The Hardest Tank Hero! - Ramattra Beginners Guide

Поділитися
Вставка
  • Опубліковано 24 лип 2024
  • Ramattra releases into Season 2 December 6th. His kit has a mix of poke and rush requiring you to balance between the two to fully maximize what he can do. Quite a punishing skill floor and stepping out expecting to survive like other tanks can will get you blown up, so in todays guide we explain the fundamentals of his cooldown cycles and how to think about using his attacks and abilities.
    Timestamps
    00:00 Intro
    00:15 Primary attack
    01:23 Shield
    02:44 Snare
    03:38 Pummel
    04:41 Nemesis Form
    05:09 Block
    06:25 Ultimate
    07:40 Gameplay tips
    Subscribe here - ua-cam.com/users/youroverwat...
    YOUR OVERWATCH:
    Twitch- / youroverwatch
    Twitter - / youroverwatchyt
  • Ігри

КОМЕНТАРІ • 467

  • @TheGamingDandy
    @TheGamingDandy Рік тому +455

    This is the problem with people calling characters OP based only on the reveal trailer. Those trailers are specifically showcasing their abilities, they’re supposed to look powerful and badass. But In practice he seems pretty balanced and difficult to use.

    • @IgorJCorrea
      @IgorJCorrea Рік тому +39

      People have been doing this for 6 years and still haven't learned lol

    • @caphalor7252
      @caphalor7252 Рік тому +20

      They do this every time. Not just in overwatch but also in apex legends. Especially content creators make tons of wids how the new character is op and will make xyz useless and then on release they make vids how bad the new character is. Its been like this for years.

    • @You_are_wrong99
      @You_are_wrong99 Рік тому +11

      doom, brig, sigma, ball, baptise etc do I need to continue? this happand a lot in ow1 where heroes where broken in start.

    • @TheGamingDandy
      @TheGamingDandy Рік тому +8

      @@You_are_wrong99 I'm not saying no characters have ever been OP when they released, I'm saying we shouldn't make that call based on trailers where they're intentionally made to look powerful. Brig was OP on release but if you thought she would be OP only based on her character reveal trailer, I still think it would've been a coincidence.
      I could go and make a 60 second long ability trailer for Bastion that makes him look ridiculously OP, but it's just not how it actually is in game.

    • @puffyeato
      @puffyeato Рік тому

      no... ranged pierce is still OP the problem is just the numbers

  • @noahsarkhive4482
    @noahsarkhive4482 Рік тому +60

    lucio and kiriko will stay the best support duo for this tank as well :”3

    • @yozao5736
      @yozao5736 Рік тому +12

      They will stay the best supports against him too. He will never catch either of them lol.

  • @Modeus_
    @Modeus_ Рік тому +502

    Am I the only one who actually didn't expect him to be extremely overpowered in the supposed pursuit of money by blizzard? He looks pretty balanced or maybe even not very strong rn actually.

    • @BrofUJu
      @BrofUJu Рік тому +40

      I'm watching this going.... he looks bad. The utility is cool, but you really need to combo all of this stuff and I feel like at lower ranks, it's better off just having Sigma

    • @FatherMulk
      @FatherMulk Рік тому +22

      A few people like SVB and Chro have said he doesn’t look overpowered too. People are just dumb and jump to conclusions.

    • @talhaahmed2130
      @talhaahmed2130 Рік тому +6

      His ult seems insane. Like an instant “I win” button on some of the smaller king of the hill type maps.

    • @i-am-mercurial
      @i-am-mercurial Рік тому +1

      Looks weak

    • @godfries6038
      @godfries6038 Рік тому +14

      @@talhaahmed2130 Dude it does like no dmg at all.

  • @miltaire3235
    @miltaire3235 Рік тому +80

    His normal attack seems quite similar to Orisa's, except it's a staff spewing pellets instead of a gun

    • @UrticantOdin
      @UrticantOdin Рік тому +4

      It seems more similar to the ice spray, because you need to predict the enemies movement to actually hit, instead of being a hitscan

    • @noxofin
      @noxofin Рік тому +7

      @@UrticantOdin Ice spray is short range and orisa requires a slight lead to her shots...

    • @Lili-jh5ur
      @Lili-jh5ur Рік тому +6

      @@UrticantOdin orisa isn’t hitscan, she has projectiles where you have to predict movement. Probably somewhqt faster projectiles than Ramattras though

  • @thedofflin
    @thedofflin Рік тому +26

    He feels a lot like Sigma with a shorter effective range, and situationally effective at long range. It's the mid range where he will really struggle. I really like how he's been balanced.

  • @comedial6829
    @comedial6829 Рік тому +92

    Imagine his punch with Kiriko’s ultimate *”MUDA MUDA MUDA MUDA MUDA”*

    • @brenthazelton6891
      @brenthazelton6891 Рік тому +11

      ORA ORA ORA ORA ORA ORA!!!

    • @KenjitsuHokori
      @KenjitsuHokori Рік тому +13

      Lol mada mada is usually "no way" or you mean useless with muda muda xD

    • @SamStraker
      @SamStraker Рік тому +5

      *DORARARARARARARARARARARARARARARARARARARARARARARARARA*

    • @reda9628
      @reda9628 Рік тому +4

      Mada means not yet
      Muda^ means useless,

    • @throneintheocean615
      @throneintheocean615 Рік тому +2

      *DEMPSEEEYYYY ROOOLLLLLLLLLLLLLL*

  • @michaelkramer1273
    @michaelkramer1273 Рік тому +146

    I feel like Lucio is going to be an absolute must with this hero to get any significant kind of value until his ultimate

    • @joereed8872
      @joereed8872 Рік тому +7

      The problem is Lucio is probably the hero that is hit the hardest by vortex. My prediction is that bap and Mei will be better at enabling ramattra than Lucio

    • @lumenox8541
      @lumenox8541 Рік тому +37

      Let's be honest, Lucio is a must pick with most tanks in this game

    • @yozao5736
      @yozao5736 Рік тому +8

      Kiriko and Lucio aren't going anywhere without some major change ups. Suzu will be necessary to protect Ram's ult, along with speed boost because he has literally no movement. Also sound barrier and speed kind of shuts down enemy Ram's ult, when either your team can tank it and kill him, or just run away for a few seconds.
      Also Vortex will stop Lucio's wall ride, but with speed up he will still get out of it pretty quick, while Kiriko will just poof to a teammate.

    • @joereed8872
      @joereed8872 Рік тому

      @@yozao5736 Lucio doesn't get out of vortex fast enough without apm and forcing apm or making him hold apm makes Lucio very sad. The team slow of vortext is be enough to counter the team speeds of base speed boost. All of this together gives bap plus kiriko a bit of an edge on Lucio kiriko. Add in a Mei for additional slow and los denial you could have a really strong counter rush poke hybrid. Will it work like that, maybe not. But ram plus Lucio isn't the play.

    • @swaayyzee7926
      @swaayyzee7926 Рік тому

      Depends on how hard hitting the Lucio nerfs are

  • @CadeCraze
    @CadeCraze Рік тому +111

    I think Ramattra has potential on certain maps where you don't have time to switch tanks between checkpoints. Hopefully he is balanced properly for this though.

    • @fuscello
      @fuscello Рік тому +1

      You can always switch with the 30% ult charge passive

    • @CadeCraze
      @CadeCraze Рік тому +3

      @@fuscello yes, but sometimes you don't die and being able to change playstyles could be the difference between a fight.

    • @puffyeato
      @puffyeato Рік тому +5

      @@CadeCraze youre making his nemesis form seem way more special than it actually is

    • @yozao5736
      @yozao5736 Рік тому +4

      His lack of movement is definitely a big weakness, basically requiring a pocket Kiriko and a Lucio to taxi him around. Maybe then he will just be extremely hard to kill and be able to hold a point or choke pretty easily. Shifting to punch mode and pseudo healing yourself with a fat chunk of armor honestly seems like one of the better parts of how the kit works IMO.

    • @keonkla
      @keonkla Рік тому +6

      watching flats video on him...he almost seems like he will be a quick play only tank like doom,jQ/partially hammond.
      I really hope blizzard takes a look at the entire tank role and properly balances the weaker tanks that don't work in 5v5.
      Rammatra might be a beast with lucio but he almost seems like he will be a dead tank slot without some light buffs.

  • @randomguy3080
    @randomguy3080 Рік тому +13

    I feel like Rammatra was made for overwatch 1, like by himself he would be horrible, however if he was paired with another tank he would be a monster, like imagine current Orissa and him together, her fortify and javelin spin controlling the enemy, his vortex slowing them so she can hit with her Javalin, plus if he throw his vortex at her when she ults and pulled people in, they would not be able to leave her damage zone as quickly and would allow her to charge up more to do more damage

    • @yimpyoi9808
      @yimpyoi9808 Рік тому +2

      in overwatch 1 both of them would be significantly weaker individually

    • @randomguy3080
      @randomguy3080 Рік тому +3

      @@yimpyoi9808 I know that’s why I said current Orisa paired with him, that would be a pretty good match

  • @Jjuls
    @Jjuls Рік тому

    Your guides have helped me a lot especially with the Ana guide. Since then I was able to use her kit better than before. Thank you for making guides like this one!

  • @RedGulleem
    @RedGulleem Рік тому +1

    We need more videos like this. I'd say do one for every character, going through their abilities and explaining when best to use or combo them. There are a lot of new players around that don't know the heroes as well as some us, and I'd believe it would bring more views as well ;)

  • @turbochoochoo
    @turbochoochoo Рік тому +35

    Looks very balanced. Probably a good policy for new heroes to have them come in a little under tuned and crank it up if needed.

    • @ssghostleviathan9820
      @ssghostleviathan9820 Рік тому +7

      Having characters come in underpowered is usually bad for the characters popularity

    • @eyeden819
      @eyeden819 Рік тому +1

      Don't think it was intended for him to look this bad. Kiriko, Junker Queen, and Sojourn were all very good on launch. I think they thought what all the plat players who saw his gameplay trailer thought.

    • @vael_
      @vael_ Рік тому +2

      @@ssghostleviathan9820 But it's good for the games health. If they keep introducing broken heroes itll get annoying real fast.

    • @ssghostleviathan9820
      @ssghostleviathan9820 Рік тому +5

      @@vael_ you'd be surprised. As someone that has played LOL and Smite for years, the characters that release bad or underpowered never really recover. It takes years for that first impression to be broken. As an example, in smite Baba Yaga released so trash and buggy. And then almost 3 years later she is still basically never player even though all the pros rank her decently high. That initial release murdered her character.

    • @sylvrwolflol
      @sylvrwolflol Рік тому +1

      @@ssghostleviathan9820 Overwatch has had hero launches like that as well... Though I suppose those gripes about never recovering aren't quite relevant if it didn't even cross your mind.

  • @fuscello
    @fuscello Рік тому +13

    I feel like he will be very good on defence against rush comps, you play like a sigma or orisa 1.0 poking them down with damage, but when you find the opportunity (or have no other choice) you can become a good brawler

  • @ZeroBankaiKing
    @ZeroBankaiKing Рік тому +50

    For me I feel like the shield should be a little longer

    • @marcguilliod3640
      @marcguilliod3640 Рік тому +8

      Me too, especially for that long cooldown.

    • @jackobatgaming
      @jackobatgaming Рік тому +5

      Yeah it feels like a very short duration for the length of the cooldown. Also, it's actually pretty small.

    • @Red-eu7fk
      @Red-eu7fk Рік тому +2

      Should be like Winston's if not longer

    • @thelabs7128
      @thelabs7128 Рік тому

      You guys really love shooting at shields huh

    • @Red-eu7fk
      @Red-eu7fk Рік тому +1

      @@thelabs7128 you are looking at it the wrong way. It's not about shooting it, it's about useing it

  • @nadirbaitsaleem7270
    @nadirbaitsaleem7270 Рік тому

    Really solid tips and breakdown, thank you!

  • @lesliejacoby9137
    @lesliejacoby9137 Рік тому +11

    I think if he needs changes it should be to make him like orisa in the sense of keeping constant up time with cooldowns maybe so allowing more connection between abilities with lower cooldowns.

  • @beeawesome7140
    @beeawesome7140 Рік тому

    Really good introduction to the new tank. He seems like he's going to want to be hyper aggressive, I love that in a world with Kiriko ultimate!

  • @jfncho
    @jfncho Рік тому +8

    as a Pharah main (in QP) i still feel safe in the skies.

    • @yozao5736
      @yozao5736 Рік тому +4

      Pharah is gonna dunk on Ramattra. He literally can't do anything but spray his staff at you from a mile away lol.

    • @sylvrwolflol
      @sylvrwolflol Рік тому +2

      Honestly? I feel like Echo might dunk on him even harder.
      Imagine eating his supports then duplicating his ult from behind with no stuns or cc to stop you from literally running their entire team over.
      He seems like he was supposed to be a bit of an answer for ranged hitscan and air carries, but he might actually wind up being an active detriment if he can't run over your team's front line immediately.

  • @carterhicks7441
    @carterhicks7441 Рік тому +15

    I like the direction they are taking with new tanks. Less hp and shields, more utility and damage. Makes them much more fun to play imo.

  • @Cenomercy
    @Cenomercy Рік тому

    I love how you give us the tools to make our own conclusions.

  • @loushia16
    @loushia16 Рік тому +6

    The point of the primary fire is to be projectile spam. You're not SUPPOSED to constantly confirm hits and kills.
    It's like Sojourn's primary fire. You just send it down range and it'll hit whatever is in the general area. It's actually insanely strong given that he's a tank.

    • @TheShaheem123
      @TheShaheem123 Рік тому +5

      not it isnt. look at orisas gun for example.

    • @PhenomRom
      @PhenomRom Рік тому

      @@TheShaheem123 orisas gun is good tho

    • @TheShaheem123
      @TheShaheem123 Рік тому +3

      @@PhenomRom yea but its not insanley strong. This dude is saying that rammatras primary fire is "insanley strong" which is just completly wrong

    • @PhenomRom
      @PhenomRom Рік тому

      @@TheShaheem123 ohhh I misread lol.

    • @keonkla
      @keonkla Рік тому +4

      @@TheShaheem123 The only people thinking his primary fire is strong are Overestimating their tracking ability and play in a rank where people move like bots. lol.

  • @dylanmiller1140
    @dylanmiller1140 Рік тому

    He feels great to me, idk if he just fits my play style well but he feels super smooth and natural, I feel like the video oversated how hard his primary is to land, especially when a lot of his kills are coming from pummel in fights.

  • @mysticmason
    @mysticmason Рік тому

    Thanks for this it shows me what im getting into and how i should play the character

  • @majinmoke
    @majinmoke Рік тому

    That cold is sounding better since last video!

  • @nebulaeclipse8901
    @nebulaeclipse8901 Рік тому +1

    Something that wasn't mentioned was how his ult requires line of sight, so brig can just hold her shield at you and save herself, rein holding you back from the team can stop it too if you're unable to get in the middle of it. With a 3 second duration and a single sleep dart you can kinda kiss that ult goodbye more than most.

  • @lesliejacoby9137
    @lesliejacoby9137 Рік тому +4

    I wish he could punch actually with his fist or the melee would do more damage as a passive in that mode so he can brawl more.

  • @wusaint
    @wusaint Рік тому +17

    Honestly after seeing this I'm WAY less worried about him than I was. Looks like people will probably play him similar to a Sigma with a dash of Doom

    • @yozao5736
      @yozao5736 Рік тому +4

      Agreed he looks like a worse Sigma, with Doom's awful block instead of grasp. His shield and his ult are worse than Sigma's. And he only has poke damage compared to Sig's rock combo for solo pick potential. Lastly Sigma can poke around corners for free to put a cherry on top.

    • @sylvrwolflol
      @sylvrwolflol Рік тому +1

      Honestly? Seems like a worse Sigma but with a way better ult.
      Aka, Echo's wet dream to see on the enemy team lol

    • @yozao5736
      @yozao5736 Рік тому +1

      @@sylvrwolflol Sigma's ult is one of the best in the game. It has CC, does a ton of burst damage, and executes anyone under 50%. Also you can fly while using it.
      Ramattra just tickles everyone in a 20m radius, and It can be blocked by shields.

    • @wusaint
      @wusaint Рік тому

      Completely agree with both of you. So long as I steer clear of that snare my life should not change much I'd imagine.

    • @sylvrwolflol
      @sylvrwolflol Рік тому

      @@yozao5736 That's all true. But, Sigma's ult is also situational on cc, leaves him wide open, and leaves his enemies plenty of time to either stun him out of it or heal through it.
      Also, I'm coming at this from a different perspective here-
      It's good for a tank, but as an Echo you want something different out of a duped ult.
      Typically you want something that has a lot of damage and gives you sustain so you can finish out a fight without using any more resources, and turning into essentially Reinhardt but he automatically Moira drains everyone around him is crack. Not to mention the animation on Sigma ult is so long that you might not even get it off before dupe timer is up lol
      TL;DR- Never said Sigma's bad, I said he's a way less appetizing target lol

  • @ninalockie
    @ninalockie Рік тому

    his kit is interesting! i love how the primary fire can be used for poking. i’m assuming the short shield duration is to protect teammates from large bursts of damage. this could be huge.

  • @TheRealGaffer
    @TheRealGaffer Рік тому

    Nice breakdown of everything. The only other aspect of the character I would like to see however is how the nanites look from the recieving end, they look like it might be quite hard to make out where they're actually coming from.

  • @Ekryth1
    @Ekryth1 Рік тому +1

    I thought you were going to be able to switch from "tank" to normal mode more freely(toggle style). Didn't know it was going to have a duration type effect and cooldown. Interesting. Hoping for the best.

  • @idofx8722
    @idofx8722 Рік тому +3

    He will be quite strong in buildings and small rooms as there really is no way to avoid him.

  • @legomanwhohateskpop1532
    @legomanwhohateskpop1532 Рік тому +1

    My first impression is he looks like OW 1 Doomfist, where he’ll be useful for a couple of minutes untill he exhausts his cooldowns

  • @dylo7564
    @dylo7564 Рік тому

    Imo Ramattra seems like he fots the role of a tank counter pretty well. With a weapon that does tons of damage if you can hit, a ability that stops dive tanks, anti barrier, the whole kit to piss of the other tank.

  • @blackout995
    @blackout995 Рік тому +2

    Orisa's aim style finally comes in handy 😤 all 6 orisa mains are punching the air rn

  • @thebluecomet3974
    @thebluecomet3974 Рік тому

    That was quick!

  • @FlipBowler
    @FlipBowler Рік тому +4

    What's the code for that custom training ground?

  • @0Wayland
    @0Wayland Рік тому

    I really like his ability to have flexible blocking.

  • @chipmunk1227
    @chipmunk1227 Рік тому

    It sucks because the morning time is when I play so when all the OverWatch updates come out it's always in the afternoon and I'm working and I go to bed after that so it's a little bit of a pain in the ass but I'm still excited about this guy

  • @Willz828
    @Willz828 Рік тому +1

    i think people were overestimating his abilities, he will be very tuff to get value with if you dont have a team with mics

  • @sheanayala1750
    @sheanayala1750 Рік тому

    Ramattra + Mei is going to be crazy

  • @slimbodygriff2173
    @slimbodygriff2173 Рік тому +3

    Push needs to be changed to smaller maps and two rounds with a time limit on each round where a team gets a point for pushing the robot all the way or having the furthest distance pushed at the end of the timer or overtime. If I'm picking between 2cp or push I would just quit the game but rn I'm hoping to get a payload map every game instead of losing push games to complete bull

  • @TRANCEVGC
    @TRANCEVGC Рік тому +5

    His kit looks super satisfying once you get the flow down with him, I really feel like he will bring a new twist to the game, so excited 🤩💜✨ zenyatta and ramattra Will for sure be a dynamic ult combo!! It’s giving Yin & Yang.

  • @sizzitysy6969
    @sizzitysy6969 Рік тому

    Definitely a team player who I've noticed works really well with in your face dps but kinda falls apart with sniper dps atm

  • @azrik6084
    @azrik6084 Рік тому +4

    I'm curious how potent a nano boosted ult from him would be. Would still want a Lucio to make sure you can keep up with enemies though.

    • @yozao5736
      @yozao5736 Рік тому +1

      Just play Kiriko and give him fox rush with Suzu to cleanse any CC. Also not sure if nano would boost the Annihilation damage, I haven't seen anyone test it.

    • @azrik6084
      @azrik6084 Рік тому

      @@yozao5736 exactly why I'm curious.

  • @paper2946
    @paper2946 Рік тому +3

    At this point, I have to wonder: How worth it is it to actually try to close?
    My immediate impression was that he is a tank version of brig. At least how she was at the end of ow1. Both characters have a bunch of affordances that suggest they want to get in your face, aggressively, and brawl it out. However, brig was played best defensively. She wanted to slow the fight down and punish the things that want to get in close and finish fights quickly.
    I think maybe Ramattra will end up like that. A slower, methodical tank, that denies space by being very difficult to push into.

    • @yozao5736
      @yozao5736 Рік тому

      I think you're right. I think he will become more of a bunker/area denial tank that's extremely hard to get off a point or out of a choke once he can set anchor. Especially with a Kiriko keeping him cleansed.

    • @SuperSarutobisensei
      @SuperSarutobisensei Рік тому

      thing is, what makes him difficult to push into? he shoots peanuts are they look very hard/inconsistent to aim. A 4s shield? his nemesis form?

  • @smurforscrub7782
    @smurforscrub7782 Рік тому +8

    Question: Should Junker Queen use her shout when she ults? Similar to Orisa and Rematra using their shift abilities when ulting.
    I feel like that be a decent buff for her

    • @JamalFreeman
      @JamalFreeman Рік тому +2

      She needs something. That would help a bit.

    • @KingXhuntR
      @KingXhuntR Рік тому

      very interesting way to buff her, personal shout when using ult, maybe even her axe abilty too.

    • @mute8375
      @mute8375 Рік тому

      A personal shout for her ult would be perfect considering she dives behind the enemy. It feels awful when Lucio not only counters your ult but now you’re alone and dead behind the enemy team.

    • @harkthesound32
      @harkthesound32 Рік тому

      Would be a nice buff but the Ult is the part of her kit that works great today. It's the rest that feels lacking. I think she either needs to get a bit more damage back or a bit more health

    • @digitalhadoken
      @digitalhadoken Рік тому

      You can shout after you ult in case you landed somewhere stupid

  • @dylanmiller1140
    @dylanmiller1140 Рік тому +1

    I feel like he’s one of the most balanced hero’s at release. He feels great but doesn’t feel broken

  • @MicDubTV
    @MicDubTV Рік тому +4

    Yo Freedo (or anyone else)! Could you share the workshop code for this training range? I've never seen it & I've been playing since 2016...
    Would love to have it!

  • @Rare2297
    @Rare2297 Рік тому +1

    His ult can be cancel just by using Winston Shield.
    A good jump on top and Shield drop . It's over

  • @mangasaint
    @mangasaint Рік тому +1

    Does the Snare force Zenyatta to sit on the ground?

  • @CloverFour
    @CloverFour Рік тому

    I think he just completely overshadows Sigma. Sigma will have his place on maps like circuit still because of the more reliable shield and of course, his ult is likely to be more fight winning, but Ramattra can play any gamemode, any map and fit more comp styles.

  • @jetfire7680
    @jetfire7680 Рік тому +2

    His ult doesn't go through shields so its easy to play around

  • @CometdownCat
    @CometdownCat Рік тому

    That ult seems insane

  • @mateusneves589
    @mateusneves589 Рік тому

    From what I've been playing rn rammy is incredibly fun and gets a lot of value as long as he has a pocket. His survivability is very fragile rn
    Maybe a slightly bigger punch hitox, and I'd say give the nemesis block more reasons to use it. I like his staff , it's very tricky to hitpeople consistently. Maybe one or half a second more on his shield would be nice too.
    Overall, although there are a lot of frustrating moments, the fun still overpowers it
    (AND AGAIN, MY OPINION AND EXPERIENCE TY

  • @MICROKNIGHT3000
    @MICROKNIGHT3000 Рік тому

    The vortex verticality is small and it does not block movement ability also itd not like you can easily aim at a distant ground all the time because your view is flat horizontal and you need to be contesting below...

  • @willwunsche6940
    @willwunsche6940 Рік тому +1

    Is it weird to think he'd probably be really fun on Hanamora? Especially now that 5v5 is a thing?

  • @xJIN86x
    @xJIN86x Рік тому

    This was helpful

  • @-demiurge-8398
    @-demiurge-8398 Рік тому +2

    The Battlepass sings to meeeee!!!

  • @THYnameISsarcasm
    @THYnameISsarcasm Рік тому

    Anybody else hoping they speed up the staff projectile speed and maybe tone down the headshot multiplier? I feel like no falloff isn't enough to differentiate his staff from Orisa piledriver

  • @TheRonaldNess
    @TheRonaldNess Рік тому +1

    Also shields can block the Ult (Winston, Sigma, Rein, Brig)

    • @Willz828
      @Willz828 Рік тому

      does the bridgette have to be like fulling facing him? cuz her sheild doesnt really cover her side like Rein's kinda does

    • @TheRonaldNess
      @TheRonaldNess Рік тому

      @@Willz828 yeah, works exactly like Reinhardt

  • @willwunsche6940
    @willwunsche6940 Рік тому +1

    Is it weird to think he'd be really fun on Hanamora? Especially now that 5v5 is a thing?

  • @Moe_Simp
    @Moe_Simp Рік тому

    I feel like a lot of the time Ramattra's ult not going through any form of shield makes it really easy to counter

  • @tailgrowth
    @tailgrowth Рік тому

    I'm liking Ramattra at the moment. He feels like he can play similar to Reinhardt in that he creates this huge "don't stay anywhere near me" zone around him when he transforms and has a strong brawl-style game. But Rein's biggest weaknesses are when he struggles to close the gap and when he's against long range, whereas Ram has a stronger neutral in those cases with his long-range nanites and ability to place a shield anywhere ahead of him. Ramattra has clear counters and drawbacks, and doesn't get value easy, but if you're good with positioning, game-sense, and have the patience to wait for your openings he can be really fun to play.

    • @V1_Ultrakiller
      @V1_Ultrakiller Рік тому

      The problem is that most of the broken heroes has their entire gimmick of dealing tons of damage nowhere near him

  • @zaubermaus8190
    @zaubermaus8190 Рік тому +1

    hey freedo, did you catch a cold or do you have a new microphone? ^^

  • @SethsTable
    @SethsTable Рік тому +1

    0:47 “And it’s gonna get even worse if you’re trying to do with with a POCKET”
    MERCY appears out of NOWHERE. Editing on point my friend

    • @camvg7143
      @camvg7143 Рік тому +3

      The custom mode he's using for the practice range with the orbs allows you to turn on the pocket merci

    • @sakitoshi
      @sakitoshi Рік тому +2

      it's not good editing, he is using a workshop practice range with many options.

    • @SethsTable
      @SethsTable Рік тому

      To clarify- I like how the script coincided with the footage. The timing on the edit was solid.

  • @newera3787
    @newera3787 Рік тому +1

    Vertical range seems very low? Find it hard to see most good pharahs being pulled down from the height they would normally fly at but maybe that's just me thinkin

    • @yozao5736
      @yozao5736 Рік тому

      Pharah will dunk on Ramattra. Even if you get grounded which honestly should be pretty rare, you can concussion people away from you just as easily as using it to move yourself.

  • @ALTRON3
    @ALTRON3 Рік тому

    Looks really interesting . But is it worth a long time, very average player like me paying for?

  • @dylanmiller1140
    @dylanmiller1140 Рік тому +1

    This hero is really fun, he feels super unique and is incredibly fun to play. I feel like that tempo description that gave was really true, using barrier and Nemesis and Balancing those cooldowns so you can keep making space and protecting your team.

  • @Jeuxetgobelins
    @Jeuxetgobelins Рік тому

    Kinda look more balanced that expected, but we still haven't seen it in real match or with out of the box creativity in action.

  • @guy_who_games
    @guy_who_games Рік тому

    You and SVB had this locked and loaded

  • @SILK97
    @SILK97 Рік тому +1

    My biggest issue off the bat is that his weapon is so obtrusive. Seems like the whole right side of the screen is covered

  • @jackobatgaming
    @jackobatgaming Рік тому

    The grounding part of the AE is going to be best probably against Echo who relies on getting in close to use her finisher beam, or on a Mercy who is zipping between team mates, or a Lucio who is trying to dance on the payload. Sadly, Mercy is ALREADY not a great support option, end even Echo doesn't get as much play as she once did. That leaves the grounding part of his kit as mostly a Lucio counter, a bit for Gengi (who will just dash out of it), and probably almost impossible to hit on Phara most of the time, because it's not a huge AE and if she's any distance out it's probably almost impossible to both judge where on the ground is exactly under her, let alone hit that spot with a projectile while also predicting her movement. So yeah...
    From what I can see so far I think his cooldowns are probably too long for abilities with durations that are too short, but we'll see how people learn to play him in the coming weeks. Maybe he'll be excellent hugging cover and playing for windows of peaking/engaging.

    • @mykeh3155
      @mykeh3155 Рік тому

      I wonder how effective it will be vs an ulting phara, might be funny if it just slams her into the ground and she takes herself out with splash damage.

  • @Ghostofcalmaity
    @Ghostofcalmaity Рік тому

    Some minor and major buffs I’d like to see
    1.his primary could be increased to 6 damage per bullet and head shot to 10
    2.his suck should disable all movement abilities of opponents in it like sigma flux but you can still walk out of it like normal
    3.his suck has infinite height
    4.primary fire in nemesis mode should have 50% more range (it only lasts like 6-8 seconds it’s needs to be powerful but not op)
    5.primary fire In nemesis form should be 20-30% wider

  • @Solgeist
    @Solgeist Рік тому +1

    He looks ALOT harder to play than we initially thought

  • @daslaer6969
    @daslaer6969 Рік тому

    I never not wanted to play a hero more

  • @GM-rs2fv
    @GM-rs2fv Рік тому +1

    Seems kinda hard to use honestly. Difficult to hit his primary fire and anti-air ability, shield goes away fast, nemesis form useless at long range.

  • @adamniko1209
    @adamniko1209 Рік тому

    Sounds like snare might be good for genji then esp. when he’s ulting. Does it stop his dash?

  • @acousticwalrus6705
    @acousticwalrus6705 Рік тому

    Hey Freedo any chance I can get that workshop code you're using. I have the old PMA Jellies one but it doesn't have any of the new heroes :(

  • @iWatchTooooMuchYoutube
    @iWatchTooooMuchYoutube Рік тому

    Rammatra's Vortex height needs to me a little taller imo. There've been too many times where I've landed it in the perfect position, but Phar-Mercy are flying so high that it's useless. Aside from that, he's the most fun Tank I've played so far.

  • @maxelliott2460
    @maxelliott2460 Рік тому

    This dude plays at the highest sens ever

  • @galacticdino
    @galacticdino Рік тому +1

    He needs to train again with Zenyatta

  • @aboveaveragenerd3306
    @aboveaveragenerd3306 Рік тому

    if they make a support tank hybrid again id like to see me absorbing dmg instead of my teammates kinda like the terraria paladin's shield but this is blizard we are talking about

  • @pantslesswrock
    @pantslesswrock Рік тому

    Sounds like a good second tank for open q

  • @littledubbydub1036
    @littledubbydub1036 Рік тому

    I blocked a Hammond ult AND Hanzo ult at the same time, and I still had a good amount of hp left.

  • @huhjanus
    @huhjanus Рік тому

    if the shield ability's purpose is to deny and not to protect, i think it should be a support's ability. right now i think he's not really good (as a tank), or at least just balanced.

    • @bloodangel7731
      @bloodangel7731 Рік тому

      Shields are meant to create space from your team to push in. It's not meant to be used defensively

  • @jessezuniga8813
    @jessezuniga8813 Рік тому

    Do you think his primary is comparable to sojourns projectile?

  • @The_AvGamer
    @The_AvGamer Рік тому

    I have a patch note concept for Ramattra that completely changes the character, with the TRUE idea of the meaning, Tempo tank, two completely different play-styles. Any questions or recommendations, I'm open to comments...
    Void Accelerator:
    Damage goes from 4.5 to 8
    Cannot critical
    Ammo: 60
    Reload speed increased from 1 second to 2.2 seconds
    Void Barrier:
    Allow a toggle placement option similar to Mei's wall
    Duration goes from 4 to 5.5 seconds
    Cooldown is 9 seconds if broken, if the duration is depleted, the cooldown is 15 seconds
    Nemesis Form:
    0.6 seconds of transformation time between in and out of Omnic and Nemesis form
    Heals 8% of health and grants 120 armor instead of 150 armor. 150 armor will be granted if Ramattra has full health.
    1.5 seconds of initial +48% movement speed on cast of the abiility
    Pummel:
    Projectile damage goes from 60 to 50
    "Melee range" or melee damage deals 90 damage
    Block:
    Movement speed goes from -50% to -30%
    Can block stuns and projectiles
    90% damage reduction from the front and cannot be stunned, booped, or slept (Also make it so Doomfist cannot be slept or stunned while blocking please)
    Back opens a critical spot covering a large portion of Ramattra's back similar to Bastion that takes 1.5x more damage
    (Getting second thoughts about this part of the block...)
    Ravenous Vortex:
    Removed from the game and replaced by new abilities, Higher Authority, and Better Future
    Better Future: (Omnic form only)
    -A new ability that allows Ramattra to stab his Void Accelerator into the ground giving his allies a cooldown reduction while giving himself increased movement speed.
    Radius of 8 meters
    Duration of movement speed is 5 seconds
    Cooldown is 18 seconds and starts when the ability is active
    Ally cooldown is reduced by 80% (normal is 100%) and has no cooldown, a one-and-done ability. Effects wear off only for that ability meaning if one ability is gained but another one hasn't, the effects only apply to the ability on cooldown. Also has no effect on ultimate.
    Higher Authority: (Nemesis form only)
    -A new ability that allows Ramattra to hover in the air and slam the ground creating a nano-infested area that traps enemies in the field unless they destroy an orb left on the ground that Ramattra slammed into the ground.
    Can only be used once in Nemesis form. There is no cooldown and is regained when transformed into Nemesis form again. (Nano-infested area will not appear during Annihilation)
    Hover duration is 2 seconds and lifts Ramattra 9 meters in the air
    Slam distance is 6 meters closest range and 11 meters at the furthest range.
    Slam deals 74 damage with a damaging radius of 3 meters but 30% damage increase to Tanks, can be blocked with barriers.
    Nano-infested area is a 14-meter radius and 11 meters in height (might have to be lowered) that enemies cannot get out of unless the orb on the ground is destroyed.
    Nano-infested area deals no damage
    Nano-infested area applies a debuff that gives all enemies trapped inside -32% firerate and -17% movement speed
    Orb has 35hp and is a 1.5 meter orb on the ground
    Annihilation:
    -During Omnic Form:
    Launch a projectile out of staff that can be leeched onto an enemy, and has the same damaging effects. In other words, this might start another pandemic...
    Projectile travel speed of 38 meters a second
    If attached to an enemy:
    Duration is infinite and lasts as long as that enemy is alive. (Protection Suzu can cure the effect, but the projectile will drop to the ground)
    Deals 22 damage a second to attached target, and 37 damage a second to enemies around that target
    Radius of 8.5 meters
    If attached to a surface: (Or detached by Protection Suzu)
    Deals 25 damage per second
    Radius of 12 meters
    Duration of 11 seconds
    -During Nemesis form:
    Same effect as original
    Radius increased from 11 meters to 12.5 meters
    On cast, the duration will not go down until at least one enemy has been damaged by the ultimate
    Now has a counter on the screen on how many enemies are within the radius
    If at least three enemies come into the radius, all enemies within are slowed by -30%
    All other damage that Ramattra deals aside from his ultimate is decreased by 8%
    Side Notes:
    Nano-boost doesn't affect ultimate damage,
    Block cannot eat projectiles, just absorb the damage like any other shield
    Thank you if you read through all of it, I would make one of these for every hero if I had the time, I missed an essay because of this...

  • @cid487
    @cid487 Рік тому

    Has anyone tested the grounding effect on top of say a mei ice wall?

  • @arbi018
    @arbi018 Рік тому

    I imagine they nerfed him before pushing him out, it doesnt feel like what we saw in the showcase vid

  • @xXImikoXx
    @xXImikoXx Рік тому

    Does his ult also restore your health when taking damage? You didn't show that.

  • @voodoo2919
    @voodoo2919 Рік тому +1

    has those training room features always been in the game?

    • @yozao5736
      @yozao5736 Рік тому +2

      It's a custom game mode. You can find it pretty easily by just searching for training room.

  • @StoicScape219
    @StoicScape219 Рік тому

    He seems underwhelming except for his ult. Which is a nice change of pace considering other tanks are broken AF atm

  • @ikaros6633
    @ikaros6633 Рік тому

    How do you think he will handle dive tanks like Winston and dva?

  • @ReivecS
    @ReivecS Рік тому

    Shields block his ult, as does a mei wall... in fact I think Mei will just hard counter him period. Walling him out will be super strong. This tank looks F tier but the problem with his kit is he can basically only be F or S, depending on the numbers. I don't see him ever being middle of the pack.

  • @tristanmestroni6724
    @tristanmestroni6724 Рік тому

    I love heroes with lots of abilities, so I'm looking forward to this. 👍👍

  • @chrisgamboa317
    @chrisgamboa317 Рік тому

    What’s the difference between aoe of sojourn vs ramattra’s aoe ability not the ult?

  • @BeatsbyBadmusic
    @BeatsbyBadmusic Рік тому

    Not even out people we have to play the character first could be sleeper pick or get buffs

  • @randomguy3080
    @randomguy3080 Рік тому

    So basically he needs a buff, I would suggest that he can switch to either form and has no time limit but does have a decent cooldown between his ability to switch, secondly make his block absorb damage similar to doomfists block to make his big arm punches shoot further
    For his regular form, make his shield stay longer or reduce the cooldown and let him rotate it
    Lastly increase the ceiling of his vortex ability, and make it that people can not use movement abilities while inside it

    • @bloodangel7731
      @bloodangel7731 Рік тому

      Ah yes just make his abilities easier to get value out of

    • @randomguy3080
      @randomguy3080 Рік тому

      @@bloodangel7731 pretty much, cause right now his abilities suck and you get little value out of them, plus there are better characters for his roles, sigma is a better poker than Rammatra, hog Orisa, rein and doomfist are better brawlers than him, therefore his abilities need to compensate

  • @jonathanwilliams4112
    @jonathanwilliams4112 Рік тому

    How long we thinking before the ult gets a rework?

  • @Hustla614
    @Hustla614 Рік тому

    I figured he wasn't as overpowered as people think. Most of his power comes from his ult. Because with healing in the game, he doesn't one shot anything. Looks like he is good against a slow rein comp and maps like kings row attack. Not much of a defense tank. It will be interesting to see who he synergies with.
    I said this in the intro videos he can easily be flanked and dived on. He reminds me of when sig got first released, will wait n see what the high level players play him and see what he benefits best doing in the tempo of a fight.

    • @joereed8872
      @joereed8872 Рік тому

      Mei and bap are his strongest synergies. Mei wall and lamp cover his biggest weakness and his ability to pull Lucio to the ground covers theirs

    • @jackobatgaming
      @jackobatgaming Рік тому

      I don't think he'll be good against Rein. I think he was designed to feel threatening against a shield comp with his ability to punch through them, but Rein is just going to pin him if he's close enough to land punches. I think Sigma will Rock him when he tries to get in close (does Ramatra's power block stop Rock or other CC? I'm pretty sure they said that CC was one of Ram's weaknesses in his Nemesis form, so probably not).
      I hate to say it, but I don't think he's going to be very good and doesn't really feel like he has an area where he excels. Blizzards wants him to be some kind of transforming tank that has a form for different moment to moment needs, but I don't think Nemesis form lasts long enough or is scary enough to compete with tanks that just hold space better.