Don't let this outcome distract you from the fact that the losing side still has ONE survivor at the end. He is alone, badly wounded, but his revenge arc has just begun !
There’s something almost fascinating about how bad Green’s luck was here. During the second half of the video it felt like every large multiplier they got their hands on ended up landing in the things that helped them the least. Mostly infantry and machine gunners. On that note, if you’re looking for suggestions, might I suggest that, when a marble gets split, you try to implement a delay between the two resulting marbles? There were a few instances here where a marble would get split and then both resulting marbles would wind up being shot directly into the same slot, which winds up making the split feel kinda pointless.
Why is Barrage so useless? it seems to have the same pitiful strength regardless of the value of the marble hitting it, but unlike the other "once only" selections, it doesn't send the marble back to start with one subtracted. This means that for a high value marble, Barrage is counter productive to hit.
Allshoot seems to be one of the worst things to get when you are "winning" saw green clear a good portion of their own front wave by the mortars landing on friendlies.
hm how about adding a map that would showcase the state of the fronts which would depend on these battles( multiple maps for each duo of colors if there would be more) ?
This is a stupid idea but. What if you added a thing that a team could get in the final section that would temporarily, for like 5-10 seconds maybe, block off all units (and this buy), leaving only the split marble, copy marble, multipliers and adders left. If you could make one way gates then you could make it be the team that got it has this while the other doesnt. All to just make them have big numbers
Try a circular design with yellow randomly spawning around the edges. Green will spawn on a bunker in the center of the circle and it will play out like a last stand scenario.
Weird suggestion, I know, but I genuinely want to see a trench war match with the officers and barrage disabled, and that short lived APC unit you had in like two uploaded episodes pulled back out, (if you even still have the assets of course.) I genuinely want to know what would happen is the marbles just... didn't attack without Armour. (Put another way, I have never cared for the officer as a marble, so I want a reason to see why they need to exist.)
Quick question, how come sometimes at the top there are more marbles of a certain color, like sometimes there's 7 green marbles or something and only 1 or 2 yellows? Anyway I've been enjoying Trench Warfare, seeing it evolve over time, would be a neat little video game ;)
Some of the options copy or spawn extra marbles. Sometimes it takes the marbles of one colour much longer to enter a trigger, while the other colour enters quickly, so temporarily there could be more of one colour.
kinda frustrating lol. What determines whether a marble is in play because I cant figure it out, it doesnt seem to be territory, its not kills, its not HQ % HP ... so what is it? there were moments when Green had no marbles in play at all and im like ??? Green basically lost when both of those 400 marbles landed on infantry, mortars are completely OP against infantry. Edit: I suppose it could be deaths determining whether marbles get dropped? since the greens had nobody left they dont get any marbles? seems like a bit of a flaw in the design if true.
the marbles get continuously spawned, but the reason why there can be so many at once is because they either get split (both halves get respawned) or they drop into officer/all fire (consumes one marble from the stack, respawns) if one side is unlucky enough they'll burn through all their marbles without them being respawned one way or another, and have to wait for a natural spawn to kickstart everything again
Each side gets marbles at the same frequency (every few seconds), although there is a slight random variation to prevent both marbles spawning at the exact same time (this doesn't affect the total amount of marbles spawned over time)
I can try, if it's not too much additional processing time. Bitrate is a bit tough on these videos due to the amount of visual stuff happening and the dynamic camera.
@@lostmarbles3d yeah thats why 1440p or 4k would work wonders, even if u continute to render at 1080p but manage to find out how to upload at 1440p or 4k the bitrate is significantly better
cant believe 13390 riflemen died so quickly
Welcome to the suck
Neither could the real commanders in WW1
They got bombed by a bunch of tanks.
Don't let this outcome distract you from the fact that the losing side still has ONE survivor at the end. He is alone, badly wounded, but his revenge arc has just begun !
Green will win!
There’s something almost fascinating about how bad Green’s luck was here. During the second half of the video it felt like every large multiplier they got their hands on ended up landing in the things that helped them the least. Mostly infantry and machine gunners.
On that note, if you’re looking for suggestions, might I suggest that, when a marble gets split, you try to implement a delay between the two resulting marbles? There were a few instances here where a marble would get split and then both resulting marbles would wind up being shot directly into the same slot, which winds up making the split feel kinda pointless.
Spoiler Blocker ✋✋
Good man/Woman/Whatever gender you identify as
Mobile makes it useless, they literally scroll the comments
@@TrumpLester doesn't matter i have to keep up my streak of doing this on every lost marbles video
@@Lucid-Dream-Emulator 💀
Thank u, my spoiler blocker hero
Why is Barrage so useless? it seems to have the same pitiful strength regardless of the value of the marble hitting it, but unlike the other "once only" selections, it doesn't send the marble back to start with one subtracted. This means that for a high value marble, Barrage is counter productive to hit.
me when i came from war 11 and saw someone comment about barrage being too OP
Probably a demonstration of the uselessness of military high command half the time.
Trench war is one of your most fun series to watch, up there with Marble Kingdoms :D
6:15 scenes like this on the bottom with machinegunners spewing concentrated streams of lead at things, makes them my favourite unit in these videos.
Allshoot seems to be one of the worst things to get when you are "winning" saw green clear a good portion of their own front wave by the mortars landing on friendlies.
hm how about adding a map that would showcase the state of the fronts which would depend on these battles( multiple maps for each duo of colors if there would be more) ?
Lemon vs Lime! Yellow vs Green!
A Trench War video a day makes the mind go round
Screaming at the top of my lungs at the end there for green marbles. Jesus Christ just LAND IN SOMETHING
A perfect demonstration of the escalation of war
Literally a "Human caused explosion"😂😂
This is a stupid idea but. What if you added a thing that a team could get in the final section that would temporarily, for like 5-10 seconds maybe, block off all units (and this buy), leaving only the split marble, copy marble, multipliers and adders left. If you could make one way gates then you could make it be the team that got it has this while the other doesnt. All to just make them have big numbers
So this is what WW2 was like
No, more like WW1
Try a circular design with yellow randomly spawning around the edges. Green will spawn on a bunker in the center of the circle and it will play out like a last stand scenario.
Honestly using a similar system you could create a bug war simulation.
more interesting than an EVE online battle imo
where can I download such a game ?
❤Amazing as always, your talent is truly remarkable.my friend,I hope one day I can be as amazing as you!
What a game, brother
The planes should have dogfight AI and maybe even bombs
This is a war without reason
So underrated
air superiority ftw
Weird suggestion, I know, but I genuinely want to see a trench war match with the officers and barrage disabled, and that short lived APC unit you had in like two uploaded episodes pulled back out, (if you even still have the assets of course.) I genuinely want to know what would happen is the marbles just... didn't attack without Armour.
(Put another way, I have never cared for the officer as a marble, so I want a reason to see why they need to exist.)
guess whats yellow and has big man power? a marble in trench war...
A flawless victory, though the side I was rooting for lost. I am curious why did the old Artillery vehicles get removed?
I noticed a couple as base defense.
minions vs. peas
Vote to add the old submachine gunners back
👇
How about adding all marbles and barricades back?
No
Back to basics :)
Reminds of something very cool
Quick question, how come sometimes at the top there are more marbles of a certain color, like sometimes there's 7 green marbles or something and only 1 or 2 yellows?
Anyway I've been enjoying Trench Warfare, seeing it evolve over time, would be a neat little video game ;)
Some of the options copy or spawn extra marbles.
Sometimes it takes the marbles of one colour much longer to enter a trigger, while the other colour enters quickly, so temporarily there could be more of one colour.
did you code this game yourself? if so this is amazing and is there anyplace to download it?
this is peak
kinda frustrating lol. What determines whether a marble is in play because I cant figure it out, it doesnt seem to be territory, its not kills, its not HQ % HP ... so what is it? there were moments when Green had no marbles in play at all and im like ???
Green basically lost when both of those 400 marbles landed on infantry, mortars are completely OP against infantry.
Edit: I suppose it could be deaths determining whether marbles get dropped? since the greens had nobody left they dont get any marbles? seems like a bit of a flaw in the design if true.
the marbles get continuously spawned, but the reason why there can be so many at once is because they either get split (both halves get respawned) or they drop into officer/all fire (consumes one marble from the stack, respawns)
if one side is unlucky enough they'll burn through all their marbles without them being respawned one way or another, and have to wait for a natural spawn to kickstart everything again
Each side gets marbles at the same frequency (every few seconds), although there is a slight random variation to prevent both marbles spawning at the exact same time (this doesn't affect the total amount of marbles spawned over time)
Could you release marble kingdom to download so we can do our own matches like what mikan did on a website
Bro 💀Its Used Hold Gun
what happened to the overhead view?
16:52 RIFLEEEEEEEEEEEEEEEEEE
can u start doing 4k uploads? the small guys hard kinda hard to see and all the text not so sharp at 1080p also youtube has awful bitrate at 1080p
I can try, if it's not too much additional processing time.
Bitrate is a bit tough on these videos due to the amount of visual stuff happening and the dynamic camera.
@@lostmarbles3d yeah thats why 1440p or 4k would work wonders, even if u continute to render at 1080p but manage to find out how to upload at 1440p or 4k the bitrate is significantly better
I want to plaaaaaaaaaaaaaaaayyyyyyyyyyy
I need to know how to play
what the hell is this game called
Do 100 pls pls pls pls pls pls pls pls pls plls pleaaaeeaeaeaeaeaeaeaeaeaeaeaeaeaeaese with alll my heartt 🙏
100 what?
#algo
First