Huh, not what I expected from the name at all somehow. I like a lot of mechanics in this and it's a neat idea. Not as confident with how it all coheres together though. Thanks for the video!
At start, I had not a good feeling about this game. Even was about to stop the video after a couple of minutes, then I watched those 49 minutes straight XDDD So, well done, John ;-) Much more varied than I thought at start. I got some good feelings of different games. Also, I think that re-playability will be great with so many cards and actions to do. I just wonder how important will be luck in the game.
A very enjoyable playthrough. Did it feel a bit “soul-less” as a game though? It didn’t seem obvious why certain pages of history had the effects they did… I.e it didn’t seem to play to its theme.
At 4:53 you describe the books from left to right as science, industry then trade. You then point at the middle green book and say you will be activating science when based on your description it is industry
@@JonGetsGames That's a connection I make too. When I used to write school timetables, Science was always green. 7 Wonders has only served to deepen that! Thanks for the videos. Always good to watch.
At the top of page 12: Anytime a page leaves the offer, immediately draw a new page from the common deck to replace it, so that there are always 4 pages in the offer (plus the card on top of the common deck).
27:37 if blue had written the new yellow page they had just taken (which they would have afforded at the time as they had more than enough pens for that and the other pages) they could have had the donkey, boat, cart, cart without having to turn pages to get to it AND they would have been able to keep the file resource since the second cart-card would have given them a paper
Thanks John. Another excellently explained run-through. I feel confident to have a go myself now :)
Huh, not what I expected from the name at all somehow. I like a lot of mechanics in this and it's a neat idea. Not as confident with how it all coheres together though. Thanks for the video!
Great video Jon... Thank you
At start, I had not a good feeling about this game. Even was about to stop the video after a couple of minutes, then I watched those 49 minutes straight XDDD
So, well done, John ;-)
Much more varied than I thought at start. I got some good feelings of different games. Also, I think that re-playability will be great with so many cards and actions to do. I just wonder how important will be luck in the game.
Nice to see a tutorial for this game by my favorite...tutor? 🤔😅
A very enjoyable playthrough. Did it feel a bit “soul-less” as a game though? It didn’t seem obvious why certain pages of history had the effects they did… I.e it didn’t seem to play to its theme.
At 4:53 you describe the books from left to right as science, industry then trade. You then point at the middle green book and say you will be activating science when based on your description it is industry
Dang, yeah I got mixed up there. For some reason my brain correlates green with science more, sorry for misspeaking there.
@@JonGetsGames That's a connection I make too. When I used to write school timetables, Science was always green. 7 Wonders has only served to deepen that!
Thanks for the videos. Always good to watch.
@@JonGetsGames yeah industry should be yellow and science blue (like most games!)
Jon where does it say the offer is replenished right away after taking just one card? The manual just says take to cards and replenish after.
At the top of page 12: Anytime a page leaves the offer, immediately draw a
new page from the common deck to replace it, so that
there are always 4 pages in the offer (plus the card on
top of the common deck).
27:37 if blue had written the new yellow page they had just taken (which they would have afforded at the time as they had more than enough pens for that and the other pages) they could have had the donkey, boat, cart, cart without having to turn pages to get to it AND they would have been able to keep the file resource since the second cart-card would have given them a paper
Yeah, I think that would have been a better plan, good points.
I would be concerned with the holes in the "cards" wearing out or just flat out ripping. I hope that's not an issue as the game looks pretty fun.
There are ring hole stickers you can buy to reinforce the holes
Unfortunately those will get messy when shuffling the cards.
How does one sleeve it?
Punch holes on sleeves?