Hi and thank you for the comment. Glad you enjoyed that. You can see more about this game, and other similar new and upcoming ones in this playlist: ua-cam.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
I do enjoy the looks so far. I just hope they can add more faction ot at last do some refinements for some of gameplay details. nevertheless good video.
since you are able to talk to some dev i always wanted these features in strategy games and i want to know what you think to be able to que buildings while your builders do the work in the order you gave them and when a building is destroyed the builders will try to rebuild it by them self's to be able to que units for control groups like in group 1 i want 20 antiair 10 tanks and 10 arty the factories will keep crafting them and sending them to a location or group 1 location | auto repair is a must in every RTS auto explore for scouts i had this idea while playing supreme commander and games like if if there can be saved blue prints to build forts like for example i find resources and i want that place i use the blue print and it capture all resources location build walls towers and so on for an old gamer like me such things would make games only more fun
What about optimization and pathfinding issues? Especially possible traffic jam at the investment center when one loader blocks the exit to the unlodaded loader from it.
The investment center problem with resource collectors is a known issue. It is being worked on. As for general pathfinding it isn't perfect yet, but it is already better than in some finished games. Optimization might become an issue as I have noticed a slowdown after making about 50+ units and 30+ buildings and when attacked by 30 or so enemy units at the same time with all the explosions and effects.
Looking for rts that has veterancy as I like my units to advance. I did see numbers above some units and got excited. I like being careful about units and don't like sacrificing just for gameplay.
Hi, in that case, the next game I will be showcasing will be perfect for you. Until than there is another one with veterancy for units you can learn more about here: ua-cam.com/video/3ejsTbUXQW8/v-deo.html
@@perafilozof thank you so much. I've already had Global Conflagration on my wish list for a while. That video was amazing and full of detail. Love your videos. Can't wait for your future videos of RTS with unit veterancy.
Link to demo: store.steampowered.com/app/2769580/Tactical_Warfare_Siege_Survival/ Do tell me what you think of this game now that it has been improved and what would you like to see added?
I *wonder where* the design from the Development Center and that shipyard... and the vehicle factory... and the long range cannon came from HMMMMM? (Game looks good, will try demo on Steam) EDIT: tried the demo (I hope it was the right version; only Tactical Warfare: Siege Survival had a demo) and I do like the ways in which they iterated upon the usual CnC building style by allowing you to queue up blueprints. Otherwise the actual controls did feel a bit jank, and control groups kept adding ships to them, which isn't ideal. At one point the long-ranged gunships showed up and that was GG. Might go again to try the other faction but so far it's a solid foundation that will need quite a bit of polishing.
Hi and thx for the comment. Yeah... they sure look familiar :) You can find more such new and upcoming games on this playlist: ua-cam.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
Hi and thank you for sharing your thoughts and impressions. I would say the TPS view isn't a waste of time in this particular game mode as it lets you have some fun by changing your viewpoint and almost feels like playing C&C Renegade again :)
You're a blessing to RTS community. TY.
Awww, thank you so much for such a nice comment :) Really nice to read. What are you paying these days?
@@perafilozof nothing right now because I'm busy but thanks to you I can get constant update on rts genre.
@@changgitp Ah, ok totally understandable. been there myself :) Hope you find the time to enjoy gaming again
Seeing the naval ships shooting out gigantic intercontinental ballistic missiles makes me chuckle.
Hi, it wasn't the ship which shot the nuke at me, it just came from the same direction but it was launched by the building on the map.
Great coverage, thanks for sharing more info on this game. Looks really interesting. 👍
Hi and thank you for the comment. Glad you enjoyed that. You can see more about this game, and other similar new and upcoming ones in this playlist: ua-cam.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
I do enjoy the looks so far. I just hope they can add more faction ot at last do some refinements for some of gameplay details.
nevertheless good video.
Thank you for sharing your thoughts and impressions of the game. Do try it out yourself
since you are able to talk to some dev i always wanted these features in strategy games and i want to know what you think
to be able to que buildings while your builders do the work in the order you gave them and when a building is destroyed the builders will try to rebuild it by them self's
to be able to que units for control groups like in group 1 i want 20 antiair 10 tanks and 10 arty the factories will keep crafting them and sending them to a location or group 1 location |
auto repair is a must in every RTS
auto explore for scouts
i had this idea while playing supreme commander and games like if if there can be saved blue prints to build forts like for example i find resources and i want that place i use the blue print and it capture all resources location build walls towers and so on
for an old gamer like me such things would make games only more fun
Hi, what you are asking for is mostly already exiting in BAR. Take a closer look here: ua-cam.com/video/H_00sBprHzU/v-deo.html
Very creative and open mind design.
Hi and thank you for sharing your thoughts on this game. I hope you will try it out yourself. What are you playing now?
What about optimization and pathfinding issues? Especially possible traffic jam at the investment center when one loader blocks the exit to the unlodaded loader from it.
The investment center problem with resource collectors is a known issue. It is being worked on. As for general pathfinding it isn't perfect yet, but it is already better than in some finished games. Optimization might become an issue as I have noticed a slowdown after making about 50+ units and 30+ buildings and when attacked by 30 or so enemy units at the same time with all the explosions and effects.
Looking for rts that has veterancy as I like my units to advance. I did see numbers above some units and got excited. I like being careful about units and don't like sacrificing just for gameplay.
Hi, in that case, the next game I will be showcasing will be perfect for you. Until than there is another one with veterancy for units you can learn more about here: ua-cam.com/video/3ejsTbUXQW8/v-deo.html
@@perafilozof thank you so much. I've already had Global Conflagration on my wish list for a while. That video was amazing and full of detail. Love your videos. Can't wait for your future videos of RTS with unit veterancy.
Hi and thank you. I am happy to hear that. You can find more such games on my playlist here: ua-cam.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
I'm going to give it a try.
I am glad to hear that. Here is a direct link to the demo : store.steampowered.com/app/2769580/Tactical_Warfare_Siege_Survival/
Link to demo: store.steampowered.com/app/2769580/Tactical_Warfare_Siege_Survival/ Do tell me what you think of this game now that it has been improved and what would you like to see added?
I *wonder where* the design from the Development Center and that shipyard... and the vehicle factory... and the long range cannon came from HMMMMM?
(Game looks good, will try demo on Steam)
EDIT: tried the demo (I hope it was the right version; only Tactical Warfare: Siege Survival had a demo) and I do like the ways in which they iterated upon the usual CnC building style by allowing you to queue up blueprints. Otherwise the actual controls did feel a bit jank, and control groups kept adding ships to them, which isn't ideal. At one point the long-ranged gunships showed up and that was GG. Might go again to try the other faction but so far it's a solid foundation that will need quite a bit of polishing.
Hi and thx for the comment. Yeah... they sure look familiar :) You can find more such new and upcoming games on this playlist: ua-cam.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
Silica has my attention this looks ok but after 8 bit holding off on these rts titles for awhile
I see. Thank you for sharing and the comment. Hope you will enjoy those games a lot.
Where do you get the demo?
Tactical Warfare: Siege Survival: store.steampowered.com/app/2769580/Tactical_Warfare_Siege_Survival/
Like the game, except the first person view, it is not needed in RTS and no one will use it, devs should not waste resources on it.
Hi and thank you for sharing your thoughts and impressions. I would say the TPS view isn't a waste of time in this particular game mode as it lets you have some fun by changing your viewpoint and almost feels like playing C&C Renegade again :)
so a tower defense rts.....ill pass
No, that is not it. I think you missed the point here.