I’ll never forget the time I accidentally lost the quantum moon and my ship ended up taking its speed around giants deep at the perfect angle to orbit the planet forever
The ship does indeed have it's own scout, which is why you can launch a scout while flying around, as opposed to having to get your suit one outside the ship somehow ^_^
Wait, but if I launch my scout with my suit and hop in my ship, I can take a photo with the scout I launched in my suit and I have to call the scout back to launch it, so that can't be the case?
Lower your framerate to increase the amount of distance you travel between frames. The goal is to travel more than the width of the sun per frame. And actually, you want to travel more than two suns to increase the odds that one frame sims before you hit it, and the next sims after you're through it.
Decreasing fps wouldn't help, fps is just visual, it still performs all calculations at a normal rate. Otherwise, lowering your fps to like 1 would let you phase through walls and floors while walking/jumping, which it doesnt
9:18 Yes, I can confirm that you can indeed damage Brittle Hollow with your ship. My dumb ass did just that when I didn’t slow my ship tf down. And I slammed into the planet so hard, that I knocked that chunk into the black hole. 😂
I can confirm that it is possible to make the gravity cannon fall into the black hole as soon as you can bash your ship against it. As long as you remember to repair the ship. I don’t think it works on the Tower of Quantum Knowledge.
Through vigorous testing (failure to land slower than the speed of light) I can confirm most, if not all of Brittle Hollow can be affected through ramming
By the way, if you repeat what you did at 11:10 but meditate till the next loop BEFORE hitting the sun, you won't die to the sun since the game will think you're already dead. So you may be able to see it better that way.
For the last one you could try to skip the statue at the start of the game so that the loop doesnt start and you can build up as much speed as possible to try and survive going through the sun
@blade7y156 No, there is actually a limit its just very large so normally the only way to realisticly lose fuel is to damage the fuel tank but its still there
Thank you very much for elaborating on your excellent music choices with credit for the creator and game of appearance. I know the outrageous banger known by the appropriately badass name that is 'Who needs oxygen, anyway?' is the sort of thing I'd hear in a video, replay multiple times in awe as I have, and then look at the description and comments to find any citation for only to find nothing because it's too obscure. With the name and game, I can easily look it up, be shocked that such jammin' tunes originate from a Roblox map, and look up other records of the song. Thank you for your good citations for material used, for making it prominent in the video rather than thrown at the end of the description, and rather than just being an awkward credit slide (at the start or end of the video), going to the effort to make a very tasteful UI section that comes in as the music starts. It's unobtrusive to the main content of the video, but expresses that The Tunes are worth appreciation in their own right, not just as an environmental piece. Thus the video feels like a more holistic multimedia experience, and it shows, and encourages, respect for the pieces that go into games whilst providing threads to find out *about* those games that'd otherwise be absent even while content from them is used. ... this comment's longer than I intended it to be, but that often happens when vocalising appreciation as y'start realising just how good something is by spelling it out. Thanks a bunch, it looks real good.
Thank you so much! I'm really glad you like it! To be honest, choosing and implementing the music in my videos is possibly my favourite part of the entire process; so much so that I usually try to have the rest of the writing and editing match up with the tone of whatever track I've picked. With that, and the fact that they're (almost) the only audio, I figured it would be nice to give them a very prominent introduction, and I'm super happy people seem to enjoy it too!
Assuming it hasn't been patched if you go into the ash twin project as quick as possible during the loop and just stay there until the end the ground will actually lose sync, the platform that you stand on will start clipping through the walls
Kind of an obscure mechanic but I remember certain places on brittle hollow are given protection so that they cannot fall before everything around them has (the gravity cannon and tower of quantum knowledge work this way I belive?) I don't remember if they transfer damage to adjacent chunks or if they're just invincible at 1% until the others fall. I belive it was mentioned in an interview where the devs were explaining how brittle hollow breaks apart differently every time and how they tried to not make that garbage for the player.
Regarding the sun, I discovered that if you meditate while falling into it, you don't stop and burn, and your screen doesn't flash white. You just fall through it for a bit.
Did you notice at 7:34 when you moved towards your ship that your UI started showing you a map of the planet for a couple seconds like it was detecting you were on the surface of the quantum moon? Also I appreciate the effort you put in during the white-screen bits going thru the sun to make sure the text was legible going from white to black to back to white. That was slick.
Oh yeah I just saw that, that is odd. Maybe it was the attlerock/timber hearth? Though I'm not sure how I would've escaped the orbit in that case though. (also thanks, that black to white text took a pretty long time to add lol.)
@@Greg_Boing A tip in case you didn't know: white text with a black border around the letters looks decent and can be read on any backdrop. Wand of sparking uses this, and since I think your spin-off of their style is nicely transformative, you could try adopting their text formatting without worrying about being a copycat.
At the speed he's going he would not have enough braking power in his suit and would also be propelled into the sun. He would have to step out waaaaaay sooner but then I dunno if the ship would have enough speed to go through
I've seen someone take their whole ship into the jelly fish. Also, you don't even have to get into the Jellyfish, just barely up into it's tendrils works.
If you make another one, cyclones and tower of quantum knowledge happen the same on consecutive loops, but if you exit and re-enter, they are at different times
I’ll never forget the time I accidentally lost the quantum moon and my ship ended up taking its speed around giants deep at the perfect angle to orbit the planet forever
you used to be able to take the whole ship inside the jellyfish that's why they added the electric things around them, they weren't there before!
And yes you can damage brittle hollow with your ship!
That's to know. I was so confused on my second playtthrough why that wasn't possible any more. I thought I was doing something wrong.
The ship does indeed have it's own scout, which is why you can launch a scout while flying around, as opposed to having to get your suit one outside the ship somehow ^_^
Wait, but if I launch my scout with my suit and hop in my ship, I can take a photo with the scout I launched in my suit and I have to call the scout back to launch it, so that can't be the case?
Lower your framerate to increase the amount of distance you travel between frames. The goal is to travel more than the width of the sun per frame. And actually, you want to travel more than two suns to increase the odds that one frame sims before you hit it, and the next sims after you're through it.
Decreasing fps wouldn't help, fps is just visual, it still performs all calculations at a normal rate. Otherwise, lowering your fps to like 1 would let you phase through walls and floors while walking/jumping, which it doesnt
2:19 I genuinely thought that in a Feldsparian eruption of spatial skill, you would fall back into the black hole 😂
It was way too close for comfort lmao, every time I watched the footage while editing I was convinced I was about to fall lmao
@@Greg_Boing your raw confidence and ability was amazing nonetheless ::)
Idk why but a super cube cavern song out of nowhere be hitting me like a freight train
9:18
Yes, I can confirm that you can indeed damage Brittle Hollow with your ship. My dumb ass did just that when I didn’t slow my ship tf down. And I slammed into the planet so hard, that I knocked that chunk into the black hole. 😂
LMFAOOOOO
I can confirm that it is possible to make the gravity cannon fall into the black hole as soon as you can bash your ship against it. As long as you remember to repair the ship. I don’t think it works on the Tower of Quantum Knowledge.
Through vigorous testing (failure to land slower than the speed of light) I can confirm most, if not all of Brittle Hollow can be affected through ramming
By the way, if you repeat what you did at 11:10 but meditate till the next loop BEFORE hitting the sun, you won't die to the sun since the game will think you're already dead. So you may be able to see it better that way.
Tried it, you do get further inside but all you see is greyness
For the last one you could try to skip the statue at the start of the game so that the loop doesnt start and you can build up as much speed as possible to try and survive going through the sun
Unfortunately there's a limit on how much fuel you have
@@coalescedllnot with the ship
@@blade7y156 there is
@blade7y156 No, there is actually a limit its just very large so normally the only way to realisticly lose fuel is to damage the fuel tank but its still there
@@expiredoreo ok I didn't know, but the speed you could build up with it must be insane.
Thank you very much for elaborating on your excellent music choices with credit for the creator and game of appearance. I know the outrageous banger known by the appropriately badass name that is 'Who needs oxygen, anyway?' is the sort of thing I'd hear in a video, replay multiple times in awe as I have, and then look at the description and comments to find any citation for only to find nothing because it's too obscure. With the name and game, I can easily look it up, be shocked that such jammin' tunes originate from a Roblox map, and look up other records of the song.
Thank you for your good citations for material used, for making it prominent in the video rather than thrown at the end of the description, and rather than just being an awkward credit slide (at the start or end of the video), going to the effort to make a very tasteful UI section that comes in as the music starts. It's unobtrusive to the main content of the video, but expresses that The Tunes are worth appreciation in their own right, not just as an environmental piece. Thus the video feels like a more holistic multimedia experience, and it shows, and encourages, respect for the pieces that go into games whilst providing threads to find out *about* those games that'd otherwise be absent even while content from them is used.
... this comment's longer than I intended it to be, but that often happens when vocalising appreciation as y'start realising just how good something is by spelling it out.
Thanks a bunch, it looks real good.
Thank you so much! I'm really glad you like it!
To be honest, choosing and implementing the music in my videos is possibly my favourite part of the entire process; so much so that I usually try to have the rest of the writing and editing match up with the tone of whatever track I've picked. With that, and the fact that they're (almost) the only audio, I figured it would be nice to give them a very prominent introduction, and I'm super happy people seem to enjoy it too!
This is the outer wilds version of destroying Kps
9:17 Yup, i did that while playing back then, works, but it's not as effective as with the gravity canon glitch, it's just a few percent
This video is awesome! I can't believe you made it through the sun!
Assuming it hasn't been patched if you go into the ash twin project as quick as possible during the loop and just stay there until the end the ground will actually lose sync, the platform that you stand on will start clipping through the walls
Kind of an obscure mechanic but I remember certain places on brittle hollow are given protection so that they cannot fall before everything around them has (the gravity cannon and tower of quantum knowledge work this way I belive?) I don't remember if they transfer damage to adjacent chunks or if they're just invincible at 1% until the others fall. I belive it was mentioned in an interview where the devs were explaining how brittle hollow breaks apart differently every time and how they tried to not make that garbage for the player.
Regarding the sun, I discovered that if you meditate while falling into it, you don't stop and burn, and your screen doesn't flash white. You just fall through it for a bit.
Did you notice at 7:34 when you moved towards your ship that your UI started showing you a map of the planet for a couple seconds like it was detecting you were on the surface of the quantum moon? Also I appreciate the effort you put in during the white-screen bits going thru the sun to make sure the text was legible going from white to black to back to white. That was slick.
Oh yeah I just saw that, that is odd. Maybe it was the attlerock/timber hearth? Though I'm not sure how I would've escaped the orbit in that case though.
(also thanks, that black to white text took a pretty long time to add lol.)
@@Greg_Boing A tip in case you didn't know: white text with a black border around the letters looks decent and can be read on any backdrop. Wand of sparking uses this, and since I think your spin-off of their style is nicely transformative, you could try adopting their text formatting without worrying about being a copycat.
What would happen if you leave your ship before colliding with the sun? So that the ship comes through and you don't die
At the speed he's going he would not have enough braking power in his suit and would also be propelled into the sun. He would have to step out waaaaaay sooner but then I dunno if the ship would have enough speed to go through
I've seen someone take their whole ship into the jelly fish. Also, you don't even have to get into the Jellyfish, just barely up into it's tendrils works.
Please, make more videos like this! (also you have great music choices)
The fabric of spacetime is not happy with Myth #2...
If you make another one, cyclones and tower of quantum knowledge happen the same on consecutive loops, but if you exit and re-enter, they are at different times
Yo on the last one I was thinking about how fast can we go through space like can we get as fast as light ?
That sun at the end looks like the eye of sauron lmao
is this adam routt music in the background??