Trench War 11 - Marble Game
Вставка
- Опубліковано 5 сер 2024
- Reach the enemy's line to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord - Ігри
Yellow Commander: We shall win through our superior super weapon choices.
Blue Commander: We will send enough troops to blot out the sun and push our zeppelins to the front line.
eastern front be like
Yellow: We are successfully pushing through the enemy defenses through the use of combined arms mean both to counter enemy armor units, air units, and grouped up infantry. At this rate, we shall defeat the enemy in a matter of min-
Blue: Five Supertanks.
Yellow: Wh... Wha-
Blue: Seven Supertanks.
Yellow: How are you-
Blue: Ten. Supertanks.
Yellow: HURRY MAKE MORE-
Blue: It's already too late. Literal wall of Supertanks.
LOL
That's my other account
Me and my yellow brethren when 51 blimps pop out of the blue base: 😳😱😭😧
It hurts watching the marbles finally get +50 only to fall into the infantry select.
There was a 100+ Blue marble that got the Tiger tanks.
i saw a blue over 1000 land into infantry... it was around 365 and landed in the x4 then straight to infantry xD
not bad thouhg as its times 5 so 50x5 250 troops
You know things have gotten serious when the tanks are riding each other
"riding" hehheh
@@doi9956Hell nahhhhh, what in your head🗿🗿
Step tank what are you doing!
You know it's serious when so many tanks ride each other that it blocks air units
@@doi9956 oh hell nah
Nothing like seeing zeppelins getting pushed around by waves of infantry
While riding a tank, which rides on tank, and is supported by more infantries.
that wave of zeppelins being delivered by a wave of infantry at 23:20 was amazing
After all, wars are won on logistics.
I saw the zeppelin zooming and just assumed that some buff got activated by the marbles
Didn't know it literally got carried by infantry 💀
My boys at Dominos stepping up their game fr.
I don’t feel like the trenches offer a big enough defensive bonus
Thank you, I thought I was the only one. Seeing two marbles take each other out, while one is in a trench doesn't make sense
Yah deeper trenches
As if that's gonna help you from the literal wall of steel approaching you
Unless the trench is 50 meters deep
That's because all the projectiles are ballistic, they fall into trenches instead of flying over them
As a Imperial Guard player, this series brings a smile to my face.
The surges because things were piling up were hilarious.
A tank getting carried by two smaller tanks. Excellent
21:28 - Massive infantry release for BLUE
22:20 - x122 Super Tanks for BLUE
Man, Yellow was screwed up
Would've wrote a dramatic story about war and the view of some soldiers, but it was such chaos that after a while I was like : How can I keep it at least half real ? Also, when blue got 122 heavy tanks ... I couldn't fake that stuff.
Just say they were UN volunteers or some bullshit.
I'm pretty sure blue spawned 300+ airships at some point😂😂😂
Wdym?
This is Basically the Average Chinese Battle
Yin Yaos Army had Suffered 7 Million Casualties but was seen as a Decisive Victory against Zhui Gaos 182 Million Casualties
I highly appreciate the removal of the gunner and grenadier. It makes everything else relevant.
Plus, the way it's designed, it makes the initial units always show up, and the battlefield doesn't become supers v supers.
PLUS, the marbles aren't made out of paper anymore, I VERY appreciate that.
I kinda take that back, regarding the design. This got to Warhammer levels of stupid by the end.
21:20 oh my God the Imperial Guard rush
Light skirmish between Imperial Guard and traitor Imperial Guard
I loved watching all the marbles group up behind the giant tanks. Like some combined arms warfare push
Blue truly embraced the nature of trench warfare (was that 400x5 infantry followed by another 1300x5 effectively simultaneously?)
Towards the end there Blue decided to send a literal wave of tanks and armor. It was beyond funny to see Mega Tanks being carried by Landships, while infantry are popping up here and there between them like geysers.
Also, Yellow dropping a trio of Mega Tanks on top of each ither like this massive totem pole with guns was funny. Especially when it tipped over.
Yay!
I am happy. This is the one good thing that has happened today. Marble mayhem.
These big tanks probably cost more feul to travel down the road than the cost of the oil that they're fighting for
They didn't need fuel when they got thousands of infantry pushing their heavy asses XD
One change I like is that Planes / Zeppelins can't be taken out by anything other than planes or anti-air, makes the air-force feel more threatening in the mid-game instead of just 50 machine gunners taking them out
Why are the tigers so huge? It seems like you can fit almost 50 marbles in one.
not 50 30 guys
Ok yeah they're comically large, like, absurdly.
I wanted a super weapon that stands out for game ending, unfortunately the balance was a bit bad so it just ended up being another tank anyway
Perhaps the German super heavy tank in ww1 would fit in a bit more.
@@lostmarbles3d You should have used the P1000 Ratte which would have fit the 'huge-ass superweapon' role.
I did enjoy the fact that the mega tank was very obviously, the mega tank lol.
The farthest thing is +1 marble right? if im not mistaken blue already has 4 additional marbles before even yellow got 1, that really upped their unit production and put them on a massive advantage.
Smallest skirmish in Warhammer 40k
Takes the meaning "trench warfare" to a whole new level
When the human wave of infantry physically pushed blimps and tanks forward...
Didnt think i would be yelling at a marble to go into the +50 so it doesnt spawn like 500 mega tanks
War Never Changes
144 Tank? No!
Infinite Blue Unit? Yes
Suggestion: The more to the back the units are, the more resistant they are to the “charge” command.
This resistance decreases over time.
So things such as letting heave machine gunners that are supposed to cover the riflemen to charge
I saw your video half a year ago and thought it was very interesting.
And now I'm very happy to have found this video again!
From Japan.
Man Men of War: United Marbel Assault lookin good
I love how the British Stole Tiger P Tanks
That was the most epic 25 minutes of my life and it was all randomly generated
20:05 We were on the verge of a blooper. We were this close.
We've all been waiting for 50 Tigers
I'd say the Blue Tiger stacks starting at 18:40 was the decisive push (it's tall enough to block a zepplin!)
Spoiler warning
Yellow: uses tactics and always is the first to get new class
Blue: a wall of meat, metal and gunns
No no german tactics vas soviet tactics.
That one marble in the back is just gettin it to these sick beats
At this point there is no concern for marble lives, the thing that drived trenching in the first place. Just send them all
Yellow: We are smarter, we are better
Blue: Check this sh!t **spamming noises**
"Some yellows think they can outsmart me. I've yet to meet one that can outsmart *bullet* "
-Blue general 2023
Blue near the end of battle just basically moblized its entire army.
love the retesture of the mashine guner
16:54 The yellow getting manpower
I fought in ww1 and let me just say this is EXACTLY what it was like.
Yes, ww1.
With the tigers and stuff
@@smashyconduile2273 ah yes the most unrealistic thing in this comment is the time period
Once again, big shocker, Blue wins.
How strong do you want you computer to be?
Lost Marble"yes"
Yellow was really sending out the women and kids there at the end. F in chat
22:45 this feels Just Like a massive Warhammer 40k Fight with Titans ... I Love this Video 😂
Everyone mad tough until the tidal wave of tigers come down on them
this is realistic at a point, once they have better tanks and planes the trenches become useless
19:45 now thats!!! a tank for the blue team lmao
21:15 finally push with dope music for the hype!
Do you have a way to see the total number of a particular unit on the battlefield at any given time, because i’m pretty sure that for most of the battle blue had more A7Vs than were actually produced in WW1 (20).
Also, any plans to add the Renault FT and the Saint-Chamond?
I could add that counter, not particularly difficult.
I'll see which assets I can find :)
To add on this at the end of vid a casualty list
good vid as usual but one thing that bugs me is that when the marbles are charging with the officers they just charge until they die instead of capturing trenches and it makes the charges less effective bcs eventually they will just die having not done anything rly also alot of marbles instead of defending important places just stay at the spawn trench idk if you can change this but if you can that would be cool
The field just got washed over by the blue tide.
what is that last spawn icon?
Extra selector marble
Ahh okay
the infantry surfing on the blimps 23:21
suggestion: you could give the anti-aircraft vehicles a machine gun to attack on the ground
I thought I would never see a zeppelin crowd surf to the other side.
I would love to see a 40 battle with all the races using this system
I can literally hear announcer voices in my head like this was an esport.
100 minivans went hard
this one is too much chaotic for me
Oh lord at 21.20 blue decides to use imperium of man tactics
an average 40k battle
15:30 onward is like, half of all warhammer art tbh.
Average warhammer40k ork vs ork
The blue ones had a ball on top that accumulated 98x... It hit the +50 button, that's 4,900 soldiers...
Men of War: Assault Squad 2 is looking good! :)
21:11 i like how the blue marble 204 goes to artillary
This became a WH40k grudge match by the end, baneblades aplenty!
That could be a fun skin one day, i wonder if there are already assets you could find for that!
What does the input at the end do? The one to the right of the +50?
Tigers In WW1, Is So Cursed
I'm sad that we didn't get to see a large number in the last slot. Would've been fun seeing the whole top fill up with marbles.
默默的就看完了,非常精彩!!
It was amazing! However, I didn't like 3 things: tigers. Why are they so big?! I would be more happy to see less tenacious tanks with a lot of firepower. Artillery... It was crucial in all wars. It's not even felt here. Maybe it should increase the firing range even more, or make it so that it still does not go to the front line when the enemy shoots at it?))) I suppose, in the second case, we just need to make sure that the artillery cannot be pushed forward by other marbles. The trenches are too empty. These German commanders took too much into the attack, as a result, there was no sense of "defense in depth". And as for me, it was a large amount of fan in the past parts
Some good feedback, thank you!
@@lostmarbles3d By the way, I have another classic idea (it seems you don't use it). Add more armor to the units. For example, ordinary marbles have armor 0, and their health is 12 hp and their rifles deal 4 damage per hit. The entire infantry has 0 armor, but the artillery has 2 armor, the aircraft has 1 armor, the light tank and the zeppelin have 2 each, the heavy tank has 3. Let's say the heavy tank has 100 hp. Ordinary shooters will shoot him in 100 shots. But the heavy tanks themselves shoot at each other with guns for, say, 40 damage. Thus, their shots are almost unaffected by the enemy's armor. This approach can easily make anti-infantry and anti-tank weapons. Anti-infantry shoot frequently, with high dps and low damage per 1 shot. Anti-tank have relatively low dps and high damage per 1 shot. Artillery in this case, it would be good to make that it hits a large area with small damage. Then it will demolish enemy infantry, but it will be more or less indifferent to enemy tanks. You can also add that there is a lot of damage in the center of the shot to simulate the action of real artillery
An example of a well-implemented such system can be seen in the game Warhammer 40,000 Battlsector
Напомнило Castle Fight в третьем варкрафте. Там тоже в конце вся карта юнитами заспамливалась.
I used to play so much castle fight! Glad to see it mentioned here
The horrors of war
Must've been a later battle in the war, lot of armor on the field
Will I ever be able to play this? You can give the opportunity to change the number of marbles and change the parameters of opening fields and unit parameters. (For example, the number of units per marble in a cell.) It looks really interesting. Good job!
Thanks! I'm not sure when, but I am planning to make it playable. First on my priority is to make Marble Kingdoms (on my main channel) playable, and afterwords would be Trench War.
@@lostmarbles3d Sounds good!
@@lostmarbles3d What's your main channel?
@@boi7316 www.youtube.com/@lostmarbles2d
21:50 Blue literally throwing bodies at the problem
what is the tile just to the right of the plus 50? the one at the end? does it just add another marble?
You must be putting your computer through hell to run these simulations lol
Yes :(
Is there somewhere I can see where all the different power ups mean?
WW1 In Algodoo Be Like:
So. This one was fun though perhaps not for the right reasons. Wall o text feedback comment again!
Is there any particular reason the grenades, smgs, and snipers were removed for this fight? I suppose it's technically not a HUGE deal but they were definitely a nice addition to the variety of troops.
The AA tanks are a neat addition but need some tweaking. Maybe give them a small anti ground attack of their own or have them stay back behind the front lines like the field guns do.
Why are the super tanks so huge, this isn't a complaint, it's just extremely funny. It's really funny but also weird. Relatedly, I think that the big tanks (and the zeppelins now that air units can't be shot down without vehicles) should be put in another "tier" beyond where the vehicles currently are, along with the "add marble" slot since that just goes in at the end anyways. They're significantly stronger than the regular armor units.
And on a similar note to that, I'm going to once again pitch my thought of having bigger units "cost" more to spawn than the infantry (need a few marbles dropping in to spawn with multiplier marbles counting as multiple triggers per normal). The big units are super fun and cool but when a single lucky marble can spawn 50 tanks in a go it massively crowds the battlefield and prevents the main fodder soldiers from meaning anything. There was a 5000+ wave of soldiers partway through the video and it just... Did nothing because there was 20 vehicles on both sides and all the infantry vaporized as soon as they got close. It being POSSIBLE isn't a flaw but it shouldn't be THIS easy.
For all my complaints... That ending was EXTREMELY funny.
Blue did the biggest clutch.
this was so crazy oh my goodness
Tank ranking
Baby tank
Look ma its a tank
TONK
Tiger definetely needs to shrink but other than that it’s great
Guys whats the last box marbles can fall into? At the very end of the line
Problem 1 that i see is the cannon stays too long pointing down and up
It was a good idea to smooth the bumpers and make them wider though.
Thanks for the feedback!
@@lostmarbles3d hope you have a good night, marble.
it took me a very long time to realize that the machine gunners arn't telescopes, i thought it was a telescope and that it was a range finder unit or something, increasing firing range to nearby units
Bro really strapped a 3 inch gun on a StuG chassis and called it an anti air tank
yes
what does the last marble do?
did you program this game yourself or is it available for anyone to download?
These get better and better! But what is the marble type furthest right?
Marble duplication.
19:34 blue has uhh…
Tigers ? No leman russ !!!
what does the thing at the end do?
What does the very last hole do?