Blood Angels 1st Place Leviathan GT Winning List
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- Опубліковано 30 чер 2024
- Greetings Battle Brothers, this week where we dive into the LAST tournament winning Leviathan Blood Angels List. With no real points or major rules changes to Blood Angels, maybe this is a good starting point for Pariah Nexus season! I've broken it all down and talk about how you too can build a Tournament winning Blood Angels list in 10th edition.
Leave a comment on your thoughts and thanks for watching!
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#Warhammer40k
#bloodangels
#leviathan40k - Розваги
I like the fact that the sangionor is as useful off the table as he is on the table makes this list have something to play mind games with
glad to see more slapping blood angels lists, I myself am hoping to bring glory to the chapter in my flgs league! FOR THE EMPEROR AND SANGUINIUS!
Some day I'll be able to afford putting a list like this together
I think the Chaplin in terminator armour is now gonna be meta for terms since his abilities blocks dev wounds again & mortals like doom bolt/typhus ability
Captain in terminator (Or jump) could also be great since they can use any stratagems with the reduction of one Cp to the cost so you can basically deepstirke them in for free almost guaranteed with rapid ingress
Also Repulsor having 14 capacity now I believe correct me if I’m wrong but 12 blade guard with a leader each or even aggressor maybe with a captain looking forward to transport getting changed in the future more
Awesome video. Love deep dives.
Could you make a video on Starting a Blood Angels Army? Especially after the recent updates on the Game from GW. Would love to get into this army :)
Oh and how would you get about a list that mainly has to face Deamons as their foe. My friend basically plays Be'Lakor, Rotigus and three Great Unclean Ones (+Pleaguebearers and Nurglings) and for me Vindicators + Storm Speeder Thunderstrikes and a Culexus Assassin (really good to keep Rotigus busy) help out a lot.
Great insight as always.
Glad you enjoyed it!
Noob BA player here so forgive me for my stupidity but I want to clarify a few bits you said. When you talk about being ready to react with the tansports then talk about disembarking, moving 3" then move 6 then charge. You can't do all that on the same turn, right? Because they can't change in the turn they disembark from the tansport right? So when they do move 3 they need to ensure they're still not vulnerable to shooting/being charged?
DC with rapid ingress - you talk about bringing them in, then moving 12 then shoot 10 pistols then charge. Is this also not in the same turn? Rapid ingress is in your opponents turn right? So when they come down 9 away from the enemy they'll likely get charged or shot themselves if you're not careful with placement right? So chances are if you bring them in they'll be dead. If you brought them in on your own turn without rapid ingress they still couldn't shoot because inferno pistols are 6" range and you can't bring them in within 9 anyway?
Sorry for dumb questions I just want to make sure I understand as I want to be able to be competitive with this army.
Thanks and keep up the good work with the channel!
He means position the transport so it's safe from fire and when the enemy gets too close to it then on your turn you disembark 3" move 6" and charge them to death. You can move after disembarking as long as the transport hasn't moved yet in your turn.
For rapid ingrest. You dont have to put them 9away. You can put them for example 15 away into ruin.
You put them somewhere nobody can see them. So no shooting.
Then you move 12. Shoot and charge. So you only cares about overwatch and Fight first.
In ideal word. You shoot and charge two diferent units.
Even if you put the unit 18 away. From your target. You still face “only” 6 inch charge.
I'm dreading our codex. We are doing too good
If it's half as bad as dark angels you're in trouble 😂 (da player still butt hurt but at least we can play now, lion still too many points)
Here early baby!!!!
I am looking forward to seeing DC dreads doing more since they get to fight infinitely now!
They already did…
@@ba_commander that all depends on the tournament. At WTC they didn’t, at LVO they did. Now it’s wherever you play them, they always do
*list submission*
Each character other than the sanguinor is attached to the appropriate unit. I have to pick up 10 more jpi's and if not I was going to run a second lancer for 160 points. Otherwise I'm curious to see what you think.
I miss +1 to wound. (2000 points)
Space Marines
Blood Angels
Strike Force (2000 points)
Sons of Sanguinius
CHARACTERS
Captain (95 points)
• 1x Plasma pistol
1x Power fist
• Enhancement: Visage of Death
Chaplain (60 points)
• 1x Absolvor bolt pistol
1x Crozius arcanum
Chaplain with Jump Pack (75 points)
• 1x Inferno Pistol
1x Crozius arcanum
Lemartes (120 points)
• Warlord
• 1x Bolt Pistol
1x The Blood Crozius
The Sanguinor (140 points)
• 1x Encarmine broadsword
BATTLELINE
Assault Intercessor Squad (75 points)
• 1x Assault Intercessor Sergeant
• 1x Plasma pistol
1x Power fist
• 4x Assault Intercessor
• 4x Astartes chainsword
4x Heavy bolt pistol
DEDICATED TRANSPORTS
Rhino (75 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter
OTHER DATASHEETS
Assault Intercessors with Jump Packs (80 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Plasma pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
3x Heavy bolt pistol
1x Plasma pistol
Assault Intercessors with Jump Packs (80 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Plasma pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
3x Heavy bolt pistol
1x Plasma pistol
Assault Intercessors with Jump Packs (80 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Plasma pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
3x Heavy bolt pistol
1x Plasma pistol
Baal Predator (125 points)
• 1x Armoured tracks
1x Baal flamestorm cannon
2x Heavy flamer
1x Hunter-killer missile
1x Storm bolter
Baal Predator (125 points)
• 1x Armoured tracks
1x Baal flamestorm cannon
2x Heavy flamer
1x Hunter-killer missile
1x Storm bolter
Death Company Marines (125 points)
• 5x Death Company Marine
• 5x Inferno pistol
5x Power fist
Death Company Marines with Jump Packs (280 points)
• 10x Death Company Marine with Jump Pack
• 10x Inferno pistol
10x Power fist
Death Company Marines with Jump Packs (140 points)
• 5x Death Company Marine with Jump Pack
• 5x Inferno pistol
5x Power fist
Gladiator Lancer (160 points)
• 1x Armoured hull
1x Icarus rocket pod
1x Ironhail heavy stubber
1x Lancer laser destroyer
2x Storm bolter
Infiltrator Squad (100 points)
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
4x Marksman bolt carbine
Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Bolt pistol
1x Boltgun
1x Close combat weapon
• 4x Scout
• 2x Astartes shotgun
4x Bolt pistol
4x Close combat weapon
1x Missile launcher
1x Scout sniper rifle
Exported with App Version: v1.17.0 (45), Data Version: v430
"Don't let what you cannot do interfere with what you can do." ---John R. Wooden
Glad it won with the sons detachment
Trying to see if my list for this coming weekend is similar.
The gt I am going to is still gonna use leviathan missions.
You need to watch Wargames Live game of the week #3 from the final of Atlantic City Open. BA v Necrons…INSANE game.
Never seen such a bad beat in my life, poor Jesper
By the blood!
I still believe that sg more defensive then offensive unit
I tried few games and I feel lack of offensive potential
With ubgrade of impulsor do we have to play bladeguards? 😅
I mean it makes them a bit more viable :)
"The number one reason people fail in life is because they listen to their friends, family, and neighbors." ---Napoleon Hill