hiya. really appreciating your video so far. one question, and maybe it will answer itself later in video.....but, why did you pick a wood product when stone is what we started with...? ty
It really would not matter because you will rename the material. I started with that just as something to start with. There are different material "types" you will see in Revit and a generic generally the best to make a material from because you can add all the images you want. The wood is just one of those to start with.
Where can I learn more about the material maps? (I would like to get my head wrapped around this subject.) This is the first I have ever seen of it and I would like to learn more. Could you also show us how to properly install finish materials into the Revit program? There are some manufacturers who have done some materials creation that could be used.
Mark, I will definitely be getting into this. Everything from how I make, manage, organize, and apply materials in Revit will be covered. Just a small preview to an aspect of what I use, look into the Substance programs by the company Algorithmic. Adobe bought them last year, which makes it even more interesting. I use their programs a lot but that is not the only way to build materials by any means.
My ultimate suffering with revit materials appearance is this different properties per material and the fact that you can't switch which maps it lists. So it's basically a legacy vs pbr thing and you always need to edit from a PBR existing one to list the new properties?
Awesome Video!! Question about tinting/colour of the object re: wood siding etc. If the diffuse/base colour image is of just natural wood, but you want it to be a colour such as charcoal or white and still get the shadows, reflectance, and bump properties of what the siding is, what is the best way to go about that?
At the 25:26 mark of your COMPLETE Guide.. video, you jumped suddenly to a set of Limestone Materials, but you didn't say how you got there; I am on Revit 2021, can't find where you were or how you got there.
It is simply me going to a set of material maps, does not matter the material that it is. Main thing is that it is a transition from a base color to an image map.
You would have to start by duplicating a material that has a "generic" material asset. You can tell if it is a PBR based asset if the material icon has no orange triangle with an exclamation mark in it (indicating a legacy material). Hope that helps!
I don't understand why Autodesk has to make things convoluted. PBR material maps should be the same across all platforms. It might have to do with limitations of the software. For example Glass and water material would need their own attributes which calculate differently than Opaque material. There is metalness workflow and there is specular workflow. Metalness workflow you'll have these textures: Color/Albedo Roughness or Gloss (inverted maps) Metalness (0 or 1 value only) AO (Ambient Occlusion) Not really needed in realistic scenes. It is calculated automatically by engine Normal (configures lighting behavior) Displacement ( manipulates the geometry through texture to give depth - You'll need tessellated geometry for this to work correctly) Opacity (Cutout map in Revit - control the visibility of material using texture)
I completely agree! There is an industry standard AD basically ignores. They hit the high points but miss the big picture. I have had a huge issue with how Revit's materials work and never changed. Maybe one day we will see a difference.
great video, I feel so much more confident when dealing with Revit materials now. I have learnt so much from this video. thanks!
So good to hear!!!
Honestly, thanks so much for all your videos! Extremely helpful and Revit life seems a little bit easier and brighter now! 😄
Thanks so much, this means so much!
A LOT* 👌🏿👌🏿
this was a great breakdown, thank you
well explained...thanks brother ...deserve a subscribe
Thanks man, glad you found it helpful!
thank you very mush for this useful tutorial.
You are welcome!
this is awesome!
Thanks so much!
Gracias !!
No problem!
hiya. really appreciating your video so far. one question, and maybe it will answer itself later in video.....but, why did you pick a wood product when stone is what we started with...?
ty
It really would not matter because you will rename the material. I started with that just as something to start with. There are different material "types" you will see in Revit and a generic generally the best to make a material from because you can add all the images you want. The wood is just one of those to start with.
Where can I learn more about the material maps? (I would like to get my head wrapped around this subject.) This is the first I have ever seen of it and I would like to learn more. Could you also show us how to properly install finish materials into the Revit program? There are some manufacturers who have done some materials creation that could be used.
Mark, I will definitely be getting into this. Everything from how I make, manage, organize, and apply materials in Revit will be covered. Just a small preview to an aspect of what I use, look into the Substance programs by the company Algorithmic. Adobe bought them last year, which makes it even more interesting. I use their programs a lot but that is not the only way to build materials by any means.
My ultimate suffering with revit materials appearance is this different properties per material and the fact that you can't switch which maps it lists. So it's basically a legacy vs pbr thing and you always need to edit from a PBR existing one to list the new properties?
Awesome Video!! Question about tinting/colour of the object re: wood siding etc. If the diffuse/base colour image is of just natural wood, but you want it to be a colour such as charcoal or white and still get the shadows, reflectance, and bump properties of what the siding is, what is the best way to go about that?
Assuming you are using the "generic" type of material (and some others) there will be a tint option you can add at the bottom of the material.
Thank you
You're welcome!
At the 25:26 mark of your COMPLETE Guide.. video, you jumped suddenly to a set of Limestone Materials, but you didn't say how you got there; I am on Revit 2021, can't find where you were or how you got there.
It is simply me going to a set of material maps, does not matter the material that it is. Main thing is that it is a transition from a base color to an image map.
I have my 2020 materials updated but I don't have this PBR materials, where to find them?
You would have to start by duplicating a material that has a "generic" material asset. You can tell if it is a PBR based asset if the material icon has no orange triangle with an exclamation mark in it (indicating a legacy material). Hope that helps!
I don't understand why Autodesk has to make things convoluted. PBR material maps should be the same across all platforms.
It might have to do with limitations of the software. For example Glass and water material would need their own attributes which calculate differently than Opaque material.
There is metalness workflow and there is specular workflow.
Metalness workflow you'll have these textures:
Color/Albedo
Roughness or Gloss (inverted maps)
Metalness (0 or 1 value only)
AO (Ambient Occlusion) Not really needed in realistic scenes. It is calculated automatically by engine
Normal (configures lighting behavior)
Displacement ( manipulates the geometry through texture to give depth - You'll need tessellated geometry for this to work correctly)
Opacity (Cutout map in Revit - control the visibility of material using texture)
I completely agree! There is an industry standard AD basically ignores. They hit the high points but miss the big picture. I have had a huge issue with how Revit's materials work and never changed. Maybe one day we will see a difference.
How to make your own maps from a material texture?
Can I add specific appearance properties to a new generic material such as wood or relief pattern?
Depending on the type of "base" generic material that it is, you can add a different base color map or in some cases, a bump map.
Dude ... word
Yeeeeaaaa buuuuuudddy!!!