Yeah I remember trying out the witcher 3 soundtrack cd and was shocked and dumbfounded when it wouldn't recognise the disc.. so petty from sony not to include such a basic feature
@@JmC69Hd it’s not even petty it’s just STRANGE, considering Sony is actually IN the audio CD market and is one of the only companies on earth still profiting from CD sales because of the massive physical CD market in Japan. Sony is the third biggest music company in the world, and People in Japan buy special Media players from Sony just to dump their CD files and play them on mp3 players. I am so confused as to why this feature wouldn’t be included in their highest end home entertainment system. Is this something that works in Japanese Ps5s?
@@Danker19991 although Sony co-developed the CD format with Phillips, I believe Phillips still owns the licensing rights for it. Blu-ray players are not inherently compatible with CD and Sony would have to physically include a separate laser for playing CDs as well as paying Phillips for every unit sold with CD capability, so they just don't bother. it seemed like a miss with the PS4 ten years ago since they still provided an optical out which indicated a focus on audio but with the ps5 they clearly don't care enough to include that anymore
@@JmC69Hd Why should they? People who insist on using music CDs in this day and age are a tiny minority. New cars no longer include them these days. Why increase the production cost of adding an extra laser just to satisfy less than 1% of users?
@@Danker19991 The consoles are sold at a loss for the first few years. The cost savings from omitting a CD laser add up over millions of consoles. There's no point in adding a few million dollars to manufacturing costs when less than 1% of the customers would care.
If you’re referring to 80 gig e01 ps3 models with partial emulation Sony never removed ps2 compatibility with any firmware update . You may be referring to the removal of other OS but that was with any model that updated.
They only wrote software emulation for the CHECHE models. They did not "remove" anything they just didn't write another round of firmware for different architectures. It wasn't worth it. The processors were changing with every revision as they advanced from 65nm nodes down into the 30s and smaller. Each one would have needed a new emulator wrote for new cores. The CHECHA and B models (NTSC)and I think the C if you were PAL or JPN all have dedicated PPE processors that are reconstructed playstation 1 and 2 hardware. So yes.... They did REMOVE firmware since it was at one point in time a feature. And no they did not remove any ps2 OS features because they still support ps2 games through the store. They still have all the features and works of the original games just they were rewritten for ps3. Cheaper than making dozens of emulators I guess.
That's because CECH-C AND E models still had hardware GS (Graphic synthesizer) PS2's GPU but not the Emotion Engine, which was emulated on the cell. Later models didn't had GS.
@@nicholasdryden2433 Click the timestamp at 6:50. he literally states ps2 back compat was removed in a firmware update on "80gig" models (ceche01). outright false.
The PS2s backwards compatibility with PS1 is most definitely not the “gold standard”. It is very, very good. But there are many know compatibility issues, most of them minor, some of them major. The “gold standard” imo is Game Boy Advance’s backwards compatibility with Game Boy and Game Boy Color or the Wii’s compatibility with GameCube. Both are basically flawless and issues only arise when trying to use some accessories.
Part of that is cause the Wii is, fundamentally, just a buffed up GameCube. The Wii's architecture is literally just the GameCube's, but with a little better specs... and it sold nearly five times as much as the GC lmao
It helps minimize potential issues when only one part of the console is emulated, but yeah it isn't perfect. PSP's PS1 is very impressive but in a more rough spot at times compared to PS2. Games like CTR and Mega Man Legends contain slowdown/framedrops that didn't occur on real hardware. Meanwhile Nintendo's BC is usually perfect. Hell even the 3DS can technically play GBA natively w/o issues!
Fun fact: backward compatible PS3s can also play super audio CDs (It was a format similar to DVD but featured higher quality audio than traditional Audio CDs, and was seldom adopted.) and use Compactflash/SD/MiniSD/Memorystick memory cards. (CECH-Bxx models dont have the card reader but still has SACD playback)
A little correction for the ps3 80gb model mentioned at 7:00. There have been 2 variants of it. The one with partial emulation for ps2 games (CECHE) and the newer 80gb (CECHK/L/M) which removed ps2 compatibility. To make it easy: All models which are able to play PS2 also have 4 USB ports in the front instead of 2.
also, on the CECHE, they NEVER removed backwards compatibility via firmware update. those CECHE models will always be backwards compatible. and only a small portion of PS2 games actually experience serious game-breaking bugs on CECHE models. the majority of the PS2's library, while maybe having some minor visual issues here and there, will still be completely playable. the CECHE models also, despite still being relatively unreliable, are still a LOT more reliable than the CECHA and Bs, so if you really want a BC PS3, i think the slightly better reliability of the CECHE outweighs the compatibility of the CECHA.
@@Kyush4 cecha has better compatibility but will die on you unless you do a really expensive mod to swap out the 90nm RSX with the 40nm RSX of the slim console. ceche is a better option overall because the compatibility is still VERY high (despite being lower than cecha) and WAY more reliable
The psp is also capable of playing psx games, and through modding injects can be created from psx isos so that you can upload them to the psp and play them just fine.
This is a fascinating thing to look at, but I did want to add one thing with the PSone and PS2: You actually *can* use the no-analog PSone controller on some PS2 games, I've used it on Tales of the Abyss and Klonoa 2 among others, but it's actually a case-by-case basis. Some PS2 games require a DualShock 2 specifically (Final Fantasy XII comes to mind) others will let you use either
The issue I see with many backwards compatibility services is that extra content is left out, which is specialy notable on PS3 streaming. EVEN IF you have that extra content purchased (as an example I had all content for Tokyo Jungle back in my PS3, but I've seen missing Fallout DLC too) you have NO WAY to access that content. You can't buy it either, it's just as if it never existed
@@ronindebeatrice Part of that, may be Licensing. *Points at Forza Horizon* I know it's Microsoft but still. The point stands. Licensing gets in the way of things, always.
@@ronindebeatrice yup lost source codes and yes licensing issue's do happen its unfortunate. Midnight club Los Angeles has this problem on ps3 were the 2nd part off the south central dlcs is lost due to the disconnect of Rockstar servers meaning one can't complete the game in Story mode.😢 You can complete and beat the last champion race, however the muscle car and tuner champion unfortunately is lost due too Rockstar. You can only complete that portion of the game is if you have the complete editon on disk. Xbox also has this problem and can only be complete through the disk. Saints row 3 and 4 have missing dlcs Borderlands 2 & presquel remastered Uncharted 2 and 3 remastered Many more.
Random Bonus Factoid: You CAN use PS2 memory cards to carry PS1 saves, but you can't actually directly use them on PS1 games as said in the video. Instead, you can copy your PS1 saves to a PS2 memory card in the PS2's interface. This was great if you had a PS2, a lot of PS1 games, but not many memory cards. You could copy PS1 saves to the PS2 memory card, using it as an extra storage to swap in and out saves. The OEM PS1 cards held 128 KB, while OEM PS2 cards hold 8 MB. This means you can hold about 64 PS1 memory cards' worth of saves on a PS2 memory card. Granted it's troublesome to have to copy back and forth but this was at least a way to get around the lack of space on a single card. Very cool video indeed! FYI, as others have said, you can use the digital controller in some games on PS2. Also, a lot of PS2 games don't actually use the pressure sensitivity, but still block off use of the DualShock 1 for some reason. It seems entirely arbitrary and probably meant to force people to get a new DS2 controller. The whole ability to use PS1 controllers on PS2 games is rather weird and inconsistent in that regard.
The same logic also works for the official PS2 hard drive and PS2 games. You can copy saves to the hard drive but you can't save/load to it unless it's a supported game.
Yeah, because the PS1 memory card could hold relatively few PS1 saves, I ended up keeping all my PS1 saves on my PS2 memory card, and the only save I’d have on my PS1 memory card would be for the game I was currently playing.
You can actually store PS1 saves on a PS2 memory card by copying them in the PS2 menu, PS1 games can't read or save them but this was a nice way to archive or backup your ps1 saves, especially with how little menory PS1 cards had.
Remember using the ps2 eye cam on my ps3 for the photos when you gets taken out in paradise city raicing game. To much fun. Use to dress up in new outfits for all the chrashes got people to target me a lot.
I remember the PS1 having NES emulation. One of the bootleg CDs my uncle had included a bunch of NES titles that actually worked well. And my old PS2 to USB converter I got back some 12 years ago still works on the PS3.
Not sure if it's applicable for your records, but with a USB cable you can easily take PS1 saves from a PS3 and copy them to a PSP (and I'm assuming PS Vita) and vice-versa. Combined with the memory card adapter for PS3 you can basically have the same PS1 save files going back and forward on both console and portable for three generations.
@@grizzlybearking1878 Oh wow, they don't even allow save data transfer? Locked content like PS Store game downloads doesn't work between PSP and PS3, but unlocked data like save files and photos/videos/themes is OK. I haven't got around to acquiring a Vita yet...
@@CarmenOfSpades To be fair, the Vita was dead long before Jim Ryan. Shawn Layden and Shuhei sunset the Vita. Encryption gets old and outdated. The older the encryption, the easier it is to hack into the back end of the PS network. Credit card info e.t.c. This is why you can only purchase on ps3 and vita through psn cards not real money. We all want it but realistically, there is no need to spend time updating a near 20yr old and 12 year old device you can't even buy at retail so if you are going to keep them connected, harsher security is needed. Sucks but that's what makes sense. The easier thing to do is to shut down both vita and ps3 online connectivity.
Exactly! I've tried it on both and they not only don't read Audio CD they refuse to recognize any CD at all even though the laser itself is capable of doing it.
@@izhanshafiq324 This is purely software based. I assume they either did not want to invest the time into making the feature work, or push streaming services instead as an excuse. Either way, weird. On the PS5, I guess, yeah. But PS4? I mean CDs still arent extinct today and especially not back then
7:03 I think you are confused. I have a PAL 60GB PS3, we only got the software emulation models. It will play PS2 discs regardless of firmware. Later _MODELS_ of PS3 removed software emulation altogether.
One other cool thing is that you can use the PS1 ext style Svideo, composite, a RF cables on PS1, PS2, PS One, PS2 Slim, and all versions of the PS3. It's convenient.
One thing to note is if you want to buy a BC PS3, be prepared to confront the YLOD monster, and have to spend a quite lot of money, even if get one that works, chances of these device fail in some way are high.
There are ways to dratically decrease the chances of a YLOD as the problem seems to be related to the RSX chip overheating the vast majority of the time. I got mine pre-delid (with premium thermal paste under the IHS of the RSX and Cell) and with zero dust. Then you can install CFW to control the fan speeds so that you can further cool it down. Thankfully I didn't spend much on mine, it was 280€ and even cosmetically, it looks great. All I did myself was the CFW install and upgraded the storage to 1TB. Though I don't recommend buying these unless you're getting it from a professional refurbisher.
@@f12got49 That's good. I have two BC units, one of them are with YLOD, I am studying eletronics repair, investing on equipment to be able to repair these machines.
@@Manic_Panic the best method now is swapping the RSX to one from a Slim or Super Slim PS3, and adding a chip to the board to make it work, it's called a Frankenstein mod. it is very hard and you need some proper skills to pull it off, but the result is a completely future proof BC PS3.
4:30 the pressure sensitive buttons were so good for playing grand theft auto. You just press the accelerator slightly and you could just cruise along.😎
Sony never cut backwards compatibility on PS3 which supported this feature originally. The 80 GB backwards compatible model is completely identical to 60 GB PAL PS3'sl and i own two working consoles of this model. And one them is running the latest official System Software and it can still run PS2 games. The 60 PS3 PAL and some of the 80 GB US PS3 Models (with 4 USB Ports and Card Reader) still contain some PS2 Hardware (GS-Chip) to support backwards compatibility,
Great video! I’m looking forward to more of these. Btw the PS2’s Duel Shock 2 works on the PS1. I remember not likening the weird round edge plug on the PS1’s DS1 and got a DS2 to be my primary controller.
The thing about the 80GB PS3 not being able to play PS2 games after an update is a complete lie. Also no the PS3 does NOT contain any PS1 hardware, it's all emulated. There were 60GB and 20GB Models released in North America and Japan with the COK-001 board (CECHA00/01 and CECHB00/01) They had the full EE+GS PS2 hardware on them yes. But the "80GB" (CECHE01) had the PS2 GPU and only emulated the CPU with the CELL. The 60GB Europe launch model (CECHC02/03/04 etc.) had that same board (COK-002) and no matter how you update those models the compatibility will not go away, that's just misinformation. Important to note here is that there was an 80GB Europe model (CECHL) which never had any PS2 compatibility (VER-001). Also the PSVR2 is already released and open for preorders.
Great video! Very informative! I’d be interested to see a Nintendo backwards compatibility video since I believe they’ve done backwards compatibility better than Sony
All you need is a PS2, PS3 and PS5. The PS2 for its own games, the PS3 for PS3 and PS1 games and PS5 for its own and for PS4 games. I know it sounds confusing but as someone who prefers physical copies it just makes sense.
I was trying to explain all of this to a PC gamer who never got into consoles over the years...and it really is pretty hard to justify losing out on backwards-compatibility up against that, especially when they also never had to deal with re-buying old games or paying for online services to access old titles or even just to play multiplayer. In a lot of ways, I think we've let ourselves get used to some pretty sketchy practices on consoles that were never really necessary.
PC gaming is nice in that aspect but it comes with its own prickly thorns. PC games too old need to run in an emulator anyway. Despite the whole point of x86 CPUs is their backwards compatibility. I dunno how that works exactly but alright. Also as we see with the Intel Arc cards, backwards compatibility with old APIs is taken extremely for granted on PC that people assumes it just works with 0 effort. Arc needs so much work on anything that isn't current games and people are mad about it.
@@Powerman293 Depends. Going forward from WinXP most stuff is still compatible. Biggest problem these days is rather that some disc drm systems don't work anymore on Win10+ and if you have some regional version of a game sometimes the no-cd patches you can find, won't work. As for API, I have been using dgvoodo2 for older games on nvidia as well, since there have been some with glitches on newer drivers. DXVK can help with some games as well.
Yeah one big advantage to pc you buy the game once it works indefinitely. And not paying for multiplayer. Also freedom to do other things with it as well.
You did forget digital backwards with PS1 games that is compatible with PS3, PSP and PS Vita and the save can be transferred between them and you only have to buy the game once
Another note on Memory Cards: The Sony Pocketstation. A PS1 equal to the Dreamcast VMU. Works on PS1 and PS2 hardware in all regions as a Memory Card, but the only game to keep Pocketstation-specific support in its international release was Final Fantasy VIII. Pocketstation emulation was later added to the PS Vita in an update, but I don't know if it was an update for the system itself, or an update for a service provided on it. I have also heard the Pocketstation does not work on the PSX - a Japan-only PS2 DVR and DVD Burner combo unit, but I have not had the chance to test this. What I have tested is the Multitap. Neither the PS2 fat or PS2 slim multitap will work on the PSX DVR as the controller ports and memory card ports are physically separated on PSX, so the plug cannot reach without modification. Also Japanese fat PS2s with the Playstation Broadband Navigator installed to the HDD could read/write minidiscs if a compatible minidisc player was plugged into the PS2 through USB. The PSX could possibly do this too, as it came preinstalled with a PSBBN app (and the Xross Media Bar, believe it or not), but I haven't tested this either.
PS1 is completely emulated on PS3. That is why it works exactly the same across all models. You can also use the ps1 style swap trick on the Super Slim PS3 to play backup and out of region PS1 games as well via swapping on the XMB then launching the game. Also PS2 compatibility with PS1 is model dependent as parts of the PS1 were not in the PS2 from the start and were emulated. In the later slim revisions (75000 onward) the PS1 CPU and dedicated ram were removed and emulated as well which reduced compatibility even further. en.m.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2
Heck this change also broke compatibility with some PS2 games. As for PS3 PS1 BC it is pure software and not great, as seen in Spyro 3 just running in the first hub world would cause the frame rate to drop.
Yeah the compatibility & performance isn't as good as PS1 on PS2 either. The Spyro games for example have performance drops on PS3 whereas they never did on the PS1.
@@VexAcer I have found that only happens on the PSN versions of Spyro. The same slowdowns don’t happen on my disc copies so I assume it has to do with the PS1 emulator that is used for disc based PS1 games being different than the PSN version.
Back in the day, console manufacturers had to use custom architectures and that made it way harder to emulate older code, which I guess is why Sony kept the PS1 CPU in the PS2 and the PS3. PS3 was the apex of Sony saying "I will build a supercomputer how I want to" with its infamous CELL processor and that ended up really bad for them because in the beginning the PS3 ended up having a way higher price than its competitors, but the experience wasn't worth the extra cash you had to pay. Starting on the PS4's generation they totally changed gears and listened to what the developers wanted. Developers now would use x86 architecture, otherwise they'd have another PS3 situation in their hands, in which the developer has a really powerful machine, but it's so complicated to tinker with, that most developers will hardly ever get to 70% of its total capabilities. To sum it all up: backwards compatibility should be easier than ever to implement because from the PS4 onwards, it's most likely that most consoles will continue to use x86, which also includes the Xbox console family (only Xbox console to use PowerPC and not x86 was Xbox 360). Think about it like this: you can change your desktop every 10 years and it's most likely that all the apps will continue running because it's still based on an x86 processor on an x86 operating system. Unless computers go the way of ARM (which I hope they don't), developers will have few reasons to abandon x86 (other than the Switch, but that's another story).
Other than the false statement on PS3 software emulation being removed via firmware, I think you forgot to mention the controllers you could connect via bluetooth to the PSP Go and Vita. The PSP Go in particular had even a docking station, so you could connect it to a TV and play with a dualshock 3. I'm not sure whether you can connect a dualshock 3/4 to the PS Vita, as it couldn't display on TV, but there is the PS Vita TV that play part of the library of the PS Vita that I think supported Dualshock 3 and 4.
Great video but I want to do some corrections + additions : - The Later PS2 models no longer use the PS1 CPU who is now emulated by the "Deckard" for Both PS1 and PS2 games, that's why even some PS2 games have issues on some models, the emulation was improved later - The PS3 never included the PS1 CPU, it was always emulated for both PS1 and PS2 games The easy way to know if a PS3 is backwards compatible with PS2 is to check if it has 4 USB ports, early NTSC models had PS2's CPU+GPU (ps2_emu), later (BC) NTSC and all (BC) PAL only had GPU (ps2_gxemu), at a moment Sony made a full software emulator (ps2_softemu) but "weren't satisfied with the performances and compatibility" so they never enabled it but it was in our PS3 for a long time, they later modified and improved this emulator for PS2 Classics sold on the Store (ps2_netemu) - The PSP can play PS1 games (their CPU architecture are pretty similar) - The PS Vita has PSP hardware inside - Some rare games can use the PS1 controller on PS2 games - Like the PS5, the PS4 also wasn't able to read CDs - PS2 memory cards can still be used to backup PS1 save games - The DualSense work on PS3 - The DualShock 3 work on PSP Go, good especially with the dock (Switch before Nintendo) - (NOT AN ERROR) Pressure sensitivity was only on the DualShock 2 and 3 and that sad, it would have been perfect in the thing named DualSENSE You forgot : - The PS1 DualAnalog and Analog Joystick, both working on SOME PS2 games like every PS1 controllers. (The DualShock 2 work on PS1 too) - The PocketStation can be detected on PS2 and PS3 via the adaptor, the UI shows a PocketStation instead of a regular PS1 memory card. - The Japanese PSX, a PS2+DVR with the XMB - The PS (Vita) TV, compatible with DualShock 3 & 4, every buyable PS1/P game on the Store and some PS Vita titles - PSP+PS2 and PSP+PS3 connection - PS3+PSVita Cross Controller - You should have talked a little more about EyeToy PSEye PS4Eye/PS Camera HD Camera and even the Go!Cam & PSVita Cameras You also forgot (non physical) : - PS1 Classics on PSP/3/Vita - PS2 Classics on PS3. Some other PS2 Classics on PS4/5 - miniS on PSP/3/Vita - PS1/2/P emulation via PS Plus Premium on PS4/5 - PS3/4 streaming via PS Now and now PS Plus Premium - Remote Play, PS3 to PSP/PSVita(mostly for PS1 games and some rare PS3 ones especially with a Vita), PS4 to PS Vita, PS4-PS5 - PSMobile on PSVita and some Phones - The PS Vita also has a PocketStation emulator - The PSP "Remasters" we had on PS3 and PS4 are in reality PSP emulation with texture pack Honorable mentions : Xperia Play aka the PlayStation Phone able to play some PS1 games
Although I'm an Xbox Head, I do feel bad for Playstation about their Backwards Compatibility, I wish it was as good as Xbox's Backwards Compatibility. I have played all the Playstation in the past, and there are Playstation games that I wish were available on the Xbox, too. Sucks PS5 won't play PS1, PS2, and PS3 games like the Xbox Series X can play Original XBOX and Xbox 360 games. Always preserve the past because without the past, you would be nothing.
It kill me that I can play 360 Dark Souls on my Series X, and that PS5 basically forces you to get the remake of Demon Souls. I still have my copy of Einhander, waiting for the day Sony makes a backwards compatible Playstation. On that note, may God damn my moronic brother for selling my copies of Silent Hill, Armored Core, and Final Doom behind my back. Not that any of them could be played on a PS5.
I dont know if anyone said it but you can also connect Dual Sense to the PS3.Ive got a PS3 for the first time(I also played the 360 when I was younger) And I love playing the PS3 with Dual Sense it's very comfortable.
I must’ve been one of the few ps2 owners at launch who knew about the pressure sensitive buttons (something I’m surprised didn’t stay with future controllers) I would guess because the first PS2 game I played was The Bouncer lol
I remember using the pressure sensitive buttons on a bunch of games. Any game where driving was involved it was very useful. These were the days that accelerate was X and brake was CIRCLE in driving games, so the pressure sensitive buttons were used. Also worked for San Andreas, since there's a lot of driving in GTA games
Ooh, god. Those pressure-sensitive buttons they added to the PS2 DualShock. I almost forgot about those. They were a real pain in the ass for Metal Gear Solid 3 where if I remember correctly you had to push the button very gently to aim it at a soldier’s head, but if you pushed hard enough it fired. Not ideal if you’re trying to do a non-lethal run.
It actually won’t fire unless you release the button. The real hard one was holding enemies in a chokehold, where pressing the button two hard would actually kill the enemy immediately.
@@apparentlyexists Ah maybe that is what I am remembering. I definitely recall accidentally killing people because of it! I might also be getting MGS 2 and 4 mixed up as I think they had some form of pressure sensitivity too.
13:33 Correction, and it’s a big one - “Hey we have SOME of your software/hardware, sure we are missing a LOT, but what we have you can rent, and the reset you can forget about.”
I didn't see it mentioned, so I'm going to. And that is there was a version of the PS2 that was called PSX. The PSX basically was just a PS2 inside of a DVR and was only released in Japan
The 80gb PS3 CECHE has the PS2 GPU onboard still, the rest from CECHA/B is emulated by CELL, i.e the Emotion Engine, Rambus, Bridge. the motherboard is known as COK-002, and is found on CECHE (80GB) and CECHC (60GB PAL) Europe only had CECHC and never had full hardware like NTSC regions, alot of people confuse the 60GB PAL to be the same as the 60GB NTSC units, they look identical but have differences, mostly just the PS2 side of things. also PS1 is emulation only on PS3, no PS1 hardware is included, same goes for PS2 Slims SCPH 7500X and greater, this caused issues with some PS2 games even at the time, since some games actually used the PS1 CPU for PS2 games. sony removed the PS1 CPU on these PS2 slims and replaced it.
(3:17) Yep, game piracy was rampant here before the PS3 and Xbox 360. The PS1, PS2, and original Xbox got pirated game releases in the form of 'GameStation', 'DVD GAME', and 'X GAME' releases respectively. Film and TV piracy were also rampant, particularly in Malaysia where an organised crime ring basically dubbed VHS tapes and duplicated them onto DVD.
There was also an unlicensed third party attachment for the PS1 that plugged into the parallel port that enabled VideoCD playback on all models that had the parallel port.
The DualSense controller also works with PS3s, probably after some system update in 2020. I can confirm this 'cause I've used one with my 60GB PS3; it works fine, but with the same limitations that the DualShock 4 has.
just gna throw this out there the digital ps1 controller does work with ps2 games, and the library of games that support it aint small either, tekken 5 for example
Only semi kidding, but you didn't include the Sony Ericsson Xperia Play. Essentially a PlayStation licensed phone with a slide-out controller. I got one on launch around 2011 or so. It could play digital PS1 games. Mine came with Crash Bandicoot included. Still have it to this day. It's a weird part of Sony history.
One thing I wish was mentioned here is the PS2Clasics collection on PS3 and PS4 These where full emulation titles for PS2 where you had to rebuy the game but it ment you could play some games like LEGO Star Wars II: The Original Trilogy on your PS3 or Ape Escape 2 on your PS4 And the pros of this classics system is they work on all models AND moders have worked out how to inject roms into these emulators
4:30 using a DualShock 1 on a PS2 made quite a big difference for racing games. With the DualShock 2's pressure sensitive buttons, having to full-force hold down the X button (which was the gas in most racing games) for long periods of time was really annoying, and in games like Gran Turismo that had a throttle meter, you could see that you weren't getting full throttle especially when your fingers were getting tired. Using an original DualShock avoided this problem.
Those PS2 memory card adapters are so rare and expensive nowadays which is a shame because since I recently bought a BC PS3 it would be nice to stick my old memory card in and play through some of my old save games.
It's also worth mentioning that the vita was made with the ability to emulate Ps1 games, sony selling them on the vita store, however the console doesn't have a second set of shoulder buttons, so not all conversions are perfect.
The MIDI adapter for RockBand was fully backwards compatible between the PS4 & PS3,. However, between the XBOne & XB360, the MIDI adapter required a Wired Legacy Adapter, due to hardware security differences between the two consoles. So if you played RockBand on the PS3 with MIDI instruments, you could use that adapter on the PS4. If you wanted to do the same with going from the XB360 to the XBOne, you'll need the PDP Wired Legacy Adapter, that was manufactured in an extremely limited run due to an agreement between PDP, Harmonix Music Systems, and Microsoft.
I’m gonna yeet some technical yeehaw into this, I predict that backwards compatibility all the way back to PS4 might stay alive as long as Sony keeps using X86 architecture in their consoles. The big problem with backwards compatibility from the PS3 and back, is that they use very different processor architectures that aren’t compatible. X86 in the PS4 and 5 cannot run the code from the PS3’s CELL processor, however ever since the PS4 the consoles started using X86 architecture so the code is technically compatible. This would result in only software support being needed to make PS4 games run on a future PS6. There is a slim chance that consoles might jump onto another architecture in the future (likely ARM), but I don’t see that happening just yet.
Cmon man. For how greedy Sony have got with their playstation plus subscription they could've at last used an emulator for old games. Not the gaming cloud that literally feels like rubbing soap on your eye and having a feeling like you're using a knock off controller with high input lag. I think it's just better to just get a ps3 and don't bother with the ps plus. Srsly sony is extremely disappointing lately. I can't wait to see PS5 Pro The Fridge edition like the ps5 wifi router edition. And all exclusives get ported to PC which makes ps5 kinda useless since the new feature is the dualsense that works with PC.
Surprised to see no mention of the save data debacle with PS4 and PS5. Microsoft gives everyone free cloud saves that sync between PC, Xbox One, and Xbox Series, regardless of what version of the game you play. Meanwhile Sony doesn't let you take PS5 save data and use it on the PS4 even if you pay them. So if you own both a PS4 and a PS5 and live with someone else and you bounce back and forth between the consoles depending on whichever is not being used by that someone else, you're basically stuck if you accidentally continued playing in the PS5 version of a game that you then want to resume on PS4. You have to explicitly play the PS4 version on PS5, which is a thing you can do somehow for some reason, as it's the only way to keep syncing the save data properly.
Physical compatibility and backwards compatibility are not the same thing. PC emulation uses digital ROMs dumped from old hardware that can be freely transferred between storage devices. The way Xbox converts old games to downloads is still very convenient for consumers in the modern age
I love how you said it was merely "interesting to point out" that the fat multitap only works with fat ps2, when its actually really useful info! I was about to buy a fat multitap for my ps2 slim so im glad I didnt : )
Seeing as the competition was $100 more, it would have been cool if Sony released a limited version of the ps4 with the ps3 cell processor in it, that could play ps1 2 3 and 4 games. Maybe only have it out for the first year or something.
awesome video but you forgot to mention that every model of PS3 that can play PS2 games can also play Super Audio CD's, something that was dropped with later revisions. And that Sony hasn't fully delved into the streaming market since the PS5 can play the fancy new 4K Blu Rays :)
Small thing that wasn't mentioned is the Vita and PSP could play PS1 games that were bought digitally. The PS3 also had limited PSP compatibility, mostly limited to "Minis"
While that count as digital purchase, it doesn't count as backwards compatibility as those games will only work if you re-buy them again. The version you buy may not even be the version you own physically.
It’s minor, but important to point out that while the PS5 can basically play all PS4 games, some PS4 games have issues running (crashing)- one of them being the Sony 1st party title, Uncharted: The Nathan Drake Collection
SONY NEVER PATCHED OUT BACKWARDS COMPATIBILITY ON 80GB 4-USB-PORT PS3s. EVEN THE SOFTWARE EMULATED BACKWARDS COMPATIBLE PS3s STILL WORK. PEOPLE NEED TO STOP SPREADING THAT PIECE OF MISINFORMATION.
I should note the PS4 & PS5 have access to PS1, PS2, and PSP Classics which are fully downloadable, individually purchasable games that run at a higher resolution with trophies and other features. PS3 games are also streamable on their subscription service because the cell processor is hard to emulate
Fun fact: the PS3 used to even support the DualSense controller wirelessly around the time of the PS5's launch, but they must've patched it out at some point because I can no longer get it to work that way. I have video evidence of it working via Bluetooth back in 2020 though.
PS1 and PS2-era controllers can be used on PS3, PS4 and PS5 with a generic DualShock-to-USB adapter, for certain games. It's a game specific functionality since Sony doesn't restrict developers from building in USB drivers for custom controllers, mostly for racing wheels and rhythm game controllers, but some fighting game devs have used it to support those generic USB adapters so that players can re-use their old PS1/PS2 arcade sticks.
7:59 The PS1 system is fully emulated in software. The Emotion Engine was completely scrapped to save money. Only the original PS3 model is emulating PS1 (and PS2) through hardware (EE).
Рік тому+2
It's only 22 years later that I learned that thing had pressure sensitive buttons, awesome stuff!
Correction: The PS4 was the first Sony console not to play audio CDs, not the PS5.
Great video.
Yeah I remember trying out the witcher 3 soundtrack cd and was shocked and dumbfounded when it wouldn't recognise the disc.. so petty from sony not to include such a basic feature
@@JmC69Hd it’s not even petty it’s just STRANGE, considering Sony is actually IN the audio CD market and is one of the only companies on earth still profiting from CD sales because of the massive physical CD market in Japan. Sony is the third biggest music company in the world, and People in Japan buy special Media players from Sony just to dump their CD files and play them on mp3 players. I am so confused as to why this feature wouldn’t be included in their highest end home entertainment system. Is this something that works in Japanese Ps5s?
@@Danker19991 although Sony co-developed the CD format with Phillips, I believe Phillips still owns the licensing rights for it. Blu-ray players are not inherently compatible with CD and Sony would have to physically include a separate laser for playing CDs as well as paying Phillips for every unit sold with CD capability, so they just don't bother. it seemed like a miss with the PS4 ten years ago since they still provided an optical out which indicated a focus on audio but with the ps5 they clearly don't care enough to include that anymore
@@JmC69Hd Why should they? People who insist on using music CDs in this day and age are a tiny minority. New cars no longer include them these days. Why increase the production cost of adding an extra laser just to satisfy less than 1% of users?
@@Danker19991 The consoles are sold at a loss for the first few years. The cost savings from omitting a CD laser add up over millions of consoles. There's no point in adding a few million dollars to manufacturing costs when less than 1% of the customers would care.
If you’re referring to 80 gig e01 ps3 models with partial emulation Sony never removed ps2 compatibility with any firmware update . You may be referring to the removal of other OS but that was with any model that updated.
They only wrote software emulation for the CHECHE models. They did not "remove" anything they just didn't write another round of firmware for different architectures. It wasn't worth it. The processors were changing with every revision as they advanced from 65nm nodes down into the 30s and smaller. Each one would have needed a new emulator wrote for new cores. The CHECHA and B models (NTSC)and I think the C if you were PAL or JPN all have dedicated PPE processors that are reconstructed playstation 1 and 2 hardware. So yes.... They did REMOVE firmware since it was at one point in time a feature. And no they did not remove any ps2 OS features because they still support ps2 games through the store. They still have all the features and works of the original games just they were rewritten for ps3. Cheaper than making dozens of emulators I guess.
@@nicholasdryden2433 @Nicholas Dryden No he's right. 7:00 is completely false.
That's because CECH-C AND E models still had hardware GS (Graphic synthesizer) PS2's GPU but not the Emotion Engine, which was emulated on the cell. Later models didn't had GS.
@@nicholasdryden2433 Click the timestamp at 6:50. he literally states ps2 back compat was removed in a firmware update on "80gig" models (ceche01). outright false.
I wonder why this is not hearted unlike the other comments 🤔, kinda weird ain't it
The PS2s backwards compatibility with PS1 is most definitely not the “gold standard”. It is very, very good. But there are many know compatibility issues, most of them minor, some of them major. The “gold standard” imo is Game Boy Advance’s backwards compatibility with Game Boy and Game Boy Color or the Wii’s compatibility with GameCube. Both are basically flawless and issues only arise when trying to use some accessories.
Part of that is cause the Wii is, fundamentally, just a buffed up GameCube. The Wii's architecture is literally just the GameCube's, but with a little better specs... and it sold nearly five times as much as the GC lmao
It helps minimize potential issues when only one part of the console is emulated, but yeah it isn't perfect.
PSP's PS1 is very impressive but in a more rough spot at times compared to PS2. Games like CTR and Mega Man Legends contain slowdown/framedrops that didn't occur on real hardware.
Meanwhile Nintendo's BC is usually perfect. Hell even the 3DS can technically play GBA natively w/o issues!
Yup, the Wii is just an overclocked GameCube with more RAM and some added hardware for wireless and motion controls.
I think you mean DS since Nintendo removed the GBA slot with the DSi.. Unless you know.. You hacked it and install gba Roms 😉
I'd say Xbox Series X is the gold standard as far as modern gaming goes.
Fun fact: backward compatible PS3s can also play super audio CDs (It was a format similar to DVD but featured higher quality audio than traditional Audio CDs, and was seldom adopted.) and use Compactflash/SD/MiniSD/Memorystick memory cards. (CECH-Bxx models dont have the card reader but still has SACD playback)
Ah I miss the SACD feature. The multichannel discs playing through the PS3 in 7.1 was so crazy
A little correction for the ps3 80gb model mentioned at 7:00. There have been 2 variants of it. The one with partial emulation for ps2 games (CECHE) and the newer 80gb (CECHK/L/M) which removed ps2 compatibility. To make it easy: All models which are able to play PS2 also have 4 USB ports in the front instead of 2.
also, on the CECHE, they NEVER removed backwards compatibility via firmware update. those CECHE models will always be backwards compatible.
and only a small portion of PS2 games actually experience serious game-breaking bugs on CECHE models. the majority of the PS2's library, while maybe having some minor visual issues here and there, will still be completely playable. the CECHE models also, despite still being relatively unreliable, are still a LOT more reliable than the CECHA and Bs, so if you really want a BC PS3, i think the slightly better reliability of the CECHE outweighs the compatibility of the CECHA.
@@caifabe8050 they (CECHC/E) also have slightly better image quality for ps2 games as well
@@EnOrangeSoffa facts, there's a much sharper upscale on the CECHE than on the CECHA
@@caifabe8050 does cecha have better compatibility than ceche?
@@Kyush4 cecha has better compatibility but will die on you unless you do a really expensive mod to swap out the 90nm RSX with the 40nm RSX of the slim console.
ceche is a better option overall because the compatibility is still VERY high (despite being lower than cecha) and WAY more reliable
I can remember when the PlayStation was one of the cheapest ways to buy a CD player, DVD player, and Blu-ray player.
The psp is also capable of playing psx games, and through modding injects can be created from psx isos so that you can upload them to the psp and play them just fine.
I just wanna thank all the people who have ever contributed to the emulator development in any way.
This is a fascinating thing to look at, but I did want to add one thing with the PSone and PS2: You actually *can* use the no-analog PSone controller on some PS2 games, I've used it on Tales of the Abyss and Klonoa 2 among others, but it's actually a case-by-case basis. Some PS2 games require a DualShock 2 specifically (Final Fantasy XII comes to mind) others will let you use either
The issue I see with many backwards compatibility services is that extra content is left out, which is specialy notable on PS3 streaming. EVEN IF you have that extra content purchased (as an example I had all content for Tokyo Jungle back in my PS3, but I've seen missing Fallout DLC too) you have NO WAY to access that content. You can't buy it either, it's just as if it never existed
Isn't it awesome that there is so much abandoned, lost dlc released by developers?
@@ronindebeatrice Part of that, may be Licensing.
*Points at Forza Horizon*
I know it's Microsoft but still. The point stands. Licensing gets in the way of things, always.
@@ronindebeatrice yup lost source codes and yes licensing issue's do happen its unfortunate.
Midnight club Los Angeles has this problem on ps3 were the 2nd part off the south central dlcs is lost due to the disconnect of Rockstar servers meaning one can't complete the game in Story mode.😢
You can complete and beat the last champion race, however the muscle car and tuner champion unfortunately is lost due too Rockstar.
You can only complete that portion of the game is if you have the complete editon on disk.
Xbox also has this problem and can only be complete through the disk.
Saints row 3 and 4 have missing dlcs
Borderlands 2 & presquel remastered
Uncharted 2 and 3 remastered
Many more.
12:53 The PS4 was also unable to play standard Audio Compact Discs.
I think you and I are the only two people in the world who have attempted to play a CD on a ps4 in order to find this out lol
@@scotter140 You might be right about that. :)
That was the first thing I tested when I got my PS4. Was kinda sad when it didn't play an audio CD.
Random Bonus Factoid: You CAN use PS2 memory cards to carry PS1 saves, but you can't actually directly use them on PS1 games as said in the video. Instead, you can copy your PS1 saves to a PS2 memory card in the PS2's interface. This was great if you had a PS2, a lot of PS1 games, but not many memory cards.
You could copy PS1 saves to the PS2 memory card, using it as an extra storage to swap in and out saves. The OEM PS1 cards held 128 KB, while OEM PS2 cards hold 8 MB. This means you can hold about 64 PS1 memory cards' worth of saves on a PS2 memory card. Granted it's troublesome to have to copy back and forth but this was at least a way to get around the lack of space on a single card.
Very cool video indeed! FYI, as others have said, you can use the digital controller in some games on PS2. Also, a lot of PS2 games don't actually use the pressure sensitivity, but still block off use of the DualShock 1 for some reason. It seems entirely arbitrary and probably meant to force people to get a new DS2 controller. The whole ability to use PS1 controllers on PS2 games is rather weird and inconsistent in that regard.
It was also necessary for Suikoden III, which could import Suikoden II saves but didn't support PS1 memory cards.
The same logic also works for the official PS2 hard drive and PS2 games. You can copy saves to the hard drive but you can't save/load to it unless it's a supported game.
Yeah, because the PS1 memory card could hold relatively few PS1 saves, I ended up keeping all my PS1 saves on my PS2 memory card, and the only save I’d have on my PS1 memory card would be for the game I was currently playing.
You can actually store PS1 saves on a PS2 memory card by copying them in the PS2 menu, PS1 games can't read or save them but this was a nice way to archive or backup your ps1 saves, especially with how little menory PS1 cards had.
Remember using the ps2 eye cam on my ps3 for the photos when you gets taken out in paradise city raicing game. To much fun. Use to dress up in new outfits for all the chrashes got people to target me a lot.
I remember the PS1 having NES emulation. One of the bootleg CDs my uncle had included a bunch of NES titles that actually worked well.
And my old PS2 to USB converter I got back some 12 years ago still works on the PS3.
I mean it can, with a 3rd party emulator on disc
Not sure if it's applicable for your records, but with a USB cable you can easily take PS1 saves from a PS3 and copy them to a PSP (and I'm assuming PS Vita) and vice-versa. Combined with the memory card adapter for PS3 you can basically have the same PS1 save files going back and forward on both console and portable for three generations.
Unfortunately as of firmware 3.74, communication with ps3 and vita has been effectively shut down.
@@grizzlybearking1878 Oh wow, they don't even allow save data transfer? Locked content like PS Store game downloads doesn't work between PSP and PS3, but unlocked data like save files and photos/videos/themes is OK. I haven't got around to acquiring a Vita yet...
@@CarmenOfSpades Yup. You can no longer transfer any kind of data from one to the other.
@@grizzlybearking1878 That's really unfortunate to hear... thanks to Jim Ryan for killing the Vita.
@@CarmenOfSpades To be fair, the Vita was dead long before Jim Ryan. Shawn Layden and Shuhei sunset the Vita. Encryption gets old and outdated. The older the encryption, the easier it is to hack into the back end of the PS network. Credit card info e.t.c.
This is why you can only purchase on ps3 and vita through psn cards not real money. We all want it but realistically, there is no need to spend time updating a near 20yr old and 12 year old device you can't even buy at retail so if you are going to keep them connected, harsher security is needed. Sucks but that's what makes sense.
The easier thing to do is to shut down both vita and ps3 online connectivity.
As far as I am aware, audio CD support was dropped starting from the PS4, not the PS5
Exactly! I've tried it on both and they not only don't read Audio CD they refuse to recognize any CD at all even though the laser itself is capable of doing it.
@@izhanshafiq324 This is purely software based. I assume they either did not want to invest the time into making the feature work, or push streaming services instead as an excuse. Either way, weird. On the PS5, I guess, yeah. But PS4? I mean CDs still arent extinct today and especially not back then
Yeap it was dropped cause MP3 is dead and everything is running as MP4 now.
7:03 I think you are confused. I have a PAL 60GB PS3, we only got the software emulation models. It will play PS2 discs regardless of firmware. Later _MODELS_ of PS3 removed software emulation altogether.
One other cool thing is that you can use the PS1 ext style Svideo, composite, a RF cables on PS1, PS2, PS One, PS2 Slim, and all versions of the PS3. It's convenient.
One thing to note is if you want to buy a BC PS3, be prepared to confront the YLOD monster, and have to spend a quite lot of money, even if get one that works, chances of these device fail in some way are high.
There are ways to dratically decrease the chances of a YLOD as the problem seems to be related to the RSX chip overheating the vast majority of the time. I got mine pre-delid (with premium thermal paste under the IHS of the RSX and Cell) and with zero dust. Then you can install CFW to control the fan speeds so that you can further cool it down.
Thankfully I didn't spend much on mine, it was 280€ and even cosmetically, it looks great. All I did myself was the CFW install and upgraded the storage to 1TB.
Though I don't recommend buying these unless you're getting it from a professional refurbisher.
I bought mine for $50 With a bunch of games and it been fine😊
@@f12got49 That's good. I have two BC units, one of them are with YLOD, I am studying eletronics repair, investing on equipment to be able to repair these machines.
I've had my ps3 for years, and i don't have any issues.
@@Manic_Panic the best method now is swapping the RSX to one from a Slim or Super Slim PS3, and adding a chip to the board to make it work, it's called a Frankenstein mod. it is very hard and you need some proper skills to pull it off, but the result is a completely future proof BC PS3.
4:30 the pressure sensitive buttons were so good for playing grand theft auto. You just press the accelerator slightly and you could just cruise along.😎
Sony never cut backwards compatibility on PS3 which supported this feature originally. The 80 GB backwards compatible model is completely identical to 60 GB PAL PS3'sl and i own two working consoles of this model. And one them is running the latest official System Software and it can still run PS2 games. The 60 PS3 PAL and some of the 80 GB US PS3 Models (with 4 USB Ports and Card Reader) still contain some PS2 Hardware (GS-Chip) to support backwards compatibility,
Great video! I’m looking forward to more of these.
Btw the PS2’s Duel Shock 2 works on the PS1. I remember not likening the weird round edge plug on the PS1’s DS1 and got a DS2 to be my primary controller.
It would be hilarious if Sony randomly brought back PS1 backwards compatibility in the PS6 for no apparent reason.
The thing about the 80GB PS3 not being able to play PS2 games after an update is a complete lie. Also no the PS3 does NOT contain any PS1 hardware, it's all emulated.
There were 60GB and 20GB Models released in North America and Japan with the COK-001 board (CECHA00/01 and CECHB00/01) They had the full EE+GS PS2 hardware on them yes. But the "80GB" (CECHE01) had the PS2 GPU and only emulated the CPU with the CELL. The 60GB Europe launch model (CECHC02/03/04 etc.) had that same board (COK-002) and no matter how you update those models the compatibility will not go away, that's just misinformation.
Important to note here is that there was an 80GB Europe model (CECHL) which never had any PS2 compatibility (VER-001).
Also the PSVR2 is already released and open for preorders.
Great video! Very informative!
I’d be interested to see a Nintendo backwards compatibility video since I believe they’ve done backwards compatibility better than Sony
You have less than 1k subscribers
And you make this kind of quality videos !
Sir you earned a new subscriber keep up the good work.
All you need is a PS2, PS3 and PS5.
The PS2 for its own games, the PS3 for PS3 and PS1 games and PS5 for its own and for PS4 games.
I know it sounds confusing but as someone who prefers physical copies it just makes sense.
No...
Some ps3 models work with ps2
And also you need a vita and psp
Some ps2 games use ps1 saves.
Look at Yugioh Duelists of the Roses.
It uses a Forbidden Memories save to duel against a hidden boss in PVP mode.
I’ve been waiting for this one thank you Shanmania!!!!!!❤
I was trying to explain all of this to a PC gamer who never got into consoles over the years...and it really is pretty hard to justify losing out on backwards-compatibility up against that, especially when they also never had to deal with re-buying old games or paying for online services to access old titles or even just to play multiplayer. In a lot of ways, I think we've let ourselves get used to some pretty sketchy practices on consoles that were never really necessary.
PC gaming is nice in that aspect but it comes with its own prickly thorns. PC games too old need to run in an emulator anyway. Despite the whole point of x86 CPUs is their backwards compatibility. I dunno how that works exactly but alright.
Also as we see with the Intel Arc cards, backwards compatibility with old APIs is taken extremely for granted on PC that people assumes it just works with 0 effort. Arc needs so much work on anything that isn't current games and people are mad about it.
@@Powerman293 Depends. Going forward from WinXP most stuff is still compatible. Biggest problem these days is rather that some disc drm systems don't work anymore on Win10+ and if you have some regional version of a game sometimes the no-cd patches you can find, won't work.
As for API, I have been using dgvoodo2 for older games on nvidia as well, since there have been some with glitches on newer drivers. DXVK can help with some games as well.
Yeah one big advantage to pc you buy the game once it works indefinitely. And not paying for multiplayer. Also freedom to do other things with it as well.
You did forget digital backwards with PS1 games that is compatible with PS3, PSP and PS Vita and the save can be transferred between them and you only have to buy the game once
And if you lived in Europe, you never got a PS3 with PS2 hardware in it. Europe really got shafted there.
I like putting your videos on and hearing your voice, puts me to sleep❤
Another note on Memory Cards: The Sony Pocketstation. A PS1 equal to the Dreamcast VMU. Works on PS1 and PS2 hardware in all regions as a Memory Card, but the only game to keep Pocketstation-specific support in its international release was Final Fantasy VIII. Pocketstation emulation was later added to the PS Vita in an update, but I don't know if it was an update for the system itself, or an update for a service provided on it.
I have also heard the Pocketstation does not work on the PSX - a Japan-only PS2 DVR and DVD Burner combo unit, but I have not had the chance to test this. What I have tested is the Multitap. Neither the PS2 fat or PS2 slim multitap will work on the PSX DVR as the controller ports and memory card ports are physically separated on PSX, so the plug cannot reach without modification.
Also Japanese fat PS2s with the Playstation Broadband Navigator installed to the HDD could read/write minidiscs if a compatible minidisc player was plugged into the PS2 through USB. The PSX could possibly do this too, as it came preinstalled with a PSBBN app (and the Xross Media Bar, believe it or not), but I haven't tested this either.
PS1 is completely emulated on PS3. That is why it works exactly the same across all models.
You can also use the ps1 style swap trick on the Super Slim PS3 to play backup and out of region PS1 games as well via swapping on the XMB then launching the game.
Also PS2 compatibility with PS1 is model dependent as parts of the PS1 were not in the PS2 from the start and were emulated. In the later slim revisions (75000 onward) the PS1 CPU and dedicated ram were removed and emulated as well which reduced compatibility even further.
en.m.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2
Heck this change also broke compatibility with some PS2 games.
As for PS3 PS1 BC it is pure software and not great, as seen in Spyro 3 just running in the first hub world would cause the frame rate to drop.
Yeah the compatibility & performance isn't as good as PS1 on PS2 either. The Spyro games for example have performance drops on PS3 whereas they never did on the PS1.
@@VexAcer I have found that only happens on the PSN versions of Spyro. The same slowdowns don’t happen on my disc copies so I assume it has to do with the PS1 emulator that is used for disc based PS1 games being different than the PSN version.
Back in the day, console manufacturers had to use custom architectures and that made it way harder to emulate older code, which I guess is why Sony kept the PS1 CPU in the PS2 and the PS3. PS3 was the apex of Sony saying "I will build a supercomputer how I want to" with its infamous CELL processor and that ended up really bad for them because in the beginning the PS3 ended up having a way higher price than its competitors, but the experience wasn't worth the extra cash you had to pay. Starting on the PS4's generation they totally changed gears and listened to what the developers wanted. Developers now would use x86 architecture, otherwise they'd have another PS3 situation in their hands, in which the developer has a really powerful machine, but it's so complicated to tinker with, that most developers will hardly ever get to 70% of its total capabilities. To sum it all up: backwards compatibility should be easier than ever to implement because from the PS4 onwards, it's most likely that most consoles will continue to use x86, which also includes the Xbox console family (only Xbox console to use PowerPC and not x86 was Xbox 360). Think about it like this: you can change your desktop every 10 years and it's most likely that all the apps will continue running because it's still based on an x86 processor on an x86 operating system. Unless computers go the way of ARM (which I hope they don't), developers will have few reasons to abandon x86 (other than the Switch, but that's another story).
Great video !! But I can never forgive the way you grabbed the CD at 7:54 lol
Other than the false statement on PS3 software emulation being removed via firmware, I think you forgot to mention the controllers you could connect via bluetooth to the PSP Go and Vita.
The PSP Go in particular had even a docking station, so you could connect it to a TV and play with a dualshock 3.
I'm not sure whether you can connect a dualshock 3/4 to the PS Vita, as it couldn't display on TV, but there is the PS Vita TV that play part of the library of the PS Vita that I think supported Dualshock 3 and 4.
There is homebrew to enable the controller on the vita
Great video but I want to do some corrections + additions :
- The Later PS2 models no longer use the PS1 CPU who is now emulated by the "Deckard" for Both PS1 and PS2 games, that's why even some PS2 games have issues on some models, the emulation was improved later
- The PS3 never included the PS1 CPU, it was always emulated for both PS1 and PS2 games
The easy way to know if a PS3 is backwards compatible with PS2 is to check if it has 4 USB ports, early NTSC models had PS2's CPU+GPU (ps2_emu), later (BC) NTSC and all (BC) PAL only had GPU (ps2_gxemu), at a moment Sony made a full software emulator (ps2_softemu) but "weren't satisfied with the performances and compatibility" so they never enabled it but it was in our PS3 for a long time, they later modified and improved this emulator for PS2 Classics sold on the Store (ps2_netemu)
- The PSP can play PS1 games (their CPU architecture are pretty similar)
- The PS Vita has PSP hardware inside
- Some rare games can use the PS1 controller on PS2 games
- Like the PS5, the PS4 also wasn't able to read CDs
- PS2 memory cards can still be used to backup PS1 save games
- The DualSense work on PS3
- The DualShock 3 work on PSP Go, good especially with the dock (Switch before Nintendo)
- (NOT AN ERROR) Pressure sensitivity was only on the DualShock 2 and 3 and that sad, it would have been perfect in the thing named DualSENSE
You forgot :
- The PS1 DualAnalog and Analog Joystick, both working on SOME PS2 games like every PS1 controllers. (The DualShock 2 work on PS1 too)
- The PocketStation can be detected on PS2 and PS3 via the adaptor, the UI shows a PocketStation instead of a regular PS1 memory card.
- The Japanese PSX, a PS2+DVR with the XMB
- The PS (Vita) TV, compatible with DualShock 3 & 4, every buyable PS1/P game on the Store and some PS Vita titles
- PSP+PS2 and PSP+PS3 connection
- PS3+PSVita Cross Controller
- You should have talked a little more about EyeToy PSEye PS4Eye/PS Camera HD Camera and even the Go!Cam & PSVita Cameras
You also forgot (non physical) :
- PS1 Classics on PSP/3/Vita
- PS2 Classics on PS3. Some other PS2 Classics on PS4/5
- miniS on PSP/3/Vita
- PS1/2/P emulation via PS Plus Premium on PS4/5
- PS3/4 streaming via PS Now and now PS Plus Premium
- Remote Play, PS3 to PSP/PSVita(mostly for PS1 games and some rare PS3 ones especially with a Vita), PS4 to PS Vita, PS4-PS5
- PSMobile on PSVita and some Phones
- The PS Vita also has a PocketStation emulator
- The PSP "Remasters" we had on PS3 and PS4 are in reality PSP emulation with texture pack
Honorable mentions :
Xperia Play aka the PlayStation Phone able to play some PS1 games
Cool
THE PS TRIPLE.
I AIN'T TALKIN BOUT THAT WII
Chad warden
Although I'm an Xbox Head, I do feel bad for Playstation about their Backwards Compatibility, I wish it was as good as Xbox's Backwards Compatibility. I have played all the Playstation in the past, and there are Playstation games that I wish were available on the Xbox, too. Sucks PS5 won't play PS1, PS2, and PS3 games like the Xbox Series X can play Original XBOX and Xbox 360 games.
Always preserve the past because without the past, you would be nothing.
It kill me that I can play 360 Dark Souls on my Series X, and that PS5 basically forces you to get the remake of Demon Souls. I still have my copy of Einhander, waiting for the day Sony makes a backwards compatible Playstation. On that note, may God damn my moronic brother for selling my copies of Silent Hill, Armored Core, and Final Doom behind my back. Not that any of them could be played on a PS5.
Totally forgot to mention the PocketStation
I dont know if anyone said it but you can also connect Dual Sense to the PS3.Ive got a PS3 for the first time(I also played the 360 when I was younger) And I love playing the PS3 with Dual Sense it's very comfortable.
Same I cleaned up my old ps3 decided to try my ps5 controller and it just worked console was quiet aswell.
When I was a kid I heard rumors that when the ps3 came out, they already had plans for ps4, ps5 and ps6 so looking likely
I love the PS4 but the only issue is it's not backwards compatible with PS3 games
I must’ve been one of the few ps2 owners at launch who knew about the pressure sensitive buttons (something I’m surprised didn’t stay with future controllers) I would guess because the first PS2 game I played was The Bouncer lol
I remember using the pressure sensitive buttons on a bunch of games. Any game where driving was involved it was very useful. These were the days that accelerate was X and brake was CIRCLE in driving games, so the pressure sensitive buttons were used. Also worked for San Andreas, since there's a lot of driving in GTA games
Ooh, god. Those pressure-sensitive buttons they added to the PS2 DualShock. I almost forgot about those. They were a real pain in the ass for Metal Gear Solid 3 where if I remember correctly you had to push the button very gently to aim it at a soldier’s head, but if you pushed hard enough it fired. Not ideal if you’re trying to do a non-lethal run.
It actually won’t fire unless you release the button. The real hard one was holding enemies in a chokehold, where pressing the button two hard would actually kill the enemy immediately.
@@apparentlyexists Ah maybe that is what I am remembering. I definitely recall accidentally killing people because of it!
I might also be getting MGS 2 and 4 mixed up as I think they had some form of pressure sensitivity too.
“And you didn’t even have to download them” you say that like it’s a good thing o.O
I wish to ps3 games on ps5 through backwards compatibility such as inserting disk
Ps3 is actually all i need to play old games ps1,ps2,ps3
13:33 Correction, and it’s a big one - “Hey we have SOME of your software/hardware, sure we are missing a LOT, but what we have you can rent, and the reset you can forget about.”
I didn't see it mentioned, so I'm going to. And that is there was a version of the PS2 that was called PSX. The PSX basically was just a PS2 inside of a DVR and was only released in Japan
The 80gb PS3 CECHE has the PS2 GPU onboard still, the rest from CECHA/B is emulated by CELL, i.e the Emotion Engine, Rambus, Bridge. the motherboard is known as COK-002, and is found on CECHE (80GB) and CECHC (60GB PAL) Europe only had CECHC and never had full hardware like NTSC regions, alot of people confuse the 60GB PAL to be the same as the 60GB NTSC units, they look identical but have differences, mostly just the PS2 side of things.
also PS1 is emulation only on PS3, no PS1 hardware is included, same goes for PS2 Slims SCPH 7500X and greater, this caused issues with some PS2 games even at the time, since some games actually used the PS1 CPU for PS2 games. sony removed the PS1 CPU on these PS2 slims and replaced it.
That's interesting. Do you know any games offhand that used PS1 hardware?
Something else about the PS3, it had Super Audio CD playback! Only models CECHA through CECHE, though.
(3:17) Yep, game piracy was rampant here before the PS3 and Xbox 360. The PS1, PS2, and original Xbox got pirated game releases in the form of 'GameStation', 'DVD GAME', and 'X GAME' releases respectively.
Film and TV piracy were also rampant, particularly in Malaysia where an organised crime ring basically dubbed VHS tapes and duplicated them onto DVD.
There was also an unlicensed third party attachment for the PS1 that plugged into the parallel port that enabled VideoCD playback on all models that had the parallel port.
The DualSense controller also works with PS3s, probably after some system update in 2020. I can confirm this 'cause I've used one with my 60GB PS3; it works fine, but with the same limitations that the DualShock 4 has.
just gna throw this out there the digital ps1 controller does work with ps2 games, and the library of games that support it aint small either, tekken 5 for example
Only semi kidding, but you didn't include the Sony Ericsson Xperia Play. Essentially a PlayStation licensed phone with a slide-out controller. I got one on launch around 2011 or so. It could play digital PS1 games. Mine came with Crash Bandicoot included. Still have it to this day. It's a weird part of Sony history.
Ah good info, I remember going into an AT&T store with a buddy in Highschool to play Crash on one of these!
I loved that phone
One thing I wish was mentioned here is the PS2Clasics collection on PS3 and PS4
These where full emulation titles for PS2 where you had to rebuy the game but it ment you could play some games like LEGO Star Wars II: The Original Trilogy on your PS3 or Ape Escape 2 on your PS4
And the pros of this classics system is they work on all models AND moders have worked out how to inject roms into these emulators
some ps3 discs worked on ps4 you just needed to pay like 10$ for the "upgrade" most of the early ps3 cross releases did this
I had no idea! Yes, it's a small list of games - I have updated the spreadsheet with a link to the PS info post.
Here good Sir, you deserve my subscribe. Keep up the good work.
Nice job overlooking the PS3 Super Slim and PS2 Slim v2
4:30 using a DualShock 1 on a PS2 made quite a big difference for racing games. With the DualShock 2's pressure sensitive buttons, having to full-force hold down the X button (which was the gas in most racing games) for long periods of time was really annoying, and in games like Gran Turismo that had a throttle meter, you could see that you weren't getting full throttle especially when your fingers were getting tired. Using an original DualShock avoided this problem.
The PS5 has the best game case template ever in my eyes.
bro i thought you had at least a few hundred thousand,,,, 800 subs?????? thats insane dude. keep uploading youre gonna blow up soon
Thanks for another awesome video. How are you and how is your gaming going?
Im swell. Always open to another collab
Those PS2 memory card adapters are so rare and expensive nowadays which is a shame because since I recently bought a BC PS3 it would be nice to stick my old memory card in and play through some of my old save games.
It's also worth mentioning that the vita was made with the ability to emulate Ps1 games, sony selling them on the vita store, however the console doesn't have a second set of shoulder buttons, so not all conversions are perfect.
Honestly, you're getting my like just for having Sonic Frontiers in your collection.
The MIDI adapter for RockBand was fully backwards compatible between the PS4 & PS3,. However, between the XBOne & XB360, the MIDI adapter required a Wired Legacy Adapter, due to hardware security differences between the two consoles.
So if you played RockBand on the PS3 with MIDI instruments, you could use that adapter on the PS4. If you wanted to do the same with going from the XB360 to the XBOne, you'll need the PDP Wired Legacy Adapter, that was manufactured in an extremely limited run due to an agreement between PDP, Harmonix Music Systems, and Microsoft.
I’m gonna yeet some technical yeehaw into this, I predict that backwards compatibility all the way back to PS4 might stay alive as long as Sony keeps using X86 architecture in their consoles. The big problem with backwards compatibility from the PS3 and back, is that they use very different processor architectures that aren’t compatible.
X86 in the PS4 and 5 cannot run the code from the PS3’s CELL processor, however ever since the PS4 the consoles started using X86 architecture so the code is technically compatible. This would result in only software support being needed to make PS4 games run on a future PS6.
There is a slim chance that consoles might jump onto another architecture in the future (likely ARM), but I don’t see that happening just yet.
Cmon man. For how greedy Sony have got with their playstation plus subscription they could've at last used an emulator for old games. Not the gaming cloud that literally feels like rubbing soap on your eye and having a feeling like you're using a knock off controller with high input lag. I think it's just better to just get a ps3 and don't bother with the ps plus. Srsly sony is extremely disappointing lately. I can't wait to see PS5 Pro The Fridge edition like the ps5 wifi router edition. And all exclusives get ported to PC which makes ps5 kinda useless since the new feature is the dualsense that works with PC.
For the Xbox video don't forget about HD DVD it's not currently on the spreadsheet.
Will do, thank you sir
Surprised to see no mention of the save data debacle with PS4 and PS5. Microsoft gives everyone free cloud saves that sync between PC, Xbox One, and Xbox Series, regardless of what version of the game you play. Meanwhile Sony doesn't let you take PS5 save data and use it on the PS4 even if you pay them. So if you own both a PS4 and a PS5 and live with someone else and you bounce back and forth between the consoles depending on whichever is not being used by that someone else, you're basically stuck if you accidentally continued playing in the PS5 version of a game that you then want to resume on PS4. You have to explicitly play the PS4 version on PS5, which is a thing you can do somehow for some reason, as it's the only way to keep syncing the save data properly.
PS5 actually plays 4K Blu Rays as well, not just regular Blu Rays!
For your nintendo notes be sure to mention that the wii cannot use the gameboy player due to lack of serial port
Physical compatibility and backwards compatibility are not the same thing. PC emulation uses digital ROMs dumped from old hardware that can be freely transferred between storage devices. The way Xbox converts old games to downloads is still very convenient for consumers in the modern age
I love how you said it was merely "interesting to point out" that the fat multitap only works with fat ps2, when its actually really useful info! I was about to buy a fat multitap for my ps2 slim so im glad I didnt : )
great, informative, and well made video. thanks!
Pretty good spreadsheet! Thanks 🤪
Seeing as the competition was $100 more, it would have been cool if Sony released a limited version of the ps4 with the ps3 cell processor in it, that could play ps1 2 3 and 4 games. Maybe only have it out for the first year or something.
Or a PS5 being symetrical by offering disc drive and cell processor.
awesome video but you forgot to mention that every model of PS3 that can play PS2 games can also play Super Audio CD's, something that was dropped with later revisions. And that Sony hasn't fully delved into the streaming market since the PS5 can play the fancy new 4K Blu Rays :)
Actually the software BC ps3s never removed BC, only linux support was removed.
With a hacked PS3 you can get software BC on any model
Small thing that wasn't mentioned is the Vita and PSP could play PS1 games that were bought digitally.
The PS3 also had limited PSP compatibility, mostly limited to "Minis"
While that count as digital purchase, it doesn't count as backwards compatibility as those games will only work if you re-buy them again. The version you buy may not even be the version you own physically.
@@VOAN true, but the same version will work across Vita, PS3, and PSP, and I think them being cross compatible makes it worth mentioning in the video
Bro the way you treat your stuff stresses me out
He grabs game discs like a god damn hamburger
12:39 the sonic unleashed music omg
Damn the ps3 startup still hits
Pressure sensitive buttons were great in madden for how hard you threw.
0:51 gow1&2🗿
It’s minor, but important to point out that while the PS5 can basically play all PS4 games, some PS4 games have issues running (crashing)- one of them being the Sony 1st party title, Uncharted: The Nathan Drake Collection
SONY NEVER PATCHED OUT BACKWARDS COMPATIBILITY ON 80GB 4-USB-PORT PS3s. EVEN THE SOFTWARE EMULATED BACKWARDS COMPATIBLE PS3s STILL WORK. PEOPLE NEED TO STOP SPREADING THAT PIECE OF MISINFORMATION.
I should note the PS4 & PS5 have access to PS1, PS2, and PSP Classics which are fully downloadable, individually purchasable games that run at a higher resolution with trophies and other features. PS3 games are also streamable on their subscription service because the cell processor is hard to emulate
Fun fact: the PS3 used to even support the DualSense controller wirelessly around the time of the PS5's launch, but they must've patched it out at some point because I can no longer get it to work that way. I have video evidence of it working via Bluetooth back in 2020 though.
in these cases i say "thank god for the emulators" we can preserve old games only like this
9:52 that home brew folder looks exactly like mine
PS1 and PS2-era controllers can be used on PS3, PS4 and PS5 with a generic DualShock-to-USB adapter, for certain games.
It's a game specific functionality since Sony doesn't restrict developers from building in USB drivers for custom controllers, mostly for racing wheels and rhythm game controllers, but some fighting game devs have used it to support those generic USB adapters so that players can re-use their old PS1/PS2 arcade sticks.
You didn't mention how ps1 games could be played on the psp. Solid video overall
5:02 nice cat
7:59 The PS1 system is fully emulated in software. The Emotion Engine was completely scrapped to save money. Only the original PS3 model is emulating PS1 (and PS2) through hardware (EE).
It's only 22 years later that I learned that thing had pressure sensitive buttons, awesome stuff!