I love this in depth look at the teams. Its something the community could use at this point, helps if you dont have reps with/against a certain team. Ill be watching each new video!
If my opponent ever cared about which way my Nob was facing for purposes of visibility to the model's head vs. its backpack... I would immediately decide to never play that opponent again. Such a ridiculously sweaty thing to care about
im not sure if this is correct. If parts of a model can block it's own visibility, from what i know, nobody plays like that. but this is something that would add another layer to tactics and strategy in the game... and a nerf to marines! lmao
Just started my first real KT (collected gsc first b it never played) then I saw Kommandos and really liked their models and the their play style. Your video helped me jump the boat and it's gonna help a lot while I learn KT ty
Format, scope and depth spot on. This is something that’s been missing. Hugely useful for new and experienced players alike. It’s a large body of work to commit to but it’d be a leading resource if you covered the bespoke teams. Thanks for taking the time to put this one together.
That's definitely the goal! Pathfinders and kommandos were easy as I've played with them a lot. I'm working on wyrmblade currently and finding it a lot more time consuming to do it right. Enjoying it though and do have plans for quite a few more teams in the medium term
Thanks for making this! Very helpful, very interesting! Potentially dumb question: around 20:50 you show an operative performing two mission actions in one activation. Is that OK because you're assuming they're different types of mission action? Or have I got the 'only one action of a type per activation' rule wrong?
Great video mate. Just came across it and now subscribed 👍🏻 can you list the maps you’ve used on tts? I’ve been trying to find a tts set up for a while and the board your using looks awesome.
Cheers! The London tournament series maps steamcommunity.com/sharedfiles/filedetails/?id=2772461659 Oodsicle's Loot and Salvage steamcommunity.com/sharedfiles/filedetails/?id=2618923903
I don't know about your experience with them, but are you able to make a video like this on an Elite team? Most videos about them are pretty pessimistic. Csm are my boys, so I want to play Legionaries. Other than the specifics on marks and strategic ploys, how do you control the board, get kills, and stay alive against Pathfinders and Vet Guard with so few models? They can also barely take Orks in a fight (most units would have to land two crits in melee), and there are 10 orks to 6 marines. I don't have the game experience to know how to be successful. Perhaps it would be an uphill battle, but if you have any pointers on how to get the most out of 6 activations, I'd really appreciate it.
It's certainly an aspiration! I've been using teams with 8-13 bodies so I also don't have the game experience to know how to be successful There are players starting to find success with legionary and now phobos so hopefully I can pick their brains at some point and put something together
Hail! One question about Comms: are you sure you can do same mission action twice during one activation? According to core book, you can not repeat same action. Or did i miss something?
Great video! Really helpful! Just a quick question: for the pourpose of Sneaky Gitz, you say that you can use it multiple times because it is not limited, being used outside of firefight phase. Reading the manual, it states that Ploys cannot be played more than once each Turning Point (core rulebook pag 58). Isn't the deploy phase already into the Turning Point? Thanks for the answer
Hey! In the matched play sequence of play the core book 11. set up operatives is before 13. begin the battle. This may have changed with the new crit ops cards, however I think setting up operatives would still be before the firefight phase
Yep! To quote core rules "...each player can use each Tactical Ploy no more than once per Turning Point. If a Tactical Ploy is not used during a Turning Point, it is only limited by the number of Command Points you have" As you are outside of a turning point you're free to use the forward deploy tactical ploy multiple times
Is it a general consensus that model can obscure its own visibility with parts of itself? This is the dumbest part of true los approach. Why the hell use this while using a gamified rules such as conceal and obscuring.
I love this in depth look at the teams. Its something the community could use at this point, helps if you dont have reps with/against a certain team. Ill be watching each new video!
Great rundown. It was a great 36 minutes to up my Kommando game greatly. Thanks a ton for this!
If my opponent ever cared about which way my Nob was facing for purposes of visibility to the model's head vs. its backpack... I would immediately decide to never play that opponent again. Such a ridiculously sweaty thing to care about
im not sure if this is correct. If parts of a model can block it's own visibility, from what i know, nobody plays like that. but this is something that would add another layer to tactics and strategy in the game... and a nerf to marines! lmao
Yes! This is what kill team has been needing. I hope more people start talking about the game like this.
Great vid thanks. Love having killteam content. Would love a one minute summary at the beginning and end
Just started my first real KT (collected gsc first b it never played) then I saw Kommandos and really liked their models and the their play style. Your video helped me jump the boat and it's gonna help a lot while I learn KT ty
Format, scope and depth spot on. This is something that’s been missing. Hugely useful for new and experienced players alike. It’s a large body of work to commit to but it’d be a leading resource if you covered the bespoke teams. Thanks for taking the time to put this one together.
I miss Beranid 40k's content. I'd share my ideas in an attempt to fill that niche, but ive played so few games, and majority have been against myself
That's definitely the goal! Pathfinders and kommandos were easy as I've played with them a lot. I'm working on wyrmblade currently and finding it a lot more time consuming to do it right. Enjoying it though and do have plans for quite a few more teams in the medium term
@@rashestfern9693 personal bias coming through - I look forward to Warpcoven and Hunter Clade :-)
Sound quality is much better than the previous video!
Content we need - subbed!
Cheers for the help man
Thanks for making this! Very helpful, very interesting!
Potentially dumb question: around 20:50 you show an operative performing two mission actions in one activation. Is that OK because you're assuming they're different types of mission action? Or have I got the 'only one action of a type per activation' rule wrong?
Well spotted! I think disconnect, move, disconnect would be illegal but disconnect, pick up, move is good. I've added a note in the description :)
Great video mate. Just came across it and now subscribed 👍🏻 can you list the maps you’ve used on tts? I’ve been trying to find a tts set up for a while and the board your using looks awesome.
Cheers!
The London tournament series maps
steamcommunity.com/sharedfiles/filedetails/?id=2772461659
Oodsicle's Loot and Salvage
steamcommunity.com/sharedfiles/filedetails/?id=2618923903
Awsome video! Thanks!
ps: What mods you use for tabletop simulator ? looks amazing
I don't know about your experience with them, but are you able to make a video like this on an Elite team? Most videos about them are pretty pessimistic. Csm are my boys, so I want to play Legionaries. Other than the specifics on marks and strategic ploys, how do you control the board, get kills, and stay alive against Pathfinders and Vet Guard with so few models? They can also barely take Orks in a fight (most units would have to land two crits in melee), and there are 10 orks to 6 marines. I don't have the game experience to know how to be successful. Perhaps it would be an uphill battle, but if you have any pointers on how to get the most out of 6 activations, I'd really appreciate it.
It's certainly an aspiration! I've been using teams with 8-13 bodies so I also don't have the game experience to know how to be successful
There are players starting to find success with legionary and now phobos so hopefully I can pick their brains at some point and put something together
Hail! One question about Comms: are you sure you can do same mission action twice during one activation? According to core book, you can not repeat same action. Or did i miss something?
Well spotted! I think disconnect, move, disconnect would be illegal but disconnect, pick up, move is good. I've added a note in the description :)
Great video! Really helpful! Just a quick question: for the pourpose of Sneaky Gitz, you say that you can use it multiple times because it is not limited, being used outside of firefight phase. Reading the manual, it states that Ploys cannot be played more than once each Turning Point (core rulebook pag 58). Isn't the deploy phase already into the Turning Point? Thanks for the answer
Hey! In the matched play sequence of play the core book 11. set up operatives is before 13. begin the battle. This may have changed with the new crit ops cards, however I think setting up operatives would still be before the firefight phase
@@rashestfern9693 another question: where can i find a proof in the manual that the line of sight for ORKS heads is not 360°? Cheers
Im sure this has been asked before... but does anyone have this setup on TTS? It looks great!
I think my problem is that i play kommandos like im playing orks, but i need to play them as kommandos
Quick question. Can you charge someone who's behind light cover and fight "over" the bit of terrain?
As long as you finish within engagement range and the one of the models is visible to the other, sure!
Are you sure you can forward deploy more than once? I have not seen this allowed or stated anywhere else.
Yep! To quote core rules
"...each player can use each Tactical Ploy no more than once per Turning Point. If a Tactical Ploy is not used during a Turning Point, it is only limited by the number of Command Points you have"
As you are outside of a turning point you're free to use the forward deploy tactical ploy multiple times
@@rashestfern9693 Wow! That’s insane
Awsome
Is it a general consensus that model can obscure its own visibility with parts of itself? This is the dumbest part of true los approach. Why the hell use this while using a gamified rules such as conceal and obscuring.
Please speak slower and articulate