Thanks for all your videos. I had pretty much hit a wall in Eve, and was a bit bored with it. Turns out it was because there was a great deal of technical nuance that I just didn't get, and hadn't learned when I started about seven years ago. Watching another UA-camr, Aceface, he reference you in one of his videos. Since then, I've relearned much of the game through your videos, as you've explained things better than I was able to grasp frome EveUni. You've made my gameplay better, and far more fun. Thanks. As for this one, Gunnery has always had an element of Black Magic to it, I appreciate your methodical ways..Cheers.
for everyone that wanna learn more about how dps are applied, in terms of speed, ranges and stuff, there is an extreamly helpfull program called Pyfa. if you put your ship and fit in there, you can get a dps curve telling you, at whats your best opitmal range and stuff for hitting your target. there you can allso add in what you actually shooting at, and how good your dps actaully are applying to your target, in terms of his size and stuff. my main ship in pvp are infact the pilgrim with wep disrupters and neuts. and whats getting explained here with how importent tracking are, are allso same explanation on how powerfull that ship are. because when i take away all your tracking, i allso take away your ability to hit anything, and same time my neuts take away your cap, so you wont be able to run any active modules
Good job man. I always enjoy watyching your videos. Keep up the good work. As a suggestion, I would like to see you make a video about ratting in null, specifically taking about using dreads and carriers. I have been running burners in HS for a while aswell as flying a maurauder. Im setting my sights on capitals next.
i am not going to argue with you after literally thousands of hours of first hand experience its roughly 25% optimal + falloff + falloff however it does drop sharply after that so it seems like its zero just past that
Is this the same for remote reps? I couldn’t find any information on this recently so I did some testing with an armor frigate. First of all, there’s no hit chance reduction but instead the repair amount decreases. But it seemed like my reps were already reduced to around 25% at optimal + 1.5 falloff. Can this be right? Would love a video on this, if you think it’s worth doing. Cheers
Thanks for all your videos. I had pretty much hit a wall in Eve, and was a bit bored with it. Turns out it was because there was a great deal of technical nuance that I just didn't get, and hadn't learned when I started about seven years ago. Watching another UA-camr, Aceface, he reference you in one of his videos. Since then, I've relearned much of the game through your videos, as you've explained things better than I was able to grasp frome EveUni. You've made my gameplay better, and far more fun. Thanks.
As for this one, Gunnery has always had an element of Black Magic to it, I appreciate your methodical ways..Cheers.
for everyone that wanna learn more about how dps are applied, in terms of speed, ranges and stuff, there is an extreamly helpfull program called Pyfa. if you put your ship and fit in there, you can get a dps curve telling you, at whats your best opitmal range and stuff for hitting your target. there you can allso add in what you actually shooting at, and how good your dps actaully are applying to your target, in terms of his size and stuff. my main ship in pvp are infact the pilgrim with wep disrupters and neuts. and whats getting explained here with how importent tracking are, are allso same explanation on how powerfull that ship are. because when i take away all your tracking, i allso take away your ability to hit anything, and same time my neuts take away your cap, so you wont be able to run any active modules
Good job man. I always enjoy watyching your videos. Keep up the good work. As a suggestion, I would like to see you make a video about ratting in null, specifically taking about using dreads and carriers. I have been running burners in HS for a while aswell as flying a maurauder. Im setting my sights on capitals next.
Good video thanks
More eve stuff !
Are missile mechanics next?
Good refresher with some new information. Thanks
Great video and explanations. Very well done! 😀 Thank you very much!
This was super interesting and useful, thankyou
(Optimal) = %100 hit chance.
(Optimal) + (Falloff) = %50 hit chance
(Optimal) + 2x (Falloff) = %6.25* hit chance
* edit: changed %0 to %6.25
i am not going to argue with you after literally thousands of hours of first hand experience its roughly 25% optimal + falloff + falloff however it does drop sharply after that so it seems like its zero just past that
Is this the same for remote reps? I couldn’t find any information on this recently so I did some testing with an armor frigate. First of all, there’s no hit chance reduction but instead the repair amount decreases. But it seemed like my reps were already reduced to around 25% at optimal + 1.5 falloff. Can this be right? Would love a video on this, if you think it’s worth doing. Cheers
how do you get chargers?
First