I played this game fairly often in my youth and enjoyed this video very much. I'm looking forward to the ones to come. My experience with the hobby is very similar to yours. Played AH games in my youth, stopped as "life moved along" and I am only now, after 40 years, rediscovering the hobby, mostly through UA-camrs such as yourself. Thanks.
Yep, that is the same with me Brian. The bad part is now I have a little more money to spend on these game than I did back then (of course they were a lot cheaper). Thanks for watching.
@@NerdWorkshop1 Good news is with classic games like this that are already around we can replay them over and over again without spending more money (until Gameaholics comes out with the reprint of VITP of course, which I'm totally ponying up for the moment I can).
Along with Squad Leader my favorite Avalon Hill game in the 1980's! I cannot wait to get it again, now I have the time being retired! Simple yet effective strategically but great fun. Loved my ships and the games power arc!
Always loved this game as a young teenager in the late 70s. Unlike my other wargames, it was simple enough to actually *play* and I was fascinated by all the cool ships and their combat values.
This game saw so much play with me and my friends in the late 70s and early 80s. Once I got VITP, War at Sea rarely got played again. VITP has been giving me stink eye since June when I used its damage and disabled counters for extras in Nine Navies War, a WWI hypothetical using the War at Sea system. VITP feels scorned and betrayed, so I must get it set up soon.
I've had this game for decades and never played it! Thank you! Wow, attempting to play along, setup is "epic" I think would be the appropriate word! I'm missing 2 Japanese ships but made due with a couple blank chits. Cool old game!
This one of my favorite games of all time. Did you know a macro game called Victory at Sea, linking VIPT and War at Sea, could be played with rules and 2 new sea areas found in an issue of Avalon Hill's "The General". It was just fantastic and my favorite was to play both games
Really played this game a lot in my youth. Compared to many similar games of the time was very accessible to the average person, very fun but also just complex enough to make it interesting.
Good stuff, I'll be watching the whole series. Glad you mentioned the Midwest Open and the Gameaholics play-by-email ladder too - anyone wanting to learn the game and improve their skills OR just wanting some more opportunities for regular pick-up games should know about those.
The Japanese played this game once many years ago, but they got beaten and have never tried it again since! 😂 What a fantastic video! I have quite a few "more advanced" games on the War in the Pacific, such as the Yaquinto game C.V. (Midway) and Flat Top (Solomon Seas). Excellent games with some brilliant mechanics, but... they really only deal with one particular campaign each, which is fine, but somehow, they just lack that little bit of magic - the X Factor maybe - this game has. Also, and as far as I know, Victory... is the only game that deals with the entire Battle of the Pacific in a game that can be played in one evening (correct me if I'm wrong), and it has a simplicity about it that makes it easy to learn but hard to master! All in all, I really love this game and am so pleased to have a copy, even if it isn't in as good a condition as yours. I'm looking so forward to clicking on the next video in your series, to see how things go at Pearl Harbour, something I'm not particularly lucky at.
Very good presentation. However, at around 25-to-30-minute area you mentioned ships that had bonus attack but pointed to some aircraft carriers the way you described the bonus did not make the distinction between Gun and Air bonuses. The ships with bonuses are the Japanese Cruisers (I do not recall there being DDs in the game) that had the Long Lance Torpedo and Allied ships that had Gunnery Radar. The CVs because of top rate aircrews. IIRC there are some late game IJN CVs that do not get the bonus. Aside from this though as I said a very good presentation.
Your right Ghost Rider I do call Battleships Destroyers. I should have said that the round white circle on the attack number have a bonus attacks. Thanks for watching.
Thank you for this - love the 3d printer stuff. As you know AH wrote concise but scattered rule book. But man are they exact when you sparse the verbiage and re-write it linearly - step by step.. Being so you seem to make some errors not following literally what they wrote. However because ideally AH developed the game movement and combat sequence to be Combat Action sweeping, where the players exhaust all battles that were staged, and fight all units that are possible to fight Each single Turn, then move onto next turn. You are doing this but not exactly the way the rules explain. For instance and not to argue - you don't need to stage "every" single ship in port as Raiding after you set patrols out - you can if you choose but it doesnt necessarrily mean you have to. Also ALL ships must make speed rolls that move upto 2 spaces... you might be fast forwarding the video though - i thought you said only cruisers speed roll - ive found that it never really hurts to re- read the rules or look at other interpretation of the text because the Original designer often had a full encompassing comprehensive idea - call it a single "system" - or an ideal complete perfectly functioning group of mechanism (ie, mechanics) in mind when they designed the game - that gets muddled in.poorly written rules - that players regularly make error with....such is the case why there are so many interpretations and request for rule clarrifications on Board game geek and on their websites and errata. It come to the point now that games that are somewhat mediocre or complex Must include FAQ in their rules because the initial spelling out of the rule as they are worded in the actual rulebook text doesnt have enough sentences to convey what the hell they mean!!! Not to take away your fun or be a fiddle fkr your videos are excellent - the best to date explaining the game out there. I love this game. Great Video!!!! Your explanation of game 98% i agree with and thoroughly enjoy - lol. Thats pretty damn good. Thank you - do this for Last One Hundred Yards - no time or ambition sometimes.... believe me i know. Lol thanks.!
Thanks Sun Lin, good advice. Yes we are playing with some additional rule added to make the game balanced. You do have to do a speed roll for any ships that move more than one area as a patroller (unless its speed roll is 7 or 8) and you do have to do a speed roll for any US and IJN ship that moves more than two areas as a raider(again unless it has a speed roll of 7 or 8). It was a fun game for me and I am still playing more game in the VITP Ladder.
you did this just because I talked about Fleet Commander Nimitz... I know you did... your trying to inspire me to get to play it now that is it all setup and ready to go.... dam you.....
Now that is not true, I only found out about Fleet Commander Nimitz on the War Room. But yeah, get that game going! If I would have got it when it was on sale, that may be here now instead of this one. :)
Hi Roger, I did not want to overwhelm a new player with all of the rules. Disable counters will be in the next video as I start turn one and in many other turns/videos after that. I figured some of the rules are better explained at the time they occur during play.
that is a good question. Check out www.gameaholics.com for on line games and maybe some connections for player in that area. Good luck and thanks for watching.
Great video. Clear, concise. No annoying music. Well done, sir.
Thank You, and Thanks for watching.
I played this game fairly often in my youth and enjoyed this video very much. I'm looking forward to the ones to come. My experience with the hobby is very similar to yours. Played AH games in my youth, stopped as "life moved along" and I am only now, after 40 years, rediscovering the hobby, mostly through UA-camrs such as yourself. Thanks.
Yep, that is the same with me Brian. The bad part is now I have a little more money to spend on these game than I did back then (of course they were a lot cheaper). Thanks for watching.
@@NerdWorkshop1 Good news is with classic games like this that are already around we can replay them over and over again without spending more money (until Gameaholics comes out with the reprint of VITP of course, which I'm totally ponying up for the moment I can).
Along with Squad Leader my favorite Avalon Hill game in the 1980's! I cannot wait to get it again, now I have the time being retired! Simple yet effective strategically but great fun. Loved my ships and the games power arc!
I couldn't agree more Vlad. There is an ongoing ladder tournament on: www.gameaholics.com/vitp_tournament.htm
War at Sea and home made French fleet...add ons for te Italians. Loved those .
Thanks for watching CManning Deal
Always loved this game as a young teenager in the late 70s. Unlike my other wargames, it was simple enough to actually *play* and I was fascinated by all the cool ships and their combat values.
I still enjoy this game to this day.
One of my favorites since it came out. I must have played it a bazillion times.
It is a great game and easy to set up and play. Thanks for watching Jobu88.
Yeah it's one of the all-time greats.
This game saw so much play with me and my friends in the late 70s and early 80s. Once I got VITP, War at Sea rarely got played again. VITP has been giving me stink eye since June when I used its damage and disabled counters for extras in Nine Navies War, a WWI hypothetical using the War at Sea system. VITP feels scorned and betrayed, so I must get it set up soon.
Yes you should, and Join the ladder.
I've had this game for decades and never played it! Thank you!
Wow, attempting to play along, setup is "epic" I think would be the appropriate word!
I'm missing 2 Japanese ships but made due with a couple blank chits. Cool old game!
It is a great game for sure. Thanks for watching.
This one of my favorite games of all time. Did you know a macro game called Victory at Sea, linking VIPT and War at Sea, could be played with rules and 2 new sea areas found in an issue of Avalon Hill's "The General". It was just fantastic and my favorite was to play both games
I will look that up Joseph, I have all of the Generals and War at Sea.
Really played this game a lot in my youth. Compared to many similar games of the time was very accessible to the average person, very fun but also just complex enough to make it interesting.
I agree Natskivna, and thanks for watching.
Thanks for doing this. I plan to watch your videos to learn to play and then sign up to play using the play by email ladder on your friends site.
Excellent, hopefully we will play in one of the rounds.
Been playing this for close to 40 years. Wore out two copies and bought replacement pieces & map from Camelot Games. Great game.
It is a fun game Robert, I know I will continue to play this one from now on.
Do you play in the Rochester - Buffalo - Syracuse - Elmira NY area?
@@coral7837
Columbus, Dayton Ohio area here
Good stuff, I'll be watching the whole series. Glad you mentioned the Midwest Open and the Gameaholics play-by-email ladder too - anyone wanting to learn the game and improve their skills OR just wanting some more opportunities for regular pick-up games should know about those.
Very true, Great place to learn the game.
Great game, great commentary.
Thank You and I am glad you enjoyed it
The Japanese played this game once many years ago, but they got beaten and have never tried it again since! 😂
What a fantastic video! I have quite a few "more advanced" games on the War in the Pacific, such as the Yaquinto game C.V. (Midway) and Flat Top (Solomon Seas). Excellent games with some brilliant mechanics, but... they really only deal with one particular campaign each, which is fine, but somehow, they just lack that little bit of magic - the X Factor maybe - this game has. Also, and as far as I know, Victory... is the only game that deals with the entire Battle of the Pacific in a game that can be played in one evening (correct me if I'm wrong), and it has a simplicity about it that makes it easy to learn but hard to master!
All in all, I really love this game and am so pleased to have a copy, even if it isn't in as good a condition as yours. I'm looking so forward to clicking on the next video in your series, to see how things go at Pearl Harbour, something I'm not particularly lucky at.
Some of the simple games are the best.
Great video, thank you. Did the American starter sheet you have come with the original game?
Yes it does.
nice to see you on War Room😃
it was good to see you there in the chat E-4
What is War Room?
@@Statalyzer It is this channel: ua-cam.com/video/c7IAzZrHGT0/v-deo.html
@@NerdWorkshop1 Ah I was hoping it was some new way of playing games online. :D
Another old game I need to get to the table someday some year some decade..
It is a fun one.
@@NerdWorkshop1 back in the day I kind of jerry-rigged something up so I can play war at sea and victory in Pacific at the same time.
@@charleslatora5750 The General had an issue that gave new counters and allowed you to link the two.
Very good presentation.
However, at around 25-to-30-minute area you mentioned ships that had bonus attack but pointed to some aircraft carriers the way you described the bonus did not make the distinction between Gun and Air bonuses.
The ships with bonuses are the Japanese Cruisers (I do not recall there being DDs in the game) that had the Long Lance Torpedo and Allied ships that had Gunnery Radar. The CVs because of top rate aircrews. IIRC there are some late game IJN CVs that do not get the bonus.
Aside from this though as I said a very good presentation.
Your right Ghost Rider I do call Battleships Destroyers. I should have said that the round white circle on the attack number have a bonus attacks. Thanks for watching.
Thank you for this - love the 3d printer stuff. As you know AH wrote concise but scattered rule book. But man are they exact when you sparse the verbiage and re-write it linearly - step by step.. Being so you seem to make some errors not following literally what they wrote. However because ideally AH developed the game movement and combat sequence to be Combat Action sweeping, where the players exhaust all battles that were staged, and fight all units that are possible to fight Each single Turn, then move onto next turn. You are doing this but not exactly the way the rules explain. For instance and not to argue - you don't need to stage "every" single ship in port as Raiding after you set patrols out - you can if you choose but it doesnt necessarrily mean you have to. Also ALL ships must make speed rolls that move upto 2 spaces...
you might be fast forwarding the video though - i thought you said only cruisers speed roll - ive found that it never really hurts to re- read the rules or look at other interpretation of the text because the Original designer often had a full encompassing comprehensive idea - call it a single "system" - or an ideal complete perfectly functioning group of mechanism (ie, mechanics) in mind when they designed the game - that gets muddled in.poorly written rules - that players regularly make error with....such is the case why there are so many interpretations and request for rule clarrifications on Board game geek and on their websites and errata. It come to the point now that games that are somewhat mediocre or complex Must include FAQ in their rules because the initial spelling out of the rule as they are worded in the actual rulebook text doesnt have enough sentences to convey what the hell they mean!!! Not to take away your fun or be a fiddle fkr your videos are excellent - the best to date explaining the game out there. I love this game. Great Video!!!! Your explanation of game 98% i agree with and thoroughly enjoy - lol. Thats pretty damn good. Thank you - do this for Last One Hundred Yards - no time or ambition sometimes.... believe me i know. Lol thanks.!
Thanks Sun Lin, good advice. Yes we are playing with some additional rule added to make the game balanced. You do have to do a speed roll for any ships that move more than one area as a patroller (unless its speed roll is 7 or 8) and you do have to do a speed roll for any US and IJN ship that moves more than two areas as a raider(again unless it has a speed roll of 7 or 8). It was a fun game for me and I am still playing more game in the VITP Ladder.
you did this just because I talked about Fleet Commander Nimitz... I know you did... your trying to inspire me to get to play it now that is it all setup and ready to go.... dam you.....
Now that is not true, I only found out about Fleet Commander Nimitz on the War Room. But yeah, get that game going! If I would have got it when it was on sale, that may be here now instead of this one. :)
What about Disable counters
Hi Roger, I did not want to overwhelm a new player with all of the rules. Disable counters will be in the next video as I start turn one and in many other turns/videos after that. I figured some of the rules are better explained at the time they occur during play.
Be interesting with 1/2400 miniatures. [ GHQ ]
Miniatures almost always bring a game to life.
Who plays Victory in the Pacific in Rochester - Buffalo - Syracuse - Elmira NY area?
that is a good question. Check out www.gameaholics.com for on line games and maybe some connections for player in that area. Good luck and thanks for watching.
Why do players have such trouble stacking ships to name it look nicer?
I blame big thumbs :)
Sigh. I cant find this game now.