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Ok, they brushed pass the Infiltration phase and didnt include Genestealers. But with Invictas take on that, Invictas brushed pass the void warfare segment which literally means victory or defeat. Assault phase usually meaning victory for the Tyranids. If the Imperium of Man loses void security, unless they are prepared to destroy or repel the Tyranid fleet with a void armada, theyre usually just screwed. Exceptions like Bhaal or this scenario are narrative flukes compared to the mechanical routine of Tyranid efficiency when they establish void dominance. Repelling a Tyranid fleet blockading a planet is usually close to impossible unless the Tyranids were already very weak and extremely desperate. The Imperial Navy, void logistics and security is the most underrepresented part of 40k and yet the most significant part of 40k.
I think the reason why they do not show an Infiltration phase is because the Hive Fleet does not always deploy it for purposes of expediency, or sometimes it is neutralized before the Assault Phase can begin; such as when a Genestealer Cult is discovered before it can begin it's sabotage and is destroyed by the local authorities.
@@dimetime35c I could see a game where you're like an inquisitor doing an investigation and finding a cult and having to deal with it but yea, I'd the Astartes weren't already on world to begin with, they're coming because shit got bad and the assault has begun or is about to begin.
@@CatNibbles I mean on paper that sounds kinda interesting. It would be kinda hard though to hold people's attention. You'd need to balance out the investigation and action. I'm just thinking about mass effect style dialog and personally that would just make me want to play something else.
I can't wait for someone to do a video about trying to save every guardsman they can. It's gonna be super hard, if not impossible to save every guardsman.
This was actually a really hard video to edit as there was just SOOO much content jam packed into Space Marine 2 I couldnt decide what to cut. Ultimately this ended up being a giant collection of the best moments from the Campaign strung together in a sequence of the Tyranid invasion. Please note that there are some minor spoilers in here but for the most part I've presented a generalized look at the story arc without cutting too deep.
We appreciate the effort put into all the videos, and I say that on behalf of all the thousands of subscribers. I’m currently playing right now at this very second and I noticed the first major glaring inaccuracy was that the tyranid gargoyle was able to just push an Astartes (Titus) out of the Corvus Blackstar in the beginning mission. There’s just no way that’s going to happen. They just don’t have the weight / momentum for that. In reality it would have been like watching a pigeon fly into a clean office window on a skyscraper. It would just splat on the armour with no effect. He is way too heavy to be moved by such a small and light creature, and he would have also been actively maglocked to the floor as well. The Gaunts are no threat either despite their numbers, except for the ones that shoot acid. It’s the Warriors / Gladiators and above that are the real genuine problems, as far as the lore goes. And being in a Kadaku, a Death World, we aren’t seeing too much of that “death” aspect. It would be nice to see Tyranids getting that Catachan-style treatment from the flora and fauna as you go along through the terrain. But yeah anyway I’ll leave it there, as I’m currently four beers deep (no intention of stopping) and wanna play the game and not be some obnoxious know-it-all. It’s a good game. I like it so far. Even if I wasn’t a 40K fan, this is objectively a good and fun game that everyone should purchase.
Regarding the Virus bomb IIRC is is acknowledged by the Deathwatch marines themeselves that it is not supposed to be a permanent solution but a way of delaying the Nids.
Yeah, they say a few times 'they'll adapt, but it'll slow them down' Essentially it takes out some of the bigger types as the hivemind can't risk wasting all that biomass for it to get the virus and die off. Until its adapted to fully resist the virus Which is why it takes a few missions before you encounter anything bigger than a Warrior
During one of the later missions, in the Armory, one of the Mechanicus is doing an autopsy on the Carnifex you kill. It took roughly 36 hours for the Tyranids to develop an anti-viral immune response to the virus bomb and one generation for complete immunity.
If i remember right, current record for Tyrannid to fully adapt to virus bomb is 10 hours That's right, a masterwork of bioweapon, stuff that can be used for EXTERMINATUS, being adapted to in 10 hours To have even fraction of a chance to do any lasting damage you need to somehow capture LIVE source of pure strain of that SPECIFIC hive fleet, mostly in form of biggest and ugliest shit that nids can throw at you like Hive Tyrant, isolate that and produce virus bomb based on it Unnnnnnfortunetly, that too comes with time limit, since if hive mind notices what you are planning it WILL change entire genetype of entire hive fleet over course of few days and then you are back to "throw world destroying weapon to buy some time" phase, cuz Imperium done that trick too many times at this point for it to not learn its lesson
Those skyboxes / battle scenes are a work of art, immersive. I hate when games like this make you feel like the only person on the entire planet actually putting in work, this game makes you feel like you are a small part of a massive defense, and everyone is trying just as hard as you to hold their ground.
During the second mission on Space Marine 2 when you enter some sort of bunker. There is the body of that one Imperial Guard with a mountain of Tyranid dead in front of his machine gun emplacement.
@@12jygga silent story telling like this always fking tears me up. I haven't even seen the part you're describing but i can visualize an ANGRY and (shitting in his pants) out-of-options and shellshocked bastard blasting away at the xenos who will soon be ripping him to shreds but just for these several outstretched seconds, he is ripping them to shreds. If i was a Spehs Muhren i would stop my walk/run, make the sign of the aquila, say a chapter specific prayer and move on.
I would love a COD like game where you’re a Guardsman doing your part in one of these world shattering wars. Seeing all this crazy stuff happen around you as a normal human has got to be both epic and terrifying
23:10 The 8th Cadian Regiment even has purple eyes. From the warp on their home planet Cadia. Crazy cool. You have to go into photo mode to notice it, but that just makes it even better.
Thank you so much for putting all this effort forth . A highly detailed summary and well structured. I can tell you worked really hard to get all of these scenes to complement your narrative. Great work!
In the roadmap for the game they said that they’re gonna add new enemies. So maybe some of the types of Tyranids that have been missed out will show up later.
@@PhthaloGreenskin yup, if you pay attention to when you get the first glimpse at the tombs you can see green necron energy blasts flying through the air so obviously they were fighting thousand sons down there but obviously lost or fell back
There are tons of Tyranids enemies that we haven't faced yet. For starter: Genestealers, Biovores, Broodlord, Harpy, Exocrine, Hive Guard, Haruspex, Mawloc, Malceptor, Tervigon, Toxicrene, Trygon, Tyrant guard, Tyranofex, Swarmlord and the new one like Norn Emissary, Tyranids Prime, Neurotyrant, Neurolictor, Psychophage and Screamer-Killer. They have years of Tyranids content to add to this game.
@@ScamRid Sounds like a decent bug collection. Would you recommend buying the game? Is there depth / replayability to it after you've finished the short single player campaign?
I wanted to add, the first phase of the invasion are not only to investigate, they are there to “weight” if it is a worthy invasion. It also cost the tyranids to move across space, so they need to weight if the invasion are profitable. Tyranids are very cost effective species.
Lots of real world species work just as efficiently, for example fungal slime molds. They spread about the environment forming web-like networks as they consume decaying matter, not because they are super smart but because every bit of energy counts out in the wild. In the vastness of space, a highly evolved predator swarm like the Tyranid hive has to have that efficiency built in as a prerequisite. I do genuinely appreciate the details that GW sprinkles in to their lore sometimes that just makes sense.
Actually the Tyranids sometimes DO NOT need Infiltration Biophorms all the time. The *SPOILERS* Device being of a psychic nature most likely lured the splinter fleet to that system in that sector.
@ausar567 We know they're actively interested in non-demonic warp stuff, due to them being called by the astronomicon, and they've prioritized psychic entities for being nommed (presumably to enhance the psychic strains)
@@gamers-xh3uc yes since living things (mostly) have presence in the warp, meaning food. But, if its the size/signature of warp fuckery, sure the hivemind smart enough to know its nothing good.
Although the infiltration phase isn't really shown, we do get a few bits of lore in game, like dataslates that mention the discovery of cults and stolen shipments etc
I really do wish they had a space battle if for no other reason than for a boarding action mission. It's been decades since we've had a proper, visual representation of what the inside of a Tyranid Hive ship looks like and GW seems averse to showing much of ship interiors that aren't Imperium or Chaos.
Well boarding a Tyranid Bioship is considered a Suicide even for a Space marine captain and his terminator body guard squad, even if you did enter the bioship, and it's a great "IF" you will find yourself swarmed from every angle, sides, aboves, the interior could even open up to throw you in a pit of acid, Space Marines probably just exterminatus the planet instead of basically fed a lot of their battle brothers to a Living Bioship.
@@Ciangottino Not really, it depends on the type of hive ship. Check out "Deathwatch: Oblivion's Edge" for examples of how it can work. Also Certain chapters make a habit of it, like the Scythes of the Emperor.
@@moffxanatos6376 Adding onto that, the leagues of Votann and the dark eldar will both go after Isolated Bioships. The leagues do it because the Nids are filled with complex organic resources that are hard to synthesise and the Dark Eldar do it because Tyranids are prized for their arenas. It's extremely dangerous but it is possible, especially if your careful and only target isolated hiveships or small splinterfleets.
@@moffxanatos6376a handful of chapters doing it alot is nothing to the 1000+ that don't. That's like saying suicide bombers are a common tactic today just because 20 terrorist groups do it compared to the hundreds of militaries.
The “infiltration phase” in the case of Kudaku has probably been already going on. Since the hive fleet has made their presence known, it is most likely that planet Kudaku has already been “infiltrated” by the Tyranids. So when the Spacemarines are called in, the invasion is already underway.
As a die-hard Tyranid fan, I'm mostly happy with how they were portrayed. I have my problem with the lack of units or the way the synaptic link works in game, but for an action game it's good enough
Another fan here. They do a good job of showing the futility of trying to stop them. I do agree that the synaptic link is a bit weird, with death of warriors killing guants and gants,
Warhammer has been really fluid with how unit composition sizes are. Regiments of the imperial guard often vary in size so we shouldn't really apply real world numbers when looking at regiment sizes. Some regiments have thousands to tens of thousands of troops.
The game is tremendously good fun, but it also conveys the overwhelming gravity of the situation you're dealing with and the grim setting of the Age of the Dark Imperium well. Like sure, you go out there, rip up some Tyranid rectums, cover yourself in glory and come home triumphant; but there's still a wider war going on. And it is not going well. Some of the finest warriors the Emperor ever put breath into, Human and Angel alike, are being slaughtered. Without honor or dignity, or even purpose. You and your squad have been challenged almost beyond your abilities, bled nearly dry by The Great Devourer, but you blazed a path through and accomplished deeds that would win you undying renown in the annals of Imperial history, yet the day is not saved. Kadaku still dies. Avarax is a graveyard. As Robute himself said: "In the spires and the slums, our people sing of victory. Victory, as the galaxy burns. Victory, as the Imperium rots around us. Victory, as humanity rages against the dying of the light." And the finer details of this game bring that concept home powerfully if you pay attention. Truly, a masterpiece
You know after this, I want to make a Cadian 8th guard army. Playing SM2 and watching Cadians actually hold their ground, stand up the thousand sons and even saw one guardsman kill several gaunts in melee made me happy to see.
19:04 now if only we can get an imperial guard game that puts in the boots of the rank-and-file so we can feel what its like to be in the trenches facing down these hordes...
@@geemanamatin8383 Yes! And when you die as a guardsmen, you would respawn as a different guardsmen with a new serial number. Which would be a respectful nod to battlefield 1
If the preview image for the new Operation mission is anything to go by it seems like we will be returning to Kadaku during the consumption phase. Since in the image we can see its jungle but also large feeder tubes going up into the sky.
In Belisarius Cawl's: The Great Work, the Sythes of the Emperor chapter master notes that some tyranid swarms post-consuming a world, leave infiltration creatures incase a planet is reclaimed for terraforming. In the earlier chapters Sotha, sucessfully consumed by the Tyranids, Cawl's entourage had to deal with pockets of genestealers left behind in the Sythe's fortress monastary.
@@nanomachinesson2513 Yeah that's a shame. And it infuriates me that [SPOILERS] This happens again in the game. We don't even know if the Tyranids won or lost in the end of Space Marine 2 because Chaos was more important.
@@kamiwriterleonardo6345my headcanon is that the Tyranids were pushed back just enough for the Marines to fight fight Chaos, but eventually the splinter fleet attacked again so the Imperial fleet had to order Exterminatus.
A random solar system is expendable but the artifact is not. The only reason the marines are there is to retrieve the artifact, saving the planet was never even discussed as a plot point
Please do a cadian battle series please? The planet broke before the guard did. How their counter attack was about to wipe chaos out before they broke the planet in Twain.
@@Elijah-qu6ttthat’s a good video but it’s more of a big picture overview going over what happens, whereas Invicta’s videos focus on the how with most of the video covering how things go down in a particular area of the conflict
Amazing video! Greatly enjoyed it. Also, will you do videos on the Horus Heresy at some point? The organisation of a Space Marine Legion or the Solar Auxilia, as well as key battles like Prospero, Isstvan, Calth, Tallarn, Beta-Garmon, etc. There's a lot of stuff there. Either way, looking forward to your next Warhammer video!
Id like to bring up, that "Regiments" vary by planet, and the Cadian 8th specifically is less a regiment as we understand it, a more an army group at this point lore wise, having absorbed A LOT of other Cadian units, as the 8th is the premier Cadian force and the largest. At this point calling themselves the Regiment is more just a nod to their past than any real descriptor of their current state. They could be anywhere from as low as 10,000 active combatants "note not support personal just actual shooters" to upwards of a million perhaps more. Also while not mentioned its clear that there are other Imperial forces such as the PDF in the background. Its more that the 8th is really just carting around with the Ultramarines at this point and actively being ordered to support their operations.
I think the "bio-grenades" are just Barbed Stranglers because the tendrils you see emerging from the blast look exactly like the kind of tendrils I'd expect from a Barbed Strangler.
also it should be noted that the Cadian 8th were just the ones present in the areas the player goes through it’s pretty much guaranteed that there’s a lot of other regiments (from Cadian colonies or otherwise) also fighting offscreen
Guard Regiments are typically very small. Ranging from 1500 to 150,000 soldiers. The 8th cadian regiment is only 8,000 guardsmen according to lore. It kinda makes sense cause guardsmen are actually elite soldiers, not grunts. Tho kinda like stormtroopers from star wars people forget that role Most of the fighting I imagine is done by PDF forces. Local conscripts, militias, arbites etc, which can vary on size and level of weaponry
@@CorneliusChimp-hm2vo 8000 soldiers for a regiment is not "small" unless your reference point is an entire army. IRL regimental size is around 1k troops for reference. Arbites are not part of the PDF. Altho it would fit for local enforcers/law enforcement types (technically not part of the PDF either tho)
IIRC in 40k "regiment" can mean a lot more than what we'd call a regiment, which is a few thousand soldiers. The Cadian 8th is 8,000 at nominal strength, which is a large brigade or a small division, and it's still a tiny elite force, not even an order of magnitude bigger than the Tanith First and Only, who are special forces.
biggest gripe i have with the game was the putting portal hopping chaos marines in the mix, wich should be near impossible due to the shadow in the warp
Yes thank you! I feel that adding Chaos into the mix just Rob’s the limelight away from the Nids. Nids are such a threat they made the Chaos Gods sit up and go oh shit. If the Nids win, the chaos gods WILL die. No need to one up with Chaos. Perhaps even have Aurora have been an attempt to massively disrupt the synaptic link or something.
@@Gothic7876 To be fair the [Shadow of the Warp] could be weaker in this particular case counting that this Tyrainid hive fleet is more like a splinter splinter fleet, what makes me think that is there's only the Ultramarines in sector (not counting our operation customizations) with 4 battle barges (ie possibly 4 company's in sector so 400ish marines). It is difficult to believe that only 4 companies of ultramarines and a few guardsmen regiments can fight an entire splinter fleet to a stand still (they never pointed out how many Astra militaria forces there are and the battlebarge's scanner only shows ultramarine ships). Then don't forget that when Chao's became a thing a Chao's warfleet blew into the sector, this and the end of the game points out that the Tyrainid splinter splinter fleet was dealt with off screen, which could mean that the [Shadow of the warp] was waning or outright already removed by the time their main force's revealed themselves.
i suspect the tyranid splinter fleet wasnt summoned but manipulated to turn up by some warp denizen into attacking to cover their activities on avarax and demerium
Infiltration and sowing civil war and destabilizing takes place in a span of decades to a century prior to full scale invasion. Maybe that process already occurred ?
Awesome video. Thank you! It is really different experience to see the Tyranids invasion not from the RTS perspective Btw, what the name of the music playing in the Cadian Speech machine in the beginning?
That's why this game is stunning, unfortunately not fan would just see this as an invasion by the Aliens but for Warhammer 40k fans this is stunning and makes you really stop and admire what's going on around you. Stunning game
The only thing that I would’ve loved to see is perhaps an imperial knight or a titan in the battle. Just something like that in the background would’ve been wicked
So I talked to a GW designer/modeler at a convention years ago and asked how big a carnifex was and he said about 18-20 meters tall, about the height of the building we were in
22:38 Honestly, due to this being a regiment, I could forgive it more since this is the point of view of a space marine. So in scale, it’s big enough. Maybe in operations, we’ll get more.
If the infiltration phase was not successful or all infiltrator was killed, does the hive fleet still continue to attack? Let say also that all the planets in the sector that the fleet is going to killed the infiltrator, will they still continue?
The new mission shows off consumption even better, the landscape is largely devoured, reclamation pools, tyranid forces are at a peak, and capillary tubes tower into space, RIP Kadaku
I really hope the dlc we will get to fight Genestealer cult and more Tyranids, giving that the Tyranid invasion might still happen even after main game story with Chaos.
can some explain this why the entire imperil guard is cadian here ? it's just one fortress world and i get the vibes that the imperil guard is entirely of cadians. imagine if all space marines were just one chapter but no there is enough content to see there are other chapters
THx, indeed the game is great and the emotion is real, the different parts of the story reflect very well the experience of a Tyranid Invasion. I'm a Tyranid fan so I prefer all the Tyranid parts.
How does Tyranid invasion differ for other species? Infiltration seems to be quite focused on species with warp connection, for example(mainly humans and eldar, both cult lovers)
Ehh. They can and do attack less warp connected species. And it’s still terrifying. The T’au barely fought off Hive Fleet Gorgon for example. And it made the T’au shit themselves when they realised the scale of the threat.
@@neniAAinen Well the same way it works on humans. Tyranid “Psykers” don’t pull on the warp to do their shit, they pull on the raw power of the hive mind. Have a minimal presence in the warp doesn’t mean shit. GSC domination is a combination of the brood mind and genetic rewriting.
Do Tyranids have a game plan for what to do when they like, win? It's not like consuming literally all biomass and leaving inhospitable hellscapes behind is particularily sustainable.
@@InvictaHistory Then they're bound to run out of galaxies eventually. Kind of surprising that a faction that is so capable of changing its own biology to suit its needs has not figured out photosynthesis as a means to produce its own biomass.
It's definitely a baneblade. It's probably because of the protagonist perspective being about 8-9ft tall then any mistake of the devs if i was to hazard a guess.
You do have the passion for W40k and made a long and amazing video about Tyranid invasion. However, didn't you forget yourselves that Tyranids do not have higher level thinking without synaptic creatures? Like that masterfully coordinated ambush on trains which requires something like winged hive tyrant to just even start attempt doing it.
Not exactly, they understand the concept of ambush even without the hive tyrant, great example is when they ambushed Titus and his team with a licktor only when the lights were turned off in closed room. ,
@@zergrush_9704 Exactly and those things without synaptic link are just animals. They need higher and higher tier of synaptic creature for tyranids to operate with any kind of tactical ingenuity.
In the 3rd coop mission we see droppods hitting precision moving infantry targets mere seconds after they become vulnerable (us space marines drop the magic barrier), is that realistic?
I do want to say that I kind of dislike that the OTHER GUYS became the main antagonist after a certain point. I would've loved to focus on bringing an end to the Tyranid menace. Just imagine a level where you go to space to destroy some of the hive ships. Maybe a nice old school turret section where you shoot some bugs down. Or stick some toxins into them, kind of like you do in Dawn of War 2.
only problem with nids is that they dont really have Characters that push a story forward and their goal is mainly just nom nom nom. i still wish the game was all nids though.
I think that the invasion will be continued in DLC with more bioforms showing up as bosses because SPOILER ALERT After we kill the Hive Tyrant on Avarax the game kind of just ignores the Tyranids and it's all full steam ahead on the final assault on the Chaos Marines, meanwhile they are still on Kadaku and are presumably still assaulting Avarax so the defence is far from over, we also have Necrons ready to awaken beneath Demerium and with the existence of a season pass I think there is still much more for our Smurfs to face
In 40k a regiment doesn’t translate to what it is IRL. In books ive seen A 40k regiment be a few thousand like the tanith first and only, to hundreds of thousands of soldiers. The siege of vraks saw tens of millions of kriegs soldiers on planet at any one time, and only like 10 regiments were ever present for that 10+ year war
Not gonna lie sm2 is the best 40k game I've played so far and it makes me hopeful for the future. Especially since dow3 flopped so bad and dark tide didn't do that well
Ill tell ya what kills me is the i kill a warrior and so therefore all the gaunts around it just thanos snap themselves ive heard of rippers suffering psychic death from not being connected to synapse but gaunts they just go feral and it kinda makes things so much easier like if i were going to make a new difficulty i would make it to where if gaunts are near a warrior they get that red eye that some gaunts get and they attack more often and when the warrior dies they get a small stun and then revert to being normal and they dont just die.
would have been really cool to have to take out exocrine and biovore artillery teams. was aslo ashame there was no trygon or molok boss fights. and no tryrant guard mini boss before the hive tyrant. the thousand sons definitely got a more complete roster. outside of enlighten tzengors on the disks, they got pretty much every unit in their army. was a little disappointed by that. and the lack of terminators from the entirety of the game.
@@343killedhalo4 why would we have terminators? Until calgar arrives in game there's only the second company (unless there's more companys involved that I'm not aware of) and the only company to employ terminator armour in general and in any actual numbers would be the first company, but they don't appear until the last mission (and from what we see there's not alot with Calgar). Tbh we could potentially see terminators added but I don't see it happening, and i believe the devs aren't going to add terminators to my knowledge and recollection.
What are your favorite parts of the campaign? If you haven't yet, check out Warhammer 40,000: Space Marine 2 here: bit.ly/3Xku3GA
(Note: this video was sponsored by Focus Entertainment)
My favorite parts is the part where i see xenos filth dies in the name of the emperor
Defending the 2nd company standard. Really brings the old school art to life!
Are you gonna do Magnus boys nex?
Ok, they brushed pass the Infiltration phase and didnt include Genestealers. But with Invictas take on that, Invictas brushed pass the void warfare segment which literally means victory or defeat. Assault phase usually meaning victory for the Tyranids. If the Imperium of Man loses void security, unless they are prepared to destroy or repel the Tyranid fleet with a void armada, theyre usually just screwed.
Exceptions like Bhaal or this scenario are narrative flukes compared to the mechanical routine of Tyranid efficiency when they establish void dominance. Repelling a Tyranid fleet blockading a planet is usually close to impossible unless the Tyranids were already very weak and extremely desperate.
The Imperial Navy, void logistics and security is the most underrepresented part of 40k and yet the most significant part of 40k.
I think the reason why they do not show an Infiltration phase is because the Hive Fleet does not always deploy it for purposes of expediency, or sometimes it is neutralized before the Assault Phase can begin; such as when a Genestealer Cult is discovered before it can begin it's sabotage and is destroyed by the local authorities.
Given what happens in the campaign, I wouldn't be surprised if any GSC revolts were stifled by the "other" groups involved on the planet.
Plus the infiltration phase is kinda boring. If your not playing as a nid doing the assignations there's not really any action for the marines to do.
@@dimetime35c I could see a game where you're like an inquisitor doing an investigation and finding a cult and having to deal with it but yea, I'd the Astartes weren't already on world to begin with, they're coming because shit got bad and the assault has begun or is about to begin.
@@CatNibbles I mean on paper that sounds kinda interesting. It would be kinda hard though to hold people's attention. You'd need to balance out the investigation and action. I'm just thinking about mass effect style dialog and personally that would just make me want to play something else.
@@dimetime35c la noire was a great game
I know it's a near impossible task, giving what they're up against....but I try to save as many Guardsmen as I can.
The first time I almost died was because some Cadians push forward they were in trouble lol. Love my little humans.
@@darth_elsa6681 I used to do that on Halo lol, but it’s way harder in this game. One Tyranid Warrior wipes all of them.
I can't wait for someone to do a video about trying to save every guardsman they can. It's gonna be super hard, if not impossible to save every guardsman.
I do too. EVERY Guardsman is worth the effort
Would do the same. 10,000 years they held the line.
This was actually a really hard video to edit as there was just SOOO much content jam packed into Space Marine 2 I couldnt decide what to cut. Ultimately this ended up being a giant collection of the best moments from the Campaign strung together in a sequence of the Tyranid invasion. Please note that there are some minor spoilers in here but for the most part I've presented a generalized look at the story arc without cutting too deep.
We appreciate the effort put into all the videos, and I say that on behalf of all the thousands of subscribers.
I’m currently playing right now at this very second and I noticed the first major glaring inaccuracy was that the tyranid gargoyle was able to just push an Astartes (Titus) out of the Corvus Blackstar in the beginning mission. There’s just no way that’s going to happen. They just don’t have the weight / momentum for that. In reality it would have been like watching a pigeon fly into a clean office window on a skyscraper. It would just splat on the armour with no effect. He is way too heavy to be moved by such a small and light creature, and he would have also been actively maglocked to the floor as well.
The Gaunts are no threat either despite their numbers, except for the ones that shoot acid. It’s the Warriors / Gladiators and above that are the real genuine problems, as far as the lore goes.
And being in a Kadaku, a Death World, we aren’t seeing too much of that “death” aspect. It would be nice to see Tyranids getting that Catachan-style treatment from the flora and fauna as you go along through the terrain.
But yeah anyway I’ll leave it there, as I’m currently four beers deep (no intention of stopping) and wanna play the game and not be some obnoxious know-it-all. It’s a good game. I like it so far. Even if I wasn’t a 40K fan, this is objectively a good and fun game that everyone should purchase.
@@InvictaHistory you did well, brother. The Emperor will be pleased.
@@InvictaHistory also gameplay of this game sucks ass
Pls, make more true scale of tyranid invasion asap
Regarding the Virus bomb IIRC is is acknowledged by the Deathwatch marines themeselves that it is not supposed to be a permanent solution but a way of delaying the Nids.
Yeah, they say a few times 'they'll adapt, but it'll slow them down'
Essentially it takes out some of the bigger types as the hivemind can't risk wasting all that biomass for it to get the virus and die off. Until its adapted to fully resist the virus
Which is why it takes a few missions before you encounter anything bigger than a Warrior
During one of the later missions, in the Armory, one of the Mechanicus is doing an autopsy on the Carnifex you kill.
It took roughly 36 hours for the Tyranids to develop an anti-viral immune response to the virus bomb and one generation for complete immunity.
@@lololllololololol to clarify more I believe an tyranid generation is 2.5 days.
@@djcuevas1057 damn thats fast
If i remember right, current record for Tyrannid to fully adapt to virus bomb is 10 hours
That's right, a masterwork of bioweapon, stuff that can be used for EXTERMINATUS, being adapted to in 10 hours
To have even fraction of a chance to do any lasting damage you need to somehow capture LIVE source of pure strain of that SPECIFIC hive fleet, mostly in form of biggest and ugliest shit that nids can throw at you like Hive Tyrant, isolate that and produce virus bomb based on it
Unnnnnnfortunetly, that too comes with time limit, since if hive mind notices what you are planning it WILL change entire genetype of entire hive fleet over course of few days and then you are back to "throw world destroying weapon to buy some time" phase, cuz Imperium done that trick too many times at this point for it to not learn its lesson
Those skyboxes / battle scenes are a work of art, immersive. I hate when games like this make you feel like the only person on the entire planet actually putting in work, this game makes you feel like you are a small part of a massive defense, and everyone is trying just as hard as you to hold their ground.
Yeah dude that flat texture low res png image of the hive city is totally awesome and worth the wait of 3 console generations and $100
@@JC-oq5ex who shat in your breakfast?
@@JC-oq5ex It is $60
@@JC-oq5ex doesn't look like that on 120 fps ultra running on a 7900xt buddy unlucky
@@JC-oq5ex maybe stop the drugs
During the second mission on Space Marine 2 when you enter some sort of bunker. There is the body of that one Imperial Guard with a mountain of Tyranid dead in front of his machine gun emplacement.
@@12jygga silent story telling like this always fking tears me up. I haven't even seen the part you're describing but i can visualize an ANGRY and (shitting in his pants) out-of-options and shellshocked bastard blasting away at the xenos who will soon be ripping him to shreds but just for these several outstretched seconds, he is ripping them to shreds.
If i was a Spehs Muhren i would stop my walk/run, make the sign of the aquila, say a chapter specific prayer and move on.
I would love a COD like game where you’re a Guardsman doing your part in one of these world shattering wars. Seeing all this crazy stuff happen around you as a normal human has got to be both epic and terrifying
There's a few around in the second mission when you find the guard squad there's a pile of burnt nits near a dead marine with a melta
23:10 The 8th Cadian Regiment even has purple eyes. From the warp on their home planet Cadia. Crazy cool. You have to go into photo mode to notice it, but that just makes it even better.
Tyranid invasion phase 1: nom nom.
Tyranid invasion phase 2: Nom Nom Nom!
Tyranid invasion phase 3: NOM! NOM! NOM! NOM!
Phase 4: Nom Nom Nom Nom *BURP* time to move on to another planet.
Planet sandvich
@@Ey3contact read that in Heavy's voice
Now I can't stop thinking about how Heavy would fare against certain Tyranid strains
Phase 5: Whirlwind Om-Nom-Nom
Naa it's:
Nom omnom
Omnom omnom
Omnomnom
Yak yak yak yak
OMNOMNOMNOM
mega yakuakyak
MEGA NOMS
Thank you so much for putting all this effort forth . A highly detailed summary and well structured. I can tell you worked really hard to get all of these scenes to complement your narrative. Great work!
In the roadmap for the game they said that they’re gonna add new enemies. So maybe some of the types of Tyranids that have been missed out will show up later.
It's Necrons.
it looks like tyranids are basically.... bugs?
@@PhthaloGreenskin yup, if you pay attention to when you get the first glimpse at the tombs you can see green necron energy blasts flying through the air so obviously they were fighting thousand sons down there but obviously lost or fell back
There are tons of Tyranids enemies that we haven't faced yet. For starter: Genestealers, Biovores, Broodlord, Harpy, Exocrine, Hive Guard, Haruspex, Mawloc, Malceptor, Tervigon, Toxicrene, Trygon, Tyrant guard, Tyranofex, Swarmlord and the new one like Norn Emissary, Tyranids Prime, Neurotyrant, Neurolictor, Psychophage and Screamer-Killer. They have years of Tyranids content to add to this game.
@@ScamRid Sounds like a decent bug collection. Would you recommend buying the game?
Is there depth / replayability to it after you've finished the short single player campaign?
I wanted to add, the first phase of the invasion are not only to investigate, they are there to “weight” if it is a worthy invasion. It also cost the tyranids to move across space, so they need to weight if the invasion are profitable. Tyranids are very cost effective species.
Lots of real world species work just as efficiently, for example fungal slime molds. They spread about the environment forming web-like networks as they consume decaying matter, not because they are super smart but because every bit of energy counts out in the wild. In the vastness of space, a highly evolved predator swarm like the Tyranid hive has to have that efficiency built in as a prerequisite. I do genuinely appreciate the details that GW sprinkles in to their lore sometimes that just makes sense.
Actually the Tyranids sometimes DO NOT need Infiltration Biophorms all the time.
The
*SPOILERS*
Device being of a psychic nature most likely lured the splinter fleet to that system in that sector.
Aren't tyranid actively avoid anything warp related if they can? since most things with major warp taint cant really be eaten (demons).
I wonder how would tyranids taste if you chose to eat them? Would fry them or just grill?
@ausar567 We know they're actively interested in non-demonic warp stuff, due to them being called by the astronomicon, and they've prioritized psychic entities for being nommed (presumably to enhance the psychic strains)
@@ausar567 well i dont think so they will have interest on it thats why they probably entered the galaxy do to the atronomicon
@@gamers-xh3uc yes since living things (mostly) have presence in the warp, meaning food. But, if its the size/signature of warp fuckery, sure the hivemind smart enough to know its nothing good.
Although the infiltration phase isn't really shown, we do get a few bits of lore in game, like dataslates that mention the discovery of cults and stolen shipments etc
I really do wish they had a space battle if for no other reason than for a boarding action mission. It's been decades since we've had a proper, visual representation of what the inside of a Tyranid Hive ship looks like and GW seems averse to showing much of ship interiors that aren't Imperium or Chaos.
So true
Well boarding a Tyranid Bioship is considered a Suicide even for a Space marine captain and his terminator body guard squad, even if you did enter the bioship, and it's a great "IF" you will find yourself swarmed from every angle, sides, aboves, the interior could even open up to throw you in a pit of acid, Space Marines probably just exterminatus the planet instead of basically fed a lot of their battle brothers to a Living Bioship.
@@Ciangottino Not really, it depends on the type of hive ship. Check out "Deathwatch: Oblivion's Edge" for examples of how it can work. Also Certain chapters make a habit of it, like the Scythes of the Emperor.
@@moffxanatos6376 Adding onto that, the leagues of Votann and the dark eldar will both go after Isolated Bioships. The leagues do it because the Nids are filled with complex organic resources that are hard to synthesise and the Dark Eldar do it because Tyranids are prized for their arenas.
It's extremely dangerous but it is possible, especially if your careful and only target isolated hiveships or small splinterfleets.
@@moffxanatos6376a handful of chapters doing it alot is nothing to the 1000+ that don't.
That's like saying suicide bombers are a common tactic today just because 20 terrorist groups do it compared to the hundreds of militaries.
The “infiltration phase” in the case of Kudaku has probably been already going on.
Since the hive fleet has made their presence known, it is most likely that planet Kudaku has already been “infiltrated” by the Tyranids. So when the Spacemarines are called in, the invasion is already underway.
Considering Lictors are already on the ground and well-established, you're probably right.
As a die-hard Tyranid fan, I'm mostly happy with how they were portrayed. I have my problem with the lack of units or the way the synaptic link works in game, but for an action game it's good enough
Another fan here. They do a good job of showing the futility of trying to stop them. I do agree that the synaptic link is a bit weird, with death of warriors killing guants and gants,
@@Gothic7876 it's just a more immediate way to get rid of a bunch of nids Instead of having them just scurry off. And it serves gameplay strategy.
HERETIC
Warhammer has been really fluid with how unit composition sizes are. Regiments of the imperial guard often vary in size so we shouldn't really apply real world numbers when looking at regiment sizes. Some regiments have thousands to tens of thousands of troops.
In the species list they put zoanthrope twice and missed out gargoyles.
Typical Tzeench misguidance
Ah shoot, that was a typo... we do cover them though
The game is tremendously good fun, but it also conveys the overwhelming gravity of the situation you're dealing with and the grim setting of the Age of the Dark Imperium well.
Like sure, you go out there, rip up some Tyranid rectums, cover yourself in glory and come home triumphant; but there's still a wider war going on. And it is not going well. Some of the finest warriors the Emperor ever put breath into, Human and Angel alike, are being slaughtered. Without honor or dignity, or even purpose.
You and your squad have been challenged almost beyond your abilities, bled nearly dry by The Great Devourer, but you blazed a path through and accomplished deeds that would win you undying renown in the annals of Imperial history, yet the day is not saved. Kadaku still dies. Avarax is a graveyard. As Robute himself said: "In the spires and the slums, our people sing of victory. Victory, as the galaxy burns. Victory, as the Imperium rots around us. Victory, as humanity rages against the dying of the light."
And the finer details of this game bring that concept home powerfully if you pay attention. Truly, a masterpiece
You know after this, I want to make a Cadian 8th guard army. Playing SM2 and watching Cadians actually hold their ground, stand up the thousand sons and even saw one guardsman kill several gaunts in melee made me happy to see.
19:04 now if only we can get an imperial guard game that puts in the boots of the rank-and-file so we can feel what its like to be in the trenches facing down these hordes...
@@geemanamatin8383
Yes! And when you die as a guardsmen, you would respawn as a different guardsmen with a new serial number.
Which would be a respectful nod to battlefield 1
That would also be nice so we can see how strong the astartes actually are
Darktide is the closest you'll get. Otherwise to be realistic, you'd just die near instantly and game over.
@@TheZamaron what if they did an enlisted kind of game when you play as a whole squad and when one dies you go to the next
@@coatedlamb20 WOuld be interesting.
If the preview image for the new Operation mission is anything to go by it seems like we will be returning to Kadaku during the consumption phase. Since in the image we can see its jungle but also large feeder tubes going up into the sky.
I love that they included how killing the synaptic creature affects the rest of them
It doesn't kill them. It leaves them to be animals.
@@tarektechmarine8209 they didnt say it kills them?
@@rtxy_truest4985 well actually you are saved in one scene because they die i guess(dont want to spoil)..
0:15 Why did they change the voice actor who says this speech? The gameplay teaser had a scottish dude voicing it.
are you sure that's not Acheran giving speech elsewhere
In Belisarius Cawl's: The Great Work, the Sythes of the Emperor chapter master notes that some tyranid swarms post-consuming a world, leave infiltration creatures incase a planet is reclaimed for terraforming. In the earlier chapters Sotha, sucessfully consumed by the Tyranids, Cawl's entourage had to deal with pockets of genestealers left behind in the Sythe's fortress monastary.
Yo, FOCUS actually sponsored you for this??? That's actually heckin' awesome! And one sponsor segment that I won't skip instinctively XD
You forgot the intermidary phase of a tyranid invasion. Completely vanishing and becoming irrelevant the second the plot demands it
@@nanomachinesson2513
Yeah that's a shame. And it infuriates me that
[SPOILERS]
This happens again in the game. We don't even know if the Tyranids won or lost in the end of Space Marine 2 because Chaos was more important.
@@kamiwriterleonardo6345my headcanon is that the Tyranids were pushed back just enough for the Marines to fight fight Chaos, but eventually the splinter fleet attacked again so the Imperial fleet had to order Exterminatus.
A random solar system is expendable but the artifact is not. The only reason the marines are there is to retrieve the artifact, saving the planet was never even discussed as a plot point
@@oddursigurdsson9637 it was, they're trying to save the hive world but were abandoning the jungle planet
@@oddursigurdsson9637 So the Nids won 2 or 3 planets in exchange for an artifact they had no use for
A win win situation if you ask me
Please do a cadian battle series please? The planet broke before the guard did. How their counter attack was about to wipe chaos out before they broke the planet in Twain.
@@CrazedGamer117 you can watch it in the templin institute.
@@Elijah-qu6tt invicta would do it differnt if not better (but better).
@@Elijah-qu6ttthat’s a good video but it’s more of a big picture overview going over what happens, whereas Invicta’s videos focus on the how with most of the video covering how things go down in a particular area of the conflict
Amazing video! Greatly enjoyed it. Also, will you do videos on the Horus Heresy at some point? The organisation of a Space Marine Legion or the Solar Auxilia, as well as key battles like Prospero, Isstvan, Calth, Tallarn, Beta-Garmon, etc. There's a lot of stuff there. Either way, looking forward to your next Warhammer video!
Expected a bit more bio-warfare and shadow in the Warp shenanigans, but overall, is pretty nice.
So cool , great work !
Id like to bring up, that "Regiments" vary by planet, and the Cadian 8th specifically is less a regiment as we understand it, a more an army group at this point lore wise, having absorbed A LOT of other Cadian units, as the 8th is the premier Cadian force and the largest. At this point calling themselves the Regiment is more just a nod to their past than any real descriptor of their current state.
They could be anywhere from as low as 10,000 active combatants "note not support personal just actual shooters" to upwards of a million perhaps more. Also while not mentioned its clear that there are other Imperial forces such as the PDF in the background. Its more that the 8th is really just carting around with the Ultramarines at this point and actively being ordered to support their operations.
I think the "bio-grenades" are just Barbed Stranglers because the tendrils you see emerging from the blast look exactly like the kind of tendrils I'd expect from a Barbed Strangler.
They are, the enemy that shoots them is straight up called "Tyranid Warrior with Barbed Strangler"
One of the mission updates released a month after release showed the feeder tubes on Kodaku as well as a Bio Titan!
Great video, just a note. Imperial Guard regiments can vary enormously in size.
also it should be noted that the Cadian 8th were just the ones present in the areas the player goes through
it’s pretty much guaranteed that there’s a lot of other regiments (from Cadian colonies or otherwise) also fighting offscreen
Guard Regiments are typically very small. Ranging from 1500 to 150,000 soldiers. The 8th cadian regiment is only 8,000 guardsmen according to lore. It kinda makes sense cause guardsmen are actually elite soldiers, not grunts. Tho kinda like stormtroopers from star wars people forget that role
Most of the fighting I imagine is done by PDF forces. Local conscripts, militias, arbites etc, which can vary on size and level of weaponry
@@CorneliusChimp-hm2vo 8000 soldiers for a regiment is not "small" unless your reference point is an entire army. IRL regimental size is around 1k troops for reference.
Arbites are not part of the PDF. Altho it would fit for local enforcers/law enforcement types (technically not part of the PDF either tho)
IIRC in 40k "regiment" can mean a lot more than what we'd call a regiment, which is a few thousand soldiers. The Cadian 8th is 8,000 at nominal strength, which is a large brigade or a small division, and it's still a tiny elite force, not even an order of magnitude bigger than the Tanith First and Only, who are special forces.
biggest gripe i have with the game was the putting portal hopping chaos marines in the mix, wich should be near impossible due to the shadow in the warp
Yes thank you! I feel that adding Chaos into the mix just Rob’s the limelight away from the Nids.
Nids are such a threat they made the Chaos Gods sit up and go oh shit. If the Nids win, the chaos gods WILL die. No need to one up with Chaos. Perhaps even have Aurora have been an attempt to massively disrupt the synaptic link or something.
@@Gothic7876 To be fair the [Shadow of the Warp] could be weaker in this particular case counting that this Tyrainid hive fleet is more like a splinter splinter fleet, what makes me think that is there's only the Ultramarines in sector (not counting our operation customizations) with 4 battle barges (ie possibly 4 company's in sector so 400ish marines).
It is difficult to believe that only 4 companies of ultramarines and a few guardsmen regiments can fight an entire splinter fleet to a stand still (they never pointed out how many Astra militaria forces there are and the battlebarge's scanner only shows ultramarine ships).
Then don't forget that when Chao's became a thing a Chao's warfleet blew into the sector, this and the end of the game points out that the Tyrainid splinter splinter fleet was dealt with off screen, which could mean that the [Shadow of the warp] was waning or outright already removed by the time their main force's revealed themselves.
A ultramarine communicated with the hivemind, masters of sorcery can pull it off
A NAMED blueberry did it an almost died. @@averageeughenjoyer6429
I gotta know what music was used in this video. The editing was executed perfectly, as always.
Forgive me for asking this, but what's the name of the background music that was added in the Cadian Speech segment again?
Imagine a game like “That's Not My Neighbor” where you have to identify the genestealers.
10:37 Zoanthrope twice. From what I know there is like a hybrid of mulitple Zoans stuck together, is that the first one?
@@jiyuhong5853 probably meant to put carnifex, since that's missing
Genestealers arent always there to set up a tyranid invasion, hivefleets will attack planets in their route to a certain location
The devs did their home work on bird flock migration movement but also some fish school movement for gargoyles.
i suspect the tyranid splinter fleet wasnt summoned but manipulated to turn up by some warp denizen into attacking to cover their activities on avarax and demerium
About phase1. There some data log talk about the infiltration phase, and tbh alot hidden behind data log !!!
Definitely similar or if not way scarier than the Flood
I dunno, the flood are terrifying.
The cadia edit was amazing
Infiltration and sowing civil war and destabilizing takes place in a span of decades to a century prior to full scale invasion. Maybe that process already occurred ?
If you go into photo mode, you can get a good look at their weapons, and you can see they look pretty organic, even having eyes.
i can watch the sky boxes all day
Awesome video. Thank you! It is really different experience to see the Tyranids invasion not from the RTS perspective
Btw, what the name of the music playing in the Cadian Speech machine in the beginning?
That's why this game is stunning, unfortunately not fan would just see this as an invasion by the Aliens but for Warhammer 40k fans this is stunning and makes you really stop and admire what's going on around you. Stunning game
The only thing that I would’ve loved to see is perhaps an imperial knight or a titan in the battle. Just something like that in the background would’ve been wicked
there is one in one of the demerium missions but its dead against a mountain
So I talked to a GW designer/modeler at a convention years ago and asked how big a carnifex was and he said about 18-20 meters tall, about the height of the building we were in
God that beginning. Though I’m really curious what the music was.
22:38 Honestly, due to this being a regiment, I could forgive it more since this is the point of view of a space marine. So in scale, it’s big enough. Maybe in operations, we’ll get more.
I miss total war 😭😂 but love the content even after all these years
10:30 did you accidentally write zoanthrope a second time instead of carnifex?
If the infiltration phase was not successful or all infiltrator was killed, does the hive fleet still continue to attack? Let say also that all the planets in the sector that the fleet is going to killed the infiltrator, will they still continue?
The new mission shows off consumption even better, the landscape is largely devoured, reclamation pools, tyranid forces are at a peak, and capillary tubes tower into space, RIP Kadaku
As a Tyranid player since 5th ed, it's great to finally see them done justice. I think its the most accurate so far
Some of the data slates contain hints of the genestealer cult
Thanks to this video, I just purchased SM2 on Steam.
I think I remember there being an audio log that implies someone was looking into a genestealer cult. It could have also been the Tzeentch cult idk.
It might be more regiments, just that we’re mainly interacting with the 8th
I really hope the dlc we will get to fight Genestealer cult and more Tyranids, giving that the Tyranid invasion might still happen even after main game story with Chaos.
Actually the weapons do show they are living. if you look closely at the weapons you can see there are eyes on it it’s actually a cool detail
Wait till they go to the "How they survived the Immaterium"
Cause even I am confused on how they still alive and in one piece
Of course this would come. Give us finally part 3 pls.
We already released Tyranid Invasion Part 3. Working on part 4 still though
Minor error? Zoanthropes are mentioned twice at 10:33, I believe you might've been trying to include Carnifex but got distracted?
can some explain this why the entire imperil guard is cadian here ? it's just one fortress world and i get the vibes that the imperil guard is entirely of cadians. imagine if all space marines were just one chapter but no there is enough content to see there are other chapters
THx, indeed the game is great and the emotion is real, the different parts of the story reflect very well the experience of a Tyranid Invasion. I'm a Tyranid fan so I prefer all the Tyranid parts.
"I have slain a Carnifex."
I wish they made the carnifexes more varied. Instead of just thornbacks. Perhaps a few screamer killers, or gunfexes with HVC or Stranglethorns.
The Emporer Titan we get to see had my jaw drop
How does Tyranid invasion differ for other species?
Infiltration seems to be quite focused on species with warp connection, for example(mainly humans and eldar, both cult lovers)
Ehh. They can and do attack less warp connected species. And it’s still terrifying. The T’au barely fought off Hive Fleet Gorgon for example. And it made the T’au shit themselves when they realised the scale of the threat.
@@Gothic7876 that's of course.
But like, how cult will work on t'au if they're largely not susceptible (nauva changes that, bot only now)
@@neniAAinen Well the same way it works on humans. Tyranid “Psykers” don’t pull on the warp to do their shit, they pull on the raw power of the hive mind. Have a minimal presence in the warp doesn’t mean shit.
GSC domination is a combination of the brood mind and genetic rewriting.
@@Gothic7876The psyker nids suffer from perils of warp
@@averageeughenjoyer6429 that’s more for tabletop. It’s explained more that their brains overload from the sheer power of the Hivemind.
Do Tyranids have a game plan for what to do when they like, win? It's not like consuming literally all biomass and leaving inhospitable hellscapes behind is particularily sustainable.
Apparently it's to devour all and then move into the next galaxy
@@InvictaHistory Then they're bound to run out of galaxies eventually. Kind of surprising that a faction that is so capable of changing its own biology to suit its needs has not figured out photosynthesis as a means to produce its own biomass.
@@darthplagueis13They can mine planets and synthesise biomass too
pretty sure that was a rogal dorn tank and not a bane blade. but its hard to tell from that angle. looks to small for it though.
It's definitely a baneblade. It's probably because of the protagonist perspective being about 8-9ft tall then any mistake of the devs if i was to hazard a guess.
@12:10 The Shooting gaunts do shoot insects.
Hey can you make the next part of the US rifleman company the Batallion regiment and brigade and the true size of the napoleon army too please
You do have the passion for W40k and made a long and amazing video about Tyranid invasion. However, didn't you forget yourselves that Tyranids do not have higher level thinking without synaptic creatures? Like that masterfully coordinated ambush on trains which requires something like winged hive tyrant to just even start attempt doing it.
Not exactly, they understand the concept of ambush even without the hive tyrant, great example is when they ambushed Titus and his team with a licktor only when the lights were turned off in closed room. ,
@@zergrush_9704 It was a Lictor. Those bioforms are different.
@@REgamesplayer he made it with regular gaunts and other things, not solo.
@@zergrush_9704 Exactly and those things without synaptic link are just animals. They need higher and higher tier of synaptic creature for tyranids to operate with any kind of tactical ingenuity.
I think you meant to type "Gargoyles" instead of "Zoanthropes". Zoanthrope is on the list of species twice. Carnifex should also be on the list :)
Ah shoot... it was late when I made that graphic and messed up for sure. We do though cover all the bioforms later
@@InvictaHistory Still, fantastic work as always. Can't wait to see the "True size of an Ork infestation" videos that you're DEFINITELY doing next ;)
God I love Tyranids, do you think the great Hivemind would mind if I borrowed one of the fleets?
In the 3rd coop mission we see droppods hitting precision moving infantry targets mere seconds after they become vulnerable (us space marines drop the magic barrier), is that realistic?
The new mission they have coming up will have the feeder tendrils going into the planet, cant wait!
New mission released showing the capillary towers and a bio titan.
Do tyranid always have to start with phase 1/genestealer process?
27:10
The greater good of the hive fleet?
The tyranids are a tau scheme!
I do want to say that I kind of dislike that the OTHER GUYS became the main antagonist after a certain point. I would've loved to focus on bringing an end to the Tyranid menace. Just imagine a level where you go to space to destroy some of the hive ships. Maybe a nice old school turret section where you shoot some bugs down. Or stick some toxins into them, kind of like you do in Dawn of War 2.
only problem with nids is that they dont really have Characters that push a story forward and their goal is mainly just nom nom nom. i still wish the game was all nids though.
At 10:28, I can see you guys hate zoanthropes. So much that you put them in the list twice!
(I, too, despise zoanthropes)
Why would you hate them?-/
bug hands typed the comment above
@@kohtalainenalias cause they suck to fight. Especially mid horde. Its the one enemy type in the game i actually hate to fight
@@texasarbiter8454 use that hate to fuel your battle rage! You can't just have comfortable enemies of your own choosing!
@@kohtalainenalias
Space Book says hate Space Bug.
What's the name of the music at the beginning of the video?
I think that the invasion will be continued in DLC with more bioforms showing up as bosses because
SPOILER ALERT
After we kill the Hive Tyrant on Avarax the game kind of just ignores the Tyranids and it's all full steam ahead on the final assault on the Chaos Marines, meanwhile they are still on Kadaku and are presumably still assaulting Avarax so the defence is far from over, we also have Necrons ready to awaken beneath Demerium and with the existence of a season pass I think there is still much more for our Smurfs to face
9:41 Those are not drop pods, they're called tyrannocytes
@@TheLofren there basically Tyriand drop pods
In 40k a regiment doesn’t translate to what it is IRL. In books ive seen A 40k regiment be a few thousand like the tanith first and only, to hundreds of thousands of soldiers. The siege of vraks saw tens of millions of kriegs soldiers on planet at any one time, and only like 10 regiments were ever present for that 10+ year war
Not gonna lie sm2 is the best 40k game I've played so far and it makes me hopeful for the future. Especially since dow3 flopped so bad and dark tide didn't do that well
Darktide had less hype so it feels that way
is the intro a recruitment propaganda? well I'm sold! sign me up. FOR THE EMPEROR!
Ill tell ya what kills me is the i kill a warrior and so therefore all the gaunts around it just thanos snap themselves ive heard of rippers suffering psychic death from not being connected to synapse but gaunts they just go feral and it kinda makes things so much easier like if i were going to make a new difficulty i would make it to where if gaunts are near a warrior they get that red eye that some gaunts get and they attack more often and when the warrior dies they get a small stun and then revert to being normal and they dont just die.
The ones 2ft away don’t die
You forgot about the Carnifexs and Gargoyles in the species list
would have been really cool to have to take out exocrine and biovore artillery teams. was aslo ashame there was no trygon or molok boss fights. and no tryrant guard mini boss before the hive tyrant. the thousand sons definitely got a more complete roster. outside of enlighten tzengors on the disks, they got pretty much every unit in their army. was a little disappointed by that. and the lack of terminators from the entirety of the game.
We will have more enemy types in new updates.
Also what? We quite literally fight Tson terminators in the game
@brandonhughes4571 i mean loyalist terminators and a playable terminator class. thats what everyone wants.
@@343killedhalo4 why would we have terminators? Until calgar arrives in game there's only the second company (unless there's more companys involved that I'm not aware of) and the only company to employ terminator armour in general and in any actual numbers would be the first company, but they don't appear until the last mission (and from what we see there's not alot with Calgar).
Tbh we could potentially see terminators added but I don't see it happening, and i believe the devs aren't going to add terminators to my knowledge and recollection.
@brandonhughes4571 if they wanna keep the playerbase around, they will. It's like one of the most requested thing on the focus together forum.