the quote of "theres no glory playing it safe" along with the next silence that comes from the video finishing is cinematic. absolutly Peak non-fiction
I just recently learned that comments actually help improve recommendations on UA-cam-guess I'm a bit late to the game. First off, thanks for the channel. I really enjoy your videos-the content, pacing, editing, everything. I find them genuinely valuable, not just quick entertainment, and you definitely deserve more subscribers. As for this video, the tips are spot-on. I especially liked the "Learn by Doing" advice (aka "Start now") because I know quite a few young people waiting for the “perfect” moment-watching tutorial after tutorial but never actually coding, drawing, or modeling (whatever is your preference)
Excellent video! The AAA industry is extraordinarily lacking in all forms of creativity; they are morally and ethically bankrupt at the moment. As a 31 year old 3D modeler(blender maniac), I am swearing on my mother's grave that I will throw my entire soul and life to bringing back inspiration and authenticity to the gaming industry. Thy will shall be done, until kingdom come. Great video as always Andrew, just know that the cavalry is coming, it will just take a little time. (learning Godot/UE5 and C++ to integrate my 3D modeling into actual game development). Please keep sharing your extensive experience in the game industry, help is on the way!
you should add a caveat, because all your examples a games that literally made millions of dollars, success looks different to different people, not every game needs to be a smash hit run away indie darling. plenty of people have made stable career out of indie games without making a hit. this might be sound advice for making unique game but I don't know about how this holds up if you are planning on making a business out of games.
the quote of "theres no glory playing it safe" along with the next silence that comes from the video finishing is cinematic. absolutly Peak non-fiction
UA-cam I'm inspired, give this man his algorithm.
I love the closing words at the end of the video.
I just recently learned that comments actually help improve recommendations on UA-cam-guess I'm a bit late to the game.
First off, thanks for the channel. I really enjoy your videos-the content, pacing, editing, everything. I find them genuinely valuable, not just quick entertainment, and you definitely deserve more subscribers.
As for this video, the tips are spot-on. I especially liked the "Learn by Doing" advice (aka "Start now") because I know quite a few young people waiting for the “perfect” moment-watching tutorial after tutorial but never actually coding, drawing, or modeling (whatever is your preference)
Thanks for the wonderful words.
Excellent video! The AAA industry is extraordinarily lacking in all forms of creativity; they are morally and ethically bankrupt at the moment. As a 31 year old 3D modeler(blender maniac), I am swearing on my mother's grave that I will throw my entire soul and life to bringing back inspiration and authenticity to the gaming industry. Thy will shall be done, until kingdom come. Great video as always Andrew, just know that the cavalry is coming, it will just take a little time. (learning Godot/UE5 and C++ to integrate my 3D modeling into actual game development). Please keep sharing your extensive experience in the game industry, help is on the way!
Wait I didn't know about 'to kill a god'. That looks right up my alley!
Demo is down now unfortunately, but its got a tonne of promise
@@AndrewChambersDesign I saw. Wishlisted it though, and they said they'll be back for the next demo fest :)
imagine losing a soldier in xcom that you've not just trained for hours but who's also married to another one at the battlefield O__O
🤣
you should add a caveat, because all your examples a games that literally made millions of dollars, success looks different to different people, not every game needs to be a smash hit run away indie darling. plenty of people have made stable career out of indie games without making a hit. this might be sound advice for making unique game but I don't know about how this holds up if you are planning on making a business out of games.
Comment for the algorithm
You’re awesome