Thanks! This is a fantastic way to demonstrate to kids who struggle to understand the activity through teacher's instructions. The visual really drives home the creative product you'd want the kids to make.
Playing: IN this game you have to play by making/starting new sounds and movements that everyone else has to follow. In the same way, you have to be willing to do and act what other offers other people give out. 9/10 Listening: Listening is a big part of this game because you not only have to listen to your instructor to listen to what the creature is doing, but you also have to listen to others and the suggestions that they give so that you can replicate that. Like when the instructor said that the creature as dying and people just started coughing and everyone joined in. 10/10 Offering: This game can include offering mostly for the person who is describing what the creature is doing. Also, when the action that the creature is doing is given, you can offer what that action might look like. 9/10 Accepting: In this game you have to accept the actions and noises that your classmates are doing and replicate them . They are many examples of this shown throughout the video. 7/10 Justifying: This game doesn’t include a ton of justifying, but I think that part of the justifying in this game is when your instructor gives you and action, you have to justify it by making a sound or movement to replicate that. 6/10 Advancing: There is no obvious presence of advancing that I could see while watching this game take place. 0/10 Specifying: This skill comes into play in this game when the teacher says that the creature is nervous but then he says he’s really scared and the action totally changes. The more specific the idea, the more fun turnouts are possible. 5/10 Simplifying: I couldn’t see any simplifying in this game at presence. 0/10 Supporting: During this came you have to support other people's decisions and offers by copying them. An example of this is when at the start the teacher said they were sleeping, so it was quiet for a bit, but then as soon as someone made a sleeping sound everybody else joined in ad it became fun. 8/10 Committing: You have to be willing to commit in this game by either going full into the action or sound that you put out there, or by committing to what the instructor tells you. An example of this is when their teacher tells them they can get up and move around, and right away they all jump up and form a group to move around. 8/10 Risking: Although many people don’t like to be in the spotlight, putting and offering things make the game much more fun for you and your classmates. To do this you have to risk it, and put ideas forward . When the teacher said that the creature was going to go and hide, one person just started screaming and then everybody did the same. Although that put that person in a vulnerable position for judgement, they did it and it made the scene a lot more fun. 7/10 Misbehaving: There are many ways you can misbehave while playing this game. The main way is when you are the director and you can force the people to commit to an action as a team. Another way though, is by making/doing weird actions in which all of your other classmates have to copy. 8/10
Watching this in a post-COVID world is nerve wracking! Lol. Trying to find good games to play with the kids this upcoming school year since we're moving forward with in-person instruction and I flinched watching a group of kids in a tight-knit circle coughing all over each other. Times have really changed.
Thanks! This is a fantastic way to demonstrate to kids who struggle to understand the activity through teacher's instructions. The visual really drives home the creative product you'd want the kids to make.
Playing: IN this game you have to play by making/starting new sounds and movements that everyone else has to follow. In the same way, you have to be willing to do and act what other offers other people give out. 9/10
Listening: Listening is a big part of this game because you not only have to listen to your instructor to listen to what the creature is doing, but you also have to listen to others and the suggestions that they give so that you can replicate that. Like when the instructor said that the creature as dying and people just started coughing and everyone joined in. 10/10
Offering: This game can include offering mostly for the person who is describing what the creature is doing. Also, when the action that the creature is doing is given, you can offer what that action might look like. 9/10
Accepting: In this game you have to accept the actions and noises that your classmates are doing and replicate them . They are many examples of this shown throughout the video. 7/10
Justifying: This game doesn’t include a ton of justifying, but I think that part of the justifying in this game is when your instructor gives you and action, you have to justify it by making a sound or movement to replicate that. 6/10
Advancing: There is no obvious presence of advancing that I could see while watching this game take place. 0/10
Specifying: This skill comes into play in this game when the teacher says that the creature is nervous but then he says he’s really scared and the action totally changes. The more specific the idea, the more fun turnouts are possible. 5/10
Simplifying: I couldn’t see any simplifying in this game at presence. 0/10
Supporting: During this came you have to support other people's decisions and offers by copying them. An example of this is when at the start the teacher said they were sleeping, so it was quiet for a bit, but then as soon as someone made a sleeping sound everybody else joined in ad it became fun. 8/10
Committing: You have to be willing to commit in this game by either going full into the action or sound that you put out there, or by committing to what the instructor tells you. An example of this is when their teacher tells them they can get up and move around, and right away they all jump up and form a group to move around. 8/10
Risking: Although many people don’t like to be in the spotlight, putting and offering things make the game much more fun for you and your classmates. To do this you have to risk it, and put ideas forward . When the teacher said that the creature was going to go and hide, one person just started screaming and then everybody did the same. Although that put that person in a vulnerable position for judgement, they did it and it made the scene a lot more fun. 7/10
Misbehaving: There are many ways you can misbehave while playing this game. The main way is when you are the director and you can force the people to commit to an action as a team. Another way though, is by making/doing weird actions in which all of your other classmates have to copy. 8/10
Fantastic
Felicidades... Qué bueno que regresaron. Un abrazo fraternal.
Watching this in a post-COVID world is nerve wracking! Lol. Trying to find good games to play with the kids this upcoming school year since we're moving forward with in-person instruction and I flinched watching a group of kids in a tight-knit circle coughing all over each other. Times have really changed.
You flinched?! LOLLLL🤣🤣
have you found some good activities post covid??
Very fun! Bravo
Will this be considered a warm-up or an activity before, let say, a speaking-activity-unit (Shakespeare, character development)?
It's more of a warm up to connect the players at the start of the session and encourage them to share creatively.
Amezing
GREAT activity! But this group lacked some creativity and expressiveness.
Amazing🙏
🙏