We Need A Third Dash Orb

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  • Опубліковано 4 вер 2024
  • Featured Music:
    'Desert City' - Kevin Macleod
    'Fingerbang' - MDK
    'Dash' - MDK
    Another case of me getting a video idea at work and then completely making it from the ground up and releasing it the same day... I've seen this used in a lot of custom levels and i love doing this trick myself, but I personally believe there needs to be an official implementation of it
    Also in case it wasn't obvious, this type of video is inspired by GD Colon. Keep up the good work man!
    Exciting things to come, thank you for watching! 💜💚
    -Follow Me on Twitter! x.com/J735Offi...
    -Support me here! ko-fi.com/j735

КОМЕНТАРІ • 909

  • @Diplodos974
    @Diplodos974 Місяць тому +565

    Finally an actual useful original GD concept that isn't a crash trigger.

    • @poto2826
      @poto2826 Місяць тому +16

      C R A S H
      T R I G G E R
      B E S T
      I D E A
      🗣️🗣️🗣️🔥🔥🔥💯💯

    • @IHavs_LagIsu
      @IHavs_LagIsu Місяць тому

      ​@@poto2826 fr

    • @ThitoMarino
      @ThitoMarino Місяць тому +5

      ​@@Kamslapbattlesred orb is already strong, we don't need more

    • @Uscaty
      @Uscaty Місяць тому +2

      @@Kamslapbattlesthere should be a pink orb that reverses your gravity and a red orb that does the same thing

    • @KatArmyLeedur-w-
      @KatArmyLeedur-w- 26 днів тому

      @@Uscatythere’s a pink orb that’s a really small jump and a red orb that’s a really big jump in vanilla geometry dash already

  • @cyanflower
    @cyanflower Місяць тому +1486

    introducing the WHAT dash orb

    • @the__professional2454
      @the__professional2454 Місяць тому +70

      cyan

    • @Karats660
      @Karats660 Місяць тому +126

      everything turns 3d when you are holding the dash orb

    • @Rocky-Mein
      @Rocky-Mein Місяць тому +18

      your dash orb

    • @Ninecolumns
      @Ninecolumns Місяць тому +10

      W H A T

    • @dayzlove4994
      @dayzlove4994 Місяць тому +11

      ​@@the__professional2454🤓☝ *light blue (cyan is darker according to Minecraft)

  • @greendiamond22
    @greendiamond22 Місяць тому +551

    Robtop should see this, could be a feature for 2.3

    • @danielllanes5298
      @danielllanes5298 Місяць тому +19

      or 2.21

    • @Doors_2009
      @Doors_2009 Місяць тому

      @@danielllanes5298yea 2.21 but 2.3 also good

    • @LumaDSi
      @LumaDSi Місяць тому +20

      Omg Its practic mode diamond

    • @greendiamond22
      @greendiamond22 Місяць тому +5

      @@LumaDSi yeah LOL

    • @Cheezamer
      @Cheezamer Місяць тому +6

      2.3 is never coming 💀💀

  • @EternalVoid74
    @EternalVoid74 Місяць тому +322

    Would work perfectly for Flamewall when it says “KEEP GOING”

    • @vincentpham991
      @vincentpham991 Місяць тому +3

      True, I liked that part

    • @Luis-kl6nx
      @Luis-kl6nx Місяць тому +7

      no, its supposed to be a break part, so holding would tire the player more

    • @EternalVoid74
      @EternalVoid74 Місяць тому +1

      Ah, fair

    • @user-ye1vr9th8i
      @user-ye1vr9th8i Місяць тому

      ​@@Luis-kl6nxyea true

  • @Puggled64
    @Puggled64 Місяць тому +258

    In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity

    • @PodGamingEpic
      @PodGamingEpic Місяць тому +2

      you can see the yellow pads tho

    • @AnonymousPerson-bl5cn
      @AnonymousPerson-bl5cn Місяць тому +18

      ​@@PodGamingEpic That is so it's sight readable. If it were an actual feature, the pads probably wouldn't be visible

    • @Puggled64
      @Puggled64 Місяць тому +3

      @@AnonymousPerson-bl5cn was bouta say that

    • @raffimolero64
      @raffimolero64 Місяць тому +1

      pad at any time on release... interesting.

  • @StephenHogarts
    @StephenHogarts Місяць тому +506

    Yeah this would be really useful. Setting up the blocks around dash orbs can be a pain. Would be cool if it was a feature

    • @ExzaktVid
      @ExzaktVid Місяць тому +13

      Also whenever you do that the path is never perfectly smooth, which is really annoying.

    • @StephenHogarts
      @StephenHogarts Місяць тому +4

      @@ExzaktVid true. Even after spending a while with the movement easing its not perfect

    • @Q4DRR4D
      @Q4DRR4D Місяць тому +1

      You just need one block to do this and it works. But ok.

    • @StephenHogarts
      @StephenHogarts Місяць тому

      @@Q4DRR4D if you want it to move up and down you need 2

  • @PizzaIsLife5729
    @PizzaIsLife5729 Місяць тому +236

    This would actually be such a fun concept in the game, I would really love to see Robtop add this.

  • @BritishBoy
    @BritishBoy Місяць тому +81

    This is a really neat idea, and i totally agree. But just for future reference, the singular for vertices is vertex ;P

    • @daco-shitpost
      @daco-shitpost Місяць тому +4

      wanted to comment this

    • @user-er2nh8yh3v
      @user-er2nh8yh3v Місяць тому

      oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?

  • @-ElectroWarrior-
    @-ElectroWarrior- Місяць тому +61

    This an idea that is ACTUALLY good and valid.

    • @j735
      @j735  Місяць тому +12

      much appreciated :D

    • @Q4DRR4D
      @Q4DRR4D Місяць тому +1

      @@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.

    • @nothing-fh8vi
      @nothing-fh8vi Місяць тому +6

      @@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0
      not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be

    • @Q4DRR4D
      @Q4DRR4D Місяць тому

      @@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets Місяць тому +1

      ​@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"

  • @UrLocalIdiot9
    @UrLocalIdiot9 Місяць тому +123

    that cyan dash orb would be insane

  • @iamsushi1056
    @iamsushi1056 Місяць тому +38

    I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end

    • @Komatic5
      @Komatic5 Місяць тому +6

      Please see the "Edit Special" menu in any dash orb since 2.2 came out in December 2023.

    • @idkwhattodo8652
      @idkwhattodo8652 Місяць тому +3

      That already exists.
      Look at the "edit special" menu of the dash orb in platformer mode.

    • @mririrty
      @mririrty Місяць тому +1

      that would break the levels sync probably

    • @mywopo
      @mywopo Місяць тому +1

      already exists but it's only in platformer mode

  • @mikedevrblx7776
    @mikedevrblx7776 Місяць тому +5

    Robtop: Okay 😊
    15 years later: guys you don't believe...

  • @OmegaFalcon
    @OmegaFalcon Місяць тому +15

    I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.

    • @j735
      @j735  Місяць тому +8

      @@OmegaFalcon the players X speed would not change, the orb would only edit the players Y value. wanna avoid any sync issues with this feature

    • @rogersasanka3408
      @rogersasanka3408 Місяць тому +4

      It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.

    • @OmegaFalcon
      @OmegaFalcon Місяць тому

      @@rogersasanka3408 That would make sense

  • @kutura_P
    @kutura_P Місяць тому +14

    I like how you represent your icon! Instead of having it cut into the cube like some show it as, you think of them as connected to the cube!

  • @huffeyy3916
    @huffeyy3916 Місяць тому +8

    vertice is not a word. the singular of vertices is vertex
    :)

  • @ItsOmas
    @ItsOmas Місяць тому +12

    Cool idea! Setting up the blocks for the curvy dash orb is painful. (I suggest calling it a curve orb)

  • @Z38_US
    @Z38_US Місяць тому +5

    Idea is cool but I'm not sure if an entirely new orb is the move for this.
    Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it.
    The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization.
    Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines.
    Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization.
    Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)

  • @RealKENGAMER7647
    @RealKENGAMER7647 Місяць тому +456

    we should call it the swing dash orb LOL (MOM IM FAMOUS)

    • @godfreyabu7232
      @godfreyabu7232 Місяць тому +4

      Agreed

    • @LicoPicoPicoPico-cv9oq
      @LicoPicoPicoPico-cv9oq Місяць тому +19

      Then why don't we call the purple dash orb an "Inverted gravity dash orb"?

    • @Two_Teapod
      @Two_Teapod Місяць тому +12

      @@LicoPicoPicoPico-cv9oq because it is what it is bruv

    • @M4NNY_1S_C00L
      @M4NNY_1S_C00L Місяць тому +2

      @@Two_Teapodwhy are you following me two from tea pot

    • @Two_Teapod
      @Two_Teapod Місяць тому

      @@M4NNY_1S_C00L 👁

  • @user-ry5kb8zp9y
    @user-ry5kb8zp9y Місяць тому +7

    I feel like we need dash orbs that will make you like jump when releasing ngl

  • @PolychromaticZero
    @PolychromaticZero Місяць тому +68

    the insane extreme and terrifying dash orbs 😱😱😱😱

    • @PizzaIsLife5729
      @PizzaIsLife5729 Місяць тому +8

      Robtop's Towers of Geometry

    • @Matrixorial
      @Matrixorial Місяць тому +3

      I didnt realize this was a jtoh reference lmao

    • @AMig-ht8nw
      @AMig-ht8nw Місяць тому +1

      And that unreal one (pink dash orb)
      And the easy one (green)

    • @atomicaxiom7573
      @atomicaxiom7573 Місяць тому +3

      @@AMig-ht8nw nah the pink one would be horrific

    • @atomicaxiom7573
      @atomicaxiom7573 Місяць тому

      i see you literally everywhere

  • @Nature_Consciousness
    @Nature_Consciousness Місяць тому +68

    Other two new orbs we need:
    Death orb: could be much easier to do with such unique concept.
    Robot orb: you can control its height by how much you hold, just like the Robot gamemode.

    • @AMig-ht8nw
      @AMig-ht8nw Місяць тому +9

      Robot orbs's s block?

    • @ZiffelsCreator
      @ZiffelsCreator Місяць тому +11

      Death orb is unnecessary but yea i can see a robot orb being implemented

    • @Nature_Consciousness
      @Nature_Consciousness Місяць тому +3

      @@ZiffelsCreator Why do you think death orb is unnecessary?
      I actually kinda want robot orb, but it would make the game much harder but with even more variety.
      Imagine a demon where all orbs which would be yellow, purple or red become robot.

    • @Wizz18822
      @Wizz18822 Місяць тому +7

      Wouldn't robot orb just be a normal dash orb pointed up?

    • @ZiffelsCreator
      @ZiffelsCreator Місяць тому +4

      @@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something

  • @MrSkellyOnGeometryDash
    @MrSkellyOnGeometryDash Місяць тому +5

    0:36 omg he is so cute

  • @AdquezFroggie
    @AdquezFroggie Місяць тому +4

    You have a good point. This should be a great invention for the next update. 😊

    • @DaveVR_
      @DaveVR_ Місяць тому +1

      either you stole this comment or someone else did

    • @elliotsyptyst
      @elliotsyptyst Місяць тому

      @@DaveVR_ im guilty

  • @wynyny
    @wynyny Місяць тому +1

    I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.

  • @EAPreal
    @EAPreal Місяць тому +69

    Lets call it the *Angle Orb*

    • @InfluXse
      @InfluXse Місяць тому

      But its not a orb its a dash orb

    • @rafif_m_wafi
      @rafif_m_wafi Місяць тому +6

      ​@@InfluXsethen just call it the angle dash orb😊

    • @rafif_m_wafi
      @rafif_m_wafi Місяць тому +1

      ​@@InfluXseor maybe cyan dash orb😅

    • @EAPreal
      @EAPreal Місяць тому +1

      @@InfluXse yea i guess lets call it the *angle dash*

    • @furiousjumperjuniorbisson4407
      @furiousjumperjuniorbisson4407 Місяць тому +4

      curve orb sounds better in my opignon

  • @Galluxi
    @Galluxi День тому +1

    This is actually an amazing idea!

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk Місяць тому +5

    Toggle dash orb could also be cool, but it would require a very insane edit special tab lol
    Recolorable dash orbs would be amazing
    Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was

  • @SpellFire
    @SpellFire Місяць тому +1

    Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.

  • @Frugthereal
    @Frugthereal Місяць тому +8

    My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release.
    There could also be ones with pink orb jump height and red orb jump height.

    • @tranluan3605
      @tranluan3605 Місяць тому

      this can already be (somewhat) done with pads, since a slight height difference between orb and pad should not matter.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets Місяць тому

      Something similar was done in Jamattacks level called "glorious fortress" where he made a dash orb that bounces you up when it ends

    • @SchummeLemuYT
      @SchummeLemuYT Місяць тому

      @@tranluan3605 When it matters, you can use h blocks.

  • @Thesoulofpros
    @Thesoulofpros Місяць тому +2

    A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.

  • @feelshowdy
    @feelshowdy Місяць тому +1

    Lobotomy levels will include this dash orb with indicators turned off, curves turned on, and the vertices shaped like amongus or something

  • @Compinvr
    @Compinvr Місяць тому +76

    and an upside down version of that too, like a purple, yellow, or dark blue version of this one.

    • @FeWi-YT
      @FeWi-YT Місяць тому +13

      Makes everything too complicated it’s too much imo just put a yellow portal inside and then your swing motion is upside down

    • @FeWi-YT
      @FeWi-YT Місяць тому +1

      Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down.
      Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down

    • @MiirioKing
      @MiirioKing Місяць тому +8

      or just a toggle in this third orb to flip gravity?

    • @Innalye
      @Innalye Місяць тому +1

      ​@@MiirioKingthas what am sayin, though, it should give off a little indicator so the players know where theyre turning!!

    • @exray49
      @exray49 Місяць тому

      @@FeWi-YT putting a yellow portal in the orb wouldnt work for timings

  • @Draconicfish2679
    @Draconicfish2679 Місяць тому +1

    I’m not a level creator and have never even thought of an orb like this, but now that you suggest this yes that sounds very good.

  • @lightbulbgd466
    @lightbulbgd466 Місяць тому +3

    I feel like the indicator should be able to be turned off so if the creator wants they can make their own paths.

  • @hero_n849
    @hero_n849 13 днів тому

    The Cyan One Could Let The Creator Choose A Path Whilst Maintaining Gravity But The Indigo Design (Or Orange, To Follow The Colour Swap Theming) Could Be Used For A Dash Orb With A Custom Path That Flips Your Gravity

  • @ThuanGrinds
    @ThuanGrinds Місяць тому +3

    Terrible Idea: The Player Click the Dash Orb and the Player goes Straight without holding, then when the Player clicks or tap again is stops dashing

  • @ENTheHeroic
    @ENTheHeroic Місяць тому +2

    At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.

  • @Deadbushia
    @Deadbushia Місяць тому +7

    Lol, I was talking about extinction's dash orbs with you yesterday 😭

  • @TheTroupeMasterGrimm
    @TheTroupeMasterGrimm Місяць тому +1

    It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.

    • @j735
      @j735  Місяць тому +1

      this would be cool honestly, i wish the in-game dash orbs kept the players vertical velocity after releasing..

  • @aardvarkwith5As
    @aardvarkwith5As Місяць тому +6

    *Claps Hands* YES

  • @marmaladetoast2431
    @marmaladetoast2431 Місяць тому +1

    Further, we should be able to preserve momentum from dash orbs in classic mode for smooth exits. Would be useful for ship gameplay.

    • @j735
      @j735  Місяць тому

      would be VERY nice to have that

  • @AkramsChannel
    @AkramsChannel Місяць тому +3

    #cyandashorbs

  • @Vii_ollett
    @Vii_ollett Місяць тому +2

    this is actually such a good idea, and it would make transitions a lot easier. hope robtop notices this

  • @MajesticStriker113
    @MajesticStriker113 Місяць тому +2

    This is a fascinating idea. I’d love this added to the game.
    Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.

  • @electromouse3175
    @electromouse3175 Місяць тому +1

    The red dash orb could make it so you could rotate at any angle and once you hit it you go on the ankle

  • @_4M
    @_4M Місяць тому +1

    3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.

  • @circumplex9552
    @circumplex9552 Місяць тому +1

    for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb

  • @Nautic797
    @Nautic797 Місяць тому

    I also have an idea for GD, So whenever your online, your account will automatically set a status that says "Online". And this can make the status automatically set when your playing a level, offline, building a level and others. So your friends can see you what you are doing

  • @Jayzzzen
    @Jayzzzen Місяць тому +2

    I like how you mentioned a built in indicator, a lot of new game features are invisible nowadays.

  • @JarmezGD
    @JarmezGD Місяць тому +1

    surely this would work better as an additional option for the regular dash orbs

  • @alf73
    @alf73 Місяць тому +1

    You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.

  • @zanis4444
    @zanis4444 Місяць тому +1

    Neat idea, should be introduced. Also, you earned my subscription

  • @FURY0702_VR
    @FURY0702_VR Місяць тому +1

    There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all

  • @TheRedTiger76
    @TheRedTiger76 Місяць тому +1

    I guess you can send this idea to robtop when he starts streaming for feedback and ideas for 2.3, it's a pretty cool idea and it would be a nice quality of life change

  • @raffimolero64
    @raffimolero64 Місяць тому

    Pretty solid suggestions. But I think that creators should be able to decide the rotation of the fire trail along the keyframe path. I've always liked dash orbs that point downward while blocks pushed you upward because it makes you feel the force that you are pushing into the block. It should just keep the keyframe rotation mechanics imo, rather than automatically deciding to follow the path curve.
    also a little nitpick: the singular of "vertices" is "vertex", like a vertex of a triangle. but to me they're just keyframes.

  • @spacepuglord
    @spacepuglord 10 днів тому

    This the first fan made actually helpful feature. THANK YOU, i can make a rip of now called the rgb dash orb. But actually robtop NEEDS to see this.

  • @silentkaisei
    @silentkaisei 17 днів тому

    This would be an amazing addition to gd I can great uses for both easy and hard levels and smooth GP transitions

  • @ThermalTacos
    @ThermalTacos Місяць тому

    This is a really cool concept, but if you add a new dash orb for the vertical movement, then there will likely need to be one that flips gravity, and at that point, you can just make it a setting to turn on in the green and pink orb, and not an entirely new orb.

  • @codeninja3295
    @codeninja3295 Місяць тому

    This seems like a great idea! Regarding adding curves to the path, perhaps the line could use Bézier curves, like in vector editing programs such as Illustrator? They’re not too difficult to use once you get the hang of it, and they’d allow for a lot of flexibility in path shape.

  • @dominokid511
    @dominokid511 Місяць тому +1

    This is one of the best "new orb ideas" I've seen since the spider orb. I would love to see this in game.

  • @Erased_cat
    @Erased_cat Місяць тому +2

    I think the cyan dash orb shouldn't have a default indicator, i think its the player job to make the indicators
    Also the recent tab will be full of unreadable cyan dash orbs for EVW

    • @j735
      @j735  Місяць тому +1

      game mechanics ideally should maintain consistency with itself which is why i propose its on by default, but could be made invisible. its like the potions in 'Dash', they dont need to be potions when the mechanic is already established to be portals. thats how i personally see it

  • @Pixelated_Team
    @Pixelated_Team Місяць тому +1

    In the new featurer level, there is a black dash orb that ends instantly but its super fast

  • @jugolu777
    @jugolu777 Місяць тому

    1:50 is easily solveable by using the touch trigger hold feature, it's a single trigger and really easy

  • @dids5
    @dids5 Місяць тому

    ok good idea i was skeptical at first but with duals this would be crazy, the setup with the 2 blocks can be recreated easily but the hitboxes from the blocks would interfere with the other dual icon and kill it.

  • @shubbb66
    @shubbb66 Місяць тому +1

    I feel like removing the re-centering could be pretty cool for gimmicks

  • @opythegever
    @opythegever Місяць тому

    It always bothered me from the beginning of 2.1 how the gravity dash orb was given the color pink instead of blue, considering blue pads/orbs are the ones which change your gravity. So it would look exactly like the dash orb texture you made with a cyan color, while the pink color can be used to the dash orb with the mechanic you presented here. Great idea & video btw :)

  • @Krakyy
    @Krakyy Місяць тому +1

    I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice

    • @j735
      @j735  Місяць тому

      truueee i forgot about that..

  • @44Hd22
    @44Hd22 Місяць тому +1

    4:24 the consistency fix would be good with more customisation. I think it'd be cool if it could overshoot the path or if you could change the consistency fix for each segment between 2 vertices.
    5:24 this kind of particle system would be good for other deco too.
    5:37 It would also just work if it used the other particle system. That could be better to indicate wrong orbs but that would need good execution.
    6:00 maybe you can add a graph that changes the way these particles move. Change of speed and direction.

  • @musicatpurrcussion
    @musicatpurrcussion Місяць тому

    other than potential confusion for the similar colouring to the cyan regular orb (for new players) i think this is a really good idea

  • @The_Commandblock
    @The_Commandblock Місяць тому +1

    Then just add custom ways to interpolate between these points. Just like the move trigger has sine, ease, etc just some custom options

  • @BbomHKT
    @BbomHKT Місяць тому

    The thing about it, is that it can be implemented already, coding it would be a huge pain, and it isn't useful unless you're talking about some transitions or effects, since most transitions are purely visual and don't need a dash orb anymore. Another problem, it can be used so badly that it's IMPOSSIBLE to sightread, as for normal dash orbs you at least know where it would go (unless you're talking about those transition dash orbs, which shouldn't even be killing you.)
    In conclusion: Nice concept, but it's usage would be very limited and very tied to certain situations

  • @rexgamer6904
    @rexgamer6904 Місяць тому

    A dash orb that could turn you into a duo would be cool too. You would be able to choose where each player goes. The same dash orb could also merge the players together if they dash into each other. When the players merge together, the dash could still be held to go in any direction you want the player to go to.

  • @roryhadley3811
    @roryhadley3811 Місяць тому

    using these for short arcs to swing through a level sounds incredibly fun. im all for this idea

  • @Global_Cub3r
    @Global_Cub3r Місяць тому

    3:53 It can also be coded so that the input would be registered at when the icon is on the exact same Y level as the dash orb which would make so that there's no need for the adjustment.

  • @MuzikBike
    @MuzikBike Місяць тому

    I wish the GD forum hadn't nuked the entire suggestions forum in mid 2015, the 2.0 green orb was based on a suggestion from there and I think Rob implemented dash orbs based on someone else's misunderstanding of one of my ideas.

  • @UltraNinja
    @UltraNinja Місяць тому +1

    Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.

    • @j735
      @j735  Місяць тому

      could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique

    • @UltraNinja
      @UltraNinja Місяць тому

      Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.

  • @Lunarcreeper
    @Lunarcreeper Місяць тому +1

    i think it's design should be 4 arrows connected to each other that point in all directions.

  • @jeremiestern
    @jeremiestern Місяць тому

    There is only one issue : since the horizontal speed of the cube must remain constant to stay in sync, visually if the slope is very important at one place, the cube will go MUCH faster, and that may create a weird effect

  • @GreenerBlob
    @GreenerBlob Місяць тому

    4:16 hey fun fact cool idea but most sane creators would stack a keyframe and a dash orb to instantly fix the offset issue.

  • @LostWarden
    @LostWarden Місяць тому +1

    I think there could be a dash orb (probably red or orange) that turns on/off duo mode when released.

  • @matthewdavisfamily
    @matthewdavisfamily Місяць тому

    this would be an awsome feature! Robtop NEEDS to see this

  • @kkg3004
    @kkg3004 Місяць тому +1

    this is a cool concept! I think it would be cool if it was named the “custom dash orb”

  • @hamzahaq610
    @hamzahaq610 Місяць тому +2

    We delaying 2.3 with this one!!! 🗣️ 🗣️ 🗣️ 🔥 🔥 🔥

  • @Willio20000
    @Willio20000 Місяць тому

    3:53
    I think this should be a toggleable feature, so that you can still do early and late timings with the orb

  • @robloxuniverses9912
    @robloxuniverses9912 Місяць тому

    We could also have an orange dash orb, where you could control whether the player is going forward or backward.

  • @UnHumanoReal
    @UnHumanoReal Місяць тому

    All the problems can be solved with the actual update and be optimized but surely its good to make the work easier

  • @carriemarshall1947
    @carriemarshall1947 Місяць тому +1

    My dash orb idea was a red - orb that would act like a normal red orb the orb design being modified to have rings of black orb and the orb would launch the player up before launching the player down then going in the way the orb is facing

  • @AlexEEZ
    @AlexEEZ Місяць тому

    There's a more reliable way to work with blocks to direct dash orbs for now, you can place the default and h blocks at the beginning over the player with the h-block set as group parent. Then you toggle it off and make it advanced follow you through the entire level. Place an event trigger for pressing a dash orb which toggles the blocks on and one for releasing it which would toggle them off. :D
    For now I find that most efficient I think.

    • @AlexEEZ
      @AlexEEZ Місяць тому

      I guess the inconsistencies of when you tap the dash orb persist with that method...

  • @DemonMaple1059
    @DemonMaple1059 18 днів тому +2

    idea: cyan could be normal dark blue could be flip for the custom dash

  • @UnderCurrents15
    @UnderCurrents15 Місяць тому +2

    So based. I actually had this idea in my head.

  • @Blardok889
    @Blardok889 Місяць тому

    1:57 you can use event trigger and use the "dash start" and "dash stop" events to toggle in/off the blocks that move the player

  • @TheDanceMan567
    @TheDanceMan567 Місяць тому +1

    Great idea! For me, I also think making one like the magenta dash orb with this concept that also flips your gravity would also be useful. I would suggest making it orange since orange and cyan (a variant of blue) are on the opposite sides of the color wheel like green and magenta (a variant of red).

    • @_Player123
      @_Player123 Місяць тому

      ngl cyan and magenta feel like colors themself since if magenta is a variant of red isnt orange too

  • @Izzythemaker127
    @Izzythemaker127 Місяць тому

    It is actually now possible to change the direction of the dash fire via the teleport trigger "redirect dash" option. This also changes the angle of movement. You can turn off unrelated parts of the teleport trigger via ignore x/y(if you don't want position to be adjusted), and setting no effects to true to disable the visuals of the trigger. You can easily make a smooth movement via rotating a teleport trigger that constantly activates to redirect your direction.

    • @j735
      @j735  Місяць тому +1

      this is a really interesting way of doing it. i wasn't aware that this was possible but i personally just wish it was 'officially' endorsed. really neat trick tho!

    • @rogersasanka3408
      @rogersasanka3408 Місяць тому

      I tested this and unfortunately, it only works in Platformer Mode.

  • @Kringly9
    @Kringly9 Місяць тому

    What about one that inverts gravity after exiting? Honestly Rob could probably add these into the OG dash orbs as an optional modification, similar to "free mode" in the ship/ball/etc portals

  • @superkobster
    @superkobster Місяць тому

    this sounds cool, but if it makes it so you always get magnetised to the vertices then having difficult timings with this orb will be nearly impossible, unless you put obstacles between the dash orb and the first vertex that you'll have to go around by using the magnetisation

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 Місяць тому +1

    We need a fourth dash orb which can go directly up and down

    • @pixelfire86
      @pixelfire86 Місяць тому

      That's just a spider orb...

  • @prdus
    @prdus 12 днів тому

    Actually, I think there should be an option to disable the centering if you hit the orb too early/late so you could - as with the other dash orbs - do timings that require these late or early inputs
    The following vertices would stay the same, except with a Y axis offset

  • @lectroeel6290
    @lectroeel6290 День тому

    Bruh this is about to be so unpredictable. Can't wait to always die to this due to unpredictable movements (people not communicating when gameplay is reversed)

  • @ArberKryemadhi
    @ArberKryemadhi Місяць тому

    That would make sightreading hell, maybe the path forward could light up so if you see the dash orb path start to veer towards the spikes you could let go In time.

  • @SolarIDK
    @SolarIDK Місяць тому

    I feel like a differently colored version that does the same thing but reverses your gravity when you release would also be useful