Bryan Coleman @ NAB Show 2019 | Maxon Cinema 4D
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- Опубліковано 21 сер 2024
- Bryan is a creative director, motion designer, and style-frame artist, with more than a decade of experience. His work relies upon Cinema 4D as a foundation for the creation of broadcast and commercial work. Bryan has worked with a wide range of clients including MPC, Framestore, The Mill, Toros Kose, Blacksmith, WeAreRoyale, HPE, Sarovsky, and Man Vs Machine. He is currently based in Los Angeles and NYC.
In this presentation, Bryan breaks down how he simplifies his design work using a variety of techniques including deformers, mesh tools, cloners, texturing and lighting. He will also discuss working with pre-existing scenes from clients, utilizing layers to stay organized, and working with proper scene scale in order to achieve the best looking results. Bryan will explain a number of projects from his Broadcast and Commercial design work.
www.bryancoleman.com
Check out all Cinema 4D presentations from NAB 2019:
• NAB 2019
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Bryan Coleman.. hands down my fav presenter this year.. valuable, useful, expedient ..great techniques, and uber great teach-ology.
Congrats bro.. fantastic top to bottom.
These recaps are so usefull! Thanks for recording all this for the web!
great works
Finally got round to watching this. Fantastic work as always Bryan - brilliantly explained and demoed too!
Good stuff. Bryan's thought process is reminiscent of the simplicity of Discreet Logic days - Foreground / Background / Matte. That's all you need to know.
really enjoyed your workflow and approach
Thank you so much
Nice work Bryan!
Nice work!
that is amazing. i wish myself can do that one day.
Great tips... Thank you!!!
Great tips learned! Thank you..
polii
pretty well
now i wish you would take us through the render settings as you do these tutorials. im able to follow along cause im trying to develop my skills but i have plenty of unfinished project due to rendering. Thats something im stuck on
I think most of this stuff is achievable just using standard renderer (b/w matte+colored) and then a lot of compositing (dof, blur, glows, etc) in AE. I also struggle with Octane when trying to do simple "data" stuff, and the solution is always to use the standard renderer (or sketch and toon!), then have fun in AE.
Nice fro bro!
👍❤
Hi. how to create this stylize ocean shader?
这一届大佬不行