It's a really cool tech showcase. I'll admit I can't argue otherwise. But it's just well-disguised enough to sell people the idea they're playing a different genre of game from what it really is. When you boil it down, it's buggier Insurgency: Sandstorm without 95% of the features.
people also don't understand that the maps in this game are what makes it look good.. and these are not their own maps. just marketplace assets. and this is why they can't really give you new content or new maps that fit custom game modes.
Very much this. These are stock/marketplace assets made by a professional, or a team of professionals, then formatted into something usable in an arena shooter. There's a limited pool of new content they can pull from before they have to build their own maps. But I imagine this game was never intended to have a long life span. They saw a short-lived fad on the horizon and capitalized on it. Can't blame em too much. The game is still functional (mostly) and the genre of bodycam stuff was only going to be this big for a short time.
@@Dash62g nothing wrong with that though. That is why the marketplace with assets exists. I am sure RoN is using some of those as well on Relapse map for example... I love the game anyway :)
People just love to moan, awesome game regardless. Had so much fun on this and that's what it's all about. Absolutely blows all recent fps games out of the water
Finally someone talking sense about this game. I think people mistake "camera realism" for realism (and/or graphical photorealism). Bodycam absolutely nails camera realism, and because we are used to seeing camera recordings played back on screens, when a game mimics that... on a screen... I think it tricks our brains into thinking it's photorealism. But really it's smoke and mirrors: a collection of carefully chosen shaders and graphical tricks that obfuscate the 3D game engine graphics by conveying (fairly low fidelity) camera artefacts. It does a really good job at this and it's a cool concept for what it is but it's certainly not "realism". I think that lens flare in games is another example of this "camera realism": we don't actually have lens flare in our eyes but we expect it to be there on a screen because it's there in camera footage.
I don't understand when people complain about the camera effects when the games whole point is bodycam, it's like in the name, there basically telling to remove it and make it like any other fps
Ive seen a lot of war body cam footage and they absolutely nailed the bodycam feel. Deaths look real and the guns look like they behave correctly. This only really works as a passive veiwer though. It does not translate to a fun and realistic player experience.
Honestly I can’t believe what I heard. “The gunfire is to loud” the gun sounds are the best I’ve ever heard in my life. I love how loud and realistic they are. I’ve also never played a game with the unique movement bodycam has. I love both of these. It’s a nice change up from games that you’re trying to compare it to such as squad. I have (squad, 6 days, RoN, Grayzone warfare, arma) they’re all very similar and bodycam is an arcade styled shooter with realistic ballistics and I like that. It’s a nice change from other milsim games to just play game modes yet keep that realistic feel. I don’t know why you say it’s absolutely no realism. It’s not a survival simulator but the ballistics are realistic 100%
This is a great take. Genuinely. Nothing at all wrong with enjoying it! It just irks me that it was advertised as an uber-realistic hardcore tactical shooter and it's not that.
It's perspective realism. I think it's a really cool idea. A lot of games try too hard to look real. But the graphical magic they use to make it seem realistic is really damn cool. It's not earth shattering but it's insanely interesting.
Isn't Unrecord the game with the trailer that made people go nuts? I thought this game was a reaction to that where the devs rushed it out to capitalize on the hype for Unrecord before it releases so they could get this out before the other studio. If that is the case I hope Unrecord doesn't suffer as a result since it did look pretty good.
@@battle5218 No. No it isn’t. Unrecord is being made by a Developer called DRAMA. Bodycam is by Reissad Studio. Nice try though. Learn to use a search engine before talking out of your ass.
@@battle5218 ???? Unrecord: Developers: Studios Drama, DRAMA Publishers: Studios Drama, DRAMA Bodycam: Developer: Reissad Studio Publisher: Reissad Studio Thanks for making me fact check myself, next time don't make up stuff for it though.
As someone who spent 6 years in the military as an infantrymen, my immersion is immediately broken when a game forces my character into stamina drained state after running more than 50 meters. The standards when I was in was that you should be able to march 12 miles with 100+ pounds of gear in 3 hours and engage the enemy effectively.
Not everything is going to be hyper realistic in every tactical shooter, the developers have to balance the game and make a well rounded gaming experience. You can find this in some of the best tactical shooters of all time such as Ready or Not, Arma, Squad, Insurgency, and Operator (in it’s current state). These games have a set stamina to balance the experience. My Uncle is a US Marine and he never had a problem with the stamina in shooters like this.
Before you buy this game, you should know that it feels and works like a demo game. It's full of all kinds of errors, it's hard to respond to commands and crashes many times. It is already full of cheaters, many times they kill you through the walls without you even hearing or seeing anything. Yes, it has potential, but it can be seen that it was made by 2 children. If you have high expectations from this game, you better not buy it. I repeat, it should be free to play!
You guys ever played, or even heard of "Totally Accurate Battlegrounds"? This game is that, but with a funky filter. I am not joking, look up footage of the game.
@@firestriker3580 How old are you? I'm saying that Bodycam has wonky controls and that TABG also has wonky control, but Bodycam has a "body camera" type of filter over the screen.
I keep seeing Bodycam pop up in shorts on YT & other socials. I like the premise, but from what I've seen, it does need refinement & to properly define itself. Of what I did see, nothing said "tactical shooter" - to me, it just looks like a mostly standard arcade shooter with some unique styling & quick TTK (nothing wrong with that, assuming that's the intended direction). If the devs truly want to foster an environment around tactical gameplay, they need to make enough changes to the gameplay loop to force players to think about their actions & how the opposing team can counter that, and make them use that information to win the game. Achieving it wouldn't be overly difficult - new gear & new game modes would be a decent start. Alternatively, if they're trying to make an arcade-style shooter with high degrees of immersion & "lite tactical" gameplay (for want of a better term), then they need to re-examine their intent, their target audience and their marketing strategy. There's no point marketing the game in the same vein as games like Squad, Ready or Not, etc., if the game doesn't share the same basic qualities in regards to gameplay. I'd hate to see the game fail, but I think it's likely to if the devs don't seriously examine what they want to achieve with this title. At least they have the Early Access phase to figure that out, I guess.
Personally, this game sold me because of the "springy" camera and gun movement I saw in gameplay video. It does make it very realistic looking, cause like irl, you would first aim your gun and eyes and then turn your head and body. I know this isn't the only way to design this, I think the camera movement is a little behind of what it should, but it gives character to the game. It took me about 2 hours of play time until I could start consistently landing my shots but I quite enjoy this unique experience compared to COD game and etc. Body movement is slow, especially the transition from sprinting to aiming (I think it takes a whole second for the player just to lift the gun after sprinting), which basically means, you're dead if you're not aiming.
There is no correct take on it. It's all subjective. Fun is subjective - so experience the game yourself and judge it for yourself. Some will have fun and others won't. It's that simple.
@@Nevario1there is. Body cam objectevily bad. Just like there is an objective right way to engineer a car, there is also a correct to engineer a game.
Finally someone with an honest perspective on this ffs. I've been driven mad with people gooning for this trash. Wish you would have touched on what a blatant asset flip it is as well, it's literally UE5 marketplace shit slapped together with a visual filter
Why don't you create something better. You calling this game trash and are confused on why so many people are enamored by it almost begs the question on what you think might be considered "good".
@@Stardomplay If you knew anything about development you would realize what a standard you have lol He doesn't have to create anything better to see shit :D You guys are just blind and buy a game that has no effort put into it for $30 and still defend your own stupidity
What game did you make? How many downloads did your game get? How many players still play it? Any tips for the developers that made this game since you are the best video game creator of all time.
I think I've been following you since 10k subscribers or something and this video made me realize you really grew as a content creator. Your comments on early videos were mostly focused on the tactical stuff as your knowledge extended further in that aspect. Now you also talk quite a bit about game design and you do it really good. I guess the experience from reviewing all those early access games caught on. Goor content man, keep it up.
Slap a BODYCAM filter on any other game with photorealistic graphics and it’ll look better/the same. It is funny to see people who don’t really know anything about game development calling these graphics “the future of gaming” I would say however it’s a gift for smaller development teams to be able to reach this level of fidelity that would otherwise have taken an entire studio in years prior.
@@ControlledPairsGaming No, I also got... You: This game isn't a super realistic fps, but I guess if what they're going for is immersion from a bodycam perspective then it makes more sense Dude, it's a game called bodycam...
All of their marketing material calls it a "hyper realistic FPS." It's not that. Ignoring the semantics altogether is fine, too. In which case it's an extraordinarily mid UE asset flip with a reshade preset. Doesn't mean people can't/won't enjoy it. Similarly doesn't mean it's good.
@@ControlledPairsGamingisn’t the point of a game just to be fun and enjoyable ? point me somewhere else i can find this . your only good point is that it’s an asset flip cash grab . but if anything your video is just a nitpick cash grab in itself
I agree with most of ur points, but at the same time you have to look at it as a very early testing stage. They say in the bio that the game will be in beta for a year or two before releasing bc of changes and criticism. I guarantee you that the devs will see this video and take most of what you say as really good ideas. Also, a game will never have so much content at testing stages. thats just the way it is lol
I bought it and I have enjoyed it a lot. I was skeptical but I got it and I have to say that body bomb on the worn house map is so fun. I would say buy it and try it and then refund it if you don’t like it. I liked it more than I thought I would.
I buy pretty much every game in the tac shooter genre to give it a go and get a feel for it, but this is one of the few I've passed up on. I've been telling my friends for a while now, that the idea of a bodycam perspective shooter is gonna make someone a lot of money, and then the fad will fall off once people get hands on and dislike the lack of precision control. This game, from the get-go, struck me as an inpressive tech showcase, but a very short-lived shallow game. (Which you can say for a lot of games in this genre, but to my knowledge this one doesnt have PvE to prolong it's lifespan in my steam library)
To be clear, I really like games where the gun is precise and exact, but your control of where it's pointing isn't. Like Insurgency Sandstorm, Squad ICO, SCP 5K, ect. I just knew that whatever game released first in this new wave of body-cam shooters was bound to garner interest from outside of the tac shooter games niche. Outside of our niche, the average person wants instant mouse-dpi perfect aiming and this game not having that would turn the larger outside player base off. And player falloff in a PVP-only game like this means you either play during week one when there's still hype, or you miss the wave and get lobbies with exclusively people who are gonna and rinse you by knowing every peek and exploit.
Glad you touched on the casual gamer thing towards the end. "Moving a goalpost" is the perfect way to describe it. Guns not perpetually aiming at the center of the screen is enough of a change to the shooter game status quo, that I guarantee a ton of people are now talking shit about this genre because bodycam was their first impression of the genre, while not having actually even played a game truly in the genre.
This is exactly my thoughts, I see bodycam more as a proof of concept more than an actual video game, or at least a video game that’ll last a significant amount of time
Yes but it's only nice for videos, I don't think people fight looking through their cams, personally I didn't like it at all. They sould've let us choose an option from the eyesight.
Exactly because playing on a flat screen is not on par with VR helmet cam perspective works. It makes more sense for your brain that you're just watching combat footage on your flat screen then when game attempts to convince you that these hands on the screen are in fact your hands.
Yeah this is a trash take. One of this dudes opening statements was that the gunfire was too loud, but then he goes on to complain about the game not being realistic enough. Well which is it?
@@tylersimpson2937 I think we’re getting away from the main point here. Saying this game is the MOST realistic thing out there is not true. There can be some realistic aspects but it’s not the most realistic. The game leverages the loud gun noises and pretty looking maps and that can be immersive. But not realistic. The gameplay and movement mechanics definitely aren’t realistic. I can get immersed slaying orks at helms deep but I’ll never call it realistic. It’s an interesting and fun style of game but not realistic.
90% of the things you mentioned as cons on the game kinda go out the window for me since it was literally 2 people that made the game and one of them is 17 pretty damn impressive
@ControlledPairsGaming Are u stupid? No game will ever achieve that ultra realism that you are mentioning. Games are meant to be fun. Which is your all-time most realistic shooter that you could mention? No game is realistic and your whole argument is trash especially when you try to criticise the two young boys that made the game for using assets.
The main thing that turned me off to the idea of this game is the fact that it is called body cam but the camera is clearly on your face. That in and of itself makes it extremely unrealistic. I don’t know what people mean when they say this game is realistic. We mount go pros to our heads at the range or competition but no one puts a body cam on their face smh
if you dont look at it from a 'realistic" point of view and just look at it from its just a video game point of view it can be a lot of fun. its a video game not real life.
1. Concur, TDM is the weakest gamemode. Camping is the optimal strategy and slows it way further than it already is 2. While the control style is harder at first, it's absolutely possible to become proficient with it -- you get a "feel" for where your barrel is pointing so you can get accurate shots on target quickly
The main issue I have with BodyCam, is that people just camp in dark rooms. The darkness is so bad that you can't even buy cosmetics, because if you aren't all black, you stand out like a glowstick.
That is not a trend, that is new. I will defend indie developers like that who are being creative. The only trends in the gaming industry right now are cozy games, farming games, base building sims, mmorpg games, turn based games, souls-like games, extraction shooters tarkov copys, Wow to diablo copys, vampire survivors copys, Overwatch to Valorant clones, league of legend clones etc. There are many new and interesting games. Bodycam, Unrecord are what I'm aware of are some of those, "interesting games."
It’s not only the shaky cam it’s the realism some people don’t like the game because it’s loud and some people don’t like it because of the Aiming even though the devs are 17 and 20 and did a better job than most.
What I dislike about this game the most is that it just doesn't have a vision. It's not creative at all. The gameplay is classic team deathmatch, what's more uninspired than that? The visual style, although unusual, is literally just a copy of unrecord to beat them to the punch and be the first game with the bodycam look, while everyone was trying filters, reshade and whatnot to make normal games look like that. The maps are even just marketplace assets from what I've heard. There is literally not one thing in this game that is even just a remotely original concept. And that's the thing for me, like unrecord also got all the hype for that super realistic look with the bodycam filter, but that seems to have a vision from I've seen, they make you play as a police officer, with some sort of a story or something. The bodycam makes sense because it's meant to immerse you in that idea of being an officer. In this game however it's just slapped on there because it's the current trend and there's nothing more boring than that. 40$ for an early access game that doesn't have a shred of unique ideas? Hard pass.
This dude was made by 2 dudes, yeah, but the asking price for this? I could just buy the whole STALKER trilogy for that same price and get more mileage outta that. In fact, I can download Anomaly and GAMMA, and use the Bodycam preset mod
I don´t know if this is the best fix for the camping, but they could add an xp boost for moving around or a countdown for sitting still which punish the player when it runs out.
A. They didnt say it was realistic, they said and I quote "photorealistic". It was an arcade shooter the moment it was conceptualized, everyone who booted up the game, with the cosmetic loadouts, noisy phonk music, round based objectives, and random weapons have realized that right from playing it. B. The "solution" is not even for the right problem. Cuz the problem doesnt even exist. Nobody said its trying to be a tactical shooter, nobody said its trying to be a mil sim. The game is just changing the perspective of how you play a COD game in UE5, there were no exaggerated promises, there were no hypetrain. Its just 2 french guys trying to make a game they think is cool for their friends and other to enjoy. At the very end of this video, i had zero idea what youre trying to point out. I honestly think its down to what you would consider as realistic. Graphics? Yes, lighting and crazy graphics, this game even has a funstioning mirror. Mechanics? I mean the clip of you shooting is basically 1:1 with the game, gun animations are just sub par. Atmosphere? It can fool the untrained eye, the ragdolls in this game is insane. These makes others would call it realistic, cuz theres no ither simple way to say it.
@@ControlledPairsGaming thats their steam description before it was even greenlight or the first play test was even released since last year, thats their twitter bio too. Thats cuz theyre not active on social media at all. They realized it doesnt encompasses the entire word of realism thats why their launch trailer they changed it to "photo" realism. Thats the most nit picked excuse bullshit I've ever heard. "Oh the audacity of two frenchies who can't even speak good english to misinterpret MY understanding of what realistic is." The rest of what i said still stands.
i play vr shooters and fighting games in my backyard or my living room. i move around with my actual body which makes the game more immersive, still gotta use the stick to turn when ur at a weird angle.
Now see i have played this game for 40-50 hours and it is crazy good everything in bodycam is amazing if you get super good on the game it is a lot more fun WHY ARE SO MANY HATING ON THIS GAME 😞
It's a assettflip bro, The hate in the game makes sense, imagine paying $30 to play with assets from the store, that's not worth it, not even the price they charge
You confirmed my initial reaction to seeing this game. Realistic looking? For who, maybe other people watching you play. And I could not agree more with the point you made at 11:12... I think everybody should! ;)
im glad someone is saying this. when i saw the vignette, i knew it was more of a "fake" realism. footage from a body camera is not... realistic. its a certain filtered look. why would you want to play a game like that?
Pretty fair point all around but the asset flip point is abit weak because it is pretty normal for developer to use market asset it happen to any kind of project and not to mention these developper are 2 teenager , With this kind of result are very impressive . Even if the game doesn't last very long it would serve as a cornorstone to a fps genre in the future in someway of another . Im inlove with the game and im a sucker for any kind of mechanic that separate this game form COD (im pretty burn out form the francise) and its a breath of fresh air for me.
that’s pretty fair, but it’s still in early access and these things will most likely be fixed in a few months and these kind of issues are why early access exists
VR seems like a great solution, but apart from the occasional indie labour of love exclusive to PCVR (like Geronimo, can't wait for it), most VR money is in the Quest right now. The tech limitations of mobile hardware make really detailed, ambitious simulations unlikely. The potential is there but it's not being fulfilled IMHO. It's much cheaper and easier to make shooters on flat screen, so we'll keep seeing more of them there.
I think this is a fair perspective and a good distinction between realism and immersion - i also thought that yes it’s not actually “realistic” but like you said it has things added and exaggerated to give it a stylized feel. I do think it’s fun and if you turn the graphics up it looks amazing imo.
Tried this game today, and imma say that it’s not as realistic as people say, it looks really realistic while watching on a smaller screen, but once you’re in it, you can really see how much it’s just an under-average looking game with a filter to hide it all.
Lets also talk about the asset flip maps.. that house map is a modded asset.. i played like 8 varriations of it in other games that have body cam mods so it sort of just eats ass and is late to the punch..
yall are tripping..this the BEST FPS to come out in a LONG TIME..this is bad info. the player CONTROLLER is the most realistic there has been to date...the gun swing and aim is actually proper and takes real skill and know-how to do well in it. it does not reward players who only think they are good at shooters because many "tac-shooters" currently out remove the actual intricacies of video-game fps combat. and let you easily kill enemies with no actual gun accuracy, skill or ability. Bodycam puts the skill gap BACK into hard-core tac shooters. and not just sitting in some corner and camping over head glitches all day, that wont work if you want to beat better players in Bodycam.... this game is hitting the genre AND MARKET hard. with a thriving community and one thats consistently growing..after playhing Bodycam, other games dont even feel remotely fun any more, the only other fun tactical shooter right now is Gray Zone warfare
I completely agree. As a guy who really only enjoys military strategy-style games like HLL, GZW, squad, and post scriptum, I actually really like this take on the “arcadey” style. Aside from the weird way the guns are designed and the whole no fire selector thing, the gunplay is very accurate. and also, to the guy in the vid saying the guns are too loud, NO THEY ARE NOT. Guns are LOUD, deal with it.
Ig I understand, in that, not only is BODYCAM moving goalposts in a genre that does not need goalposts moved, it's also doing it artificially. If you want to give a chance to the people who are interested in making actual tactical shooters, BODYCAM hurts those chances.
Wouldn’t be a bad game if they reduced the weapon swaying all over the place. It’s like when you change what direction you look your characters removes the weapon from his shoulder and then slowly drags it to your sight picture.
The first time I saw this game, I was really excited. The second time, less so. By now, reality has set in, and it’s clear that this game (as you put perfectly at the end of the video) is nothing more than an hour or so of entertainment. The manoeuvrability of the weapon and your player is just so janky. I stopped playing Squad after 1,500 hours when they made the changes to their combat system, although I can see why they did it. But it just makes zero sense to me why you would do this in a CQC game.
What annoys me today is that games are no longer fun anymore. If i play a game i espect to be able to escape from reality but with todays standards being "if it's not realistic it's shit" Games are just no longer fun and are just eye candy. I tend to play older games because of this. Something thag i find funny aswell is that some people think that everything with a bodycam is super realistic for me it's just obnoxius and it gives me the ick seeing that camera wobbling around like my player character as no neck. Great vid! Loved every second of it
Agreed, to touch another point on the anti realism front, taking 5 business days to get a sight picture on an optic is completely unrealistic, anytime i tried to pan left or right, even just slightly, the sight picture completely disappears. It's as if they dont understand how a cheek weld works or how easy it is to hold a sight picture when scanning left to right or up and down. That aspect completely made me not want to touch the game until its further developed.
I immediately recognized that house map from the old school ready or not mods. I think it was one of the first (or close to it) RoN maps that came out on nexus gaming. Wait is that also the “run down” map from Ground Branch as well? Bruhh
I feel like the squad ICO wasnt really designed to pursue realism but to move gameplay towards their vision by increasing the tactical nature of the game with features that discourage players from sticking their head out under heavy fire or sprinting into the middle of an enemy squad and snapping onto each head through pure mechanics which they deemed problematic to their vision. I feel like bodycam is pretty poorly thought out from the game design perspective, as you mention the gamemode isn't conducive to the genre and the smallest amount of research into rainbow six, zero hour or ready or not could've told them that. It's a very nice looking game built to piggyback on the hype of unrecord with little to no consideration made on actually designing a game or optimising it enough to be playable on average machines and suffers as a result, feels like it's just a bunch of nice workshop assets with a well built shader pretending to be a game.
That’s a fair opinion- I think it’s fair to say that this game is very realized when it comes to graphics and lighting. I don’t think much of anything else when I watch people play this
NGl, this game given me headaches and uncomfortable feeling of blurr. Are you suppose to get the full feeling of this game with VR expensive googgles? Its seem like people are just shooting what they can't see. The spray and pray cod method, but a game. 😂
Happy to debate with you guys. Let's keep it reasonable, please.
Still love you don't really care for the game so I'm not mad about it I probably wouldn't be either
But you gotta give it to them, it was designed and made by 2 teenagers.
@@Alio197 operator was made by one person and is pretty good
@@Alio197 it's cool for it's novelty for sure.
It's a really cool tech showcase. I'll admit I can't argue otherwise.
But it's just well-disguised enough to sell people the idea they're playing a different genre of game from what it really is.
When you boil it down, it's buggier Insurgency: Sandstorm without 95% of the features.
people also don't understand that the maps in this game are what makes it look good.. and these are not their own maps. just marketplace assets. and this is why they can't really give you new content or new maps that fit custom game modes.
Very much this.
These are stock/marketplace assets made by a professional, or a team of professionals, then formatted into something usable in an arena shooter.
There's a limited pool of new content they can pull from before they have to build their own maps.
But I imagine this game was never intended to have a long life span.
They saw a short-lived fad on the horizon and capitalized on it. Can't blame em too much.
The game is still functional (mostly) and the genre of bodycam stuff was only going to be this big for a short time.
Yeah there not even maps there just sceneries
@@Dash62g nothing wrong with that though. That is why the marketplace with assets exists. I am sure RoN is using some of those as well on Relapse map for example... I love the game anyway :)
People just love to moan, awesome game regardless. Had so much fun on this and that's what it's all about. Absolutely blows all recent fps games out of the water
Pay 40$ for shit they didn't even make xD What a fucked up dev team.
I would love to 'Tactically' try clearing a house with 5lb leg weights on each ankle and all my optics mounted on springs.
Bro this comment is perfect 🤣🤣💀
@@ControlledPairsGaming Just wish they would complete Geronimo 😉
@@Da1sanwe all get that. Let’s hope 👌
@@Da1sanisn’t that vr?
I can fix your aim so it doesn't feel like you're aiming with a big rubber dildo. It's on my channel. Makes the game 100 times more enjoyable
Finally someone talking sense about this game.
I think people mistake "camera realism" for realism (and/or graphical photorealism).
Bodycam absolutely nails camera realism, and because we are used to seeing camera recordings played back on screens, when a game mimics that... on a screen... I think it tricks our brains into thinking it's photorealism. But really it's smoke and mirrors: a collection of carefully chosen shaders and graphical tricks that obfuscate the 3D game engine graphics by conveying (fairly low fidelity) camera artefacts. It does a really good job at this and it's a cool concept for what it is but it's certainly not "realism".
I think that lens flare in games is another example of this "camera realism": we don't actually have lens flare in our eyes but we expect it to be there on a screen because it's there in camera footage.
Kane & Lynch Dog Days comes to mind... I actually loved the grainy DV camera aesthetic.
You hit the nail on the head. I actually kind of hate the camera effects and typically turn them off when I can... lense flare etc.
Hmmm, almost like it was named bodycam for a reason. Moron.
@@flinchfuHonestly, I’d put Kane and Lynch 2 Dog Days and Bodycam on the same levels of horrible to play. But Dog Days has SOMETHING, a story
I don't understand when people complain about the camera effects when the games whole point is bodycam, it's like in the name, there basically telling to remove it and make it like any other fps
Ive seen a lot of war body cam footage and they absolutely nailed the bodycam feel. Deaths look real and the guns look like they behave correctly. This only really works as a passive veiwer though. It does not translate to a fun and realistic player experience.
I think your comment sums it up nicely.
this game is so damn cursed, the red dot is a magnifier that's cut off...
This game is not cursed and there is no proof that the red.is a magnifier cut off
@@firestriker3580 sure, look at a G33 magnifier from the back.
The red dot doesnt magnify at all, its works the same way as it does irl except you cant simulate 2 eyes in a flat screen game.
@@ZeallustImmortal i'm saying it's an eotech G33 magnifier MODEL with its long end cut off.
looks like a Micro T2 to me
Honestly I can’t believe what I heard. “The gunfire is to loud” the gun sounds are the best I’ve ever heard in my life. I love how loud and realistic they are. I’ve also never played a game with the unique movement bodycam has. I love both of these. It’s a nice change up from games that you’re trying to compare it to such as squad. I have (squad, 6 days, RoN, Grayzone warfare, arma) they’re all very similar and bodycam is an arcade styled shooter with realistic ballistics and I like that. It’s a nice change from other milsim games to just play game modes yet keep that realistic feel. I don’t know why you say it’s absolutely no realism. It’s not a survival simulator but the ballistics are realistic 100%
This is a great take. Genuinely. Nothing at all wrong with enjoying it! It just irks me that it was advertised as an uber-realistic hardcore tactical shooter and it's not that.
It's perspective realism. I think it's a really cool idea.
A lot of games try too hard to look real. But the graphical magic they use to make it seem realistic is really damn cool.
It's not earth shattering but it's insanely interesting.
100%! Unfortunately innovative and technically interesting =/= a good nor realistic game.
FORTUNATELY INNOVATIVE and technically interesting =/= a GREAT DEVELOPING REALISTIC IMMERSIVE GAME
Perspective realism …. Gameplay hopefully develops as realistic as the perspective of it as well
@@IAMLEE2KEST Depends on how well it's implemented. But its always not the best case.
Isn't Unrecord the game with the trailer that made people go nuts?
I thought this game was a reaction to that where the devs rushed it out to capitalize on the hype for Unrecord before it releases so they could get this out before the other studio.
If that is the case I hope Unrecord doesn't suffer as a result since it did look pretty good.
Yes. Unrecorded might still be a banger, as it's a narrative solo experience, which lends itself to the bodycam perspective.
Yup, this is literally just a cash grab piggybacking off the unrecord hype. 40$ price tag for early access definitely confirms it
You know its the same studio making the games right?
@@battle5218 No. No it isn’t. Unrecord is being made by a Developer called DRAMA. Bodycam is by Reissad Studio. Nice try though. Learn to use a search engine before talking out of your ass.
@@battle5218 ????
Unrecord: Developers: Studios Drama, DRAMA
Publishers: Studios Drama, DRAMA
Bodycam: Developer: Reissad Studio
Publisher: Reissad Studio
Thanks for making me fact check myself, next time don't make up stuff for it though.
This ones gonna make some people mad, but you spittin facts.
Bodycam for me is fun, intense and "immersive" but its not realistic.
Bodycam’s fun, for like 2-4 hours
As someone who spent 6 years in the military as an infantrymen, my immersion is immediately broken when a game forces my character into stamina drained state after running more than 50 meters.
The standards when I was in was that you should be able to march 12 miles with 100+ pounds of gear in 3 hours and engage the enemy effectively.
It's realistic to a gamers perspective, the farthest we march is to the fridge and back.
Your capping
@@dreblaza18why would he?
@@Smitty- NOT TRUE! I ALSO KEEP THE DORITOS IN THE CABINET!!!
Not everything is going to be hyper realistic in every tactical shooter, the developers have to balance the game and make a well rounded gaming experience. You can find this in some of the best tactical shooters of all time such as Ready or Not, Arma, Squad, Insurgency, and Operator (in it’s current state). These games have a set stamina to balance the experience. My Uncle is a US Marine and he never had a problem with the stamina in shooters like this.
Before you buy this game, you should know that it feels and works like a demo game. It's full of all kinds of errors, it's hard to respond to commands and crashes many times. It is already full of cheaters, many times they kill you through the walls without you even hearing or seeing anything. Yes, it has potential, but it can be seen that it was made by 2 children. If you have high expectations from this game, you better not buy it. I repeat, it should be free to play!
You guys ever played, or even heard of "Totally Accurate Battlegrounds"? This game is that, but with a funky filter. I am not joking, look up footage of the game.
Wait your actually kinda right xd
Thanks, I hate it.
No this game is not that stop lying
There is no funky filter
@@firestriker3580 How old are you? I'm saying that Bodycam has wonky controls and that TABG also has wonky control, but Bodycam has a "body camera" type of filter over the screen.
I keep seeing Bodycam pop up in shorts on YT & other socials. I like the premise, but from what I've seen, it does need refinement & to properly define itself. Of what I did see, nothing said "tactical shooter" - to me, it just looks like a mostly standard arcade shooter with some unique styling & quick TTK (nothing wrong with that, assuming that's the intended direction).
If the devs truly want to foster an environment around tactical gameplay, they need to make enough changes to the gameplay loop to force players to think about their actions & how the opposing team can counter that, and make them use that information to win the game. Achieving it wouldn't be overly difficult - new gear & new game modes would be a decent start.
Alternatively, if they're trying to make an arcade-style shooter with high degrees of immersion & "lite tactical" gameplay (for want of a better term), then they need to re-examine their intent, their target audience and their marketing strategy. There's no point marketing the game in the same vein as games like Squad, Ready or Not, etc., if the game doesn't share the same basic qualities in regards to gameplay.
I'd hate to see the game fail, but I think it's likely to if the devs don't seriously examine what they want to achieve with this title.
At least they have the Early Access phase to figure that out, I guess.
what was the vr game?
GERONIMO by Dark Matter Studios. Still in development. Did a video on it last week.
You technically can use your VR as a monitor with SteamVR app.
Personally, this game sold me because of the "springy" camera and gun movement I saw in gameplay video.
It does make it very realistic looking, cause like irl, you would first aim your gun and eyes and then turn your head and body.
I know this isn't the only way to design this, I think the camera movement is a little behind of what it should, but it gives character to the game.
It took me about 2 hours of play time until I could start consistently landing my shots but I quite enjoy this unique experience compared to COD game and etc.
Body movement is slow, especially the transition from sprinting to aiming (I think it takes a whole second for the player just to lift the gun after sprinting), which basically means, you're dead if you're not aiming.
Im glad someone finally had the correct take on this game.
There is no correct take on it. It's all subjective. Fun is subjective - so experience the game yourself and judge it for yourself. Some will have fun and others won't. It's that simple.
@@Nevario1there is. Body cam objectevily bad. Just like there is an objective right way to engineer a car, there is also a correct to engineer a game.
@@l.3626That's a false analogy if I've ever seen one
@@l.3626Tell that to the Germans who say they make the best cars, but they’re always breaking.
@@Real_Mick3y6 thx for letting me know
I’ve been saying this to people for so long… I literally got Cyberpunk to look just like this game by adding 2 camera mods 😂
Finally someone with an honest perspective on this ffs. I've been driven mad with people gooning for this trash.
Wish you would have touched on what a blatant asset flip it is as well, it's literally UE5 marketplace shit slapped together with a visual filter
Should have mentioned it. I traunched it in the "forgiven for EA tech demo jank" pile.
Why don't you create something better. You calling this game trash and are confused on why so many people are enamored by it almost begs the question on what you think might be considered "good".
maybe u just didn’t like it lol
@@Stardomplay If you knew anything about development you would realize what a standard you have lol He doesn't have to create anything better to see shit :D You guys are just blind and buy a game that has no effort put into it for $30 and still defend your own stupidity
What game did you make? How many downloads did your game get? How many players still play it?
Any tips for the developers that made this game since you are the best video game creator of all time.
I think I've been following you since 10k subscribers or something and this video made me realize you really grew as a content creator. Your comments on early videos were mostly focused on the tactical stuff as your knowledge extended further in that aspect. Now you also talk quite a bit about game design and you do it really good. I guess the experience from reviewing all those early access games caught on. Goor content man, keep it up.
I went in skeptical but you convinced me
Slap a BODYCAM filter on any other game with photorealistic graphics and it’ll look better/the same.
It is funny to see people who don’t really know anything about game development calling these graphics “the future of gaming”
I would say however it’s a gift for smaller development teams to be able to reach this level of fidelity that would otherwise have taken an entire studio in years prior.
You: i love realism!
Also you: the gunfire is TOO LOUD!!
Lol please
That's what you got out of this whole video? The list of things I don't consider to be a big deal. Lol.
@@ControlledPairsGaming
No, I also got...
You: This game isn't a super realistic fps, but I guess if what they're going for is immersion from a bodycam perspective then it makes more sense
Dude, it's a game called bodycam...
All of their marketing material calls it a "hyper realistic FPS." It's not that. Ignoring the semantics altogether is fine, too. In which case it's an extraordinarily mid UE asset flip with a reshade preset. Doesn't mean people can't/won't enjoy it. Similarly doesn't mean it's good.
@@ControlledPairsGamingisn’t the point of a game just to be fun and enjoyable ? point me somewhere else i can find this . your only good point is that it’s an asset flip cash grab . but if anything your video is just a nitpick cash grab in itself
@@capitalistizm Well said
They just added the MP5 and red lasers to all the weapons so it's pretty fun for me at least.
I agree with most of ur points, but at the same time you have to look at it as a very early testing stage. They say in the bio that the game will be in beta for a year or two before releasing bc of changes and criticism. I guarantee you that the devs will see this video and take most of what you say as really good ideas.
Also, a game will never have so much content at testing stages. thats just the way it is lol
I bought it and I have enjoyed it a lot. I was skeptical but I got it and I have to say that body bomb on the worn house map is so fun. I would say buy it and try it and then refund it if you don’t like it. I liked it more than I thought I would.
Finally someone talking sense and not just jumping on the bandwagon to hate this game. People that hate on this game just suck at it lol
I buy pretty much every game in the tac shooter genre to give it a go and get a feel for it, but this is one of the few I've passed up on.
I've been telling my friends for a while now, that the idea of a bodycam perspective shooter is gonna make someone a lot of money, and then the fad will fall off once people get hands on and dislike the lack of precision control.
This game, from the get-go, struck me as an inpressive tech showcase, but a very short-lived shallow game. (Which you can say for a lot of games in this genre, but to my knowledge this one doesnt have PvE to prolong it's lifespan in my steam library)
To be clear, I really like games where the gun is precise and exact, but your control of where it's pointing isn't.
Like Insurgency Sandstorm, Squad ICO, SCP 5K, ect.
I just knew that whatever game released first in this new wave of body-cam shooters was bound to garner interest from outside of the tac shooter games niche.
Outside of our niche, the average person wants instant mouse-dpi perfect aiming and this game not having that would turn the larger outside player base off. And player falloff in a PVP-only game like this means you either play during week one when there's still hype, or you miss the wave and get lobbies with exclusively people who are gonna and rinse you by knowing every peek and exploit.
Glad you touched on the casual gamer thing towards the end. "Moving a goalpost" is the perfect way to describe it.
Guns not perpetually aiming at the center of the screen is enough of a change to the shooter game status quo, that I guarantee a ton of people are now talking shit about this genre because bodycam was their first impression of the genre, while not having actually even played a game truly in the genre.
It doesn’t have PVE bc it’s a rip off of the PVE game Unrecord which is still in development lol
This is exactly my thoughts, I see bodycam more as a proof of concept more than an actual video game, or at least a video game that’ll last a significant amount of time
@@perellexI think BC is it’s own thing, from what I’ve seen unrecord is much more responsive
The visuals look realistic like a cam footage.
Yes but it's only nice for videos, I don't think people fight looking through their cams, personally I didn't like it at all. They sould've let us choose an option from the eyesight.
I like this real talk shit
Just remember it is only the early game so the devs are definitely still working on it.
I'm just weirded out that someone saw bodycam footage and thought "This would be fun to pretend is happening to you."
Exactly because playing on a flat screen is not on par with VR helmet cam perspective works. It makes more sense for your brain that you're just watching combat footage on your flat screen then when game attempts to convince you that these hands on the screen are in fact your hands.
Also people calling this realistic have only ever seen combat through a camera lens IMO
People rightfully saying that this game is realistic has never seen combat through camera lens and has actually seen real combat
@@firestriker3580 well without getting into a pissing match here I respectfully disagree.
Yeah this is a trash take.
One of this dudes opening statements was that the gunfire was too loud, but then he goes on to complain about the game not being realistic enough. Well which is it?
@@tylersimpson2937 I think we’re getting away from the main point here. Saying this game is the MOST realistic thing out there is not true. There can be some realistic aspects but it’s not the most realistic. The game leverages the loud gun noises and pretty looking maps and that can be immersive. But not realistic. The gameplay and movement mechanics definitely aren’t realistic. I can get immersed slaying orks at helms deep but I’ll never call it realistic. It’s an interesting and fun style of game but not realistic.
So the majority of who most games like this are marketed to/for..?
Speaking of hardcore tactical shooters, there's this really cool Ironman game mode on Ready or Not which I think you'd love......... lol
This game is more of a tech demo if anything, I dont have an opinion because it isn't a full game technically
so what are the top fps games we should be focused on right now that ARE available?
Ready or not
@@K3ntucky123is pretty shitty
90% of the things you mentioned as cons on the game kinda go out the window for me since it was literally 2 people that made the game and one of them is 17 pretty damn impressive
It's technically interesting and pretty. Dudes deserve kudos for sure. That doesn't mean it's realistic or good.
@ControlledPairsGaming
Are u stupid? No game will ever achieve that ultra realism that you are mentioning. Games are meant to be fun. Which is your all-time most realistic shooter that you could mention? No game is realistic and your whole argument is trash especially when you try to criticise the two young boys that made the game for using assets.
Zero Hour is a great 7.99 game that has an actual chest worn body cam perspective option that is fun for B-roll but awful to play.
I really like the comparison to Squad ICO. A lot of the same frustrations.
The main thing that turned me off to the idea of this game is the fact that it is called body cam but the camera is clearly on your face. That in and of itself makes it extremely unrealistic. I don’t know what people mean when they say this game is realistic. We mount go pros to our heads at the range or competition but no one puts a body cam on their face smh
I’m gonna admit that’s a stupid fucking reason to dislike a game but ok whatever you say.
if you dont look at it from a 'realistic" point of view and just look at it from its just a video game point of view it can be a lot of fun. its a video game not real life.
It's yet another lumen tech demo because larpbros bought a 4080 and need some unoptimized heap of dirt to melt it.
1. Concur, TDM is the weakest gamemode. Camping is the optimal strategy and slows it way further than it already is
2. While the control style is harder at first, it's absolutely possible to become proficient with it -- you get a "feel" for where your barrel is pointing so you can get accurate shots on target quickly
The main issue I have with BodyCam, is that people just camp in dark rooms. The darkness is so bad that you can't even buy cosmetics, because if you aren't all black, you stand out like a glowstick.
The more clips I see of Bodycam, the worse it gets
How are you gonna tell someone that this isn’t the most realistic game THEY have ever played?
I didn't and wouldn't?
0:14 "copycat"
ahhh yess.. the "shaky camera" aspect is the only selling point of this game. this stupid trend has to stop honestly.
That is not a trend, that is new. I will defend indie developers like that who are being creative. The only trends in the gaming industry right now are cozy games, farming games, base building sims, mmorpg games, turn based games, souls-like games, extraction shooters tarkov copys, Wow to diablo copys, vampire survivors copys, Overwatch to Valorant clones, league of legend clones etc. There are many new and interesting games. Bodycam, Unrecord are what I'm aware of are some of those, "interesting games."
@@humanismagenda7 unique ≠ good game. get that in your head. this game honestly makes me wanna throw up, im not even joking.
It’s not only the shaky cam it’s the realism some people don’t like the game because it’s loud and some people don’t like it because of the Aiming even though the devs are 17 and 20 and did a better job than most.
@@Battery-acid2 i agree they did a pretty good job. the game is just lackluster in so many ways.
What I dislike about this game the most is that it just doesn't have a vision.
It's not creative at all.
The gameplay is classic team deathmatch, what's more uninspired than that?
The visual style, although unusual, is literally just a copy of unrecord to beat them to the punch and be the first game with the bodycam look, while everyone was trying filters, reshade and whatnot to make normal games look like that.
The maps are even just marketplace assets from what I've heard.
There is literally not one thing in this game that is even just a remotely original concept.
And that's the thing for me, like unrecord also got all the hype for that super realistic look with the bodycam filter, but that seems to have a vision from I've seen, they make you play as a police officer, with some sort of a story or something. The bodycam makes sense because it's meant to immerse you in that idea of being an officer.
In this game however it's just slapped on there because it's the current trend and there's nothing more boring than that.
40$ for an early access game that doesn't have a shred of unique ideas? Hard pass.
This dude was made by 2 dudes, yeah, but the asking price for this? I could just buy the whole STALKER trilogy for that same price and get more mileage outta that. In fact, I can download Anomaly and GAMMA, and use the Bodycam preset mod
Cheers Pairs, i seeing more of these videos once the "SUPER REALSTIIC ULTRA REAL BODYCAM" videos have faded and the hype drops.
Great video dude! I appreciate the feedback, I think I'm going to hold off for noe
Unrecorded is actually more realistic! I can't wait till they release that!
May I ask what the VR game is called at 10:35 onwards? I would reeeaaally love to watch some gameplay of that.
I don´t know if this is the best fix for the camping, but they could add an xp boost for moving around or a countdown for sitting still which punish the player when it runs out.
A. They didnt say it was realistic, they said and I quote "photorealistic". It was an arcade shooter the moment it was conceptualized, everyone who booted up the game, with the cosmetic loadouts, noisy phonk music, round based objectives, and random weapons have realized that right from playing it.
B. The "solution" is not even for the right problem. Cuz the problem doesnt even exist. Nobody said its trying to be a tactical shooter, nobody said its trying to be a mil sim. The game is just changing the perspective of how you play a COD game in UE5, there were no exaggerated promises, there were no hypetrain. Its just 2 french guys trying to make a game they think is cool for their friends and other to enjoy.
At the very end of this video, i had zero idea what youre trying to point out.
I honestly think its down to what you would consider as realistic. Graphics? Yes, lighting and crazy graphics, this game even has a funstioning mirror. Mechanics? I mean the clip of you shooting is basically 1:1 with the game, gun animations are just sub par. Atmosphere? It can fool the untrained eye, the ragdolls in this game is insane. These makes others would call it realistic, cuz theres no ither simple way to say it.
"Bodycam is the first ultra-realistic multiplayer, first-person shooter game"
The first sentence of the steam description.
@@ControlledPairsGaming thats their steam description before it was even greenlight or the first play test was even released since last year, thats their twitter bio too. Thats cuz theyre not active on social media at all. They realized it doesnt encompasses the entire word of realism thats why their launch trailer they changed it to "photo" realism.
Thats the most nit picked excuse bullshit I've ever heard. "Oh the audacity of two frenchies who can't even speak good english to misinterpret MY understanding of what realistic is."
The rest of what i said still stands.
To me, Bodycam seems like more like a proof of concept rather than an actual video game
Graphics look good, but the ability to aim and shoot is trash. He's right this game should be a VR title.
i play vr shooters and fighting games in my backyard or my living room. i move around with my actual body which makes the game more immersive, still gotta use the stick to turn when ur at a weird angle.
also vr. the texture cant be too good or the headsett will burn on your head , they want to make a pc friendly way to play it
The only kind of game that can give you "realism" behind your screen is a reaper drone simulator 😂
Meh
Now see i have played this game for 40-50 hours and it is crazy good everything in bodycam is amazing if you get super good on the game it is a lot more fun WHY ARE SO MANY HATING ON THIS GAME 😞
It's a assettflip bro, The hate in the game makes sense, imagine paying $30 to play with assets from the store, that's not worth it, not even the price they charge
You confirmed my initial reaction to seeing this game. Realistic looking? For who, maybe other people watching you play. And I could not agree more with the point you made at 11:12... I think everybody should! ;)
I don’t think I’ve ever enjoyed gun play more in a game as much as body cam. It has a long way to come but can be all we were looking forward to
im glad someone is saying this. when i saw the vignette, i knew it was more of a "fake" realism. footage from a body camera is not... realistic. its a certain filtered look. why would you want to play a game like that?
Pretty fair point all around but the asset flip point is abit weak because it is pretty normal for developer to use market asset it happen to any kind of project and not to mention these developper are 2 teenager , With this kind of result are very impressive .
Even if the game doesn't last very long it would serve as a cornorstone to a fps genre in the future in someway of another . Im inlove with the game and im a sucker for any kind of mechanic that separate this game form COD (im pretty burn out form the francise) and its a breath of fresh air for me.
Yeah, VR is just the way to go for the "realistic movement" look
that’s pretty fair, but it’s still in early access and these things will most likely be fixed in a few months and these kind of issues are why early access exists
VR seems like a great solution, but apart from the occasional indie labour of love exclusive to PCVR (like Geronimo, can't wait for it), most VR money is in the Quest right now. The tech limitations of mobile hardware make really detailed, ambitious simulations unlikely. The potential is there but it's not being fulfilled IMHO. It's much cheaper and easier to make shooters on flat screen, so we'll keep seeing more of them there.
I think this is a fair perspective and a good distinction between realism and immersion - i also thought that yes it’s not actually “realistic” but like you said it has things added and exaggerated to give it a stylized feel. I do think it’s fun and if you turn the graphics up it looks amazing imo.
It’s going to be interesting seeing a wave of liveleak-core fps games
Post processing the game.
Tried this game today, and imma say that it’s not as realistic as people say, it looks really realistic while watching on a smaller screen, but once you’re in it, you can really see how much it’s just an under-average looking game with a filter to hide it all.
I see a burgeoning channel here that will be a real asset to FPS/milsim/action games. Subbed, keep it up bro.
VR is the future of tactical shooters, it's weapon manipulation is second to none.
I always thought it looks like a 2010 era Crysis mod with a shaky camera and lots of blur.
Lets also talk about the asset flip maps.. that house map is a modded asset.. i played like 8 varriations of it in other games that have body cam mods so it sort of just eats ass and is late to the punch..
yall are tripping..this the BEST FPS to come out in a LONG TIME..this is bad info. the player CONTROLLER is the most realistic there has been to date...the gun swing and aim is actually proper and takes real skill and know-how to do well in it. it does not reward players who only think they are good at shooters because many "tac-shooters" currently out remove the actual intricacies of video-game fps combat. and let you easily kill enemies with no actual gun accuracy, skill or ability. Bodycam puts the skill gap BACK into hard-core tac shooters. and not just sitting in some corner and camping over head glitches all day, that wont work if you want to beat better players in Bodycam.... this game is hitting the genre AND MARKET hard. with a thriving community and one thats consistently growing..after playhing Bodycam, other games dont even feel remotely fun any more, the only other fun tactical shooter right now is Gray Zone warfare
Exactly.
@@joelsefur666 hate harder dude
I completely agree. As a guy who really only enjoys military strategy-style games like HLL, GZW, squad, and post scriptum, I actually really like this take on the “arcadey” style. Aside from the weird way the guns are designed and the whole no fire selector thing, the gunplay is very accurate. and also, to the guy in the vid saying the guns are too loud, NO THEY ARE NOT. Guns are LOUD, deal with it.
Ig I understand, in that, not only is BODYCAM moving goalposts in a genre that does not need goalposts moved, it's also doing it artificially. If you want to give a chance to the people who are interested in making actual tactical shooters, BODYCAM hurts those chances.
What VR games did you showcase?
All that can be said: "I don't like it" / "I like it". Anything else is just "My mom didn't bring me the cookies now I'm pissed" behavior.
Wouldn’t be a bad game if they reduced the weapon swaying all over the place. It’s like when you change what direction you look your characters removes the weapon from his shoulder and then slowly drags it to your sight picture.
Exactly. They are acting like the gun is 30 pounds.
I just want ready or not to look like bodycam
The first time I saw this game, I was really excited. The second time, less so. By now, reality has set in, and it’s clear that this game (as you put perfectly at the end of the video) is nothing more than an hour or so of entertainment. The manoeuvrability of the weapon and your player is just so janky. I stopped playing Squad after 1,500 hours when they made the changes to their combat system, although I can see why they did it. But it just makes zero sense to me why you would do this in a CQC game.
One word....and its perfect...you ready.......MOCKBUSTER!!!!
What annoys me today is that games are no longer fun anymore. If i play a game i espect to be able to escape from reality but with todays standards being "if it's not realistic it's shit" Games are just no longer fun and are just eye candy. I tend to play older games because of this. Something thag i find funny aswell is that some people think that everything with a bodycam is super realistic for me it's just obnoxius and it gives me the ick seeing that camera wobbling around like my player character as no neck. Great vid! Loved every second of it
As it may have many flaws, it is still the most realistic LOOKING game up to date.
Agreed, to touch another point on the anti realism front, taking 5 business days to get a sight picture on an optic is completely unrealistic, anytime i tried to pan left or right, even just slightly, the sight picture completely disappears. It's as if they dont understand how a cheek weld works or how easy it is to hold a sight picture when scanning left to right or up and down. That aspect completely made me not want to touch the game until its further developed.
honestly the only game that really deserves this title is either ground branch or ready or not (to some extent)
I think it’s a great framework but right now it’s simply a proof of concept more then a game
Love that you included the real helmet cam perspective for comparison, should help put this silly gaming trend to rest.
I immediately recognized that house map from the old school ready or not mods. I think it was one of the first (or close to it) RoN maps that came out on nexus gaming.
Wait is that also the “run down” map from Ground Branch as well? Bruhh
Bro looks like Josh Allen lol
@@deluge6479 Josh Allen looks like me (I was here first)
I feel like the squad ICO wasnt really designed to pursue realism but to move gameplay towards their vision by increasing the tactical nature of the game with features that discourage players from sticking their head out under heavy fire or sprinting into the middle of an enemy squad and snapping onto each head through pure mechanics which they deemed problematic to their vision.
I feel like bodycam is pretty poorly thought out from the game design perspective, as you mention the gamemode isn't conducive to the genre and the smallest amount of research into rainbow six, zero hour or ready or not could've told them that. It's a very nice looking game built to piggyback on the hype of unrecord with little to no consideration made on actually designing a game or optimising it enough to be playable on average machines and suffers as a result, feels like it's just a bunch of nice workshop assets with a well built shader pretending to be a game.
Correct on both accounts.
Input lag simulator
When the front site post of a stock M4/M16 (don't recall of what it was) float away from the read sight I was done with the game
That’s a fair opinion- I think it’s fair to say that this game is very realized when it comes to graphics and lighting. I don’t think much of anything else when I watch people play this
It looks a lot more releastic when watching gameplay, but when i played it, it didn't look that good as its hyped up to be
Thank god, im losing my mind over how people think it's even debatable that this game is good as a first person multiplayer shooter
Good analysis of how this game fits into the genre. Thanks.
This was the honest kind of opinion I've been looking for about that game. I'll hold off buying it until some updates.
NGl, this game given me headaches and uncomfortable feeling of blurr. Are you suppose to get the full feeling of this game with VR expensive googgles? Its seem like people are just shooting what they can't see. The spray and pray cod method, but a game. 😂