Blood Angels 1st Place Leviathan GT Winning List

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  • Опубліковано 30 чер 2024
  • Greetings Battle Brothers, this week where we dive into the LAST tournament winning Leviathan Blood Angels List. With no real points or major rules changes to Blood Angels, maybe this is a good starting point for Pariah Nexus season! I've broken it all down and talk about how you too can build a Tournament winning Blood Angels list in 10th edition.
    Leave a comment on your thoughts and thanks for watching!
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КОМЕНТАРІ • 28

  • @livingghost7975
    @livingghost7975 9 днів тому +5

    I like the fact that the sangionor is as useful off the table as he is on the table makes this list have something to play mind games with

  • @ThKiller458
    @ThKiller458 9 днів тому +1

    glad to see more slapping blood angels lists, I myself am hoping to bring glory to the chapter in my flgs league! FOR THE EMPEROR AND SANGUINIUS!

  • @danielmcdonald3296
    @danielmcdonald3296 5 днів тому

    Some day I'll be able to afford putting a list like this together

  • @davidmcfadden2199
    @davidmcfadden2199 9 днів тому +2

    I think the Chaplin in terminator armour is now gonna be meta for terms since his abilities blocks dev wounds again & mortals like doom bolt/typhus ability
    Captain in terminator (Or jump) could also be great since they can use any stratagems with the reduction of one Cp to the cost so you can basically deepstirke them in for free almost guaranteed with rapid ingress
    Also Repulsor having 14 capacity now I believe correct me if I’m wrong but 12 blade guard with a leader each or even aggressor maybe with a captain looking forward to transport getting changed in the future more

  • @BloodBuffalo
    @BloodBuffalo 9 днів тому

    Awesome video. Love deep dives.

  • @kile1343
    @kile1343 4 дні тому

    Could you make a video on Starting a Blood Angels Army? Especially after the recent updates on the Game from GW. Would love to get into this army :)
    Oh and how would you get about a list that mainly has to face Deamons as their foe. My friend basically plays Be'Lakor, Rotigus and three Great Unclean Ones (+Pleaguebearers and Nurglings) and for me Vindicators + Storm Speeder Thunderstrikes and a Culexus Assassin (really good to keep Rotigus busy) help out a lot.

  • @clintbarger8990
    @clintbarger8990 9 днів тому +1

    Great insight as always.

  • @angelusw12
    @angelusw12 9 днів тому +4

    Noob BA player here so forgive me for my stupidity but I want to clarify a few bits you said. When you talk about being ready to react with the tansports then talk about disembarking, moving 3" then move 6 then charge. You can't do all that on the same turn, right? Because they can't change in the turn they disembark from the tansport right? So when they do move 3 they need to ensure they're still not vulnerable to shooting/being charged?
    DC with rapid ingress - you talk about bringing them in, then moving 12 then shoot 10 pistols then charge. Is this also not in the same turn? Rapid ingress is in your opponents turn right? So when they come down 9 away from the enemy they'll likely get charged or shot themselves if you're not careful with placement right? So chances are if you bring them in they'll be dead. If you brought them in on your own turn without rapid ingress they still couldn't shoot because inferno pistols are 6" range and you can't bring them in within 9 anyway?
    Sorry for dumb questions I just want to make sure I understand as I want to be able to be competitive with this army.
    Thanks and keep up the good work with the channel!

    • @jimcarroll5314
      @jimcarroll5314 9 днів тому +3

      He means position the transport so it's safe from fire and when the enemy gets too close to it then on your turn you disembark 3" move 6" and charge them to death. You can move after disembarking as long as the transport hasn't moved yet in your turn.

    • @Elmarto14
      @Elmarto14 9 днів тому

      For rapid ingrest. You dont have to put them 9away. You can put them for example 15 away into ruin.
      You put them somewhere nobody can see them. So no shooting.
      Then you move 12. Shoot and charge. So you only cares about overwatch and Fight first.
      In ideal word. You shoot and charge two diferent units.
      Even if you put the unit 18 away. From your target. You still face “only” 6 inch charge.

  • @ca11rl77
    @ca11rl77 9 днів тому +1

    I'm dreading our codex. We are doing too good

    • @Optionvideo209
      @Optionvideo209 4 дні тому

      If it's half as bad as dark angels you're in trouble 😂 (da player still butt hurt but at least we can play now, lion still too many points)

  • @glenjensen4777
    @glenjensen4777 9 днів тому +1

    Here early baby!!!!

  • @stevenburton7725
    @stevenburton7725 9 днів тому

    I am looking forward to seeing DC dreads doing more since they get to fight infinitely now!

    • @ba_commander
      @ba_commander  9 днів тому

      They already did…

    • @stevenburton7725
      @stevenburton7725 9 днів тому

      @@ba_commander that all depends on the tournament. At WTC they didn’t, at LVO they did. Now it’s wherever you play them, they always do

  • @jeffreysmith915
    @jeffreysmith915 6 днів тому

    *list submission*
    Each character other than the sanguinor is attached to the appropriate unit. I have to pick up 10 more jpi's and if not I was going to run a second lancer for 160 points. Otherwise I'm curious to see what you think.
    I miss +1 to wound. (2000 points)
    Space Marines
    Blood Angels
    Strike Force (2000 points)
    Sons of Sanguinius
    CHARACTERS
    Captain (95 points)
    • 1x Plasma pistol
    1x Power fist
    • Enhancement: Visage of Death
    Chaplain (60 points)
    • 1x Absolvor bolt pistol
    1x Crozius arcanum
    Chaplain with Jump Pack (75 points)
    • 1x Inferno Pistol
    1x Crozius arcanum
    Lemartes (120 points)
    • Warlord
    • 1x Bolt Pistol
    1x The Blood Crozius
    The Sanguinor (140 points)
    • 1x Encarmine broadsword
    BATTLELINE
    Assault Intercessor Squad (75 points)
    • 1x Assault Intercessor Sergeant
    • 1x Plasma pistol
    1x Power fist
    • 4x Assault Intercessor
    • 4x Astartes chainsword
    4x Heavy bolt pistol
    DEDICATED TRANSPORTS
    Rhino (75 points)
    • 1x Armoured tracks
    1x Hunter-killer missile
    1x Storm bolter
    OTHER DATASHEETS
    Assault Intercessors with Jump Packs (80 points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    • 1x Plasma pistol
    1x Power fist
    • 4x Assault Intercessors with Jump Packs
    • 4x Astartes chainsword
    3x Heavy bolt pistol
    1x Plasma pistol
    Assault Intercessors with Jump Packs (80 points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    • 1x Plasma pistol
    1x Power fist
    • 4x Assault Intercessors with Jump Packs
    • 4x Astartes chainsword
    3x Heavy bolt pistol
    1x Plasma pistol
    Assault Intercessors with Jump Packs (80 points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    • 1x Plasma pistol
    1x Power fist
    • 4x Assault Intercessors with Jump Packs
    • 4x Astartes chainsword
    3x Heavy bolt pistol
    1x Plasma pistol
    Baal Predator (125 points)
    • 1x Armoured tracks
    1x Baal flamestorm cannon
    2x Heavy flamer
    1x Hunter-killer missile
    1x Storm bolter
    Baal Predator (125 points)
    • 1x Armoured tracks
    1x Baal flamestorm cannon
    2x Heavy flamer
    1x Hunter-killer missile
    1x Storm bolter
    Death Company Marines (125 points)
    • 5x Death Company Marine
    • 5x Inferno pistol
    5x Power fist
    Death Company Marines with Jump Packs (280 points)
    • 10x Death Company Marine with Jump Pack
    • 10x Inferno pistol
    10x Power fist
    Death Company Marines with Jump Packs (140 points)
    • 5x Death Company Marine with Jump Pack
    • 5x Inferno pistol
    5x Power fist
    Gladiator Lancer (160 points)
    • 1x Armoured hull
    1x Icarus rocket pod
    1x Ironhail heavy stubber
    1x Lancer laser destroyer
    2x Storm bolter
    Infiltrator Squad (100 points)
    • 1x Infiltrator Sergeant
    • 1x Bolt pistol
    1x Close combat weapon
    1x Marksman bolt carbine
    • 4x Infiltrator
    • 4x Bolt pistol
    4x Close combat weapon
    4x Marksman bolt carbine
    Scout Squad (65 points)
    • 1x Scout Sergeant
    • 1x Bolt pistol
    1x Boltgun
    1x Close combat weapon
    • 4x Scout
    • 2x Astartes shotgun
    4x Bolt pistol
    4x Close combat weapon
    1x Missile launcher
    1x Scout sniper rifle
    Exported with App Version: v1.17.0 (45), Data Version: v430

  • @Money-Fast-Plan-a
    @Money-Fast-Plan-a 8 днів тому

    "Don't let what you cannot do interfere with what you can do." ---John R. Wooden

  • @miguelperez9906
    @miguelperez9906 9 днів тому

    Glad it won with the sons detachment

  • @codyott1982
    @codyott1982 9 днів тому

    Trying to see if my list for this coming weekend is similar.
    The gt I am going to is still gonna use leviathan missions.

  • @BA_Baldy
    @BA_Baldy 9 днів тому

    You need to watch Wargames Live game of the week #3 from the final of Atlantic City Open. BA v Necrons…INSANE game.
    Never seen such a bad beat in my life, poor Jesper

  • @ryannelson7719
    @ryannelson7719 9 днів тому

    By the blood!

  • @DrAculushka
    @DrAculushka 9 днів тому

    I still believe that sg more defensive then offensive unit
    I tried few games and I feel lack of offensive potential

  • @Elmarto14
    @Elmarto14 9 днів тому

    With ubgrade of impulsor do we have to play bladeguards? 😅

    • @ba_commander
      @ba_commander  9 днів тому

      I mean it makes them a bit more viable :)

  • @Money-Fast-Plan-a
    @Money-Fast-Plan-a 8 днів тому

    "The number one reason people fail in life is because they listen to their friends, family, and neighbors." ---Napoleon Hill