Master Duel World Champion Reacts to Rarran trying Yu-Gi-Oh again
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- Опубліковано 24 лис 2024
- [Streamed Live on 6th March, 2024]
Original Video: • Can A New Player Becam...
Creator: / @rarran
Stream: / joshuaschmidtygo
Main Channel: / @joshuaschmidtygo
VOD Channel: / @joshuaschmidtvod
Twitter: / gamebreak0r
Channel managed by: Tyl0o | / tyl0o
#JoshuaSchmidt #stream #yugioh
Rarran complained about Maxx C, hes truly become one of us
Rarranch might be new to Yu-Gi-Oh, but with his opinion on Maxx "C" you can see he understands card games on a fundamental level. I'm glad he gave the game a fair chance.
The maxx c talk is the rite of passage. Welcome Rarran
noobs complain about maxx C vets complain about Dimension shifter and droll change my mind
@@kindklan8020pretty much everyone complains about maxx c
@kindklan8020 Droll and Shifter are format dependent, Maxx C is ALWAYS good.
@@ADukesJustice OCG player here and I don't complain about it. I complain when it is ashed though. 😂 We love our bug over here
@@Dandylion30 do you love having to play the bug and the counters in every deck?
Anyone notice in Master Duel when it loads it has some tips at the bottom of the screen and one says if you can’t beat strong opponents go to the shop and get more powerful cards 😂😂😂
I mean, it's not exactly wrong. If you pay attention to some of the atrocious cards that get run sometimes. While skills matter, you can only play the cards in your given.
It doesn't matter if you're the best player in the world, a new player with a starter deck will win if you don't have a playable hand.
I think Yu-Gi-Oh can be summed up in this very simple and famous phrase:
"Fuck you, and I'll see you tomorrow."
Yugioh is the League of Legends of card games. Rarran pointed it out himself.
More like the Dark Souls of card games
@@hexi9595well dark souls is actually good, so the league of legends comparison is much more valid.
This is a joke I love this card game way more than I should
And all it took was extensive research and flying in a yugituber.
Yeah. That’s how you learn.
Would be funnier if he had asked cimo. Then we could have said mbt was right.
@@mrbubbles6468no, you dont. You dont need to go into such lenghts to start with any other game, you clown.
To improve and reach a high rank? Sure, but to just learn how the game works? Nah.
You guys live in copium land.
@@mrbubbles6468 an online simulator should not need extensive research and finding a youtuber to coach (most people cant easily get cimo for coaching). the simulator should be able to introduce the core of the game and get the player to understand the game with out external tools. auto online simulators should be the easiest way to introduce the game to somebody.
He asked cimo to learn Edison@@heulg.darian2536
Didnt farfa have a degree in teaching? Im not surprised he is actually good at teaching someone the game. Maybe not a top level, but its good teaching.
Yep, he's a former history teacher. You can really tell he knows how to instruct properly to get ideas across. Especially on the niche things like when to hint and when to outright show.
Being a good teacher and being a good player are entirely different skills, I genuinely think that most top players would be terrible teachers for a new player
Imo going 2nd is way more fun than going 1st. Navigating around the opponents interaction and figuring out how to break the board is what makes the game actually interesting to me.
Same especially when you catch their misplays or forcing their interactions when they don't want to. It's so satisfying.
This is only true vs fair decks, navigating a Herlad, Full SHS/Rikka Endboard etc isn't fun
@@IC-23 this is a very valid point.
@Ind3xPlus I feel the same, even handtrapping in weird spots that aren't that explored (for example Ashing a Crossheep instead of the very first Mannadium field spell to bait/prevent a Baronne) while the game makes you an infinitely better player by encouraging you to try every deck to better capitalize on fundamental game knowledge (from mechanics to even archetype quirks), deck building, and analyzing strategies on the fly (chokepoints, baits etc when you read cards from the first time)
This is sadly the least explored part of the game, with everyone trying to focus exclusively on grinding a single deck, particularly on tier 0/solved formats and the reason that in my opinion the "ygo players cant read" meme exists in the first place. Building a board can be as hard as reading a spreadsheet. Breaking a board (or building it properly playing around stuff) is very skill intensive and the most punishing out of the popular TCGs.
Going 2nd is really fun, except when they have floodgates Aware
Tbh this is why I love playing agaisnt Tear and Snake Eyes. Weird I know, but those dopamine of navigating through all the interaction while still having chance to play is really fun
Twitch chat is always so miserable holy shit
It's the most useless innovation in modern social media.
I watched the video that farfa posted of him showing Rarran the Salad combos and holy shit trying to teach that to a new player is mega overwhelming. Twitch chat had to be trolling because that deck is not new player friendly for sure
Since YuGiOh is the first card game I ever learned , every card game after is inherently easier to learn and get good at , so much so that I stopped playing those games and stuck with just the greatest card game of all time , YuGiOh
This is unironically one of my biggest issues with playing other games. I still vividly remember just a couple months ago playing magic at the cardshop for a few hours and then being about to leave when some people from my yugioh locals walked in to practice for the regional and called me over to play some. Had more fun in that hour and a half playing than the 3 hours of magic before that.
@@MrPyroguy108sir were you going hard playing snake eyes? With a profile name like that I hesitate to say it 😂
@@Saixjacket You'd think so but I haven't played a fire deck in years at this point! 🤣
They were my favorite type as a kid but for the regional I was actually on Labrynth.
@@MrPyroguy108 how have you been enjoying transaction rollback?
@@Saixjacket I've really been enjoying it, it's a lot of fun. My favorite moment with it so far has been copying a R.ACE trap after I stole a hydrant with IDP. So many people are used to it getting pitched straight to the grave that they don't expect you to set it lol
I kind of get what Josh is saying when he talks about Rarran going into the game to "make fun of it" in his first video
However, he did give it a fair shot, and more importantly je gave it the same shot he gave to other CCGs.
He went into Magic, Pokemon and LoR with the same approach, and had a way better time playing those as a new player, which is the crux of his argument.
pokemon is amazing for new players. battle acadameys can get two new players generally understanding the game with out the need for any coaching
To be fair to Josh, hearing someone talk down on something that is literally your life is always going to draw a negative emotional response. But nothing Rarren said was wrong.
Rarran himself pointed the reasons why, 1) A single misplay in Yu-Gi-Oh can lose you the game, it can be very punishing. 2) there's a lot of things you need to know to play the game at a decent level, which includes even your own deck.
So as a beginner player you'll make a ton of mistakes and get suplexed into the wall because of them, which is not very fun.
In any other game that has resources other than cards, there's usually not a single mistake that loses you the game like that outside of specific scenarios. So you actually get to play the game and do some stuff.
@@pedrofelipefreitas2666 other games also do better with making a lost game less of an instant lost. at the very least they are still playing a losing game
@@randomprotag9329no I can confirm getting smacked in mtg is just as miserable as getting smacked in yugioh.
Difference is his skills from hearthstone are much more transferable to mtg (and basically every other card game that is more heavily based on mtg in their mechanics) than they are to yugioh so of course he’ll have an easier time learning.
To be fair, I don’t bother with spreadsheets. Even when I was new, I would watch people play similar decks and learn a few lines. Then I would practice it myself.
Same.. watching a few videos and testing by myself is more than enough.
I think that is true for most decks, with the exception of some combo decks. Auroradon+Halq version of Infernoble needed spreadsheets to learn how to play around any single handtrap (lines differed significantly under Droll or against Nib) or depending on the hand you drew (gotta know what to do when you drew Coltwing, or if you decided to handloop with dolphin) or the monstrosity that was Fireking Kozmo back in the day (plz God, hurt whoever designed that deck and me for having to learn it back then). There are some combo decks that cannot be just learnt like Swo or VS, aka by learning few lines and then getting experienced with it but those type of combo decks are unhealthy for the game and should not exist prob to begin with.
The worst part about the new player's issues in getting into the game is that Konami is very aware of it (it was brought up in their board meeting), but haven't fixed it because either: they don't know how to (see the recent 2 player product) or they don't want to (see the recent rarity gouging and refusal to port over Rush Duel). It could even be both. Not sure which option is worse.
The starter product was a TCG thing.
The complaint in the meeting was not that they couldn’t get new people to play YGO. It was that they could as MD showed. But MD players did not translate to sales if real cards. Which was the complaint.
Chat KEKW'ing at 42 cards in deck while Rarran is literally running a garnet in PSY-Frame Driver is peak. Going over 40 cards can be optimal if you want to decrease the odds of drawing your bricks.
Love that Josh puts down the pretentious shits in his chat who love putting down noobs just to feed their superiority complex.
I do think deck choice is important and there isn't really anything that tells players what a good deck for newbies is. As an experienced player i will always recommend a mid range deck that has a simple combo to a new player. No sane player would recommend salad to a new player because that is too combo heavy. Salad is what you recommend to people who already have some experience with modern yugioh.
Swordsoul is hands down one of the best newbie decks.
What i have found is that with friends mid/low power modern is actually amazingly fun yugioh.
Is not "combo heavy", but I will say it is very "setup oriented". Literally the deck early on could go on "control mode" or "full gas" mode like a midrange deck. Also tbh, playing salad without stallio is ASS
Mid/low power modern yuigoh is insanely fun with friends. Couldn’t agree with you more
I think pure Swordsoul is single-handedly the best deck for new players. It's easy to play, easy to understand, cheap and it also just looks nice. What makes it the best though, is that the deck can also be flexibly upgraded with say Tenyi cards, as the player gets more experienced with the game. It's a deck that can grow alongside you extremely well.
when a control deck is too combo heavy. it shows the need for a learning format.
Mid/low power modern yugioh is the most fun you can have with this game. Sad that there isn't really an actual format that represents that.
the fact noobs have to google spreadsheet combos for even one of the simpler decks in master duel just shows that yugioh is too hard to get into.
Good I don’t know why internet weirdos are obessed with getting new people in so hopefully they move on from that shit finally
@@geiseric222
New players are required for the longevity of the game. It's basic economics. People want new players because they don't want the game they love to be abandoned by Konami.
@@geiseric222 because no new players = dead game? It's not that hard to comprehend
@@geiseric222what a dummy.
I search deck guides for Runeterra a much much easier card game than yugioh, it's just a normal gameplay loop card games have it's not really a problem with yugioh
What makes me laugh is that most chatters think they’re better than Farfa … chatters be yappin
Getting into Yugioh is like getting into One Piece, except you only havee access to the last five chapters and getting access to the older ones requires you find someone to loan you paper copies of the previous chapters.
It's good once you're caught up, but catching up is a non-trivial time investment.
It litterally only takes buying 3 Structures and reading the rules. Problem is Konsmi does not tell you you need to buy 3 so ypu only buy 1…
@@mrbubbles6468 If it were that easy to teach someone, we wouldn't be having this conversation, much less having it every few months.
Getting into Yu-Gi-Oh is like getting into modern and the only deck you can use is lantern control or a atogking in commander
Is like trying Dark Souls as your first ever game
If Rush Duel was brought over I genuinely feel like it would be a solid alternative or introduction to Yugioh for people. The cards are enticing and better formatted with keywords and such, the pool of cards isn't as overwhelming, etc...
They just need formats like goat and toss to be more widespread so you can work your way up more easily thankfully even as a child i played so i didn’t have to deal with this shit but you cant hop straight onto master duel without eating shit
it is his chats fault for recomending salad
i coudn't even figure out what to do with them
Hot take, salad isnt that complicated.
It was the premier cheap deck at that time but Links can be difficult to learn conceptually compared to other summoning types.
@@Slybandito7for a new player its definitely not the easiest deck to pick up
@@type00haken11 How? They're the most generic type of summon, every other summoning mechanic requires something (ritual/fusion spells, tuners + adding, xyz overlaying levels and pendulum having the most rules about it) but links are just "put a monster or multiple monsters that meet the requirement on field and send them to the graveyard to summon the link"
not because of links "the only part i didn't know until recently is how exceeding the link arrows works" ,it is a deck you can't just try until you figure out what works@@type00haken11
I find it so funny josh missed the rikka sunivation combo because he looked down for half a sec to eat
He said he already watched Rarran's first video so eh
i was totoally new to ygo like 2 years ago,but now i can get m1 in the middle of the month. i think the reason that i can get along with ygo is because theres literally a guy, who introduced ygo to me, behind me answering every question i had, and play my role when time was running out. and then after a while i could have some fun with ygo md finally. it just too difficult for a total newbee to learn every rule and card they encounter in md with 300s limit.
Josh’s chat ironically clowning a 43 card swordsoul deck. 😕
People forget Farfa, Mbt, gage etc might not have YCS tops but they play yugioh for hours every day, they are better players than your average joe.
I learned Yugioh through like 2 years of The Duel Logs as background noise, then LOTD:LE. Then I was there for Master Duel on day 1. It's stupid, but It worked.
that was kinda my experience as well, I got interested in the game again in 2017 with duel links and that didn't work out. So I was just watching dzeef, cimo and duel logs till master duel's release
Chat in this stream is so ridiculous. These are the people who turn new players away, its such a shame that someone learning the basics is being clowned for not abiding by the optimization of top play, HES LEARNING.
THANK YOU for pointing out the extra deck black box. i have been saying this forever, this is the real issue. even if a genie magically gave rarran instantaneous and perfect reading comprehension of every card he sees it wouldn't be good enough. because 3 cyberse monsters hit the board and *you* know a double attacking accesscode is coming but NO AMOUNT OF READING will tell you that. you just have to know.
this is the biggest issue imo.
To be fair Update Jammer does say that it will make whatever it's used to link summon attack twice. But yeah some things just come with experience, and that's fine.
magic generally helps with the issue by limiting stuff to colours so that when a player sees a colour they loosely know what to expect. also has the bonus of staples.dek being limited to highly specific 5 colour decks.
@@L_O_V_E_L_A_I_N sure but by the time Update Jammer hits the GY, you're still reading its secret effect instead of the one that actually matters that's already telegraphed the remaining 30 seconds of the duel
When we saw that two player learners deck thing, I immediately thought that Konami really should’ve consulted players such as yourself. Not saying they didn’t have players work on it but they really needed a good overarching perspective on the game. Even just a redesign of the learning sequence in md would be helpful for people
Regarding needing to be motivated in order to quickly lean the game, I remember that my first experience with the game was walking into my high school library to hang out with my friends, and watching them playing yugioh. They offered to teach me and I accepted, getting handed a very outdated chaos dragon deck (outdated even by 2016 standards). I played against Monarch and Blue Eyes, and got my ass handed to me. Right at that moment, my petty ass decided I was gonna get better at the game than my friends who taught me. I ended up buying the Master of Pendulum structure deck and watching a ton of pendulum-related videos. And promptly confusing my friends with a kind of card they never went against, so that likely helped.
The fact that yugioh players keep watching these has me convinced y’all are masochists 😂
12:50 "How is this absurd?" - I agree with Josh, in other games a lot more decision-making happens during deck-building to make sure your mana-curve is efficient, to make sure your resources work for you. But Yu-Gi-Oh! has an issue, and it's that card effects have evolved far past the core mechanics of the game.
A reason Swordsoul is such a great deck for novices, is because it's strong (duh), its game-plan is clear (unlike Salamangreat, where you can play your entire hand out and have nothing to show for it) and no Restrictions aside from 'once-per-turns' to worry about (you're can't lock yourself out of summoning Baronne). Learning to balance these things while learning to play is a lot.
Magic The Gathering and Pokémon have cards with text, but you need to strategize over the core elements (mana, energy, etc) far more, while in YGO, card text is far more important.
You sure can lock yourself out of summoning Baronne. Ashuna locks you into Wyrms, so if you have to use Tenyis to get to your Synchro plays you have to end on Qixing.
Yugioh becomes euphoric when you finally get to punish opponents for overplaying their hand
I agree that Swordsoul minus Protos is perfectly balanced. It's good at going 1st or 2nd, the Chixiao Barrone Blackout board is fair, and breaking boards with Tenyi engine is super fun
tl:dr multiple forms of ""negative"" behavior within the community are what makes it so much harder for people to get into the game
YuGiOh players can voice what is fun about the game (interaction between players rather than purely turn based gameplay, cool combos that do a lot of crazy stuff, cool ass monsters with insane effects), so why do they fail to subvert people's expectations of playing their childhood memory game? Why not properly tell them "Hey, we know you like this but we want to introduce you to a COMPLETELY different game, with completely different appeal"?
If the outward image of the community were more honest and stopped trying to
1. scare off new players by humble bragging that "YuGiOh is so hard and complex" (we get it, and there also exist relatively simple decks out there)
2. get people to play the game by selling it as the exact one from their old memories (Konami are the main offender for this)
I believe a lot of the stigma attached to modern YuGiOh would be a lot less present, and maybe even straight up disappear.
15:46 I love how Rarran's chat is out of their minds at him winning with Imperm on the biggest monster on which their opponent ended.
It took me legit six months to get into yugioh properly
A friend of mine introduced me and one other friend to the game and while he was setting up full dino boards after like two weeks I was still like "penguin brave set one pass" (I know the deck is not very good but I like penguins ok?)
Since my dinos friend was buying a lot of wild survivors to make a dino deck irl I also wanted to try to build something with real cards, so with his help we were looking through synchro stategies (my favourites) and eventually we stumbled upon virtual world, and after throuroughly studying the cards and watching A LOT of deck profile I now can pilot VW pretty freaking well and my whole deck is on the way to my door (for like 50 dollars also! [I didn't buy zeus LMAO]). This process of understanding the game took me a while but it was so so worthwhile
I still like pokemon better tho xD
The chatter that said "I like being a bully simulator" when he said that ppl enjoy yugioh cuz you get to combo on ur opponent 💀🤣
Totally agree with the new players view. Someone that is trying just to get in, have fun, and then maybe learn, will end up having a hard time with game.
I already have this easier time understanding games. I usually simplify things so I know what they do. Like "this card can be special bla bla bla and search bla and when on grave bla bla bla", for me, I see it as "free summon and search good card, ok. I use on grave after, easy". But I know a lot don't make this and try to understand every single word there, which makes it exhausting to read.
The way the effects are worded makes the game hard. It explains everything the card can and can't do, the restrictions. And this is a problem that won't change, since each time the new cards need to be better and better and make more, and with it comes more text, since the game doesn't have a way to simplify it.
The twitch chat has like 3 tops and one braincell between them
I agree with you around 36 min. If "full combo" is a couple big beaters and ONE omni-negate, that's doable. I've beaten that with less than rogue decks. Then hand traps become less reliant, and people can use more spots for techs/archetypal cards. Dunno how we get there though without a hard reboot.
13:09 idk if this is even true, like, i practice for like at least whole week before dipping my toes playing real people in any card game but then again, I was a Yugioh player first? But then again again when I started playing these other games Yugioh wasn't LIKE that either necessarily, like you'd learn the game plan, your optimal targets, some short 2 card combo and that's about it, so it's not like it was extremely complicated to play on a non tryhard way
And it's not bc I'm a try hard, I just simply always assume all the time on every game that I'm going to get absolutely wrecked
He's talking about entry level not competitive, and it's on point. Mainly I think because yugioh has evolved akin to entirely different game that it's so different from where it begins, whereareas other game didn't evolve that much.
For me yugioh is a card game and the archetype is the gameplay. You get fun of it by playing what gameplay you like, you can decide by look of the card or mechanics. I always looked yugioh with that mentality and it’s help me a lot to find the “fun”
I would say the best way to learn yu-gi-oh woule be to play the world championchip games so an updated version of it where you progress through them all(or just a new one but it starts you out with old mechanics
This! Idk why ppl forget about it tbh. Prob gonna take a long time to get to MD level, but definitely good way to enjoy and learning yugioh step by step without getting overwhelmed quickly.
I say if a compact version of world championship games exist it will definitely speed the process up. (edit: I realized it's just what you already said 😂 mb)
The thing with these games is that you're basically playing a playground deck of everything playable you can cobble together until the endgame. You don't ever really play constructed level decks unless you grind hard and buy a million packs
@@FakeHeroFang 1. It can be cheated easily and no one gonna care because it's not pvp
2. The purpose is learning the game mechanic, basic rulings, or just the game basics in general
Rarran: "I'm not in the upper eppschilon"
Videos like this one make me appreciate my 'legacy knowledge' of Yugioh. Seemlessly transitioned from Pokemon to Yugioh during MRD-MRL and kept up throughout the years.
After being c0mpetitive during goat format, quitting years after. Then coming back during plant synchro then quitting again.
More recently got onto Duel Links, aka Retirement League. Building my cardpool and getting onto ranked took a bit of time grinding, but only because I have yet to spend a dime on there. I couldn't really imagine what new players went through until I taught my gf pokemon tcg and yugioh during covid. That's when I truly began to empathize at an ever deeper level with new players
This game is actually solid difficulty, i started playing in october/november last year, after rewatching the gx tv show & wanting to try heros, when i was finally confident to go online, my opponents were running full power kashtira and i was setting clayman and passing, decisions were made, try hard mode kicked in, and im still playing now 👍👍
HOT TAKE : The only valid way to onboard a new player is to play GOAT 'til bored -> play TOSS 'til bored -> THEN AND ONLY THEN, play modern if they want to.
GOAT introduces the player to the least amount of new mechanics, with the smallest card pool and the only extra deck mechanic being a glorified metamorphosis pile, turns are the least complex, skips playground Yugioh, hammers in the fundamentals like execution and card economy, and allows the newbie to get a win with high att beatdown every here and there (EXTREMELY IMPORTANT). With the fundies established, TOSS then introduces the player to the extra deck mechanics, hand traps as a relevant factor, longer and more complex turns, modern rulings, and initial build 'da board strategies. THEN AND ONLY THEN, if the player has a hankering for 10 min turns and handtrap wars, do you present modern Yugioh to those foolish enough to dive in.
Any other approach is either delusional or actively malevolent. You know it to be true.
GOAT is an utterly useless format to use to introduce people to the modern game, and TOSS is arguably worse. One is a format that bears close to zero resemblance to the modern game, and will teach absolutely nothing beyond the basic mechanics of Normal Summoning and playing Spell and Trap cards. These are all things the Master Duel tutorial teaches in 5 minutes, and are only vaguely important in the grand scheme.
TOSS is a format a lot of people have nostalgia for, for reasons I will never fathom. None of the decks in TOSS are fun to play or fun to play AGAINST, and most importantly are not easy for new players to learn. Link climbing in particular is extremely unintuitive, as are the obtuse Orcust combos. Thunder Dragon is especially bad for essentially ignoring major swathes of how the game is supposed to function and forcing simplified gamestates with floodgates. The only deck in TOSS that is still relevant in the modern day is Sky Striker, but taht deck does nothing to teach how modern comboing works at all.
But most importantly, TOSS format takes place under Master Rule 4. Introducing a player to rules which were never before or since used in the history of the game as their introduction to Extra Deck mechanics is beyond braindead, and will set them up for failure in jumping into the modern game even if they somehow retain a desire to play it after suffering through one of the worst nostalgic formats people have coped themselves into thinking is good.
If you were to mandate a pre-modern format to learn how Extra Deck summoning works, Edison is a far more sensible choice, but the most sensible is to simply...give the player a modern deck that is relatively simple (like Swordsoul) and play a similarly relevant, but simple deck against them (like lock-less versions of Branded).
This is a terrible idea cause your telling people "hey do you want to play our card game. Start with a 20 year old format before you can try what you actually want to play which requires it's own extensive learning"
@@RynjinivarTOSS format is liked cause the last 3 formats were formats like Gouki gunblar loops or just other formats you can't play the game. TOSS not only were the good decks making you play Yu-Gi-Oh. But there a good amount of rouge decks that can do some shit. Like prank kids obliterate thunder dragon
i know how a lot of combos/combo decks work by playing against them and learning the choke points from it as well
8:32 Duel links. Something like duel links would work since i myself have been a 2020 esc player and only played the absolute oldest format of unoptimized 1998-2001 era in 2011 cuz country slow
I LOVED seeing all the cool summoning mechanics and was shocked how can anyone think of anything that creative?!?
Duel links helped with the first baby steps of combos where i started with Blue Eyes because it was actually doing numbers and it was the cheapest since they gave you free blue eyes white dwagon vanilla cards
A breed between retro format and Modern Yu-Gi-Oh would make things waaaay better for newbies and more classical or slower format pros
if you look closely at the modern new pack fillers you will find the cards that can fit the bill perfectly imo
I love how this is the 3rd reaction video and everyones reaction is just "he hates max c? All is forgiven"
Idk if it's just me but I learned the basics first, all the extra deck gimmicks like xyz link synchro etc.
I never really find guides like those to help,
I read the cards sometimes then I just watch a guide on combos of the deck I play, sooner or later the cards effects just get embedded in my head
Back on blackwing days I swear we average 25 on locals sometime we get like 40. Now days we be happy with 10
Endboard problem can be fixed by lessening the amount of generic ED monsters with those cards being either material, trigger, or type/attribute lock.
I think the first video was fair. He didn't just try yugioh, but all the popular card games. Yugioh just was the one, where he didn't enjoy the first few hours. The only reason he continues at all is for content.
Today i lost to an eldlich player while playing snake eye i feel humiliated
Combo Eldlich is too stronk:flipp Skilldrain
farfa bat fire king snake eyes in a match once with a 25 bucks decklist from ebay
Don't worry about it, a few snake eyes player lost to my Tistina deck.
It can always be worst
Don't feel bad, I got killed by nurse burn playing Snake-eyes the other day. Lost the coin toss, they set 5, on draw phase flipped bad reactions and 2 gift cards and a paths of destiny, did 8k exactly
I was your opponent I was embarrassed for you too
honestly for me, coming back to this game in toss format the only way I could try to learn a deck was to just to push buttons like an idiot on edopro, try to get some sense of what the individual cards do, and then seeing a ten minute testing /exordio vid, pausing at the starting hand and just try to see what I would do with that hand. Then I'd start the video and I'd be pogging out of my ass at how crazy the interactions between cards are
I wanted to share my opinion on the new player topic. I myself only just started playing Master Duel and I also am building a deck for playing at locals. All in all I love this game. I really enjoy the steep learning curve and the ability to excel based on knowledge of the game. I specifically chose Yu Gi Oh because it was complex and difficult. As for learning the game…yea, it takes time, lots if reading, and practice…but guess what? So has everything in my life that was worth knowing and enjoying. By the way, in two weeks i was able to reach Plat 4 with playing a few hours most days and about an hour during other days.
My husband got me into YGO MD maybe a month or two ago. He built me a Labrynth deck to get me started and to learn the game (Because I think the cards are pretty). Got a good giggle out of hearing the struggles of someone else new to the game! I finished building my second deck (Budget Runic Paleozoic) a few days ago. It’s been really fun learning all the interactions, but having to try-hard from my first game not even knowing what I’m doing was what put me off getting into YGO before. Just getting past that was the hardest part of getting into this game for me, now I’m over that hurdle I’m loving this game!
Not super constructive, sorry. But if someone new to the game sees this, I hope it helps, if you’re interested try to stick it out. ❤
Josh if you can create series on the fundamentals of yugioh that would be great. I have a lot of friends and cousins that want to play but it’s so hard to teach them
What fundamentals? The game teach you the fundamentals and it doesnt do shit. The only thing you can teach is each combo for each deck, wich sounds stupid.
The fundamentals are explained in the rule book. Use it.
they are not, are you mental?@@DaShikuXI
@@DaShikuXI there's a very specific distinction between "learning how to play Yugioh" and "learning what Yugioh is" that I think a lot of Yugioh players are dishonest about. There is no tutorial in any rulebook or Master Duel solo mode that gives you a proper understanding of how a modern game of Yugioh is played, because Yugioh is a complex game where all the decks play differently. No amount of reading the rulebook will give you an idea of what your opponent's combos are, how to respond to them, what their combos end on, and what each card activation means for the pacing of that duel going forward. All of that has to be manually learned as a new player for every single deck/archetype in the game as you come across them. Yugioh is unique in this, and it greatly contributes to the game's unapproachability.
When I started playing MD I was clueless about the game, before that the last time I saw ygo was the first season of the anime in like 20 years ago, now there is so much stuff that you're supposed to know that is overwhelming, even after playing for 2 years I struggle a lot playing the game
35:20 i agree
Swordsoul Unchained Salad , those are all fair decks! Other examples could be currently ninjas, libromancer, jack atlas etc etc.
From Playground Yugioh to Hearthstone To Magic To Yu-Gi-Oh i will say the learning curve is ridiculous but the game is so much more fun after you learn how mink summoning works.
For me i went from MD to TCG and slowly learning about Xyz Synch and Link its such a fun game
i played alot of SW and even I learned something in the rrrran farfa stream.. namely how to play around nib...
What started my journey into actually getting good with Yugioh was 8-axis blind second. It helped me understand boss monsters, problematic card effects, breaking boards, and xyz summons. Then I moved onto Pure P.U.N.K which really helped me improve. P.U.N.K in my opinion actually helps newer players to actually understand modern Yugioh. You learn activation timing, baiting interaction, board states, a decent amount of combos, and how important chain order is. After learning all that I can pick up a new deck, practice it in solo mode, then skim through a combo guide, and pick it up in a day or two. Learning a new deck on my own is way more fun than reading a guide, and is actually what keeps me playing masterduel.
I am lucky to have started playing online 2016/17 around the end of MR3 and beginning of MR4.
I started netdecking some basic decklists Synchro and built some decks from cards I remembered from 2010 and played a mix of net decks and my own fun decks. During Link I went to netdeck Blue Eyes Chaos MAX because I got overwhelmed by Link Summons but much later I would be giving Link another shot by slowly copying other players ED choices -> EP Scapegoat -> Missus Radiant + 2 Linkuriboh --> Borrelsword Dragon OTK
Around 2019/20 I would begin to build my own decks again after having enough physical cards again after collecting more BE related cards since 2016 (Kaiba Starter deck Reloaded, Legendary Duelist Joey and Kaiba, Saga of Blue Eyes Structure deck) and built my physical decks which I then built virtually and played my own decks.
(Yes I watched the Anime (Original, GX and 5Ds parallel to just randomly collecting cards over the years and playing casually with friends who had a deck)
Learning Yugioh is difficult because it is truly one of the more complex TCGs.
Learning the basics is the easy part.....the problem is that the tutorial does not include anything about Hand Traps or how to navigate the current format.
If i had to make a conparison, the tutorials and solo mode play Anime YGO.
If you dropped any of us, with our decks of choice, in any season....unless plot armor happened I could trounce every yugioh protag in turn 2....and I play Generaiders, which can be extremely bricky and difficult to recover from a bad hand or bad draws
MTG is incredibly complex too. The issue is not the complexity but rather the lack of proper tutorials and god awful new player experience. When the tutorial teaches you how to play the game like it was several years ago instead of what it is now than that on its own is a massive red flag. Every other TCG learned how to slowly ease new players into the game, teaching them the core mechanics individually than combining them to actually start to play the game the way it was meant to be played. In Yu-Gi-Oh the tutorial doesn't help you at all and every card is a literal essay so you can't just look at things at a glance and intuitively have at least a basic understanding of what the card does.
About what you said about end boards that need to be beatable if they can play uninterrupted:
That's the reason why I love Swordsoul so much, because you get good games out of it.
12:01 The problem with VanLelijk's idea is that the newer mechanics are actually easier than the older ones (which is why the Solo mode starts with Link summoning and vanillas).
Overlaying two monsters or literally just sending them to the graveyard as Link material is a lot simpler than Fusion, Ritual, or even Synchro summoning.
Look also at how many hoops modern Fusion and Ritual decks have to jump through to be viable. These decks are far from simple.
They clearly have already tried such layering in the Solo mode, so maybe they need to do more on that front (possibly incentivising playing the Solo mode more).
in general the mechanics when in a pure form are simple enough, its just XYZ has a slight rule difference. its just playing the game that causes issuses. theres are reason why poeple are recimending old synchro formats compared to playing against modern synchron decks.
I mean Yugioh is not setup in a way for newer people to play it all. No matter what version you are talking about.
You get Masterduel they give you a shitty world chalice deck with normal summons and expect you to go on ladder and not get ass blasted. Even the Sword Soul deck they give you isn't that good (especially considering what you have to do to get all of it).
Duel links is the same thing, you can't even fumble around and make a competent deck just messing around with your starting card pool.
Speed duels won't really help you any.
TCG you need someone to help or coach and too much money at the moment.
Having to fucking netdeck while not understanding how a game even functions is the dumbest and most indefensible shit. Konami does NOT want new players playing their game, they really haven't tried anything to actually help new players imo.
I had my 4 friends do a progression series to learn Yu-Gi-Oh, i just acted as an on board judge and gave them deck building tips
I was a yugioh grinder playing at every level and traveling traveling the world and had a whole ebay store making my living of yugioh for years before I joined the army and even im having a hard time just downloaded master duel now
the reall issue with yugioh other cardgames don't have is that you don't play yugih unless you play the tournament yugioh. if you would have to start playing mtg with storm, basically any cedh deck, or how about vintage dredge, or if you would have to play pokemon with adp shamin piles or do incognito ftks you would have just as much an awful time with that as you have with yugioh. that even on the lowest ranks you basically doing what you are doing on the highest is a really big issue
39:03 (First a disclaimer that I never played Yu-Gi-Oh) While it's true that you always have to know what cards to play around, I seems like it's more important in Yu-Gi-Oh because most decks heavily feature various combos so in most decks there are cards you have to play around, contrasted with most other card games where maybe half of the decks, you don't need to (though it still helps) play around other stuff. Especially since new players generally are recommended to use simple aggro decks that just aim to kill opponents as quick as possible, in which case you probably only need to remember the board wipes as you aren't drastically punished by anything else.
(which connects to the following point of misplays in Yu-Gi-Oh being generally more impactful than other card games)
rarran said that he felt so bad on stream for denying your offer for help hahahahah
As someone who has 7 accounts in master duel the main reason is because you can get a entire top meta deck for free. You get the starting 1500 gems plus power through the 20 duels in solo mode which gives you around 8000~ more gems. Make sure you buy the duel pass because the increase in ultra rare dust will always be worth it since its trading 7 packs for guaranteed access too the crafting material. I am poor irl right now going through custody battles and such i love yugioh its the only thing keeping me sane and giving me a reason to live. I absolutely promise for about 3 total hours of time you can make a new account and turbo make any deck in the game. And with a little pack opening luck you can even end up with the full deck and making some extra options. Like i have a account with 3x maxx c 3x ash and 3 infinite because i had enough materials from what i just explained for the entire main deck + 15x extra and any tech cards i wanted + a full set of staples.
Def think having people that know the game play past formats like you were saying with learning mechanics as you go, then work up to competitive
This would be cool if there was any official way on sims to do this. Cause telling people who want to play Yu-Gi-Oh in 2024 they have to play a format they don't want to play just adds another barrier
idk i think having a mode where you pull like 20 packs and build a deck out of those drawn cards to play against your opponent doing the same thing would be good. obviously you dont get to keep the cards and you dont have to pay for them either. it allows new players to interact with new cards not be run over by meta and teaches them about deck building
Hell even that first ranked match had a minor misplay before synchronic his level 10 he should have activated his dark tenyi to bounce 1 of the cards back to the hand
Learning to play Yugioh is probably one of the most challenging things to do in any TCG. The sheer amount of possibilities combined with a small paragraph of text on every card is a huge hurdle to overcome. I grew up playing Yugioh and have a strong grasp on the game. The newest set when I started playing competitively was Invasion of Chaos. I've played straight through to about 2018, preferring not to play in tournaments and focus on EDH. I still have a few pet decks, and I keep up with Yugioh on Master Duel. Having such a long exposure to the game is the only reason I can read a new card and instantly start thinking of combos and synergy with other cards. I can build complex and poweful decks with just my brain. New players have none of the contextual knowledge that comes from years of tournaments and learning over time.
The overall Yugioh community gets some hate, but it it wasn't for them, fuckin' nobody would know how to play this game lol. Konami sure as hell isn't teaching you how to Snake Eyes combo in Master Duel.
For new player the key reason is what you like about yugioh then start from there, eventually it will be naturally grow over time
I love that you have to get into yugioh by trying to "be good" immediately rather than just "having fun". It really is a big obstacle for new players.
The amount of people who are unable to imagine that someone might have different experience/approach to learning/approaching a new card game is kind of aggravating.
Basically according to twitch chat casual players do not exist or are not valid...
People’s initial Yugioh experience should be a story based video game like tag force or nightmare troubadour. Those games actually ease people into the mechanics.
This learning curve is the same learning curve I get with Fighting Games. The problem is there is a higher execution and skill to do the combos in a fighting game. Except Smash. I dont consider Smash a fighting game because there isn't much combo your moves but predicting your opponent.
Smash is a fighting game, its just different from the directional-input style games like Tekken. Having a understanding of platforming and executing your combos aaccordingly to the percentage, DI of the opponent and character weight is very difficult
not a FG @@flamvellyt1910
I noticed that after learning yugioh I find every other card game way easier to learn. My first game of magic I ever played I won and the same with elestrals. I just find myself having a much easier time
I genuinely think the best way to get into the game without the pressure of playing against random people is to watch cimooooooo's history of yugioh.
I actually am a new player( Got into yugioh long after master duel came out) and i got into yugioh after watching a whole lot of the duel logs.
I think something like an dragonmaid pre made deck would be fine difficulty wise for an absolute beginner, especially if you get an tutorial for the deck.
you could add handtrapes to the deck so people kann learn the importence and power of them.
The most memorable thing that he said last year for me was "complex game does not mean it's a good game" and then I thought to myself "the one deciding whether the game is good or bad is the players not the complexity of the game" and if you think that the game is bad because it's complex then clearly it's not for you but I get what his point about, it's hard for newcomers and that's why mentality also plays a role in this. Like josh said if your mentality is really about playing Yu-Gi-Oh genuinely because you're interested then it will be easier to ease into Yu-Gi-Oh.
i just completed my infernoble deck in MasterDuel and now josh says it was even to complicated for him :D :D niiiiiceeee good to know , would be even better if I knew it a month ago lmao
So he want to have fun play Yu-Gi-Oh? No that's not how you play Yu-Gi-Oh its about make outer players life miserable.
I spent my money, i did my studying, am i allowed to have fun now? 😂
I watched yu gi oh as a kid but never played the card game even tho i collected some. Played some Magic for a few months as a teenager. Now as a adult getting into master duel, it's definitely been hard and that's with a lot of time on my hands to learn it. The terminology alone is a task to get a grip on. I'm happy to find decks with cool art styles and fun mechanics over winning. But I doubt ANY of my friends would care to try and learn this game even if they liked it at a younger age.
Like i've built a decent shiranui/zombie deck and was happy to get platinum with it. But i've also wasted thousands of gems not understanding how or what to build with other decks. Trying to get into other deck playstyles is hard. It sucks when you spend so many gems to build a deck and don't even enjoy mechanics of it.
@@angeloaquinojj as far as im aware learning yugioh actually easier if you havnt played any other tcg prior, came across loads of accounts of people with yugioh as their first tcg and having an incredibly easy time grasping others tcgs after but then its the opposite if they played any other tcg prior and then tried learning yugioh because yugioh is just simply so different from every other tcg
@@YukiFubuki. Maybe that is true for other people. If I wasn't unemployed from a injury idk if I would've kept playing and trying to learn the game like I have. Probably would've dropped it.
I think a reboot where we still have this Yugioh but then we have a separate format where things aren't as slow as goat format but is also support for our current game would work. Cardfight Vanguard does this and its been incredibly successful. It would give people a chance to play decks their favorite Yugioh characters have used and introduce new archetypes while giving old normal monsters effects and revamping cards to strong like Magical Scientist and cards that were terrible. We could take cards like Polymerization and add a effect that allows you to banish to return a fusion monster from banished or grave to the extra deck and draw 1. Additionally this would allow them to reboot the anime and tell the story over again but with enough difference to keep it fresh and exciting. They could even more scenes from the manga that they left out. If they did that they would finally be able to use key words and shorten the amount of text within boxes and in turn when the game eventually gets where Yugioh is today new players will have a better foundation than the foundation that new Yugioh players have today. This would allow people to learn the game in a Standard format and take what they've learned and play the advanced format and end boards for standard format would never have to get that much crazier than some of the healthier decks like Unchained.
I agree with the board limit / end board limit
Opening comments tell me you forgot to watch the first video.
6:20 I think the guide has steps eight and nine confused.
I got back to playing ygo cuz of md and my last knowledge of yu gi oh is like the gx games. I have no idea of what synchro, xyz, pendulum and link is at the time. The first deck I built is Invoked cuz I saw a lot of memes about normal summoning aleister. I'm glad that was the deck I chose to built cuz the deck was easy enough to learn and built a decent board.
Wait, there was a sword soul promotion