hey bro, how you doing? l have a small question, what is that spinning upwards in to a head grappling move you do at 17:49? ls that a clutch skill l didnt noticed or something? You do it like 3 times that lve counted
@@tekharbt well some hunter let's just say don't have the smartest brain if I have a great sword or hammer user in my quest when the monster falls down and the hammer goes for the face I just go to the opposite side of the monsters face it's a win win but that's no excuse to criticize long sword users now sometimes they don't mean to do it unless your just that guy that throws the quest.
Spinning upswing is known as Monster Hunter: Homerun derby, to me. It almost always seems to KO a monster more than half the time. It helps that I run a slugger set up with exhaustion. Helps you get in lots of free hits, and it becomes less of an actual fight and more of the monster just kind of drooling and taking hits because it has no choice until it gets knocked down again.
"And here we have the Hammer Main. We don't understand how this creature came to be, or why it exists. The Hammer Main seems to only have one purpose in life: to unite their beefy mallet with a monster's face."
Tyrell Thompson when I‘m in a call with my friends I do sounds of a popping bubbles with every hit. Seems like we Hammer Mains have the same strange mindset. I love it
That brutal upswing I find pretty versatile, it's got one of the highest motion values for hammer and takes almost no commitment to perform, you can also combo into a clutch claw attack immediately after
Remember when people complained that the Hammer wasn't buffed as much as the other weapons and didn't receive any new flashy attacks when Iceborne came out? Despite not being a Hammer main, I already knew it was because it didn't need any buff. It was already one of the coolest weapons in base World and still is in Iceborne in spite of all that. They had to buff the other weapons to bring THEM to the Hammer's level. That's why.
@@dylanflynn1895 To be fair, as amazing and fun as the Lance is, you have to be realistic and admit it's not the best damage-wise. It's still my main MH weapon for life, though. I just find it extremely satisfying to be such an immovable wall against monsters that can easily rip you to shreds like you're nothing, and World's Lance is the best at making you feel that way. Those who say that the Lance is boring because it can only poke as its attack don't seem to realize that it's the Shield's versatility that we love. (And the short hops for evade lancing in other games, I guess, but I never found that as cool and empowering) Anyway, I've been playing MH for a while and I've experimented playing with most of the weapons by now, so I still developped a fair objective insight on them. (Still can't use the Gunlance well even if my life depended on it, though... it's like my brain defaults to using it like a Lance and forgets the huge gun-barrel it's supposed to have to differentiate itself)
Another fact about the brutal upswing. I actually use it quite often because it does the most KO damage out of all the single hammer hits. It may not be as efficient as a big bang into a clutch claw, but it has the most per hit KO damage
Hammerbros for life! Been maining hammer since I first got into MH in MH3. Extra tip, you can charge immediately after golf-swing to continue combo with no downtime. And you can draw into your powerchargeby holding B and R. Always get that powercharge on, who needs flinch-free decos?
Kind of pisses me off that getting smacked around by teammates is still such a big topic, meanwhile LS and IG are light and fast hitting but they don't get interrupted. Just give Hammer flinch free 1 already, or rather give everyone flinch free 1 in multiplayer. Like hammer is up there with the GS for longest combos and hardest hitting, but you cannot interrupt GS, not even the monsters can! X)
If you are low on stamina you can sheath and press your sword attack while gaining your stamina back... and use your shield bash into falling bash or Perfect rush and still be getting your stamina back
SnS is a tough weapon. I’d recommend watching some speed runs and noting the player’s positioning especially. Knowing where to be and when is important with every weapon, but it feels even more pronounced on weapons with shorter range
Check out the optimal comboes by the monster Hunter math guys, look at speed runs, maybe try and do some yourself. I see the sword and shield as a dps weapon that is very good for mounting, clutching, yeeting monsters and some support such as life powders etc. As such, in iceborne, it's exceedingly good. Some comboes are best for raw options, some better for element, both options are valid. The new combo is awesome, try to do it you have around a six second window, best for raw options.
Brutal big bang into clutch claw is so good i'm surprised you didn't mention it. Deals very good damage and you can keep parts perma weakened sometimes. When the monster has been ko'ed several times i usually use this combo because its easy and quick to pull off
I was about to look up the playlist of all these videos since I'm usually far behind when it comes to informative MH videos, imagine my surprise when I found out that this had just been uploaded! As for the video I'd most like to see, I've been running charge blade since I first started MHW, so it'd be interesting to see if I've missed any important mechanics or general tips for that!
@@xchicobo2237 but the fact remains, you could only get the mega dash juice through savewizard (as you could not get it through in game means, only the dash juice), therefor, theres evidence where GE does use savewizard (what that means is up to you).
CB has been my main in MHW, I played Lance and SnS in Tri/3Ult but you just can't beat the satisfaction of landing a SAED right on a monster's head down the length of its body!
Switch axe which was one of the most versatile weapons has become one of the easiest n most 0 iq weapons in the game, power prolonger claw to zero sum discharge spam is all it does now
The Brutal Big Bang, Charged Brutal Upswing and Midair Spinning Bludgeon all allow you to follow up with a claw attack! From there, you can easily soften the hide, or flinch the monster into a wall. Also, your initial basic attack (Triangle, Y) is affected by moving just like Spinning Bludgeon and Brutal Upswing. No movement input results in a combo with fewer strikes, but more reliability. Edit: didn't realize I called the Brutal Big Bang, Spinning Bludgeon. My bad gamers
Brutal Big Bang (charge lvl 3 while standing still) can be followed up with the claw attack as well. I find this useful when you're already at charge 3 and the monster gets flinched or tripped for example.
Im both a hammer and GS main but with the addition of clutch claw, I tended to lean more on the hammer while playing the story because it had a very nice integration of moves with the claw. You can clutch with any level 2 or 3 charges moves including aerial moves (exept spinning bludgeon).
I remember I comment section talking about tripping other hunters, in there I met a mad lad that loved to abuse his tripping powers......with BARREL BOMBS
Add on tip for sliding attacks: Don't just use those on every monster. Some, like anjanath, have their heads pretty high up so the highest damage part( the last hit) of the sliding spin only hits their legs or misses completely (which means you cant transition into clutchclaw). Instead go into a jump out of the slide to do the jumpattack. Also quite good vs kirin when it isn't standing still.
you can still follow it up with clutchlaw, both lvl2 and lvl3 spin attacks could transition and lvl1 charged spins cannot transition, same as the ground lvl2 and 3 are able to transition into clutchclaws and lvl1 cannot. Hitting the monster doesnt affect this transition, in the same way that it doesnt affect ground move transitions, you can miss all your attacks while still follow up with the clutchclaw.
@@gx.t4918 In that case i learned something new. I swear every time the last hit of the sliding attack missed i couldnt clutch claw. No matter how much i charged it
Love this! So far I've played a lot w longsword and HBG but I think I will go with hammer and try out a supporting playstyle instead of just playing solo. Thank you so much for the tips and all the hard work you put into this channel.
I was very new to the game a while ago and spent a ton of hours playing. I used to long sword, but then switched to hammer quarter of the way through and I’m liking it a lot more. There were some things that I already knew, but this video taught me a lot more to hammering.
A great tip for your list when you do the longsword is that doing a spirit slash 1 after an Iai Slash will actually benefit from critical draw and punishing draw which improves there usage on longsword.
or you know... just make sure you have flinch free so you don't get interupted? or soften that tail for the LS player so he can wail at that instead? idk, seems like there are many options that don't require you to actively be a dick towards your teammates lol and honestly as tempting as it is to just always bonk the head, hammer is great for softening parts due to the follow-up clutch claw on most attacks so do your teammates a favor and soften up shit for them as well, especially the light weapons that would normally need 2 attacks to soften...
@@Kriss_941 Its not a hammer users job to have flinch free because a longsword/dualsword is to lazy to soften up their own body part. Get up swing or get out of the way (except for certain occasions )
@@Kriss_941 is the LS player also running flinch free? Because I kind of doubt it. All of this comes down to hunting etiquette and you shouldn't have to rework your build just because of your teammates, everyone should have enough respect for one another to work around each other. However, you have a guy just ruining your combo every time, I can see how you might get frustrated. The long and short of it is that everyone should be careful of their positioning.
@@RageCageWong27 Did you not watch the video? hammers have natural FF when you charge up your hammer, and the head is often times gonna be the spot most people would want to get their dmg in... are hammer users supposed to step aside for dualblades, switch axes, heavy bowguns and greatswords on a downed monster then because they do more dmg than you? Also it's not like you can't fit FF in most builds... or maybe you're one of those who'd rather run the outmost optimized setup so your hammer hit's 1% harder and then bitch when you get flinched because you can't fit FF.
@@LupineShadowOmega First off Hammer and LS are bad examples to use since hammers have FF with charging the hammer and LS has super armor when doing their spirit combos etc... and yes, you can fit FF on LS builds, maybe you loose a little bit of dmg, but if you find yourself getting flinched alot then just slot it in. same goes for hammer, it's stupid to think that you'd have a hierarky on who gets priority on certain parts, also in the case of tails specifically guess what, they usually don't stay on for the whole hunt. imagine if a trio of charge blades or switch axes came and told you to bonk the legs because they do more dmg than you do with the hammer so they should have priority on the juciest weakspot lol
I have 20hours on hammer but didn't know you can cancel the spinning bludgeon with triangle or go into a combo.. thanks I learnt a lot from this video!
Overall good info, but that "You don't worry about the ailment, or the element, just the raw damage." comment....so wrong on so many levels. 600+ element on a 1300+ weapon is stupid powerful vs just an elementless weapon. Also Brutal Upswing is more of a small gap closer / KO move than a straight damage attack. Any of the upswing style moves have a boosted KO potential vs the other attacks iirc
I spam the brutal upswing but only because it has the claw shot combo and doing that allows me to soften multiple areas of the monster and that benefits people with you too.
@@thashado4399 You can do the claw shot combo with the lvl 3 hammer charge too, and when you do it's the spin to win attack like you're rolling down a hill. So much goddamn fun
As a Hammer main I've quickly learned to run one level of Flinch Free for one simple reason: it's true that you want to smack the monster's head, but the top priority is killing the monster. If no other parts are tenderized and everyone is targeting the head there is literally no reason to deny them an opening for free dmg like you're not gonna benefit from their help. There are also nice jewel combos that give you Health Boost or Divine Blessing along with Flinch Free, so just shove one in your armor and go out there smacking heads without being a pest to other people who, just like you, are doing their best to gush out big dmg numbers. Stay safe out there fellow hunters, and be nice to each other. Yes, even to longsword mains!
It's an instrumental version of Buttercup, song from Jack Stauber! There's his song and some other variants from other artists on Spotify and on UA-cam!
For wake up hits you can chain: a level 3 charge -> clutch claw -> flinch shot (for certain monsters) Sleeping monsters can be flinch shotted even if they are enraged. This only works on monsters with a slightly longer wake up animation
This looks like it isn't going to be a "10 things you didn't know" series but rather a "10 things you should know when picking up the game for the first time" series.
another tip that people wont know is that if you dont charge your hammer and you do an up swing attack, you will cover more distance in a shorter time than charged upswing. i dont know why they made it like this but it helps sometimes when i needed it to be quicker and longer distance
BaseGame Duel Blade and Long Sword: yEahhhh Booooi, bow down to us bitches, we carry games Iceborne Hammer: Its Time For Me To Rise, and show these scrubs.
Im a Duel Blade main, since i solo everything. (Pocket Long Sword) - since base game and finished iceborne After this video, I know Hammer > more effective thank DB and LS.
@@Regufyz since beating iceborn solo, i wished I coulda done it with a new weopons like sword and shield, hammer, glaive, bow or something. oh wells, endgame farming now I guess
You mentioned the brutal upswing doesn't do much damage, but I remember in previous games it dealt very high ko damage so it was your choice if trying to ko a monster quickly, not sure if that's still the case in mhw
It is. I use brutal upswing a lot in my runs and I get decent clear times, often sub-7s :v It's weird that he said it isn't very good. I rarely see spinning bludgeon. I normally look at spinning bludgeon as punishment for releasing r2 too early when positioning for the brutal big bang
It's a fantastic move for building K.0, but he's right it doesn't do much damage, I use that move occasionally for fast monsters or small window openings, check Hybris speed runs he barely uses that move.
Upswing is definitely a good attack to work in with KO buildup. If I monster flinches (not in a clutch flinch, that's different) i will roll, reposition and follow up with the upswing to get a quick KO. usually when they begin flinching, it's a good time to go for the upswing
it's still good for stun but does lower damage as most other people pointed out but I would like to also add it should mostly be used to gap close while dealing damage on very small openings. if you are already next to the monster just do the level 1 charge 2 hit combo and if monster stays you can keep going to golf swing. You can also choose to go 3rd charge non moving attack if you are already or very close to level 3. In iceborne they buffed the stun of 3rd charge so much that it's only 3 stun damage less than upswing while doing tons more damage. Standard level 1 charge 5 hit combo is still the best if trying to stun with big opening though if the head is already tenderized. And it still does very comparable damage to big bang but only problem is you may not get the hit on the head with the 2nd golf swing as the monster gets up from a trip and sometimes you may even just outright miss on the first combo while the monster cant move if you dont exactly know what's the best spot to stand. With big bang you avoid most of those issues but it has very very low stun damage so only use if you just want damage and the monster is already stunned since you cant accumulate more stun during stun. You can still get screwed by kushala/velkhana head with big bang... Aerial charges still the best for damage AND stun if you got a ledge or slope. jump spin is not good for stun though so if you want stuns on slopes do manual jump from slope into 3rd charge aerial attack and follow it up with golf swing if you can hit it anywhere. It's also way more accurate. Spin jump is very good if you got affinity slider and in multiplayer where most parts of the monster is tenderized, you will literraly shred the monster with 200+ damages per spin on top of the big landing hit that doesnt get effected by airborne unfortunately, make sure to charge all the way to 3rd level for faster spins.
Press L2 to combo into your Clutch Claw after a standing Charge 3. If you L2 after a Charge 2 I think it goes into CC but without the spin, not sure though.
If you want to do more targeted damage on specific parts near a sliding surface, you can press jump mid slide to turn a changed arial spin into a simple arial slam, it’s more accurate, and takes less time, and doesn’t result in odd positioning if the monster moves around a lot.
Oh boy cannot wait for the Lance! Please tell me I can clutch claw after certain attacks, I really hate sheathing the weapon or the long and damaging counter clutch
You can go into claw stance and press R3 or whatever the camera button is and it brings out your regular claw. You can clutch claw from that instead of sheathing your lance.
If u mean claw combos like hammer, switch axe and dual blades have then sadly u cant u have to manually aim but u dont need to sheath the weapon just press L2 and aim
I am a new player, and was loving the charge blade, but hammer seems as fun, faster, but with no defense compared. But you can run with a charged up attack, just seems better for combos.
Ever since I started I was a hammer main. Absolutely love this weapon and I have solod some of the biggest and baddest monsters in the game with it. Its also fun trying to experient a bit with how you attack certain monsters like sometimes you wanna be more of a hit and run take black diablos for example. Other times say like Glavenous or rathalos I go balls to the wall absolutely ruthless. This is to the point where monsters that mess with me on hunts I always remember then go after them. To me my friends say I'm crazy lol. A couple times I take out two monsters in one mission just cause it was messing with my hunt. The biggest achievement was literally soloing the guiding lands taking out 10 monsters all on my own. At that point I feel you have mastered your weapon and if you fail a hunt. Keep at it and you will eventually succeed. A fantastic tip I can give is doing brutal big bang at random points cause I've lined up some NASTY shots with it and it is well worth it cause 9 times out of ten when you do a brutal big bang on a monsters head thats moving/attacking it knocks the wind out of them and you can get in some free damage or a wall bang. Obviously im not the greatest hammer main out there as some people are absolutely insane with it but this is what I know. Plus I love being super aggressive with it.
@@BoONeo they buffed the long gunlances so they are actually usable. non-shelling builds have been severely nerfed due to the sticky. also, slinger cap up is important for max damage builds for the increased sticky life.
I like to pop a Demon Powder after the mounting charge attack with the Hammer, the spray will go off before you are on your feet and ready to pull out the hammer. Everyone gets extra attack during that down
Great video as always brother. Only one thing. I'm fairly sure airborne(flight) 30% only boost the first attack that touches down per each airborne combo
10. When you mounted the monster and put it down, just draw your weapon with RT (R2) while walking towards the head, push the Circle Button (B) roll towards the monster and then start your big bang. It's plenty enough time to do that unless you face a monster that gets up quickly (Anjanath)
*THE BRUTAL UPSWING DOES COPIOUS AMOUNTS OF DAMAGE TO PARTS* as a MR:999 HR:999 player that has literally used the hammer as a main from the release. It does plenty of damage to things like horns and legs. You can spam if you are trying to evade or get some easy hits in. ;)
One thing, could you list or link to the music you use for your videos and you used in the past as well? I've searched on google but nothing comes up and can't use shazam on headphones(don't know if it would detect the music since I haven't tried).
Switch Axe! I'm still trying to find my niche with it (I love tail cutting, and its so easy with clutch claw to discharge on the tail now) and I also use blast so while I'm tail cutting I can blast the other parts off at the same time.
Swaxe is pretty diverse since axe mode got a buff. Axe mode is my go to for breaking parts/knockbacks while staying mobile. When they are ook knocked over I switch to sword for dps, discharge into amped discharge is amazing when the monster is mounted or busy with other players.
Oftentimes vs a downed monster, if you're quick, you can draw>charge>level 1 swing>side chop (y/tri)>Big Bang combo. it'll be easier to land if you learn the monsters recovery animation
For tip 10, Just use charge attack 1 triangle then big bang attack. You usually able to hit the monster for all hits, if you have issues position yourself so you final hit will hit the monster when they stand up. I.E. sometimes going from the side is better than the front of the head.
Here's my favorite hammer build; Rajang 2 set (from the Head B and Chest B), Level 7 Crit Eye, Level 4 Handicraft, Level 3 health boost, Level 3 Weakness Exploit, Level 3 PartBreaker, Level 3 Resentment (Kind of a side effect of using Rajang), Level 2 Blight Resist, Fortify, And he most important Part the Adamantine Charm (You are given this one by your housekeeper by doing quests and it combines Bludgeoner and Non-Elemental) and this charm means you don't need to use the Deco for NEB and as you lose Sharpness (starting at Blue to green) you get an attack boost to your raw, and because of Mind's Eye from Rajang you don't need to worry about attacks bouncing, and lastly the hammer; the Chaos Shatterer
You can hit the monster's head without going near to other teammates by positioning yourself on the back of the downed monster. You usually barely hit the head from that position. Others usually position themselves under the mouth or in front of the face. You mostly won't be hit by others from that position.
I was new to MHW when I stumbled upon your videos! I've been subscribed ever since. Excellent content and well thought of videos. Always a delight. Extremely mellow speaking voice. Even showed the guys at work....like, "I could listen to this dude talk all day!" Lol
As a hammer master I agree with you. Though you do need to add Mounting and K.O charging All status and mounting are not from chance but instead is a bar you charge up And what you can do when a monsters K.Oed, trapped or paralyzed is stack those status and mount by doing what you are supposed to do. hitting the monster in the head with blunt weapon (only works while the monster is shock trapped), doing air attacks (work while the monster is K.Oed, para, trapped and down) and paralyzing it (only shock trapped) So when you see a hammer hunter doing aerials to a downed or trapped monster he's actually stacking his mounting so when the monster gets up he gets a guarantee mount on the next aerial Yes you can read the bar in your head to know when is a mount whens not
For the big bang I charge the hammer, draw attack, press Y (or triangle) then convert into the big bang it fully lands 95% of the time and is from what I can tell the most damaging hammer combo for when the monster is down.
I just got the game and just got to Iceborne. I am a bonk user and my question is - how do I mitigate damage? I saw greatsword users can rush through incoming attacks, the longsword has the backwards draw thing, but what about hammer? Do we have some sort of movement that has inv frames to use to avoid attacks?
What you mean don't spam brutal upswing? 1)it's actually got the fastest recovery time for a charged attack, 2) it's considered a gap closer, 3)it's gives the same amount of KO damage as the last hit of charged Big Bang! The reason this is used so much is because while it's decent in damage, it's really easy to KO a monster.
Some monster attacks can only be powered through with the hammers natural flinch free while you’re charging the hammer so if it’s a lighter attack and you wanna go in let it hit you or try to walk outta the way before swinging
Episode 6 is HERE: ua-cam.com/video/Mkf41_-3Qi0/v-deo.html
10 MORE Things you didnt know about Iceborne
hey bro, how you doing? l have a small question, what is that spinning upwards in to a head grappling move you do at 17:49? ls that a clutch skill l didnt noticed or something? You do it like 3 times that lve counted
@@sergiokaminotanjo you press the left trigger on console after a lvl 3 charge, idk on pc
@@thermonuclearmememonke9431 lmao l asked this like 3 months ago
Hammer is not just a weapon, it’s a way of life.
Hammer gang.
I hear you man!! I'm a hammer main myself lol
Hammer bros unite!
It all started with a Big Bang and so it shall end.
Been a hammer main since MHF2, hammer for life
Hammer user since the first MH for the ps2
9: Bully the LS player lmao
Or ya know just slot in a brace deco if you plan on playing multiplayer
@@Bb0yer-1 shouldn't have to alter your build to make up for other player's poor hunting etiquette.
@@TheMegasack Call it whatever u like, u should slot in 1 point flinch free in multiplayer regardless
Or you know, soften their parts for em, part of the job description for heavy weapons
Kalina Zawada dont see how you can do that if anything they’ll be the ones bullying you by taking the head. Better get that brace deco on.
"Just launch the long sword user out of the way" Loved that
They deserve it, stay out bonkin range
I don't know how many times I've gone "head is mine" but then I just get knocked by DB or LS. It's about time we bully them
@@tekharbt well some hunter let's just say don't have the smartest brain if I have a great sword or hammer user in my quest when the monster falls down and the hammer goes for the face I just go to the opposite side of the monsters face it's a win win but that's no excuse to criticize long sword users now sometimes they don't mean to do it unless your just that guy that throws the quest.
I did that and shouted “BEGONE THOT!”
Tip #13: Brutal Big Bang combos into clutch claw
9. If all you have is a hammer, everything looks like a nail (including teammates)
Archi Pendragon does this do more than just a straight charged big bang combo on softened parts? I’ve been meaning to do the math on it
Including you palico
@@innoillust monster
Aerial smacking quick draw builds with hammer is meta!!
Aaron Joseph p sure big bang does the most dmg. On a downed monsterr
"Aim straight for the longsword player" LOL
Glad you mentioned the Hammer's support capability. Low build cost means it's very easy to slot in Wide Range to help the team.
Spinning upswing is known as Monster Hunter: Homerun derby, to me. It almost always seems to KO a monster more than half the time. It helps that I run a slugger set up with exhaustion. Helps you get in lots of free hits, and it becomes less of an actual fight and more of the monster just kind of drooling and taking hits because it has no choice until it gets knocked down again.
The only thing anyone needs to know about the hammer is:
Hammer + Monster's head = Win
LS players not allowed
Hammer main here and you're right
exactly
"And here we have the Hammer Main. We don't understand how this creature came to be, or why it exists. The Hammer Main seems to only have one purpose in life: to unite their beefy mallet with a monster's face."
the thing that you actually didn't know is that there's actually 12 tips
#12
Yelling! Every! Word! Of! Your! Favorite! Smack! Talk! In! Rhythm! With! The! Big! Bang! Combo! Is! Better! Than! Therapy!
I yell bitch after every bonk
too accurate
Tyrell Thompson when I‘m in a call with my friends I do sounds of a popping bubbles with every hit. Seems like we Hammer Mains have the same strange mindset. I love it
@@TheMaeximum gotta have fun with it Lol!
@@tyrellthompson1228 BITCH! b o n k BITCH! b o n k
"Upswing comboes into big bang." It's like it was meant to be a f*ck off move for longsword players
Yep and it’s the fasting way into Big Bang I’ve learned
Tip 11: when mounting with a hammer, always aim at the head at the topple attack
That brutal upswing I find pretty versatile, it's got one of the highest motion values for hammer and takes almost no commitment to perform, you can also combo into a clutch claw attack immediately after
I think it also has the highest stun damage of all single hits, so it's good to throw in for stun damage, in case you can't hit the lvl 3 charge
Remember when people complained that the Hammer wasn't buffed as much as the other weapons and didn't receive any new flashy attacks when Iceborne came out? Despite not being a Hammer main, I already knew it was because it didn't need any buff. It was already one of the coolest weapons in base World and still is in Iceborne in spite of all that.
They had to buff the other weapons to bring THEM to the Hammer's level. That's why.
Almost as cool as the lance which seems to have been completely forgotten
@@dylanflynn1895 To be fair, as amazing and fun as the Lance is, you have to be realistic and admit it's not the best damage-wise.
It's still my main MH weapon for life, though. I just find it extremely satisfying to be such an immovable wall against monsters that can easily rip you to shreds like you're nothing, and World's Lance is the best at making you feel that way. Those who say that the Lance is boring because it can only poke as its attack don't seem to realize that it's the Shield's versatility that we love. (And the short hops for evade lancing in other games, I guess, but I never found that as cool and empowering)
Anyway, I've been playing MH for a while and I've experimented playing with most of the weapons by now, so I still developped a fair objective insight on them. (Still can't use the Gunlance well even if my life depended on it, though... it's like my brain defaults to using it like a Lance and forgets the huge gun-barrel it's supposed to have to differentiate itself)
Another fact about the brutal upswing. I actually use it quite often because it does the most KO damage out of all the single hammer hits. It may not be as efficient as a big bang into a clutch claw, but it has the most per hit KO damage
Yes! My favorite weapon!
It just so flexible and so high damage
Also so easy to use
High damage, Not slow, great mobility, great clutch claw attacks, great aerial attacks. Hammer is solid.
@@darksavior1187 i like how hammer can basically do infinite combo if you time it and aim it right
Especially with those sweet KO
Simple and hits hard
Not to mention has the strongest jumping and sliding moves out of all weapons
@@BoONeo i think he mention it in video, but yeah
Dang It'd also feels good
Hammerbros for life! Been maining hammer since I first got into MH in MH3. Extra tip, you can charge immediately after golf-swing to continue combo with no downtime. And you can draw into your powerchargeby holding B and R. Always get that powercharge on, who needs flinch-free decos?
Charge blade would be an interesting one, since there’s a lot that goes into its play-style
What's your favourite CB platystyle? I'll go with SAED UNGA BUNGA.
This.
not a cb main, but i feel like sead is the only best way
Which is why a video will not come anytime soon. Might even be the last one
Violet Viper you have no idea.
Kind of pisses me off that getting smacked around by teammates is still such a big topic, meanwhile LS and IG are light and fast hitting but they don't get interrupted. Just give Hammer flinch free 1 already, or rather give everyone flinch free 1 in multiplayer. Like hammer is up there with the GS for longest combos and hardest hitting, but you cannot interrupt GS, not even the monsters can! X)
I'd love to see SnS tips next, I really using the weapon but I always feel as if I'm using it wrong somehow
Tip for sns treat it like a mounting weapon it has a lot of mounting moves
If you are low on stamina you can sheath and press your sword attack while gaining your stamina back... and use your shield bash into falling bash or Perfect rush and still be getting your stamina back
You can backhop after blocking. This is a easy setup for all of your strong moves! Or backhop after rolling too.
SnS is a tough weapon. I’d recommend watching some speed runs and noting the player’s positioning especially. Knowing where to be and when is important with every weapon, but it feels even more pronounced on weapons with shorter range
Check out the optimal comboes by the monster Hunter math guys, look at speed runs, maybe try and do some yourself.
I see the sword and shield as a dps weapon that is very good for mounting, clutching, yeeting monsters and some support such as life powders etc.
As such, in iceborne, it's exceedingly good.
Some comboes are best for raw options, some better for element, both options are valid.
The new combo is awesome, try to do it you have around a six second window, best for raw options.
Brutal big bang into clutch claw is so good i'm surprised you didn't mention it. Deals very good damage and you can keep parts perma weakened sometimes. When the monster has been ko'ed several times i usually use this combo because its easy and quick to pull off
I was about to look up the playlist of all these videos since I'm usually far behind when it comes to informative MH videos, imagine my surprise when I found out that this had just been uploaded!
As for the video I'd most like to see, I've been running charge blade since I first started MHW, so it'd be interesting to see if I've missed any important mechanics or general tips for that!
boogieman637 you’ll be waiting a while he kinda sucks at charge blade lol XD
Me too!
01:18 - A Mega-Dash Juice with a weird icon on the item bar?
Is GE using cheats?
old mega dash juice got removed and the icon was replaced with ib for some unknown reason.
@@xchicobo2237 but the fact remains, you could only get the mega dash juice through savewizard (as you could not get it through in game means, only the dash juice), therefor, theres evidence where GE does use savewizard (what that means is up to you).
Nice catch
*me running up on a dual blade user with level 2 charge while ludacris plays in the back*
Move B!tch get out da wayyy lmaooo
I'd personally love either the Charge Blade or the Switch Axe! This video was very informative! I'd like to see more stuff like this!
CB has been my main in MHW, I played Lance and SnS in Tri/3Ult but you just can't beat the satisfaction of landing a SAED right on a monster's head down the length of its body!
@@Chefkraken Agreed!
I'd love it too, but I'm not holding my breath
Switch axe which was one of the most versatile weapons has become one of the easiest n most 0 iq weapons in the game, power prolonger claw to zero sum discharge spam is all it does now
Me: trying to take notes of hammer stuff.
*Jack Stauber starts playing in the background*
...wut even is hammer.....
....am I the hammer...
*Sees video about hammer*
Me: Ah a man of great taste
The Brutal Big Bang, Charged Brutal Upswing and Midair Spinning Bludgeon all allow you to follow up with a claw attack! From there, you can easily soften the hide, or flinch the monster into a wall. Also, your initial basic attack (Triangle, Y) is affected by moving just like Spinning Bludgeon and Brutal Upswing. No movement input results in a combo with fewer strikes, but more reliability.
Edit: didn't realize I called the Brutal Big Bang, Spinning Bludgeon. My bad gamers
Brutal Big Bang (charge lvl 3 while standing still) can be followed up with the claw attack as well. I find this useful when you're already at charge 3 and the monster gets flinched or tripped for example.
Standard jump/ledge hop attack also combos into clutch, as long as you reached a sufficient charge when the hit lands.
As a hammer main, that's a pretty good start. Don't forget to get at least one defensive skill too, a dead hammer bro does no damage.
“One of my most played weapons.”
Lmao. Of course it is. Iceborne made that thang OP levels of good.
That long sword user at 5:57 going for the head made me feel uncomfortable
better than attacking something where you do no damage, like the hammer player in this exact clip lol
@@Mekudan nah
@@Regufyz okay let's attack nothing at all lmao
@@Mekudan well, my palico killed a nergi in HR so *_YES_*
@@Mekudanshut up and get to the tail
Im both a hammer and GS main but with the addition of clutch claw, I tended to lean more on the hammer while playing the story because it had a very nice integration of moves with the claw. You can clutch with any level 2 or 3 charges moves including aerial moves (exept spinning bludgeon).
I hope this series gets continued for all the weapons. This has been very informative.
I remember I comment section talking about tripping other hunters, in there I met a mad lad that loved to abuse his tripping powers......with BARREL BOMBS
Just started using the hammer as part of me finding my weapon, never thought i would like it.... but those meaty whacks, so satisfying
Add on tip for sliding attacks: Don't just use those on every monster. Some, like anjanath, have their heads pretty high up so the highest damage part( the last hit) of the sliding spin only hits their legs or misses completely (which means you cant transition into clutchclaw). Instead go into a jump out of the slide to do the jumpattack. Also quite good vs kirin when it isn't standing still.
you can still follow it up with clutchlaw, both lvl2 and lvl3 spin attacks could transition and lvl1 charged spins cannot transition, same as the ground lvl2 and 3 are able to transition into clutchclaws and lvl1 cannot. Hitting the monster doesnt affect this transition, in the same way that it doesnt affect ground move transitions, you can miss all your attacks while still follow up with the clutchclaw.
@@gx.t4918 In that case i learned something new. I swear every time the last hit of the sliding attack missed i couldnt clutch claw. No matter how much i charged it
Love this!
So far I've played a lot w longsword and HBG but I think I will go with hammer and try out a supporting playstyle instead of just playing solo. Thank you so much for the tips and all the hard work you put into this channel.
I was very new to the game a while ago and spent a ton of hours playing. I used to long sword, but then switched to hammer quarter of the way through and I’m liking it a lot more. There were some things that I already knew, but this video taught me a lot more to hammering.
Fact: The hammer is probably one of the funnest weapons in the game
I just now noticed this but the background music is the instrumental version of Jack Stauber's "Buttercup"
You're the best
A great tip for your list when you do the longsword is that doing a spirit slash 1 after an Iai Slash will actually benefit from critical draw and punishing draw which improves there usage on longsword.
Remember guys if the head area gets crowded, yeeeet! the players away with the hammer 👍
or you know... just make sure you have flinch free so you don't get interupted? or soften that tail for the LS player so he can wail at that instead? idk, seems like there are many options that don't require you to actively be a dick towards your teammates lol and honestly as tempting as it is to just always bonk the head, hammer is great for softening parts due to the follow-up clutch claw on most attacks so do your teammates a favor and soften up shit for them as well, especially the light weapons that would normally need 2 attacks to soften...
@@Kriss_941 Its not a hammer users job to have flinch free because a longsword/dualsword is to lazy to soften up their own body part. Get up swing or get out of the way (except for certain occasions )
@@Kriss_941 is the LS player also running flinch free? Because I kind of doubt it. All of this comes down to hunting etiquette and you shouldn't have to rework your build just because of your teammates, everyone should have enough respect for one another to work around each other. However, you have a guy just ruining your combo every time, I can see how you might get frustrated. The long and short of it is that everyone should be careful of their positioning.
@@RageCageWong27 Did you not watch the video? hammers have natural FF when you charge up your hammer, and the head is often times gonna be the spot most people would want to get their dmg in... are hammer users supposed to step aside for dualblades, switch axes, heavy bowguns and greatswords on a downed monster then because they do more dmg than you?
Also it's not like you can't fit FF in most builds... or maybe you're one of those who'd rather run the outmost optimized setup so your hammer hit's 1% harder and then bitch when you get flinched because you can't fit FF.
@@LupineShadowOmega First off Hammer and LS are bad examples to use since hammers have FF with charging the hammer and LS has super armor when doing their spirit combos etc... and yes, you can fit FF on LS builds, maybe you loose a little bit of dmg, but if you find yourself getting flinched alot then just slot it in. same goes for hammer, it's stupid to think that you'd have a hierarky on who gets priority on certain parts, also in the case of tails specifically guess what, they usually don't stay on for the whole hunt. imagine if a trio of charge blades or switch axes came and told you to bonk the legs because they do more dmg than you do with the hammer so they should have priority on the juciest weakspot lol
I do like how you went for 10 things you didn’t know but I’ve been waiting like 3 weeks for another weapon
I have 20hours on hammer but didn't know you can cancel the spinning bludgeon with triangle or go into a combo.. thanks I learnt a lot from this video!
Overall good info, but that "You don't worry about the ailment, or the element, just the raw damage." comment....so wrong on so many levels. 600+ element on a 1300+ weapon is stupid powerful vs just an elementless weapon. Also Brutal Upswing is more of a small gap closer / KO move than a straight damage attack. Any of the upswing style moves have a boosted KO potential vs the other attacks iirc
I spam the brutal upswing but only because it has the claw shot combo and doing that allows me to soften multiple areas of the monster and that benefits people with you too.
@@thashado4399 You can do the claw shot combo with the lvl 3 hammer charge too, and when you do it's the spin to win attack like you're rolling down a hill. So much goddamn fun
absolutely LOVE that tip 9 is just to launch LS players lmao
I'm new to hammers. A couple of questions: 1)does clutch claw softening deal ko damage? 2) are hammers good for ailments?
Tip; Affinity Slider is really good for the hammer if you're going to be spamming those araiel spinning attacks from slopes.
#9 tfw you are a HH main and the hammer keeps “getting rid of me” :(
Hammerbros and Hornbros should always work together, they're not real hammer mains if they do that.
lightobliven HH mains should be treated like royalty, as a hammer main I accept you
No. HH are brothers too. You do not do that to family.
I wanna see that Hunting Horn. Play me some sweet chin music, my guy!
As a Hammer main I've quickly learned to run one level of Flinch Free for one simple reason: it's true that you want to smack the monster's head, but the top priority is killing the monster. If no other parts are tenderized and everyone is targeting the head there is literally no reason to deny them an opening for free dmg like you're not gonna benefit from their help.
There are also nice jewel combos that give you Health Boost or Divine Blessing along with Flinch Free, so just shove one in your armor and go out there smacking heads without being a pest to other people who, just like you, are doing their best to gush out big dmg numbers.
Stay safe out there fellow hunters, and be nice to each other. Yes, even to longsword mains!
“I don’t want to soften parts.” My thoughts on Iceborne boiled down to one sentence.
Lol, "Some attacks from your opponents..." It do feel like that sometimes.
I love anything that has to do with teaching the 14 weapons. Gunlance is my favorite, I would love to see it in the next video!
What's the background song 8:48?
It's an instrumental version of Buttercup, song from Jack Stauber! There's his song and some other variants from other artists on Spotify and on UA-cam!
@@schmerps79 oh thanks. Been searching for the song title for 2 months now.
For wake up hits you can chain: a level 3 charge -> clutch claw -> flinch shot (for certain monsters)
Sleeping monsters can be flinch shotted even if they are enraged. This only works on monsters with a slightly longer wake up animation
#5 is a must. Glider mantle helps A LOT. I thought #6 was pretty common knowledge. I surprised the new clutch claw mechanics were not mentioned.
Around 1:20 in the item thingy you see "mega dash juice". Whats that and how does one get it?
This looks like it isn't going to be a "10 things you didn't know" series but rather a "10 things you should know when picking up the game for the first time" series.
another tip that people wont know is that if you dont charge your hammer and you do an up swing attack, you will cover more distance in a shorter time than charged upswing. i dont know why they made it like this but it helps sometimes when i needed it to be quicker and longer distance
BaseGame
Duel Blade and Long Sword: yEahhhh Booooi, bow down to us bitches, we carry games
Iceborne
Hammer: Its Time For Me To Rise, and show these scrubs.
Im a Duel Blade main, since i solo everything. (Pocket Long Sword) - since base game and finished iceborne
After this video, I know Hammer > more effective thank DB and LS.
Spin to win
@@Regufyz since beating iceborn solo, i wished I coulda done it with a new weopons like sword and shield, hammer, glaive, bow or something. oh wells, endgame farming now I guess
"aim for the longsword user" - the way i live my life now
You mentioned the brutal upswing doesn't do much damage, but I remember in previous games it dealt very high ko damage so it was your choice if trying to ko a monster quickly, not sure if that's still the case in mhw
It is. I use brutal upswing a lot in my runs and I get decent clear times, often sub-7s :v
It's weird that he said it isn't very good. I rarely see spinning bludgeon. I normally look at spinning bludgeon as punishment for releasing r2 too early when positioning for the brutal big bang
It's a fantastic move for building K.0, but he's right it doesn't do much damage, I use that move occasionally for fast monsters or small window openings, check Hybris speed runs he barely uses that move.
Ya Hybris helped with my approach to fight Brute Tigrex with hammer and I did rarely see him use it there :v
Upswing is definitely a good attack to work in with KO buildup.
If I monster flinches (not in a clutch flinch, that's different) i will roll, reposition and follow up with the upswing to get a quick KO. usually when they begin flinching, it's a good time to go for the upswing
it's still good for stun but does lower damage as most other people pointed out but I would like to also add it should mostly be used to gap close while dealing damage on very small openings. if you are already next to the monster just do the level 1 charge 2 hit combo and if monster stays you can keep going to golf swing. You can also choose to go 3rd charge non moving attack if you are already or very close to level 3. In iceborne they buffed the stun of 3rd charge so much that it's only 3 stun damage less than upswing while doing tons more damage.
Standard level 1 charge 5 hit combo is still the best if trying to stun with big opening though if the head is already tenderized. And it still does very comparable damage to big bang but only problem is you may not get the hit on the head with the 2nd golf swing as the monster gets up from a trip and sometimes you may even just outright miss on the first combo while the monster cant move if you dont exactly know what's the best spot to stand. With big bang you avoid most of those issues but it has very very low stun damage so only use if you just want damage and the monster is already stunned since you cant accumulate more stun during stun. You can still get screwed by kushala/velkhana head with big bang...
Aerial charges still the best for damage AND stun if you got a ledge or slope. jump spin is not good for stun though so if you want stuns on slopes do manual jump from slope into 3rd charge aerial attack and follow it up with golf swing if you can hit it anywhere. It's also way more accurate. Spin jump is very good if you got affinity slider and in multiplayer where most parts of the monster is tenderized, you will literraly shred the monster with 200+ damages per spin on top of the big landing hit that doesnt get effected by airborne unfortunately, make sure to charge all the way to 3rd level for faster spins.
12:26 - 12:33 how to do spin after charge 3 stand hit? thank you
Press L2 to combo into your Clutch Claw after a standing Charge 3. If you L2 after a Charge 2 I think it goes into CC but without the spin, not sure though.
If you want to do more targeted damage on specific parts near a sliding surface, you can press jump mid slide to turn a changed arial spin into a simple arial slam, it’s more accurate, and takes less time, and doesn’t result in odd positioning if the monster moves around a lot.
Oh boy cannot wait for the Lance!
Please tell me I can clutch claw after certain attacks, I really hate sheathing the weapon or the long and damaging counter clutch
If you're on console hold left trigger and hit r3 and it gives you full slinger control, including clutch claw :)
You can go into claw stance and press R3 or whatever the camera button is and it brings out your regular claw. You can clutch claw from that instead of sheathing your lance.
If u mean claw combos like hammer, switch axe and dual blades have then sadly u cant u have to manually aim but u dont need to sheath the weapon just press L2 and aim
I am a new player, and was loving the charge blade, but hammer seems as fun, faster, but with no defense compared. But you can run with a charged up attack, just seems better for combos.
Ever since I started I was a hammer main. Absolutely love this weapon and I have solod some of the biggest and baddest monsters in the game with it. Its also fun trying to experient a bit with how you attack certain monsters like sometimes you wanna be more of a hit and run take black diablos for example. Other times say like Glavenous or rathalos I go balls to the wall absolutely ruthless. This is to the point where monsters that mess with me on hunts I always remember then go after them. To me my friends say I'm crazy lol. A couple times I take out two monsters in one mission just cause it was messing with my hunt. The biggest achievement was literally soloing the guiding lands taking out 10 monsters all on my own. At that point I feel you have mastered your weapon and if you fail a hunt. Keep at it and you will eventually succeed. A fantastic tip I can give is doing brutal big bang at random points cause I've lined up some NASTY shots with it and it is well worth it cause 9 times out of ten when you do a brutal big bang on a monsters head thats moving/attacking it knocks the wind out of them and you can get in some free damage or a wall bang. Obviously im not the greatest hammer main out there as some people are absolutely insane with it but this is what I know. Plus I love being super aggressive with it.
I would like to see gunlance next, its one of the "lesser used" weapons
Sadly it's the second least used weapon on pc :(
Gunlance is pretty much the same as before iceborne with the exception u put the wyrmstake slingerammo trap thingy on the monster
@@BoONeo they buffed the long gunlances so they are actually usable. non-shelling builds have been severely nerfed due to the sticky. also, slinger cap up is important for max damage builds for the increased sticky life.
I like to pop a Demon Powder after the mounting charge attack with the Hammer, the spray will go off before you are on your feet and ready to pull out the hammer. Everyone gets extra attack during that down
Great video as always brother. Only one thing. I'm fairly sure airborne(flight) 30% only boost the first attack that touches down per each airborne combo
10. When you mounted the monster and put it down, just draw your weapon with RT (R2) while walking towards the head, push the Circle Button (B) roll towards the monster and then start your big bang. It's plenty enough time to do that unless you face a monster that gets up quickly (Anjanath)
As a long sword main I can confirm the yeet happens... a lot lmao
you Deserve it
Sword and Shield! I want to use all 14 weapons so I need to be able to know them XD
*THE BRUTAL UPSWING DOES COPIOUS AMOUNTS OF DAMAGE TO PARTS* as a MR:999 HR:999 player that has literally used the hammer as a main from the release. It does plenty of damage to things like horns and legs. You can spam if you are trying to evade or get some easy hits in. ;)
One thing, could you list or link to the music you use for your videos and you used in the past as well? I've searched on google but nothing comes up and can't use shazam on headphones(don't know if it would detect the music since I haven't tried).
Song on this video is Buttercup by Jack Stauber
@@11ChrisRiley thx, searched it, bizzarre video, but indeed it is the music
Switch Axe! I'm still trying to find my niche with it (I love tail cutting, and its so easy with clutch claw to discharge on the tail now) and I also use blast so while I'm tail cutting I can blast the other parts off at the same time.
SA users unite!
Swaxe is pretty diverse since axe mode got a buff. Axe mode is my go to for breaking parts/knockbacks while staying mobile. When they are ook knocked over I switch to sword for dps, discharge into amped discharge is amazing when the monster is mounted or busy with other players.
I've kinda fallen in love with zsd spam, even though I see a lot of speed runners these days using a lot of power axe
New to monster hunter here and thanks a bunch dude also can’t help but appreciate the butter cup in the back! Much love
I like to imagine that the final big bang slaying the monster completely explodes it's brain into the ground
Oftentimes vs a downed monster, if you're quick, you can draw>charge>level 1 swing>side chop (y/tri)>Big Bang combo. it'll be easier to land if you learn the monsters recovery animation
I'm not that great at the game, but I'm proud that I knew every one of these tips just from figuring it out myself. Hammer is so much fun. lol
For tip 10, Just use charge attack 1 triangle then big bang attack. You usually able to hit the monster for all hits, if you have issues position yourself so you final hit will hit the monster when they stand up. I.E. sometimes going from the side is better than the front of the head.
Here's my favorite hammer build; Rajang 2 set (from the Head B and Chest B), Level 7 Crit Eye, Level 4 Handicraft, Level 3 health boost, Level 3 Weakness Exploit, Level 3 PartBreaker, Level 3 Resentment (Kind of a side effect of using Rajang), Level 2 Blight Resist, Fortify, And he most important Part the Adamantine Charm (You are given this one by your housekeeper by doing quests and it combines Bludgeoner and Non-Elemental) and this charm means you don't need to use the Deco for NEB and as you lose Sharpness (starting at Blue to green) you get an attack boost to your raw, and because of Mind's Eye from Rajang you don't need to worry about attacks bouncing, and lastly the hammer; the Chaos Shatterer
Elemental hammer is a thing tho since most hammer's have really high elements I am talking 600+ and can do very high damage with critical elements.
You can hit the monster's head without going near to other teammates by positioning yourself on the back of the downed monster. You usually barely hit the head from that position. Others usually position themselves under the mouth or in front of the face. You mostly won't be hit by others from that position.
How are you doing the spin attack with the hammer while reeling in with the Clutch Claw?
I was new to MHW when I stumbled upon your videos! I've been subscribed ever since. Excellent content and well thought of videos. Always a delight. Extremely mellow speaking voice. Even showed the guys at work....like, "I could listen to this dude talk all day!" Lol
9:13 satisfying af. This is why you play hammer right here.
Affinity sliding + aerial damage is basically a required part of any hammer build ive ever run, along with unflinching
Hunting Horn. The flourish you can use after any attack to play an extra note does cutting damage. So you can technically cut tails.
As a hammer master I agree with you.
Though you do need to add Mounting and K.O charging
All status and mounting are not from chance but instead is a bar you charge up
And what you can do when a monsters K.Oed, trapped or paralyzed is stack those status and mount by doing what you are supposed to do. hitting the monster in the head with blunt weapon (only works while the monster is shock trapped), doing air attacks (work while the monster is K.Oed, para, trapped and down) and paralyzing it (only shock trapped)
So when you see a hammer hunter doing aerials to a downed or trapped monster he's actually stacking his mounting so when the monster gets up he gets a guarantee mount on the next aerial
Yes you can read the bar in your head to know when is a mount whens not
For the big bang I charge the hammer, draw attack, press Y (or triangle) then convert into the big bang it fully lands 95% of the time and is from what I can tell the most damaging hammer combo for when the monster is down.
I just got the game and just got to Iceborne. I am a bonk user and my question is - how do I mitigate damage? I saw greatsword users can rush through incoming attacks, the longsword has the backwards draw thing, but what about hammer? Do we have some sort of movement that has inv frames to use to avoid attacks?
What you mean don't spam brutal upswing? 1)it's actually got the fastest recovery time for a charged attack, 2) it's considered a gap closer, 3)it's gives the same amount of KO damage as the last hit of charged Big Bang! The reason this is used so much is because while it's decent in damage, it's really easy to KO a monster.
8:52 all weapon controls are listed in the menu, some people miss out on that
The 2nd song that starts at 10:25 sounds so nostalgic and familiar but what was it
its from minecraft
6:20 not for TA Rules tho. Repetitive use of aerial attacks using ledges is not allowed.
Some monster attacks can only be powered through with the hammers natural flinch free while you’re charging the hammer so if it’s a lighter attack and you wanna go in let it hit you or try to walk outta the way before swinging