground units due to crappy AI, letting you drip feed the attackers to prepared defenses. Put some marines (hold position to minimize retardation) and turrets on the high ground to help "peel" for your air units. Microwaving a single drop overlord in the middle of the group would cause entire packs to turn around; extremely efficient since they then unload units to get splash/AI stalled by siege tanks on the high ground.
@@jamesdu2044 The original army is not a released version and was the very first time I did a self test. Considering its 4 AIs as I mentioned, it is up to 800 supply. Unless you are nearly supply capped on tanks + lurkers, it most likely is going to get broken. So it was toned down for that reason.
@@TheHappy115 Ahh. Though I will say unpathable high ground island AI interaction doesn't care; I've made some (crappy) defense maps that have been broken by 2 tanks on an island stalling 100+ supply. Perhaps a repeat (every 30s? 10s?) "men: attack target zone" trigger might bypass the problem
@@ForThePrincedude for real, I struggled so much with egression cause anytime I’d get built up and have a decent economy I’d get destroyed by mass muta’s.
I think I just figured out how to finish this,just build another gateway(that makes it two)and keep warp in dragoon,do not even think to upgrade,you'll need many dragoon,and attack from the upper path with everything you have right from the start so that you can evade the hunterkiller attack,destroy on hatchery in the first three minutes and keep dragoon rush,then you can win within 10minutes.@@BradCashew
I wonder what will the SCVs see inside the Zerg Extractor, and what will the drones see inside the Terran Refinery. Both workers experiencing culture shock.
I was about to comment on this, it is actually very practical since the Extractor being a living organism will not need UED resources (SCV build time, equipment, steel) and will do all the mule work in the vespene refining process without needing additional manpower or supervision.
@@ATOQ777Here’s the fun one. The UED Refinery Supervisor will be more relaxed knowing that drones are more cooperative compared to the lazy and somewhat disobedient SCV. The SCV inside extractor will be like “Finally, we get to relax without our boss bothering us.
I dont think amon wanted the ued to control the zerg and its probably because he knew that he wouldnt be able to take over the universe if the ued had control of the zerg
That Valkyrie micro was utterly INSANE. Like a heart pounding chase scene trying to kite those scourges into ground-based AA. Seriously a highlight. Speaking of Valkyries, they just wreck things when combined with Guardians. That's the amazing thing when you combine Zerg evolution with the greatest military technology in the galaxy!
*Meanwhile* Zealot: Preator Fenix, I bring news. Kerrigan's side of the offensive has stalled considerably. It is highly unlikely she'll succeed. Fenix: Unfortunate, but understandable. She's facing the brunt of the UED, we must have faith in her abilities- Zealot: Preator, she's using mass devourers without mutalisk support. Fenix: I see. Templar, pack it up. We're going back to Shakuras. Our teammate's an F-rank scrub.
Terran and zerg working together just makes me imagine a picture of a marine with a pet zergling, an armored ultralisk with a defensive matrix, and a mutant battlecruiser with guardian and devourer parts. (Honorable mention: a flying sentient supply depot)
damn, now that is some REALLY interesting stuff First, Terran+Zerg is the most rare ally combination historically, and it has so much potential and, idk, it's just so satisfying seeing terran air fighters supporting lurkers Also, these ultras with defence matrix
Kerrigan: "Maybe the UED is having more difficulty controlling the Overmind than I thought?" Dugalle: "Maybe we should play some more Pop Music through the Psi Disruptor.." Overmind: "JUST END ME!! PLEASE!! I BEG YO---" [Abruptly Begins Singing A Lady Gaga Song]
I find it interesting in how Happy115 handled the player-controlled Zerg by limiting you to 10 Overlords to not make them overpowered strategy-wise. Take care and have a good day/night everyone!
You don't need to combo anything with zerg to make it overpowered - the dark swarm alone (especially with lurkers) is enough :P I wonder if defilers are unlocked on this map or not.
Each reversed mission is an alternate timeline by itself. In this timeline, the UED Captain wasnt taught some good old fashioned discipline until the loss of the Psi Disruptor, while Kerrigan didnt get hers handed by the Kel-Morian Combine like the timeline last mission.
Imagining an army of cracklings + medics sounds like it would destroy the enemy base in no time. And that's before adding in ultras. Also the idea of a mixed air force of valks + guardians seems pretty sick.
Seem like a hard mission. The UED now will stand supreme and take terrankind to new a age😅 I wonder if Duran hybrid force still can wreck UED like with Dominion. Will he still disguise as Narud and use UED to create more Hybrid?
Next mission: Mengsk: Thank you Raynor, for helping me and Duke eliminate the Queen of Blades, but I'm afraid that with your newfound Protoss allies, you have became a potential threat to my Dominion.
Ive never used restoration beyond using it once to cure being parasited. So its weird to see someone actually using it. When mech units got hit with plauge, Id just keep them safe till it wore out and then repair them
The captain here is the true MVP. He carried the whole Koprulu sector on his shoulders by single handedly saving us from the terrible SC2 storyline in the alternative timelines where Tassadar couldn't teach young raynor to stop simping. This boi sure properly studied tactics back in Earth.
Up next: Fenix and Duke hand Kerrigan her scaly ass on a plate. Because they actually studied tactics while Kerrigan lets a cerebrate do all her work for her.
hmmmm id have zerg completely focused on mining + few defilers for dark swarm, and ahave full capacity OP terran army. although, would be interesting to have full capacity pure crackling army
Woah guys, new Mandela Effect? I remember Jack Ritschel, the voice of (Zeratul, Duke, Overmind, High Templar) dying around 2009 which is why he couldn't voice Zeratul in SC2. Turns out he actually passed in 2020 O_O Am I remembering wrong?
This one, time to make an even more annoying combo: Medics + Zerg XD Marines are fragile, but the Hydras is another story :P And Lurkers… AND Ultralisks. Why on a weak unit when you can have a freaking ULTRALISK be healed with medics? XD Oh and the flyers, Valkyries will do :P
The tool-tip is only kinda correct. Basically, the AI makes a ton of Zerg using the shared money pool it has. When that runs dry, the AI significantly dampers down on the units it can product and attack with. However, it stills has the current units it had just made (or are lingering) in the base it chooses to attack with those remaining units. Kinda like how if you use your last minerals to make a Battlecruiser, the Battlecruiser doesn't just disappear. However, the amount of units send was originally so insane that it was massively nerfed. They secretly gather in spot and only send a few out at a time instead of all of them at once (And some get deleted when sent too).
As an example of how insane the final wave use to be when resources ran dry, use to send like 30 guardians, 40 mutalisks, 40+ ultralisks and 60 or so hydralisk. Instead, it now just detectors for 6 attacking gaurdians, mutalisk, ultralisks and hydralisks and deletes 3 of each when doing so (but then adds some Zerglings)
What is really really happening, is your fighting 4 super AIs and 1 Strong AI, and when the resources run out, the 4 Super AIs get "defeated" and removed. There are also stacked structures for their technology and those get removed if the structures are still there.
Why am I explaining this? Because I like typing about this stuff XD
Great read imho
It is really cool to hear devs commentary, actually!
Thanks for it!
The original attack was defensible with enough splash; huge waves of massed valks + devourer handled the air reasonably well. A few tanks on high ground islands could stall 200 supply of ground units due to crappy AI, letting you drip feed the attackers to prepared defenses.
Put some marines (hold position to minimize retardation) and turrets on the high ground to help "peel" for your air units. Microwaving a single drop overlord in the middle of the group would cause entire packs to turn around; extremely efficient since they then unload units to get splash/AI stalled by siege tanks on the high ground.
@@jamesdu2044 The original army is not a released version and was the very first time I did a self test. Considering its 4 AIs as I mentioned, it is up to 800 supply. Unless you are nearly supply capped on tanks + lurkers, it most likely is going to get broken. So it was toned down for that reason.
@@TheHappy115 Ahh.
Though I will say unpathable high ground island AI interaction doesn't care; I've made some (crappy) defense maps that have been broken by 2 tanks on an island stalling 100+ supply. Perhaps a repeat (every 30s? 10s?) "men: attack target zone" trigger might bypass the problem
The UED Captain had studied tactics very well and unwittingly saves Raynor, Fenix and Mengsk of Kerrigan's predictable betrayal.
Ep. 2 Dugalle: Captain we need to discuss your tactics
Ep. 3 Dugalle: your taste in tactics grows more inexplicable...
>You can't have more than 10 overlords
>UED captain: makes 120 hatcheries
UED captain: Who need overlords for supply if you can get more supply from hatcheries.
The reverse brood war missions have been excellent, so many large scale battles.
Fenix must be overjoyed for the next mission
large scale battle means very hard,I'm already having a hard time with ep2zerg reverse campaign as enemy throws countless mutalisks against me
@@ForThePrincedude for real, I struggled so much with egression cause anytime I’d get built up and have a decent economy I’d get destroyed by mass muta’s.
@@ExecutorNraland that mission need to be fast in building your forces since Fenix and duke will go attack after some time and they must survive
I think I just figured out how to finish this,just build another gateway(that makes it two)and keep warp in dragoon,do not even think to upgrade,you'll need many dragoon,and attack from the upper path with everything you have right from the start so that you can evade the hunterkiller attack,destroy on hatchery in the first three minutes and keep dragoon rush,then you can win within 10minutes.@@BradCashew
The ultralisk that gets defense matrixed in the entire battle:
I'M FUCKING INVINCIBLE!!!
The torraspue: Look like I found a worthy opponent.
I love the UED Zerg having a Refinery and the UED Terran having an Extractor. It makes no bloody sense but it's funny
In this timeline the UED zerg and terran vespene gaysers collector are switched cause it's a testing purpose
I wonder what will the SCVs see inside the Zerg Extractor, and what will the drones see inside the Terran Refinery.
Both workers experiencing culture shock.
@@B-FIFTYTWOboth workers just now getting used after getting swapped they like it cause there bored of the same vespene collector
I was about to comment on this, it is actually very practical since the Extractor being a living organism will not need UED resources (SCV build time, equipment, steel) and will do all the mule work in the vespene refining process without needing additional manpower or supervision.
@@ATOQ777Here’s the fun one. The UED Refinery Supervisor will be more relaxed knowing that drones are more cooperative compared to the lazy and somewhat disobedient SCV. The SCV inside extractor will be like “Finally, we get to relax without our boss bothering us.
05:15 Look Bob, those Zerg balloons stacked all together. It would be a shame if someone throws needles at them!
Offensive over lord attack they have enough by scaring them like there aboutta attack and it did not work
UED and Zerg working together to take down the Concubine of the Zerg, and avert that lame prophecy as well.
Terrans finally got good anti air static defense
Valkyrie swarm just destroy the annoying zerg flyers like it's a true communist
(Edit I suck at typing)
Did they finally make Jim stop being a simp?
I dont think amon wanted the ued to control the zerg and its probably because he knew that he wouldnt be able to take over the universe if the ued had control of the zerg
Well played Captain Nral.
You're contributions to the United Earth Directorate has been duly noticed and be rewarded handsomely
That Valkyrie micro was utterly INSANE. Like a heart pounding chase scene trying to kite those scourges into ground-based AA. Seriously a highlight. Speaking of Valkyries, they just wreck things when combined with Guardians. That's the amazing thing when you combine Zerg evolution with the greatest military technology in the galaxy!
*Meanwhile*
Zealot: Preator Fenix, I bring news. Kerrigan's side of the offensive has stalled considerably. It is highly unlikely she'll succeed.
Fenix: Unfortunate, but understandable. She's facing the brunt of the UED, we must have faith in her abilities-
Zealot: Preator, she's using mass devourers without mutalisk support.
Fenix: I see. Templar, pack it up. We're going back to Shakuras. Our teammate's an F-rank scrub.
Terran and zerg working together just makes me imagine a picture of a marine with a pet zergling, an armored ultralisk with a defensive matrix, and a mutant battlecruiser with guardian and devourer parts. (Honorable mention: a flying sentient supply depot)
Also that Overlord with a rifle from Carbot
You should be excited for the next mission because you will be fighting alongside Fenix and Duke.
Next mission with Duke and Fenix? Oh yes! Bring it on.
@@sigmaropininexus4315 But the mission was not easy. It took me 3 tries to beat it.
damn, now that is some REALLY interesting stuff
First, Terran+Zerg is the most rare ally combination historically, and it has so much potential and, idk, it's just so satisfying seeing terran air fighters supporting lurkers
Also, these ultras with defence matrix
Controlling Terran and Zerg units sounds pure unadulterated awesome.
Seeing defence matrix on an Ultralisk sure is a sight to behold.
Can you imagine defence matrix on Torrasque?!
Also Medics can heal Zerg Units iirc
@@notshockwavedemon7543there made of flesh and they have red blood unlike the prottoss having no blood and after died they just disappear to ashes
@@Tanis_64 Zealots, High Tempars and Dark Templars can be healed actually.
@@OnlyDeathIsEternal what I tought prottoss can't be healed they have no FLESH AND NO BLOOD
The UED was so lucky they took control of the second Overmind
HOLY SHIT THAT VALKYRIE MICRO TO DODGE THE SCOURGES WAS AMAZING !!!
I can imagine many soldier screeming "U.E.D! U.E.D! U.E.D!" After repeling the invasion.
Damn, UED Captain should be promoted to at least Rear Admiral rank after this! 😁
Such a slaughter done in the name of Humanity 😝
Kerrigan: "Maybe the UED is having more difficulty controlling the Overmind than I thought?"
Dugalle: "Maybe we should play some more Pop Music through the Psi Disruptor.."
Overmind: "JUST END ME!! PLEASE!! I BEG YO---" [Abruptly Begins Singing A Lady Gaga Song]
The UED captain strangely has a knack for commanding Zerg
I find it interesting in how Happy115 handled the player-controlled Zerg by limiting you to 10 Overlords to not make them overpowered strategy-wise. Take care and have a good day/night everyone!
You don't need to combo anything with zerg to make it overpowered - the dark swarm alone (especially with lurkers) is enough :P
I wonder if defilers are unlocked on this map or not.
It's consistent lore-wise as well, the UED were having trouble utilizing the Zerg to their maximum capacity.
I tought its just the adjudent but no the overmind just also said evolution complete so you have 2 assistants now
Baby Overmind became the UED's Bitch
Then there's infested stukov who just turned against his buddy in this timeline now after getting revived by the young overmind
I think it was always like that. In final Protoss mission you also control Terran base of Raynor and adjutant will also throw her bits in.
Just another Tuesday on Korhal
I thought Kerrigan wasn't able to gather 10000 minerals
Each reversed mission is an alternate timeline by itself. In this timeline, the UED Captain wasnt taught some good old fashioned discipline until the loss of the Psi Disruptor, while Kerrigan didnt get hers handed by the Kel-Morian Combine like the timeline last mission.
the real challenge here is to win without losing the blue allies
That would be my favorite campaign, secure the UED and defeat the counter attack from Kerrigan and Mengsk.
The good ending.
TZ, two great tastes that taste great together. I suppose Mission 8 will be similar.
loved the defense matrices on the allied ultralisk
Thanks for the video!
Really cool campaign!
Imagining an army of cracklings + medics sounds like it would destroy the enemy base in no time. And that's before adding in ultras. Also the idea of a mixed air force of valks + guardians seems pretty sick.
There was SOME INSANE gameplay here. DefMatrix Ultralisk
Seem like a hard mission.
The UED now will stand supreme and take terrankind to new a age😅
I wonder if Duran hybrid force still can wreck UED like with Dominion. Will he still disguise as Narud and use UED to create more Hybrid?
Finally some Zerg/Terran hybrid race
I always wanted to have the UED as a separate faction with Zerg on the side
Oh boy, oh boy, oh boy, does this mean it's time for Duke to teach Kerrigan some tactics in the next mission?
Sweet UED victory
that ultralisk with matrix shield tho
Tactical overlord rush at enemy base. Where Kerrigan studied tactics?
cant wait for the overmind mission Neurostims
UED Tactical Supremacy
The valkyrie flight from scourges would make a better movie than Top Gun
Next mission:
Mengsk: Thank you Raynor, for helping me and Duke eliminate the Queen of Blades, but I'm afraid that with your newfound Protoss allies, you have became a potential threat to my Dominion.
Ive never used restoration beyond using it once to cure being parasited. So its weird to see someone actually using it.
When mech units got hit with plauge, Id just keep them safe till it wore out and then repair them
The captain here is the true MVP. He carried the whole Koprulu sector on his shoulders by single handedly saving us from the terrible SC2 storyline in the alternative timelines where Tassadar couldn't teach young raynor to stop simping. This boi sure properly studied tactics back in Earth.
Wow an army of battle cruisers and guardians combined that what I say a deadly combo
3:29 yikes
Up next: Fenix and Duke hand Kerrigan her scaly ass on a plate. Because they actually studied tactics while Kerrigan lets a cerebrate do all her work for her.
This is definitely a difficult mission gahdamn
Nral, I want this custom campaigns with your edit.
Could you give me a link?
UED isnt having trouble controlling the overmind, its just to high on drugs to do anything they ask of it effectively.
Overmind: Im like, stoned man.
What's with all the mass Overlord flights?
Not sure if it's viable, but infesting one of your command centers and going Dropship bombing runs with Infested Terrans sounds hella interesting.
Titel of the last Mission:
"Bitchqueen of the Universe get's what she deserves"
Cant wait for the next mission
hmmmm id have zerg completely focused on mining + few defilers for dark swarm, and ahave full capacity OP terran army. although, would be interesting to have full capacity pure crackling army
is that a zerg extractor in your base?
has that always been there?
What’s pet Zerg hive’s name? I hope it’s something cute like Fluffy.
Another chaotic mess of zerg swarm! Soooo many 😤
Woah guys, new Mandela Effect? I remember Jack Ritschel, the voice of (Zeratul, Duke, Overmind, High Templar) dying around 2009 which is why he couldn't voice Zeratul in SC2.
Turns out he actually passed in 2020 O_O
Am I remembering wrong?
You can pretty much just kite the map with Valkyries and Guardians......
Here you play as Cronus Wing and I forgot who the blue faction was, Stukov's personal guard? Doubt it, and Atlas Wing is brown...
This one, time to make an even more annoying combo: Medics + Zerg XD Marines are fragile, but the Hydras is another story :P And Lurkers… AND Ultralisks. Why on a weak unit when you can have a freaking ULTRALISK be healed with medics? XD
Oh and the flyers, Valkyries will do :P
3:28 when you got Plagued there I genuinely thought you're about to throw a massive tantrum. I watched too much of some other SC youtuber I guess.