Y'know the doopliss fight is kinda symbolic.... Mario lost his name and body, but his courage and willing to help out others like Vivian remained the same. Doopliss took Mario's title but unlike Mario, he abused that title to get what he wants. Mario basically just showed Doopliss it's not the title that matters but what's in your heart that does.
The fact that the Punie Elder kept getting larger as Lord Crump shrank was even more hilarious. Also the music for Magnus Von Grapple 2.0 sounds like we entered a dance club
Fighting him looks to be similar to fighting Huff 'N' Puff in Paper Mario. One attack and the other does something about the summoned the happened as a result. Which makes me wonder could you do anything about those Whack Bumps?
@@KiboSuperStar I don’t know why. I personally think it’s funny that Bonetail, said to be the hardest boss in the game, only gives you one Star Point upon defeating it.
30:58 the most interestin part bout ch. 2's boss, magnus von grapple, is that they changed his earthquake attack to actually have an easier to super-guard timing via him actually jumping to cause the earthquake at the end. compared to the og TTYD on gamecube, where you legit just had to know the exact timing as to when this attack ended(as he never jumps at the end like in the remake), which's why it could be tough to super-guard at times. this's a very welcome change that also makes sense animation wise, I like this one a lot. 🤲 as for Ch. 4's Doopliss its actually really neat that he actually has dialogue regarding the "No Running!" at the start of the 1st fight against him as Mario, clueing the player to run if they didn't get it the first time. in the original, I believe it was just a fight, w/no dialogue from Doopliss at all, you only had the "NO RUNNING!" from him before the fight to go by in the original. granted people would've deff figured it out via all the Star/Dink sound effects/no damage in the original, but the extra dialogue to remind you to run is a very good change. this dialogue only appears once in battle and only the 1st encounter, so the game deff assumes the player knows to run after the 1st time. and in the actual fight at 59:15, Doopliss actually has Dialogue and a reaction for taking damage the first time, which he didn't have in the original. a very nice piece of dialogue for him context-wise after getting his name right. prob the best part of ch.4 is how they make Shadow Mario absolutely silent compared to the original- where he still had his noises- interestingly in doopliss's 1st fight, they actually removed the Mario "Whoa!" surprise noise when Doopliss becomes mario alongside the "Mario hp reaches 0 noise" when Doopliss knocks him down after said battle- the weirdest change tho is why they removed his hp bar in the 2nd fight/his invincible fights even though you've tattled him the first time. 🤔 that deff wasn't in the original cuz in the original you just tattled him once and you could see his hp no matter what we legit gotta work for that Doopliss+Mario double kill now with math Sadge at 1:09:25 to 1:10:30, this's the most intriguing ch. 5 change and pretty noticable for those who played the og TTYD, as in the original, the ships were faced differently. in the og it was: "Cortez Ship on the right, w/Mario on the Right side, leaping Left to face Lord Crump." but now its angled so "Cortez Ship on the Left, w/Mario's on the Left side, leaping Right to face Lord Crump" in the remake. havin Prince Mush and whacka finally becoming actual fights is beautiful, its very nice to see the "Master" of TTYD, Prince Mush finally fightable after 20 years. I love his battle theme as well as Whacka's theme, they're true bangers 🤲 seeing how beautiful Paper Mario TTYD remake looks, it really makes me think and have hope of the possibility if we'll ever see a remake of the first paper mario on n64 in a similar style like the TTYD remake, esp if it'd be given some post-game, since PM64 never had one. but only time will tell, I'd legit love to see how PM64 would look remade one day 🤔
Another change during the encounter with Doopliss while he's invincible is that instead of both of you being immune to damage like in the gamecube version, he can actually hurt you now, making fighting him all the more useless at that point. I also like that you can skip guessing his name and immediately escape after the first attempt.
I've always loved Cortez. Despite being a ruthless pirate spirit, he still had heart. He even helps Mario on his travels! Or rather, he helps him get from island to island.
Man, they gave so much love to this remake. The way each boss's background unfolds, and then my favorite detail in the Smorgs battle - how the boss falls in and makes the audience bounce in their seats. Such an unnecessary but welcome addition.
Spoilers!!! I really love how they gave the Magnus Von Grapples AND Crump their own remixed versions of Crump’s OG theme. So much extra effort thrown in!
I know this game is in 30 fps but goddamn just look at the quality of the animations, they look so fluid, also love the small details in music and animations.
I know this is one of those few times 30 FPS is not only acceptable but makes this game fluid and balanced especially the guardin, timing, and superguard with new indicators to match
@@timothyloayza6789 At least this is a constant 30 FPS on the Switch I wouldn’t want my game to be 60 FPS and then suddenly the frame juggles from 50-55-60 or lower
honestly, the shadow queen not giving ANY star points (as the player stopping to level up after defeating the final boss would be awkward) feels better than getting an insulting 1 star point
@@azaleamartinez1048You don't. Its timed button press. Hit the B button as soon as the enemy attacks. Normally you would just guard and take minimal damage (usually), but to superguard, the timing has to be perfect. It has to be the exact moment the enemy's attack makes contact with you.
@@magolor152 Yeah!! If Clubbah didn't took enough of his power he would be absolutely STOMPED even in his Boss Form! And think about that..Prince Mush wasn't even on his full power because last time he fought has been a long time! Think about his Prime times! Probably like 150 HP like the Shadow Queen or something like that.
I'm so glad they made the theme that plays when the shadow queen awakens more loud and dramatic instead of eerie and haunting. It just fits better! also SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG
I love the little Detail in the Doopliss battle that when Doopliss Attacks, he only does the Basic Attack without the Action Commands, but Mario's Partners actually do (e.g Goombella hitting Multibonk multiple times in succession) which shows that Doopliss is inexperienced in Using Mario's Abilities/Skills
For Chapter 4 boss fight, I didn’t understand how Mario still had his 3 Crystal Stars when he got his body stolen. I kinda hoped that they would change it in the remake, maybe even with Doopliss using them.
1:49:36 “Crummy ancient tower construction…” So I guess when Bowser fell, he was at that area where Mario fought the shadows and Doopliss… Neat context addition
I like how the chapter bosses have something to do with the crystal stars and the smorg just doesn’t have anything to do with the stars and just came on the train just to f people up because i believe beldam created it to stop mario and his crew.
I always thought that since nobody ever used the lever in the station for so many years after the river dried up, it would make sense that some weird animals or creatures would eventually nest down there. They were probably already there when Beldam flipped the switch, but hey, what do I know?
Thanks for showing what happens if you agree to become the shadow queen’s servant! I don’t want to pick that option myself so seeing what would have happened is nice.
TBF, in this version, you're actually allowed to skip the cutscene if you immediately return to the game after the game over. Personally, this makes this part infinitely less frustrating to me as someone who lost this fight MANY times on the gamecube version as a kid.
I like how the Shadow Queen's voice is really scary and how she came out of the tomb was also terrifying and yes the new animation of the world going dark was awesome and scary too
1:09:45 Ah- the scene is even better than it was in the original now. 30fps not withstanding, it’s obvious how much love and care was put into this remake even though it’s clearly nothing more than a product of fan demand.
I'm curious though, its obvious Whacka shows up if u reached the final floor of the Pit a 2nd time after killing off Bonetail, but how to get Prince Mush? Is it needing to fight Rawk Hawk a 3rd time or something?
Don’t know how I triggered it but while I was doing troubles after chapter 4 or something, I got an email from him offering a challenge. After that his battle can be found in the Exhibition Matches (he says this much if you talk to him in the hall by the arena door).
I love how faithful the boss themes are to the original while still being fresh, I'm glad you can change it to the game cube soundtrack if you want to.
42:05 Okay, to give Credit where Credit is due, the Updated Character Animations are actually really Good (at least as shown here). Among some of the few peaises I would give to this Remake.
I'm guessing you are either going for mostly BP or using chet rippo due to the early chapters only having you with 10 hp. Either way, good job. Keep up the good work
spingotgoomer3224 yeah I agree people will say they like this battle system because you can use multiple strats to beat an enemy and yet most of them will just use danger mario
@@aidenhuynh7030 so if the red whacka bump hits Mario or his partner more than once the damage is even worse then Magnus Von grapple 2.0, bonetail, gloomtail, and the final boss.
@@Kingofslay Doesn't change the Fact that the Version I played was the American CameCube Version. I don't care if the Switch Remake is being more faithful to the Japanese Version. Cricket Noises is what I grew up with.
Here's an interesting fact: The sound the attack FX R badge makes in the gamecube version is not a cricket chirp at all. It actually comes from a species of tree frog native to Japan. I'm guessing some localizers mistook it for crickets at the time.
2:05:20 I love how in the remake, everyone on the surface (Luigi included) all gathered around as soon as the Crystal Stars appeared. Unlike in the Gamecube.
They could have added 2 or 3 extra bosses. Whacka and Prince Mush are great extra bosses but a few more would have been appreciated. I mean the Super Mario RPG Remake had 7 extra ones (technically powered up rematches of bosses we fought in the game but still extra fights), so TTYD could have used a few more ones... oh well.
Who is your favorite boss in TTYD?
Bowser 🔥🔥🔥🔥🔥
First of all, that's a lot of bosses, and Second, Shadow Queen.
Doopliss obviously!😊😊😊
My favorites are Prince Mush and Shadow Queen
Luigi 🔥🔥🔥
Y'know the doopliss fight is kinda symbolic.... Mario lost his name and body, but his courage and willing to help out others like Vivian remained the same. Doopliss took Mario's title but unlike Mario, he abused that title to get what he wants. Mario basically just showed Doopliss it's not the title that matters but what's in your heart that does.
Except when it comes to rust-colored pipes, it turns out
Deep
The fact that the Punie Elder kept getting larger as Lord Crump shrank was even more hilarious. Also the music for Magnus Von Grapple 2.0 sounds like we entered a dance club
So true lol
Many of theese optional boses were from beta of the original and remained in the files. Happy to see a use.
Knew about whacka but not prince mush
They gave Atomic boo is own theme but it was not in the original
@@KINGK-up4jpoh Atomic Boo is the new additional boss too?
@@mistressofdreams6031No, atomic boo was in the original game aswell
@@wonderpunch4984 ah ok
Naming him Luigi to get a "Who'd name their kid like that?"... Outright evil
Probably piss Mario off too.
@@brandoncain That would explain why Mario stopped his nonsense at that point.
@@brandoncain didnt you mean _____.
Hooktail more like foottail
Doopliss probably didn’t know about Luigi’s existence…
Those super heavy guitars in the Whacka boss fight theme is just really funny to me lol
Fighting him looks to be similar to fighting Huff 'N' Puff in Paper Mario. One attack and the other does something about the summoned the happened as a result. Which makes me wonder could you do anything about those Whack Bumps?
YES THE BONETAIL FIGHT STILL GIVES YOU ONE STAR POINT LETS GOOOOOOOOOOO
Why is that?
@@KiboSuperStar I don’t know why. I personally think it’s funny that Bonetail, said to be the hardest boss in the game, only gives you one Star Point upon defeating it.
It's the same with the Shadow Queen Final Boss, regardless of level. It's on the Super Mario Wiki. Look up "Star Point" if u want to know more.
They were hoping you were so strong that you didn’t need it 🤣
When I originally beat bonetail in the GameCube version, I was expecting to get 100
47:50 I’m glad they changed Prince Mush just appearing out of nowhere here, it always looked a bit odd in the original
1:55:05 the cutscene of the world getting dark is much more scarier than the original
_👐👐👐👐👐👐👐_ 👻👻👻 🌌🌌🌌🌌🌌🌌
_Shadows......._
@crowmob-yo6ry I didn’t spell anything wrong
✋ ✋ ✋🌎 ✋ ✋ ✋
Nope, it's not. The music does not create the same dark feel.
@@marioipod Agree. Same with the final boss music, it's not as dark and tense as the original.
Thank you for showing the "Be her servant" option
It's a reasonable response to witnessing a bad bitch
30:58 the most interestin part bout ch. 2's boss, magnus von grapple, is that they changed his earthquake attack to actually have an easier to super-guard timing via him actually jumping to cause the earthquake at the end.
compared to the og TTYD on gamecube, where you legit just had to know the exact timing as to when this attack ended(as he never jumps at the end like in the remake), which's why it could be tough to super-guard at times.
this's a very welcome change that also makes sense animation wise, I like this one a lot. 🤲
as for Ch. 4's Doopliss its actually really neat that he actually has dialogue regarding the "No Running!" at the start of the 1st fight against him as Mario, clueing the player to run if they didn't get it the first time.
in the original, I believe it was just a fight, w/no dialogue from Doopliss at all, you only had the "NO RUNNING!" from him before the fight to go by in the original.
granted people would've deff figured it out via all the Star/Dink sound effects/no damage in the original, but the extra dialogue to remind you to run is a very good change.
this dialogue only appears once in battle and only the 1st encounter, so the game deff assumes the player knows to run after the 1st time.
and in the actual fight at 59:15, Doopliss actually has Dialogue and a reaction for taking damage the first time, which he didn't have in the original. a very nice piece of dialogue for him context-wise after getting his name right.
prob the best part of ch.4 is how they make Shadow Mario absolutely silent compared to the original- where he still had his noises-
interestingly in doopliss's 1st fight, they actually removed the Mario "Whoa!" surprise noise when Doopliss becomes mario alongside the "Mario hp reaches 0 noise" when Doopliss knocks him down after said battle-
the weirdest change tho is why they removed his hp bar in the 2nd fight/his invincible fights even though you've tattled him the first time. 🤔
that deff wasn't in the original cuz in the original you just tattled him once and you could see his hp no matter what
we legit gotta work for that Doopliss+Mario double kill now with math
Sadge
at 1:09:25 to 1:10:30, this's the most intriguing ch. 5 change and pretty noticable for those who played the og TTYD, as in the original, the ships were faced differently.
in the og it was: "Cortez Ship on the right, w/Mario on the Right side, leaping Left to face Lord Crump." but now its angled so "Cortez Ship on the Left, w/Mario's on the Left side, leaping Right to face Lord Crump" in the remake.
havin Prince Mush and whacka finally becoming actual fights is beautiful, its very nice to see the "Master" of TTYD, Prince Mush finally fightable after 20 years. I love his battle theme as well as Whacka's theme, they're true bangers 🤲
seeing how beautiful Paper Mario TTYD remake looks, it really makes me think and have hope of the possibility if we'll ever see a remake of the first paper mario on n64 in a similar style like the TTYD remake, esp if it'd be given some post-game, since PM64 never had one.
but only time will tell, I'd legit love to see how PM64 would look remade one day 🤔
Another change during the encounter with Doopliss while he's invincible is that instead of both of you being immune to damage like in the gamecube version, he can actually hurt you now, making fighting him all the more useless at that point. I also like that you can skip guessing his name and immediately escape after the first attempt.
I'd assume the Chapter 5 change was so that it lined up with you being on the left in-battle
I've always loved Cortez. Despite being a ruthless pirate spirit, he still had heart. He even helps Mario on his travels! Or rather, he helps him get from island to island.
The game hasn’t even released yet and you already beat it 💀
it got leaked last night
Because of how different time zones are in the world, Australia and New Zealand seem to have gotten this remake way earlier than the United States.
@@Loner098it gets shipped to retailers/reviewers early. I’m in the US and I’ve had a copy since Tuesday lol
@rpgamer8317 Well, Pre-orders were still existing for Best Buy GameStop, and Target, so that much makes sense.
@@acebr3ak most likely not leaked, you can get access to the game a day early by changing you region on your switch.
Man, they gave so much love to this remake. The way each boss's background unfolds, and then my favorite detail in the Smorgs battle - how the boss falls in and makes the audience bounce in their seats. Such an unnecessary but welcome addition.
WHACKA AS A BOSS?! WHAT?!
Glad to see it properly implemented, It was meant to be included in the N64 game but was cut
Prince Mush too!!
More like Whacka's revenge imo lol
@@KillerChickenz01 People keep saying that but I couldn't find a source for mush ever being a cut boss
@@SparkleWolf404 Whacka was the cut fight in the original paper mario for N64
Spoilers!!!
I really love how they gave the Magnus Von Grapples AND Crump their own remixed versions of Crump’s OG theme. So much extra effort thrown in!
I played the original and I have to say, everyone looks a lot more animated than before.
The bell ringing at the beginning of the doopliss fight was a nice touch 👌🏻
I always envisioned a southern gentleman voice for Grubba.
I always thought he sounded something like Vince McMahon lol.
Could see him having a similar voice to Foghorn Leghorn
@montecristosmith2343 that's exactly what I was going for. Very similar too actually.
Same. They dropped the ball imo
Always King Dedede anime for me
I know this game is in 30 fps but goddamn just look at the quality of the animations, they look so fluid, also love the small details in music and animations.
I know this is one of those few times 30 FPS is not only acceptable but makes this game fluid and balanced especially the guardin, timing, and superguard with new indicators to match
@@timothyloayza6789 At least this is a constant 30 FPS on the Switch
I wouldn’t want my game to be 60 FPS and then suddenly the frame juggles from 50-55-60 or lower
The way the audience bounces when the Smorg boss falls on the stage.
Whacka finally gets his revenge on Mario lol
All of Wacka's training across the Paper Mario series... has prepared him for this moment.
1:49:07 wh- oh my god they fixed the swapped dialogues for when you choose either “attack” or “don’t attack”.
Now I’m super excited prince mush and whacka boss fights and that new pipe room 🙏🏼
honestly, the shadow queen not giving ANY star points (as the player stopping to level up after defeating the final boss would be awkward) feels better than getting an insulting 1 star point
I actually got the double-star point charm at this fight on my 2nd playthrough and still got nothing. I was laughing so hard😂
I'll be honest, I'm mostly just here to listen to the new revamped music.
Anybody else?
Same dude
Me too, Bowser's new battle theme is fire
Same, and I’m content
Yeah, most of the songs cast an entirely different atmosphere onto the fights!
Same
I didnt think they could make the music better, and yet they did
Not only that the way everyone talks reminds me of banjo and kazooie
I LOVE IT!!!
All Secrets Bosses
Prince Mush 1:15:32 - 1;18;02
Bonetail 1:22:45 - 1;24;45
Whacka 2:30:07 - 2;32;31
Bonetail is not really a secret boss more of an optional boss
@Yng_Roshihwi do you get bonetail? Is it through the pit of 100 trials
THEY MADE SHADOW QUEEN SO SCARY WTF SHEESH SHE'S ACTUALLY CRAZY
Say what you want but this part still hit goes hard because of how the music making this scene more interesting
1:48:40
Terrific boss battles for Paper Mario: The Thousand-Year Door Remake.
Using superguard like a champ
How do you get the superguard?
@@azaleamartinez1048 press B in the last few frames before an enemy attacks you
@@MusicJunkie37 Isn't it roughly 3 frames within the enemy hitting you?
@@MusicJunkie37 thanks
@@azaleamartinez1048You don't. Its timed button press. Hit the B button as soon as the enemy attacks. Normally you would just guard and take minimal damage (usually), but to superguard, the timing has to be perfect. It has to be the exact moment the enemy's attack makes contact with you.
WE WON, PRINCE MUSH BOSS FIGHT
96 HP?! He wasn't the champ for nothing!!
@@magolor152 Yeah!! If Clubbah didn't took enough of his power he would be absolutely STOMPED even in his Boss Form! And think about that..Prince Mush wasn't even on his full power because last time he fought has been a long time! Think about his Prime times! Probably like 150 HP like the Shadow Queen or something like that.
The fact that the whacka the knockoff diglet has the theme of a dark souls boss in the beginning is the funniest thing ever
I'm so glad they made the theme that plays when the shadow queen awakens more loud and dramatic instead of eerie and haunting. It just fits better!
also SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG SMORG
I love the little Detail in the Doopliss battle that when Doopliss Attacks, he only does the Basic Attack without the Action Commands, but Mario's Partners actually do (e.g Goombella hitting Multibonk multiple times in succession) which shows that Doopliss is inexperienced in Using Mario's Abilities/Skills
1:15:08
Woah! Well damn... A fight against Prince Mush? Color me impressed. Now this is something the Original needed badly.
GOD. I am DESPERATE for an update that let's you refight all the bosses whenever you want.
For Chapter 4 boss fight, I didn’t understand how Mario still had his 3 Crystal Stars when he got his body stolen. I kinda hoped that they would change it in the remake, maybe even with Doopliss using them.
The stars are tied to hearts not bodies, pretty sure that was said
Just popping in to say thank you for not having spoilers in your thumbnail
Lore of Paper Mario: The Thousand-Year Door Remake - All Bosses (No Damage) momentum 100
Bring up all partner responses to Doopliss/"Mario" defeat at Chapter 4.
Ayo new secret boss Prince Mush is sick
Thank you so much for this! Love your content a lot 🩵💙
Loved the battle theme of the shadow sirens :)
Do you have to showcase all the bosses with the danger exploit?... We hardly got to see much of what the bosses does for most of them...
I wanted to see shadow queens shadow wave
@@lilpupxiii5293 same lol
1:19:09: Information
1:49:36
“Crummy ancient tower construction…”
So I guess when Bowser fell, he was at that area where Mario fought the shadows and Doopliss… Neat context addition
Actualy it would be Gloomtails room
@@WarterHat6232
But the staircase descending would have made Gloomtail’s room inaccessible.
Here we go! Remake activated for Thousand Year Door!
I was not expecting that at the end of the video
Final Boss; Shadow Queen (NOT Scenes)
Shadow Queen (Peach) 2:01:00 - 2;04;43
Shadow Queen 2:12:11 - 2;15;31
I like how the chapter bosses have something to do with the crystal stars and the smorg just doesn’t have anything to do with the stars and just came on the train just to f people up because i believe beldam created it to stop mario and his crew.
I always thought that since nobody ever used the lever in the station for so many years after the river dried up, it would make sense that some weird animals or creatures would eventually nest down there. They were probably already there when Beldam flipped the switch, but hey, what do I know?
This looks awesome!!!😍
Thanks For this! Love your content ❤❤❤❤
Prologue - A Rogue's Welcome
0:00 Lord Crump (Rogueport)
6:26 Blooper (Rogueport Underground)
Chapter 1 - Castle and Dragon (Diamond Star)
9:10 Gold Fuzzy & Fuzzy Horde (Shhwonk Fortress)
12:02 Red Bones & 4 Dull Bones (Hooktail's Castle, etc.)
14:33 Hooktail (Hooktail's Castle)
Chapter 2 - The Great Boggly Tree (Emerald Star)
21:45 The Three Shadows
Beldam, Marilyn and Vivian (Boggly Woods)
27:11 Magnus Von Grapple (The Great Tree)
Chapter 3 - Of Glitz and Glory (Gold Star)
33:01 The Iron Adonis Twins (Glitz Pit)
35:12 Bowser (Glitz Pit)
37:40 Rawk Hawk (Glitz Pit)
41:30 Macho Grubba (Glitz Pit)
Chapter 4 - For Pigs the Bell Tolls (Ruby Star)
55:50 ????? (Twilight Trail)
57:47 Doopliss (Creepy Steeple)
Chapter 5 - The Key to Pirates (Sapphire Star)
1:02:19 3 Embers (Keelhaul Key, etc.)
1:04:20 Cortez (Pirate's Grotto)
1:09:07 Lord Crump & X-Naut platoon (Keelhaul Key)
Chapter 6 - 3 Days of Excess (Garnet Star)
1:19:32 Smorg (Excess Express)
Chapter 7 - Mario Shoots the Moon (Crystal Star)
1:25:14 2 Elite X-Nauts (X-Naut Fortress)
1:26:33 Magnus Von Grapple 2.0 (X-Naut Fortress)
Chapter 8 - The Thousand-Year Door
1:32:20 Dark Bones & 4 Dry Bones (Palace of Shadow)
1:34:02 Gloomtail (Palace of Shadow)
1:38:22 The Three Shadows
Beldam, Marilyn and Doopliss (Palace of Shadow)
1:43:51 Sir Grodus (Palace of Shadow)
1:49:03 Bowser & Kammy Koopa (Palace of Shadow)
1:53:30 Final Boss : Shadow Queen (Palace of Shadow)
2:18:07 Ending
Optional Bosses
3:24 Gus (Rogueport)
49:32 Atomic Boo (Creepy Steeple)
1:14:22 Prince Mush (Glitz Pit)
1:22:24 Bonetail (Pit of 100 Trials)
2:29:27 Whacka (Pit of 100 Trials)
Rawk Hawk boss theme is so good
21:33: World Clear
Thanks for showing what happens if you agree to become the shadow queen’s servant! I don’t want to pick that option myself so seeing what would have happened is nice.
TBF, in this version, you're actually allowed to skip the cutscene if you immediately return to the game after the game over. Personally, this makes this part infinitely less frustrating to me as someone who lost this fight MANY times on the gamecube version as a kid.
My favorites are Prince Mush and Shadow Queen
Yes very true! But also Whacka..he finally got his revenge!
I like how the Shadow Queen's voice is really scary and how she came out of the tomb was also terrifying and yes the new animation of the world going dark was awesome and scary too
@@kylelien7810At first, I thought her voice would be like a deeper version of Rosalina’s
1:09:45
Ah- the scene is even better than it was in the original now. 30fps not withstanding, it’s obvious how much love and care was put into this remake even though it’s clearly nothing more than a product of fan demand.
I'm curious though, its obvious Whacka shows up if u reached the final floor of the Pit a 2nd time after killing off Bonetail, but how to get Prince Mush? Is it needing to fight Rawk Hawk a 3rd time or something?
Don’t know how I triggered it but while I was doing troubles after chapter 4 or something, I got an email from him offering a challenge. After that his battle can be found in the Exhibition Matches (he says this much if you talk to him in the hall by the arena door).
I love how faithful the boss themes are to the original while still being fresh, I'm glad you can change it to the game cube soundtrack if you want to.
holy shit prince mush fight is real
1:17:11 BeardBear quick question how do you do that much damage cus I need help beating this boss😁🎮👍🏻
It"s called the power rush strategy. You equip alot of power rush badges and lower your hp to 5
1:00:48 Honest reaction to anyone
Bowser and Kammy kopa ost remake very BANGER !!!
22:53
"It's just, it makes me really happy when you call me your sister, so..."
42:05
Okay, to give Credit where Credit is due, the Updated Character Animations are actually really Good (at least as shown here). Among some of the few peaises I would give to this Remake.
I'm guessing you are either going for mostly BP or using chet rippo due to the early chapters only having you with 10 hp. Either way, good job. Keep up the good work
Yeah they're using the dumbass Danger Mario strats
You got to love the danger Mario strat with the right badges equipped it makes the game a lot easier
@@SpingotGoomer And That's A Problem For You?
@@StarKid67 it's the lamest way to play, I wanted to watch them actually fight all the bosses, not just cheese them
spingotgoomer3224 yeah I agree people will say they like this battle system because you can use multiple strats to beat an enemy and yet most of them will just use danger mario
Doopliss' theme (non-battle) is actually really good! Wish I could find a video of it somewhere.
I love how the final boss basically gave you a cinematic game over
You know, you're really killing the mood by being so overpowered
Why tf did they make Atomic Boo's theme go so hard?! 🔥
Whoa... Atomic Boo has it's own Boss theme as well.... and I reconize the voice.... King Boo??? Maybe confirmed for future Paper Mario Game.
2:32:00 wait, what does the red whacka bump do?
That's a good question.....higher damage possibly, sorta like a desperation mode, but who knows?
@@aidenhuynh7030 so if the red whacka bump hits Mario or his partner more than once the damage is even worse then Magnus Von grapple 2.0, bonetail, gloomtail, and the final boss.
Yeah basically
It does about 25 or a bit more damage, so yeah, and it is a secret boss, so yeah
Los remakes de los jefes es increible hasta los soundstrack suena como rock and roll
Lo que castra es los sonidos que hacen los personajes cuando "hablan" xD
15:35
Hang on, what the Hell?!
When did they change it from a Cricket to a Frog?
Furthermore, why did they change it?
It wasnt changed, in the Japanese and Italian version It was already frogs
@@Kingofslay
Doesn't change the Fact that the Version I played was the American CameCube Version.
I don't care if the Switch Remake is being more faithful to the Japanese Version. Cricket Noises is what I grew up with.
@@yazmenakamura6750 Ok, no Need to be aggressive lol.
They Also made Vivian trans like in the Japanese and Italian version
I thought it was cricket noises that hooktail hated. Did they change it?
In the japanese and italian version It was frogs, now they have made It universal :>
Ok making sure I wasn't losing it thx
Ok making sure I wasn't losing it thx
they likely changed it back to frogs because they realized the sound didn't really fit crickets
Here's an interesting fact: The sound the attack FX R badge makes in the gamecube version is not a cricket chirp at all. It actually comes from a species of tree frog native to Japan. I'm guessing some localizers mistook it for crickets at the time.
2:05:20 I love how in the remake, everyone on the surface (Luigi included) all gathered around as soon as the Crystal Stars appeared. Unlike in the Gamecube.
Whoever played Drums on the Cortez theme...
NICE!
I finally found it, AND NOW NO ONE CAN STOP MEEEEEEEEEEEEEEEEEE!
This remade soundtrack is AMAZING, oh my god.
20:24 Wait WTF, they confirmed Koops dad as a Foot Freak!? That definitely wasn't in the original.
In the italian version It was😭
Gotta check on the og english version
What if koops dad was freaky (im unfunny)(i don't know how to do the font)
Bowser got his own boss music in the glitz pit
The fact that the most climatic boss is a whaca is freaking hilarious.
Prince Mush’s battle made the 20-year wait worth it.
Awesome Video Bro.
Favorite paper Mario game ever
2:29:29: Secret Boss
The way Mario stares in absolute shock as Shadow Peach murders Grodus-
So they only added mush and wacka? I thought they said 5 new bosses
Amount. Thought I heard 4
No they said they added some new bosses, I never saw anything saying 5 except a gamexplain thumbnail and we know how they can be
Dude.....danger mario strategy or not, you made these bosses look like chumps!
Almost every time... Every Nintendo game, gets beaten before even getting released.
Can't wait to hear the De-make of every new boss themes.
tbh I think most are fine
Except bowser chapter 8 I don't know what they did to that one
Oh my goodness, they made new bosses??? This is a dream come true
my goodness what are your badges? cause i don't think i've ever seen that big of a damage output before
They could have added 2 or 3 extra bosses. Whacka and Prince Mush are great extra bosses but a few more would have been appreciated. I mean the Super Mario RPG Remake had 7 extra ones (technically powered up rematches of bosses we fought in the game but still extra fights), so TTYD could have used a few more ones... oh well.
6:16 You don't have to called us out........
That's it, I am going pacfist......
💥💥💥💥💥💥💥
😎 👍👍👍
😄😄😄 🤌
The shaker.... gets shook down...
Serves *em'* right.
😎😎😎 👌
So it's no longer shadow sirens but just shadows?
Well it makes sense, they aren’t sirens
You can’t be for real. It isn’t released until TOMORROW!