FALLOUT VAULTS ARE MESSED UP!!!!! | 10 Fallout Vaults You'd NEVER Want To Live In REACTION!!!!

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  • Опубліковано 12 тра 2024
  • #fallout #fallout4 #fallout76 #reaction #game
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КОМЕНТАРІ • 32

  • @Themachinehead2093
    @Themachinehead2093 Місяць тому +19

    12:49 that's the first fallout, ik it looks dated af but it's one of the greatest rpgs ever made

  • @tk-6967
    @tk-6967 Місяць тому +10

    12:51 it is the first fallout game

  • @quentincoetzee4313
    @quentincoetzee4313 Місяць тому +5

    There are two - actually scratch that, four - other Vaults that come to mind that'd be a horrible place to live.
    First: Vault 114 in Fallout 4. This Vault was admittedly unfinished, so I can sort of see why it didn't make the list, but this Vault was intended to be for the social elite, the upper class. It was advertised as having luxury accommodations and appropriate amenities... but instead what they would have come to see was that entire families would be confined to single rooms, with multiple bunk beds, and even shared bathrooms. The Overseer was a paranoid homeless man named Soup-Can Harry (and this was intentional), and Vault-Tec staff were ordered not to challenge his authority in any way, especially if it meant discomfort or harm to the residents. Construction didn't finish before the bombs fell though.
    Second: Vault 106 in Fallout 3. I think this Vault was briefly shown in the video, but not expanded upon. 10 days after the Vault was sealed, psychoactive drugs would be pumped in through the air filtration system. Fairly basic stuff by Vault-Tec standards, but still. Predictably, everybody goes insane and murderous. If your player character visits this Vault in the game, they start suffering the effects of the drugs as well, hence that purple background briefly seen in the video.
    Third: Vault 19 in Fallout New Vegas. This Vault was sectioned off into two living quarters - red and blue (and no I'm not kidding) - complete with two overseers for each side. The dining areas were communal, but the test subjects iirc were psychiatric patients. The experiment was to induce paranoia between the two groups but without using drugs or violent means to do so. But the paranoia inducement meant that if things went wrong in one sector, it would be blamed on the other sector. And for added unpleasantness, the Vault was built over a sulfur deposit with microcline rocks (which means that, with enough C4, the entire Vault could be destroyed).
    Fourth: Vault 34, also in Fallout New Vegas. Basically, from what I've read, the Vault was overstocked with guns and ammo, and had great recreational facilities... but almost no living space. Over time, overpopulation became a threat, so the Overseer blocked access to the armory which angered some of the Vault Residents. One group grabbed some guns and fought their way out of the Vault (eventually coming to reside at Nellis Air Force Base), but after that the doors were sealed, and infighting damaged the reactor to the point the whole Vault became irradiated. So everyone, save for a few trapped survivors, was a Feral Ghoul by the time the player character can come knocking.
    Also, there are two Vaults, both in Fallout 4, that _would_ have been nice places to live if not for Vault-Tec's intervention.
    Of those two, the first is Vault 95, populated with drug addicts and a stated goal of getting people to kick their addictions. The main way this would have happened would be through group therapy sessions, but if dire measures were required, there was a decontamination room where a machine would forcibly purge the toxins from a person's bloodstream. It all went according to plan and many people were able to get clean... until one resident (a Vault-Tec sleeper agent) covertly opened up a hidden stash of drugs for the residents to discover. Cue mass relapse.
    And the second Vault is Vault 81, which seems like it's a nice place to live as it's got a functioning community. The catch is... that's only one side of the whole Vault, where the civilians were intended to be exposed to various viruses developed by scientists on the other side of the Vault. The reason for this is that they wanted to make a cure for all diseases. The Vault got lucky, however, in that the original Overseer couldn't make it and the substitute Overseer had serious misgivings about Vault-Tec. So when the time came to fill the Vault, she sabotaged the phone lines so the scientists wouldn't get the call to report for duty. Three scientists came in anyway (mainly because they were close by or were eager to make a good first impression), so the Overseer sabotaged the delivery mechanisms for the viruses, and then trapped the scientists in the Science sector with only virus-laden Mole Rats for company. The really creepy part about the Science sector: it had two-way mirrors into the Civilian sector for the scientists to potentially observe the results of their viral tests.

    • @SSD_Penumbra
      @SSD_Penumbra 25 днів тому

      Ironically, these don't even come close to being even that bad.
      For reference, Vaults 68,69 and 77 are all up there for the worst. 68 and 69 were social experiments involving 99 of one gender and 1 of the opposite and 77 had a sole occupant and a box of hand puppets.
      There's also 174, where vault dwellers trained with baseballs and, over time, became superhuman with them. The post does talk about a VD throwing a baseball so hard, it takes a Raider's head clean off.

    • @quentincoetzee4313
      @quentincoetzee4313 25 днів тому

      @@SSD_Penumbra Wasn't there also the Vault where one of the residents was a live panther?

  • @user-nm1eu1xu1j
    @user-nm1eu1xu1j Місяць тому +3

    the recording at the end of vault 11 wasn't them shooting the guy who tried to tell them to stop. the 4 gunshots were 4 of the 5 survivors shooting themselves while the 5th tries to tell them to live

  • @user-Vertin_Orson_Snow
    @user-Vertin_Orson_Snow Місяць тому +7

    4:13 Plants use spores to mutated the humans into spore carrier monsters.

    • @Injuredyaps
      @Injuredyaps 2 години тому

      Not gonna lie that vault scared the hell out of me

  • @samanthabradley860
    @samanthabradley860 Місяць тому +14

    Sounds to me like Vault 118 wanted to be another Titanic? With the ultra rich on the top floor and everyone else cramped? Got it

    • @SwiftJustice
      @SwiftJustice Місяць тому +3

      As if that was unique to the Titanic.

    • @Chokah
      @Chokah Місяць тому

      They SAID it was for the elite, but IIRC they were going to jam those elites into tiny quarters alongside poor families. Basically trying to study classism and class warfare I guess.

  • @SJ_Requiem
    @SJ_Requiem Місяць тому +9

    The video would be a little long but you should watch a video that explains every vault in the series and goes over what each experiment in the vaults were, some of them get real wicked

  • @ryanwight9116
    @ryanwight9116 Місяць тому +1

    “All I need is a blinky”
    I assume you mean a gun, BUT there’s a big problem with that we never see addressed in apocalyptic movies/games. Guns, especially working ones, would be VERY scarce. Even in the best conditions, 200 years is going to erode any gun. They’d rust or be in unsafe conditions, maybe operable but I wouldn’t risk it.
    Any gun, that’s not in protected condition, which would be around 99%, would be completely inoperable outside, especially after the bombs dropped. They’d be rusted to the point the guns would either fall apart in your hands or explode if ya tried to fire them.
    200+ years after the bombs dropped, guns would be true scarcity. That is, unless there’s people who can make them, which id probably going to be VERY few. Pipe guns, which you see in the games, are probably going to be common.
    Honestly, the way I see it, combat would be a melee centered one, there’d be some ranged BUT not a lot

  • @chaing-kai-shek2862
    @chaing-kai-shek2862 22 дні тому

    I remember a vault where It's just 1 woman and 100 guys or something. There is another that's the opposite. Doesn't take much to imagine what happened to the unfortunate minority in those ones.

  • @omnipresentl1316
    @omnipresentl1316 Місяць тому

    I'm picking the Number 5 spot because afterwards I can just leave without shoving my brain in a robot.

  • @FritoBandito69333
    @FritoBandito69333 Місяць тому

    Theirs literally one filled with federal ghouls guarded by Geckos in FNV but OG fallout is the craziest by far

  • @9791mij
    @9791mij Місяць тому

    Vault 22 The Plant creatures are nearly undetectable and invisible due to camouflage

  • @tuckervernon3791
    @tuckervernon3791 24 дні тому

    4:18 plant zombies.

  • @LittleGalaxyBoy
    @LittleGalaxyBoy Місяць тому

    2:48 This shooting range reminds me so much of a scene from Demolition Man. A Museum of history in the film that was build over an old L.A has glass on the floor that allows people to view a 20th century street within downtown L.A. Sylvester Stallone and Wesley Snipes then fight within this street and the overall layout just reminds me of that scene.
    Scene - ua-cam.com/video/wf0R6i7S-ys/v-deo.html

  • @TotallyCluelessGamer
    @TotallyCluelessGamer 28 днів тому

    Gamebryo, which is mentioned in the video is a game engine made in 1997 that Bethesda used for Morrowind, Oblivion, Fallout 3, Fallout New Vegas, they then modified the engine into their proprietary Creation Engine which they have used from Skyrim up until Fallout 76, they then modified it again into the Creation 2 Engine for Starfield.
    So essentially the guy in the video is just taking a shot at how Bethesda's notoriously buggy massive open world games run on a very archaic engine.

  • @HypaTaiga
    @HypaTaiga Місяць тому +2

    By the way Drazu for real have a blocky won't save you there's so many ways to die and even fates worse then death in fallout its stops being funny after a while
    But you should try out seeing what the world of fallout like by playing the shooter games or og rpg ones
    And maybe look up stories about the main Characters to get a good idea

  • @jackross0421
    @jackross0421 Місяць тому

    You should definitely play the games on the channel, that would be dope!

  • @ryanwight9116
    @ryanwight9116 Місяць тому

    As dark as these vaults are I’m certain they’d be tame compared to the vault experiments what our government and corporations would do

  • @epiphanyofremorse
    @epiphanyofremorse Місяць тому

    subbed loving the blind fallout videos

  • @sageofchange7443
    @sageofchange7443 Місяць тому

    What makes Vault 11 even worse is that Kate I think it was did undignified things to prevent her husband from being elected as overseer only to have that very thing happen and then get herself elected to change the rules and cause the uprising was just pure tragedy.

  • @WraifGaming720
    @WraifGaming720 26 днів тому

    Are you ever gonna play any Fallout games?

  • @SwiftJustice
    @SwiftJustice Місяць тому +2

    People were so mad Fallout 76 wasn't Fallout 5. But it isn't supposed to be Fallout 5!

  • @shark2844
    @shark2844 Місяць тому

    Do another Friday night funkin reaction part 2🙏🙏

  • @user-nm1eu1xu1j
    @user-nm1eu1xu1j Місяць тому

    gaaarrrrryyy

    • @Chokah
      @Chokah Місяць тому

      Gaarrry? GARY!