I Tried a Flat Earth D&D Campaign... and It Was AMAZING!

Поділитися
Вставка
  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 18

  • @litrpgadventures6902
    @litrpgadventures6902  19 днів тому +1

    💬 Would you run a flat-earth D&D campaign? Share your thoughts and ideas in the comments below! 👇

  • @thetwojohns6236
    @thetwojohns6236 18 днів тому +3

    I've been running a flat world for over 30 years. You made some wonderful points, and great advice.
    So, ages ago, my world setting was round, and then something happened. There are multiple myths and legends about what happened. The legend of the shattered moon, the atlantean blasphemy... every culture has its own version.
    A great cataclysm happened, called the casting down. After that event, the world was flat.
    The flat world has an edge. It can be reached by boat, walking, or flying. Flying is the recommended way to see the edge. Boats tend to go over the edge in the current. The few land routes are all very dangerous. But even flying, if you go over the edge, you will fall.
    What's down there? It's called the Falls. The edge of the world is very high, terraces and cliffs cover the edge, and the water falling over has carved channels, rivers, and lakes. It's a whole new alien world.
    The water collects at the center of gravity plain into a great river. On the opposite side of the Falls is the Ring. Down here, the sun is never seen. It's so deep down that, at best, the ring gets only a twilight light. This all used to be a part of the spherical world, but now it's a world of perpetual night. This is a place where reality tends to be a little more malleable. Actions can have spiritual consequences. Morality means something more here. It is a third, strange, and alien world.
    If you go into the river, that's not a good idea. There are things in the water that will drag you down, and if you're lucky, they just eat you. If not, you can find yourself in another world.
    If the world is flat, what's on the bottom? I'm my setting it's a whole other world. One permanent connection to it is the river. From the rivers' water through the center of gravity and into the bottom worlds water.
    The other portals that connect to this bottom world permanently are a gate in a lost ruin and a boat.
    Down in this place, reality has little meaning. Things can shift on you, and the roads are cursed. Travelers could get lost on a known road and find themselves somewhere else. The mist rolls in, and sometimes it devours a person. Strange little carnivores fly in the night, hunting like flocks of birds, they can strip a body as fast as piranha.
    Day and night, what is real and what is not, life and death, these are mutable concepts here. Insanity and horror are the soup de jour. It is a world of almost living evil, and once it's taken you, you're marked. It will claim you again and again, letting you escape, only to let you stumble back to its malevolent embrace.
    Why this format? I read John Norman's Gor series back then. I was intrigued by the notion that the world was set on the hull of a giant spaceship. To my mind it had to be a Dyson Construct. What's inside?
    My world setting is built like it is because it is built at the center of a massive spaceship. A Dyson Construct. The original world was destroyed, this is the well intentioned attempt to save that world by a benevolent, advanced race. No one knows they live inside the spaceship, yet.
    And thanks to John Norman, there are lands outside, on the hull. Spelljamming communities by necessity, most are ignorant of the inner world, though all the original cities, now all ruins, have a gate to the inner world.
    And lastly, are a series of spheres that orbit the Dyson Construct. Magical snow globe worlds, some with a night and day, some with no night. Magehold is one such world. A land the size of Antarctica, it has no night, just endless day. Magehold is the biggest, with the smallest being just big enough for an old oak tree on a small grassy hill. Not all of these connect to the world, if they dont, then they do connect another sphere that has made a lot of money by finding these spheres and building gates to them for trade purposes.
    This gives me the flexibility to set pretty much anything I want, need, or desire in the world setting and gives the players a limitless ability to explore new worlds.

    • @litrpgadventures6902
      @litrpgadventures6902  17 днів тому +2

      That's a really cool idea to have multiple levels of reality! It sounds like a lot of fun to play in.

  • @keithmathews4605
    @keithmathews4605 17 днів тому +1

    Sooooo... The Hyperborea RPG from North Wind Adventures is a game that has been around for a fairly good while, as has the setting of a flat world. Nice video with interesting ideas, but there are a number of RPGs and settings that have been around for a while that actually do (or have) what you guys are discussing.

    • @litrpgadventures6902
      @litrpgadventures6902  17 днів тому +1

      Right. This is meant for all systems. Glad you enjoyed, fellow human!

    • @keithmathews4605
      @keithmathews4605 17 днів тому +1

      @@litrpgadventures6902 I get that, but I wasn't going that route with my comment. It was more about the fact that there ARE a number of games and systems (D&D and others) out there that actually have these mechanics and ideas you guys are discussing in this video.

  • @jlbeeh
    @jlbeeh 19 днів тому +2

    Was playing a game where we learned that we were in a ring world and we just didn’t know cause we never asked the questions that would give it away. Once you know you can’t unsee it.

  • @TheInfiniteSheldon
    @TheInfiniteSheldon 17 днів тому +2

    In my campaign, each of the Planes are flat, but if they were unfolded from one another, the world would be a icosahedron. This is why everything is governed by a probability matrix resolved by rolling a d20. It's also why I don't allow real-world physics equations to give anyone inroads into exploiting the game's mechanics; D&D doesn't use physics. It uses a probability matrix. E does not equal MC2. Force is not Mass by Acceleration. And so on. Feats and Spells wouldn't work the way they do if real world mathematical laws were in charge. Rolling a D20 spins the Realms on their axis and the way Reality settles depends on the results.

  • @douglaspope-gz1eq
    @douglaspope-gz1eq 19 днів тому +5

    Honestly if you think about it an atheist would be considered the equivalent of a flat earther the thought is kinda funny

    • @goontubeassos7076
      @goontubeassos7076 18 днів тому +2

      It would be funny if we find out the earth was actually “flat”
      The theory of the flat earth centered at the North Pole surrounded by an ice wall on a globe planet 10,000 times the size of Earth, and we are being lied to about the earth’s actual size, being told it’s much smaller to the public.
      😂

  • @MrMetonicus
    @MrMetonicus 17 днів тому +1

    Hear me out: "Realty" a simulation.... Older civilizations existed when the simulation was flat.... The simulation has had updates, including a spherical earth..... People who still believe the earth is flat haven't updated their interface yet .... Or their using on older version

  • @SmashingPlastic
    @SmashingPlastic 18 днів тому +1

    I using AI to make an ep…. Isn’t that cheating?

    • @jamiee3409
      @jamiee3409 18 днів тому +1

      Yes.

    • @litrpgadventures6902
      @litrpgadventures6902  17 днів тому +1

      How so, fellow human? Is using a computer cheating? Electricity? Where do you draw the line?

  • @MrZorith
    @MrZorith 15 днів тому +1

    Hear me out now... Edge Lords

  • @Lord_zeel
    @Lord_zeel 17 днів тому +1

    Idk that I buy that it makes much difference. Not to most adventures at least. Discworld is flat, but it rarely effects the story.