you encountered the kraken, and you dont need struts if you enable autostrut in the games settings with "Advanced tweakables" right click a part and youll see an autostrut button if you take this advice. also make srue your center of aerodynamics is below your center of mass, thats why your rocket kept flying all over the place and was hard to control.
It should be noted that the position of the CoL in relation to the CoM, while a good rule of thumb, doesn't always tell you if the ship will be stable. For instance, there could be a shit ton of drag coming from a fat fairing, which isn't calculated in the VAB.
@@tekbox7909 depends on if you wish to take a second breath... Heck lets add some more oxygen to that H-O-O! How about H-O-O-O? H-O-O-O-O? With enough unstable oxygen bonds you wont even NEED to breathe in this stuff!
Honestly if I see someone hateing dart engines my face goes from this :) to this >:( Because dart engines are actually more powerful than normal rocket engines
@@ReidCaptain I believe that @Osmo was referring to when you first are launching. You spend about 5 seconds holding the shift button to get it to max throttle and then start your first engines. If you press "Z" once then you'll be able to save time launching. You also have radial decouplers and your boosters would start swaying around that point. You can put a strut between the booster and the rocket for better stability and the strut will break automatically once you stage the decouplers. Finally, do your gravity turns earlier! The closer your pitch is along your flight path, the more stable your rockets will be without needing to add fins or other aerodynamic assists that cause additional weight or drag. Generally if you are at about 45 degrees inclination and 10,000 meters then you'll have more wisely used your delta-v. G'luck!
This madlad actually just aerobraked at Eve without heatshields Oh yeah and also just landed without one too of course. I mean definitely doable, as proven, but there are much much safer alternatives
@@jmstudios457 Right, the UR-900. Full of toxic chemicals that spontaneously ignite when mixed, bigger than the Saturn V, dropping empty tanks with remains of toxic fuel on own land, and has a nuclear upper stage that can get blown up by the rest of the rocket. What could go wrong?
tip: when doing a orbit or going to another planet you can right click in your orbit, click add maneuver, and drag the the arrows, this makes a prediction of you orbit, it show the amount of Delta V nescessary and the time you need to burn. another tip: when your rocket need wings, in the bottom left up there is 3 buttons, click the center of mass(after that it will apear a yellow ball) and then the aerodynamic), after that put the wings then it will apear a blue ball, make that ball be inside the yellow one. (sorry if english bad lmao)
If you click on the little staging tab on the staging bar bottom right, it will extend out and tell you the TWR for the stage. As long as its better than 1, you'll be able to take off. You can also look at it relative to other bodies. Set the Dv calculator to Eve, design a ship able to take off from Eve with a TWR of greater than one relative to Eve's gravity and enough Dv to make it to Kerbin and then switch the Dv calculator back to Kerbin and then continue the build on to the next stage which should be a launch vehicle that has a TWR of greater than 1 relative to Kerbin's gravity and has enough Dv to get to Eve carrying the ship you just built. It'll save all the incremental tests where you're checking to see if it will get of the ground at each stage. You can get all the numbers required start to finish from the editor.
On the vehicle assembly building, you can click on a stage with an engine and it will show you the TWR of that stage. TWR is Thrust To Weight, if it's 1.0, it means your rocket won't accelerate nor decelerate when you're in kerbin. If it's above 1.0, it will accelerate, and if it's below 1.0, it will not gain speed. Of course, Weight depends on gravity. The ideal TWR for each stage is usually 1.5 for the lift off stage, 1.0 for orbiting stage and 0.5 for maneuvers in space. Also keep in mind, since weight is relative to gravity, your TWR will change for each planet or moon you're at. Besides that, great video though, you got my sub c:
Oh also, you can change the planet/moon that this twr menu references from on a little UI piece that emerges from a wrench icon (i think) on the lower right part of the screen. You can change altitude, atmosphere density and the planet/moon of choice that the TWR and Delta/v graphs will reference from
You could have saved a lot of fuel by finalizing your eve approach and getting it to 80km while in orbit of the sun, and not super close to eve like you did. It could have potentially cost you almost no fuel :)
i know pretty much nothing about this game, and this is probably not possible, but what if u made a helicopter... a helicopter rocket... it... uses helicopter wings and flyes up
@@sebastiaomendonca1477 step 1: fly onto upper atmosphere. Step 2: activate engine, ditch the wings/idk. Step 3. Now u are in orbit with ur main 1st stage
There are always those you tubers that inspire you to buy the game, but then you realize you suck so you watch all their videos and try again. Then you still suck but you still love the UA-camr and their content. Reid is one of them.
Nothing against Reid but speaking KSP he is a total noob. UA-camrs Matt Lowne and Scott Manley are a lot better if youre interested in gitting gud in KSP
@Paskova Lokki ok thanks, I’ll probably check them out. I was mostly speaking in terms of myself when I called him good. If Reid is a noob, I don’t even want to know what I am.
Well, I got to duna at my first appempt of leaving kerbin. I would recommend to use a delta-v map, transfer window planner, the twr and dv readout of the staging window and moar booster.
Quick tip for future rockets: rockets act like darts, you put the fins on the bottem for stabilizing, it makes them fly straight and you only need them for the first stages when the atmosphere is thiccer. Fins near the top cause a rocket to be unstable and usually makes it nose over
Why dont you use manoeuvres when doing ejection burns, circularisation burns and adjustment burns. It just seems a bit strange. Also, dart engines are quite good for landing on atmospheric planets as they are maximally efficient at all levels in an atmosphere, so good choice.
Manoeuvres are great for playing efficiently, but if "having enough fuel to come back" isn't the biggest concern, then "winging it" ought not to be the worst thing. Still, not MN-ing an interplanetary transfer is serious pre-0.18 old school vibe.
You should learn the asparagus system, because you are always struggling with your lift off sequence xD . And, put more single straw of metal to avoid the octopus effect xD .
Yeah we can knock on the tips someone this adept at KSP should know, but at the same time.....dude flew into interplanetary space with no maneuver nodes and went almost straight to Eve. Kudos, man.
If your rocket is trying to flip, don't add more fins to the top, add them to the bottom, if your rocket needs to land in an atmosphere you can use parachutes at the top or air brakes at the top and that will stop it from flipping during landing
Absolute kerbal engineering: - if it doesn't lift: Add moar boosters! - if it wiggles: Add moar struts! - if it's unstable: Add more fins! - If it't still unstable: add a ton of SAS!
Fins offer almost no control if placed near the center of mass. Placing them near the top can cause drag when they are tilted or you go to far off prograde potentially making the craft flip over. The reason they are normally placed on the bottom is that when unused and you go off prograde the drag from them automatically tries to push the bottom back so the craft is facing prograde.
its possiple tho, because if you build something that spins using aerodynamics you can preserve energy from spinning. if you then put something at the end of the spinning arm and detatch it, it will gain some speed. you would have to make the arm really long tho and it would be difficult
I love how kerbal adventures demand serious commitment sometimes. -45 min aero break maneuvering, 2.5km swim etc. So worth it for that flag plant tho 👌
imagine placing fins on the top of the rocket to stabilize it and placing fins on the bottom of the lander when in atmosphere fins try to go in retrograde directions, and fins are useless outside of atmosphere
Reid make a rocket to go to jool (the 5th planet) but the rocket has to have landers that can be deployed to each of the 5 moons with a primary module to land on jool
I'm sure you know this by now, but you should enable the center of drag overlay, it's the button with the wing on it near the bottom left. If you have center of mass above center of drag, your rocket should control pretty easily :)
You can use seperatrons to stop boosters from destroying the rocket and you should use RCS or SAS (electric) modules for stable turning of the aircraft. Wings/Control surfaces are useful but only help so much.
I will eventually rescue all the Kerbals that I left behind, but I want to desert a few more first lol
We must minimize the population!
Lies you don't care about the kernels you care about furthering your galactic empire
Monster!
Desert
Just put 2 kerbals on each planet and let them populate it, not your problem anymore
The wings on the bottom is what makes the final stage point prograde. Ditch the wings to keep pointy end up!
Makes sense, thankfully it wasn't an issue but it easily could have been!
With that engine, I have to ask, which pointy end do you mean? Just joking. :D
@@eekee6034 Hahahaha good point xD
Alternatively, you can point the wings "downward". It provides some control to a tail-end descent.
@@NFITC1 Or you right click them and reverse control.
you encountered the kraken, and you dont need struts if you enable autostrut in the games settings with "Advanced tweakables" right click a part and youll see an autostrut button if you take this advice. also make srue your center of aerodynamics is below your center of mass, thats why your rocket kept flying all over the place and was hard to control.
U mean center of thrust?
@@Egerit100Center of lift, CoT shouldn't affect stabilization
@@Egerit100 COT only applies force in the direction it’s facing, and because it’s evenly spaced, the COT isn’t a problem
It should be noted that the position of the CoL in relation to the CoM, while a good rule of thumb, doesn't always tell you if the ship will be stable. For instance, there could be a shit ton of drag coming from a fat fairing, which isn't calculated in the VAB.
Your like the person in a cavern saying "if you encounter ______ use this weapon" keep it up :D
Fun fact that is not water you landed in. Its actually hydrogen peroxide.
WHAT A NEEEEEEEEEEEERRRRRRRRD
psh, that's just water with a bit more oxygen bonded to it
hooh......
@@SunroseStudios Oh great breathable water
@@tekbox7909 depends on if you wish to take a second breath...
Heck lets add some more oxygen to that H-O-O!
How about H-O-O-O? H-O-O-O-O? With enough unstable oxygen bonds you wont even NEED to breathe in this stuff!
The fact you reach Eve without a manoeuvre is so smooth
alt title: harnessing pure spite to power a rocket
I mean, I think that actually is a thing that works in Warhammer 40k.
aero-spite
Kerbal spite program
The spite gets him out of bed in the mornings. I wake up just to spite his spite.
"That is, without a doubt, the worst rocket I have ever seen"
"Ah, but it is a rocket!"
-Pirates of the Kerbinbean
kerbin *bean*
The most creative joke I've ever heard in my entire life.
@@henrywalker317 Thank you, thank you
Honestly if I see someone hateing dart engines my face goes from this :) to this
>:( Because dart engines are actually more powerful than normal rocket engines
I garuntee he used lowered reentry heating no way he would’ve survived that aerobrake at eve and then the entry
This is the kind of rocket I would build back in 2011 when the game only had a couple of parts. Really brings me back.
Love the first set of boosters going like “alright seeya later cap’n” and flying up past you
"Thruster one, signing off"
You can use Z and X buttons to throttle instantly to 100% and 0% instead of using Shift and Ctrl
I use X a lot, but I throttle up slowly to keep things from getting out of control lol
@@ReidCaptain I believe that @Osmo was referring to when you first are launching. You spend about 5 seconds holding the shift button to get it to max throttle and then start your first engines. If you press "Z" once then you'll be able to save time launching. You also have radial decouplers and your boosters would start swaying around that point. You can put a strut between the booster and the rocket for better stability and the strut will break automatically once you stage the decouplers. Finally, do your gravity turns earlier! The closer your pitch is along your flight path, the more stable your rockets will be without needing to add fins or other aerodynamic assists that cause additional weight or drag. Generally if you are at about 45 degrees inclination and 10,000 meters then you'll have more wisely used your delta-v. G'luck!
@@ReidCaptain intresting
@@ReidCaptain also click t at launch to start SAS
This madlad actually just aerobraked at Eve without heatshields
Oh yeah and also just landed without one too of course. I mean definitely doable, as proven, but there are much much safer alternatives
He was born for this game
this seems very much like a soviet style rocket where they just strapped shit together to get around the rail transport limits
HEy I tHInk ItS A gOoD iDeA tO BRinG ApES To sPacE
Like the UR-700, which is probably the craziest rocket ever seriously thought about.
Chelomei's memoirs actually mentioned a UR-900, if you can imagine that. It had a nuclear second stage and meant to launch mars missions
@@jmstudios457 Right, the UR-900. Full of toxic chemicals that spontaneously ignite when mixed, bigger than the Saturn V, dropping empty tanks with remains of toxic fuel on own land, and has a nuclear upper stage that can get blown up by the rest of the rocket. What could go wrong?
Danger adds to the cool factor
tip: when doing a orbit or going to another planet you can right click in your orbit, click add maneuver, and drag the the arrows, this makes a prediction of you orbit, it show the amount of Delta V nescessary and the time you need to burn.
another tip: when your rocket need wings, in the bottom left up there is 3 buttons, click the center of mass(after that it will apear a yellow ball) and then the aerodynamic), after that put the wings then it will apear a blue ball, make that ball be inside the yellow one. (sorry if english bad lmao)
The blue ball should be below the yellow ball, but yeah. The fins at the top certainly didn't help.
I swear to god this is the type of rocket where you throw random stuff together, a classic ksp rocket
I love it
Oh what? It doesn't work? DOUBLE THE BOOSTERS!
you are honestly one of the most fun youtubers to watch
If you click on the little staging tab on the staging bar bottom right, it will extend out and tell you the TWR for the stage. As long as its better than 1, you'll be able to take off. You can also look at it relative to other bodies. Set the Dv calculator to Eve, design a ship able to take off from Eve with a TWR of greater than one relative to Eve's gravity and enough Dv to make it to Kerbin and then switch the Dv calculator back to Kerbin and then continue the build on to the next stage which should be a launch vehicle that has a TWR of greater than 1 relative to Kerbin's gravity and has enough Dv to get to Eve carrying the ship you just built. It'll save all the incremental tests where you're checking to see if it will get of the ground at each stage. You can get all the numbers required start to finish from the editor.
Congrats on 100k subscribers! You totally deserve it!
Thank you so much!
he totally deserves it for confusing me every time i watch his videos
I like the way you build. Your solution to every problem is more boosters and I feel like that perfectly represents what KSP is all about
That is one big dangerous lawn dart you made there.
I like it
The Dart Engine is the Best Engine. Built the perfect rocket using it on accident and haven’t stopped using it since
Keep wings bellow the center of mass, it will be naturally stable that way
what makes this even better is that he casually doesn't use any maneuver nodes at all and just eyeballs everything.
You can add manoeuvre nodes by clicking somewhere in your orbit and click add manoeuvre node, and u can make one instead of eyeing your burns
The dart engine is actually really good i think. It has a lot of delta v
Reid:haha rocket go brrrr
Kerbals:Reid why did you leave me :(
Also Reid:haha rocket go brrrr again
I'm loving the kerbal videos man, keep it up
On the vehicle assembly building, you can click on a stage with an engine and it will show you the TWR of that stage. TWR is Thrust To Weight, if it's 1.0, it means your rocket won't accelerate nor decelerate when you're in kerbin. If it's above 1.0, it will accelerate, and if it's below 1.0, it will not gain speed. Of course, Weight depends on gravity. The ideal TWR for each stage is usually 1.5 for the lift off stage, 1.0 for orbiting stage and 0.5 for maneuvers in space. Also keep in mind, since weight is relative to gravity, your TWR will change for each planet or moon you're at.
Besides that, great video though, you got my sub c:
Oh also, you can change the planet/moon that this twr menu references from on a little UI piece that emerges from a wrench icon (i think) on the lower right part of the screen. You can change altitude, atmosphere density and the planet/moon of choice that the TWR and Delta/v graphs will reference from
It's amazing how much more skilled than RCE you are in this game.
Not saying i don'd enjoy RCEs content cuz I do.
snake? engines at top? hmmmm xD
If you want skill, then watch Matt Lowne or Strazenblitz 75
SWDennis is pretty good.
@@leirdierdorff2195 Bradley whistance too
@@leirdierdorff2195 Matt lowne ist actually that skilled, but he includes memes, and hwiskey reviews , so still great to whatch
This was the video that sparked my interest in Kerbal Space Program, thanks Reid!
Alternative title: using the entire gdp of Uruguay and pure spite to reach eve
As amazing as hyper-engineered record-breaking ksp shenanigans are, other times like these it's nice to see something so old-fashionedly KERBAL!
You could have saved a lot of fuel by finalizing your eve approach and getting it to 80km while in orbit of the sun, and not super close to eve like you did. It could have potentially cost you almost no fuel :)
going that deep into Eve's atmosphere at interplanetary speeds would have vaporized his ship
i know pretty much nothing about this game, and this is probably not possible, but what if u made a helicopter... a helicopter rocket... it... uses helicopter wings and flyes up
Wont gain too much speed so it'd act more like an air-launched rocket. Still useful, this would save a lot of Delta V
some people already made stuff like that but its insanely hard to get it working properly
@@sebastiaomendonca1477 step 1: fly onto upper atmosphere.
Step 2: activate engine, ditch the wings/idk.
Step 3. Now u are in orbit with ur main 1st stage
@@mrwomanstealer Alternatively you can add a small, cheap first stage that'll get you a similar kick up to altitude
There are always those you tubers that inspire you to buy the game, but then you realize you suck so you watch all their videos and try again. Then you still suck but you still love the UA-camr and their content. Reid is one of them.
Nothing against Reid but speaking KSP he is a total noob. UA-camrs Matt Lowne and Scott Manley are a lot better if youre interested in gitting gud in KSP
@Paskova Lokki ok thanks, I’ll probably check them out. I was mostly speaking in terms of myself when I called him good. If Reid is a noob, I don’t even want to know what I am.
Well, I got to duna at my first appempt of leaving kerbin. I would recommend to use a delta-v map, transfer window planner, the twr and dv readout of the staging window and moar booster.
Tell this man about maneuver nodes
Quick tip for future rockets: rockets act like darts, you put the fins on the bottem for stabilizing, it makes them fly straight and you only need them for the first stages when the atmosphere is thiccer. Fins near the top cause a rocket to be unstable and usually makes it nose over
Wow incredible gives me strength to go to the gym or something
It's almost as if I'm 3 feet away from you
@@ReidCaptain please play that space game with the little aliens
@@jamesw8723 Spaceflight simulator?
@@animationspace8550 Uhhh you know that has no little aliens
@@LocalSinkPisseryes it does wdym
Should we tell this man about the this man about the maneuverer node maker
And kerbal engineer, and keybinds
Things could go from exploding immediately to exploding .1 seconds later and he would say “this time things were much better, but…”
...your lack of maneuver node is unsettling
I've always been fond of the dart engine myself. Good TWR for low gravity and efficient.
let's just look at the fact that he attempted to kill his kerbal by removing her helmet
The fact that the game doesn't let you do that shows great foresight on the devs' part.
You have exactly captured the feature creep that defined the space shuttle.
Why dont you use manoeuvres when doing ejection burns, circularisation burns and adjustment burns. It just seems a bit strange. Also, dart engines are quite good for landing on atmospheric planets as they are maximally efficient at all levels in an atmosphere, so good choice.
Manoeuvres are great for playing efficiently, but if "having enough fuel to come back" isn't the biggest concern, then "winging it" ought not to be the worst thing.
Still, not MN-ing an interplanetary transfer is serious pre-0.18 old school vibe.
using literally only the best eve engine for eve
damn, you set yourself a hard challenge captain
This makes me cry
Same
*dirhag*
You should learn the asparagus system, because you are always struggling with your lift off sequence xD .
And, put more single straw of metal to avoid the octopus effect xD .
this reminds me of the alpha stages of KSP for some reason
nosaer emos rof PSK fo segats ahpla eth fo em sdnimer sith
because he doesn't use anything like manouver nodes or keybinds
Ask your viewers to make a rocket and use the most popular one no matter how “good” the design is
Everyone talks about forgetting landing gear but nobody talks about forgetting air brakes.
The line between ingenious ingenuity and playing god is a blurry line.
Alternative title: trying to make the most futuristic rocket ever built
I can't even leave the planet
Add moar boosters, and trust in trust.
In the VAB, you can click the staging bits (blue) to see the DV and TWR of that stage, you don’t need to put them on a launch pad to test it
Yeah we can knock on the tips someone this adept at KSP should know, but at the same time.....dude flew into interplanetary space with no maneuver nodes and went almost straight to Eve. Kudos, man.
Kerbal safe program
It is a video of the "By the Kraken! I will make it fly, even if i have to break reality to do it!" kind.
And now you have a Blunderbirds scenario :P
Troll: YoU cAn’T uSe DaRt EnGiNeS oN tHe LaSt StAgE.
Reid: HAHA! Dart engines go WWOOOOOOOOSSSSSSSSHHHHHHHHH!
The ksp vids are so good
I barely got to the Muño with a week of trying an failing, and this guy gets to eve just using dart engines.
**starts yelling about rockets and dinner vegetables relating to staging for some reason**
If your rocket is trying to flip, don't add more fins to the top, add them to the bottom, if your rocket needs to land in an atmosphere you can use parachutes at the top or air brakes at the top and that will stop it from flipping during landing
this is the most kerbal thing ever. this is more boosters to the power of 15
how can this man sound so much like a professional
I don't know if anybody cares, but I put down a satellite around the sun that has an orbit so long that it takes roughly 1 billion years to complete.
I know I’m late to this but how dude
Btw, you can press Z to instantly go to max throttle and X to instantly cut the engines.
KSP: "Use proper engines to go to Eve!" Reid Captain: haha dart engines go *shhhhhh*
Absolute kerbal engineering:
- if it doesn't lift: Add moar boosters!
- if it wiggles: Add moar struts!
- if it's unstable: Add more fins!
- If it't still unstable: add a ton of SAS!
"just strap more boosters"
Astrophysics!
Use a mammoth engine for your final rocket stage
@Cosmic Gaming i know, that they're massive. that's the whole joke man...
Fins offer almost no control if placed near the center of mass. Placing them near the top can cause drag when they are tilted or you go to far off prograde potentially making the craft flip over. The reason they are normally placed on the bottom is that when unused and you go off prograde the drag from them automatically tries to push the bottom back so the craft is facing prograde.
i love it when he changes stages near the beginning.
Dart, Dart, Dart.
(This will negate the hater’s)
Thanks for a pin Reid Captain
DART ON THE HATERS
@@thunderbuttocks28 lol
dart dart dart dart!
this is cool
now get to duna with only jet engines (no jets that work in space) probably impossibe but worth a try
its possiple tho, because if you build something that spins using aerodynamics you can preserve energy from spinning. if you then put something at the end of the spinning arm and detatch it, it will gain some speed. you would have to make the arm really long tho and it would be difficult
@@vincentvoncarnap i See, you whatched stratzenblitz75
I'm definitely enjoying the amount of sass over the engines.
This channel should be called how to make an engine
People: Nooo you can't use dart engines for final stage nooooooooo
RC: and so I took that personally
as an entire noob in this game, i concluded that u are a pro
Reid Captain is the happy medium on the skill level scale in this game between RCE (bottom-ish) and Matt Lowne (top-ish)
Video:
Reid Captain's Video: SPEEEEED
Releasing the stages looks like an airshow
You're a god you use NO manover nodes and you got to eve
I love how kerbal adventures demand serious commitment sometimes. -45 min aero break maneuvering, 2.5km swim etc. So worth it for that flag plant tho 👌
The flag plant is always worth it
Just watching this while I wait for an hour so I can circularize around Duna, can't wait for KSP 2
Remember when building a rocket: Always try to keep the center of lift on the leeward side of the center of mass, fam...
imagine placing fins on the top of the rocket to stabilize it and placing fins on the bottom of the lander
when in atmosphere fins try to go in retrograde directions, and fins are useless outside of atmosphere
FYI you can turn your rocket sideways when doing atmosphere braking to create a lot more air resistance and slow down much faster
How far sideways should I tilt?
Where is Mat Lown? When he hears about this guy he's gonna have his work cut out for him. :)
On a lonely planet......
@@danieleveritt4086 something something something Blunderbirds!
Something something slowly spinning its way to damnation
You should try build an SSTO for the next video. Bonus points if you get it to Minmus and back
Good idea!
Reid make a rocket to go to jool (the 5th planet) but the rocket has to have landers that can be deployed to each of the 5 moons with a primary module to land on jool
A jool5 that’s really difficult, and you can’t land in jool, it is a gas giant
@@farbenfrohesgrau4056 oh ive never made it there myself so thank you for letting me know
My guy , have you *ever* heard of RCS? try to use these instead of stability modules. Way better
But you usually don't have much of it
And electricity does not have weight
Ich vermisse die araflo zeiten😐
I'm sure you know this by now, but you should enable the center of drag overlay, it's the button with the wing on it near the bottom left.
If you have center of mass above center of drag, your rocket should control pretty easily :)
My guy, have you heard of AUTOSTRUT?
You can use seperatrons to stop boosters from destroying the rocket and you should use RCS or SAS (electric) modules for stable turning of the aircraft. Wings/Control surfaces are useful but only help so much.
your the only person I know who calls them the dart instead of the arospike
Everyone: Dart engine sucks
Reid: *and i took that personally*
Protip: you can use a larger diameter fuel tank and attach multiple engines to the bottom
That's not a dart monkey from the classic game series franchise bloons tower defense I think I've been click baited 😡😡
Nooooo
Challenge: solid rockets only
When he was testing the stages it looked like red alert all over again.
you can use the < and > keys to change the timewarp scale