12:31 this happens in Resident Evil 4 remake too, if enemies get lit with molotovs or dropped torches. They at least have the excuse of plagas to shrug off the burns afterwards.
@@MrMoy6003 Most Museums over here are charities so whilst they do get some funding from grants, they almost always are reliant on other means for funds so a crowdfunded filming set up would probably be greatly appreciated.
@@MrMoy6003 Every museum I've ever encountered in any of half a dozen countries has been endemically underfunded. I'm 100% confident Jonathan is making do with a laptop or a cellphone to record these because there's no money to spare for A/V equipment.
@@davydatwood3158 while true, at the same time, I have to assume Jonathan wouldn't be doing this if he wasn't making money off the videos, in some sort of agreement with GameSpot.
Need to see him react to the ghost recon series, Future Soldier preferably, or Wildlands. The gunsmith and number of weapons in those games is nuts. And he's already reacting to all these other old games
Future Soldier would be especially interesting as well to see what we thought the future of combat would look like and how much of modern warfare has matched this idea.
@@borismuller86 I haven't gone back to it in a while but I think the backlash to the drones was so significant they introduced a setting that basically allows you to remove drones and things like gear score, added ai squad mates and more. Essentially made it as close to Wildlands as possible
What Jonathan commented on the dismemberment caused by the shotgun sums up perfectly what i feel about that gory aspect of TLOU Part I and II. I doubt that even at close range you'd be able to dismember someone with a single shot of a shotgun or rifle (as it happens in Part II). With a few more shots, sure, but a single one would leave the limb dangling at best. But hey, gameplay-wise it looks really cool!
Also, funnily enough, a head or arm completely blown off is actually less disturbing than a realistic point blank shotgun injury would be. I wouldn't be surprised if otherwise fairly grounded and realistic games lean into cartoonish gore to avoid putting people off.
I think that all of the gore FX in the TLOU games is mainly there for gameplay feedback. The Shotgun needs to feel powerful, so they up the destructiveness of it. Plus, this is a game, so the violence needs to be ever so slightly over the top. That, combined with the very natural, real looking bloodflow (both in the way the liquid flows and its colour), (and in part 2) the yells and screams of the enemies creates an interesting tone of violence. It feels real, without being so. Overall, it lends a fairly serious quality to the violence when compared to, say, Doom Eternal. Doom Eternal is absolutely more gory than the TLOU games are. But the target, SFX, and blood colour etc make it not feel as serious as TLOU. Does that make sense? It's always interesting to me the different tones games try to create with anims, SFX, VFX and gameplay.
Well he does host the Royal Armouries youtube channel which is where he works... I imagine since this isnt his personal collection, he doesnt own any of these pieces, and he is their employee, problems might arise from him using their collection for his own personal channel gains.
Jonathan mentioning "fudging" two designs together to make a new one reminds me of the guns in The Last Of Us Factions mode. Which you guys could also cover because it has a lot of content.
I went to the Royal Armory last year. I asked the staff if I could say hi to him, but he basically stays in the back offices unless there is a special event. I was super bummed. Still a great museum to visit though.
@@Antlion1001 I still would want to visit their museum regardless if I will get to see him or not. This museum seems like they throw a lot of money on research which is what a museum should do, and its all about ancient and modern weapons which im down with.
Gonna nerd out on Jonathan with the BHP configuration: The Argentine manufacturer FM made an abbreviated slide version of the BHP called the Detective that were imported into the US in the early 2000s. Metallurgy & finish was lacking compared to the FN & Brownings, but were popular in the GP35 community for carry purposes.
Metallurgy and finish was no different to the FN produced ones as FM were a licenced manufacturer of FN weapons. They made the Browning, the FAL and the MAG58. The FM "Detective" predated the 2000's by a considerable margin.
The El Diablo weapon is actually quite interesting and isn’t just hodge-podged. The original was essentially a highly modified Smith and Wesson Model 629, usually chambered in .44 Magnum. The Diablo in the new remade game actually uses the grips and frame from the Chiappa Rhino and a Dan Wesson barrel. Either way, it’s probably modified to fit a different chambering, probably something big like a .454 Casull cartridge.
It was definitely a Model 70 in the original, but it's different in the remake. There's no close shots of it in this video, but the model is completely different. Same with how Joel's 9mm was a Colt Defender in the original and its a Hi-Power now
@@RafaelMunizYTfor some of them it makes more sense to change them. Joel’s Colt Defender should be chambered in .45 Auto, not 9mm. The browning hi-power is actually a 9mm handgun.
Please make a video on *METAL GEAR SOLID 3* weapons. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
The most ridiculous part about all of that is that the most realistic one is the Davey Crockett nuke launcher because it was actually an issued weapon.
Love this series, would be awesome to see what Jonathon thinks of stalker gamma 0.9 guns, I think he'd appreciate the attention to detail the devs put in to them!
On the topic of the Hi-Power, there actually was a run of Hi-Power's made by FM in Argentina, supposedly on FN's equipment called the Detective that was a true compact Hi-Power clone. My grandfather has one. Aside from barrel and slide, most parts are interchangeable and it's still entirely single action.
Because Caliber recently made it onto Steam, i'd be curious for him to see some of the rare weaponry that features in the game, especially some Russian Unicorns. Such as the OTS-128, PKM Bullpup and AO-64 Also there's some nice models of the CS-LS06, the KPOS Scout conversion, and the ARX-160 (7.62 conversion) from other countries.
I think the original one from the ps3/ps4 version it is. For some reason the ps5 one the guns are a bit different. Same thing with the shotgun is a mossberg 500 on the older version. Ellie’s gun on the other version is a beretta
the idea behind the el diablo pistol reminds me somewhat of the Rollin White's Single Shot .38 Rimfire Pistol, that was a revolver with a odd cylinder to convert it to a single shot weapon. see also the Webley WG Single Shot custom piece for a similar idea.
Four games came to mind: -Warframe: Has a good mix of conventional and “oh dear” firearms. You could start by giving him a vasto or a lex and then possibly escalate to the incarnon weapons. -Spacelords: my feelings may be mixed on the game but dang if I wouldn’t want to see Johnathan look at it’s guns. Especially the one that lorewise was built by a professional gunsmith to be as clunky to use a possible after making a bet with one of his clients that they could effectively use any gun he makes. -Due Process: The game needs more love overall and I still want to see Johnathan break down the retro-futuristic firearms of the enforcers. -Boundary: just hit Early Access, so why not let Johnathan take a look as its wide collection of space guns? You could slot in one of the more traditional firearms near the middle to mix things up.
I am a little curious what the take would be on the weapons from FEAR. I can recognize what some of the inspirations are, but some designs/configurations don't make sense to me.
You should do a video on the wonder weapons of the Black Ops series. Here are some I'd like to see specifically... Ray Gun Wunderwaffe DG-2 Monkey Bomb Thundergun Winter's Howl 31-79 JGb215 Wave Gun Sliquifier Acidgat Paralyzer KT-4 GKZ-45 MK3 D.I.E. RAI K-84
About the 9mm pistol in the beginning. He calls it a browning hi-power. Which I do agree it looks based off one completely, but to my understanding of that firearm it’s chambered in 45. However, the 9mm version of the 1911 is a lot more compact looking than the traditional version and could explain the length difference he was talking about. Not saying I know more than this guy he clearly is an expert and I’m just some guy. But still just thought I’d say my piece on it 😅
Forgotten Weapons did a vid about it a few years ago. The idea was to have a more responsive trigger for hunters and target shooters. If I remember correctly, you could tell the difference, but it flopped commercially because US shooters have a strong attachment to mechanical actions.
Have you guys done Uncharted? Because if not, you really should. I think they used real life firearm names so it'd be interesting to see Jonathan judge them on realism.
the R700 shown in the last of us kinda reminds me of the VPO (I believe it was the 215) bolt action rifle we know from tarkov. The one chambered in .366 TKM
Jonathan can look into firearms of big game hunting games like Hunt: Call of the Wild, like sport rifles, shotguns, magnums with scopes, modenized crossbow and handguns as self defense.
Thee reason the assault rifle is less detailed is because of the fact that it is used at the end of the game. Since it’s used at the end of the game, there is no up close shots during workbench sessions, since there is no workbenches. So since it’s in the dark and you are able to upgrade it, it doesn’t need much detail, just enough for you to tell what it is.
The 9mm pistol looks more like CZ75 B or C with wooden grips (which I know is derived from Browning HP). HP has different trigger guard and slightly different slide (longer, CZ 75 would be the "compact" version). The only difference with CZ is that it has no visible guide rod under the barrel like Joel's pistol (same as HP).
Hi power, is fine weapon. I think this video game clone is more similar of a detective model FEG “Hi Power”. It’s a same not many WW2 games don’t feature the P-35
I don't understand the decision to change the model of the guns when the live action version even went out of its way to get the real world versions of the firearms from the original game like Ellie's Beretta 70, Joel's Taurus Model 66, they even gave Tess and some other characters in the show the compact 1911 model that's used as the model for the standard 9mm in the original game which is a Colt Defender.
I suspect that the situation with first pistol, the Browning Hi Power, is that the devs saw a picture of a Hi Power and though it was a 1911, so they gave it lots of recoil and few rounds.
I really thought that Johnathan will cover up all of the possible gun's upgrades. Well, that was my expectations - I thought It'll be great to see how Johnathan reacts to game's conventionality about weapons upgrade system and how everything is possible to do. 🤔 Maybe a one video like that will be super long, but it can be divided in two or three videos. Anyway, everything is fine!
I really want to see Jonathan break down the guns from The Order 1886
Agreed bro
The guns were great. Felt powerful. Arguably better than many of Fallout 4's guns
@@vagabond4113 not a high bar to clear
Oh he'd have one of those "oh dear" videos lol
@@vagabond4113 Thats a weird comparison to begin with 🧐
12:31 this happens in Resident Evil 4 remake too, if enemies get lit with molotovs or dropped torches. They at least have the excuse of plagas to shrug off the burns afterwards.
If you think that's shrugging off you should look at how Assassin's Creed Odyssey does it (they don't even react, their HP goes down but that's it)
@@knowledgeanddefense1054 the game has minotaurs and Atlantis, Ubisoft doesn't exactly care about realism
In other words, developers don't know what they're doing about that sort of thing; thanks for the information.
@@ATemplarIGuess Sorry, I meant AC Origins
gofundme to get Jonathan a better mic and camera 👋👋 man is a legend and deserves it🙌🙌
Don’t think the British Royal Arms Museum need any dough, but agree with the thought!
@@MrMoy6003 Most Museums over here are charities so whilst they do get some funding from grants, they almost always are reliant on other means for funds so a crowdfunded filming set up would probably be greatly appreciated.
@@MrMoy6003 Every museum I've ever encountered in any of half a dozen countries has been endemically underfunded. I'm 100% confident Jonathan is making do with a laptop or a cellphone to record these because there's no money to spare for A/V equipment.
@@davydatwood3158 while true, at the same time, I have to assume Jonathan wouldn't be doing this if he wasn't making money off the videos, in some sort of agreement with GameSpot.
Nah, the quality adds to the charm
Need to see him react to the ghost recon series, Future Soldier preferably, or Wildlands. The gunsmith and number of weapons in those games is nuts. And he's already reacting to all these other old games
For all its faults, Breakpoint has a pretty good gunsmith as well.
Future Soldier would be especially interesting as well to see what we thought the future of combat would look like and how much of modern warfare has matched this idea.
Even GRAW would be a nice throwback.
@@RevanAlaireI can never quite decide if Breakpoint is worth getting or not. I played it early on and the drones drove me crazy.
@@borismuller86 I haven't gone back to it in a while but I think the backlash to the drones was so significant they introduced a setting that basically allows you to remove drones and things like gear score, added ai squad mates and more. Essentially made it as close to Wildlands as possible
What Jonathan commented on the dismemberment caused by the shotgun sums up perfectly what i feel about that gory aspect of TLOU Part I and II. I doubt that even at close range you'd be able to dismember someone with a single shot of a shotgun or rifle (as it happens in Part II). With a few more shots, sure, but a single one would leave the limb dangling at best. But hey, gameplay-wise it looks really cool!
Also, funnily enough, a head or arm completely blown off is actually less disturbing than a realistic point blank shotgun injury would be. I wouldn't be surprised if otherwise fairly grounded and realistic games lean into cartoonish gore to avoid putting people off.
I think that all of the gore FX in the TLOU games is mainly there for gameplay feedback. The Shotgun needs to feel powerful, so they up the destructiveness of it. Plus, this is a game, so the violence needs to be ever so slightly over the top. That, combined with the very natural, real looking bloodflow (both in the way the liquid flows and its colour), (and in part 2) the yells and screams of the enemies creates an interesting tone of violence. It feels real, without being so.
Overall, it lends a fairly serious quality to the violence when compared to, say, Doom Eternal. Doom Eternal is absolutely more gory than the TLOU games are. But the target, SFX, and blood colour etc make it not feel as serious as TLOU. Does that make sense?
It's always interesting to me the different tones games try to create with anims, SFX, VFX and gameplay.
In other words, developers don't know what they're doing about that sort of thing; thanks for the information.
@@screamingcactus1753 In other words, developers don't know what they're doing about that sort of thing; thanks for the information.
@@SidPhoenix2211 In other words, developers don't know what they're doing about that sort of thing; thanks for the information.
This man needs his own channel at this point
Well he does host the Royal Armouries youtube channel which is where he works... I imagine since this isnt his personal collection, he doesnt own any of these pieces, and he is their employee, problems might arise from him using their collection for his own personal channel gains.
He's had one for YEARS!
@@massivive thanks slime
@@TheDoctor4390_ no problem.. sludge?
@@massivive bit of slang from across the pond
1:33
I think the reason for the intense recoil is because the gun in the original release was a Colt Defender, a 45 calibre compact.
Even in the first version on the game (ps3 & 4) It was still called the 9mm pistol. Yes it looked like a 1911 in the first version but it was a 9mm.
@@Mr._Mayhem598 no it doesn't look like a 1911, colt defender is shorter and chunkier, 1911 is sharper and slimmer
@@RafaelMunizYT a colt defender is just a shorter/ more compact 1911. And they do make 1911's in 9mm.
The revolver seems to be inspired by Colt's Camp Perry Model Target Single Shot, Forgotten Weapons did a Video about one, long time ago
Such a fan of these , hope they keep coming
Jonathan mentioning "fudging" two designs together to make a new one reminds me of the guns in The Last Of Us Factions mode. Which you guys could also cover because it has a lot of content.
Doesn’t exist.
@@RusticRonnie what are you talking about?
@@RusticRonnie ???
yeah they should cover factions weapons because it has all the weapons from the main game and more
This man is an absolute legend to the video gaming community. If I fly to England and go to the museum, what do I have to pay for a tour with him?
You have to kiss him
I went to the Royal Armory last year. I asked the staff if I could say hi to him, but he basically stays in the back offices unless there is a special event.
I was super bummed. Still a great museum to visit though.
@@Antlion1001 I still would want to visit their museum regardless if I will get to see him or not. This museum seems like they throw a lot of money on research which is what a museum should do, and its all about ancient and modern weapons which im down with.
Gonna nerd out on Jonathan with the BHP configuration: The Argentine manufacturer FM made an abbreviated slide version of the BHP called the Detective that were imported into the US in the early 2000s. Metallurgy & finish was lacking compared to the FN & Brownings, but were popular in the GP35 community for carry purposes.
Metallurgy and finish was no different to the FN produced ones as FM were a licenced manufacturer of FN weapons. They made the Browning, the FAL and the MAG58. The FM "Detective" predated the 2000's by a considerable margin.
Weapons for the series were provided by 007 Airsoft. Most, if not all of the exact variants seen in the show are airsoft replicas available to Canada.
Thank you, the differences were confusing and bothering me.
The El Diablo weapon is actually quite interesting and isn’t just hodge-podged. The original was essentially a highly modified Smith and Wesson Model 629, usually chambered in .44 Magnum.
The Diablo in the new remade game actually uses the grips and frame from the Chiappa Rhino and a Dan Wesson barrel.
Either way, it’s probably modified to fit a different chambering, probably something big like a .454 Casull cartridge.
I believe Ellie's pistol is actually a Beretta Model 70. That's what it was in the original version of the game.
It was definitely a Model 70 in the original, but it's different in the remake. There's no close shots of it in this video, but the model is completely different. Same with how Joel's 9mm was a Colt Defender in the original and its a Hi-Power now
I hate it that they changed the guns
@@RafaelMunizYTfor some of them it makes more sense to change them. Joel’s Colt Defender should be chambered in .45 Auto, not 9mm. The browning hi-power is actually a 9mm handgun.
@@technologicallyilliterate that was an oversight on the name of the gun, the rest makes sense
Please make a video on *METAL GEAR SOLID 3* weapons.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
The most ridiculous part about all of that is that the most realistic one is the Davey Crockett nuke launcher because it was actually an issued weapon.
Jonathan would love the Killzone series. Lots of bullpups!
Love this series, would be awesome to see what Jonathon thinks of stalker gamma 0.9 guns, I think he'd appreciate the attention to detail the devs put in to them!
Can we have a episode where Jonathan says what guns he would like to see in games ?
good idea
On the topic of the Hi-Power, there actually was a run of Hi-Power's made by FM in Argentina, supposedly on FN's equipment called the Detective that was a true compact Hi-Power clone. My grandfather has one. Aside from barrel and slide, most parts are interchangeable and it's still entirely single action.
Would love to see Jonathan break down Enlisted's weapons especially the really rare and prototype guns of the era!
Because Caliber recently made it onto Steam, i'd be curious for him to see some of the rare weaponry that features in the game, especially some Russian Unicorns.
Such as the OTS-128, PKM Bullpup and AO-64
Also there's some nice models of the CS-LS06, the KPOS Scout conversion, and the ARX-160 (7.62 conversion) from other countries.
He needs to react to inferno plus cursed halo mod
I concur.
That would be great for an April fool's video
Ellies pistol in Part I is modeled after a Beretta model 71.
Really want him to do Left 4 Dead franchise firearms. He mention that he have memories with it
I was under the impression that Joel's pistol is a Colt Defender in 9mm
I think the original one from the ps3/ps4 version it is. For some reason the ps5 one the guns are a bit different. Same thing with the shotgun is a mossberg 500 on the older version. Ellie’s gun on the other version is a beretta
@@bryan21evil I see, I never played the remake, so I wouldn't have known. Thank you
@@albertorivera4830 me neither lol but that’s what I just noticed on this video. I didn’t know they change the guns up a bit on the “remake”
I know it would kinda be "Let's look at WWII guns again" but I would love to see Jonathan take a look at the weapons of Enlisted
A video on the first F.E.A.R.'s guns would be cool
Would love to see Jonathan take a look at the weapons from the first 3 uncharted games
I'd love to see Jonathan also talk about some attachments that games feature, like sights, suppressors, etc etc if he can.
the idea behind the el diablo pistol reminds me somewhat of the Rollin White's Single Shot .38 Rimfire Pistol, that was a revolver with a odd cylinder to convert it to a single shot weapon. see also the Webley WG Single Shot custom piece for a similar idea.
I would really like to see Jonathan react to the guns of Generation Zero. It has a lot of real historic firearms, mainly Swedish ones
hold up let me turn on my sights real quick, *grabs key*
Would love to see an episode on XCOM, either XCOM 2 or XCOM: Enemy Within
The hunting rifle bugs me so much because it is bolt action when you reload but semi automatic when you fire.
That was changed in the remake, thank god
Also the hunting rifle is a mauser action rifle. The “expert” says its a Remington 700
Four games came to mind:
-Warframe: Has a good mix of conventional and “oh dear” firearms. You could start by giving him a vasto or a lex and then possibly escalate to the incarnon weapons.
-Spacelords: my feelings may be mixed on the game but dang if I wouldn’t want to see Johnathan look at it’s guns. Especially the one that lorewise was built by a professional gunsmith to be as clunky to use a possible after making a bet with one of his clients that they could effectively use any gun he makes.
-Due Process: The game needs more love overall and I still want to see Johnathan break down the retro-futuristic firearms of the enforcers.
-Boundary: just hit Early Access, so why not let Johnathan take a look as its wide collection of space guns? You could slot in one of the more traditional firearms near the middle to mix things up.
I also want to see Jonathan's reaction to warfarme and boundary.
I'd be curious on his reaction to MGS3 guns.
I'd like Metal Gear Solid 4 guns analyzed, there is a ton of them!
As always i enjoyed your videos thank U Jonathan
I can't wait to see Johnathan's reaction to the semi-auto rifle from part 2
Cry of Fear has a very weird M16 Hybrid, I'd love to see his thoughts on that, as well as the infamous "AGH, FRENCH" line when picking up the Famas
Can we talk about the tool roll with only 1 screwdriver in it?
I like how his walking dead shirt, with the jacket where it is, just kinda says King, or King D even. Flex move Jonathan 💪
love to jonathan to see army of two 40th day gun customisation
What’s interesting is that the “browning hi power” in the game, was originally a 45 Colt Defender in the first rendition of the game
I am a little curious what the take would be on the weapons from FEAR. I can recognize what some of the inspirations are, but some designs/configurations don't make sense to me.
Man, that Cold War-era Browning was a beauty.
I would love to see him check out the guns of the Resident Evil 2 and 3 remakes
These videos are so fun to watch!
Dave: this is Johnathan Ferguson.....
Johnathan posing for thumbnail: 🔫🙂
You should do a video on the wonder weapons of the Black Ops series. Here are some I'd like to see specifically...
Ray Gun
Wunderwaffe DG-2
Monkey Bomb
Thundergun
Winter's Howl
31-79 JGb215
Wave Gun
Sliquifier
Acidgat
Paralyzer
KT-4
GKZ-45 MK3
D.I.E.
RAI K-84
The El Diablo was a 500 magnum in the original game.
Also Ellie's pistol is a Walther PPK
About the 9mm pistol in the beginning. He calls it a browning hi-power. Which I do agree it looks based off one completely, but to my understanding of that firearm it’s chambered in 45. However, the 9mm version of the 1911 is a lot more compact looking than the traditional version and could explain the length difference he was talking about. Not saying I know more than this guy he clearly is an expert and I’m just some guy. But still just thought I’d say my piece on it 😅
My favorite video series ever. Its so cool
I really want to see Mr Johnathan to review Gears of War guns
I have a Remington 700 3006 that’s like my favorite I love it
3:17
IMFDB states it’s a hybrid of a Chiappa Rhino and a Dan Wesson Model 15
Jonathan, please do a video on that remington bolt action with an electronic trigger, maybe a double feature with chocolate teapots?
Forgotten Weapons did a vid about it a few years ago. The idea was to have a more responsive trigger for hunters and target shooters. If I remember correctly, you could tell the difference, but it flopped commercially because US shooters have a strong attachment to mechanical actions.
Do SAO Fatal Bullet and COD Advanced Warfare
I love that all we see on Jonathan's t-shirt is "King D"
WALKING DEAD, perhaps?
@@DavidCowie2022 well obviously
he actually puts the stock in his shoulder when hes standing up
are we not gonna talk about how the barrel of the supposed 9mm is clearly much larger than 9mm?
I personally preferred Ellie's sidearm from the original TLOU 1 with the Beretta Model 70. Seemed more fitting and had a nicer aesthetic to it, IMO.
A "War of Rights" episode would be great at some point.
I would like to see the guns of Boundary. There are some really unique cool guns
Have you guys done Uncharted? Because if not, you really should. I think they used real life firearm names so it'd be interesting to see Jonathan judge them on realism.
cant take enough of this guy
I believe the hunting rifle is a Remington 700 with a mauser bolt
the R700 shown in the last of us kinda reminds me of the VPO (I believe it was the 215) bolt action rifle we know from tarkov. The one chambered in .366 TKM
Jonathan can look into firearms of big game hunting games like Hunt: Call of the Wild, like sport rifles, shotguns, magnums with scopes, modenized crossbow and handguns as self defense.
The pump action is more like a Vietnam era Ithica than an 870.
Such a fan of this series. Would love to see Jonathan look at the STALKER franchise guns.
Hold up they changed the starting handgun from a 1911 short to Browning HP?
Thee reason the assault rifle is less detailed is because of the fact that it is used at the end of the game. Since it’s used at the end of the game, there is no up close shots during workbench sessions, since there is no workbenches. So since it’s in the dark and you are able to upgrade it, it doesn’t need much detail, just enough for you to tell what it is.
I'd love to see a breakdown of guns from Trespasser: Jurassic Park (1998)
Another great video. I'm looking forward to your episode on the guns of Warframe, that you're making.
Do Resistance Fall of Man weapons next! Forgotten game with really great and unique weapons.
Anyone else think a gun review of Ghosts of Tabor would be nice to see Jonathan do?
Joels revolver is based on a taurus model 66. It has a shorter barrel then the irl ones but it still looks just like a taurus 66
since you mentioned it here, would love to see an episode on the Gears of War guns
I really want to see Jonathan break down the weapons of Far Cry 4 and Medal of Honor Pacific Assault
I love the fact that hes wearing a walking dead shirt while talking about TLOU
Would love to see CoD: Advanced and Infinite Warfare, the GRAW games, and Crysis 1/2.
Just saw today there is a variation of a Hi-Power clone called the Commander that features a 3.9 inch barrel and looks like the one in the game.
in the original game the hi power was a colt defender. in the remaster they made it a high power that's probably why it looked wrong
I would like to see Jonathan react to the weapons of Warframe
The 9mm pistol looks more like CZ75 B or C with wooden grips (which I know is derived from Browning HP). HP has different trigger guard and slightly different slide (longer, CZ 75 would be the "compact" version).
The only difference with CZ is that it has no visible guide rod under the barrel like Joel's pistol (same as HP).
Love this guy awesome videos keep them going please !
Recoil for the Browning is most likely just for game balance.
"Good to see our three guys in a shed represented."
I would like to see Jonathan taking a look at the guns from Generation Zero because they have guns like the "Älgstudsare"
That's just a swedish name for a 30 caliber rifle
Hi power, is fine weapon. I think this video game clone is more similar of a detective model FEG “Hi Power”.
It’s a same not many WW2 games don’t feature the P-35
I'm curious about what Jonathan's reaction to the weapons of Rage 1 & 2.
I don't understand the decision to change the model of the guns when the live action version even went out of its way to get the real world versions of the firearms from the original game like Ellie's Beretta 70, Joel's Taurus Model 66, they even gave Tess and some other characters in the show the compact 1911 model that's used as the model for the standard 9mm in the original game which is a Colt Defender.
Part 1 is a _remake,_ which entails arbitrary changes like those
I love this lad. Gamespot buy him a decent camera ffs
Please have Johnathan do the division 1&2 exotic weapons.
“I prefer younger, small framed but handful”
Things you can say about a pistol, that you can’t say to your partner.
The potential to Insert you own off colour comment about a good portion of the Miraculous Ladybug female cast here :
I suspect that the situation with first pistol, the Browning Hi Power, is that the devs saw a picture of a Hi Power and though it was a 1911, so they gave it lots of recoil and few rounds.
That’s highly unlikely. They know the difference. I mean the original last of us pistol was a 1911.
I was glad to see a Walther P5 in part one.
I really thought that Johnathan will cover up all of the possible gun's upgrades. Well, that was my expectations - I thought It'll be great to see how Johnathan reacts to game's conventionality about weapons upgrade system and how everything is possible to do. 🤔
Maybe a one video like that will be super long, but it can be divided in two or three videos. Anyway, everything is fine!