Cinematic-quality volumetric rendering in Unreal Engine 5.3
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- Опубліковано 19 вер 2024
- Unreal Engine 5.3 introduced two new Experimental features, Sparse Volume Textures (SVT) and Path Tracing of Heterogeneous Volumes, that present a number of new capabilities for offline-quality rendering of volumetric effects such as smoke and fire.
The things dev make as an example of unreal engine ... Show be in a game or something... Those look phenomenal
It's simply not affordable to make an entire video game that looks like this.
Such a cosy environment! I want to go inside see what is cooking 😅❤
😂😂 good feel good artist you're
Absolutely insane
This was only thing missing now we are best engine users of this world
VDBs are awesome in UE! I've been enjoying playing with them. I did get a little ambitious though... tips on importing huge VDBs (3631 files) without crashes?
So smooooth❤
With all the things with Unity going on, I might have to switch
Art 🎨🖼😆
👌
Cannot wait to get my hands on it.