The primary reason you would want to turn on interframe blending is for games with objects that flicker between two colors to simulate an intermediate color. This wasn't noticeable on the original screens, but on modern displays, this can be unpleasant and distracting. I do think that the emulator you look at goes way overboard with the blending effect, though.
@@godpuu4093 It's not too common on that platform (though it's not that common on the original Game Boy either), but I think the map in at least one of the F-Zero games flickers for a transparency effect. I don't know that appears in emulators, but I've heard it's problematic on some aftermarket screens as it can temporarily leave some burned-in images.
Some games were made expecting the ghosting effect to be there. Like Link's Awakening. It enabled them to have more complex animations than would have otherwise been possible. You can see it, for instance, in Bow Wow's chain as he moves around screen. On real hardware, it looks fine. On emulators with blending off it flickers in and out. The developers exploited the ghosting effect to draw the chain in less frames so it could display on screen with other sprites. Very important when you later took Bow-Wow with you. Without interframe blending enabled, the chain will constantly flicker.
This video should be retitled "The State of RetroArch's palettes and shaders for Game Boy" tbh. Very little was actually said about GB emulation, about how the games look, sound, and play among the different emulators and RA cores.
"Gambatte" is a play on "ganbatte" which is a japanese motivational phrase akin to "do your best!" or "don't give up!", and is pronounced like "gun but eh". so Gambatte is pronounced likewise. also, with a title like that, i did expect this video to be more about comparing all the various GB emulators (or at least the most noteworthy modern ones). that would seem like a pretty big project and i'm not saying that's what you should do. might be interesting, tho. as for smooth scaling, just because i like the look of some of the smoothing algorithms (in particular the Scale2x family) doesn't mean i "don't like how retrogames look because they are too pixely". but at least the Game Boy actually had square shaped pixels in a display. the graphics of TV consoles certainly weren't designed for sharp square pixels, but blurry scanlined TV screens, but that doesn't make CRT-filtered emulation the "correct" way to play. emulation always means re-interpretation, so people shouldn't be so snooty about it… anyway, i hope you consider these to be constructive criticisms. i wish you best luck with your series. :)
Hey, thank you so much for this comment! I'm definitely embarrassed to have gotten the pronunciation wrong, but I genuinely thought I was saying it the right way lol. As for the number of emulators I covered, I do intend to make my following videos a lot more thorough and go over more of the options you have. Regardless thanks for your feedback!
You are one of the two times UA-cam's new algorithm change has suggested me something that I NEEDED in my life. Please keep making more, the world needs more content like this. You have a good balance between talking about the cool intricacies of original hardware and the flexibility of emulation while also pointing people in the right direction.
Great coverage of emulations, and settings. Very useful thing to have when I tweak around with Gameboy emulations. Can't wait to see more of the series, NES, SNES so on.
Cool idea for a series, keep up the good work! I'm interested in seeing more videos like that, especially covering consoles that are more complex and covering games that might be difficult to emulate, if possible!
Awesome video! I'm subscribing for more videos like this for other consoles. Just allow me a little pet peeve of mine, "Gambatte" is a romanization of the Japanese word がんばって (which means "Do your best", usually used to encourage people) and it's proper pronunciation would be something like "Gahm baht teh". Sorry for the correction, truly loved the video!
Everyone's already said it but I would watch the crap out of these videos should you decide to make more on emulation. They're also pretty informative and as someone who loves emulation but hates the experimentation and trial and error that comes with it, I'd love to just have all the worthwhile features shown to me instead of having to dig deep in menus and randomly turn stuff on and off to see what works.
15:49 oh god...I'm getting flashbacks to, well, Flash games on the early-ish internet! This was a great video. I'm surprised you only have a few hundred subs. I'll add +1 to that count. Keep going!
THANKS A LOT DUDE I hope that you can continue this kind of video analisys because this one was a master piece, I'm some who is very interested in the emulation topic for a long long time,I'm crossing my fingers because I would love to watch this kind of video focused on SNES
@@megamix5403 The main thing I know about GBC emulation in mGBA is the Super Gameboy Color. What's that? Such a thing never existed? Well not-existing has never stopped someone from emulating something. mGBA is capable of playing games in Gameboy Color mode, with all the enhancements it enables, but also with the borders and maybe a few other things from the Super Gameboy. I'm pretty sure I remember a Pokemon Crystal romhack that actually updates the border during gameplay for various status information.
@@angeldude101 the Super Gameboy does exist, its used to play gameboy games on a snes. Personally I hate the borders it adds to the game, and the fake colour it adds to non-sgb enhanced games. I only use Super Gameboy for Super Gameboy games, there are probably like 10 of them, you can look it up to check tho.
Pretty good video. My thoughts on those smoothing shaders is that I absolutely hate them. The not only ruin the image but look terrible. I hate seeing them show up all the time. I love CRT shaders but yeah I would agree they are not built for the DMG GB
You're definitely onto something here and hope you continue this series. I love the presentation and even though I've been using RetroArch for over a decade there's a lot of new features that I often overlook or don't take the time to try so thanks for pointing them out. I can't stand stick in the muds who try to dictate how you should play classic games. If I'm in a CRT mood, then I'll use it. If I'm in a rounded shader mood like HQ4X I'll use it. If I wanna run Atari Lynx games with a DMG gameboy filter, and a PC Engine USB controller, then I'll do it. It's call experimentation and doing whatever the hell you wanna do. Sometimes those funky combinations can bring about unique fun experiences.
This is really good content. I love how you review the hardware and explain things (like Game Boy Color selectable palettes) that people who never owned the console (like myself) never knew about. Made me realize that Nintendo COULD have supported the much better Super Game Boy automatic color palettes for original GB games on the much later release Game Boy Color console
0:29 "dot matrix screens consisted of a series of lights that could be turned on or off to display images" The Gameboy did not have a single light in it's screen. LCD screens are a grid (yeah, not an illusion, it's an actual grid) of liquid crystal that can turn opaque or transparent, obscuring or letting you see the bright green background. Updates such as the Gameboy Color had a single backlight, to enhance contrast. The visible lines between liquid crystals are actual space beween liquid crystals. It wasn't an aesthetic choice, it's just how LCD works.
GBC did not have a backlight at all. The only console in the original gameboy line that has a backlight was the japan only gameboy light. We didn't get any backlight at all in the west until the GBA AGS101.
welp, if you ever cover the DS i would love coverage of no$ × desmume × melon and their pros and cons on windows desktops, as the state of ds emulation before melon was an abandonwere mess, and i would like coverage of them. other than that, great video on the og gameboy :3 although standalone emulators are in general way better than cores on retroarch since they usually have features that will work better on games that are otherwise impossible to emulate in a satisfactory manner on retroarch (like boktai or ratchet and clank) since its so standardized.
Melon is far from abandonware, it's updated frequently, it's also the only DSi emulator that works correctly. nocash can do it with some tweaking and adding headers to the firmware, just a pain in the ass. Prior to MelonDS, DesMuMe was the best, especially the Wifi fork for online play. Nocash tacked on DS support later in its life, its ok, not the greatest, but it works.
The gameboy screen scales perfect vertically on a 1440p monitor (144 x 10 = 1440) and a 2160p monitor (144 x 15 = 2160), both of which have a 16:9 aspect ratio. So while yes, there will be black bars on the left and right, an integer scale can fit flawlessly on screens beyond 1080p. I personally consider 1440p to be one of the best resolution monitors for emulating classic systems, as vertical upscaling matches perfectly with several old consoles and handhelds, and the ones it doesn't match perfectly with the black bar is fairly small compared to some of the other "HD" resolutions like 1080p and 2160p. Another advantage of RetroArch over standalone emulators is that some amount of black bars can be beneficial. They can always be filled with an overlay or shader that includes a bezel, which can perfect the trip down the nostalgia road. And to go on a tangent, if like me you dig the classic look of pixel grids and CRT filters, the mega bezel project is fantastic (can check that out below). It's the closest thing that takes me back to the 90's on modern displays, and having a screen with HDR capabilities is also a plus to get closer to the look of the "glow" of a CRT. www.libretro.com/index.php/retroarch-introducing-the-mega-bezel/
GLSL shaders are available if you use the "gl" driver, but most drivers instead use the Slang shaders. Most if not all of the GLSL shaders should be ported to Slang already.
My go-to GB/GBC emulators are Rew and BGB lol. I don't need the fancy shit or controllers or whatnot. It's gameboy and it needs nothing more than the basics to be perfectly enjoyable.
Retroarch was being designed while the PS3 Jailbreak scene was popping off when the fat model was completely exploited out of the water. The devs, I would assume, ended up getting used to the PS3 XMB layout and just modeled the skin after that. Its been around for a long time and has always been available on PS3.
@@Aeduo yeah you can change the menu driver, careful tho otherwise you might get stuck on one and need to manually edit the config. The switch one is called ozone, a play on the name for the switches OS, horizon.
I hate to be a stickler, but what about Link Cable compatibility? Is this video only for original Game Boy games? Any followup on unique GBC games like Kirby Tilt n' Tumble?
Given the rise of MelonDS, it will be important because this emulator is blowing things out of the water, being more accurate than the Wii U's DS emulator, and basically everything else.
Still annoyed with retroarch for having "REset content" mapped to "h" for some reason. I play with controller, but was chatting while playing and accidentally had RetroArch focused, resetting my game so I lost all the stuff I did since last save orz
You can check which cores support Rewind on the libretro documentation, most of the best ones do, you just have to enable it and map it to your preferred button.
For me, Android emulators surpassed PC emulators a while ago; specifically in terms of ease of use and UI aesthetic. PC emulators look like there stuck in 2007 in most cases. For GameBoy, I mostly use MyBoy!, Lemuroid and my Miyoo Mini retro handheld using DotUI/MiniUI. Speaking of retro handhelds, units from the $20 DATA FROG-SF2000 to the ROG Ally emulate Gameboy.
Gotta disagree about how much it improves the user experience. Lack of ghosting and much better visibility along with no concerns about battery life are big wins.
I purposely enable ghosting, it makes it a more genuine appearance, and some games are specifically designed with hardware quirks in mind, and rely on them for certain visual effects.
I honestly prefer standalone emulators over Retroarch. There's enough on Flatpak and the AUR to sort anyone's tastes (I do apologise for the very Arch Linux focused suggestion; I use Garuda btw). Retroarch feels a bit too easy and I much perfer a proper keyboard and mouse interface. I don't really like using a controller for a lot of games and systems (I have a Mega Drive 6-button pad, but it doesn't see much usage outside of MUGEN of all things). I also generally perfer being able to double click my ROMs and have an emulator boot up (Hell, I could live without save states and I don't get why everyone seems to have an obsession with them). I'm pretty sure that you probably could get Retroarch to boot into If I do use Retroarch though then I usually operate it with the keyboard. Right now I'm using mgba for the original Game Boy, but I do want to switch to something cycle accurate. SameBoy doesn't seem to have Linux support though, so I'm stuck with mgba.
Gonna be honest I can't stand retroarch. I don't know how but it overwhelms me. I think it's just the amount of cores, and personally I'd just rather a standalone emulator, or maybe something a little less clunky.
@@obscenityI didn't realize there was an option, which is entirely my fault. regardless since you have to download all these cores I think simplicity is gone and stand alone might as well just be used
@@kitterbug Currently I have 4 cores on mine, 2 for Gameboy/Gameboy Colour, 1 for GBA and 1 for DS. I'll probably add 1 or 2 more for NES/SNES soon, but I'm currently not playing those. The "Online Updater" screen makes it easy to pick and choose which you want.
Sameboy is the most accurate. It supports very rare mappers used in taito variety pack. It is the only core ive seen that correctly emulates that unique little arcade collection. Other cores only load one game from the collection without allowing you to choose the others.
Sameboy is less accurate than Gambatte, it also does not support Cheats or Patches, with very limited Palette options. If you have trouble with a multi-game rom, try Gearboy, some of those packs have custom modified mappers specific to that game or developer. If you STILL have trouble with the rom, check it was dumped correctly by matching the hash with dat-o-matic. TGB Dual is the best for link cable purposes, like trading pokemon.
@@obscenityGambette will only load Segaia out of that multi game cart. It is an excellent emulator but Sameboy in retroarch is the only core that ive seen that runs that rom correctly. I dont know about gear boy. It sounds good from your description. Thanks
You forgot the true main reason why RetroArch should ALWAYS be used over any standalone emulator: Lowest input lag+No screen tearing, which is achieved by enabling Vsync and Hard GPU Sync, plus a Frame Delay of 10 or at least 8 on Latency Settings. Enabling Vsync to get rid of screen tearing in any standalone emulator, causes so much input lag that makes the games almost unplayable. Also, if you are dealing with a system that has a ridiculous amount of input lag on its own (like SNES) to begin with, you can always enable Run Ahead besides Hard GPU Sync and bam! Profit!
RetroArch is the reason Near is dead, and the reason Duckstation ceased development, they're a bunch of bullies and usage of RetroArch should be discouraged every single time
@@LovelyAlanna You are talking about ethical reasons, I'm talking about technical reasons. One thing should have absolutely nothing to do with the other. I am aware that killing animals is wrong, but I still eat meat almost every single day because it's convenient and delicious; I'm also aware of Yuzu stealing code from Ryujinx (among other things), and yet I would never recommend Ryujinx over Yuzu because of the performance difference. I know higan is the most accurate SNES emulator, but I would NEVER recommend it to anyone for playing, because of its horrible input lag. Once they eliminate input lag from every other emulator, and all of them have nice scaling and shader options, I will be more than glad to stop recommending (and even using) RetroArch.
didnt cover FPGA retroarch is my least favorite way to do anything if it was up to me i wouldn't even have it installed outdated cores, stolen cores, bad Ui, its almost as bad as MAME lol they are competing for who can make the worst user interface lmfaooo
The primary reason you would want to turn on interframe blending is for games with objects that flicker between two colors to simulate an intermediate color. This wasn't noticeable on the original screens, but on modern displays, this can be unpleasant and distracting. I do think that the emulator you look at goes way overboard with the blending effect, though.
Thanks for the insight I'll be sure to talk about this when I cover the GBA.
@@godpuu4093 It's not too common on that platform (though it's not that common on the original Game Boy either), but I think the map in at least one of the F-Zero games flickers for a transparency effect. I don't know that appears in emulators, but I've heard it's problematic on some aftermarket screens as it can temporarily leave some burned-in images.
it's a bit overboard as it is just doing a 50% blend of 2 frames. Simple and fast. I imagine there are shaders for more nuanced effects.
Some games were made expecting the ghosting effect to be there. Like Link's Awakening. It enabled them to have more complex animations than would have otherwise been possible. You can see it, for instance, in Bow Wow's chain as he moves around screen. On real hardware, it looks fine. On emulators with blending off it flickers in and out.
The developers exploited the ghosting effect to draw the chain in less frames so it could display on screen with other sprites. Very important when you later took Bow-Wow with you. Without interframe blending enabled, the chain will constantly flicker.
This video should be retitled "The State of RetroArch's palettes and shaders for Game Boy" tbh. Very little was actually said about GB emulation, about how the games look, sound, and play among the different emulators and RA cores.
Not to mention the fact the video is fraught with errors.
Rubbish
Yeah was intrigued at first but then went straight to retroarch.
When you cover NES and SNES make sure to compare the difference between traditional cores and cycle accurate cores.
"Gambatte" is a play on "ganbatte" which is a japanese motivational phrase akin to "do your best!" or "don't give up!", and is pronounced like "gun but eh". so Gambatte is pronounced likewise.
also, with a title like that, i did expect this video to be more about comparing all the various GB emulators (or at least the most noteworthy modern ones). that would seem like a pretty big project and i'm not saying that's what you should do. might be interesting, tho.
as for smooth scaling, just because i like the look of some of the smoothing algorithms (in particular the Scale2x family) doesn't mean i "don't like how retrogames look because they are too pixely". but at least the Game Boy actually had square shaped pixels in a display. the graphics of TV consoles certainly weren't designed for sharp square pixels, but blurry scanlined TV screens, but that doesn't make CRT-filtered emulation the "correct" way to play. emulation always means re-interpretation, so people shouldn't be so snooty about it…
anyway, i hope you consider these to be constructive criticisms. i wish you best luck with your series. :)
Hey, thank you so much for this comment! I'm definitely embarrassed to have gotten the pronunciation wrong, but I genuinely thought I was saying it the right way lol. As for the number of emulators I covered, I do intend to make my following videos a lot more thorough and go over more of the options you have. Regardless thanks for your feedback!
You are one of the two times UA-cam's new algorithm change has suggested me something that I NEEDED in my life. Please keep making more, the world needs more content like this. You have a good balance between talking about the cool intricacies of original hardware and the flexibility of emulation while also pointing people in the right direction.
^this. subbed.
Looking forward to next vid on the series. Subbed.
Great coverage of emulations, and settings. Very useful thing to have when I tweak around with Gameboy emulations. Can't wait to see more of the series, NES, SNES so on.
Randomly found this video. Good job and looking forward to more!! WOOOO
Welcome aboard !
Very good and well made video! Looking foward to future videos of the series.
Thank you!
Just a heads-up: it's not "gum bait", it's "GAM-BAT-TE". It's a Japanese word that means "Do your best!" or "Good luck!"
Cool idea for a series, keep up the good work! I'm interested in seeing more videos like that, especially covering consoles that are more complex and covering games that might be difficult to emulate, if possible!
Awesome video! I'm subscribing for more videos like this for other consoles. Just allow me a little pet peeve of mine, "Gambatte" is a romanization of the Japanese word がんばって (which means "Do your best", usually used to encourage people) and it's proper pronunciation would be something like "Gahm baht teh". Sorry for the correction, truly loved the video!
Everyone's already said it but I would watch the crap out of these videos should you decide to make more on emulation. They're also pretty informative and as someone who loves emulation but hates the experimentation and trial and error that comes with it, I'd love to just have all the worthwhile features shown to me instead of having to dig deep in menus and randomly turn stuff on and off to see what works.
192 subs, criminally underrated. Great video and keep up the great work
Yes yessss dats a great idea, I have been waiting for something like this, immediately subscribed and waiting for the new releases!
15:49 oh god...I'm getting flashbacks to, well, Flash games on the early-ish internet!
This was a great video. I'm surprised you only have a few hundred subs. I'll add +1 to that count. Keep going!
THANKS A LOT DUDE
I hope that you can continue this kind of video analisys because this one was a master piece, I'm some who is very interested in the emulation topic for a long long time,I'm crossing my fingers because I would love to watch this kind of video focused on SNES
Can't wait to see this channel grow - great work!
ok, you solved one of my childhood mysteries why the old brick has a slider that turns the screen to shit. Always wondered what the purpose was.
i personally just use mGBA to emulate anything Gameboy, it's also a lot easier to use than Retroarch imo.
Even GBC?
@@megamix5403 yes
@@megamix5403 The main thing I know about GBC emulation in mGBA is the Super Gameboy Color. What's that? Such a thing never existed? Well not-existing has never stopped someone from emulating something.
mGBA is capable of playing games in Gameboy Color mode, with all the enhancements it enables, but also with the borders and maybe a few other things from the Super Gameboy. I'm pretty sure I remember a Pokemon Crystal romhack that actually updates the border during gameplay for various status information.
@@angeldude101 the Super Gameboy does exist, its used to play gameboy games on a snes. Personally I hate the borders it adds to the game, and the fake colour it adds to non-sgb enhanced games.
I only use Super Gameboy for Super Gameboy games, there are probably like 10 of them, you can look it up to check tho.
I've been running emulators since the late 90s but I feel like I've learned something. Excellent video, and look forward to the other consoles!
Pretty good video. My thoughts on those smoothing shaders is that I absolutely hate them. The not only ruin the image but look terrible. I hate seeing them show up all the time. I love CRT shaders but yeah I would agree they are not built for the DMG GB
Pure facts
you seem so professional! i thought you had over 100k subs, and was SUPRISED to look at your sub count! 353, make that 354!
Wow thanks man that’s really nice ! I only got 4 videos though 😂 More on the way soon !
Great stuff, thanks for the shaders and filters explanation. Was a pleasant watch.
You're definitely onto something here and hope you continue this series. I love the presentation and even though I've been using RetroArch for over a decade there's a lot of new features that I often overlook or don't take the time to try so thanks for pointing them out. I can't stand stick in the muds who try to dictate how you should play classic games. If I'm in a CRT mood, then I'll use it. If I'm in a rounded shader mood like HQ4X I'll use it. If I wanna run Atari Lynx games with a DMG gameboy filter, and a PC Engine USB controller, then I'll do it. It's call experimentation and doing whatever the hell you wanna do. Sometimes those funky combinations can bring about unique fun experiences.
Instant subscribe, very interested in this series
One note: Gambatte is pronounced (GAHm-baht-teh) not gambit ;)
This is really good content. I love how you review the hardware and explain things (like Game Boy Color selectable palettes) that people who never owned the console (like myself) never knew about. Made me realize that Nintendo COULD have supported the much better Super Game Boy automatic color palettes for original GB games on the much later release Game Boy Color console
This was amazing, thank you so much. It’s straight to the point with lots of great info, looking forward to your next videos!!
I almost felt like I was watching Chills do a gameboy retrospective.
0:29 "dot matrix screens consisted of a series of lights that could be turned on or off to display images"
The Gameboy did not have a single light in it's screen.
LCD screens are a grid (yeah, not an illusion, it's an actual grid) of liquid crystal that can turn opaque or transparent, obscuring or letting you see the bright green background.
Updates such as the Gameboy Color had a single backlight, to enhance contrast. The visible lines between liquid crystals are actual space beween liquid crystals. It wasn't an aesthetic choice, it's just how LCD works.
GBC did not have a backlight at all. The only console in the original gameboy line that has a backlight was the japan only gameboy light. We didn't get any backlight at all in the west until the GBA AGS101.
@@SMAAAASHTV I never saw a GBC in person. I must have been seeing modded GBCs then!
Im so glad someone is doing this! Instant sub. GameCube is my favorite console, so that episode will be my biased favorite haha
New Sub! Dryden, MI
Great Vid! Thanks for including CC
Seems like a good concept for a series keep it up
Great video man! Can't wait for the episode on the OG NDS!
It’s out now !
That was a really great video! Even though I would have loved to heard more about the other very good options such as the BGB.
I do like how the 9x scale made gameboy donkey kong look like a game and watch.
Make it a series of all the handhelds and consoles
welp, if you ever cover the DS i would love coverage of no$ × desmume × melon
and their pros and cons on windows desktops, as the state of ds emulation before melon was an abandonwere mess, and i would like coverage of them.
other than that, great video on the og gameboy :3
although standalone emulators are in general way better than cores on retroarch since they usually have features that will work better on games that are otherwise impossible to emulate in a satisfactory manner on retroarch (like boktai or ratchet and clank) since its so standardized.
Melon is far from abandonware, it's updated frequently, it's also the only DSi emulator that works correctly. nocash can do it with some tweaking and adding headers to the firmware, just a pain in the ass.
Prior to MelonDS, DesMuMe was the best, especially the Wifi fork for online play.
Nocash tacked on DS support later in its life, its ok, not the greatest, but it works.
It’s out now !
The gameboy screen scales perfect vertically on a 1440p monitor (144 x 10 = 1440) and a 2160p monitor (144 x 15 = 2160), both of which have a 16:9 aspect ratio. So while yes, there will be black bars on the left and right, an integer scale can fit flawlessly on screens beyond 1080p. I personally consider 1440p to be one of the best resolution monitors for emulating classic systems, as vertical upscaling matches perfectly with several old consoles and handhelds, and the ones it doesn't match perfectly with the black bar is fairly small compared to some of the other "HD" resolutions like 1080p and 2160p.
Another advantage of RetroArch over standalone emulators is that some amount of black bars can be beneficial. They can always be filled with an overlay or shader that includes a bezel, which can perfect the trip down the nostalgia road. And to go on a tangent, if like me you dig the classic look of pixel grids and CRT filters, the mega bezel project is fantastic (can check that out below). It's the closest thing that takes me back to the 90's on modern displays, and having a screen with HDR capabilities is also a plus to get closer to the look of the "glow" of a CRT.
www.libretro.com/index.php/retroarch-introducing-the-mega-bezel/
GLSL shaders are available if you use the "gl" driver, but most drivers instead use the Slang shaders. Most if not all of the GLSL shaders should be ported to Slang already.
Do Sega Saturn emulation please! I'm looking forward to the rest of this series!
Awesome and informative video!!
Sick video, Current state of n64 would be cool
GB is fun. Consider talking about homebrew history too
My go-to GB/GBC emulators are Rew and BGB lol. I don't need the fancy shit or controllers or whatnot. It's gameboy and it needs nothing more than the basics to be perfectly enjoyable.
bgb is an old one, definitely one of the earliest, it still mostly works tho.
5:47 Exactly why I never recommend RA. If you can't figure out how the mouse works, what hope is there for the rest of your GUI work?
imagine using a mouse for gameboy
@@obscenity It's worse than that. Imagine using a gameboy to navigate Windows.
Retroarch was being designed while the PS3 Jailbreak scene was popping off when the fat model was completely exploited out of the water. The devs, I would assume, ended up getting used to the PS3 XMB layout and just modeled the skin after that. Its been around for a long time and has always been available on PS3.
Now their default UI looks like a Switch, I assume for similar reasons. :D
@@Aeduo yeah you can change the menu driver, careful tho otherwise you might get stuck on one and need to manually edit the config.
The switch one is called ozone, a play on the name for the switches OS, horizon.
I hate to be a stickler, but what about Link Cable compatibility? Is this video only for original Game Boy games? Any followup on unique GBC games like Kirby Tilt n' Tumble?
Yep this video is only for the original gameboy. I do plan to make a follow up video on the GBC.
TGB Dual is the best core for link cable stuff, like trading pokemon, gambatte is still the best for normal play otherwise.
Got to do a switch deep dive just cause how good it is
It would be cool if you do Nintendo DS emulation, I've never been able to emulate it without issues.
Excellent Idea!
Given the rise of MelonDS, it will be important because this emulator is blowing things out of the water, being more accurate than the Wii U's DS emulator, and basically everything else.
>RetroArch
You were doing a great job until that part lol
I’m curious what do you dislike about retroarch ? Is it the interface? Or is it that you find the emulation itself to be inferior? Or both lol?
My suggestion for the next one is the Virtual Boy.
The GB Camera will work, just not sure about in gambette. Also, no mention of Super Game Boy in the core options?
I think you use the Higan core to get super gameboy support?
Still annoyed with retroarch for having "REset content" mapped to "h" for some reason.
I play with controller, but was chatting while playing and accidentally had RetroArch focused, resetting my game so I lost all the stuff I did since last save orz
Awesome bro 👍
are the buttons both clicky and squishy?😅
I'd like an emulator that lets you do rewind instead of just having to do a save state.
You can check which cores support Rewind on the libretro documentation, most of the best ones do, you just have to enable it and map it to your preferred button.
it's pronounced "gambattay", not gambit :P
Definitely gambit
great vid
For me, Android emulators surpassed PC emulators a while ago; specifically in terms of ease of use and UI aesthetic. PC emulators look like there stuck in 2007 in most cases.
For GameBoy, I mostly use MyBoy!, Lemuroid and my Miyoo Mini retro handheld using DotUI/MiniUI. Speaking of retro handhelds, units from the $20 DATA FROG-SF2000 to the ROG Ally emulate Gameboy.
They honestly do look like they’re stuck in 2007 😂😂
Alright, which one of us is pronouncing RetroArch wrong?
Probably both of us 😂
this Video does Not Cover actual Gameboy Emulation. please retitle IT to Something Like: Gameboy Emulation in retroarch
what about gba emulators what is the best one
Gotta disagree about how much it improves the user experience. Lack of ghosting and much better visibility along with no concerns about battery life are big wins.
I purposely enable ghosting, it makes it a more genuine appearance, and some games are specifically designed with hardware quirks in mind, and rely on them for certain visual effects.
I honestly prefer standalone emulators over Retroarch. There's enough on Flatpak and the AUR to sort anyone's tastes (I do apologise for the very Arch Linux focused suggestion; I use Garuda btw). Retroarch feels a bit too easy and I much perfer a proper keyboard and mouse interface. I don't really like using a controller for a lot of games and systems (I have a Mega Drive 6-button pad, but it doesn't see much usage outside of MUGEN of all things). I also generally perfer being able to double click my ROMs and have an emulator boot up (Hell, I could live without save states and I don't get why everyone seems to have an obsession with them). I'm pretty sure that you probably could get Retroarch to boot into If I do use Retroarch though then I usually operate it with the keyboard.
Right now I'm using mgba for the original Game Boy, but I do want to switch to something cycle accurate. SameBoy doesn't seem to have Linux support though, so I'm stuck with mgba.
my boy on anddroid is the nly emuulator i would pay for, its way bettter than retrofart
Gonna be honest I can't stand retroarch. I don't know how but it overwhelms me. I think it's just the amount of cores, and personally I'd just rather a standalone emulator, or maybe something a little less clunky.
It comes with nothing on it, you add the cores yourself, if you download them ALL, surely that would overwhelm you.
@@obscenityI didn't realize there was an option, which is entirely my fault. regardless since you have to download all these cores I think simplicity is gone and stand alone might as well just be used
@@kitterbug Currently I have 4 cores on mine, 2 for Gameboy/Gameboy Colour, 1 for GBA and 1 for DS. I'll probably add 1 or 2 more for NES/SNES soon, but I'm currently not playing those. The "Online Updater" screen makes it easy to pick and choose which you want.
I too enjoy powering my GB with AC
I cant find a cable locally, can only import them, so I just use batteries.
not going to stick a random knockoff cable in there.
@@obscenity That was a joke. If you plug in a AC power source you'll destroy your GB
@@someoneelse1534 then why does it have a plug for one
It doesn’t. It has a DC power port because all consumer electronics runs off DC power
@@someoneelse1534 sure the output is DC, but it goes into an AC wall socket
Sameboy emulator is the best emulator for gameboy games
Don't sound to excited tho, man
Sameboy is the most accurate. It supports very rare mappers used in taito variety pack. It is the only core ive seen that correctly emulates that unique little arcade collection. Other cores only load one game from the collection without allowing you to choose the others.
Sameboy is less accurate than Gambatte, it also does not support Cheats or Patches, with very limited Palette options.
If you have trouble with a multi-game rom, try Gearboy, some of those packs have custom modified mappers specific to that game or developer.
If you STILL have trouble with the rom, check it was dumped correctly by matching the hash with dat-o-matic.
TGB Dual is the best for link cable purposes, like trading pokemon.
@@obscenityGambette will only load Segaia out of that multi game cart. It is an excellent emulator but Sameboy in retroarch is the only core that ive seen that runs that rom correctly. I dont know about gear boy. It sounds good from your description. Thanks
Retroarch? Ew. I'll stay with MGBA(and VBA for testing stuff, like when Romhacking).
You forgot the true main reason why RetroArch should ALWAYS be used over any standalone emulator: Lowest input lag+No screen tearing, which is achieved by enabling Vsync and Hard GPU Sync, plus a Frame Delay of 10 or at least 8 on Latency Settings. Enabling Vsync to get rid of screen tearing in any standalone emulator, causes so much input lag that makes the games almost unplayable. Also, if you are dealing with a system that has a ridiculous amount of input lag on its own (like SNES) to begin with, you can always enable Run Ahead besides Hard GPU Sync and bam! Profit!
RetroArch is the reason Near is dead, and the reason Duckstation ceased development, they're a bunch of bullies and usage of RetroArch should be discouraged every single time
@@LovelyAlanna You are talking about ethical reasons, I'm talking about technical reasons. One thing should have absolutely nothing to do with the other. I am aware that killing animals is wrong, but I still eat meat almost every single day because it's convenient and delicious; I'm also aware of Yuzu stealing code from Ryujinx (among other things), and yet I would never recommend Ryujinx over Yuzu because of the performance difference. I know higan is the most accurate SNES emulator, but I would NEVER recommend it to anyone for playing, because of its horrible input lag. Once they eliminate input lag from every other emulator, and all of them have nice scaling and shader options, I will be more than glad to stop recommending (and even using) RetroArch.
Retroarch is a horrible software
didnt cover FPGA
retroarch is my least favorite way to do anything
if it was up to me i wouldn't even have it installed
outdated cores, stolen cores, bad Ui, its almost as bad as MAME lol
they are competing for who can make the worst user interface lmfaooo
15:58 Jesus is God not a curse word. If you want to say a curse go for it. But stop saying Jesus as a replacement for a curse word
christian detected
ah, the brick.
i remember playing on the car ride home, relying on street lights to see the game.