LONGER IT TAKES, THE HARDER IT GETS! - CREEPER WORLD 4
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- Опубліковано 4 вер 2024
- [130] The longer we take to flood this map with creep, the more urns are released to upgrade the enemy units!
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The slow change on heart from “air sacks are just to worst” to “air sacks, great!” Is a beautiful arch for Tomothy’s character.
I’m very much invested in him loving our dumb, brainless bois.
Top ten anime archs
Someone should make a mode for this game where you can play as the anti creep and place towers and stuff, would be like an offensive tower defence type game!
I can't tell if you're joking or not.
@@AstralDragn me either lol
I could have sworn there was
Yeah I think it's default game mode too
@@AstralDragn it very clearly is
Love the idea of someone coming across this series think Play As Creep is the default gamemode and being sorely disappointed
That was the first video of that game i ever saw, there you go :)
Yeah, that’s how I discovered this game
Rocks can kill shields, but they are the last building targeted, after towers and pylons
true
Don't worry Tom. We know that for you, it will stop being hard in a matter of seconds.
I see what you did there
Oh, this is just the "easy" version, Tom still has to do the version 2 of ERN Rush which is even harder because there's three lasers PERFECTLY setup so high ground is useless to you until they are destroyed, or you cut off the green production.
Some say the last two flying morters are flying to this day, seeking a spot to land.
So, the creeper world videos have become some of my favorite "in the background while I do stuff, or fall asleep" video series. I realized at 20:00 that Tom isnt playing the people, but rather the creep. And this is why I can rewatch these a shocking amount, and still enjoy it xD
The reverse Bilbo really made me chuckle, top tier editing as per usual.
I was surprised that at 1:57, Tom has set up the Rocks a way off to be able to trigger suddenly, but still places Eggs out from his Creeper towards them rather than in from the Rocks.
i think he said in a prev vid that it's more fun doing it the way he did it lol
yeahh it is a little bit cheesy to exploit it like that, knowing the eggs will trigger off placed buildings (like the rocks) or nullified emitters kinda makes it too easy
(which is why map makers started putting shields around all the buildings)
@@zantanzuken It's not about cheesing them at all. You start at where you want to reach and then chain back towards the Creeper, because as soon as it's in range of the Creeper they will all activate off of one another really quickly, and you don't ever have to worry about falling short of having enough to get all the way.
y'all "who asked" like this is twitch, its a comment section, anyone can say whatever they want XD
It peeves me to no end that you left the skimmers at 29 per wave, cmon just one more boost would’ve been perfect! Good video. Airsac mvp, our goofy floaty boys did all the work.
Have not played Creeper World 4 but from watching these videos Skimmers seem like some of the most powerful unit types to prioritize in these LPAC maps
I want to have fun with the floaty boys, but yeah, skimmers are crazy strong. He just forgot to add more mesh to follow up
Skimmers are great because when they fail they stun units but if they aren't shot down they don't do anything so I prefer blobs more generally.
@@farshnuke I thought that they dropped creep when they land at their target, but maybe I was seeing something else happening
@@Gakulon Yeah but not if there is already creep there which is why in late game they can be a bit useless. where as a blob will hit it's target and explode into creep if it doesn't hit anything in ther way
I imagine someone who’s never seen Creeper World would have high hopes for air sacs after everything Tom said… People only make that mistake once
Great to see Tom getting his rocks off while he implants his eggs
Every. Single. Time. Tom is impressed with the simultaneous skimmer/blob wave that breaks the back of any defense. Also, air sacks are useless but their happy little trips over occupied territory are well worth the time and effort.
I wonder if Tom will realise that upgrading skimmers/bloobs/spores reduces their firing time (temporarily) so you can time the upgrades to get continuous firing waves
TEAM AIR SAC UNITE. WE WON'T STAND FOR THIS DISRESPECT ANY LONGER!
Are there any mods that buff them or make them better though? Like you can use both missiles and snipers to basically make airsacs ineffective, maybe if they shot a creep beam like the tripods from WotW it would make them more effective?
@@dlotte2050 You underestimate how good they are at draining power since snipers have such a high cost per shot
@@Roger44477 I think it's maybe because Tom does these modded maps with tons of power generation that it doesn't feel like it.
You really had me @1:04 “ahhhh. Air sacks. Great!” Such enthusiasm.
I really want Tom to just play an air sac themed map. Just give us all the full air sac experience!
Tom: Why is this such a struggle?
Also Tom: (has 18 boosts he's not assigning to units)
Weird one, I always imagine these maps as the Horus Heresy, the creep is the traitors breaking down Dorn's walls and trying to reach the Emperor
I love this series - kinda want to see another FPS creeper world video
"Air sac! You're going the wrong way! Turn around!"
I think this encapsulates a big reason why the air sacs always do so poorly. They're almost always one of the last things freed. They are basically random but that means the later they are freed, the more worthless they will be.
They really need to be one of the earlier releases, and then they can go around and either waste missiles/ammo early on so the bases aren't just hoarding it for end-game, or they actually cause disruptions in the base by landing those well-placed shots.
Early game you are unlikely to overwhelm the missile defense though, the survivors tend to be maxed out on arg until you can reduce their production. So they are rarely good early either.
I dislike the “everything is SHIELD” map meta but this was a solid 9/10 for me.
Gory my boy we both love a good overbuild. Hot tip from one captain distracto to another layout ya whole build turn all units off then turn on 1 mine immediatly ern it, then turn on 2 mines , 4 ect and all ya other builds 👌
Big love your a g this playlist the best
It's so much better to watch maps without such a negative difficulty curve 👍
Lol I've no idea why, but I really lost it at "Air sacks....WOOOOW"
I do wonder where those lost little mortars were going at the end
These are cool, but it seems like they're always Play as Creep lately. I'd like to see a traditional map or two thrown in, fighting back the creep.
Anothet great play as creep video keep up the great work tom, always looking forward to your uploads.
Good use of mesh in this one! Cool that you're still getting better at this game after the 1 million hours
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1013
Oh nice, a fine little map indeed, I do like jow the progression works, very cool :D
I wonder why map makers always seem to treat air sacs as the last "upgrade" in these PAC maps? They are really not that useful, and by the time you get to them the map is basically finished, and the final defenses are guarded with missiles and snipers that negate them anyways.
They can completely drain the economy due to the amount of shooting snipers need to do for their orbs, and can tank enough missiles to distract launchers from spore (more the former) and you can actually see this to great effect in many of Tom's videos, even though he only rarely acknowledges it.
Nice, thanks Tom. You the man
4:42 yeah but more fronts for them means more creeper loss for you
bam! long live creeper world 4!
those mortars at the end XD
Two guns got away.
love his creeper world 4 vids
rocks do destroy shields but only if there is literally nothing else in range
Even if you get slowed by snipping a map into sections the power loss slows the humies more in the long run, especially if its an ai builder that can get caught trying to overbuild
*Today, we're playing a map which gets progressively harder as the game goes on*
13:54 "which way to the front?"
I got to say this: I would not be as entertained by the game if I played it myself, compared to watching theese videos. I usually don't get into all the fun custom stuff and mods.
how is he able to see the emitter's power when he clicks on them, whenever i do that it just shows be that it's nullified ??
Clone wars animated series intro vibes in the first few seconds of the video...
should use the stacks of rocks to unlock the other emitters
i would think spores would be the better choice as rockets deplete shield ammo
What actually is the point of Airsacks? I've don't play creeper world and just watch the videos and I can't figure out what they really do different than something like spores.
air sacs are somewhere between blobs and spores
you need missiles to kill the air sac, same as a spore, but you need SNIPERS to kill their leg that they throw down, like a blob.
The problem is they're not the best of both worlds, they're the worst of both. Theyre too slow to get their bodies above buildings before missiles kill them, and they're too inaccurate to reliably hit buildings when snipers already shot most (or all) of their "blobs" on the run up. The only real strength is they take a lot more energy to kill comparatively
Love the content and commentary. Have you tried Noita?
man i must have watched all your cw4 vids, and they are great! but i would love to see an outro of the ranks at the end and where you placed / making fun of my lousy times or your own mistakes maybe made or even a shocked reaction to someones great time... anyway love the vids liked and subscribed and commented for the algorythm
Found an easy way to cheese this map. Select the redon rock, ctrl+a to select all of them, then turn them off. No more shields for them which makes an egg rush to the rift lab easy and it will all come crashing down for them.
What does mesh actually do though?
air sacs can really cause chaos and destruction if given many boosts
Air sacs would do really well on maps with lots o missile but almost no snipeys
Hello
I really dislike these maps that have "laggy" as a tag given to them. Like come on man, this game is super simple, how much crap do you need to put in to make it laggy.
You really need to learn to use mesh right mate. Put it where you want more creep, REMOVE it where you want less of it.
1:11 Yeah well... hmm.. you could always turn it off. You can also turn off a lot of the other units too. Find one you can and Ctrl-A to select all of that type that you can control and turn off... works best on sprayers and pylons.
honestly i think all this 'longer it takes' missions are all liars, cause EVENTUALLY in a play as creep map, you just win... because the AI cant play as well as you can to react to things. eventually you win no matter what.
Blam welcome everybody
Some remarks:
- I see you are still spamming Mesh. I can only repeat:
Thin lines towards a specific target (like a Shield, Rift or Nullifier) or up a mountain - that is how to use it.
From the closest emitter only. No lines across the map.
And remove it after the target has been taken out.
- Having multiple fronts is a always a bad idea. You only ever drain ammo as fast as you can produce creep. And you should rather spend creep on actually making headway. And with any halfway decent map, you will not be able to cut power unless you are right at their doorstep
Actually it is the humans that have the issues. They do not have infinite frontage space. While for you, every emitter always produces and pushes more forward.
In fact, they were running out of weapons to put a ERN on when you reached their base. The second you had the first floating ERN not going for another weapon, you knew they were running out of time.
- Rocks are most useful for attacking defenses deep in AC or behind overlapping shield walls
- near the end a few eggs could have taken out the mines, possibly even destroyed or cut of the Riftlab - thus dooming the entire effort to failure. There is no pylon that is more important then the one you find in the riftlab. Cut it off, everything falls.
It's a shame spores never seem to be worth investing in ever.
Please do more Holocure, the hame just updated yesterday
Has this game become like the TTT or GTA on the main Channel. Will it be years of the same thing that only kids like and a void of creativity. Sure this is a good game but you have over a 100 episodes of it man.
2nd
making a map for u called angory tom and my username is BS_Tomparmen
3th