Thranduil's Kingdom! Third Age: Total War (DAC V5) - Woodland Realm - Episode 1
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- Опубліковано 21 сер 2024
- Thranduil and Legolas will cleanse the forest of Mirkwood and have a crushing victory against the forces of darkness!
Divide & Conquer Campaign.
This is a submod for Third Age TW.
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The Woodland Realm was a kingdom of Silvan Elves located deep in Mirkwood, the great forest of Rhovanion, beginning in the Second Age. Following the War of the Last Alliance, Thranduil of the Sindar ruled over the Silvan Elves. Those of the Woodland Realm were known to be less wise and more dangerous than other Elves, but by the late Third Age were the only remaining Elven realm with a king.
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I really like the idea of only taking regions with forests to yourself.
You could then gift mountainous regions to the dwarves and 'lost' regions like the Dead Marshes or Mordor to the men
Just make sure to get military access with these allies
I agree.
Its so much fun helping Anduin fight against the Orcs and even pushing Goblin Town for them
He's gonna be broke though without taking the mountains.
Idk if the Diplo would work but he could gift them for a reg tribute of a few thousand a turn
OMG THAT INTRO!!!
Sadly i just got a copyright claim on it a few minutes ago. I'll try and edit it a bit for the next episode. One of the scenes in the beginning of the intro was a bit to long without a cut and got a claim, i'm glad you liked it though :)
@@Ligizd Ah darn. Well hopefully the next version works. Wood Elves are my favorite faction so can't wait for more
This campaign will bring the channel an abundance of renown
and acumen too
I like that you're going after Gundabad first as most people just rush Dol Guldur first, differs your campaign from others :)
I focus on helping Anduin with Gundabad and eventually wipe them out with Legolas and cheekily take Withibord in the beginning
Help take Goblintown for Anduin or Dwarves
Keep Thranduil in his halls the whole game lol I'm a gold whore
Makes Dol Guldur a little tougher but its funner that way :)
Im also a fan of the forest only rule, super cool and realistic for your population to live in their perferred land or on the boundaries of them. Also it would be smart to keep a few units at the fort by Thranduils halls since there is a border with Burh Alge somehow and Dol Guldur will sometimes march up and attack you or Esgaroth.
HOLY SHIT THAT INTRO! Certainly glad I made that comment on a previous video and that intro came out. So badasssssss!!! LEITHOOOOOOOOOOOOO!
Wow that intro makes me want to rewatch all the movies!
I playing a Woodland Realm campaign right now, I did the same thing you did at first by expanding to Eryn Dholen. It was a good strategy at first but Dol Guldor boarders Thranduils halls at a region to the south west. I would use both Legolas and Thranduil and push down south to eliminate Dol Guldor immediately. You can take the city to your north and give it to dale to get them and the dwarves to deal with the Snow orcs until you have finished off the threat to the south.
and do not take Wrakyaburg, it is a worthless town that is constantly sieged.
DAMN, that intro ROCKS!
That intro 🔥 this video is brilliant great content. More more more please 🔥🔥🔥🔥🔥🔥
Loving this start!
Also nice intro! It just add's a nice atmosphere before getting into the game.
I like the idea of securing the forest for the Woodland Realm (and perhaps the odd bordering village if it feels right) otherwise give any mountain holdings to Erebor and if it seems fitting anything else to Dale. Perhaps those two should be the allies Thranduil supports most strongly?
And get level 1 garrisons everywhere and that settlement rule of your is perfect
It is unlikely that Elves would attack in caves and mountains, more likely skirmish on the forest edges.
If you do decide to take such provinces, sell them to the dwarves for a hefty price.
Focus on taking Dol Guldur out.
God that thumbnail art is crazy good
Rolling with the selfish elves keeping to our borders theme, you could reject the alliance meaning that you can get thranduils unit everywhere which would be so epic.. however this will make the midgame alot harder against gundabad as grabbing those late game lothlorien units early on is huuge when you accept the alliance! Especially as that building is only 2 turns to build and your eleven units take so long to replenish so its nice to pad out your roster with more melee units. I haven't watched a playthrough where someone rejects the alliance - could be really interesting.. would be really cool to see the late game playout of the V5 building from rejecting alliance I think it's yavannas Union, looks very OP giving ents maybe and similar nationwide bonus to economy, culture and free upkeep as house of Kings for ND.. just some thoughts! Let's see what happens!
Check out cpt total waffle, he does a woodland elves rejection path it's a cool campaign. Yavannas union building gives insane pop growth too. He also abuses the Diplo though so very dif to this one
If I may: take Burh Alge before Dale. It makes northeastern campaign more "accurate" lorewise in my opinion.
Taking Burh Alge before Dale makes Dale focus on northern shore of the river and not fight Dol Guldur. That makes Erebor cut of from Rhun usually, which makes them focus Gundabad, which seems logical thing to do for dwarves.
Dale focuses on taking river shore and sea of Rhun, whis is also kinda logical.
And Dorwinion is trying to reclaim Rhovanion stepes, which is also logical.
Taking Burh Alge, lorewise not very logical for Wood elves, makes all the other surrounding factions act logicaly - kinda. And you as wood elves are therefore focused on Dol Guldur - logical - and defending from Gundabad/orcs of misty mountains - also logical.
Just a sugestion for more imersive campaign from kinda lorewise standpoint
Great suggestion! I would couple it with the forest region rule as well!
Really excited for the new campaign, intro is fire and the elves are always elves! Im ready for the journey
p.s. you do a great job. Good commentary, and not annoying at all. This is exceptional. Thanks much.
fire, as always. Nice choice to restart it, brings new fire inside the box
Great intro. So cool to see your editing skills improve over the years and your channel grow.
What a great intro!!
If Thranduil is in the field ,you should give the trade retinue to a Gov. I do like the no map selling aspect of the campaign.
Third time's the charm, hahaha
Good luck!
Great intro, M8.
love the intro :DDDD
loved the episode, can't wait to see the rest
new subscriber
Garrison buildings particularly in your western settlement.
Amazing intro man
The is was a epic intro and look forward ro what to come.
-The elves is call "Álfr" in our old Norse feom our viking age. You pronounce it as Alfer.
amazing the woods elves such a great faction !!!!
And so it begins… again! With Gundabad so close this should certainly be interesting!
Ps: And indeed I missed the old intros too! You’re great at making them!
Well done again campaign of Elven
Great video loved the intro keep up the great work unfortunate on the constant restarts
Yay. A new custom intro!!!!
Now I want to know if orcist is an ancillery and if Legolas can get it.
You might want to conquer Withibord soon for another mines. I'd bet the orcs take over it before the dwarves. The mines in Withibord aren't the best, but they can help you with the economy and you would prevent the orcs from attacking Thranduil's Halls. You also wouldn't block the dwarves from attacking the orcs as they can travel behind the mountains via Onazanar. However, it is difficult to defend there because it is a dwarven village without walls and it takes a long time to upgrade...
Been awhile good to see you
Lfg vol2.
This will be great campaign!!
Legolas is ridiculously OP. It is so glorious.
Awesome intro!
Hi! Be carefull with Legolas, he dies easily
great again of great elven
Make your bows sing elves!!!
That’s a copyright strike if I’ve ever seen one 😂. Great intro!
Wooohooo I am famous!. I am the commenter mentioned by the youtuber 😁
If I may repeat the campaign rules sugestion: you can only take Mirkwood regions and surrounding regions if you feel it acceptable (imho Tusture/brown boat, Withibord, Wrakyaburg, Achnod Iaun...) And if you merge with Lorien, you can also take the surrounding settlements, Fangorn and Isengard. You are forbiden from mountains.
You can also take Ithilien regions (after all Legolas settled there with wood elves after LOTR) and Morhendel (elven settlement after all). This also gives you campaign forward bases to finish game.
Your focus as a wood elf should be retaking Mirkwood first and eliminate Dol Guldur. You are secretive, isolationist, oportunist. You care about you first, no greater good or benefits for other peoples. That is your rule for decisions and campaigning.
You are not allowed to declare war on Rhun. You are not allowed to go west because wood elves did not go west.
I am so happy for you man. Since you started campaign few days ago, I also started my own new wood elves campaign yesterday! Thanks! Have fun!
I forgot the gifting/selling rule: if you become owner of region you are not allowed to keep, you are obliget to gift or sell it asap to any good faction lorewise acceptable in the area.
Im so happy now 😁
i don't like the idea of being locked in only forests, it feels weird in a total war game, but it does make a good challenge
on another note, i don't think Legolas is free upkeep, you might be able to move sooner if we get him free upkeep, but don't quote me on that
Edit - i missed the intro's they're epic
Hello, my friend. A fresh restart - and I understand very well why you did it. I really hope that you use Nikola's mod for a campaign, indeed, as it is an interesting one. On the campaign, you left it in exactly the same point as your previous campaign, where you control all the region till the Old Forest Road and you got Orthordir, which is the easy part. For the next steps, I advise you to see what the Vale will do, as if they manage to claim Wrakyaburg, then you have a good zone of protection, so you'll be able to focus on Dol Guldur. If you play offensively in the forest, then you can simultaneously attack Enethaur and Eryn Rhunen, so that you combine your forces in Ost-in-Geil, which can be your next choke point with Dol Guldur, unless the Orcs do anything in Burh Alge against Dale. Your economy will jump up in due time, as I've seen numerous times your way of economic management and it's the best of eveyone I've watched. This for now, as it's only the very first episode and the next steps will show how you will progress.
And now, let's get anew an episode of our story:
Legolas was summoned to Thranduil's Halls and he eagerly went on, leaving his guard post in Taur Philin. His father wanted to secure the realm, so he set on an expedition to go out till the Old Forest Road. It was not a big army, but the Elfs were competent archers and there was estimated as little resistance from the Orc garrisons in their southern regions. And this was done, as well as the guerilla tactics that they formed. When they sieged a town or a castle, the Elfs prepared the siege equipment, but they let their banners down, so as to show to the enemy that they were few and arrogantly went to attack. As soon as the Orcs sallied out, they retreated in prepared places, where the archers ambushed them and eliminated them with arrows. Twice this tactic was used in great effect, first in Emyn-nu-Fuir and secondly, with even greater success, in Eryn Dholen, where the Old Forest Road was secured.
After those battles, Legolas was dismissed to return to Taur Philin and he went straight west and north, so as to eliminate possible sharpshooters that remained on the road, while Thranduil did the same from the east. When he returned, there was a message that Orthodrir came back and sent a message that he returned from the East. Thranduil, secretive as he was, simply nodded and retreated in the tower of the castle, while he ordered new units to be mustered and march forth.
"Enethaur was one of our targets", he said to the council. "But Dol Guldur took it back and it's the best opportunity for us to expand our realm. Also Eryn Rhunen can be a horn in our side".
"That's true", a councellor said. "As the council, we suggest that the forces that come south should split, the King marches on Enethaur and Lord Orthordir was the other part on Eryn Rhunen".
"We can also go further south", a second councellor suggested in continuation to the first one, "that we can keep on to Ost-in-Geil, as it is in the middle of the forest and every attack from Dol Guldur will come only at this point".
"Except they come on a circle around", Thraduil said. "But then again, Eryn Rhunen should be on their road".
"Exactly as the King says", the second councellor said. "But we estimate that the Orcs are not going to leave the trees yet, as Dorwinion also expands and our Human allies can kick them back as they march westwards. We hear that Ilanin is under attack, and it's a strong castle. So, we expect that they will give a stop to the Orcs".
"Time will show", Thranduil mysteriously responded. "For now, however, we must send a message with the situation to Lady Galadriel".
"Good decision", the first councellor agreed. "We are in talks with Lothlorien, as the two Woodland realms should cooperate. I'll write the letter for the Lady, if the King wishes".
Thranduil nodded in agreement.
Later that night, however, the message of Orthordir was in the hands of the King. He had sent his best general to the East to make contact with the Avari Elfs of Ilanin and Mornedhel, so as to find any clues of Khamul and his origin and the general came back with news. He wrote of a person that has thorough knowledge, but he didn't have a name, nor did he manage to achieve a contact. Orthordir said, though, that this person was close to Dol Guldur to shadow the moves of Khamul, who had sent Lagoren and Ulairon into Mirkwood to scout. So, Thranduil only had to wait and see how he could meet this person. And his thought was, if Khamul was to ever leave Dol Guldur, this person should be shadowing him. There was no need to answer the "why" right now. But at least, Orthordir did the contact, thus fulfilling some of the holes in the knowledge of the White Council about the Nazgul.
Do you have access to the Nikola's mod?
@@Kurtou no, mate.
I thought i saw ep1 a few days ago
Intros are back 🎉
About your tactics. I would say you hold the line against dolguldor and go ham on gundebad. Finish them off sell the regions to dewarfs of erebor and dewarfs of khazadum. Like mount gundebad to Kazadum with alliance and so on so you would have some income so you can move your troops. Other than that you will separate erebor from angmar cause you need your allies to focus on south. And maybe just maybe dale will do something.
Anw it my opinion and I would play the campain like this. So my back would be secure and I dont have to think of it. Also the Vale will be in better position too cause now they are facing 3 enemies north gundebad, west goblins , east and south dolguldor. And with gundebad gone the 5 armies of good should be able to do something. Lothloiren, Vale, Dale, Erebor and woodlands. 💪💪💪💪💪💪
🔥
It's New you have a city in dorwinion teritory
The quality of that intro is excellent 👏🏻 I'd love to find the time to learn how to make intros like that for my channel.
What video editing software do you use? 😁
Vsdc video editor! Hope it helps. Nice content you got btw :D
@Ligizd thanks mate, I really appreciate it! 😁 I may look into Vsdc
Very crappy move from the AI to throw the commander suicide at the first battle.
is there any value to trying and ambush battle your way to victory? i know thematicaly itmakes sense, but gamewise?
The north well cause problems for your campaign.
How do you get the camera to auto-manuver? I always have to manually change the angle of my camera and it can be a headache.
Can someone please reply if you see this comment.
1. How does the free upkeep work? You have sent units to fort for free upkeep, but fort says nothing about it in the tooltip…
2. How does replenishment work for elf units?
A suggestion to flavour up the campaign a bit more... U can only build ur barracks upto the 2nd level , after u have taken Dol guldur and cleansed the forest then u can build them and recruit elite units
Sadly, version 5's AI garrisons are bugged....They get stuck getting out of the gate all at the same time making them easy target. I had to swich back to 4.6 where there is no issue...
@Ligizd I have this downloaded but it crashes all the time even with the time of the computer not synched. Is there any chance you can help me out and see if I downloaded it incorrectly?
TW Atilla just takes a lot of your pc in general
Am i hallucinating but why liz remove both thaundril nikola lets play o_0
Since i weren't going to continue with that mod i decided to remove the videos
This MOD looks amazing but the control look awefull. Like man i really want to play it but cant i have my modern Army controlls please?😂
Hello there
Why did you restart the campaign? I like this one as well but I was really looking forward to seeing all the different unique buildings :/
To much money and not to much ai agression.
@@Ligizd ok thats a very good reason :D well i look forward to the insane battles necessary to win this campaign :)
i dont really like the idea of only taking woods i have seen someone else do the same
ps love ur vids man