Special thanks to Star Wars: Hunters for sponsoring today's video! Download Star Wars: Hunters now, and battle in Arenas themed after the most iconic locations in the Galaxy! wehy.pe/y/15/LevelCapGaming #AD
I get your opinion but remember this game is develop to be inmersive and visually realistic and still gameplay is incredibly fun!!! One of the things that I love the most of this game is that all you try to say something bad about the game it just doesn’t translate to the experience barely you can notice, and its in early access!!!
The cut from the hard hitting gameplay of Bodycam to the squishy child-like visuals and gameplay of the Star Wars game, really sold me. On never looking at it.
@@Masface1 100% looks that way.. and there are a LOT of fan boys that are just unwilling to see this for what it is and it's disappointing. "But it's a 17 and 20 year OLD!" - I don't care if a baby and giraffe made it... If it's a clunky, unoriginal piece of borderline plagiarism, I don't want it.
@@nathanmitchell7961 personally, i'm glad the multiplayer version is out, singleplayer doesn't interest me @ all. have you played bodycam? it's full of style, in a much different way i'm sure unrecord is trying to be. under your logic, wouldn't using free assets be "stealing ideas", which is what unrecord is? ready or not already has cams and the graphics are excellent. the idea is not exactly original.
@@nathanmitchell7961dude should’ve trademarked it then instead of putting out a video when it was nowhere near being done plus it’s multiplayer which for this particular genre is probably way better than single player would ever be
They can really go in any direction, and people will play it because the gameplay is fun. Imagine this style in a BR mode, or team based PVE, like zombies and hostage situations. For now, it's a fun sandbox with not enough content to justify the price.
@@ryanellis2502 Inspired by real places, with changes made to properly balance the map, as is the case with cs and many others. Maps were crafted to fit the way the game is played, taken inspiration from real life locations, it's not a scan and just call it a day
@@wdkpwr6586 yeah thats why all the top sellers are singleplayer and all multiplayer games,or live service are majorly DOA,heck even helldivers 2 screwd the pooch
Ah, but we are missing the point of this technology. It's meant to make ultra realistic games to be released as free to play in order to train the next generation of battlefield soldiers. Kojima was right the whole time!
One of the reasons this game is so good is the maps weren't made for competitive play. It's natural. This game literally feels organic and new. Leave the game alone and fine tune it. Add maps and usability. That's it.
It doesn't have to be an arcade game for the maps to be balanced if this game is meant for the competitive MP market. They need to learn this if they wanna succeed. Realism needs to have a limit when it comes to video games and the fun they're supposed to bring.
The standard way of aiming down sights and the use of guns , well it wouldnt make a lot of sense. i also agree that haveing a sensitivity bar in a supposedly realistic game is quite literally the opposite. The human body is only able to move and react so quickly whereas the human finger and eye can be moved/perceive at a rate much faster than the body can follow. What I am saying with this is that, the simple act of increasing or decreasing the aiming sensitivity in a game like this is unrealistic.
@@Insomniphobiagames are just that, games. If monopoly wasn’t fun you wouldn’t pull out the game just to look at the board and pieces. Just because it’s focused on the graphics doesn’t mean it isn’t a game and games need to be fun if you want people to play it. That’s all he’s saying
@@themajesticspider-man6116Don't you hate it when you get into a gunfight and God didn't balance the forest you're getting shot properly. "What the fuck God?! You gave them all the highground?! This map is balanced like shit!"
How the fuck is pure realism supposed to solely benefit a game, especially when it's exclusively a MP competitive shooter. Don't be disingenuous. You know full well, if you anything about game design for mp, why this game has a problem with this. Realism can only take you so far. Might as well argue for them to at least not have any multiplayer mode that involves respawning right after death.
The thing people don't seem to get about this game.. shooting you have to get used to. Running around corners and shooting doesn't work in this which is what a lot of people playing right now try to do. If you're shot, depending on where you're shot affects your aim and movement. If you're shot and bleeding out you'll start to sway a bit and even the screen will get somewhat blurry depending on how hurt you are. There's a lot of things that effect the overall shooting in this game which is something I love about it.
Of course you have to get used to it as it's a completely different style of FPS game (if you can still call it fps lol), but in general you can't tell what you're aiming at, and the leaning system is terrible and hard to use, not hard to get used to. I don't even think you should be able to ADS fully. I think it might be easier to control if you just have it almost ADS like a real helmet cam and leave the gun synced to the center of the screen.
If 2 young kids can do this…what’s the excuse from all the devs that have huge budgets? Just proves most of the money is wasted on advertisements and CEO’s.
@@nachgehakt4025 Well we don't give a flying fluck if they did. Recycling decade old maps in MP, coming up with below average campaigns, and literally the same mechanics EVERY YEAR FOR A DECADE isn't exactly a trade-off I'd rather have for original 'assets'. Just buy assets from artists at this point with all the pre-order money.
@@nachgehakt4025I don’t get people have negative perspective. If done well who cares. Your allowed to use the ue5 store that’s the whole reason it exists. To allow people like these two teenagers to make a quality game who cares it’s no difference to hiring an artist or making it yourself. If you think game leads, creative directors are making all there own assets without hiring or using assests your on crack and don’t understand how the game industry works.
@@MadWatcher Erm, what? What're you talking about? I'm supporting Bodycam and other innovative games, instead of AAA game studios that can't innovate for hell and keep recycling the steaming hot garbage. Why tf would you want the already small teams (sometimes even a single dude) to model everything from scratch, when he can (even legally by crediting the artists) outsource assets legitimately. And remember, art isn't what the colours are made of, it's how the artists uses them.
For the color and lighting parts, people aren’t supposed to be massive bright blobs that contrast the background(a great deal of thought is put into making military outfits NOT pop-out from the background), while the UE lighting is buggy, one of the videos points is “different people should be able to see the same things”, in real life that’s not true, because your eyes adjust to lighting(and so does a camera) unless your in the same place you won’t see the same stuff(a good example is someone in a dark room being able to see other parts of the dark room, but someone looking into that room while their periferal vision has exterior light would see that room as pitch black, this is how 1 way mirrors work). Map design not being balanced in favor of more realistic maps is honestly a good thing, when games try and balance maps they always end up feeling super unrealistic(think r6s and the old maps like old house and old consolate, nowadays they feel like generic mazes with themes rather than real locations) for competitive modes they could just simply do some form of side-swap. They openly acknowledge unrecord as inspiration and that game was/is single player to my knowledge. Overall I’m excited for what full release would be like and the minor gripes I have are excusable by the 2 person dev team lmao.
@@SixSioux How is that a rip off, Unrecord is unreleased, we have no date, nothing about the game... Stop simping Unrecord and talk when it matters, not to say some dumb shi
Disagree. I really like maps that lean into "this is how it would be in real life" rather than balance. Maps don't need to be balanced so long as spawns are swapped halfway through the match.
Most critiques here are very much warranted. The guns however are really well done. It’s jarring but surprisingly intuitive, it just takes a bit and your landing shots that make you think, “I hit that?!” I hate more arcadey games where your mouse skills are what determines how good a shooter you are. Positioning and pacing are more important IRL than shooting skills, and this game reflects that well. I really like not getting beamed by pixel peepers.
I'm gonna go ahead and BET Unrecord is going to release in a way better place, with a far more coherent direction in mind and at least some semblance of originality as it pertains to design
you guys are talking about unrecord like it even has a playable beta rn. i mean when it's out, it's out but it's not released rn and i haven't heard or seen a thing about it. @@fakepretender
It's clearly a ripoff of Unrecord, and the difference in lighting quality between both games is clear. Bodycam looks realistic, but not photorealistic in the way Unrecord does.
[...] "We're aware of other games that may try to be similar to us, but we're focused on our unique vision and not in a race with others. Our silence doesn't mean inaction, rather, we're diligently working to bring something truly special to you. We can't wait to share it with you when it's ready. Remember, our goal isn't to rush the game for quick profit. Thank you for your patience." DRAMA team (Unrecord developers)
@@SixSioux "Remember, our goal isn't to rush the game for quick profit." - says all you need to know. There's a big difference between devs who generate new trends with innovation, and those who follow them for a quick buck.
@@sentinelav exactly. To be fair, they even should have not needed to specify it, but viewing the majority of the comments down here, it makes sense that they lost faith on the neuronal capacity of the average gamer lol
"realistic" is such an abraitry term when talking about a game designed to be played. Realism is not an excuse for bad and unitituve game design and or mechanics.
@@nathanmitchell7961 exactly that's what people are doing here. The game is fundamentally bad and using "realism" as an excuse to charge $33 for a game you won't even get any real gameplay out of.
this game isnt realistic at all , it looks realistic by graphics but its not realistic especially with the drnken sailor movement , and yea before u start i handled weapon in real life quite some times , and it doesnt even close to it , with weapons in real life u tight as fuck but here , feels like u are a kid who cant hold it and just sway it everywhere
If you balance the map sweeping becomes too easy and the danger is lessened. I like that in this game you can be as careful and good as you want but you’ll sometimes just get unlucky and get shot from behind
To say the audio is not realistic is to say you’ve never shot guns in houses, outside, in a forest or anywhere else that isn’t a flat range. This game nailed the violence of action that comes with active shooting scenarios. When they go off, it’s meant to be intimidating, concussive and violent. You feel that in this game!
Right. Didnt play this game or nor I am hardcore gamer with 1000 fps games on my belt, so my opinion may be invalid, but I didnt play many games which tried to be perfect with gun sound design. Many games does not make any difference in gunshots indoors and outdoors. Thats what I liked on TLOU 2. That game has rly nice sound design imo, especially indoors sometimes gunshots sound violently and brutally and you can feel them inflicting pain, which is rare. Also Tarkov can have some nice gunsound
What’s intimidating and concussive about shooting a gun in the forest? 😂😂 inside a house if you’re untrained maybe. These are supposed to be professionals
What really bugs me is that it costs 35$ to buy, it only has 4-5 playable maps and 3 game modes with a somewhat sizable weapon variety but that is it. It is currently just an expensive tech demo which isn't worth the money, yes it *looks* cool but that is it.
Bro literally said: “Bodycam isn’t all that great… SO PLAY AS A JAWA ON THE MOBILE GOTCHA GAME STAR WARS: HUNTER!” Atta way to boost the people’s confidence in your ability to pick quality games.
That “Russian building” shared stock asset map itself seems very much “inspired” by a popular multiplayer map in the original CoD 4: Modern Warfare, arguably the granddaddy of all modern FPS games.
Yeah but before you have issues you should do maybe research… the irony is that this game has been in development much longer since it’s only being made by two folks, in argument though unrecord is only being made by one person. But regardless I’ve been following bodycam for years, I find it really doubtful these 3 developers knew of each other pre release videos a year ago Really don’t think it’s out of the realm of possibility for folks to have similar ideas… plus the foot up I find bodycam has IS this “janky” aiming they keep talking about is NOT janky, best aiming I’ve ever used in my life & if more games DONT utilize this style in the future I’ll be upset. People borrowing from others creativity is always beneficial for the industry AND consumers, getting mad about inspiration of creativeness is naive, and only something people who don’t work in creative spaces only say. It’s always easy to say be original, be innovative until the lights are on you.
@@ANDYBARLOTV Bullshit. There is no way you've been following Bodycam for "years". Worst World was announced in 2021 and still isn't released. There is zero chance they worked on Bodycam and Worst World at the same time, not with literally 2 people as the entire company. Worst World was dropped for Bodycam just to ride the hype of Unrecord.
@@TheMcClover ah… so you know Luca personally I assume since you seem so definitive about what they’ve been working on lmao I typically ignore presumptuous stuff but man… the naive is real… this game has unreal project sessions dating back to 2019 it just didn’t get put in full motion until the last 8 months… so you’re somewhat right but not exactly lmfao smh just a friendly bit of advice, not usually wise to try to tell someone what they’ve been doing and full well are aware of is “bullshit” lmao… it just comes off as incredibly naive I won’t lie I was actually baffled upon first seeing it lol, I assure you this game has been in their pipeline a nice while, but yes it would be dumb to not acknowledge that when unrecord trailer came out it probably put them a bit on the fence on what project should be fully realized first, you realize they have like 3 games they’re working on right… it’s what creatives do, not always wise to put all your eggs into one basket. I really just don’t understand how people don’t understand how it’s very likely and not out of the realm of possibility that people have similar ideas… how out of this world right?! It’s almost as if so ready or not, escape from tarkov & unrecord aren’t all either inspired off one another (still not a problem, competitiveness in the industry is ALWAYS welcomed) OR these are just developers all working on the exact same GENRE creating like minded mechanics by pure coincidence, NONE of which seems to be a issue to grounded folks who just wanna see everyone do good, I work in the industry myself and it’s always so odd to see how consumers act & have superiority over other IPs when at the end of the day all these creators (devs not publishers) just want everyone to succeed and all operate in the same space.
I absolutely love the weapons mechanics, the horror experience of using a flashlight in a pitch black map, and love the weather that changes. Also if you die while a light is on on your gun it will illuminate the direction you were facing. You can turn your light in and drop your weapon and then switch to a sidearm to cause a mini diversion or keep a hallway lit. It’s honestly such a dope game. Plus after you die you become a spectator drone and can call out enemy players using the drone. I freaking love this game. And the fact that only two kids created a game that’s more fun than battlefield 2042 is hilarious. The future of gaming is exciting!
I believe all of their levels/environments are Marketplace assets. For example, "Shoothouse/Killhouse Shooting Range Training Arena" from Switchboard Studios. I purchased this environment when it was on-sale a few months ago as I wanted the included lumber textures/materials. The oil rig & disheveled house are familiar, though I know not if/which.
I feel like this guy hasn't ever gone hunting or played airport outdoors. Black blends in really well with most settings camo just makes it harder to find someone. The game is supposed to feel like real life or as close as possible.
Won’t work. There is dynamic time of day in game. Also, the lumen lighting is essential in combat to see small changes in lighting that give away enemy positions.
@@Regenperf you dont need dynamic time in this game ig. you wont start day and stop at night. you could bake 4 different time setups, load static lights and render another layer of dynamic lights. not sure how flexable lumen is, just thinking loud.
@@SixSiouxwait till you find out they started developing it in 2019 WHUCH was before unrecord slow ahh going through every comment and shitting on the game yet you are confidently wrong
i do think the input delay and deadzone are on purpose because if you’re holding a weapon it will take a second for it to get from your waist to your shoulder
My biggest issue with this video is that it seems like you have some sort of vendetta against them for copying unrecord. Also, theres a reason somebody is playing a bodycam style shooter, they don’t want your typical FPS gameplay.
@@bendydrecher772is the point of this game fun or to be realistic? If you want to get rid of some realism for the sake of fun, guess what, you get modern FPS like cod and battlefield. Congratulations, you now figured out why hyper realistic shooters are not mass marketable. Because they aren't as fun as they sound.
Imagine if this game and Day Z had a baby. Clearing zombie infested towns in the dark with 5 bullets to your name, long range sniper pvp in the woods, capturing and robbing another player at gunpoint. The horror and immersiveness would be insane, not to mention all the other stuff that makes day z great like looting, hunting, camping and building bases with your friends...
So hes complaints are mostly "I can't sweat in this game so its bad"? The game is missing more content like game modes etc but the changes in gameplay is the point of this game and criticizing this not having standard FPS movement/style is a horrible take. However, the game is definitely not perfect with all the bugs and werid UI design. In my opinion is worth the $30 for a whole different FPS experience.
Typical complaints from armchair soldiers that have never seen any type of combat. Thanks devs, for putting together the most realistic first person shooter in terms of lighting, and visuals.
It’s going to be the basis for modern FPS games using VR and movement in real like like the movie ready player one. May not happen soon but it will absolutely happen
@@Austin-jl5pb You mean unrecord will be. I've played 2+ hours of Bodycam now, and man all the technical aspects are quite poorly made. Even the weapons are bought assets, the effects from the camera I've seen before too. Some weapons even have "clinging bullets falling on the ground" sounds even if you just fired 1 shot.
@@Austin-jl5pb I agree, it's very cool and opens alot of possibilities. Im just gonna hold off until there's either more content. it's cheaper, or there's a content full alternative. It's probably going to be a flash in a pan kinda deal, everyone is playing now but will get tired of it eventually and move on
If you can get a game to run... The problem is people just sit there not pressing start... Quick play would be great but yeah, I'll wait for now. There is also a lot of assets flipped in the game, the house map for one is in almost every single ghost hunting game, there are a few other asset flips in the game.
In real life aiming is really hard when walking or when looking around corners. So that the aiming in bodycam is harder makes it more realistic feeling for me
It may be low effort, unpolished, overpriced, finicky, lacking in content, and earpiecing, but at least it's fun and unique. Something almost every game nowadays fails to deliver.
@@xxbucajucaxx7426 Gmod has entire mod packs that look like this that came out right after unrecord trailers came out. They're pretty fun and work very well considering gmod is from like 2004. It's not unique though. They just took the idea from unrecord. I don't think that's a bad thing on its own but for how little effort they put into it it definitely is an issue.
My problem with a game like this is that I can't even put it on Medium settings to make it playable. Everything looks so real (I guess?), but you turn some settings down and it looks like reality is breaking. Turning the view distance down makes enemies impossible to see and everything a dark void. Textures are also glitching everywhere with the lighting. I played a couple of games with my friends and refunded it asap.
I can't believe they bought every single asset - maps, sounds, bodycam pov, movement/animations and weapons. They shoddily put together this tech demo of other peoples work. Anyone versed in UE5 could've done this in a month.
@3dmmKaneif anyone can do it, then why hasn't everyone done it. Asset flipping is not bad thing, there's nothing wrong with it if done right, and this is done right. Even professional indie game Devs recommend using assets if you can afford, nothing wrong there.
@dominikgose2609 that's because half the development is spent building new server tech that's never been done before. Server meshing existed before star citizen but nothing like the level and scale they are doing
Idk i think the aiming system would give a more realisitc advantage to those with better situational awareness. If you get blindsided irl, getting shot at, its unrealisitic to be able to pivot to immediately shoot back with finer motorskills. Then again, maybe not, but it offers THAT vibe, a valid vibe to want to experience - specifically because its clunkier and unpredictable, which opens avenues for different explorations of strategy
Cause it's a Unrecord rip off: [...] "We're aware of other games that may try to be similar to us, but we're focused on our unique vision and not in a race with others. Our silence doesn't mean inaction, rather, we're diligently working to bring something truly special to you. We can't wait to share it with you when it's ready. Remember, our goal isn't to rush the game for quick profit. Thank you for your patience." DRAMA team (Unrecord developers)
I feel that you may be a little too hyper critical on what these 2 guys have accomplished and also their experience base. They're only 17 and 20. Almost no one at that age is going to have bounds of knowledge on what makes good map design or how to create a new gameplay function and make it feel fluid or make menu UI something cohesive. Even Triple A studios struggle with these things at times. These are things that take years and decades to master and these guys have put something together, taken a leap, and are releasing something that they're trying to create. True, they may make decisions that are "immature" for the outlet, such as using copyrighted music or recreating loved maps from respective games, but they also probably don't know any better. This is just as much of a learning experience for them to make the game as it is for us to play it. I just think it's a bit unfair to tear into someone's project before it's truly left the ground yet. These guys are young, they don't fully know what they're doing yet.
Wtf is this comment? They are selling the game with a price tag of $30, why does their age have anything to do with the consumer? Oh so the devs are young and inexperienced therefore we cannot criticize a $30 game they are trying to sell? It's literally an asset flip cash grab man. All the hard work was done by the creators of Unreal engine 5 and the asset creators. If they want to sell with a $30 price tag for an asset flip with minimal content, it's open season for criticism of the game.
How about everyone stop crying and either play the game or dont. My opinion not that it matters is bodycam is actually a good game its obvious that it needs work but what they have so far is really enjoyable once you get the hang of the mechanics, i think the movement is really good and if you want realistic then it shouldnt be compared to call of duty when aiming in real life your gun follows your eyes not your eyes follow the gun so a fixed eye and gun alignment is unrealistic
Me too. It has flaws but I think as gamers we need games that are more like this, unconventional, as opposed to having the same “rules” that games have had for decades.
Tbh, I saw Bodycam on steam and thought "Oh, the game that looks like real life bodycam footage is finally out" I didnt even know until now that it is not Unrecord, because I didnt know the name of the game in the trailer.
IMHO Bodycam absolutely is cashing in on the popularity of Unrecord (and the whole body cam style of game). The problem I have with Bodycam as it's $30 ($40CAD for me) and that's just priced out of world based on the history of the team (none). Some people call it an asset flip and it uses all UE assets but there needs to be a lot of extra code that should be added to make it stand out. As well it's very out-of-the-box Unreal Engine and needs a lot of work. So for that it's not worth $30 to me.
@@raymondtomas2294 it’s logical because if I go buy fast food for 2 people it’s 30$! 30$ is the new 15$! For a multiplayer experience with realism asset flipped or not it’s worthy!
i actually highly enjoy this game me and my girlfriend have almost 70 hours since launch, its refreshing to play something different, its actually really enjoyable, execpt for the map tombleweed lol screw that map
it takes 5 minutes max to find a game if you have an average iq. There's always games to join, some of them will just kick you back to the menu because someone joined the same spot you were trying to take
@@lacuna6430lmfao "one of a kind" is hilarious. You will see 10 more of these in the next 2 years. Half of them will be much better than this I'm sure.
Im sorry but im mad that i spend money on it. Its terrible. Probs to two brothers for making this tho, appreciate the effort. But its really true, the gun play is terrible.
you could literally see that the gun play isnt traditional and is meant to be played more tactically. Im genuinely curious as to what you were expecting.😂😂
I'm so mad too, I actually enjoyed the first 2 hours, but after that it ends up being so depressing how you start to not only recognize the maps, but also the guns and everything else as probably just flipped assets. To the point you start to wonder "what isn't bought ?" Honestly the bodycam might as well be an asset they bought at this point.
@@yeetnessmcfinn501Something that works better?? Something that has a player controller that doesn't simulate alcohol intoxication??? Something that wasn't just a complete asset flip trying to cash in on releasing before another game, that's clearly working harder?? You know, that stuff.
you're looking at this a lot as your average gamer. this simply isn't for your average gamer. this is for people who either hardly play games or hardcore sim players. You talk about making more like other FPS games but that outrageous. This game not being like other FPS is what works for it and makes it a challenge. We have enough game that hold your hand the whole damn way through. I really like that this doesn't. Just shooting target at the range in this game can be hard and it's bad ass. They better not make it easier.
All the maps are purchased off the epic asset store from them. They compiled it, but the visuals, maps, bodycam effect, running, sounds... none of it is made by them.
tHiS wAsNt mAdE bY tHeM! What a room temperature IQ take. By that logic anything a Chef makes wasn't made by them either because they didn't raise the cow, butcher the cow, mine the salt, grow the pepper, etc etc.. It's all store bought items, but the chef didn't create the final meal....
4:30 - That is exactly why games aren't revealed. It's also why companies can go after leakers and hackers. Take GTA V for example (not the only example but a good example of leaker/hacker getting destroyed legally)
7:27 i swear UA-camrs wont be happy until every single game becomes a sweaty COD game. It’s not meant to feel like other games. That’s the point . It’s meant to make shootouts harder
Tried it, community is immediately toxic as hell and I don't feel like putting up with that because this game does pvp with decoupled reticule aiming; I too will hold off for both GUNMAN CONTRACTS : STANDALONE and Unrecord.
[...] "We're aware of other games that may try to be similar to us, but we're focused on our unique vision and not in a race with others. Our silence doesn't mean inaction, rather, we're diligently working to bring something truly special to you. We can't wait to share it with you when it's ready. Remember, our goal isn't to rush the game for quick profit. Thank you for your patience." DRAMA team (Unrecord developers)
I’m actually really enjoying body cam it feels more refreshing than the new cod games. And with the unrecord drama drop the game or cry 🤷♂️ snooze you loose imo. Bodycam is early access so it’s gonna be clunky but looking at their quarterly plans it’ll be a good time. Also runs a lot better than star field
To much Distortion fx on screen during gameplay i have a 4090 strix and i9 13th gen and everything on epic and a bunch of scratchy distorted fx on screen that i do not see on others gameplay and there isn't a setting to turn off the distorted screen fx or am i missing somethjing? also in the middle of gameplay edges of camera look like double vision?
i’m a top 0.002% player with similar max settings, max volume to all effects. I don’t cheese any settings at all like raising brightness or lowering graphics. You can adapt to the effects (and sometimes use them to your advantage against other players). My best is advice is to not give too much attention to the effects. Focus on what’s in front of you, your position, and the sounds of your surroundings through the gunfire.
@@1xBossup I've watched real life body camera footage multiple times and ive never seen scratchy distortion marks everywhere, the scratchy distorted flickering marks everywhere is extremely noticeable in pitch black or dark areas, i understand the fisheye lense, quality and blured edges but not the addon distorted fx in dark areas
@@Regenperfi appreciate your feedback but.. "focus on what's in front of me" yeah distorted fx mark in dark areas and huge amount of time and places are dark in the game so the fx marks are what im seeing mostly in front of me or around me . Sometimes i have to pull the flashlight out to give off my position just so i can not see the distorted fx marks in the dark areas.
unrercord is a pve campaign game and not even available to play..bodycam is a multiplayer pvp game...many people werenever gonna buy unrecord when those same people would def get Bodycam cause of pvp..its a straight up multi-player game...and the controller for this game is amazing, unique and puishing the genre forward..you just have to get good, no its not the same as other shooters, but those gamesdont have realistic contorllers, this have a very ralistic player controller..moving the genre froward..its about time
I played the game for about 10 hours, seems like a good concept, visually the best game i have ever played. Although I know that it is being developed by two guys, there is a lot of things that need improvement, like the ADS animations, cornering, movement, etc. Its still in early access so, will love to see more work done on first fixing the mechanics and then adding new features to the game. The dev's need to be commended on the work they have done on the game.
Sorry but this is a braindead comment. The devs did basically no work on the visuals. All of the credit goes to the creators of Unreal Engine 5, and the asset developers. These "game devs" are scamming you people, they are literally just the middle man, profiting off of your ignorance because you can't recognize an asset flip, or can't realize this isn't a game, it's a concept, a tech demo at best.
the development time for a PVP game and a singleplayer story driven game is completely different, there are pre-made modules available on marketplaces that can be rapidly assembled into a playable PVP game, whereas an sp game requires tons of stuff that needs to be custom-made for the game like dialogue, story & etc. It is totally plausible that the dev for bodycam saw the initial popularity of the unrecord trailer and decided to ripoff the visual style into an otherwise uninspiring tactical shooter
@@rogerh.5792 Ah ok I didn’t realize the gameplay differences of either game, thanks for the details! I only ever saw the trailer of Unrecord and that’s all I’ve seen on it or heard about it since then
Now, what Unrecord and Bodycam makers should do is join forces and have one make Single player mode, and the other make the Online mode. That would be insane “Record Cam”
Body cam is a quick attention grab and rip off of Unrecord. Just trying to beat the hype made by two kids and played absolutely horrible. Refunded it. Had potential but the idea originally came from the game Unrecord which isn't out yet. Sucks that Body cam succeeded in stealing hype. It's basically a techdemo and nothing like what I thought it was going to be. . Spawns were horrible. Movement was soo clunky and jittery ECT.
I do this with almost every game for yeaarss FOV to extremely high and then a bulge/fisheye effect on top of it which simulates a real eyesight and perspective. buildings will actually look huge and tall, everything in front of you will actually look as if it's literally in front of you,etc.. very immersive
Special thanks to Star Wars: Hunters for sponsoring today's video! Download Star Wars: Hunters now, and battle in Arenas themed after the most iconic locations in the Galaxy! wehy.pe/y/15/LevelCapGaming #AD
I get your opinion but remember this game is develop to be inmersive and visually realistic and still gameplay is incredibly fun!!! One of the things that I love the most of this game is that all you try to say something bad about the game it just doesn’t translate to the experience barely you can notice, and its in early access!!!
The cut from the hard hitting gameplay of Bodycam to the squishy child-like visuals and gameplay of the Star Wars game, really sold me. On never looking at it.
Disney Star Wars no thanks!
Screw your "sponsors"!
I genuinely thought that Unrecord and Bodycam were the same dev
That was probably the idea.. it's pretty sketchy imo
@@OlderThanAverageGameryeah, they’re trying to steal the concept with no work put in it
That was exactly the point. If you barely realized, how many have already fallen for it?
@@Masface1 100% looks that way.. and there are a LOT of fan boys that are just unwilling to see this for what it is and it's disappointing. "But it's a 17 and 20 year OLD!" - I don't care if a baby and giraffe made it... If it's a clunky, unoriginal piece of borderline plagiarism, I don't want it.
@@hotch4421 One reason I love Steam.. played this joke for 98min and promptly got my money back
Bodycam devs literally stated the game is directly inspired by Unrecord, difference is bodycam is multiplayer where unrecord isnt.
This doesnt negate the fact that it could of been made to cash in on Unrecords success and idea.
@@nathanmitchell7961what's so bad about competition?
@@dickdastardIy Stealing peoples ideas and mashing it together with assets is barely what you call competition.
@@nathanmitchell7961 personally, i'm glad the multiplayer version is out, singleplayer doesn't interest me @ all. have you played bodycam? it's full of style, in a much different way i'm sure unrecord is trying to be. under your logic, wouldn't using free assets be "stealing ideas", which is what unrecord is? ready or not already has cams and the graphics are excellent. the idea is not exactly original.
@@nathanmitchell7961dude should’ve trademarked it then instead of putting out a video when it was nowhere near being done plus it’s multiplayer which for this particular genre is probably way better than single player would ever be
the only real issue with the game is lack of their own direction beyond "bodycam footage gameplay"
So the only issue with the game is the complete lack of game?
Not really have you ever played the game? There’s a lot more than just the camera
They can really go in any direction, and people will play it because the gameplay is fun. Imagine this style in a BR mode, or team based PVE, like zombies and hostage situations. For now, it's a fun sandbox with not enough content to justify the price.
@@xxbucajucaxx7426 agreed
@@SMURFF707 "the only real issue"
what always got me about this game, is the player is holding their sights up to their ... body cam. lol
Yeah, the gun should be held a little bit lower.
It's funny that it also includes those weird visual effect when viewing certain sights through a camera
But the bodycam is level with other players heads so its not a bodycam
More like helmet cam like mw2@@FeeIRG
The game should retitled as
"eye cam"
Hate to break it to you guys but real life places are not balanced for gun fights lol.
That's the point. In order to guarantee the game's longevity, maps must be balanced
@@bateraumSiege uses irl places
@@ryanellis2502 Inspired by real places, with changes made to properly balance the map, as is the case with cs and many others. Maps were crafted to fit the way the game is played, taken inspiration from real life locations, it's not a scan and just call it a day
@@bateraum No literally if you google it, Siege just almost scanned literal places and then plopped in a bomb site
Thank you I was hoping someone would say this!
i had no idea unrecord was different from body cam.
id be pissed if I was the unrecord guys
unrecord is a single player campaign game. This looks like MP matches only
@@nqzy they can be pissed on themselfs only.. nobody cares about singleplayer games theese days.
@@wdkpwr6586 speak for yourself girl
@@wdkpwr6586 yeah thats why all the top sellers are singleplayer and all multiplayer games,or live service are majorly DOA,heck even helldivers 2 screwd the pooch
Ah, but we are missing the point of this technology. It's meant to make ultra realistic games to be released as free to play in order to train the next generation of battlefield soldiers. Kojima was right the whole time!
Bro tf are you on ? You don’t train soldiers with good immersion and fancy graphics
@@JeuneFyeah i think he is joking atleast i hope
ai and robots is the future of warfare.
@@JeuneF we dont do that because the military was/is cheap. jewishly cheap.
@@JeuneF…that’s literally exactly what we do with both commercial and military pilots, tf are YOU on???
One of the reasons this game is so good is the maps weren't made for competitive play. It's natural. This game literally feels organic and new. Leave the game alone and fine tune it. Add maps and usability. That's it.
W take i feel the same way
Let players make maps. More games need map editors
it isnt fun
@@Nobody-dc8dp That's hard to make and handle for two devs tho
@@PenguinsAreColdishget good. it isn’t fun if you suck ofc
So. Something very VERY missed on this is that this game is supposed to be realistic not arcade.
It doesn't have to be an arcade game for the maps to be balanced if this game is meant for the competitive MP market. They need to learn this if they wanna succeed. Realism needs to have a limit when it comes to video games and the fun they're supposed to bring.
@@themajesticspider-man6116 I disagree. It’s not cod it’s a tarkov
The standard way of aiming down sights and the use of guns , well it wouldnt make a lot of sense. i also agree that haveing a sensitivity bar in a supposedly realistic game is quite literally the opposite. The human body is only able to move and react so quickly whereas the human finger and eye can be moved/perceive at a rate much faster than the body can follow. What I am saying with this is that, the simple act of increasing or decreasing the aiming sensitivity in a game like this is unrealistic.
@@Insomniphobiagames are just that, games. If monopoly wasn’t fun you wouldn’t pull out the game just to look at the board and pieces. Just because it’s focused on the graphics doesn’t mean it isn’t a game and games need to be fun if you want people to play it. That’s all he’s saying
@@themajesticspider-man6116Don't you hate it when you get into a gunfight and God didn't balance the forest you're getting shot properly.
"What the fuck God?! You gave them all the highground?! This map is balanced like shit!"
I dont understand why people complain about the main purpose of the game, which is to be realistic.
Same goes for people who complain about "unrealistic" games that are supposed to be fun. It's a videogame in the end of the day.
Because realism does not equal a fun experience
Cause they wanna just hate on a good game.
How the fuck is pure realism supposed to solely benefit a game, especially when it's exclusively a MP competitive shooter. Don't be disingenuous. You know full well, if you anything about game design for mp, why this game has a problem with this. Realism can only take you so far. Might as well argue for them to at least not have any multiplayer mode that involves respawning right after death.
As sure as the sky is blue gamers will ALWAYS without fail find something to complain about.
The thing people don't seem to get about this game.. shooting you have to get used to. Running around corners and shooting doesn't work in this which is what a lot of people playing right now try to do. If you're shot, depending on where you're shot affects your aim and movement. If you're shot and bleeding out you'll start to sway a bit and even the screen will get somewhat blurry depending on how hurt you are. There's a lot of things that effect the overall shooting in this game which is something I love about it.
Of course you have to get used to it as it's a completely different style of FPS game (if you can still call it fps lol), but in general you can't tell what you're aiming at, and the leaning system is terrible and hard to use, not hard to get used to.
I don't even think you should be able to ADS fully. I think it might be easier to control if you just have it almost ADS like a real helmet cam and leave the gun synced to the center of the screen.
@@ProfShibe It's a BCS - not FPS (body camera shooter)
@@ProfShibe I got used to it. You just have to get gud.
Thats actually part of the game, the weirdness is the realism aspect.
If 2 young kids can do this…what’s the excuse from all the devs that have huge budgets? Just proves most of the money is wasted on advertisements and CEO’s.
No, they arent flipping assets. they actually model all theirself lol
@@nachgehakt4025Not much difference between buying assets from artists and hiring artists to make assets.
@@nachgehakt4025 Well we don't give a flying fluck if they did. Recycling decade old maps in MP, coming up with below average campaigns, and literally the same mechanics EVERY YEAR FOR A DECADE isn't exactly a trade-off I'd rather have for original 'assets'. Just buy assets from artists at this point with all the pre-order money.
@@nachgehakt4025I don’t get people have negative perspective. If done well who cares. Your allowed to use the ue5 store that’s the whole reason it exists. To allow people like these two teenagers to make a quality game who cares it’s no difference to hiring an artist or making it yourself. If you think game leads, creative directors are making all there own assets without hiring or using assests your on crack and don’t understand how the game industry works.
@@MadWatcher Erm, what? What're you talking about? I'm supporting Bodycam and other innovative games, instead of AAA game studios that can't innovate for hell and keep recycling the steaming hot garbage. Why tf would you want the already small teams (sometimes even a single dude) to model everything from scratch, when he can (even legally by crediting the artists) outsource assets legitimately. And remember, art isn't what the colours are made of, it's how the artists uses them.
For the color and lighting parts, people aren’t supposed to be massive bright blobs that contrast the background(a great deal of thought is put into making military outfits NOT pop-out from the background), while the UE lighting is buggy, one of the videos points is “different people should be able to see the same things”, in real life that’s not true, because your eyes adjust to lighting(and so does a camera) unless your in the same place you won’t see the same stuff(a good example is someone in a dark room being able to see other parts of the dark room, but someone looking into that room while their periferal vision has exterior light would see that room as pitch black, this is how 1 way mirrors work).
Map design not being balanced in favor of more realistic maps is honestly a good thing, when games try and balance maps they always end up feeling super unrealistic(think r6s and the old maps like old house and old consolate, nowadays they feel like generic mazes with themes rather than real locations) for competitive modes they could just simply do some form of side-swap.
They openly acknowledge unrecord as inspiration and that game was/is single player to my knowledge.
Overall I’m excited for what full release would be like and the minor gripes I have are excusable by the 2 person dev team lmao.
I actually mistook Bodycam for what I previously saw in Unrecord. Thought they were the same game.
same here, got super excited cuz i thought unrecord released and bought it instantly :/ L on my part but still kinda disappointed lmao
It's 2 kids trying to profit off the hype of unrecord by slapping together ue5 assets
@@kllause6681Well if you can't read and see Unrecord and Bodycam aren't the same words... That's an IQ issue
this crap is a Unrecord rip-off. "big" utubers should stop promoting it.
@@SixSioux How is that a rip off, Unrecord is unreleased, we have no date, nothing about the game... Stop simping Unrecord and talk when it matters, not to say some dumb shi
Disagree. I really like maps that lean into "this is how it would be in real life" rather than balance. Maps don't need to be balanced so long as spawns are swapped halfway through the match.
Most critiques here are very much warranted. The guns however are really well done. It’s jarring but surprisingly intuitive, it just takes a bit and your landing shots that make you think, “I hit that?!”
I hate more arcadey games where your mouse skills are what determines how good a shooter you are. Positioning and pacing are more important IRL than shooting skills, and this game reflects that well. I really like not getting beamed by pixel peepers.
id say tarkov does it better imo
Imagine playing F.E.A.R. With this engine.
I'm gonna go ahead and BET Unrecord is going to release in a way better place, with a far more coherent direction in mind and at least some semblance of originality as it pertains to design
Unrecord is being made by former AAA devs with a much higher budget. What is the point of this comment
@@trashcompactorYTmy thoughts exactly 😂
but it won’t have online pvp apparently
@@username27626 You say that like it's a bad thing, I'll take a good single player story thriller over PVP anyday.
I'm gonna assume unrecord will be the same asset flip as bodycam
This style feels perfect for a story driven single player swat/special ops game.
You got unrecord which isn't out yet, but it's what started the trend of body cam games
@@GeZeek and this crap is a Unrecord rip-off. "big" utubers should stop promoting it.
@@SixSiouxA copy of an unreleased game, with nothing more than a short gameplay trailer and no release date in sight? Sure thing bud.
@@SixSioux what are you on,Unrecord is a singleplayer story campaign whereas Bodycam is a PVP
you guys are talking about unrecord like it even has a playable beta rn. i mean when it's out, it's out but it's not released rn and i haven't heard or seen a thing about it. @@fakepretender
It's clearly a ripoff of Unrecord, and the difference in lighting quality between both games is clear. Bodycam looks realistic, but not photorealistic in the way Unrecord does.
100% right.
[...]
"We're aware of other games that may try to be similar to us, but we're focused on our unique vision and not in a race with others. Our silence doesn't mean inaction, rather, we're diligently working to bring something truly special to you. We can't wait to share it with you when it's ready.
Remember, our goal isn't to rush the game for quick profit. Thank you for your patience."
DRAMA team (Unrecord developers)
@@SixSioux "Remember, our goal isn't to rush the game for quick profit." - says all you need to know. There's a big difference between devs who generate new trends with innovation, and those who follow them for a quick buck.
@@sentinelav exactly. To be fair, they even should have not needed to specify it, but viewing the majority of the comments down here, it makes sense that they lost faith on the neuronal capacity of the average gamer lol
So you want it to play like every other fps
lol seriously. 🤦♂️ the aiming isn’t what I’m used too!!😭
Most of his complaints is that its too realistic in the game meant to be hyper realistic
"realistic" is such an abraitry term when talking about a game designed to be played. Realism is not an excuse for bad and unitituve game design and or mechanics.
@@nathanmitchell7961 exactly that's what people are doing here. The game is fundamentally bad and using "realism" as an excuse to charge $33 for a game you won't even get any real gameplay out of.
"Let's buy a game that's all about being hyper realistic..."
"Aw fuck! It's realistic! Make it less realistic!"
@@kinghotcoc0 _Is it inconcivble to you that a game could be too relastic?
this game isnt realistic at all , it looks realistic by graphics but its not realistic especially with the drnken sailor movement , and yea before u start i handled weapon in real life quite some times , and it doesnt even close to it , with weapons in real life u tight as fuck but here , feels like u are a kid who cant hold it and just sway it everywhere
If you balance the map sweeping becomes too easy and the danger is lessened. I like that in this game you can be as careful and good as you want but you’ll sometimes just get unlucky and get shot from behind
To say the audio is not realistic is to say you’ve never shot guns in houses, outside, in a forest or anywhere else that isn’t a flat range. This game nailed the violence of action that comes with active shooting scenarios. When they go off, it’s meant to be intimidating, concussive and violent. You feel that in this game!
Right. Didnt play this game or nor I am hardcore gamer with 1000 fps games on my belt, so my opinion may be invalid, but I didnt play many games which tried to be perfect with gun sound design. Many games does not make any difference in gunshots indoors and outdoors. Thats what I liked on TLOU 2. That game has rly nice sound design imo, especially indoors sometimes gunshots sound violently and brutally and you can feel them inflicting pain, which is rare.
Also Tarkov can have some nice gunsound
What’s intimidating and concussive about shooting a gun in the forest? 😂😂 inside a house if you’re untrained maybe. These are supposed to be professionals
@@toptiertech7291 you’re so high speed.
@@firstlast2762 you wrote a paragraph
@@toptiertech7291 And you wrote a sentence super soldier. 🫡
The game like this isn’t for everyone but damn is it a fun game
Its so much fun! I dig the Deathmatch game mode
This style of gameplay for resident evil would be a massive hit.
What really bugs me is that it costs 35$ to buy, it only has 4-5 playable maps and 3 game modes with a somewhat sizable weapon variety but that is it.
It is currently just an expensive tech demo which isn't worth the money, yes it *looks* cool but that is it.
Bro literally said:
“Bodycam isn’t all that great… SO PLAY AS A JAWA ON THE MOBILE GOTCHA GAME STAR WARS: HUNTER!”
Atta way to boost the people’s confidence in your ability to pick quality games.
That “Russian building” shared stock asset map itself seems very much “inspired” by a popular multiplayer map in the original CoD 4: Modern Warfare, arguably the granddaddy of all modern FPS games.
I remember that map, you had to circle around to the other building. Nobody ran in the middle😂😂😂
Map is called Vacant
The only issue that I have with this is that they just completely ripped off the concept from unrecord
Yeah but before you have issues you should do maybe research… the irony is that this game has been in development much longer since it’s only being made by two folks, in argument though unrecord is only being made by one person. But regardless I’ve been following bodycam for years, I find it really doubtful these 3 developers knew of each other pre release videos a year ago
Really don’t think it’s out of the realm of possibility for folks to have similar ideas… plus the foot up I find bodycam has IS this “janky” aiming they keep talking about is NOT janky, best aiming I’ve ever used in my life & if more games DONT utilize this style in the future I’ll be upset.
People borrowing from others creativity is always beneficial for the industry AND consumers, getting mad about inspiration of creativeness is naive, and only something people who don’t work in creative spaces only say. It’s always easy to say be original, be innovative until the lights are on you.
Bodycam is the test run that proves unrecord could be good. I expect greater things from unrecord
Holy janky syntax, Batman!@@ANDYBARLOTV
@@ANDYBARLOTV Bullshit. There is no way you've been following Bodycam for "years". Worst World was announced in 2021 and still isn't released. There is zero chance they worked on Bodycam and Worst World at the same time, not with literally 2 people as the entire company. Worst World was dropped for Bodycam just to ride the hype of Unrecord.
@@TheMcClover ah… so you know Luca personally I assume since you seem so definitive about what they’ve been working on lmao I typically ignore presumptuous stuff but man… the naive is real… this game has unreal project sessions dating back to 2019 it just didn’t get put in full motion until the last 8 months… so you’re somewhat right but not exactly lmfao smh
just a friendly bit of advice, not usually wise to try to tell someone what they’ve been doing and full well are aware of is “bullshit” lmao… it just comes off as incredibly naive I won’t lie I was actually baffled upon first seeing it lol, I assure you this game has been in their pipeline a nice while, but yes it would be dumb to not acknowledge that when unrecord trailer came out it probably put them a bit on the fence on what project should be fully realized first, you realize they have like 3 games they’re working on right… it’s what creatives do, not always wise to put all your eggs into one basket.
I really just don’t understand how people don’t understand how it’s very likely and not out of the realm of possibility that people have similar ideas… how out of this world right?! It’s almost as if so ready or not, escape from tarkov & unrecord aren’t all either inspired off one another (still not a problem, competitiveness in the industry is ALWAYS welcomed) OR these are just developers all working on the exact same GENRE creating like minded mechanics by pure coincidence, NONE of which seems to be a issue to grounded folks who just wanna see everyone do good, I work in the industry myself and it’s always so odd to see how consumers act & have superiority over other IPs when at the end of the day all these creators (devs not publishers) just want everyone to succeed and all operate in the same space.
I absolutely love the weapons mechanics, the horror experience of using a flashlight in a pitch black map, and love the weather that changes. Also if you die while a light is on on your gun it will illuminate the direction you were facing. You can turn your light in and drop your weapon and then switch to a sidearm to cause a mini diversion or keep a hallway lit. It’s honestly such a dope game. Plus after you die you become a spectator drone and can call out enemy players using the drone. I freaking love this game. And the fact that only two kids created a game that’s more fun than battlefield 2042 is hilarious. The future of gaming is exciting!
I believe all of their levels/environments are Marketplace assets.
For example, "Shoothouse/Killhouse Shooting Range Training Arena" from Switchboard Studios.
I purchased this environment when it was on-sale a few months ago as I wanted the included lumber textures/materials.
The oil rig & disheveled house are familiar, though I know not if/which.
You're not wrong.. there isn't a piece of original art/design or setting in this game. But it's cool, kids made it so you're supposed to love it.
I feel like this guy hasn't ever gone hunting or played airport outdoors. Black blends in really well with most settings camo just makes it harder to find someone. The game is supposed to feel like real life or as close as possible.
Weird to complain about the signature camera trick that makes it look so realistic 🤔
the easiest fix to the lighting is a technique that goes back all the way to quake. bake the lights.
exactly
Won’t work. There is dynamic time of day in game. Also, the lumen lighting is essential in combat to see small changes in lighting that give away enemy positions.
@@Regenperf you dont need dynamic time in this game ig. you wont start day and stop at night. you could bake 4 different time setups, load static lights and render another layer of dynamic lights. not sure how flexable lumen is, just thinking loud.
Aren't all the maps in this game just assets Flips?
I could swear I've seen these maps in the unreal store
They are. And they ripped off Unrecord (SP videogame in developement) visual style.
@@SixSiouxwait till you find out they started developing it in 2019 WHUCH was before unrecord slow ahh going through every comment and shitting on the game yet you are confidently wrong
@@IM_HIM495 it's inspired but you say it was made before? the f are you on? change dealer kid
i do think the input delay and deadzone are on purpose because if you’re holding a weapon it will take a second for it to get from your waist to your shoulder
the irony of that sponsor right after talking about the good of indie devs lmao.
My biggest issue with this video is that it seems like you have some sort of vendetta against them for copying unrecord. Also, theres a reason somebody is playing a bodycam style shooter, they don’t want your typical FPS gameplay.
It looks more like you have a body cam as eyes rather than super realistic
well would it he fun trying to aim the weapon if its off center and skewed wildly to the side of the view point?
@@bendydrecher772is the point of this game fun or to be realistic? If you want to get rid of some realism for the sake of fun, guess what, you get modern FPS like cod and battlefield. Congratulations, you now figured out why hyper realistic shooters are not mass marketable. Because they aren't as fun as they sound.
Imagine if this game and Day Z had a baby. Clearing zombie infested towns in the dark with 5 bullets to your name, long range sniper pvp in the woods, capturing and robbing another player at gunpoint. The horror and immersiveness would be insane, not to mention all the other stuff that makes day z great like looting, hunting, camping and building bases with your friends...
I thought the lighting was like that to make it look like GoPro footage
So hes complaints are mostly "I can't sweat in this game so its bad"? The game is missing more content like game modes etc but the changes in gameplay is the point of this game and criticizing this not having standard FPS movement/style is a horrible take. However, the game is definitely not perfect with all the bugs and werid UI design. In my opinion is worth the $30 for a whole different FPS experience.
Typical complaints from armchair soldiers that have never seen any type of combat. Thanks devs, for putting together the most realistic first person shooter in terms of lighting, and visuals.
I don't fully disagree but the way you say "in terms of lighting and visuals" after talking about combat complaints is hilarious 😆
30$ is too expensive for a tech demo
It’s going to be the basis for modern FPS games using VR and movement in real like like the movie ready player one. May not happen soon but it will absolutely happen
@@Austin-jl5pb You mean unrecord will be.
I've played 2+ hours of Bodycam now, and man all the technical aspects are quite poorly made. Even the weapons are bought assets, the effects from the camera I've seen before too.
Some weapons even have "clinging bullets falling on the ground" sounds even if you just fired 1 shot.
@@Austin-jl5pb I agree, it's very cool and opens alot of possibilities. Im just gonna hold off until there's either more content. it's cheaper, or there's a content full alternative. It's probably going to be a flash in a pan kinda deal, everyone is playing now but will get tired of it eventually and move on
I bet you buy battle passes
@Murv I know this team before they made bodycam. Before they made an asset flip of a zombie game, which they abandoned, it's called worst world
What you said about the problems with Lumen I just thought it was the autofocus of the bodycam.
You do realize that a lot of your gameplay mechanics complaints are “it’s too real and hard, why can’t I just be awesome”?
If you can get a game to run... The problem is people just sit there not pressing start...
Quick play would be great but yeah, I'll wait for now. There is also a lot of assets flipped in the game, the house map for one is in almost every single ghost hunting game, there are a few other asset flips in the game.
the last time I played there was a quickplay option, also people don't have to ready up anymore either
In real life aiming is really hard when walking or when looking around corners. So that the aiming in bodycam is harder makes it more realistic feeling for me
Bodycam is like a temu version of unrecorded if temu dropped products first
Their game hasn't even been released and they've only made one video a long time ago.
All the realism goes away when you check the pricetag
It may be low effort, unpolished, overpriced, finicky, lacking in content, and earpiecing, but at least it's fun and unique. Something almost every game nowadays fails to deliver.
You just described how to make a successful and good game
Uniqueness can only last so long, you’ll be saying the same thing about the game in a month
“Unique” looks like a gmod mod pack
@@involvedhail1788lmao ain't no Gmod mod pack that looks like this. Maybe roblox tho. They got some wild shit on there.
@@xxbucajucaxx7426 Gmod has entire mod packs that look like this that came out right after unrecord trailers came out. They're pretty fun and work very well considering gmod is from like 2004.
It's not unique though. They just took the idea from unrecord. I don't think that's a bad thing on its own but for how little effort they put into it it definitely is an issue.
The hype will be short. Some gamers still prefer fully generated 3D graphic instead of photorealism
I didn’t realize they were different games
My problem with a game like this is that I can't even put it on Medium settings to make it playable. Everything looks so real (I guess?), but you turn some settings down and it looks like reality is breaking. Turning the view distance down makes enemies impossible to see and everything a dark void. Textures are also glitching everywhere with the lighting. I played a couple of games with my friends and refunded it asap.
I just still can’t believe that 2 guys have created a pvp shooter that looks more innovative than anything from CoD or BF has done in years.
I can't believe they bought every single asset - maps, sounds, bodycam pov, movement/animations and weapons. They shoddily put together this tech demo of other peoples work. Anyone versed in UE5 could've done this in a month.
@@3dmmKanei mean u still gotta tweak it to ur liking and other stuff it’s still some work u gotta put in just not a crazy amount of
@3dmmKaneif anyone can do it, then why hasn't everyone done it.
Asset flipping is not bad thing, there's nothing wrong with it if done right, and this is done right.
Even professional indie game Devs recommend using assets if you can afford, nothing wrong there.
@@3dmmKanenot anyone can do this, the amount of time and effort put into this shows, absolutely nothing wrong with asset flipping.
@@3dmmKaneAssert flipping is good
"the maps feel like they are demo maps for assets" they are demo maps
they say this is a expensive tech demo, when star citizen and escape from tarkov were the same for many years
Except those games actually use custom built assets and coding
and those are meant to excuse this? what's the point of bringing either of those 2 unrelated games up
Both are right
@@MatthewRumbleok? Its literally still only a tech demo after a decade.
@dominikgose2609 that's because half the development is spent building new server tech that's never been done before. Server meshing existed before star citizen but nothing like the level and scale they are doing
Idk i think the aiming system would give a more realisitc advantage to those with better situational awareness. If you get blindsided irl, getting shot at, its unrealisitic to be able to pivot to immediately shoot back with finer motorskills. Then again, maybe not, but it offers THAT vibe, a valid vibe to want to experience - specifically because its clunkier and unpredictable, which opens avenues for different explorations of strategy
I didn’t even know this game existed before yesterday. I thought it was unrecord
Cause it's a Unrecord rip off:
[...]
"We're aware of other games that may try to be similar to us, but we're focused on our unique vision and not in a race with others. Our silence doesn't mean inaction, rather, we're diligently working to bring something truly special to you. We can't wait to share it with you when it's ready.
Remember, our goal isn't to rush the game for quick profit. Thank you for your patience."
DRAMA team (Unrecord developers)
I feel that you may be a little too hyper critical on what these 2 guys have accomplished and also their experience base. They're only 17 and 20. Almost no one at that age is going to have bounds of knowledge on what makes good map design or how to create a new gameplay function and make it feel fluid or make menu UI something cohesive. Even Triple A studios struggle with these things at times. These are things that take years and decades to master and these guys have put something together, taken a leap, and are releasing something that they're trying to create. True, they may make decisions that are "immature" for the outlet, such as using copyrighted music or recreating loved maps from respective games, but they also probably don't know any better. This is just as much of a learning experience for them to make the game as it is for us to play it. I just think it's a bit unfair to tear into someone's project before it's truly left the ground yet. These guys are young, they don't fully know what they're doing yet.
Wtf is this comment? They are selling the game with a price tag of $30, why does their age have anything to do with the consumer? Oh so the devs are young and inexperienced therefore we cannot criticize a $30 game they are trying to sell? It's literally an asset flip cash grab man. All the hard work was done by the creators of Unreal engine 5 and the asset creators. If they want to sell with a $30 price tag for an asset flip with minimal content, it's open season for criticism of the game.
and it's also a visual / gameplay rip off. Literally NOTHING original here to even remotely support the 30 bucks price tag.
Gotta reduce the camera tilt for motion sickness
the shaky head bob 'realism' is what made me immediately not wanna pick it up
I have never disagreed with a levelcap video this much 😂 Bruh this game slaps. Go play CoD wth
Yeah agree tbh, total miss
How about everyone stop crying and either play the game or dont. My opinion not that it matters is bodycam is actually a good game its obvious that it needs work but what they have so far is really enjoyable once you get the hang of the mechanics, i think the movement is really good and if you want realistic then it shouldnt be compared to call of duty when aiming in real life your gun follows your eyes not your eyes follow the gun so a fixed eye and gun alignment is unrealistic
I actually enjoy the game very much. Its so immersive
Me too. It has flaws but I think as gamers we need games that are more like this, unconventional, as opposed to having the same “rules” that games have had for decades.
i agree. very cool. been a long time since an mp fps did something exciting.
Tbh, I saw Bodycam on steam and thought "Oh, the game that looks like real life bodycam footage is finally out"
I didnt even know until now that it is not Unrecord, because I didnt know the name of the game in the trailer.
IMHO Bodycam absolutely is cashing in on the popularity of Unrecord (and the whole body cam style of game). The problem I have with Bodycam as it's $30 ($40CAD for me) and that's just priced out of world based on the history of the team (none). Some people call it an asset flip and it uses all UE assets but there needs to be a lot of extra code that should be added to make it stand out. As well it's very out-of-the-box Unreal Engine and needs a lot of work. So for that it's not worth $30 to me.
How if a combo at fast food restaurant is 15-18$! You make no sense!
@@BToxxik that's a weak defense and you know it
@@raymondtomas2294 it’s logical because if I go buy fast food for 2 people it’s 30$! 30$ is the new 15$! For a multiplayer experience with realism asset flipped or not it’s worthy!
i actually highly enjoy this game me and my girlfriend have almost 70 hours since launch, its refreshing to play something different, its actually really enjoyable, execpt for the map tombleweed lol screw that map
amazing you were actually able to get into ANY matches with enough consistency to even make this video
it takes 5 minutes max to find a game if you have an average iq. There's always games to join, some of them will just kick you back to the menu because someone joined the same spot you were trying to take
Bodycam can be VERY difficult at times where the enemies are camping or hiding, but overall, I enjoy playing it, especially with friends.
Glad that an asset package is being sold as a full 30$ game and is actually successful. Glad they got rich for little reason
Mainly ripping off an already existing official project.
you’re close minded about it, it’s a one of a kind game with really fun and intense gameplay, very much worth $30
@@lacuna6430 nah, he is totally right. And it is not "one of a kind", it's an unoriginal rip off of a previously announced official game.
@@lacuna6430lmfao "one of a kind" is hilarious. You will see 10 more of these in the next 2 years. Half of them will be much better than this I'm sure.
@@stillnotchill2560 because you predict more will exist in the future, you consider it not one of a kind? Not even for the time being?
The sound outside is the same like inside the buildings, when you shoot the window and nothing happens, where do u see a realism?
your hearing it through a bodycam, not your ears it sounds pretty damn close to real gun fire loud asf and terrifying
Im sorry but im mad that i spend money on it. Its terrible. Probs to two brothers for making this tho, appreciate the effort. But its really true, the gun play is terrible.
you could literally see that the gun play isnt traditional and is meant to be played more tactically. Im genuinely curious as to what you were expecting.😂😂
I'm so mad too, I actually enjoyed the first 2 hours, but after that it ends up being so depressing how you start to not only recognize the maps, but also the guns and everything else as probably just flipped assets. To the point you start to wonder "what isn't bought ?" Honestly the bodycam might as well be an asset they bought at this point.
Couldn't agree more.. this is the most unnecessarily over hyped game I've played in a long time. It isn't good.
@@yeetnessmcfinn501Something that works better?? Something that has a player controller that doesn't simulate alcohol intoxication??? Something that wasn't just a complete asset flip trying to cash in on releasing before another game, that's clearly working harder?? You know, that stuff.
This is a kid who probably plays cod and is protected from sbmm 🤣🤣 the game is very good
you're looking at this a lot as your average gamer. this simply isn't for your average gamer. this is for people who either hardly play games or hardcore sim players. You talk about making more like other FPS games but that outrageous. This game not being like other FPS is what works for it and makes it a challenge. We have enough game that hold your hand the whole damn way through. I really like that this doesn't. Just shooting target at the range in this game can be hard and it's bad ass. They better not make it easier.
I cannot believe this was created by two teenagers
All the maps are purchased off the epic asset store from them. They compiled it, but the visuals, maps, bodycam effect, running, sounds... none of it is made by them.
@@msum23 How about programming and coding?
tHiS wAsNt mAdE bY tHeM! What a room temperature IQ take. By that logic anything a Chef makes wasn't made by them either because they didn't raise the cow, butcher the cow, mine the salt, grow the pepper, etc etc..
It's all store bought items, but the chef didn't create the final meal....
@@byssmal yes, they're coders. New content/maps relies on the asset store...
They didn't do anything except mash together marketplace assets. There's no cohesion or direction
4:30 - That is exactly why games aren't revealed. It's also why companies can go after leakers and hackers. Take GTA V for example (not the only example but a good example of leaker/hacker getting destroyed legally)
Never ever trust these kinds of claims about just 2 kids making a game like this.
it literally is just 2 kids making it lmao. their names are Leo and Luca.
@@trashcompactorYT what did he just tell you?
They also made a marketplace flip game called worst world
@@steven401ytx lmao I actually know the devs so I mean I think I trust my judgement better than some random commenter
@@Realuser0000 they made that game at 13 and 16 years of age
7:27 i swear UA-camrs wont be happy until every single game becomes a sweaty COD game. It’s not meant to feel like other games. That’s the point . It’s meant to make shootouts harder
Tried it, community is immediately toxic as hell and I don't feel like putting up with that because this game does pvp with decoupled reticule aiming; I too will hold off for both GUNMAN CONTRACTS : STANDALONE and Unrecord.
[...]
"We're aware of other games that may try to be similar to us, but we're focused on our unique vision and not in a race with others. Our silence doesn't mean inaction, rather, we're diligently working to bring something truly special to you. We can't wait to share it with you when it's ready.
Remember, our goal isn't to rush the game for quick profit. Thank you for your patience."
DRAMA team (Unrecord developers)
Not surprised that the community is toxic
i thought the controls of the game where a bit wierd but after a couple hours u get used to it and it gets pretty fun
I feel like this whole game might just be bought assets shoved into a "game"
Tell me why and how you think that?
@@Buckets_Highlights Because they use assets you can buy, the same assets Unrecord was using
I’m actually really enjoying body cam it feels more refreshing than the new cod games. And with the unrecord drama drop the game or cry 🤷♂️ snooze you loose imo. Bodycam is early access so it’s gonna be clunky but looking at their quarterly plans it’ll be a good time. Also runs a lot better than star field
To much Distortion fx on screen during gameplay i have a 4090 strix and i9 13th gen and everything on epic and a bunch of scratchy distorted fx on screen that i do not see on others gameplay and there isn't a setting to turn off the distorted screen fx or am i missing somethjing? also in the middle of gameplay edges of camera look like double vision?
The game gives off effects of a real body cam, I had to get used to it.
i’m a top 0.002% player with similar max settings, max volume to all effects. I don’t cheese any settings at all like raising brightness or lowering graphics. You can adapt to the effects (and sometimes use them to your advantage against other players). My best is advice is to not give too much attention to the effects. Focus on what’s in front of you, your position, and the sounds of your surroundings through the gunfire.
@@1xBossup I've watched real life body camera footage multiple times and ive never seen scratchy distortion marks everywhere, the scratchy distorted flickering marks everywhere is extremely noticeable in pitch black or dark areas, i understand the fisheye lense, quality and blured edges but not the addon distorted fx in dark areas
@@Regenperfi appreciate your feedback but.. "focus on what's in front of me" yeah distorted fx mark in dark areas and huge amount of time and places are dark in the game so the fx marks are what im seeing mostly in front of me or around me . Sometimes i have to pull the flashlight out to give off my position just so i can not see the distorted fx marks in the dark areas.
If we wanted to play a game that had the standardized aiming feel, we could play literally any other FPS on the market.
I played it yesterday. Looks nothing like these UA-cam videos when you're sitting at a large monitor. Refunded.
unrercord is a pve campaign game and not even available to play..bodycam is a multiplayer pvp game...many people werenever gonna buy unrecord when those same people would def get Bodycam cause of pvp..its a straight up multi-player game...and the controller for this game is amazing, unique and puishing the genre forward..you just have to get good, no its not the same as other shooters, but those gamesdont have realistic contorllers, this have a very ralistic player controller..moving the genre froward..its about time
They won t be the same type of games
This game is a tech demo, we got the tech, now we must do the game!
I played the game for about 10 hours, seems like a good concept, visually the best game i have ever played. Although I know that it is being developed by two guys, there is a lot of things that need improvement, like the ADS animations, cornering, movement, etc. Its still in early access so, will love to see more work done on first fixing the mechanics and then adding new features to the game. The dev's need to be commended on the work they have done on the game.
Sorry but this is a braindead comment. The devs did basically no work on the visuals. All of the credit goes to the creators of Unreal Engine 5, and the asset developers. These "game devs" are scamming you people, they are literally just the middle man, profiting off of your ignorance because you can't recognize an asset flip, or can't realize this isn't a game, it's a concept, a tech demo at best.
Bodycam, launches first...is derivative of Unrecord which only has a trailer?
the development time for a PVP game and a singleplayer story driven game is completely different, there are pre-made modules available on marketplaces that can be rapidly assembled into a playable PVP game, whereas an sp game requires tons of stuff that needs to be custom-made for the game like dialogue, story & etc. It is totally plausible that the dev for bodycam saw the initial popularity of the unrecord trailer and decided to ripoff the visual style into an otherwise uninspiring tactical shooter
Not even remotely correct.@@rogerh.5792
@@rogerh.5792 Ah ok I didn’t realize the gameplay differences of either game, thanks for the details! I only ever saw the trailer of Unrecord and that’s all I’ve seen on it or heard about it since then
this crap is a Unrecord rip-off. "big" utubers should stop promoting it.
@@SixSiouxcompetition drives innovation, stop crying and just wait for unrecord to come out if you dont want to play this one
"if you see a flashlight it could be anyone" thats exactly what i like, thats realism and that in my opinion does not detract form the gameplay at all
Pretty amazing 2 young dudes made this!
to be fair it is literally just an unreal engine asset flip
Bodycam + Weed + Full Volume = Crazy gunfight trip
A must try combination. The jungle/bushes level hits different
Bodycam fun as hell
Now, what Unrecord and Bodycam makers should do is join forces and have one make Single player mode, and the other make the Online mode. That would be insane “Record Cam”
Body cam is a quick attention grab and rip off of Unrecord. Just trying to beat the hype made by two kids and played absolutely horrible. Refunded it. Had potential but the idea originally came from the game Unrecord which isn't out yet. Sucks that Body cam succeeded in stealing hype. It's basically a techdemo and nothing like what I thought it was going to be. . Spawns were horrible. Movement was soo clunky and jittery ECT.
I do this with almost every game for yeaarss FOV to extremely high and then a bulge/fisheye effect on top of it which simulates a real eyesight and perspective. buildings will actually look huge and tall, everything in front of you will actually look as if it's literally in front of you,etc.. very immersive
Felt like I was watching a old levelcap airsoft video 😂
If people are gonna complain "wow your game looks 1% like mine, copyright strike!!!!" then we would have no youtube videos or games