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Показувати елементи керування програвачем
Автоматичне відтворення
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It would be nice to see a video, how one would project the decal square to curved/uneven meshes? Or even span it over multiple underlying mesh.
Great ask! I’ll be getting back to content soon. This would be a good video. There’s a couple of ways to achieve this.
@@JCobesV2 exciting, looking forward to it!
2nd example Map #4 looks connected to the bump map slot and never quite makes it to the cutout map slot...subscribing irregardless! cheers.
Looks cool! Cool content!!
i loved the intro message, thanks for the video
Keep rocking Isaac!
Thanks a lot
Cool, but with this technique the occ map is black ?
Yeah, the black is transparent.
Amazing!!!
For some reason, in Autodesk 2021 I can not find scanline in the materials slate editor :\
Hey Rich! I haven’t used 2021 yet but look for that standard material. However if its not there, I would recommend going the Arnold route with a psychical material anyway because that’s the superior renderer.
@@JCobesV2 Hey Jon thanks, I was able to resolve the issue. The vid was very helpful & I'm looking forward to the next one!!!
RJ Crabbe great to hear Rich! I’m currently working on another that will help covering multi-materials.
Can you do a video about decals but in unreal? Please
Hey Pablo! I’ll put it on the list!
@@JCobesV2 thanks! :D
It would be nice to see a video, how one would project the decal square to curved/uneven meshes? Or even span it over multiple underlying mesh.
Great ask! I’ll be getting back to content soon. This would be a good video. There’s a couple of ways to achieve this.
@@JCobesV2 exciting, looking forward to it!
2nd example Map #4 looks connected to the bump map slot and never quite makes it to the cutout map slot...
subscribing irregardless! cheers.
Looks cool! Cool content!!
i loved the intro message, thanks for the video
Keep rocking Isaac!
Thanks a lot
Cool, but with this technique the occ map is black ?
Yeah, the black is transparent.
Amazing!!!
For some reason, in Autodesk 2021 I can not find scanline in the materials slate editor :\
Hey Rich! I haven’t used 2021 yet but look for that standard material. However if its not there, I would recommend going the Arnold route with a psychical material anyway because that’s the superior renderer.
@@JCobesV2 Hey Jon thanks, I was able to resolve the issue. The vid was very helpful & I'm looking forward to the next one!!!
RJ Crabbe great to hear Rich! I’m currently working on another that will help covering multi-materials.
Can you do a video about decals but in unreal? Please
Hey Pablo! I’ll put it on the list!
@@JCobesV2 thanks! :D