⭐ 1. Regarding 400.7b and 611.3d (Henzie / Zinnia related): The updates to 400.7a/b and addition of 611.3d were very effective in fixing Henzie (and also Serra Paragon, which was not in the video). However, if we notice how 611.3d is worded, it only affects "static abilities [that] allow a player to play a land or cast a permanent spell" or "grant an ability to a permanent spell or card that allows it to be cast". This is great for Henzie because blitz is an ALTERNATE casting mode and changes HOW the spell is cast. Offspring, on the other hand, is an additional cost to a REGULAR cast. This means that Zinnia does NOT grant an ability that "allows a player to cast a spell" and is NOT covered by 611.3d yet. A very simple rules update can fix this, and was promised around August 2024: x.com/WotC_Matt/status/1828115172457881777 ⭐ 2. Season of the Witch was mistakenly cut from the video ☹ It was in the original list, but I somehow lost it in the final script. It works similarly to Firkraag and checks for creatures that "couldn't attack". ⭐ 3. The Panglacial Wurm combo with Raggadragga requires you to cast an X-spell tutor like Green Sun's Zenith or Chord of Calling so that its mana value is 7 or greater. If you control a mana dork that generates mana equal to its power, you can go infinite. Upon casting the X-spell, Raggadragga will untap the power dork and give it +7/+7, at which point it will generate at least 7 mana, which is enough to cast Panglacial Wurm from your library while searching with the tutor. After the tutor is done resolving, there will be another Raggadragga trigger to resolve--so your dork will start making 14 mana. The tutor searches for Temur Sabretooth, which can return the Wurm to your hand and recast, etc. for infinite mana, infinite power (+ trample) on all your creatures, and infinite ETB/LTB. ⭐️ 4. I seem to have forgotten Netherese Puzzle-Ward! It’s the only card to use the phrase “natural result” when referring to dice rolls.
Honestly, regarding 1. I don't see why rule 611.3d is necessary at all. Rule 400.7b already states that all abilities granted to the spell still apply to the permanent, this is everything we need. The permanent still has blitz, it still has haste, it still draws a card and it is still sacrificed at the end of the turn. Similar for Zinna. Is there somehow a rule that Continuous effects aren't effects? Because in the scenario described here it just seems like 611.3d only repeats a part of the effect of 400.7b...
@@Kettwiesel25 The important part of 611.3d is that it causes the effects to persist indefinitely as an exception to 611.3b. If 611.3d wasn’t around, if you cast a spell with Blitz with Henzie, then removed Henzie before the spell resolved, Henzie would no longer apply since his static effect is no longer active. As a result, the Blitz delayed sacrifice trigger would still occur (because it is triggered by the cast) but you would neither have haste nor draw a card later because the permanent would no longer have Blitz.
Season of the Witch is a nightmarish card because a creature that "couldn't attack" is not really well defined in the CR, especially in how it interacts with cards that have the active player decide which creatures of theirs will be "able to attack." A card like Crawlspace only lets players declare two attacking creatures each combat, so if there's a Season of the Witch and Crawlspace in play and I have 4 creatures without summoning sickness in play and attack with two of them, what happens to the other two creatures at the end of the turn. On the one hand, they *theoretically* could have been chosen as attacking creatures, but on the other hand, as soon as you choose two creatures to be attacking, any other creatures you have become, at that point, creatures that "couldn't attack."
Honestly most of these aren't really difficult to parse in terms of how to play with them, they just need special exceptions because no other cards do what they do in the exact way they do it.
Regarding unique symbols and numbers, Spawnsire of Ulamog is the only card with {20}. You may think "that's just a generic mana cost symbol with an unusual number, so it's not unique", but it's at least unique enough that for a while MTGO had it written as {2}{0} and would actually let you activate it for just 2 mana.
Now, I'm not a judge or a rules scientist or anything, but I did play a LOT during OG Kamigawa block, and I'm pretty sure Sideswipe is printed that way because of Splice onto Arcane. You could cast an arcane spell, but splice a bunch of different arcane spells onto it. You're still technically casting one spell, but it could have a ton of different targets, so Sideswipe could change any of them.
I was also there (Kami/Rav the GOAT) so I can follow the logic of why it was printed that way at the time. However, I still get the impression "choose new targets" would function correctly? Like, Redirection and the like still effectively work the same against an arcane with added targets due to splicing? Am I right?
@@HS_Gomikubi This one is one of those rules that FUNCTIONALLY doesn't really change anything, but according to the rules it does. Because if a spell has multiple targets, and you cast a spell that lets you choose new targets, (like redirect) you only have 2 choices. Re-choose all of the targets, or let them stay as they are. If a spell has 2 targets, you can NOT choose 1 new one and keep one target the same. Functionally, this doesn't really matter, since you can simply choose the same target again. But the ruling exists because Sideswipe very specifically allows you to skip over any targets you don't want to change.
Oh I absolutely had a one-off Karn Liberated Shahrazad deck I played at work for a bit after New Phyrexia came out. Got to restart a subgame with Karn, and then I never played the deck again. Thanks for the reminder and the video!
I had a chaos deck back in the day (everyone draws from the same deck), and played Shahrazad. One of the players picked up the card and read it out loud. "Players leave the game in progress.... Sounds good!" and everyone quit. I removed it that evening.
@TheUnspeakeable The people I was playing with, including myself knew nothing about formats back then. We'd buy cards that did funny things and build decks around them. It was normally a 4-player game with 60 card decks, and let people know if we didn't want to play against a certain deck that day. A person could have a random Strip Mine or Sol Ring, and nobody batted an eye since we didn't know better and just thought they were cheap cards.
A lot of old cards can be described as reading the card and knowing what it does, and then thinking about a second time and realizing you have no idea how it works mechanically.
Just found this channel, super cool video. Feedback - I think you could have expanded this video to include uses of some of these cards, reading out more of the Oracle text (a lot of UA-cam viewers listen/watch in the background), or point out how some of these cards create interesting scenarios. Definitely earned the subscribe by me, looking forward to seeing your other content.
I second that because I listen more than I watch. But even while actively watching I had to rewind and pause to read since I don't have the context for any of those rules and cards. Its a super interesting topic and very well made video so I didnt mind, but I would have bounced off otherwise.
5:31 Trinisphere is also funky with effects that changes how costs are paid Like choosing to pay life for Phyrexian Mana is done before Trinisphere, While choosing to tap creatures for Convoke is after that 😅
@@elijahbuck6499It’s actually because you make the choice of paying 2 life in the second step of casting a spell, which is why Phyrexian Mana doesn’t work. Convoke and Delve both were reduction effects before being changed in M15 to be alternative mana payments.
@@philippschmidt9499I was both delighted and sad to learn that camoflauge exists. I have a pile that uses Pramikon as the commander and then creates combat chaos with space beleren and raging rivers. I then force everyone to play with it using goad. Camoflauge would have been immensely funny to include but jeskai :(
How to win with Divine Intervention: play in a game with the Limited Range of Influence Option (rule 801), using Hive Mind and Mindslaver, have the player to one side of you Donate the Divine Influence that you previously Donated to them. When the player who does not have you in their range of influence draws the game for everyone in *their* range of influence, you'll be the only player remaining in the game, and thus the winner.
I find it interesting that while Midnight Clock is technically the only card worded that way ("when/whenever the Nth [kind] counter is put on this"), rule 122.7 describing how it functions is worded identically to rule 714.2b which describes the meaning of Saga chapter abilities. Which means, if Sagas had chapter abilities written out of the card as triggered abilities (instead of just roman numerals), they would probably be worded the exact same way ("When the Nth lore counter is put on this Saga, [effect]").
I love weird wording on cards. Equinox is a personal favorite. I’m a little surprised to not see Season of the Witch on this list, though, considering it’s the only instance of “couldn’t attack” on cards. Savage Punch saying “before (it fights)” is also unique as far as I can tell.
Ghostly Flame changes the Color of Damage, While not changes the color of a card That can matter for Damage Replacement effects and Prevention effects if they say "Red Source" vs "Red Card"
Edit: I had the wrong card It does change the color of the card, just not the color identity. Ruling: "Ghostfire is colorless in all zones. Its damage comes from a colorless source."
@seandun7083 Wrong card! Ghostly Flame: Black and/or red permanents and spells are colorless sources of damage. "It does not change the color of the source, so that things that trigger on a red spell doing damage will still trigger. The damage itself thinks it came from a colorless source, however."
Crazy that we would think a 23-minute video is long when we watch podcasts that last hours regularly. I found this video to be the perfect length. Thanks for the content
My guess on the Panglacial Wurm combo involves creatures that tap for mana equal to their power, and some way that you can keep putting the wurm into your library and searching to cast it again. Without doing a bunch of searching, Perilous Forays and something like Reito Lantern would work with enough starting mana. A really unique loop, though Panglacial being an expensive enough spell to trigger Ragga and very accessible with things like fetches seems plenty good enough on its own.
Close one! We need to use an X spell tutor like Chord of Calling, Finale of Devastation, or Green Sun’s Zenith for an X value big enough to trigger Raggadragga. If we get Temur Sabretooth, we can just return Panglacial Wurm to our hand and recast it infinite times.
@@DrD72 Yes! And this is why Raggadragga is so funny. I like to treat all of these spells as "the same" combo, but with redundancy. X tutors are nice because they can double up to find the power dork if you don't have one online as well.
I get that Temur Sabretooth puts it in your hand but the Wurm says you may play it from your library so unless you have a way to put it on top of your library, this wouldn't work
Probably because of various instants and sorceries that let you split damage. Making it combat damage definitely seems like unique text if not rules and deserving of an honorable mention. Defensive formation also allows you to make the same decision in reverse, so maybe that disqualified it. Cool card though
my favorite "screw the rules, i do something that should not be possible" card is still "Spellweaver Volute". aka: "Enchant instant card in a graveyard"
13:30 I have like 20 Kaervek's Torches lying around in my bulk boxes, and I always felt bad for not finding a use for them. Glad to see that I was right that they're special!
Re the claim at 7:45 that Divine Intervention is the only card that can't help us win the game. Off the top of my head: - Have it in play to passively boost Perrie the Pulverizer, Bribe Taker, Storm of Forms or Lumbering Megasloth - Use Nesting Grounds or similar to move an intervention counter to Gavel of the Righteous or a creature equipped with Luxior - Remove an intervention counter for profit with Power Conduit, Xavier Sal, Tayam, Sanctuary Warden or Falco Spara - Synergize with constellation or other enchantments matter effects - Synergize with permanents matter, mana value matters, colour matters or card count matters effects - Ping something for 2 on ETB with All will be One Fun vid, by the way. :)
Oh yeah definitely. I never claimed it was *good* at helping you win the game. (I have seriously considered including it for its unique counter type in a “different types of counters” matter deck though.)
Damn I thought I had secret sauce running Divine Intervention in WUBRG Gods tribal Commander and using Nesting Grounds to move counters between gods and also as a way to get Intervention popped faster. I call it "By the Grace of the Gods"
You're all overlooking the obvious reason to play Divine Intervention: to force an opponent to overplay their hand in an attempt to pull out a win before it goes off, allowing you counter-punch for the win. Alternatively, in a tournament format where you've already won enough games that all you need to do to progress is Not Lose, drop it and guarantee your path to the next round.
I'll bet celebra-800 is a coding issue. Something about the way the oracle database or website or something is displayed. Those long bars might have have been entered as a character/command/syntax whatever that is removing the first 2 letters from the string. I'm tired and sick so I am not braining good
Pretty sure it's a parsing error. Likely a misaligned query in the DB. They have bad math on the Rulings of Academy Manufactor, you only need 17 manufacturers to hit that number.
The same error is in the ruling for two Manufacturers, which is even more perplexing / obvious. Immediately after the n = 1 case (which correctly states that you'd make "that many") it states that in the n = 2 case you'd make "three times that many." I wonder if you can set up a situation that produces a logical paradox according to the rulings as a result of this bad math...
There are 9 steps a player must take when casting a spell (it doesn't feel like it!) and while creating a powerpoint presentation about that I became a bit puzzled about the last one: "601.2i Once the steps described in 601.2a-h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast.[...]" I wracked my brain to work out what "effects that modify the characteristics of the spell as it’s cast" are, I eventually found that the ONLY card that invokes this rule is Yidris. Other cards give Cascade, but he is the only one that creates a trigger that gives Cascade, and I believe that's why he gained his own rule. Suuuuper niche and very hard to find, doubly so because Yidris doesn't seem like a unique effect.
@@armedjoy3045only a specific list of things are characteristics: 109.3 An object's characteristics are name, mana cost, color, color indicator, card type, subtype, supertype, rules text, abilities, power, toughness, loyalty, defense, hand modifier, and life modifier. Objects can have some or all of these characteristics. Any other information about an object isn't a characteristic. While I haven't read every card with kicker, a card with kicker would need to have peculiar wording. Something like "if ~ was kicked, ~ has split second" would do it. I can write others but that's the one that comes the closest to making sense IMO. As I write this, I could imagine a shock that has kicker W that gives the spell lifelink. However it would need to actually say "lifelink" and not just "if ~ was kicked, you gain two life."
One mention that doesnt have a rules listing but is unique to my knowledge is river songs first ability. It is the only legal card i know of that says draw cards from the bottom instead of the top. (Lantern of undersight is a test card that does the same)
I agree with most of the uninteresting cards on the list, but I think Steamflogger Boss deserves a mention for being the only black border card with a deliberately nonfunctional line of text.
On the unique keywords: - While Absorb, Fateseal and Poisonous had technically been reprinted, those were all only used on reprints of their cards from FUT and most of those only on list slots, as part of timespiral remaster or "side products" like From the Vault or Archenemy - Deathtouch, Lifelink, Reach and Shroud all were previously used effects turned into keywords, so while technically "new" keywords, they were introduced for long existing effects - though since then Lifelink and Deathtouch both became static effects, at the time of their introduction they were triggered - _cycling actually saw a singular instance before FUT with Wirewood Guardian having "Forestcycling" back in 2003 - Frenzy technically saw a reprint in Unstable on "Garbage Elemental"
While not mechanically unique, my favorite one-of wording is Choice of Damnations. Your opponent picks a number and then you choose if they lose that much life, or sacrifice "all but that many" creatures. I'm not aware of any other time you can choose if a variable is the negative or positive in a card effect's evaluation. Just about every time I've played it I get a double take from an opponent, usually after they opt for a very low number.
Since I was a kid, Arcbound Wanderer seems so weird to me. It could've worked by just saying Sunburst and Modular 0. There was no need to make a composite keyword.
just found your channel through this video, and the fact that you went to the trouble of having accurate & grammatical subtitles on this video make it an EASY subscribe. even for people who aren't deaf or hard of hearing (i personally just eat a lot of corn chips), it really goes a long way!
9:56 - Celebr-8000 - I would guess that they tried to put the text character for the bullet symbol in there and the rulings engine wasn't designed for extended ASCII set. So apparently the parser chopped off some of the text trying to find useful symbols and it caused the first two (first four?) characters to be deleted.
9:52 this seems to be a bug in Scryfall, Gatherer doesn't have the same problem with the rulings. You can open an issue with them, this kind of mistake they tend to fix pretty fast.
@@Patrick_Bard Woah, woah, woah! No way! The errors were on both Scryfall and Gatherer until LAST WEEK! Someone at WOTC must have watched my video because they were on Gatherer as well until very recently. You can check it out on the Wayback Machine. web.archive.org/web/20250105041427/gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=580712
9:50 it is probably caused by the double dash symbols being an escape character sequence of some type. They define ways to alter the text before/after them in some way.
aeons engine is also a unique ability from commander capricopian is also a weird card from commander skullbriar is the only creature who keeps +1+1 counters even if it's sent to the graveyard or the command zone
19:48 When the monarch dies to the AP that cast a Jared that turn, the rule says to make the AP the monarch then Jared says that can't happen. That's the end of it. Nothing in the rules says to do anything if the AP can't become the monarch. The active player is not leaving the game and does exist so the second sentence does not apply to this scenario so it can't make the next player in turn order the monarch as none of its conditions apply. As for the last sentence, it doesn't matter that there is still a player in the game that CAN become the monarch at that time for any reason, besides that it doesn't do anything in any scenario but say to continue the game.
Yeah, but the other three are all silver-border/acorn, and this video is about effects that are unique in black-border. That's also why 726.1 still has the wording "One card (Shahrazad) allows players to play a Magic subgame" even in the most recent version of the Comp Rules.
@@TheLuckySpades They’re 99% of the way there, but the issue is that Zinnia is an additional cost that obeys normal casting conditions. The exceptions they put into the rules with 611.3d only apply to events that alter a player’s ability to cast. Henzie and Serra Paragon are both cast permission effects (blitz is an alternative casting mode), so these fixes are effective for them. However, Zinnia’s offspring ability isn’t covered yet, so it has an unintended side effect that offspring won’t persist if Zinnia is removed from the battlefield before the creature resolves.
Awesome video! I've been working on a deck with this idea in mind, and this was super helpful. I'm definitely including Cryptic Spires, I had no idea it was legal in commander! It's not the most interesting, but Aeon Engine inspired me to start working on the deck, and probably fits under the Metagame Effects actions, because it references the turn order, and I'm not sure any other card does that.
Henzie should be fine now, but I was more referring to how the rules still don't account for Zinnia. We're still waiting on a rules update, as promised here: x.com/WotC_Matt/status/1828115172457881777
I guess Grist wasn't unique enough. I think it's pretty unique because it's characteristic defining ability doesn't apply when it's on the battlefield.
@@tomc.5704 Tinybones, Bauble Burglar; Tasha, the Witch Queen; and Draugr Necromancer can cast things that were exiled by someone else's copy of that same card. (They use named counters, but no other cards put those counters on exiled cards) The only card I'm aware of that casts things exiled by a card with a _different name_ is Haldan, Avid Arcanist, and that's because it's designed to work with its partner which does the exiling (Pako, Arcane Retriever).
Also dauthi voidwalker which sees play in cedh and is annoying when 2 people have one and want to cast the same spell (if one person targets a card the other can respond to get to do it before the first dauthi but has to do it before the other ability resolves otherwise both can cast the spell whenever they have priority@@MetaKaios
Since Henzie was a FACE commander for a precon (and I’ve made an all creatures deck with odd creatures like mutate creatures, cost-reducing creatures, Gleancrawler (I THINK it doesn’t return itself from being Blitzed) and The Master Multiplied (I THINK it still sacrifices itself after a Blitz). More clarification for this popular commander would be helpful!
The Gleancrawler interaction should work. Both triggers happen at the beginning of your end step and since you control them both, you can sacrifice it before it's own trigger resolves. The Master Multiplied will still sacrifice itself since it's not a token and it only stops tokens from being sacrificed.
Shout out to My boy "chains of mephistopheles" for being one of the few cards with Oracle text that starts with "here is what happens when You cast chains of mephistopheles"
I think my favorite individual card ruling is from Stone Haven Outfitter. It's 2 paragraphs about a situation that was impossible in the game until the LOTR set. And all it's saying is that "equipped creatures" means all equipped creatures not just one equipped by the card.
I think the way to make Jandor's Ring do what it's supposed to is as follows: --- Ring Of The Shattered Stone: {2} Whenever you draw a card, you may pay {2} and {T} before the card enters your hand. If you do, discard the card you just drew and draw a card. Activate this ability as an instant. --- Obviously it would need some tidying up to make the wording fit with proper Magic language, but I think this is what the card is trying to accomplish, and by forming a space between when the card is drawn and when the card enters your hand it makes it harder to cheat. I'm not sure how powerful it is but adding the tap clause probably helps mitigate the worst of it.
10:48 I think Charmed Pendant would also fall under Elemental Resonance's rules that add Phyrexian and hybrid mana. That said, Elemental Resonance is still the only one to add generic or snow mana.
Curious if you feel like Plains // Battlefield Forge from the MSCHF Secret Lair Drop is mechanically unique - it's fascinating because it is legal in every format and the most literal of transformational cards. I have always wanted to see someone clutch tournament play that card when they need red mana and rip off the sticker
I hope to see the broken-ness of Henzie and Zinnia explained further. I think I understand the issue on a basic level, but if there is greater detail to go into, I would love to hear it.
Divine Intervention technically could help you win if animated with Opalescence. Though I remember it for being the key "win condition" in an old InQuest magazine's "the world's most annoying deck" build.
Chance for glory is an interesting one that could be counted as a mistake. Creatures you control gain indestructible forever. If you find a way to not lose the game (platinum angel, lich’s mastery) your creatures are indestructible forever.
The two times you asked if we wanted to hear I want to hear!! I would love to know how panglacial worm combos from you, and even more so would love to learn why in the world those two new commanders are odd! I'm eating this content right up!!
I am glad that the rules for specific cards and specific edge case scenarios are, more or less, intuitive. "Yes, of course you can count those two cards drawn as 'two cards drawn.'" "Yes, of course Ashiok doesn't exile your pain land." Etc. 😂
Season of the witch is a black enchantment of sirens call and raging river inspired a while slew of pile cards in invasion block. This is an awesome video btw!!
My favorite deck is the one that my friend describes as "Making you know the rules better". My Chaos Deck. There is no win con, there is no winning at all. It's there to fuck with *EVERY* rule possible. The closest it has to a win con is the hurricane huge ramp combo to try and kill the table at once.
⭐ 1. Regarding 400.7b and 611.3d (Henzie / Zinnia related): The updates to 400.7a/b and addition of 611.3d were very effective in fixing Henzie (and also Serra Paragon, which was not in the video). However, if we notice how 611.3d is worded, it only affects "static abilities [that] allow a player to play a land or cast a permanent spell" or "grant an ability to a permanent spell or card that allows it to be cast". This is great for Henzie because blitz is an ALTERNATE casting mode and changes HOW the spell is cast.
Offspring, on the other hand, is an additional cost to a REGULAR cast. This means that Zinnia does NOT grant an ability that "allows a player to cast a spell" and is NOT covered by 611.3d yet. A very simple rules update can fix this, and was promised around August 2024: x.com/WotC_Matt/status/1828115172457881777
⭐ 2. Season of the Witch was mistakenly cut from the video ☹ It was in the original list, but I somehow lost it in the final script. It works similarly to Firkraag and checks for creatures that "couldn't attack".
⭐ 3. The Panglacial Wurm combo with Raggadragga requires you to cast an X-spell tutor like Green Sun's Zenith or Chord of Calling so that its mana value is 7 or greater. If you control a mana dork that generates mana equal to its power, you can go infinite.
Upon casting the X-spell, Raggadragga will untap the power dork and give it +7/+7, at which point it will generate at least 7 mana, which is enough to cast Panglacial Wurm from your library while searching with the tutor. After the tutor is done resolving, there will be another Raggadragga trigger to resolve--so your dork will start making 14 mana. The tutor searches for Temur Sabretooth, which can return the Wurm to your hand and recast, etc. for infinite mana, infinite power (+ trample) on all your creatures, and infinite ETB/LTB.
⭐️ 4. I seem to have forgotten Netherese Puzzle-Ward! It’s the only card to use the phrase “natural result” when referring to dice rolls.
Total War actually also has the same wording as Siren's Call about controlling a creature continuously since the elast turn.
There are a bunch of ways to go infinite with Temur Sabretooth. That card is broken.
Honestly, regarding 1. I don't see why rule 611.3d is necessary at all. Rule 400.7b already states that all abilities granted to the spell still apply to the permanent, this is everything we need. The permanent still has blitz, it still has haste, it still draws a card and it is still sacrificed at the end of the turn. Similar for Zinna. Is there somehow a rule that Continuous effects aren't effects? Because in the scenario described here it just seems like 611.3d only repeats a part of the effect of 400.7b...
@@Kettwiesel25 The important part of 611.3d is that it causes the effects to persist indefinitely as an exception to 611.3b. If 611.3d wasn’t around, if you cast a spell with Blitz with Henzie, then removed Henzie before the spell resolved, Henzie would no longer apply since his static effect is no longer active.
As a result, the Blitz delayed sacrifice trigger would still occur (because it is triggered by the cast) but you would neither have haste nor draw a card later because the permanent would no longer have Blitz.
Season of the Witch is a nightmarish card because a creature that "couldn't attack" is not really well defined in the CR, especially in how it interacts with cards that have the active player decide which creatures of theirs will be "able to attack." A card like Crawlspace only lets players declare two attacking creatures each combat, so if there's a Season of the Witch and Crawlspace in play and I have 4 creatures without summoning sickness in play and attack with two of them, what happens to the other two creatures at the end of the turn. On the one hand, they *theoretically* could have been chosen as attacking creatures, but on the other hand, as soon as you choose two creatures to be attacking, any other creatures you have become, at that point, creatures that "couldn't attack."
Garth one eye as the commander, this is the perfect list of cards to create the most confusing commander deck ever.
Imagine if correctly judging two of those decks facing each other was a requirement to become a judge
I was just wondering if there was a list of these cards so I could build a deck, lol.
reinventing judge tower it seems
Imagine playing it with a gift theme, and send over cards to your opponents' control.
Thats what i was thinking
Time to throw all of these into a judge tower
I own a judges tower and was very excited to see this on my feed
Honestly most of these aren't really difficult to parse in terms of how to play with them, they just need special exceptions because no other cards do what they do in the exact way they do it.
@@finalflameKoriskyah fuck here i was thinking I found some cool cards for the tower but instead I'm just 10 days late 💀
@0xGRIDRUNR insert slowpoke meme here
honorable mention: spellweaver volute for blessing us with the incredible rules text “enchant instant card in a graveyard”
Regarding unique symbols and numbers, Spawnsire of Ulamog is the only card with {20}. You may think "that's just a generic mana cost symbol with an unusual number, so it's not unique", but it's at least unique enough that for a while MTGO had it written as {2}{0} and would actually let you activate it for just 2 mana.
Now, I'm not a judge or a rules scientist or anything, but I did play a LOT during OG Kamigawa block, and I'm pretty sure Sideswipe is printed that way because of Splice onto Arcane. You could cast an arcane spell, but splice a bunch of different arcane spells onto it. You're still technically casting one spell, but it could have a ton of different targets, so Sideswipe could change any of them.
That would be it.
I was also there (Kami/Rav the GOAT) so I can follow the logic of why it was printed that way at the time. However, I still get the impression "choose new targets" would function correctly? Like, Redirection and the like still effectively work the same against an arcane with added targets due to splicing? Am I right?
@@HS_Gomikubi yea, sideswipe just has the condition that it needs to target a spell with the Arcane subtype.
@@HS_Gomikubi This one is one of those rules that FUNCTIONALLY doesn't really change anything, but according to the rules it does. Because if a spell has multiple targets, and you cast a spell that lets you choose new targets, (like redirect) you only have 2 choices. Re-choose all of the targets, or let them stay as they are. If a spell has 2 targets, you can NOT choose 1 new one and keep one target the same.
Functionally, this doesn't really matter, since you can simply choose the same target again. But the ruling exists because Sideswipe very specifically allows you to skip over any targets you don't want to change.
Oh I absolutely had a one-off Karn Liberated Shahrazad deck I played at work for a bit after New Phyrexia came out. Got to restart a subgame with Karn, and then I never played the deck again. Thanks for the reminder and the video!
Oh no...
I had a chaos deck back in the day (everyone draws from the same deck), and played Shahrazad. One of the players picked up the card and read it out loud. "Players leave the game in progress.... Sounds good!" and everyone quit. I removed it that evening.
How? Shahrazad is banned in all formats
@TheUnspeakeable The people I was playing with, including myself knew nothing about formats back then. We'd buy cards that did funny things and build decks around them. It was normally a 4-player game with 60 card decks, and let people know if we didn't want to play against a certain deck that day. A person could have a random Strip Mine or Sol Ring, and nobody batted an eye since we didn't know better and just thought they were cheap cards.
@@TheUnspeakeable casual is a format...
My favorite unique effect in Magic is Aeon Engine. You pay 5 and exile it to reverse the game turn order.
This hurts my head
A lot of old cards can be described as reading the card and knowing what it does, and then thinking about a second time and realizing you have no idea how it works mechanically.
"Reading the card explains the card if you don't think about it too hard"
@@misirtere9836i like when oracle text completely changes a card. Or as is most fun to say: reading the card doesn’t explain the card.
Just found this channel, super cool video. Feedback - I think you could have expanded this video to include uses of some of these cards, reading out more of the Oracle text (a lot of UA-cam viewers listen/watch in the background), or point out how some of these cards create interesting scenarios. Definitely earned the subscribe by me, looking forward to seeing your other content.
Thanks for the feedback!
I second that because I listen more than I watch. But even while actively watching I had to rewind and pause to read since I don't have the context for any of those rules and cards.
Its a super interesting topic and very well made video so I didnt mind, but I would have bounced off otherwise.
"Hey I know this video is really long and most of you won't make it to the end" bro said this about a 20 minute video
Our sad reality
Henzie would be so happy to know that he's breaking the rules so definitively, that even custom-designed rules can't keep him in line.
Floral Spuzzem is sad that it wasn't included
I am sure Floral Spuzzem will come to choose to get over it 🥲
My guy if you have floral spuzzem it's time to see a doctor
Delif’s cube and Delif’s cone do very similar things I think
@@taofaj4217 The joke is that the printed wording of Floral Spuzzem allows the card to make a decision, rather than a player.
@NMS127 oh whoops. I read the oracle text. That’s hilarious
5:31 Trinisphere is also funky with effects that changes how costs are paid
Like choosing to pay life for Phyrexian Mana is done before Trinisphere,
While choosing to tap creatures for Convoke is after that 😅
That’s because phyrexian mana says you can pay two life instead of mana, and convoke says you may tap creatures to pay for mana
@elijahbuck6499
There was a time when Convoke was a Cost Reduction and worked differently
That's why I'm pointing that out
@@elijahbuck6499It’s actually because you make the choice of paying 2 life in the second step of casting a spell, which is why Phyrexian Mana doesn’t work.
Convoke and Delve both were reduction effects before being changed in M15 to be alternative mana payments.
thank you so much for adding manual captions! i’ve got hearing problems and auditory processing issues, so accurate captions help so much
I have a deck that runs raging riving and now that I know Camoflouge exists, I know I can have two decks with weird combat jank.
"Combat jank" and "spellslinger jank" are two archetypes this video could provide significant fuel for.
Why not both in the same deck for maximum combat confusion?
If you can manage a jeskai shell, id highly recommend Space Beleren
@@philippschmidt9499I was both delighted and sad to learn that camoflauge exists. I have a pile that uses Pramikon as the commander and then creates combat chaos with space beleren and raging rivers.
I then force everyone to play with it using goad.
Camoflauge would have been immensely funny to include but jeskai :(
@@shonmatthewPramikon the Sky Rampart is the perfect commander for both space beleren and raging rivers. Extremely funny
How to win with Divine Intervention: play in a game with the Limited Range of Influence Option (rule 801), using Hive Mind and Mindslaver, have the player to one side of you Donate the Divine Influence that you previously Donated to them. When the player who does not have you in their range of influence draws the game for everyone in *their* range of influence, you'll be the only player remaining in the game, and thus the winner.
I find it interesting that while Midnight Clock is technically the only card worded that way ("when/whenever the Nth [kind] counter is put on this"), rule 122.7 describing how it functions is worded identically to rule 714.2b which describes the meaning of Saga chapter abilities. Which means, if Sagas had chapter abilities written out of the card as triggered abilities (instead of just roman numerals), they would probably be worded the exact same way ("When the Nth lore counter is put on this Saga, [effect]").
I love weird wording on cards. Equinox is a personal favorite. I’m a little surprised to not see Season of the Witch on this list, though, considering it’s the only instance of “couldn’t attack” on cards. Savage Punch saying “before (it fights)” is also unique as far as I can tell.
@@davidhower7095 Nooooo! I had Season of the Witch on my draft list and I somehow lost it when I was writing the scriptttttttt 😭
Ghostly Flame changes the Color of Damage,
While not changes the color of a card
That can matter for Damage Replacement effects and Prevention effects if they say "Red Source" vs "Red Card"
Edit: I had the wrong card
It does change the color of the card, just not the color identity.
Ruling:
"Ghostfire is colorless in all zones. Its damage comes from a colorless source."
@seandun7083
Wrong card!
Ghostly Flame:
Black and/or red permanents and spells are colorless sources of damage.
"It does not change the color of the source, so that things that trigger on a red spell doing damage will still trigger. The damage itself thinks it came from a colorless source, however."
@@Hanmacx oh right. Yeah, that is a weird one.
You forgot to mention Season Of The Witch, and its confusing interaction with Silent Arbiter.
@@theemathas I knowwww 😭 Somewhere between my draft and scripting, it got lost 😢
4:20 i still laugh how they needed to update the Symbol from P to H because they needed P for Pawprint 😅
I'm not sure if that's actually true? I recall that symbol being called H way before Bloomburrow came out
@underFlorence
> It will be {P}. One older card, Rage Extractor, used {P} already, but that symbol will be updated to {H} instead.
@@Hanmacx Guess I misremembered, thank you!
Crazy that we would think a 23-minute video is long when we watch podcasts that last hours regularly. I found this video to be the perfect length. Thanks for the content
I feel kind of weird about it, like somehow the most digestible content is either 30 sec or 2 hr long. Maybe I’m weird though 😂
Panglacial Wurm is one of my favorite cards in magic. What a fun card
106.11 not having "treat this mana as if it were from a snow permanent" is a crime
My guess on the Panglacial Wurm combo involves creatures that tap for mana equal to their power, and some way that you can keep putting the wurm into your library and searching to cast it again. Without doing a bunch of searching, Perilous Forays and something like Reito Lantern would work with enough starting mana. A really unique loop, though Panglacial being an expensive enough spell to trigger Ragga and very accessible with things like fetches seems plenty good enough on its own.
Close one! We need to use an X spell tutor like Chord of Calling, Finale of Devastation, or Green Sun’s Zenith for an X value big enough to trigger Raggadragga. If we get Temur Sabretooth, we can just return Panglacial Wurm to our hand and recast it infinite times.
@@theArcosa A much more obviously useful combo to be sure, tutoring up both parts you need for the combo at once.
Not to rain on your combo, but Wurmcalling accomplishes this without the extra hoops, thanks to being an X spell with buyback.
@@DrD72 Yes! And this is why Raggadragga is so funny.
I like to treat all of these spells as "the same" combo, but with redundancy.
X tutors are nice because they can double up to find the power dork if you don't have one online as well.
I get that Temur Sabretooth puts it in your hand but the Wurm says you may play it from your library so unless you have a way to put it on top of your library, this wouldn't work
Surprised Butcher Orgg didn't get a mention. Wasn't aware of any other cards with a similar ability.
Probably because of various instants and sorceries that let you split damage. Making it combat damage definitely seems like unique text if not rules and deserving of an honorable mention. Defensive formation also allows you to make the same decision in reverse, so maybe that disqualified it. Cool card though
my favorite "screw the rules, i do something that should not be possible" card is still "Spellweaver Volute". aka:
"Enchant instant card in a graveyard"
Rules Lawyer in the first 30 seconds. I love everything about this.
Another unique thing i find entertaining: Gilded Drake's Oracle text says "This ability resolves even if its target becomes illegal."
3:50 got you bud
I’ll leave a like, if I watch a third video of his, I’ll hit subscribe. I’m here to fall asleep lol
@ it’s free, why you acting like it’s a sample at Costco ?
13:30 I have like 20 Kaervek's Torches lying around in my bulk boxes, and I always felt bad for not finding a use for them. Glad to see that I was right that they're special!
Aye, I got into the game during Mirage and have a bunch as well!
Its pretty niche but ive used one as a wincon in combo decks in pauper.
@@AlexisWrenn Ooh, yeah, that's a good use! I actually do play a little pauper myself lol
As a comprehensive rules nerd, I love having all of these exceptions, oddities, and cards that probably shouldn't have been printed all in one spot!
Use Ghostly Flame to Change the Color of a Damage *Source* 😮
9:55 Ah, yes, destructible. I have that keyword.
Re the claim at 7:45 that Divine Intervention is the only card that can't help us win the game. Off the top of my head:
- Have it in play to passively boost Perrie the Pulverizer, Bribe Taker, Storm of Forms or Lumbering Megasloth
- Use Nesting Grounds or similar to move an intervention counter to Gavel of the Righteous or a creature equipped with Luxior
- Remove an intervention counter for profit with Power Conduit, Xavier Sal, Tayam, Sanctuary Warden or Falco Spara
- Synergize with constellation or other enchantments matter effects
- Synergize with permanents matter, mana value matters, colour matters or card count matters effects
- Ping something for 2 on ETB with All will be One
Fun vid, by the way. :)
You are eligable for infinite bragging rights if you manage to win a game thanks to Divine Intervention.
Oh yeah definitely. I never claimed it was *good* at helping you win the game.
(I have seriously considered including it for its unique counter type in a “different types of counters” matter deck though.)
Damn I thought I had secret sauce running Divine Intervention in WUBRG Gods tribal Commander and using Nesting Grounds to move counters between gods and also as a way to get Intervention popped faster. I call it "By the Grace of the Gods"
You're all overlooking the obvious reason to play Divine Intervention: to force an opponent to overplay their hand in an attempt to pull out a win before it goes off, allowing you counter-punch for the win.
Alternatively, in a tournament format where you've already won enough games that all you need to do to progress is Not Lose, drop it and guarantee your path to the next round.
Multiplayer game with limited range of influence (rule 801), find a way to give it to someone who does not have you in their range of influence.
I'll bet celebra-800 is a coding issue. Something about the way the oracle database or website or something is displayed. Those long bars might have have been entered as a character/command/syntax whatever that is removing the first 2 letters from the string. I'm tired and sick so I am not braining good
mfw -- instead of "--"
Was expecting Riding the Dilu Horse to show up in the mistakes section
Altar of the Pantheon and Devotion
For it to work with the Gods, Devotion is calculated in between Layer 3 and 4
See Rule 700.5a 😅
RAGING RIVER MENTION!! Amazing video as always Arcosa!
Pretty sure it's a parsing error. Likely a misaligned query in the DB. They have bad math on the Rulings of Academy Manufactor, you only need 17 manufacturers to hit that number.
The same error is in the ruling for two Manufacturers, which is even more perplexing / obvious. Immediately after the n = 1 case (which correctly states that you'd make "that many") it states that in the n = 2 case you'd make "three times that many."
I wonder if you can set up a situation that produces a logical paradox according to the rulings as a result of this bad math...
There are 9 steps a player must take when casting a spell (it doesn't feel like it!) and while creating a powerpoint presentation about that I became a bit puzzled about the last one:
"601.2i Once the steps described in 601.2a-h are completed, effects that modify the characteristics of
the spell as it’s cast are applied, then the spell becomes cast.[...]"
I wracked my brain to work out what "effects that modify the characteristics of the spell as it’s cast" are, I eventually found that the ONLY card that invokes this rule is Yidris. Other cards give Cascade, but he is the only one that creates a trigger that gives Cascade, and I believe that's why he gained his own rule.
Suuuuper niche and very hard to find, doubly so because Yidris doesn't seem like a unique effect.
Kicker?
@@armedjoy3045only a specific list of things are characteristics:
109.3 An object's characteristics are name, mana cost, color, color indicator, card type, subtype, supertype, rules text, abilities, power, toughness, loyalty, defense, hand modifier, and life modifier. Objects can have some or all of these characteristics. Any other information about an object isn't a characteristic.
While I haven't read every card with kicker, a card with kicker would need to have peculiar wording. Something like "if ~ was kicked, ~ has split second" would do it. I can write others but that's the one that comes the closest to making sense IMO. As I write this, I could imagine a shock that has kicker W that gives the spell lifelink. However it would need to actually say "lifelink" and not just "if ~ was kicked, you gain two life."
Love this video. Quick, direct, and the audio/editing is great
One mention that doesnt have a rules listing but is unique to my knowledge is river songs first ability.
It is the only legal card i know of that says draw cards from the bottom instead of the top.
(Lantern of undersight is a test card that does the same)
I agree with most of the uninteresting cards on the list, but I think Steamflogger Boss deserves a mention for being the only black border card with a deliberately nonfunctional line of text.
On the unique keywords:
- While Absorb, Fateseal and Poisonous had technically been reprinted, those were all only used on reprints of their cards from FUT and most of those only on list slots, as part of timespiral remaster or "side products" like From the Vault or Archenemy
- Deathtouch, Lifelink, Reach and Shroud all were previously used effects turned into keywords, so while technically "new" keywords, they were introduced for long existing effects - though since then Lifelink and Deathtouch both became static effects, at the time of their introduction they were triggered
- _cycling actually saw a singular instance before FUT with Wirewood Guardian having "Forestcycling" back in 2003
- Frenzy technically saw a reprint in Unstable on "Garbage Elemental"
While not mechanically unique, my favorite one-of wording is Choice of Damnations. Your opponent picks a number and then you choose if they lose that much life, or sacrifice "all but that many" creatures. I'm not aware of any other time you can choose if a variable is the negative or positive in a card effect's evaluation. Just about every time I've played it I get a double take from an opponent, usually after they opt for a very low number.
Incredible video Arcosa!! Now a deck challenge to make a functional deck with so many of these cards. 😮
Since I was a kid, Arcbound Wanderer seems so weird to me. It could've worked by just saying Sunburst and Modular 0. There was no need to make a composite keyword.
just found your channel through this video, and the fact that you went to the trouble of having accurate & grammatical subtitles on this video make it an EASY subscribe. even for people who aren't deaf or hard of hearing (i personally just eat a lot of corn chips), it really goes a long way!
Kind of surprised Ice Cauldron isn't on here, as it keeps track of the mana spent to activate it.
Jeweled Amulet comes to mind which works similarly.
9:56 - Celebr-8000 - I would guess that they tried to put the text character for the bullet symbol in there and the rulings engine wasn't designed for extended ASCII set. So apparently the parser chopped off some of the text trying to find useful symbols and it caused the first two (first four?) characters to be deleted.
I have wondered about this very topic so many times! Thank you for making this video :)
"I know this videos really long" I'd watch a 3.5 hour version of this video
Divine Intervention overcomes Platinum Angel. Them was fighting words when you basically said the card was jank.
So Kaervak's Torch has Ward 2, basically. That would be an interesting space to explore, I think.
9:52 this seems to be a bug in Scryfall, Gatherer doesn't have the same problem with the rulings.
You can open an issue with them, this kind of mistake they tend to fix pretty fast.
@@Patrick_Bard Woah, woah, woah! No way! The errors were on both Scryfall and Gatherer until LAST WEEK!
Someone at WOTC must have watched my video because they were on Gatherer as well until very recently. You can check it out on the Wayback Machine.
web.archive.org/web/20250105041427/gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=580712
"Hey, I know this video is really long..."
*be me*
*check video runtime*
*be shocked video is only 22 minutes*
12:44 you definitely have my attention
haha big creatures go stomp stomp
9:50 it is probably caused by the double dash symbols being an escape character sequence of some type. They define ways to alter the text before/after them in some way.
aeons engine is also a unique ability from commander
capricopian is also a weird card from commander
skullbriar is the only creature who keeps +1+1 counters even if it's sent to the graveyard or the command zone
Me, the Immortal from the Dr Who decks is similar to Skullbriar.
There are a handful of combat redirect effects like Capricopian's, Portal Mage and Misleading Signpost are a couple.
Hrm 🤔"Nivmagus Elemental" also mechanically unique? Guess that slipped through your list. (Still love my deck with it, so remembered the card)
@@xDNightmarex With Synthesis Pod, we have a second card that exiles spells you control as costs now!
19:48 When the monarch dies to the AP that cast a Jared that turn, the rule says to make the AP the monarch then Jared says that can't happen. That's the end of it. Nothing in the rules says to do anything if the AP can't become the monarch.
The active player is not leaving the game and does exist so the second sentence does not apply to this scenario so it can't make the next player in turn order the monarch as none of its conditions apply.
As for the last sentence, it doesn't matter that there is still a player in the game that CAN become the monarch at that time for any reason, besides that it doesn't do anything in any scenario but say to continue the game.
At uni I printed a physical rule book, but damn it got outdated quickly
Great video! I will say it's been 20 years since Shahrazad was the only card to start a subgame. Now there are four such cards.
Yeah, but the other three are all silver-border/acorn, and this video is about effects that are unique in black-border. That's also why 726.1 still has the wording "One card (Shahrazad) allows players to play a Magic subgame" even in the most recent version of the Comp Rules.
Please elabotate on everything, for me the broken commander cards even after the "fix" is highest
@@TheLuckySpades They’re 99% of the way there, but the issue is that Zinnia is an additional cost that obeys normal casting conditions.
The exceptions they put into the rules with 611.3d only apply to events that alter a player’s ability to cast. Henzie and Serra Paragon are both cast permission effects (blitz is an alternative casting mode), so these fixes are effective for them.
However, Zinnia’s offspring ability isn’t covered yet, so it has an unintended side effect that offspring won’t persist if Zinnia is removed from the battlefield before the creature resolves.
Divine Intervention can never win you a game, but good lord can it ever win you a match
Awesome video! I've been working on a deck with this idea in mind, and this was super helpful. I'm definitely including Cryptic Spires, I had no idea it was legal in commander!
It's not the most interesting, but Aeon Engine inspired me to start working on the deck, and probably fits under the Metagame Effects actions, because it references the turn order, and I'm not sure any other card does that.
This is what I want from MtG content
Great video, it’s clear a lot of work went into it. Could you elaborate on why Henzie still technically doesn’t work as intended?
Henzie should be fine now, but I was more referring to how the rules still don't account for Zinnia. We're still waiting on a rules update, as promised here: x.com/WotC_Matt/status/1828115172457881777
I guess Grist wasn't unique enough. I think it's pretty unique because it's characteristic defining ability doesn't apply when it's on the battlefield.
To my knowledge, Ashiok, Nightmare Muse is the only card that lets you cast your opponents cards that were exiled by a card other than itself.
Surely there's at least a few cards that exile your opponents cards and place the same counters on them?
@@tomc.5704 Tinybones, Bauble Burglar; Tasha, the Witch Queen; and Draugr Necromancer can cast things that were exiled by someone else's copy of that same card. (They use named counters, but no other cards put those counters on exiled cards)
The only card I'm aware of that casts things exiled by a card with a _different name_ is Haldan, Avid Arcanist, and that's because it's designed to work with its partner which does the exiling (Pako, Arcane Retriever).
Also dauthi voidwalker which sees play in cedh and is annoying when 2 people have one and want to cast the same spell (if one person targets a card the other can respond to get to do it before the first dauthi but has to do it before the other ability resolves otherwise both can cast the spell whenever they have priority@@MetaKaios
Yes please elaborate and tell us more about the glacial worm deck!
@@Autissima Check the pinned comment!
This was a fantastic video! I learned so much!
Woah, a celebrity 😲
lol nah not me
Since Henzie was a FACE commander for a precon (and I’ve made an all creatures deck with odd creatures like mutate creatures, cost-reducing creatures, Gleancrawler (I THINK it doesn’t return itself from being Blitzed) and The Master Multiplied (I THINK it still sacrifices itself after a Blitz). More clarification for this popular commander would be helpful!
The Gleancrawler interaction should work. Both triggers happen at the beginning of your end step and since you control them both, you can sacrifice it before it's own trigger resolves.
The Master Multiplied will still sacrifice itself since it's not a token and it only stops tokens from being sacrificed.
@@seandun7083 Good to know, thanks for the clarification!
Ah excellent, just gave me another thing to randomly remind my opponent of just to mess with them.
"Gravestorm count is at 2... pass turn."
You put Henzie in the thumbnail and that was the main reason I clicked on this video, what the hell dude
Shout out to My boy "chains of mephistopheles" for being one of the few cards with Oracle text that starts with "here is what happens when You cast chains of mephistopheles"
I think my favorite individual card ruling is from Stone Haven Outfitter. It's 2 paragraphs about a situation that was impossible in the game until the LOTR set. And all it's saying is that "equipped creatures" means all equipped creatures not just one equipped by the card.
Couldn't you Swift Reconfiguration + Bludgeon Brawl before then?
I think the way to make Jandor's Ring do what it's supposed to is as follows:
---
Ring Of The Shattered Stone: {2}
Whenever you draw a card, you may pay {2} and {T} before the card enters your hand. If you do, discard the card you just drew and draw a card. Activate this ability as an instant.
---
Obviously it would need some tidying up to make the wording fit with proper Magic language, but I think this is what the card is trying to accomplish, and by forming a space between when the card is drawn and when the card enters your hand it makes it harder to cheat. I'm not sure how powerful it is but adding the tap clause probably helps mitigate the worst of it.
I grew up invoking the subgame rules. Also, the rules for subgames was changing behind the scenes with how the effects work as I understand it.
Prince Zuko jumpscare 21:18
10:48 I think Charmed Pendant would also fall under Elemental Resonance's rules that add Phyrexian and hybrid mana. That said, Elemental Resonance is still the only one to add generic or snow mana.
Curious if you feel like Plains // Battlefield Forge from the MSCHF Secret Lair Drop is mechanically unique - it's fascinating because it is legal in every format and the most literal of transformational cards. I have always wanted to see someone clutch tournament play that card when they need red mana and rip off the sticker
@@JamesR-t2t You would get DQ’d for that
I hope to see the broken-ness of Henzie and Zinnia explained further. I think I understand the issue on a basic level, but if there is greater detail to go into, I would love to hear it.
I know how much time every clip cut and every sound can add up to. You made an awesome video and should feel proud!
14:50 by no means am I an expert in rulings they same way some of you all are, but my mind immediately jumped to Cyclopean Tomb here as well
oh don't you DARE badmouth divine intervention in front of me. you take that back right now
Divine Intervention technically could help you win if animated with Opalescence. Though I remember it for being the key "win condition" in an old InQuest magazine's "the world's most annoying deck" build.
This is my exact type of video, thank you for making it
Loved the video. Congrats on all the views!
Chance for glory is an interesting one that could be counted as a mistake. Creatures you control gain indestructible forever. If you find a way to not lose the game (platinum angel, lich’s mastery) your creatures are indestructible forever.
It's definitely cool, but Riding the Dilu Horse have a permanent buff long before.
The two times you asked if we wanted to hear I want to hear!!
I would love to know how panglacial worm combos from you, and even more so would love to learn why in the world those two new commanders are odd! I'm eating this content right up!!
I'm surprised Ice Caildron didn't get a mention, it allows you to oay for a creature soell over 2 turns
Hard earned the like for me when you answered my exact thought of, they reprinted gravestorm???
love that henzie kinda got a "whatever, it works the way we want!" treatment
I am glad that the rules for specific cards and specific edge case scenarios are, more or less, intuitive. "Yes, of course you can count those two cards drawn as 'two cards drawn.'" "Yes, of course Ashiok doesn't exile your pain land." Etc. 😂
Season of the witch is a black enchantment of sirens call and raging river inspired a while slew of pile cards in invasion block. This is an awesome video btw!!
I have a copy of circling vultures in my old border themed Asmoranomardicadaistinaculdacar deck, good stuff.
AMAZING VIDEO, thank you for all the hard work and research you put into this to help enlighten other players
My favorite deck is the one that my friend describes as "Making you know the rules better". My Chaos Deck. There is no win con, there is no winning at all. It's there to fuck with *EVERY* rule possible. The closest it has to a win con is the hurricane huge ramp combo to try and kill the table at once.