The Worst Vehicle In War Thunder
Вставка
- Опубліковано 5 вер 2024
- People often debate about which tank or plane in War Thunder is the worst, but for me it's no competition. The Type 93 SPAA is the single most useless vehicle in the entire game. Its Type 91 missiles (pretty much the equivalent FIM-92 Stingers) are broken in numerous ways, which means that even though it can only engage air targets, it needs to be extremely lucky to get a kill on one.
Check the channel "About" section for the link to the creator of my profile picture.
Songs used (in order from first to last):
Halo: CE - Under Cover of Night
Wii Shop Music
Halo 3: ODST - More Than His Share
Halo 3: ODST - Rain (Deference for Darkness)
Second channel: / @spookstoon
Patreon: www.patreon.co...
Twitter: / spookston
Reddit: /u/spookston
Discord: / discord
Twitch: / spookstonwt
Steam: goo.gl/BYQjC9
#tanks #tankhistory #warthunder
The missile doesn’t know where it is because it doesn’t know where it isn’t
I know this reference
It knows this because it was made in china
Only knows where it doesn't need to be, which is the aimed plane, and where it needs to be, which is the ground.
TheNikoNik yes because the ground is the same temperature as jet engine exhaust 🙄
Harryvj r/woosh
Wild how enemies seem more likely to kill themselves trying to evade the missile than actually get hit by the missile
Lol it has terrible tracking effectiveness but *amazing confusion effectiveness*
Bombers are starting to do it more too when they bomb a base, they either j out or crash on purpose.
if i didnt know any better id have assumed every aircraft in the game is spamming a fuck ton of flares or chaff (like in pretty much every other game with lock ons, unless it's bf4 in which case lockons like stinger are probably banned by the server admins and will get you auto-kicked). hard to tell if this thing is lockon or wire guided, or does lockon only work when it feels like it?
Guessing that its less embarrasing
Task failed successfully.
*Wastes all of it’s shots on one chopper.*
Chopper: “Fine, i’ll do it myself!”
lmao
XD
Ah yes... a man of culture I see...
Literally felt so bad it decided to give the poor thing a kill
Fuck man, I rarely laugh out loud at yt comments.
Missile : is flying perfectly and on track
Missile 50m from target : SQUIRREL *veers off target 90 degrees*
lol
Fly Off To The Right And Explode ua-cam.com/video/fj3wV2FiJC4/v-deo.html
Indeed
Sounds like Wargame:Red Dragon guided missile in a nutshell
@@KokoroAi wargame red dragon is the only game where a TOW can double as a stunt plane and perform loop-the-loops in front of its target.
Extremely modern anti aircraft system struggles to shoot down piston plane from ww2
I mean, the have lower engine temperatures
because WT player Kamikaze too much,the missile IFF think they may be all friendly.
Or anything really
@@frisos8850 ; Modern missiles would still have no problem locking onto them, just not at that long of a range.
@@FirstDagger Hmmm, but still, you can't lock headon with IR seekers.
Missile to helicopter: "I am gonna kill you"
Helicopter: "No"
Missle: "UNDERSTANDABLE, HAVE A GREAT DAY"
Especially at 2:15, the missile literally avoided the helicopter...
At 2:59 it has a change of heart
@@samhansen9771 I think it's safe to say that these missiles need someone to talk to. Maybe they just need some motivation, or perhaps something is going on at home.
@@howiethehowitzer7398 or you literally need to be lock on that vehicles you firing at-
@@howiethehowitzer7398 Missile be like : Oh there must be a cliff Let's jump away from it
Its like everything that flies has magical ECM abilities
Ah yes, I remember reading about those pesky P-26s with the ECM package
@@dlistmemer591 its how france won ww2!- official gaijin quote
Part of me wonders if there's an issue with flares not rendering in- I'm not sure which aircraft would have them to begin with but if a lot of the misses were due to invisible flares that would make sense too I guess.
Except when you play it yourself ... then you get one shot by MG bullets.
@@leeboy29680-ol7gf if only they added ICM to France when they have it *cough* Jaguar and Etendard IVM *cough*
2:20 IT LITTERALLY EVADED THE HELICOPTER WHAT
That's the point, duh.....
Sag ich nicht Sowieso nicht it was too close.
@@hazardous458 Usually missiles doesn't arm when they're too close. Never heard of one deciding to go to the moon when it's 10 meter from the target
Ahahahahhaha
That was hard to watch
"it can only engage air vehicles"
not only that, its the only vehicle that *cant* engage ground vehicles, and it cant even do good at the one thing it does.
The Stormer isn't much better, it can only semi reliably engage helicopters and even then
Same goes for the Roland
One of the passengers should at least get a pistol or something.
Man it's can. Always there is a chance for a player using a tier 1 Italian SPAAG in enemy team =D its have less armor than a plane.
Seems like missile based spaas are trash
From my Understanding, the Type 91 missile that the Type 93 fires is quite an advanced IR missile that is capable of completley ignoring flares and other types of IR countermesure, and is a very accurate missile, if the stats are to be belived, so this missile really shouldn't turn pacifist right before impact and miss.
I can see why Gaijin wouldn't want a missile to always land on Target, but the Type 93 should definetly have much deadlier missiles due to it being completley unable to engage anything but air targets.
considering that it's got what, 8 shots total, and it's a dedicated AA, if it can't kill stationary helicopters, what was the point of adding it to the game?
They nerfed Type93 and Mistrals to a Stinger level of performance while irl both are much much better
The targeting system seems COMPLETELY WRONG in this video!
For most Generation 3 IR Homing Missiles you would TRACK the target UNTIL the missile "tells" you that it has a lock-on both audibly through a tone and by changing the color on (or even the shape of) the targeting box. At this point, you fire, and the missile launches and then tracks the target ALL BY ITSELF. You are now free to track and lock another target.
The old Redeye and first-generation Sidewinder could track a target from behind but almost never achieved a lock-on from the front. It would lock-on about 60% of the time from the rear oblique quarters.
The first-generation Stinger and later SA-7 "Grail" could lock a target from the full rear and rear oblique quarters easily (the rear 180-degree arc) but was only able to lock on to the forward oblique angles about half the time and could only achieve a frontal lock-on about 25% of the time.
Later versions of the Stinger and the Rolling Airframe Missile (as well as the Sidewinder with IR uncage for its sensor) could lock a target from the front around 50% of the time while getting a "stern-lock" over 80% of the time.
High Off-Boresight Missiles like the Soviet AA-7 "Archer" and the US AIM-9X Sidewinder can lock targets at 90 to 120 degrees off of their "nose" (the missile's and the launching aircraft's nose) and can lock head-on targets pretty easily (80% of the time plus if the literature is to believed).
A typical "good track" by the Missile Launcher will keep the aircraft in the targeting box of the CLU (command-launch unit) for around 5 seconds but sometimes (especially in "stern-chase" tracking) a lock-on can be achieved in as little as 3 seconds. The tone will sound (or "Growl" in the case of a Sidewinder) and the targeting box will indicate a lock.
If a missile has an "active guidance data link" then you will keep the CLU's targeting system tracking the target and the missile WILL FOLLOW your directed targeting until it hits whatever you have centered in the box or it runs out of steam.
That’s Gaijin on Japan for you
@@swaghauler8334 That was a good read, but i have never seen someone make paragraph spacing on a UA-cam comment before
"The missile knows where it is"
*No it doesn't*
i mean it knows that because it knows where it isnt
And where it is, is where it isn't. There for the missile knows where it is and where it isnt.
Except on target
I WAS GOING YO SAY THAT
This missile was designed by a pacificst
Haha looks like SDF didn‘t lie
Spookston: The worst Vehicle in war thunder.
Me: Oh, another ?
Me: Sherman, Patton, Pershing, that one ATGM machine in the Japanese techtree
Edit: just talking from a few freinds experience
@@tirpitz177 what do you mean sherman, Pershing and patton all those are very good if you can play well
@@tirpitz177 The Pershin is great! At 6.3 it can handle it's own really well
@@malituse5193 the gun and mobility are great. Armor is a joke
@@commandergeokam2868 the Pershing and Patton are fun vehicles but the sherman barely fits in it's own tier
I'm already 300k RP into it, you can't stop me now.
Lol same here
lmfao your PFP
Disgusting
@@looinrims Why ?
I was about to go for it. Maybe I'll grind Type 90 B instead...
2:18 made me sooo mad
Edit: spelling
Helicopter was so ashamed by that display that it committed seppuku.
> missile launches
> missile flies straight to the target
> missile makes a small jump over the target
> missile continues to fly straight
Jodie Price bro that was me in the chopper😔 my transmission or whatever was shot by a C2 and I crashed
@@aarohganjoo1676 really
2:16 I've never played War Thunder and I still felt my frustration levels rise watching that missile literally change course to loop itself around the chopper's tail. Are you frickin' kidding me!
You should play it :)
(I am only kidding )
Gaijin out here making Wargaming seem normal... smh...
Oh, sir, you are so wrong.
@@AlexMappingHD Maybe. But Gaijin has not been listening to the community recently where Wargaming has been, recently.
@@AlexMappingHD yeah, wargaming was way more normal before this incident. Good maps, No Tier compression. Russian bias is still a problem tho
@@homiespaghetti1522 Not going to argue that they do close to no balancing for Soviet vehicles in the World of Tanks. But Wargaming has been revamping maps the community has been wanting forever, buffing German heavy tanks, adding game modes like frontline and steel hunter and also keeping them, adding rewards and events people actually want to grind for. I would say Wargaming has been better off than Gaijin recently.
Wargaming always add premium tank that most of the times are fake...
Like The Liberator (?), A Pershing but better in everything. Never existed and it's in game only for premium.
Or (as an example) do you want a IS-2 turret on a Maus chassis? Only 89.99€ for you!! And I am not joking.
Sure, the BR matchamking in War Thunder is questionable, in World of Tanks you will 99.99% of the times be placed in a match with higher tier tanks that will most likely rape you. And perhaps the teams are going to be made out of premium OP tanks.
"It do be fast af tho"
- Someone who never actualy played it
Looks like it's speed is the only reliable thing about it.
Programmed Gamer nonsense it reliably drives forward
It sacrifices reliability for fun.
That one clip with huey is funny af
Bro that’s legit me in the huey
@@aarohganjoo1676 For real?
Hoy were really lucky... Maybe
The Type 91 missiles are are based on the Stingers but with some slightly different properties. The Type 91 has less explosive filler and no proximity fuse but has better tracking capabilities and is designed to bypass flairs. To make up for less explosive mass the missile is designed to ram the target in a way that the explosive can detonate in way that maximizes damage. Currently the biggest issue is that tracking is completely broken and not historically accurate. In game the missiles at first used to fly along the ground and come up from below the target but this often resulted in missiles slamming into trees and other objects. Currently the missiles fly above the target still has the same issue of the guidance seemingly shutting off upon final approach and thus nit being able to react to changes in movement from the target. It could be fixed further if Gaijin implemented the alternative firing methods the Type 93 has such as electronic locking which in which it would perform just like all the other radar guided SAMs in game as well as a manual guided mode that was used Incase guidance systems were down or Incase of close range target. TLDR: fix the damage output model and guidance systems and all will be fine.
He literally explained it in the video...
3:44 Certified Bruh Moment
It’s like... the missile have a mind of its own lmao
Even just watching it, it feels infuriating
Ah, a fellow Osean. Sir I must ask, have you detected any Belkan bullshit as of recent?
@@WyvernCV Belka did nothing wrong
@@monsterfatalis7182 Belka did everything wrong
@@WyvernCV #notallbelkans #Belkadidnothingwrong
@@monsterfatalis7182 Ahem, I would refer you to the Belkan war. And EVERY OTHER WAR THEY HAVE INSTIGATED.
You sir are a spy to glorious Osea. And you will be captured.
"War Thunder, it's almost fun." Phly 2020.
Its like the missiles gain self awareness mid flight and go "nope I don't feel like blowing planes up today ".
0:39 sounds like the M15A1 to me
ehh I've gotten plenty of air to ground kills in the m15a1, as well as ground kills, but I guess its not for everyone, and the m16 is a bit better than it in all respects except one hit kill potential on aircraft and armor pen.
well, at least the M15A1 can hit stuff if you are familiar with 37mm...
@@nesyboi9421 i find it Best for baiting An aircraft with the mg and kill it with the 37mm
I love the Type 93 regardless of how shit and buggy it is because it's just so fun
how do? Speedy boi? _NYOOM_
@@gage2189 this vechiel supposed be anti land unit
Sure the Type 93 is awful, but have you ever played our lord and savior HMS Churchill, aka the British Clemson.
Clemson sucks IRL (city and university) and the ship is absolutely useless.
The British Clemson does have one advantage over the American Clemson. It's got a useable AA defense.
Charlemagne King of Franks Dabo is a cult leader
In my opinion the ZiS-43 is the worst vehicle of all time. Wobbly chassis, slow fire rate, slow turret rotation makes it a living hell to play
@@homiespaghetti1522 But I have played it and I can tell you its not the worst compared to the Type 93. With the Zis 43, you can actually kill both tanks and aircraft reliable while the Type 93 has 8 missiles that almost always fails to kill even when they hit and it cant kill tanks except with a lucky artillery strike.
1:28 “why are we still here?”
Just to suffer...
Sp00kton: its broken
Spooktons account: im going to jail...
" Gajin "...you know how is will going when you hear that name
" Russian Bias "
"Perfectly codded"
" e-sports ready "
"Almost fun"
"The missile knows where it is at all times. It knows this because it knows where it isn't."
It clearly doesn't know shit. (i got the reference)
Gaijin, can we get a japanese AA vehicle pls?
You already have it in your tech tree
The AA in the tech tree:
2 years later and still no fix…
2:24
Helicopter be like: “Fine! I’ll do it myself”
2:18
that missile just straight avoided the heli xDDD
I might be wrong, but it feels like Japan always gets screwed on the guided missile vehicles. First there was the type 60, now this
Japan just gets screwed over. Us Japanese Tree players are always in pain
Missile: *tracks perfectly
Also missile, 100m away from target: lol nope, screw you I am going home chief
The Type 91 missile is primarily electro-optical with IR as a secondary seeker mode, the Type 91 does have a proximity fuse and is also thrust-vectored. It's a domestic missile, not a Stinger, and should be much better.
They nerfed anything not Igla to igla level of performance. Mistrals and type93 are affected and heavily nerfed.
@@jeandelacroix6726 the type 91 is by far the worst missile, it struggles to hit a stationary heli with no countermeasures. Almost like it actively avoids the target
@@AkagiStan
Sometimes it fails to dodge the enemy aircraft and hits them
3:55 that moment when the Ka-52 player doesn't realize that they can retract their landing gear
Me: Oh, it can’t be that bad, it has missiles, it could just shoot tanks. Just give it a chance.
Spook not 2 seconds after: “It can only engage air vehicles.”
late but anti air missile wouldn't do much to a tank even if it was able to lock on to a tank.
I was helicopter door gunner for several years in the military, I have seen hellfire missiles and sidewinder missiles go stupid and lose track on targets but its usually old stock thats been sitting in a warehouse for years then they give them to us to get rid of during training.
Also to my understanding (correct me if I'm wrong) despite how incredibly harmless this thing to literally everyone, everyone will go out of their way to prioritize it as a target. Like it can be sitting between 2 Abrams, both of those Abrams looking at you, and this truck facing the other way and ppl will still rather shoot it above every other actual threat
yeah literally ill be minding my own business and the russian mains in their crappy outdated mbts gotta take out their anger on me
Spookston: fires missile
Missile: Alright I’m bout to head out
Spookston: alright im about to hit this target-
Missile: how about NO
I was not first.
I was not last.
But damn boi i clicked on this video fast.
bruh this is so underrated 🤣
*Gaijin adds chance for weapon to fail*
Let me guess, Gaijin is now going to add a chance for German engines to also fail or even set on fire spontaneously.
_Germany suffers even more_
When gaijin watches top much spookston
I mean, they did buff the short stop gun stab from 15km to 24km so that's something
Germany never really suffered, and trust me I know, I ground the german tree up to the Leo 1 and even play the Maus. Who really suffers is British, France, and Italy at low tier. besides that no one tree really suffers much more than the other while germany suffers the least overall.
Unexpected SPANISH INQUISITION what about the uptiered 6.7? Did the new update changes something? I... had enough facing post war tanks
@@titan_tanker yes I get tired of it too but every other country tree gets uptiered into bullshit matchmaking. Shermans against Tiger IIs is not fun for for american players at all unless the tiger II player is an idiot. German 6.7 performs still fairly well even at 7.7, and only really suffers against T54s, 55s, and any other well armored russian tank. Before hte new volumetric shell update, most of the russian heavies at that br range were actually quite easy to kill with the long 88 or the 105 or the 128, hell even the long 75 could do it from the front if you shot trap them. I dont know if the volumetric shell update will completely ruin this ability to do this, but even so, the only country germany has a real hard time with at uptiers is Russia with their very good armor. The British and Americans are very easy to shot trap, aim for weakspots, or just aim any where as many of their tanks at 7.0-7.7 are not all that well armored excluding the M103, Conq, and the T32. Yes I too hate facing HEATFS and sabot in my german vehicles, but imagine playing a sherman with the 76 at 5.7, your gun cant do shit against a panther's UFP, a well angeled tiger I, ferds, Tiger II Hs, Tiger II Ps (easy to kill with a cheekshot though), jagdpanthers, jagdtigers, oh and we cant forget the amazing 5.7-6.7 German CAS like the ME-262 A Narwhal, the Premium Do 335, and many others.
Spookston: *Shoots missile*
Missile: *Peacefully enjoying the sun*
This seems to me as being one of two things, an extremely primitive Proportional Navigation law, probably Acceleration=Navigation Constant*Line of Sight Rotation, or it could be the Navigation constant is constantly changing as a Result of V of C or just a poorly written formula possibly missing terms.
A slightly more advanced form of PN could be added without needing Kallman filtering or time to go/Zero Effort miss calculations that would allow it to keep up with a maneuvering target and all aspect engagement which is what it seems to struggle with at the moment.
Onto the FIM-92 itself, much is said of the missile and a lot misinterpreted.
It is a single colour later two colour nutating (rosette scan if Im not mistaken by at least the mid 1980s) Frequency modulating seeker allowing for superb noise suppression in higher micron bands and yet retaining the seeker sensitivity to spot lock and track lower/longer bands of IR radiation on key hot spots of aircraft like the nose, inlet, leading edges rotor disk etc.
Now while digital and being able to discern some patterns as obvious countermeasures, enough flares at certain aspects and power settings can pose great difficulties to these 3rd gen IR threats in flight and while sitting on the rail its why pre-flaring on attacks became a habit even for Soviet Pilots in Afghanistan. It does not make a missile perfectly immune to flares, They're called missiles for a reason :P
smh don't call my baby bad its trying its best
but the rockets aren't
it probably would be more effective with a AA canon with 15mm pen
@@goomba0072 If it had the MG mounted on it would be technically a huge buff for it lmao
@@AmericanIdiot7659 imagine if the mg's of all tanks would work
@@goomba0072 MG's are now premium items - Gajin 2021
@@AmericanIdiot7659 in actually scared that this could happen
I would've thought the H.35 with it's APCR shells with bad penetration
You probably have a higher chance to hit something in it than this piece of work haha
At least with that thing you can shoot Han's head off in the squezey boi...
h35 is at reserve br so it can hold its ground (sort of)
Im pretty certain warthunder is an ongoing case of proving some companies have zero ability to code.
I just really want to enjoy the type 93, and I often do, but when the rolling around dodging fire, repairing allies and capping points is more fun that using the thing for what it's intended, we truly have a problem
Even the hell fire missiles are acting so weird... (they sometimes track like Aim9 B missiles) I think Gaijin did mess up some of the coding in regards to the missiles seeking ability. Out of curiosity, I also realize ADATS missiles also get flopped by flares and I wonder if that was realistic...
Glad I wasn't the only one to notice hellfire's is kinda broken rn.
5:24 for the actual commentary
It seems quite effective. you distract the enemies so much they just pancake into the ground.
The Closed Arrow used on the vehicle is actually based on the Japanese Type 91 MANPADS... which only *looks* like a Stinger, but isn't.
On the other hand it does apparently have a guidance system that's better than Stinger's, so that's besides the point.
But the explosive charge might be reduced because of the fact that it's not a Stinger. No sure what the actual charge is though.
The Clemson L/45 would like to know your location.
Don't worry, it'll take a while to get there at 28 knots anyway.
Ahem.. Soukou Tei (37mm variant); the poor river boat bullied by everything it sees, assuming it even manages to sail towards the battle in the first place.
But yes, the Clemson is one of the few ships I feel pity towards when destroying it, even if I know the player will someday come back with his new Sumner/Somers class destroyers, all guns blazing.
@@chatnicolas02 You're thinking of the normal Clemsons, DD-213 and DD-336. The Clemson L/45 has one gun instead of four, the gun itself is worse, it's slower, and has less torpedoes. Same BR.
@@flippedstug9517 Also lets not forget HMS Hawkins (read as Lolkins= heavy cruiser so bad, that gaijin not even dared to announce its release despite being one of the few heavy cruisers in the game by that time), and pretty much most fairmiles in the game (tho I blame compression, not ships for this one)
@@flippedstug9517 Oh wow, I had indeed assumed it was the same as (or at least similar to) the Clemson as the American ones as I hadn't looked into the British ships much, but this is just..sad.
Just watched your review on it, and while I used to complain about the annoying flaws of Japanese destroyers, I think I should have been a bit more grateful in retrospect haha.
2:59 (Jim carrey drinking water in Liar Liar) Oh COME ON
The Type-91 Surface To Air Missiles replaced their stingers
being lighter and far better
I love how there's the Halo songs and then in the middle it's just Wii Shop Music
*Laughs in the Archer*
At least the Archer can hit its target at less than 50m
Litonewo The Archer can actually be used properly and get kills consistently
The archer has one of the best guns at 3.0, and can kill things pretty reliably if you can get the gun on target.
The type93, on the otherhand...
The guy in the Radkampfwagen: who put that body of water there?!
they never test these high tier Japanese vehicles. The type 60 used to be so broken
Looks like the missiles were more coded to deal with jets flying in fast straight lines than anything else... and it even failed to do that half the time.
Hi Spookston, good video.
You havent even watched the video yet?
@@skabiks4839 You don't need to watch the whole thing to know.
Hi Gabriel, good comment.
@@HedmanificationThanks herpie derpie, good reply.
@@gabevietor3685 hmm, yeah true.
The Halo 3 ODST song at 5:25 is a slammer!
1:27 the mighty type 97 is having a seizure or whatever
Shakey launcher at 1:22 was my fave part 🤣
That's Very Dishonorable!
The thumbnail would make a good "What is love, 3 guys in a car bobbing to it" video.
I don't even play ground RB but I still love this channel
If used properly the missile is quite good, it seems to perform better at longer ranges than close, and obviously you have to take into account the trajectory of the enemy aircraft, if you fire the missile at a weird angle it will miss, but if you fire it at an angle were the missile will have no problem hitting the target, well, it's a kill
2:17
“Okay I see the chopper”
“Almost there”
“Annnnnn- ooooh a squirrel!”
2:20
that missile literally flew around the huey.
I just wanna point out something: It seems to hit very reliably with shots that are 2km+ and further. Maybe it’s better at range?
Roby Ker Wow. That’s really bad.
At 2:15 when you fired direct at that helicopter, the missile went up to it, did one of those cartoon u-bends right around it, and kept on going, I fucking lost it
wait u mean the second worse vehicule after type 60 ATM
Atleast you can still defend yourself against ground vehicles with the type 60 ATM
The first 2fer for a total of 5 CAS deaths on video
really had me waiting for this one
The very beginning was definitely something
helicopter at 2:21 : Man i feel bad for you here let me crash my self.
Between Gaijin not knowing with an "Imaging IR" seeker is, the woeful proximity fuze performance, piss-poor warhead, or the lack of its mach 1.9 speed IRL... no wonder it's the "worst".
Did they get anything right?
Just to clarify, the Type93 is not using the Stinger's seeker, but a much more advanced one being IIR/UV. That and the Type 93 is the second version of the Type 91 missile.
I feel like the Sergeant York engineers watching their machine fail to hit a hovering target
“I suppose if they were VERY lucky they COULD give us a headache with that (SAM)”
And thats why I'm glad that the vechicle before it is literally a licence built Flakpanzer I . I'd rather spray someone with bullets than slowly guide some moody flash while distracted from what's happening on the ground :)
I half expected it to be "say here's a quick montage" then it'd transition to spook taking about the car
The Type 93 uses the Type 91 - a weapons system that looks like the stinger, but differs in being 10mm wider, 30mm longer, a bit lighter, and a bit slower. The Type 91 was developed to replace the stinger in JGSDF service, and is thought to have improved guidance, but technical data is hard to come by.
1:24: the experience in a nutshell, I guess
Spooktoon tries to shoot down the helicopter
Helicopter: "Check this out"
Me: "Oh, it can't be THAT bad can it?"
Spookston: "Well the missile just..." *gestures broadly*
@1:24 When Type 93 realizes is low tier and it's all ground vehicles.
Spookston: Makes a video about better event vehicles
Also spookston: Next video, playing the vehicle he asked for.
Vehicle:*fires the missle and misses*
Me playing the vehicle:you had on job...
2 years later, the only addition to the Japanese tech tree was basically an R3 for Japan. Missile improvements for the Type 93 allegedly, but the vehicle is still absolute garbage. It can't even lock onto a stationary KA-50 at 4km because IRCM exists.
I have never before experienced so much pain in one video about warthunder, until this moment.
Jesus seeing it struggle to destroy a helicopter basically right up on it makes me hurt on the inside
@Spookston
You talked about it being roughly a Stinger missile, which isn't a BAD assumption, but still incorrect. The Type 93 fires the Japanese homemade stinger missile, the Type 91, which is one of the few 4 Gen MAN Portable Air Defense System (MANPADS) that exist currently, meaning that unlike the Stinger missiles that we have or the AIM-9's, this missile is actually MODERN (or sub-modern if you define modern as post 2000's) as the first iterations were made in 1991. So if anything, this thing should be WAY better than a Stinger and probably on par with at LEAST an AIM-9L or more likely M. And that's not even going into the further massive improvement with the Type 91 Kai variant that's currently used on active duty Type 93 systems.
I gave this thing so many tries before finally just removing it from my lineup.
2:23 dude just feels so bad at how much your vehicle sucks that he just offs himself as mercy to you.
For best results, you need to wait for jets to fly past your hidden position, and be ready to fire a missile behind them. If given any chance to turn slightly, or climb, they missile will often miss.
Against heli, Roll D6: 2 up to launch, 5 up hit, 4 up to damage.
Apparently the best strategy for this is to make CAS get second hand depression so bad that they commit suicide
Love your use of the ODST soundtrack, i still have that CD in my glovebox
A m16 sticking out of the the car window will be a more effective anti air measure