I believe this gun has some advantages beyond these analysis that makes it perfectly viable. First, I believe the aperture variant is the way to go. Once used to the weird "scope", it's actually viable to fight with that gun comfortably beyond 150m (Without any sacrifice for closer range fight), it becomes hard to do the same with a non scope version. Also the aperture is good inside compound when the fight is a slow one, when you want a headshot through the wall, it brings comfort to have that small zoom without being force to carry a scope all the time. Then, it come to my second point : Steady aim works with the Aperture version, when using the aperture and it reduce the sway by A LOT. It's good at middle and long range. And with the trait, headshot that you would usually do with a marksman scope or a sniper scope become possible. Third, Iron Eye is way more efficient with the mako than it is with any other long ammo gun (Except ironside that does not need it altogether), and that's the main difference between the Mako Aperture and a Lebel Aperture (That also benefit from the "aperture bonus" as explained before) or other bolt action long ammo rifle. Because of firerate you would say ? No, not at all : Lever action rifle with Iron Eye don't move at all between shots compared to bolt action where the gun is tilted to be operated and rechambered. This gives the shooter extra time to aim for the second shot, while maintaining a good sight on the target. At compound range it's quite good already, but really shine at longer "aperture" range I would say. On top of that, you add a Levering wich is not that good, but only add to the versatility of the gun and you basically have a long ammo gun viable at ANY range. This versatility open for a lot of builds, as you can go crazy with your secondary and many things work, so gaining advantages that are unusual for a "long range build" like a crossbow with poison, a bow with grenades, a small size shotgun with flechette. Well, it opens things that you wouldn't try with a more classical long ammo gun because you want a secondary to complement the weakness of your main gun usually. I don't think the Mako is Meta still, but I wouldn't say it is weaker than other alternatives if it is understood fully with all it's advantages and that you can make use of that versatility. At least it opens gameplays that other long ammo gun won't.
Ya valid points for sure, but i wouldn't count levering as part of its versatility if it's so bad, it doesn't make it a gun that covers ANY range. and i admit i tend to be an anti scope anti aperture person, so i haven't done enough testing with the aperture maybe 😉
Exquisite analysis, love the detailed and explicit nature of it. I agree that it is not an outstanding gun, but it has some hidden benefits you might not have touched upon. It technically has the fastest cycle time of all long ammo guns that *can* hit the magic 125 mark. Very niche and not often significant, but it is there. Although with the lower damage and the slower bullet speed, it might be too little to save it. What else. Oh, it has an Aperture sight! I personally like that as a feature. I usually lack the courage to pick up a real scope and gimp myself for close quarters.
There's absolutely nothing wrong with this gun. It's practically a carbine version of the Uppercut (or an Uppermat with much more range and much less sway, if you will) that is somehow cheaper and also compatible with Iron Eye and a fast-fire trait (no carbine is). 125 HP Body Tap is "only" 43 meters when compared to the Mosin's 60 meters or something, but I doubt you are counting with the 17 meters to hold revives on 90% of the situations; Most importantly, it's still over double the Uppercut's body tap range... The MV isn't the best, but 540 m/s is comparable to the best Compact HV and most Medium HV (not the Centennial). And all of that with standard Long Ammo penetration. All in all, its ballistics are very much the same as a Krag or as a Mosin or Lebel without Spitzer at up to 50 meters, which is the range it shines at. Mind you, it still fires faster than the Mosin when both have Iron Eye, but the fact that it gains less actually means that you don't need to prioritize Iron Eye over other useful traits (i.e. Necromancer) on a newly-recruited hunter. The fact that it is Long Ammo together with clean and thin iron sights also make the aperture variant the most versatile and intuitive of the three aperture guns available. I asked Hornet what holds the Mako from being picked up more, and according to both him and another hunter there (probably high MMR too, not that producing sound conclusions needs personal proof in gaming skills), it's the switch speed. The reload is also considerably longer, but that's a matter of being used to emptying the Mosin quickly (to make use of the obviously great stripper clips) or knowing exactly when to hold the trigger and keep the bolt open in order to perform seamless partial reloads, but it's rare for situations to arise where you couldn't have topped off a single round of your Mako as opposed to partially reloading a single Mosin round. If anything, this partial reload mechanic for the bolt-actions serve more as a way to dismiss Bulletgrubber than anything else... Long story short, this all handles a caveat that is not present in the Mako to begin with. Bad hipfire accuracy? All Long Ammo rifles suck at it anyways, so why bother trying? Unless... Levering with it sucks? Reserve this feature just to try your luck at winning against horrible odds. Or perform a nasty wallbang spam. Gun is fine as hell. People are just either so used to the Mosin that they resist using anything else (that isn't objectively better, i.e. straight-up powercreep) or so good at the game that the switch speed is indeed a big deal for them. And well... If you are complaining about "spare change" on the stat chart, I would say that you are not part of the latter of the groups. No offense, I'm not that good either and I'm probably way worse at the game than you guys. But you know what? It's not that hard, even for an outsider, to know the difference between the cream of the crop (who may seek an edge just because they can and want to) and people who actually need any advantage (real or just perceived) they can get in order to stay afloat in the MMR sea.
@@HuntCraft24I hope it genuinely helped with content production. I loved your Marathon video, and even though the editing on this one is just as good, it felt VERY lacking in practical analysis. Stats are intended to be explained in their impact to the gameplay, not to draw conclusions by themselves. For Hunt, it all comes down to how fast you can down players at certain HP thresholds (150 and 125 being the most relevant) and how reliably you can land your shots (which depends on muzzle velocity and sway). And all of those take range into consideration. For example, a slug travelling at 450 meters per second fire at an enemy that is 10-15 meters away from you is practically hitscan, but a Mako Explosive Round (comparable muzzle velocity) at 150-200 meters may as well be crawling towards the enemy. Your Marathon video brings up damage drop-off charts with the 2 and 3 body tap ranges for all guns compared, while this one just compares stats and says: Hey, this gun excels in no stat. Especially odd comparing the headshot shot range for weapons that go all beyond 250 meters, something that has no business being considered for anything but Spitzer (and is still sniper wannabe niche due to the size and layout of the maps as well as the way the game loops goes around). And then you go: "At least it can use Explosive Ammo", and I get it, it's fun and this thing can be levered. But honestly, it's just a more expensive Ironside for that use. The Mako excels with regular ammo, having faster bullets and firing quicker than the Ironside. Or you could use FMJ and attempt to walbang bounty carriers as they are revived. Not to say that the Marathon video is perfect (for example, it makes no sense to mention that the Marathon loses 1% more MV than the Winnie with FMJ usage when it's still almost 10% faster than it), but it is way more informative and conclusive than this one.
i liked running with the ironside with explosive ammo, so the mako for me is a good alternative with a better sight and less view obstruction and the aperture is okay for long distance when im not spotted and can make the first shot, levering is okay as a panic solution imo, however i like the vid, keep up the nice work :)
Another great video! Commenting for the algorithm's sake. I like to take Mako with Uppermat, and mostly use the Uppermat for the slug in extreme CQC situations. Needs Quartermaster, but still, pretty potent build. Thanks for the vid
Love your talk over explaining your thoughts and reactions. The Mako for me personally, is ok, but doesn’t feel as good as a Krag, Label or Mosin. Even the Berthier I feel has the bonus of two ammo types giving a versatile weapon. But either way, I do enjoy running a Mako from time to time.
@16:50 you would have had a great opportunity to use explosive ammo's strongest utility IMO. early detonation of your own thrown explosive. otherwise great play, and great video
u said new map?? where did u get that idea or info from ? btw good video mate keep up the good work ! u and Huntshowdownlab are the best at giving us tech and information !
Thank you very much 😊 the new map was mentioned with the new engine in the roadmap they announced last year. www.rockpapershotgun.com/hunt-showdowns-update-roadmap-includes-an-engine-upgrade-in-early-2024
Had a team camp a compound in trios, i was in a trio where 1 disconnected and the other died, i knew they had shotguns so i lever fired them with explosives on the floor around the corner and got all 3 of them, not at the same time no, but nontheless i wiped a trio. "Only" took me 2 ammo boxes tough 😂
@@HuntCraft24 It's just that ROF should really be one of its strong suits. Also its odd how the cycling animation is bugged for the Mako atm, in that with iron eye the gun will fire way before the bolt has actually slid back into place (very apparent in your vid, esp. if you slow it down), which kind of puts the player off as to when he can in reality actually fire again.
Seems like crytek is cautious to release a new weapon that's OP, so they hold back and then buff later. I predict they might do some kind of buff like they did with the UpperMatt, maybe increase it's ROF or velocity slightly. Or simply reduce it's price a bit (But that would also not really matter since Hunt economy is forever a broken system until they do some overhaul lol).
It HAS to be “Mahko” not “Mayko” because it’s a replica of the Marlin which is pronounced “Mahrlin.” Anything else is nonsensical, so even if the devs pronounced it differently they’re obviously confused.
Forgot to mention @ 1:51 that the Uppermat is a viable option and can help with CQC
The LeMat my beloved
it's a fine piece of art 😉
It's definitly the most viable pairing for this weapon imo, offerwise I usually go Sparks pistol+levering and fully embrace the Mako and it's rng.
RNG indeed 😂
I believe this gun has some advantages beyond these analysis that makes it perfectly viable.
First, I believe the aperture variant is the way to go. Once used to the weird "scope", it's actually viable to fight with that gun comfortably beyond 150m (Without any sacrifice for closer range fight), it becomes hard to do the same with a non scope version. Also the aperture is good inside compound when the fight is a slow one, when you want a headshot through the wall, it brings comfort to have that small zoom without being force to carry a scope all the time.
Then, it come to my second point : Steady aim works with the Aperture version, when using the aperture and it reduce the sway by A LOT. It's good at middle and long range. And with the trait, headshot that you would usually do with a marksman scope or a sniper scope become possible.
Third, Iron Eye is way more efficient with the mako than it is with any other long ammo gun (Except ironside that does not need it altogether), and that's the main difference between the Mako Aperture and a Lebel Aperture (That also benefit from the "aperture bonus" as explained before) or other bolt action long ammo rifle.
Because of firerate you would say ? No, not at all : Lever action rifle with Iron Eye don't move at all between shots compared to bolt action where the gun is tilted to be operated and rechambered.
This gives the shooter extra time to aim for the second shot, while maintaining a good sight on the target. At compound range it's quite good already, but really shine at longer "aperture" range I would say.
On top of that, you add a Levering wich is not that good, but only add to the versatility of the gun and you basically have a long ammo gun viable at ANY range. This versatility open for a lot of builds, as you can go crazy with your secondary and many things work, so gaining advantages that are unusual for a "long range build" like a crossbow with poison, a bow with grenades, a small size shotgun with flechette. Well, it opens things that you wouldn't try with a more classical long ammo gun because you want a secondary to complement the weakness of your main gun usually.
I don't think the Mako is Meta still, but I wouldn't say it is weaker than other alternatives if it is understood fully with all it's advantages and that you can make use of that versatility. At least it opens gameplays that other long ammo gun won't.
Ya valid points for sure, but i wouldn't count levering as part of its versatility if it's so bad, it doesn't make it a gun that covers ANY range.
and i admit i tend to be an anti scope anti aperture person, so i haven't done enough testing with the aperture maybe 😉
Thanks for the shoutout!
Least i can do 😀 thanks for the video 😍
I love the stable view between shots with iron eye, especially when using the apperture variant.
Ya it makes a difference in that aspect for sure.
Interesting that your FOV zooms out to cycle the bolt action rifles without Iron Eye, but the Mako stays zoomed in with or without it.
Exquisite analysis, love the detailed and explicit nature of it. I agree that it is not an outstanding gun, but it has some hidden benefits you might not have touched upon. It technically has the fastest cycle time of all long ammo guns that *can* hit the magic 125 mark. Very niche and not often significant, but it is there. Although with the lower damage and the slower bullet speed, it might be too little to save it. What else. Oh, it has an Aperture sight! I personally like that as a feature. I usually lack the courage to pick up a real scope and gimp myself for close quarters.
Thank you 😊
Oh, i never noticed that cycle time bit, i would've mentioned it for sure 😆
Ya, i tend to ignore scopes and apertures completely tbh.
There's absolutely nothing wrong with this gun.
It's practically a carbine version of the Uppercut (or an Uppermat with much more range and much less sway, if you will) that is somehow cheaper and also compatible with Iron Eye and a fast-fire trait (no carbine is).
125 HP Body Tap is "only" 43 meters when compared to the Mosin's 60 meters or something, but I doubt you are counting with the 17 meters to hold revives on 90% of the situations; Most importantly, it's still over double the Uppercut's body tap range...
The MV isn't the best, but 540 m/s is comparable to the best Compact HV and most Medium HV (not the Centennial). And all of that with standard Long Ammo penetration.
All in all, its ballistics are very much the same as a Krag or as a Mosin or Lebel without Spitzer at up to 50 meters, which is the range it shines at.
Mind you, it still fires faster than the Mosin when both have Iron Eye, but the fact that it gains less actually means that you don't need to prioritize Iron Eye over other useful traits (i.e. Necromancer) on a newly-recruited hunter.
The fact that it is Long Ammo together with clean and thin iron sights also make the aperture variant the most versatile and intuitive of the three aperture guns available.
I asked Hornet what holds the Mako from being picked up more, and according to both him and another hunter there (probably high MMR too, not that producing sound conclusions needs personal proof in gaming skills), it's the switch speed.
The reload is also considerably longer, but that's a matter of being used to emptying the Mosin quickly (to make use of the obviously great stripper clips) or knowing exactly when to hold the trigger and keep the bolt open in order to perform seamless partial reloads, but it's rare for situations to arise where you couldn't have topped off a single round of your Mako as opposed to partially reloading a single Mosin round.
If anything, this partial reload mechanic for the bolt-actions serve more as a way to dismiss Bulletgrubber than anything else... Long story short, this all handles a caveat that is not present in the Mako to begin with.
Bad hipfire accuracy? All Long Ammo rifles suck at it anyways, so why bother trying?
Unless...
Levering with it sucks? Reserve this feature just to try your luck at winning against horrible odds. Or perform a nasty wallbang spam.
Gun is fine as hell. People are just either so used to the Mosin that they resist using anything else (that isn't objectively better, i.e. straight-up powercreep) or so good at the game that the switch speed is indeed a big deal for them.
And well... If you are complaining about "spare change" on the stat chart, I would say that you are not part of the latter of the groups.
No offense, I'm not that good either and I'm probably way worse at the game than you guys. But you know what? It's not that hard, even for an outsider, to know the difference between the cream of the crop (who may seek an edge just because they can and want to) and people who actually need any advantage (real or just perceived) they can get in order to stay afloat in the MMR sea.
Thank you 🙂
@@HuntCraft24I hope it genuinely helped with content production. I loved your Marathon video, and even though the editing on this one is just as good, it felt VERY lacking in practical analysis.
Stats are intended to be explained in their impact to the gameplay, not to draw conclusions by themselves.
For Hunt, it all comes down to how fast you can down players at certain HP thresholds (150 and 125 being the most relevant) and how reliably you can land your shots (which depends on muzzle velocity and sway).
And all of those take range into consideration. For example, a slug travelling at 450 meters per second fire at an enemy that is 10-15 meters away from you is practically hitscan, but a Mako Explosive Round (comparable muzzle velocity) at 150-200 meters may as well be crawling towards the enemy.
Your Marathon video brings up damage drop-off charts with the 2 and 3 body tap ranges for all guns compared, while this one just compares stats and says: Hey, this gun excels in no stat. Especially odd comparing the headshot shot range for weapons that go all beyond 250 meters, something that has no business being considered for anything but Spitzer (and is still sniper wannabe niche due to the size and layout of the maps as well as the way the game loops goes around).
And then you go: "At least it can use Explosive Ammo", and I get it, it's fun and this thing can be levered. But honestly, it's just a more expensive Ironside for that use.
The Mako excels with regular ammo, having faster bullets and firing quicker than the Ironside. Or you could use FMJ and attempt to walbang bounty carriers as they are revived.
Not to say that the Marathon video is perfect (for example, it makes no sense to mention that the Marathon loses 1% more MV than the Winnie with FMJ usage when it's still almost 10% faster than it), but it is way more informative and conclusive than this one.
great videos thank you dont stop!
Thank you 🥰
I noticed pretty early on that the Mako just did not perform like the other rifles. It’s aesthetically very cool but practically doesn’t offer much
indeed!
i liked running with the ironside with explosive ammo, so the mako for me is a good alternative with a better sight and less view obstruction and the aperture is okay for long distance when im not spotted and can make the first shot, levering is okay as a panic solution imo, however i like the vid, keep up the nice work :)
Ya, I think the closest assessment for it is an upgrade to Ironside, especially with the increase in bullet velocity.
Thank you 😊
Another great video! Commenting for the algorithm's sake. I like to take Mako with Uppermat, and mostly use the Uppermat for the slug in extreme CQC situations. Needs Quartermaster, but still, pretty potent build. Thanks for the vid
Thanks to you bro 😊
The value of hitting somone and blowing up barrels near them is huge, also finishing off enemies behind cover that your friends hit is good too.
Definitely True.
It's definitely one of the long ammo rifles of all time. Hoping to see new weapons that shine in their niche.
😉
Great video thank you for posting. I really like the Mako. With the Aperture variant I find it to be really versatile.
Haven't played the Aperture much tbh, maybe i'll give it a go 😉
Love your talk over explaining your thoughts and reactions.
The Mako for me personally, is ok, but doesn’t feel as good as a Krag, Label or Mosin. Even the Berthier I feel has the bonus of two ammo types giving a versatile weapon.
But either way, I do enjoy running a Mako from time to time.
Thank you 😊
@16:50 you would have had a great opportunity to use explosive ammo's strongest utility IMO. early detonation of your own thrown explosive. otherwise great play, and great video
Haha ya you’re right. 😅 and thank you 😊
u said new map?? where did u get that idea or info from ? btw good video mate keep up the good work ! u and Huntshowdownlab are the best at giving us tech and information !
Thank you very much 😊
the new map was mentioned with the new engine in the roadmap they announced last year.
www.rockpapershotgun.com/hunt-showdowns-update-roadmap-includes-an-engine-upgrade-in-early-2024
Do you find the Ironside more useful?
What about the new 3-slot Claw variant? All basic pve melee tied to one weapon lol
I think the Mako is better than ironside in many ways.
the claw variant is gimmicky but fun 😀
@@HuntCraft24 Appreciate the reply! I guess the Mako doesn't have the same "artillery" feeling of Ironside Explosive... But that's maybe just me lol
Had a team camp a compound in trios, i was in a trio where 1 disconnected and the other died, i knew they had shotguns so i lever fired them with explosives on the floor around the corner and got all 3 of them, not at the same time no, but nontheless i wiped a trio. "Only" took me 2 ammo boxes tough 😂
😂😂
New hunt craft video hooray
😍
Could definitely use atleast a slight ROF upgrade, from 1.6 to 1.5 sec, then it would be worth it IMHO.
Ya, anything would help with this gun 😂
@@HuntCraft24 It's just that ROF should really be one of its strong suits. Also its odd how the cycling animation is bugged for the Mako atm, in that with iron eye the gun will fire way before the bolt has actually slid back into place (very apparent in your vid, esp. if you slow it down), which kind of puts the player off as to when he can in reality actually fire again.
ya ur right, i notice that often with many guns when going frame by frame, but in the Mako it's way too obvious lol
Seems like crytek is cautious to release a new weapon that's OP, so they hold back and then buff later. I predict they might do some kind of buff like they did with the UpperMatt, maybe increase it's ROF or velocity slightly. Or simply reduce it's price a bit (But that would also not really matter since Hunt economy is forever a broken system until they do some overhaul lol).
ya, they did that indeed, even if economy was good, balancing by price should be the last resort anyway. 😀
It HAS to be “Mahko” not “Mayko” because it’s a replica of the Marlin which is pronounced “Mahrlin.” Anything else is nonsensical, so even if the devs pronounced it differently they’re obviously confused.
hell ya! 😀
The ultimate cope
😀
But... Marlin is a kind of fish... So it stands to reason that Mako is in fact in reference to the shark
True indeed!