Ulalek is by far my favorite deck. I played against a couple of my friends the other day, and I had basalt monolith and forsaken monument on the battlefield. I cast my whole deck pretty much, and what was even better is I cast first kozilek the great distortion, then cast hideous taskmaster (stealing my friend's zhulodok) so that the rest of all my eldrazi spells that I cast had Cascade Cascade. And you better believe that I copied everything I could using ulalek. The infinite mana from basalt monolith and forsaken monument made it so that my eldrazi deck is considered cedh. I also have rings of bright hearth ❤
I made my Mothman deck "nice" - there's no infinite combos in it that I'm aware of, just mill and proliferate for days. I really wanted rad counters to matter for Fallout flavor.
I am glad he got banned, bc he was way to strong, but the idea of the card is still so cool. It just needed some adjustments like "once per turn" effects and so on. He would be such a cool simic commander...
Whoops have two of the commanders on this list built, Storm and Ygra. Might tear apart of Ygra since it's such a lighting rod for removal once it gets big. I built Storm with only one extra combat spell/no extra turns and focused more on generating a ton of mana and dumping it in big X spells like jaya's immolating inferno that get's copied.
Can someone explain the Mothman food chain griffin line to me. Because the way I read it you exile the griffin with food chain and make blue mana so that you can cast the Griffin from exile again but then you can only make blue Mana if you want to continue to cast the Griffin.
@@zacharyjoy8724 I think most people are bad at recognizing group hug commanders getting more value while they blissfully draw 1 or two cards ignoring the group hug person drawing 8-10 cards in a turn cycle.
I can never quite understand this. The saltier a commander is, the more likely people are just gonna hold up removal for it. A friend plays Koma the Cosmic Serpent. We either do 3v1 for the entire game or we lose to Koma's tokens. This doesn't create fun gameplay. The fact that we have to suddenly devote 100% of our collective attention to managing Koma is just ridiculous. It's not fun for the Koma player to be arch enemy the entire game, nor is it fun for the rest of us to feel required to focus him down the whole game. Every commander on this list suffers that kind of problem no? While none of these are as stubborn as Koma, if the table fears them enough, removal will be held. I'm dealing with something similar with my Slimefoot and Squee deck. The decklist isn't hyper tuned or anything of the sort, I lack tutors and fast mana. I rely on random self mill to get 'set up'. I'm hyper vulnerable to graveyard hate. But my win condition/goal is a combo. Infinite tokens using Hornet Queen and Phyrexian Altar. Things like that. But since it lacks the hyper refinement, these combos are late game at best. I'm trying to explore the idea of tuning it further by lowering the curve, adding tutors in place of mill. ETC. But now I'm feeling stuck because I just can't cycle the deck efficiently enough anymore. At least with self mill I can see more cards. I'm not looking to win on turn 3 or anything ridiculous like that, but I'd like to have turn 7 or turn 8 consistency.
People aren't particularly smart when it comes to mill, they see the card they wanted in their graveyard and act like you countered it, killed it, made you sacrifice it and turned it into an ugly piece of shit before you murdered it horrendously.
I think it's time we just made it official and banned winning in commander. Winning ruins the game for casual players and should only be allowed at cEDH tables. Also, using tutors, boardwipes, counterspells, wheels, infect, eldrazi, slivers, combos, reserved list cards, or mana rocks that cost less than 3 mana makes you a bad person who should be permanently exiled from all LGS and playgroups. In fact, we should do away with life totals entirely. Dealing damage to your opponent makes casual players feel bad. All creatures have indestructible. Exiled cards are just shuffled back into your deck. Everyone has an Elixir of Immortality in the command zone. All must lands enter tapped, playing lands that enter untapped is too powerful and should only be done at World Championship level tournaments. All games should take a minimum of 72 hours to complete and end in a draw. Otherwise, what's the point of even shuffling up to play? No combos even if they need ten cards to pull off, and all alternate win cons are banned. All spells can not be countered, bounced, redirected, or interacted with in any way. All stax pieces are banned. No one can play more than one land or spell per turn, even if a card would normally allow it. Copied spells have no effect. Finally, because this is a social format, you have no input as to what cards go into your deck. Your opponents vote on what cards you are allowed to use. We'll call it "Strictly Worse EDH" Building a "theme deck" that does not include a themed snack is a betrayal of the "Spirit of the Format" and should have you immediately disinvited from all play groups everywhere. We should keep a list of all players who ever win a game of commander so they never get to do so again!!!
If you think a card should be banned or you would quit over a certain commander, you need to relax, its a game, get over it. I lose almost all the time but i have fun actually playing, sometimes they win in 10 mins and other times in hours, big deal. I have never been in a group that a player played the same deck over and over for hours just to beat up 3 other random folks or your friends. The competitive stuff well they will be facing other crazy decks so who cares there as well. MTG has the biggest gathering of babies its amazing.
Ulalek is by far my favorite deck. I played against a couple of my friends the other day, and I had basalt monolith and forsaken monument on the battlefield. I cast my whole deck pretty much, and what was even better is I cast first kozilek the great distortion, then cast hideous taskmaster (stealing my friend's zhulodok) so that the rest of all my eldrazi spells that I cast had Cascade Cascade. And you better believe that I copied everything I could using ulalek. The infinite mana from basalt monolith and forsaken monument made it so that my eldrazi deck is considered cedh. I also have rings of bright hearth ❤
I made my Mothman deck "nice" - there's no infinite combos in it that I'm aware of, just mill and proliferate for days. I really wanted rad counters to matter for Fallout flavor.
I dig it 😁
Nadu still hurts me whenever I try to build a new simic list and know it won't be the same 😢
I do feel sorry for the people that had complete decks 😥
I am glad he got banned, bc he was way to strong, but the idea of the card is still so cool. It just needed some adjustments like "once per turn" effects and so on. He would be such a cool simic commander...
I made a Storm Force of Nature deck but every single card in the 99 is a common and it is such a blast. No extra turns or combats of course
More fun for your friends less fun for you
Do you think ygra could be cedh viable
Master Transcendent FTW 🔥🔥🔥
🔥 💪
I just started playing, I made a super cheap Obeka deck. I didn't know she was so strong 😮😮😮
She’s a monster with the right cards! She’s also pretty fun and unique!
Whoops have two of the commanders on this list built, Storm and Ygra. Might tear apart of Ygra since it's such a lighting rod for removal once it gets big. I built Storm with only one extra combat spell/no extra turns and focused more on generating a ton of mana and dumping it in big X spells like jaya's immolating inferno that get's copied.
I have a ygra deck as well it’s so fun but yea the salt is there for sure! I like the idea of an x spell storm list!
I have planned to build both Storm and Ygra. I will definitely do Ygra, I dont think it s as salty... Storm I can see, maybe I drop that one.
Can someone explain the Mothman food chain griffin line to me. Because the way I read it you exile the griffin with food chain and make blue mana so that you can cast the Griffin from exile again but then you can only make blue Mana if you want to continue to cast the Griffin.
After you have infinite blue mana you can start making other colors 😁
So, is there a list of “most peppery” commanders? If you hate to see salty commanders, wouldn’t you love to see peppery ones?
Ohhhh I see so commanders players enjoy playing against?
@@decktechsfordecks Exactly! I’m sure some exist, but I can’t think of any off the top of my head. 😅
@@zacharyjoy8724 I think you've described group hug that people haven't recognized as a problem.
@ Because a number of Group Hug commanders (like Ms. Bumbleflower) tend to be incredibly cutthroat when they get going?
@@zacharyjoy8724 I think most people are bad at recognizing group hug commanders getting more value while they blissfully draw 1 or two cards ignoring the group hug person drawing 8-10 cards in a turn cycle.
How do you not put up mesmeric orb for mothman?
That’s for sure one of the best cards in the deck!
where is stella lee?
I can never quite understand this. The saltier a commander is, the more likely people are just gonna hold up removal for it. A friend plays Koma the Cosmic Serpent. We either do 3v1 for the entire game or we lose to Koma's tokens. This doesn't create fun gameplay. The fact that we have to suddenly devote 100% of our collective attention to managing Koma is just ridiculous. It's not fun for the Koma player to be arch enemy the entire game, nor is it fun for the rest of us to feel required to focus him down the whole game.
Every commander on this list suffers that kind of problem no? While none of these are as stubborn as Koma, if the table fears them enough, removal will be held.
I'm dealing with something similar with my Slimefoot and Squee deck. The decklist isn't hyper tuned or anything of the sort, I lack tutors and fast mana. I rely on random self mill to get 'set up'. I'm hyper vulnerable to graveyard hate. But my win condition/goal is a combo. Infinite tokens using Hornet Queen and Phyrexian Altar. Things like that. But since it lacks the hyper refinement, these combos are late game at best. I'm trying to explore the idea of tuning it further by lowering the curve, adding tutors in place of mill. ETC. But now I'm feeling stuck because I just can't cycle the deck efficiently enough anymore. At least with self mill I can see more cards. I'm not looking to win on turn 3 or anything ridiculous like that, but I'd like to have turn 7 or turn 8 consistency.
LOL I took my Maha ''Blast'' deck apart after a few games, too salty. I switched to Zul Ashur, no one gets salty at zombo's ;p
Yeaaaa turns out mono black kill all your stuff is a problem haha
List was decent but kudo is definitely not #1😂
Mothman is Sultai not simic.
Not pointing it out to be a dork just spreading the info to viewers that might have been confused
Oops I must I have misspoke I do that sometimes 😅
I dont get the mill hate, probably helps that i play graveyard decks ^_^.
I’m right there with you 😂
People aren't particularly smart when it comes to mill, they see the card they wanted in their graveyard and act like you countered it, killed it, made you sacrifice it and turned it into an ugly piece of shit before you murdered it horrendously.
Yaya!
🎉
I think it's time we just made it official and banned winning in commander. Winning ruins the game for casual players and should only be allowed at cEDH tables. Also, using tutors, boardwipes, counterspells, wheels, infect, eldrazi, slivers, combos, reserved list cards, or mana rocks that cost less than 3 mana makes you a bad person who should be permanently exiled from all LGS and playgroups.
In fact, we should do away with life totals entirely. Dealing damage to your opponent makes casual players feel bad. All creatures have indestructible. Exiled cards are just shuffled back into your deck.
Everyone has an Elixir of Immortality in the command zone. All must lands enter tapped, playing lands that enter untapped is too powerful and should only be done at World Championship level tournaments. All games should take a minimum of 72 hours to complete and end in a draw. Otherwise, what's the point of even shuffling up to play?
No combos even if they need ten cards to pull off, and all alternate win cons are banned. All spells can not be countered, bounced, redirected, or interacted with in any way. All stax pieces are banned. No one can play more than one land or spell per turn, even if a card would normally allow it. Copied spells have no effect.
Finally, because this is a social format, you have no input as to what cards go into your deck. Your opponents vote on what cards you are allowed to use. We'll call it "Strictly Worse EDH"
Building a "theme deck" that does not include a themed snack is a betrayal of the "Spirit of the Format" and should have you immediately disinvited from all play groups everywhere.
We should keep a list of all players who ever win a game of commander so they never get to do so again!!!
I cant agree more - magic players are the biggest babies ive ever witnessed
If you think a card should be banned or you would quit over a certain commander, you need to relax, its a game, get over it. I lose almost all the time but i have fun actually playing, sometimes they win in 10 mins and other times in hours, big deal. I have never been in a group that a player played the same deck over and over for hours just to beat up 3 other random folks or your friends. The competitive stuff well they will be facing other crazy decks so who cares there as well. MTG has the biggest gathering of babies its amazing.